Merge branch 'master' into fix/obj_with_bspline_crash
commit
62930076af
|
@ -1267,7 +1267,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
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const std::vector<aiVector3D> &normals = mesh.GetNormals();
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if (normals.size()) {
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ai_assert(normals.size() == vertices.size());
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out_mesh->mNormals = new aiVector3D[vertices.size()];
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out_mesh->mNormals = new aiVector3D[count_vertices];
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}
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// allocate tangents, binormals.
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@ -1295,8 +1295,8 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
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ai_assert(tangents.size() == vertices.size());
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ai_assert(binormals->size() == vertices.size());
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out_mesh->mTangents = new aiVector3D[vertices.size()];
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out_mesh->mBitangents = new aiVector3D[vertices.size()];
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out_mesh->mTangents = new aiVector3D[count_vertices];
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out_mesh->mBitangents = new aiVector3D[count_vertices];
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}
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}
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@ -1308,7 +1308,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
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break;
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}
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out_mesh->mTextureCoords[i] = new aiVector3D[vertices.size()];
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out_mesh->mTextureCoords[i] = new aiVector3D[count_vertices];
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out_mesh->mNumUVComponents[i] = 2;
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}
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@ -1320,7 +1320,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
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break;
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}
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out_mesh->mColors[i] = new aiColor4D[vertices.size()];
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out_mesh->mColors[i] = new aiColor4D[count_vertices];
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}
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unsigned int cursor = 0, in_cursor = 0;
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@ -605,6 +605,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
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mat->AddProperty<int>(&sm, 1, AI_MATKEY_SHADING_MODEL);
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// Preserve the original illum value
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mat->AddProperty<int>(&pCurrentMaterial->illumination_model, 1, AI_MATKEY_OBJ_ILLUM);
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// Adding material colors
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mat->AddProperty(&pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT);
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mat->AddProperty(&pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
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@ -260,20 +260,9 @@ public:
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VEC4,
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MAT2,
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MAT3,
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MAT4 };
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private:
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static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1;
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struct Info {
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const char *name;
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unsigned int numComponents;
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MAT4
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};
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template <int N>
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struct data { static const Info infos[NUM_VALUES]; };
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public:
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inline static Value FromString(const char *str) {
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for (size_t i = 0; i < NUM_VALUES; ++i) {
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if (strcmp(data<0>::infos[i].name, str) == 0) {
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@ -290,41 +279,32 @@ public:
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inline static unsigned int GetNumComponents(Value type) {
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return data<0>::infos[static_cast<size_t>(type)].numComponents;
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}
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private:
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static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1;
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struct Info {
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const char *name;
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unsigned int numComponents;
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};
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template <int N>
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struct data {
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static const Info infos[NUM_VALUES];
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};
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};
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// must match the order of the AttribTypeTraits::Value enum!
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template <int N>
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const AttribType::Info
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AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
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{ "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
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const AttribType::Info AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
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{ "SCALAR", 1 },
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{ "VEC2", 2 },
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{ "VEC3", 3 },
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{ "VEC4", 4 },
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{ "MAT2", 4 },
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{ "MAT3", 9 },
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{ "MAT4", 16 }
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};
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/*
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//! A reference to one top-level object, which is valid
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//! until the Asset instance is destroyed
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template<class T>
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class Ref
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{
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std::vector<T*>* vector;
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unsigned int index;
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public:
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Ref() : vector(0), index(0) {}
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Ref(std::vector<T*>& vec, unsigned int idx) : vector(&vec), index(idx) {}
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inline unsigned int GetIndex() const
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{ return index; }
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operator bool() const
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{ return vector != 0; }
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T* operator->()
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{ return (*vector)[index]; }
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T& operator*()
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{ return *((*vector)[index]); }
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};*/
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//! Base class for all glTF top-level objects
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struct Object {
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std::string id; //!< The globally unique ID used to reference this object
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@ -333,6 +313,7 @@ struct Object {
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//! Objects marked as special are not exported (used to emulate the binary body buffer)
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virtual bool IsSpecial() const { return false; }
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Object() = default;
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virtual ~Object() {}
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//! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
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@ -401,21 +382,19 @@ struct Accessor : public Object {
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return Indexer(*this);
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}
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Accessor() {}
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Accessor() = default;
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void Read(Value &obj, Asset &r);
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};
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//! A buffer points to binary geometry, animation, or skins.
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struct Buffer : public Object {
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/********************* Types *********************/
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public:
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enum Type {
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Type_arraybuffer,
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Type_text
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};
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/// \struct SEncodedRegion
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/// Descriptor of encoded region in "bufferView".
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/// @brief Descriptor of encoded region in "bufferView".
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struct SEncodedRegion {
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const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes.
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const size_t EncodedData_Length; ///< Size of encoded region, in bytes.
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@ -423,8 +402,7 @@ public:
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const size_t DecodedData_Length; ///< Size of decoded region, in bytes.
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const std::string ID; ///< ID of the region.
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/// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
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/// Constructor.
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/// @brief Constructor.
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/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
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/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
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/// \param [in] pDecodedData - pointer to decoded data array.
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@ -433,16 +411,13 @@ public:
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SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) :
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Offset(pOffset), EncodedData_Length(pEncodedData_Length), DecodedData(pDecodedData), DecodedData_Length(pDecodedData_Length), ID(pID) {}
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/// \fn ~SEncodedRegion()
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/// Destructor.
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~SEncodedRegion() { delete[] DecodedData; }
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};
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/******************* Variables *******************/
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//std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
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size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
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//std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
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Type type;
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@ -486,7 +461,6 @@ public:
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bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0);
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/// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
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/// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
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/// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
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/// \param [in] pEncodedData_Length - size of encoded region, in bytes.
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@ -495,12 +469,10 @@ public:
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/// \param [in] pID - ID of the region.
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void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID);
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/// \fn void EncodedRegion_SetCurrent(const std::string& pID)
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/// Select current encoded region by ID. \sa EncodedRegion_Current.
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/// \param [in] pID - ID of the region.
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void EncodedRegion_SetCurrent(const std::string &pID);
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/// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
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/// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
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/// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
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/// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
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@ -558,37 +530,29 @@ struct Camera : public Object {
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} ortographic;
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};
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Camera() {}
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Camera() = default;
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void Read(Value &obj, Asset &r);
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};
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//! Image data used to create a texture.
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struct Image : public Object {
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std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
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Ref<BufferView> bufferView;
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std::string mimeType;
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int width, height;
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private:
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std::unique_ptr<uint8_t[]> mData;
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size_t mDataLength;
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public:
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Image();
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void Read(Value &obj, Asset &r);
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inline bool HasData() const { return mDataLength > 0; }
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inline size_t GetDataLength() const { return mDataLength; }
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inline const uint8_t *GetData() const { return mData.get(); }
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inline uint8_t *StealData();
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inline void SetData(uint8_t *data, size_t length, Asset &r);
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private:
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std::unique_ptr<uint8_t[]> mData;
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size_t mDataLength;
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};
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//! Holds a material property that can be a texture or a color
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@ -671,6 +635,7 @@ struct Mesh : public Object {
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};
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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/// \struct SCompression_Open3DGC
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/// Compression of mesh data using Open3DGC algorithm.
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struct SCompression_Open3DGC : public SExtension {
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|
@ -703,7 +668,6 @@ struct Mesh : public Object {
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Mesh() {}
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/// \fn ~Mesh()
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/// Destructor.
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~Mesh() {
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for (std::list<SExtension *>::iterator it = Extension.begin(), it_end = Extension.end(); it != it_end; it++) {
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|
@ -711,15 +675,13 @@ struct Mesh : public Object {
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};
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}
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/// \fn void Read(Value& pJSON_Object, Asset& pAsset_Root)
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/// Get mesh data from JSON-object and place them to root asset.
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/// @brief Get mesh data from JSON-object and place them to root asset.
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/// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
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/// \param [out] pAsset_Root - reference to root asset where data will be stored.
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void Read(Value &pJSON_Object, Asset &pAsset_Root);
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#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
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/// \fn void Decode_O3DGC(const SCompression_Open3DGC& pCompression_Open3DGC, Asset& pAsset_Root)
|
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/// Decode part of "buffer" which encoded with Open3DGC algorithm.
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/// @brief Decode part of "buffer" which encoded with Open3DGC algorithm.
|
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/// \param [in] pCompression_Open3DGC - reference to structure which describe encoded region.
|
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/// \param [out] pAsset_Root - reference to root assed where data will be stored.
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void Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DGC, Asset &pAsset_Root);
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|
@ -759,7 +721,7 @@ struct Sampler : public Object {
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SamplerWrap wrapS; //!< The texture wrapping in the S direction. (required)
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SamplerWrap wrapT; //!< The texture wrapping in the T direction. (required)
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|
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Sampler() {}
|
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Sampler() = default;
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void Read(Value &obj, Asset &r);
|
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void SetDefaults();
|
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};
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|
@ -767,12 +729,12 @@ struct Sampler : public Object {
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struct Scene : public Object {
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std::vector<Ref<Node>> nodes;
|
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Scene() {}
|
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Scene() = default;
|
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void Read(Value &obj, Asset &r);
|
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};
|
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|
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struct Shader : public Object {
|
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Shader() {}
|
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Shader() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
|
@ -782,7 +744,7 @@ struct Skin : public Object {
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std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
|
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std::string name; //!< The user-defined name of this object.
|
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|
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Skin() {}
|
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Skin() = default;
|
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void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
|
@ -796,7 +758,7 @@ struct Technique : public Object {
|
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struct Functions {
|
||||
};
|
||||
|
||||
Technique() {}
|
||||
Technique() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
|
@ -805,13 +767,7 @@ struct Texture : public Object {
|
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Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
|
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Ref<Image> source; //!< The ID of the image used by this texture. (required)
|
||||
|
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//TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
|
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//TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
|
||||
|
||||
//TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
|
||||
//TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
|
||||
|
||||
Texture() {}
|
||||
Texture() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
|
@ -826,7 +782,6 @@ struct Light : public Object {
|
|||
};
|
||||
|
||||
Type type;
|
||||
|
||||
vec4 color;
|
||||
float distance;
|
||||
float constantAttenuation;
|
||||
|
@ -835,9 +790,8 @@ struct Light : public Object {
|
|||
float falloffAngle;
|
||||
float falloffExponent;
|
||||
|
||||
Light() {}
|
||||
Light() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
|
||||
void SetDefaults();
|
||||
};
|
||||
|
||||
|
@ -865,15 +819,11 @@ struct Animation : public Object {
|
|||
Ref<Accessor> translation; //!< Accessor reference to a buffer storing a array of three-component floating-point vectors.
|
||||
};
|
||||
|
||||
// AnimChannel Channels[3]; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
|
||||
// AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
|
||||
// AnimSampler Samplers[3]; //!< The parameterized inputs representing the key-frame data.
|
||||
|
||||
std::vector<AnimChannel> Channels; //!< Connect the output values of the key-frame animation to a specific node in the hierarchy.
|
||||
AnimParameters Parameters; //!< The samplers that interpolate between the key-frames.
|
||||
std::vector<AnimSampler> Samplers; //!< The parameterized inputs representing the key-frame data.
|
||||
|
||||
Animation() {}
|
||||
Animation() = default;
|
||||
void Read(Value &obj, Asset &r);
|
||||
};
|
||||
|
||||
|
@ -963,13 +913,11 @@ struct AssetMetadata {
|
|||
|
||||
//! Root object for a glTF asset
|
||||
class Asset {
|
||||
typedef std::gltf_unordered_map<std::string, int> IdMap;
|
||||
using IdMap = std::gltf_unordered_map<std::string, int>;
|
||||
|
||||
template <class T>
|
||||
friend class LazyDict;
|
||||
|
||||
friend struct Buffer; // To access OpenFile
|
||||
|
||||
friend class AssetWriter;
|
||||
|
||||
private:
|
||||
|
@ -1010,12 +958,9 @@ public:
|
|||
LazyDict<Material> materials;
|
||||
LazyDict<Mesh> meshes;
|
||||
LazyDict<Node> nodes;
|
||||
//LazyDict<Program> programs;
|
||||
LazyDict<Sampler> samplers;
|
||||
LazyDict<Scene> scenes;
|
||||
//LazyDict<Shader> shaders;
|
||||
LazyDict<Skin> skins;
|
||||
//LazyDict<Technique> techniques;
|
||||
LazyDict<Texture> textures;
|
||||
|
||||
LazyDict<Light> lights; // KHR_materials_common ext
|
||||
|
@ -1024,16 +969,20 @@ public:
|
|||
|
||||
public:
|
||||
Asset(IOSystem *io = 0) :
|
||||
mIOSystem(io), asset(), accessors(*this, "accessors"), animations(*this, "animations"), buffers(*this, "buffers"), bufferViews(*this, "bufferViews"), cameras(*this, "cameras"), images(*this, "images"), materials(*this, "materials"), meshes(*this, "meshes"), nodes(*this, "nodes")
|
||||
//, programs (*this, "programs")
|
||||
,
|
||||
mIOSystem(io),
|
||||
asset(),
|
||||
accessors(*this, "accessors"),
|
||||
animations(*this, "animations"),
|
||||
buffers(*this, "buffers"),
|
||||
bufferViews(*this, "bufferViews"),
|
||||
cameras(*this, "cameras"),
|
||||
images(*this, "images"),
|
||||
materials(*this, "materials"),
|
||||
meshes(*this, "meshes"),
|
||||
nodes(*this, "nodes"),
|
||||
samplers(*this, "samplers"),
|
||||
scenes(*this, "scenes")
|
||||
//, shaders (*this, "shaders")
|
||||
,
|
||||
skins(*this, "skins")
|
||||
//, techniques (*this, "techniques")
|
||||
,
|
||||
scenes(*this, "scenes"),
|
||||
skins(*this, "skins"),
|
||||
textures(*this, "textures"),
|
||||
lights(*this, "lights", "KHR_materials_common") {
|
||||
memset(&extensionsUsed, 0, sizeof(extensionsUsed));
|
||||
|
|
|
@ -237,8 +237,6 @@ bool ParseDataURI(const char *const_uri, size_t uriLen, DataURI &out);
|
|||
#define CHECK_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsUsed.EXT = true;
|
||||
|
||||
|
||||
|
||||
//! Helper struct to represent values that might not be present
|
||||
template <class T>
|
||||
struct Nullable {
|
||||
|
|
|
@ -1087,29 +1087,11 @@ class Asset {
|
|||
|
||||
template <class T>
|
||||
friend class LazyDict;
|
||||
|
||||
friend struct Buffer; // To access OpenFile
|
||||
|
||||
friend class AssetWriter;
|
||||
|
||||
private:
|
||||
IOSystem *mIOSystem;
|
||||
rapidjson::IRemoteSchemaDocumentProvider *mSchemaDocumentProvider;
|
||||
|
||||
std::string mCurrentAssetDir;
|
||||
|
||||
size_t mSceneLength;
|
||||
size_t mBodyOffset, mBodyLength;
|
||||
|
||||
std::vector<LazyDictBase *> mDicts;
|
||||
|
||||
IdMap mUsedIds;
|
||||
|
||||
Ref<Buffer> mBodyBuffer;
|
||||
|
||||
Asset(Asset &);
|
||||
Asset &operator=(const Asset &);
|
||||
|
||||
public:
|
||||
//! Keeps info about the enabled extensions
|
||||
struct Extensions {
|
||||
|
@ -1125,16 +1107,36 @@ public:
|
|||
bool KHR_draco_mesh_compression;
|
||||
bool FB_ngon_encoding;
|
||||
bool KHR_texture_basisu;
|
||||
|
||||
Extensions() :
|
||||
KHR_materials_pbrSpecularGlossiness(false),
|
||||
KHR_materials_unlit(false),
|
||||
KHR_lights_punctual(false),
|
||||
KHR_texture_transform(false),
|
||||
KHR_materials_sheen(false),
|
||||
KHR_materials_clearcoat(false),
|
||||
KHR_materials_transmission(false),
|
||||
KHR_materials_volume(false),
|
||||
KHR_materials_ior(false),
|
||||
KHR_draco_mesh_compression(false),
|
||||
FB_ngon_encoding(false),
|
||||
KHR_texture_basisu(false) {
|
||||
// empty
|
||||
}
|
||||
} extensionsUsed;
|
||||
|
||||
//! Keeps info about the required extensions
|
||||
struct RequiredExtensions {
|
||||
bool KHR_draco_mesh_compression;
|
||||
bool KHR_texture_basisu;
|
||||
|
||||
RequiredExtensions() : KHR_draco_mesh_compression(false), KHR_texture_basisu(false) {
|
||||
// empty
|
||||
}
|
||||
} extensionsRequired;
|
||||
|
||||
AssetMetadata asset;
|
||||
Value *extras = nullptr;
|
||||
Value *extras;
|
||||
|
||||
// Dictionaries for each type of object
|
||||
|
||||
|
@ -1157,9 +1159,11 @@ public:
|
|||
|
||||
public:
|
||||
Asset(IOSystem *io = nullptr, rapidjson::IRemoteSchemaDocumentProvider *schemaDocumentProvider = nullptr) :
|
||||
mIOSystem(io),
|
||||
mSchemaDocumentProvider(schemaDocumentProvider),
|
||||
mDicts(),
|
||||
extensionsUsed(),
|
||||
extensionsRequired(),
|
||||
asset(),
|
||||
extras(nullptr),
|
||||
accessors(*this, "accessors"),
|
||||
animations(*this, "animations"),
|
||||
buffers(*this, "buffers"),
|
||||
|
@ -1173,9 +1177,10 @@ public:
|
|||
samplers(*this, "samplers"),
|
||||
scenes(*this, "scenes"),
|
||||
skins(*this, "skins"),
|
||||
textures(*this, "textures") {
|
||||
memset(&extensionsUsed, 0, sizeof(extensionsUsed));
|
||||
memset(&extensionsRequired, 0, sizeof(extensionsRequired));
|
||||
textures(*this, "textures") ,
|
||||
mIOSystem(io),
|
||||
mSchemaDocumentProvider(schemaDocumentProvider) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Main function
|
||||
|
@ -1192,18 +1197,31 @@ public:
|
|||
|
||||
Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; }
|
||||
|
||||
Asset(Asset &) = delete;
|
||||
Asset &operator=(const Asset &) = delete;
|
||||
|
||||
private:
|
||||
void ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData);
|
||||
|
||||
//! Obtain a JSON document from the stream.
|
||||
// \param second argument is a buffer used by the document. It must be kept
|
||||
// alive while the document is in use.
|
||||
/// Obtain a JSON document from the stream.
|
||||
/// \param second argument is a buffer used by the document. It must be kept
|
||||
/// alive while the document is in use.
|
||||
Document ReadDocument(IOStream& stream, bool isBinary, std::vector<char>& sceneData);
|
||||
|
||||
void ReadExtensionsUsed(Document &doc);
|
||||
void ReadExtensionsRequired(Document &doc);
|
||||
|
||||
IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false);
|
||||
|
||||
private:
|
||||
IOSystem *mIOSystem;
|
||||
rapidjson::IRemoteSchemaDocumentProvider *mSchemaDocumentProvider;
|
||||
std::string mCurrentAssetDir;
|
||||
size_t mSceneLength;
|
||||
size_t mBodyOffset;
|
||||
size_t mBodyLength;
|
||||
IdMap mUsedIds;
|
||||
Ref<Buffer> mBodyBuffer;
|
||||
};
|
||||
|
||||
inline std::string getContextForErrorMessages(const std::string &id, const std::string &name) {
|
||||
|
|
|
@ -515,7 +515,10 @@ void glTF2Exporter::GetMatTexProp(const aiMaterial &mat, float &prop, const char
|
|||
}
|
||||
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot = 0) {
|
||||
if (mat.GetTextureCount(tt) > 0) {
|
||||
if (mat.GetTextureCount(tt) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiString tex;
|
||||
|
||||
// Read texcoord (UV map index)
|
||||
|
@ -584,16 +587,10 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial &mat, TextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
|
||||
Ref<Texture> &texture = prop.texture;
|
||||
|
||||
GetMatTex(mat, texture, prop.texCoord, tt, slot);
|
||||
|
||||
//if (texture) {
|
||||
// GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
|
||||
//}
|
||||
}
|
||||
|
||||
void glTF2Exporter::GetMatTex(const aiMaterial &mat, NormalTextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
|
||||
|
@ -681,12 +678,14 @@ bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlo
|
|||
|
||||
bool glTF2Exporter::GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen) {
|
||||
// Return true if got any valid Sheen properties or textures
|
||||
if (GetMatColor(mat, sheen.sheenColorFactor, AI_MATKEY_SHEEN_COLOR_FACTOR) != aiReturn_SUCCESS)
|
||||
if (GetMatColor(mat, sheen.sheenColorFactor, AI_MATKEY_SHEEN_COLOR_FACTOR) != aiReturn_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Default Sheen color factor {0,0,0} disables Sheen, so do not export
|
||||
if (sheen.sheenColorFactor == defaultSheenFactor)
|
||||
if (sheen.sheenColorFactor == defaultSheenFactor) {
|
||||
return false;
|
||||
}
|
||||
|
||||
mat.Get(AI_MATKEY_SHEEN_ROUGHNESS_FACTOR, sheen.sheenRoughnessFactor);
|
||||
|
||||
|
@ -781,9 +780,7 @@ void glTF2Exporter::ExportMaterials() {
|
|||
aiColor4D specularColor;
|
||||
ai_real shininess;
|
||||
|
||||
if (
|
||||
mat.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS &&
|
||||
mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
|
||||
if (mat.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS && mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
|
||||
// convert specular color to luminance
|
||||
float specularIntensity = specularColor[0] * 0.2125f + specularColor[1] * 0.7154f + specularColor[2] * 0.0721f;
|
||||
//normalize shininess (assuming max is 1000) with an inverse exponentional curve
|
||||
|
@ -916,7 +913,8 @@ Ref<Node> FindSkeletonRootJoint(Ref<Skin> &skinRef) {
|
|||
return parentNodeRef;
|
||||
}
|
||||
|
||||
void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef, std::vector<aiMatrix4x4> &inverseBindMatricesData) {
|
||||
void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef,
|
||||
std::vector<aiMatrix4x4> &inverseBindMatricesData) {
|
||||
if (aimesh->mNumBones < 1) {
|
||||
return;
|
||||
}
|
||||
|
@ -986,7 +984,8 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
|
|||
} // End: for-loop mNumMeshes
|
||||
|
||||
Mesh::Primitive &p = meshRef->primitives.back();
|
||||
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||
vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||
if (vertexJointAccessor) {
|
||||
size_t offset = vertexJointAccessor->bufferView->byteOffset;
|
||||
size_t bytesLen = vertexJointAccessor->bufferView->byteLength;
|
||||
|
@ -1069,8 +1068,11 @@ void glTF2Exporter::ExportMeshes() {
|
|||
p.ngonEncoded = (aim->mPrimitiveTypes & aiPrimitiveType_NGONEncodingFlag) != 0;
|
||||
|
||||
/******************* Vertices ********************/
|
||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (v) p.attributes.position.push_back(v);
|
||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3,
|
||||
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (v) {
|
||||
p.attributes.position.push_back(v);
|
||||
}
|
||||
|
||||
/******************** Normals ********************/
|
||||
// Normalize all normals as the validator can emit a warning otherwise
|
||||
|
@ -1080,13 +1082,17 @@ void glTF2Exporter::ExportMeshes() {
|
|||
}
|
||||
}
|
||||
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (n) p.attributes.normal.push_back(n);
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
|
||||
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (n) {
|
||||
p.attributes.normal.push_back(n);
|
||||
}
|
||||
|
||||
/************** Texture coordinates **************/
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (!aim->HasTextureCoords(i))
|
||||
if (!aim->HasTextureCoords(i)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Flip UV y coords
|
||||
if (aim->mNumUVComponents[i] > 1) {
|
||||
|
@ -1098,17 +1104,22 @@ void glTF2Exporter::ExportMeshes() {
|
|||
if (aim->mNumUVComponents[i] > 0) {
|
||||
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
||||
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (tc) p.attributes.texcoord.push_back(tc);
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
|
||||
AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (tc) {
|
||||
p.attributes.texcoord.push_back(tc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*************** Vertex colors ****************/
|
||||
for (unsigned int indexColorChannel = 0; indexColorChannel < aim->GetNumColorChannels(); ++indexColorChannel) {
|
||||
Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel], AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (c)
|
||||
Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel],
|
||||
AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (c) {
|
||||
p.attributes.color.push_back(c);
|
||||
}
|
||||
}
|
||||
|
||||
/*************** Vertices indices ****************/
|
||||
if (aim->mNumFaces > 0) {
|
||||
|
@ -1121,7 +1132,8 @@ void glTF2Exporter::ExportMeshes() {
|
|||
}
|
||||
}
|
||||
|
||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
|
||||
ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
switch (aim->mPrimitiveTypes) {
|
||||
|
@ -1136,6 +1148,7 @@ void glTF2Exporter::ExportMeshes() {
|
|||
break;
|
||||
default: // aiPrimitiveType_TRIANGLE
|
||||
p.mode = PrimitiveMode_TRIANGLES;
|
||||
break;
|
||||
}
|
||||
|
||||
/*************** Skins ****************/
|
||||
|
@ -1155,8 +1168,9 @@ void glTF2Exporter::ExportMeshes() {
|
|||
p.targets.resize(aim->mNumAnimMeshes);
|
||||
for (unsigned int am = 0; am < aim->mNumAnimMeshes; ++am) {
|
||||
aiAnimMesh *pAnimMesh = aim->mAnimMeshes[am];
|
||||
if (bExportTargetNames)
|
||||
m->targetNames.push_back(pAnimMesh->mName.data);
|
||||
if (bExportTargetNames) {
|
||||
m->targetNames.emplace_back(pAnimMesh->mName.data);
|
||||
}
|
||||
// position
|
||||
if (pAnimMesh->HasPositions()) {
|
||||
// NOTE: in gltf it is the diff stored
|
||||
|
@ -1319,12 +1333,12 @@ unsigned int glTF2Exporter::ExportNodeHierarchy(const aiNode *n) {
|
|||
}
|
||||
|
||||
for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
|
||||
node->meshes.push_back(mAsset->meshes.Get(n->mMeshes[i]));
|
||||
node->meshes.emplace_back(mAsset->meshes.Get(n->mMeshes[i]));
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < n->mNumChildren; ++i) {
|
||||
unsigned int idx = ExportNode(n->mChildren[i], node);
|
||||
node->children.push_back(mAsset->nodes.Get(idx));
|
||||
node->children.emplace_back(mAsset->nodes.Get(idx));
|
||||
}
|
||||
|
||||
return node.GetIndex();
|
||||
|
@ -1366,12 +1380,12 @@ unsigned int glTF2Exporter::ExportNode(const aiNode *n, Ref<Node> &parent) {
|
|||
}
|
||||
|
||||
for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
|
||||
node->meshes.push_back(mAsset->meshes.Get(n->mMeshes[i]));
|
||||
node->meshes.emplace_back(mAsset->meshes.Get(n->mMeshes[i]));
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < n->mNumChildren; ++i) {
|
||||
unsigned int idx = ExportNode(n->mChildren[i], node);
|
||||
node->children.push_back(mAsset->nodes.Get(idx));
|
||||
node->children.emplace_back(mAsset->nodes.Get(idx));
|
||||
}
|
||||
|
||||
return node.GetIndex();
|
||||
|
@ -1386,7 +1400,7 @@ void glTF2Exporter::ExportScene() {
|
|||
|
||||
// root node will be the first one exported (idx 0)
|
||||
if (mAsset->nodes.Size() > 0) {
|
||||
scene->nodes.push_back(mAsset->nodes.Get(0u));
|
||||
scene->nodes.emplace_back(mAsset->nodes.Get(0u));
|
||||
}
|
||||
|
||||
// set as the default scene
|
||||
|
@ -1521,12 +1535,6 @@ void glTF2Exporter::ExportAnimations() {
|
|||
AddSampler(animRef, animNode, scaleSampler, AnimationPath_SCALE);
|
||||
}
|
||||
}
|
||||
|
||||
// Assimp documentation states this is not used (not implemented)
|
||||
// for (unsigned int channelIndex = 0; channelIndex < anim->mNumMeshChannels; ++channelIndex) {
|
||||
// const aiMeshAnim* meshChannel = anim->mMeshChannels[channelIndex];
|
||||
// }
|
||||
|
||||
} // End: for-loop mNumAnimations
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -76,6 +75,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) {
|
||||
uint32_t tmp;
|
||||
int rem;
|
||||
size_t offset;
|
||||
|
||||
if (!data) return 0;
|
||||
if (!len)len = (uint32_t)::strlen(data);
|
||||
|
@ -96,7 +96,11 @@ int rem;
|
|||
switch (rem) {
|
||||
case 3: hash += get16bits (data);
|
||||
hash ^= hash << 16;
|
||||
hash ^= data[sizeof (uint16_t)] << 18;
|
||||
offset = static_cast<size_t>(sizeof(uint16_t));
|
||||
if (offset < 0) {
|
||||
return 0;
|
||||
}
|
||||
hash ^= data[offset] << 18;
|
||||
hash += hash >> 11;
|
||||
break;
|
||||
case 2: hash += get16bits (data);
|
||||
|
|
|
@ -53,6 +53,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/material.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// the original illum property
|
||||
#define AI_MATKEY_OBJ_ILLUM "$mat.illum", 0, 0
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Pure key names for all obj texture-related properties
|
||||
//! @cond MATS_DOC_FULL
|
||||
|
|
|
@ -60,7 +60,7 @@ protected:
|
|||
};
|
||||
|
||||
TEST_F(utMesh, emptyMeshHasNoContentTest) {
|
||||
EXPECT_EQ(0, mesh->mName.length);
|
||||
EXPECT_EQ(0u, mesh->mName.length);
|
||||
EXPECT_FALSE(mesh->HasPositions());
|
||||
EXPECT_FALSE(mesh->HasFaces());
|
||||
EXPECT_FALSE(mesh->HasNormals());
|
||||
|
@ -69,8 +69,8 @@ TEST_F(utMesh, emptyMeshHasNoContentTest) {
|
|||
EXPECT_FALSE(mesh->HasVertexColors(AI_MAX_NUMBER_OF_COLOR_SETS));
|
||||
EXPECT_FALSE(mesh->HasTextureCoords(0));
|
||||
EXPECT_FALSE(mesh->HasTextureCoords(AI_MAX_NUMBER_OF_TEXTURECOORDS));
|
||||
EXPECT_EQ(0, mesh->GetNumUVChannels());
|
||||
EXPECT_EQ(0, mesh->GetNumColorChannels());
|
||||
EXPECT_EQ(0u, mesh->GetNumUVChannels());
|
||||
EXPECT_EQ(0u, mesh->GetNumColorChannels());
|
||||
EXPECT_FALSE(mesh->HasBones());
|
||||
EXPECT_FALSE(mesh->HasTextureCoordsName(0));
|
||||
EXPECT_FALSE(mesh->HasTextureCoordsName(AI_MAX_NUMBER_OF_TEXTURECOORDS));
|
||||
|
@ -80,8 +80,8 @@ TEST_F(utMesh, setTextureCoordsName) {
|
|||
EXPECT_FALSE(mesh->HasTextureCoordsName(0));
|
||||
const aiString texcoords_name("texcoord_name");
|
||||
mesh->SetTextureCoordsName(0, texcoords_name);
|
||||
EXPECT_TRUE(mesh->HasTextureCoordsName(0));
|
||||
EXPECT_FALSE(mesh->HasTextureCoordsName(1));
|
||||
EXPECT_TRUE(mesh->HasTextureCoordsName(0u));
|
||||
EXPECT_FALSE(mesh->HasTextureCoordsName(1u));
|
||||
ASSERT_NE(nullptr, mesh->mTextureCoordsNames);
|
||||
ASSERT_NE(nullptr, mesh->mTextureCoordsNames[0]);
|
||||
EXPECT_STREQ(texcoords_name.C_Str(), mesh->mTextureCoordsNames[0]->C_Str());
|
||||
|
@ -94,3 +94,4 @@ TEST_F(utMesh, setTextureCoordsName) {
|
|||
EXPECT_EQ(nullptr, mesh->mTextureCoordsNames[0]);
|
||||
EXPECT_EQ(nullptr, mesh->GetTextureCoordsName(0));
|
||||
}
|
||||
|
||||
|
|
|
@ -124,9 +124,9 @@ TEST_F(utColladaExport, testExportLight) {
|
|||
ASSERT_NE(pTest, nullptr);
|
||||
ASSERT_TRUE(pTest->HasLights());
|
||||
|
||||
const unsigned int origNumLights(pTest->mNumLights);
|
||||
const unsigned int origNumLights = pTest->mNumLights;
|
||||
// There are FIVE!!! LIGHTS!!!
|
||||
EXPECT_EQ(5, origNumLights) << "lights.dae should contain five lights";
|
||||
EXPECT_EQ(5u, origNumLights) << "lights.dae should contain five lights";
|
||||
|
||||
std::vector<aiLight> origLights(5);
|
||||
for (size_t i = 0; i < origNumLights; i++) {
|
||||
|
|
Loading…
Reference in New Issue