Enable coveralls for export tests.
parent
9f6238f3af
commit
6146ff818c
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@ -51,7 +51,8 @@ matrix:
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env: ANALYZE=ON
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env: ANALYZE=ON
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- os: linux
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- os: linux
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compiler: gcc
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compiler: gcc
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env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
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# env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
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env: ENABLE_COVERALLS=ON
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- os: linux
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- os: linux
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compiler: gcc
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compiler: gcc
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env: SHARED_BUILD=ON
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env: SHARED_BUILD=ON
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@ -137,12 +137,10 @@ static void normalizePathName( const std::string &rPath, std::string &normalized
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Constructor.
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// Constructor.
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Q3BSPFileImporter::Q3BSPFileImporter()
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Q3BSPFileImporter::Q3BSPFileImporter()
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:
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: m_pCurrentMesh( nullptr )
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m_pCurrentMesh( nullptr ),
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, m_pCurrentFace(nullptr)
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m_pCurrentFace(nullptr),
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, m_MaterialLookupMap()
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m_MaterialLookupMap(),
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, mTextures() {
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mTextures()
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{
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// empty
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// empty
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}
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}
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@ -164,48 +162,41 @@ Q3BSPFileImporter::~Q3BSPFileImporter() {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Returns true, if the loader can read this.
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// Returns true, if the loader can read this.
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bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const
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bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const {
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{
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if(!checkSig) {
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if(!checkSig) {
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return SimpleExtensionCheck( rFile, "pk3", "bsp" );
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return SimpleExtensionCheck( rFile, "pk3", "bsp" );
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}
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}
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// TODO perhaps add keyword based detection
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return false;
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return false;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Adds extensions.
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// Adds extensions.
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const aiImporterDesc* Q3BSPFileImporter::GetInfo () const
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const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
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{
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return &desc;
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return &desc;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Import method.
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// Import method.
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void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
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void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
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{
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Q3BSPZipArchive Archive( ioHandler, rFile );
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Q3BSPZipArchive Archive( pIOHandler, rFile );
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if ( !Archive.isOpen() ) {
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if ( !Archive.isOpen() )
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{
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throw DeadlyImportError( "Failed to open file " + rFile + "." );
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throw DeadlyImportError( "Failed to open file " + rFile + "." );
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}
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}
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std::string archiveName( "" ), mapName( "" );
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std::string archiveName( "" ), mapName( "" );
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separateMapName( rFile, archiveName, mapName );
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separateMapName( rFile, archiveName, mapName );
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if ( mapName.empty() )
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if ( mapName.empty() ) {
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{
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if ( !findFirstMapInArchive( Archive, mapName ) ) {
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if ( !findFirstMapInArchive( Archive, mapName ) )
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{
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return;
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return;
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}
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}
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}
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}
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Q3BSPFileParser fileParser( mapName, &Archive );
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Q3BSPFileParser fileParser( mapName, &Archive );
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Q3BSPModel *pBSPModel = fileParser.getModel();
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Q3BSPModel *pBSPModel = fileParser.getModel();
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if ( NULL != pBSPModel )
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if ( nullptr != pBSPModel ) {
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{
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CreateDataFromImport( pBSPModel, scene, &Archive );
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CreateDataFromImport( pBSPModel, pScene, &Archive );
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}
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}
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}
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}
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@ -405,64 +396,50 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Creates the triangle topology from a face array.
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// Creates the triangle topology from a face array.
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void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
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void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
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Q3BSP::sQ3BSPFace *pQ3BSPFace,
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aiMesh* pMesh, unsigned int &faceIdx, unsigned int &vertIdx ) {
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aiMesh* pMesh,
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ai_assert( faceIdx < pMesh->mNumFaces );
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unsigned int &rFaceIdx,
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unsigned int &rVertIdx )
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{
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ai_assert( rFaceIdx < pMesh->mNumFaces );
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m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
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m_pCurrentFace = getNextFace( pMesh, faceIdx );
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ai_assert( NULL != m_pCurrentFace );
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if ( nullptr == m_pCurrentFace ) {
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if ( NULL == m_pCurrentFace )
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{
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return;
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return;
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}
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}
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m_pCurrentFace->mNumIndices = 3;
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m_pCurrentFace->mNumIndices = 3;
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m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
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m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
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size_t idx = 0;
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size_t idx( 0 );
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for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ )
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for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; ++i ) {
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{
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const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
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const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
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ai_assert( index < pModel->m_Vertices.size() );
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if ( index >= pModel->m_Vertices.size() ) {
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if ( index >= pModel->m_Vertices.size() )
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{
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continue;
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continue;
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}
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}
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sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
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sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
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ai_assert( NULL != pVertex );
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if ( nullptr == pVertex ) {
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if ( NULL == pVertex )
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{
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continue;
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continue;
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}
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}
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pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
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pMesh->mVertices[ vertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
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pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
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pMesh->mNormals[ vertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
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pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
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pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
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pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
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pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
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ai_assert( m_pCurrentFace );
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m_pCurrentFace->mIndices[ idx ] = vertIdx;
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m_pCurrentFace->mIndices[ idx ] = rVertIdx;
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vertIdx++;
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rVertIdx++;
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idx++;
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idx++;
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if ( idx > 2 )
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if ( idx > 2 ) {
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{
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idx = 0;
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idx = 0;
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m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
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m_pCurrentFace = getNextFace( pMesh, faceIdx );
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if ( NULL != m_pCurrentFace )
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if ( nullptr != m_pCurrentFace ) {
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{
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m_pCurrentFace->mNumIndices = 3;
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m_pCurrentFace->mNumIndices = 3;
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m_pCurrentFace->mIndices = new unsigned int[ 3 ];
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m_pCurrentFace->mIndices = new unsigned int[ 3 ];
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}
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}
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}
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}
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}
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}
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rFaceIdx--;
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//faceIdx--;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -470,8 +447,7 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
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void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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Q3BSPZipArchive *pArchive )
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Q3BSPZipArchive *pArchive )
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{
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{
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if ( m_MaterialLookupMap.empty() )
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if ( m_MaterialLookupMap.empty() ) {
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{
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return;
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return;
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}
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}
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@ -479,11 +455,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
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aiString aiMatName;
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aiString aiMatName;
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int textureId( -1 ), lightmapId( -1 );
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int textureId( -1 ), lightmapId( -1 );
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for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
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for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
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++it )
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++it ) {
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{
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const std::string matName( it->first );
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const std::string matName = (*it).first;
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if ( matName.empty() ) {
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if ( matName.empty() )
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{
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continue;
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continue;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Counts the number of referenced vertices.
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// Counts the number of referenced vertices.
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size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
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size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &faceArray ) const {
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{
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size_t numVerts( 0 );
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size_t numVerts = 0;
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for ( std::vector<sQ3BSPFace*>::const_iterator it = faceArray.begin(); it != faceArray.end();
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for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
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++it )
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++it )
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{
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{
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sQ3BSPFace *pQ3BSPFace = *it;
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sQ3BSPFace *pQ3BSPFace = *it;
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if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
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if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
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{
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{
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Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
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Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
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ai_assert( NULL != pQ3BSPFace );
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ai_assert( nullptr != pQ3BSPFace );
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numVerts += pQ3BSPFace->iNumOfFaceVerts;
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numVerts += pQ3BSPFace->iNumOfFaceVerts;
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}
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}
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}
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}
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@ -580,8 +553,7 @@ size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*>
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Creates the faces-to-material map.
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// Creates the faces-to-material map.
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void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
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void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) {
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{
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std::string key( "" );
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std::string key( "" );
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std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
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std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
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for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
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for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
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@ -591,8 +563,7 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
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const int lightMapId = pQ3BSPFace->iLightmapID;
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const int lightMapId = pQ3BSPFace->iLightmapID;
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createKey( texId, lightMapId, key );
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createKey( texId, lightMapId, key );
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FaceMapIt it = m_MaterialLookupMap.find( key );
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FaceMapIt it = m_MaterialLookupMap.find( key );
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if ( m_MaterialLookupMap.end() == it )
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if ( m_MaterialLookupMap.end() == it ) {
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{
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pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
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pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
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m_MaterialLookupMap[ key ] = pCurFaceArray;
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m_MaterialLookupMap[ key ] = pCurFaceArray;
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}
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}
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{
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{
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pCurFaceArray = (*it).second;
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pCurFaceArray = (*it).second;
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}
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}
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ai_assert( NULL != pCurFaceArray );
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ai_assert( nullptr != pCurFaceArray );
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if ( NULL != pCurFaceArray )
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if (nullptr != pCurFaceArray )
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{
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{
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pCurFaceArray->push_back( pQ3BSPFace );
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pCurFaceArray->push_back( pQ3BSPFace );
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}
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}
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@ -610,32 +581,31 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Returns the next face.
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// Returns the next face.
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aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
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aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
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{
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aiFace *face( nullptr );
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aiFace *pFace( NULL );
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if ( faceIdx < mesh->mNumFaces ) {
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if ( rFaceIdx < pMesh->mNumFaces ) {
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face = &mesh->mFaces[ faceIdx ];
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pFace = &pMesh->mFaces[ rFaceIdx ];
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++faceIdx;
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rFaceIdx++;
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}
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}
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return pFace;
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return face;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Imports a texture file.
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// Imports a texture file.
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bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
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bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
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Q3BSP::Q3BSPZipArchive *pArchive, aiScene*,
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Q3BSP::Q3BSPZipArchive *archive, aiScene*,
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aiMaterial *pMatHelper, int textureId ) {
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aiMaterial *pMatHelper, int textureId ) {
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if ( NULL == pArchive || NULL == pMatHelper ) {
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if (nullptr == archive || nullptr == pMatHelper ) {
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return false;
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return false;
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}
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}
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if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) {
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if ( textureId < 0 || textureId >= static_cast<int>( model->m_Textures.size() ) ) {
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return false;
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return false;
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}
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}
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bool res = true;
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bool res = true;
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sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
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sQ3BSPTexture *pTexture = model->m_Textures[ textureId ];
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if ( !pTexture ) {
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if ( !pTexture ) {
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return false;
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return false;
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}
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}
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@ -645,8 +615,8 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
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supportedExtensions.push_back( ".png" );
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supportedExtensions.push_back( ".png" );
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supportedExtensions.push_back( ".tga" );
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supportedExtensions.push_back( ".tga" );
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std::string textureName, ext;
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std::string textureName, ext;
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if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
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if ( expandFile( archive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
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IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
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IOStream *pTextureStream = archive->Open( textureName.c_str() );
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if ( pTextureStream ) {
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if ( pTextureStream ) {
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size_t texSize = pTextureStream->FileSize();
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size_t texSize = pTextureStream->FileSize();
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aiTexture *pTexture = new aiTexture;
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aiTexture *pTexture = new aiTexture;
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@ -667,7 +637,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
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name.data[ 0 ] = '*';
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name.data[ 0 ] = '*';
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name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
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name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
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pArchive->Close( pTextureStream );
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archive->Close( pTextureStream );
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pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
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pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
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mTextures.push_back( pTexture );
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mTextures.push_back( pTexture );
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@ -689,19 +659,16 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
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bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||||
aiMaterial *pMatHelper, int lightmapId )
|
aiMaterial *pMatHelper, int lightmapId )
|
||||||
{
|
{
|
||||||
if ( NULL == pModel || NULL == pScene || NULL == pMatHelper )
|
if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper ) {
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) )
|
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) {
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
|
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
|
||||||
if ( NULL == pLightMap )
|
if (nullptr == pLightMap ) {
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -713,8 +680,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
|
||||||
|
|
||||||
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
|
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
|
||||||
size_t p = 0;
|
size_t p = 0;
|
||||||
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i )
|
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) {
|
||||||
{
|
|
||||||
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
|
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
|
||||||
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
|
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
|
||||||
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
|
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
|
||||||
|
@ -731,7 +697,6 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Will search for a supported extension.
|
// Will search for a supported extension.
|
||||||
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
|
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
|
||||||
|
|
Loading…
Reference in New Issue