Merge branch 'master' of https://github.com/assimp/assimp
commit
616e62c4b8
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@ -78,12 +78,10 @@ OPTION ( ASSIMP_COVERALLS
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"Eańable this to measure test coverage."
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OFF
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)
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option ( SYSTEM_IRRXML
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"Use system installed Irrlicht/IrrXML library."
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OFF
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)
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OPTION ( BUILD_DOCS
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"Build documentation using Doxygen."
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OFF
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@ -46,6 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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// internal headers
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#include "ASELoader.h"
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#include "StringComparison.h"
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@ -1320,4 +1322,6 @@ bool ASEImporter::GenerateNormals(ASE::Mesh& mesh) {
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return false;
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}
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#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
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#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
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@ -53,6 +53,7 @@ struct aiNode;
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namespace Assimp {
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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// --------------------------------------------------------------------------------
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/** Importer class for the 3DS ASE ASCII format.
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@ -63,9 +64,6 @@ public:
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ASEImporter();
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~ASEImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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@ -201,6 +199,9 @@ protected:
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bool noSkeletonMesh;
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};
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#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
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} // end of namespace Assimp
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#endif // AI_3DSIMPORTER_H_INC
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@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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// internal headers
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#include "TextureTransform.h"
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@ -2151,4 +2152,6 @@ void Parser::ParseLV4MeshLong(unsigned int& iOut)
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iOut = strtoul10(filePtr,&filePtr);
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}
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#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
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#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
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@ -49,6 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/mesh.h>
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#include <assimp/anim.h>
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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// for some helper routines like IsSpace()
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#include "ParsingUtils.h"
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#include "qnan.h"
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@ -662,4 +664,6 @@ public:
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} // Namespace ASE
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} // Namespace ASSIMP
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#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
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#endif // !! include guard
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@ -231,7 +231,9 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
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out.push_back( new MDLImporter());
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#endif
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#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
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#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
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out.push_back( new ASEImporter());
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# endif
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#endif
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#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
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out.push_back( new HMPImporter());
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@ -679,7 +679,7 @@ class PyAssimp3DViewer:
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logger.info("Loading model:" + path + "...")
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if postprocess:
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self.scene = pyassimp.load(path, postprocess)
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self.scene = pyassimp.load(path, processing=postprocess)
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else:
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self.scene = pyassimp.load(path)
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logger.info("Done.")
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@ -98,7 +98,7 @@ class GLRenderer():
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logger.info("Loading model:" + path + "...")
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if postprocess:
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self.scene = pyassimp.load(path, postprocess)
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self.scene = pyassimp.load(path, processing=postprocess)
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else:
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self.scene = pyassimp.load(path)
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logger.info("Done.")
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@ -20,7 +20,7 @@ def recur_node(node,level = 0):
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def main(filename=None):
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scene = pyassimp.load(filename, pyassimp.postprocess.aiProcess_Triangulate)
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scene = pyassimp.load(filename, processing=pyassimp.postprocess.aiProcess_Triangulate)
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#the model we load
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print("MODEL:" + filename)
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@ -53,7 +53,11 @@ public:
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virtual bool importerTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/3DS/fels.3ds", 0 );
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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return nullptr != scene;
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#else
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return nullptr == scene;
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#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
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}
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};
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@ -53,7 +53,11 @@ public:
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virtual bool importerTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen.ASE", 0 );
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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return nullptr != scene;
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#else
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return nullptr == scene;
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#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
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}
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};
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