Merge branch 'master' of github.com:assimp/assimp

pull/17/head
Alexander Gessler 2013-01-27 03:25:04 +01:00
commit 6260221f0f
4 changed files with 83 additions and 74 deletions

View File

@ -2174,80 +2174,79 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
DefaultLogger::get()->error("Collada: just one vertex position stream supported"); DefaultLogger::get()->error("Collada: just one vertex position stream supported");
break; break;
case IT_Normal: case IT_Normal:
// pad to current vertex count if necessary // pad to current vertex count if necessary
if( pMesh->mNormals.size() < pMesh->mPositions.size()-1) if( pMesh->mNormals.size() < pMesh->mPositions.size()-1)
pMesh->mNormals.insert( pMesh->mNormals.end(), pMesh->mPositions.size() - pMesh->mNormals.size() - 1, aiVector3D( 0, 1, 0)); pMesh->mNormals.insert( pMesh->mNormals.end(), pMesh->mPositions.size() - pMesh->mNormals.size() - 1, aiVector3D( 0, 1, 0));
// ignore all normal streams except 0 - there can be only one normal // ignore all normal streams except 0 - there can be only one normal
if( pInput.mIndex == 0) if( pInput.mIndex == 0)
pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2])); pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
else else
DefaultLogger::get()->error("Collada: just one vertex normal stream supported"); DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
break; break;
case IT_Tangent: case IT_Tangent:
// pad to current vertex count if necessary // pad to current vertex count if necessary
if( pMesh->mTangents.size() < pMesh->mPositions.size()-1) if( pMesh->mTangents.size() < pMesh->mPositions.size()-1)
pMesh->mTangents.insert( pMesh->mTangents.end(), pMesh->mPositions.size() - pMesh->mTangents.size() - 1, aiVector3D( 1, 0, 0)); pMesh->mTangents.insert( pMesh->mTangents.end(), pMesh->mPositions.size() - pMesh->mTangents.size() - 1, aiVector3D( 1, 0, 0));
// ignore all tangent streams except 0 - there can be only one tangent // ignore all tangent streams except 0 - there can be only one tangent
if( pInput.mIndex == 0) if( pInput.mIndex == 0)
pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2])); pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
else else
DefaultLogger::get()->error("Collada: just one vertex tangent stream supported"); DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
break; break;
case IT_Bitangent: case IT_Bitangent:
// pad to current vertex count if necessary // pad to current vertex count if necessary
if( pMesh->mBitangents.size() < pMesh->mPositions.size()-1) if( pMesh->mBitangents.size() < pMesh->mPositions.size()-1)
pMesh->mBitangents.insert( pMesh->mBitangents.end(), pMesh->mPositions.size() - pMesh->mBitangents.size() - 1, aiVector3D( 0, 0, 1)); pMesh->mBitangents.insert( pMesh->mBitangents.end(), pMesh->mPositions.size() - pMesh->mBitangents.size() - 1, aiVector3D( 0, 0, 1));
// ignore all bitangent streams except 0 - there can be only one bitangent // ignore all bitangent streams except 0 - there can be only one bitangent
if( pInput.mIndex == 0) if( pInput.mIndex == 0)
pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2])); pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
else else
DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported"); DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
break; break;
case IT_Texcoord: case IT_Texcoord:
// up to 4 texture coord sets are fine, ignore the others // up to 4 texture coord sets are fine, ignore the others
if( pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) if( pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS)
{ {
// pad to current vertex count if necessary // pad to current vertex count if necessary
if( pMesh->mTexCoords[pInput.mIndex].size() < pMesh->mPositions.size()-1) if( pMesh->mTexCoords[pInput.mIndex].size() < pMesh->mPositions.size()-1)
pMesh->mTexCoords[pInput.mIndex].insert( pMesh->mTexCoords[pInput.mIndex].end(), pMesh->mTexCoords[pInput.mIndex].insert( pMesh->mTexCoords[pInput.mIndex].end(),
pMesh->mPositions.size() - pMesh->mTexCoords[pInput.mIndex].size() - 1, aiVector3D( 0, 0, 0)); pMesh->mPositions.size() - pMesh->mTexCoords[pInput.mIndex].size() - 1, aiVector3D( 0, 0, 0));
pMesh->mTexCoords[pInput.mIndex].push_back( aiVector3D( obj[0], obj[1], obj[2])); pMesh->mTexCoords[pInput.mIndex].push_back( aiVector3D( obj[0], obj[1], obj[2]));
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */ if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) /* hack ... consider cleaner solution */
pMesh->mNumUVComponents[pInput.mIndex]=3; pMesh->mNumUVComponents[pInput.mIndex]=3;
} else } else
{ {
DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping."); DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
} }
break; break;
case IT_Color: case IT_Color:
// up to 4 color sets are fine, ignore the others // up to 4 color sets are fine, ignore the others
if( pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) if( pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS)
{ {
// pad to current vertex count if necessary // pad to current vertex count if necessary
if( pMesh->mColors[pInput.mIndex].size() < pMesh->mPositions.size()-1) if( pMesh->mColors[pInput.mIndex].size() < pMesh->mPositions.size()-1)
pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(), pMesh->mColors[pInput.mIndex].insert( pMesh->mColors[pInput.mIndex].end(),
pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1)); pMesh->mPositions.size() - pMesh->mColors[pInput.mIndex].size() - 1, aiColor4D( 0, 0, 0, 1));
//pMesh->mColors[pInput.mIndex].push_back( aiColor4D( obj[0], obj[1], obj[2], obj[3])); aiColor4D result(0, 0, 0, 1);
aiColor4D result(0, 0, 0, 1); for (size_t i = 0; i < pInput.mResolved->mSize; ++i)
for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
{ result[i] = obj[pInput.mResolved->mSubOffset[i]];
result[i] = obj[pInput.mResolved->mSubOffset[i]]; }
} pMesh->mColors[pInput.mIndex].push_back(result);
pMesh->mColors[pInput.mIndex].push_back(result); } else
} else {
{
DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping."); DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
} }
break; break;
default: default:
// IT_Invalid and IT_Vertex // IT_Invalid and IT_Vertex
ai_assert(false && "shouldn't ever get here"); ai_assert(false && "shouldn't ever get here");
} }
} }

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@ -157,6 +157,7 @@ struct Material
aiString textureSpecular; aiString textureSpecular;
aiString textureAmbient; aiString textureAmbient;
aiString textureBump; aiString textureBump;
aiString textureNormal;
aiString textureSpecularity; aiString textureSpecularity;
aiString textureOpacity; aiString textureOpacity;
aiString textureDisp; aiString textureDisp;

View File

@ -556,6 +556,9 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
if ( 0 != pCurrentMaterial->textureBump.length ) if ( 0 != pCurrentMaterial->textureBump.length )
mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0)); mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
if ( 0 != pCurrentMaterial->textureNormal.length )
mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
if ( 0 != pCurrentMaterial->textureDisp.length ) if ( 0 != pCurrentMaterial->textureDisp.length )
mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) ); mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );

View File

@ -49,6 +49,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
// Material specific token
static const std::string DiffuseTexture = "map_kd";
static const std::string AmbientTexture = "map_ka";
static const std::string SpecularTexture = "map_ks";
static const std::string OpacityTexture = "map_d";
static const std::string BumpTexture1 = "map_bump";
static const std::string BumpTexture2 = "map_Bump";
static const std::string BumpTexture3 = "bump";
static const std::string NormalTexture = "map_Kn";
static const std::string DisplacementTexture = "disp";
static const std::string SpecularityTexture = "map_ns";
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Constructor // Constructor
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer, ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
@ -249,46 +261,40 @@ void ObjFileMtlImporter::createMaterial()
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Gets a texture name from data. // Gets a texture name from data.
void ObjFileMtlImporter::getTexture() void ObjFileMtlImporter::getTexture() {
{ aiString *out( NULL );
aiString *out = NULL;
// FIXME: just a quick'n'dirty hack, consider cleanup later const char *pPtr( &(*m_DataIt) );
if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), DiffuseTexture.size() ) ) {
// Diffuse texture // Diffuse texture
if (!ASSIMP_strincmp(&(*m_DataIt),"map_kd",6))
out = & m_pModel->m_pCurrentMaterial->texture; out = & m_pModel->m_pCurrentMaterial->texture;
} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(),AmbientTexture.size() ) ) {
// Ambient texture // Ambient texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
out = & m_pModel->m_pCurrentMaterial->textureAmbient; out = & m_pModel->m_pCurrentMaterial->textureAmbient;
} else if (!ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), SpecularTexture.size())) {
// Specular texture // Specular texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ks",6))
out = & m_pModel->m_pCurrentMaterial->textureSpecular; out = & m_pModel->m_pCurrentMaterial->textureSpecular;
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), OpacityTexture.size() ) ) {
// Opacity texture // Opacity texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_d",5))
out = & m_pModel->m_pCurrentMaterial->textureOpacity; out = & m_pModel->m_pCurrentMaterial->textureOpacity;
} else if (!ASSIMP_strincmp( pPtr,"map_ka",6)) {
// Ambient texture // Ambient texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
out = & m_pModel->m_pCurrentMaterial->textureAmbient; out = & m_pModel->m_pCurrentMaterial->textureAmbient;
} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), BumpTexture1.size() ) ||
// Bump texture !ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), BumpTexture2.size() ) ||
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_bump",8) || !ASSIMP_strincmp(&(*m_DataIt),"bump",4)) !ASSIMP_strincmp( pPtr, BumpTexture3.c_str(), BumpTexture3.size() ) ) {
// Bump texture
out = & m_pModel->m_pCurrentMaterial->textureBump; out = & m_pModel->m_pCurrentMaterial->textureBump;
} else if (!ASSIMP_strincmp( pPtr,NormalTexture.c_str(), NormalTexture.size())) {
// Displacement texture // Normal map
else if (!ASSIMP_strincmp(&(*m_DataIt),"disp",4)) out = & m_pModel->m_pCurrentMaterial->textureNormal;
} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
// Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp; out = &m_pModel->m_pCurrentMaterial->textureDisp;
} else if (!ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(),SpecularityTexture.size() ) ) {
// Specularity scaling (glossiness) // Specularity scaling (glossiness)
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ns",6))
out = & m_pModel->m_pCurrentMaterial->textureSpecularity; out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
} else {
else
{
DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type"); DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
return; return;
} }