Merge branch 'master' of github.com:assimp/assimp
commit
6260221f0f
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@ -2157,7 +2157,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
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// get a pointer to the start of the data object referred to by the accessor and the local index
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// get a pointer to the start of the data object referred to by the accessor and the local index
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const float* dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex* acc.mStride;
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const float* dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex* acc.mStride;
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// assemble according to the accessors component sub-offset list. We don't care, yet,
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// assemble according to the accessors component sub-offset list. We don't care, yet,
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// what kind of object exactly we're extracting here
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// what kind of object exactly we're extracting here
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float obj[4];
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float obj[4];
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@ -2174,80 +2174,79 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
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DefaultLogger::get()->error("Collada: just one vertex position stream supported");
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DefaultLogger::get()->error("Collada: just one vertex position stream supported");
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break;
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break;
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case IT_Normal:
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case IT_Normal:
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// pad to current vertex count if necessary
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// pad to current vertex count if necessary
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if( pMesh->mNormals.size() < pMesh->mPositions.size()-1)
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if( pMesh->mNormals.size() < pMesh->mPositions.size()-1)
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pMesh->mNormals.insert( pMesh->mNormals.end(), pMesh->mPositions.size() - pMesh->mNormals.size() - 1, aiVector3D( 0, 1, 0));
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pMesh->mNormals.insert( pMesh->mNormals.end(), pMesh->mPositions.size() - pMesh->mNormals.size() - 1, aiVector3D( 0, 1, 0));
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// ignore all normal streams except 0 - there can be only one normal
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// ignore all normal streams except 0 - there can be only one normal
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if( pInput.mIndex == 0)
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if( pInput.mIndex == 0)
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pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
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pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
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else
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else
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DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
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DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
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break;
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break;
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case IT_Tangent:
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case IT_Tangent:
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// pad to current vertex count if necessary
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// pad to current vertex count if necessary
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if( pMesh->mTangents.size() < pMesh->mPositions.size()-1)
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if( pMesh->mTangents.size() < pMesh->mPositions.size()-1)
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pMesh->mTangents.insert( pMesh->mTangents.end(), pMesh->mPositions.size() - pMesh->mTangents.size() - 1, aiVector3D( 1, 0, 0));
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pMesh->mTangents.insert( pMesh->mTangents.end(), pMesh->mPositions.size() - pMesh->mTangents.size() - 1, aiVector3D( 1, 0, 0));
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// ignore all tangent streams except 0 - there can be only one tangent
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// ignore all tangent streams except 0 - there can be only one tangent
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if( pInput.mIndex == 0)
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if( pInput.mIndex == 0)
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pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
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pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
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else
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else
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DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
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DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
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break;
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break;
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case IT_Bitangent:
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case IT_Bitangent:
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// pad to current vertex count if necessary
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// pad to current vertex count if necessary
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if( pMesh->mBitangents.size() < pMesh->mPositions.size()-1)
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if( pMesh->mBitangents.size() < pMesh->mPositions.size()-1)
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pMesh->mBitangents.insert( pMesh->mBitangents.end(), pMesh->mPositions.size() - pMesh->mBitangents.size() - 1, aiVector3D( 0, 0, 1));
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pMesh->mBitangents.insert( pMesh->mBitangents.end(), pMesh->mPositions.size() - pMesh->mBitangents.size() - 1, aiVector3D( 0, 0, 1));
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// ignore all bitangent streams except 0 - there can be only one bitangent
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// ignore all bitangent streams except 0 - there can be only one bitangent
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if( pInput.mIndex == 0)
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if( pInput.mIndex == 0)
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pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
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pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
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else
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else
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DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
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DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
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break;
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break;
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case IT_Texcoord:
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case IT_Texcoord:
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// up to 4 texture coord sets are fine, ignore the others
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// up to 4 texture coord sets are fine, ignore the others
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if( pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS)
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if( pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS)
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{
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{
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// pad to current vertex count if necessary
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// pad to current vertex count if necessary
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if( pMesh->mTexCoords[pInput.mIndex].size() < pMesh->mPositions.size()-1)
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if( pMesh->mTexCoords[pInput.mIndex].size() < pMesh->mPositions.size()-1)
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pMesh->mTexCoords[pInput.mIndex].insert( pMesh->mTexCoords[pInput.mIndex].end(),
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pMesh->mTexCoords[pInput.mIndex].insert( pMesh->mTexCoords[pInput.mIndex].end(),
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pMesh->mPositions.size() - pMesh->mTexCoords[pInput.mIndex].size() - 1, aiVector3D( 0, 0, 0));
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pMesh->mPositions.size() - pMesh->mTexCoords[pInput.mIndex].size() - 1, aiVector3D( 0, 0, 0));
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pMesh->mTexCoords[pInput.mIndex].push_back( aiVector3D( obj[0], obj[1], obj[2]));
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pMesh->mTexCoords[pInput.mIndex].push_back( aiVector3D( obj[0], obj[1], obj[2]));
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if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
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if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
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pMesh->mNumUVComponents[pInput.mIndex]=3;
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pMesh->mNumUVComponents[pInput.mIndex]=3;
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} else
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} else
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{
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{
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DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
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DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
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}
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}
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break;
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break;
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case IT_Color:
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case IT_Color:
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// up to 4 color sets are fine, ignore the others
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// up to 4 color sets are fine, ignore the others
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if( pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS)
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if( pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS)
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{
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{
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// pad to current vertex count if necessary
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// pad to current vertex count if necessary
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if( pMesh->mColors[pInput.mIndex].size() < pMesh->mPositions.size()-1)
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if( pMesh->mColors[pInput.mIndex].size() < pMesh->mPositions.size()-1)
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pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(),
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pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(),
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pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1));
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pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1));
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//pMesh->mColors[pInput.mIndex].push_back( aiColor4D( obj[0], obj[1], obj[2], obj[3]));
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aiColor4D result(0, 0, 0, 1);
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aiColor4D result(0, 0, 0, 1);
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for (size_t i = 0; i < pInput.mResolved->mSize; ++i)
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for (size_t i = 0; i < pInput.mResolved->mSize; ++i)
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{
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{
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result[i] = obj[pInput.mResolved->mSubOffset[i]];
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result[i] = obj[pInput.mResolved->mSubOffset[i]];
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}
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}
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pMesh->mColors[pInput.mIndex].push_back(result);
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pMesh->mColors[pInput.mIndex].push_back(result);
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} else
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} else
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{
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{
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DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
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DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
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}
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}
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break;
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break;
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default:
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default:
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// IT_Invalid and IT_Vertex
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// IT_Invalid and IT_Vertex
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ai_assert(false && "shouldn't ever get here");
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ai_assert(false && "shouldn't ever get here");
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}
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}
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}
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}
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@ -157,6 +157,7 @@ struct Material
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aiString textureSpecular;
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aiString textureSpecular;
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aiString textureAmbient;
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aiString textureAmbient;
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aiString textureBump;
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aiString textureBump;
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aiString textureNormal;
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aiString textureSpecularity;
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aiString textureSpecularity;
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aiString textureOpacity;
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aiString textureOpacity;
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aiString textureDisp;
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aiString textureDisp;
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@ -556,6 +556,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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if ( 0 != pCurrentMaterial->textureBump.length )
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if ( 0 != pCurrentMaterial->textureBump.length )
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mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
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mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
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if ( 0 != pCurrentMaterial->textureNormal.length )
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mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
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if ( 0 != pCurrentMaterial->textureDisp.length )
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if ( 0 != pCurrentMaterial->textureDisp.length )
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mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
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mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
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@ -49,6 +49,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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namespace Assimp {
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// Material specific token
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static const std::string DiffuseTexture = "map_kd";
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static const std::string AmbientTexture = "map_ka";
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static const std::string SpecularTexture = "map_ks";
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static const std::string OpacityTexture = "map_d";
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static const std::string BumpTexture1 = "map_bump";
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static const std::string BumpTexture2 = "map_Bump";
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static const std::string BumpTexture3 = "bump";
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static const std::string NormalTexture = "map_Kn";
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static const std::string DisplacementTexture = "disp";
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static const std::string SpecularityTexture = "map_ns";
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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// Constructor
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// Constructor
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ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
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ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
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@ -249,46 +261,40 @@ void ObjFileMtlImporter::createMaterial()
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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// Gets a texture name from data.
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// Gets a texture name from data.
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void ObjFileMtlImporter::getTexture()
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void ObjFileMtlImporter::getTexture() {
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{
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aiString *out( NULL );
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aiString *out = NULL;
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// FIXME: just a quick'n'dirty hack, consider cleanup later
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const char *pPtr( &(*m_DataIt) );
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if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), DiffuseTexture.size() ) ) {
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// Diffuse texture
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// Diffuse texture
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if (!ASSIMP_strincmp(&(*m_DataIt),"map_kd",6))
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out = & m_pModel->m_pCurrentMaterial->texture;
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out = & m_pModel->m_pCurrentMaterial->texture;
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} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(),AmbientTexture.size() ) ) {
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// Ambient texture
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// Ambient texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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} else if (!ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), SpecularTexture.size())) {
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// Specular texture
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// Specular texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ks",6))
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out = & m_pModel->m_pCurrentMaterial->textureSpecular;
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out = & m_pModel->m_pCurrentMaterial->textureSpecular;
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} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), OpacityTexture.size() ) ) {
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// Opacity texture
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// Opacity texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_d",5))
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out = & m_pModel->m_pCurrentMaterial->textureOpacity;
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out = & m_pModel->m_pCurrentMaterial->textureOpacity;
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} else if (!ASSIMP_strincmp( pPtr,"map_ka",6)) {
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// Ambient texture
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// Ambient texture
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
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// Bump texture
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!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) ||
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_bump",8) || !ASSIMP_strincmp(&(*m_DataIt),"bump",4))
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!ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {
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// Bump texture
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out = & m_pModel->m_pCurrentMaterial->textureBump;
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out = & m_pModel->m_pCurrentMaterial->textureBump;
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} else if (!ASSIMP_strincmp( pPtr,NormalTexture.c_str(), NormalTexture.size())) {
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// Displacement texture
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// Normal map
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else if (!ASSIMP_strincmp(&(*m_DataIt),"disp",4))
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out = & m_pModel->m_pCurrentMaterial->textureNormal;
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} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
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// Displacement texture
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out = &m_pModel->m_pCurrentMaterial->textureDisp;
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out = &m_pModel->m_pCurrentMaterial->textureDisp;
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} else if (!ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(),SpecularityTexture.size() ) ) {
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// Specularity scaling (glossiness)
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// Specularity scaling (glossiness)
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else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ns",6))
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out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
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out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
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} else {
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else
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{
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DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
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DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
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return;
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return;
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}
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}
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