Unittest: add first approach for modeldiffer.
parent
0b060d6738
commit
61419cc0ae
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@ -255,7 +255,6 @@ struct aiNodeAnim
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* scaling and one position key. */
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* scaling and one position key. */
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C_STRUCT aiQuatKey* mRotationKeys;
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C_STRUCT aiQuatKey* mRotationKeys;
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/** The number of scaling keys */
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/** The number of scaling keys */
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unsigned int mNumScalingKeys;
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unsigned int mNumScalingKeys;
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@ -266,7 +265,6 @@ struct aiNodeAnim
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* position and one rotation key.*/
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* position and one rotation key.*/
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C_STRUCT aiVectorKey* mScalingKeys;
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C_STRUCT aiVectorKey* mScalingKeys;
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/** Defines how the animation behaves before the first
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/** Defines how the animation behaves before the first
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* key is encountered.
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* key is encountered.
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*
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*
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@ -60,9 +60,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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extern "C" {
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extern "C" {
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#endif
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#endif
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// -------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------
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/** A node in the imported hierarchy.
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/**
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* A node in the imported hierarchy.
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*
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*
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* Each node has name, a parent node (except for the root node),
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* Each node has name, a parent node (except for the root node),
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* a transformation relative to its parent and possibly several child nodes.
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* a transformation relative to its parent and possibly several child nodes.
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@ -278,7 +278,6 @@ struct aiNode
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// -------------------------------------------------------------------------------
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// -------------------------------------------------------------------------------
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struct aiScene
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struct aiScene
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{
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{
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/** Any combination of the AI_SCENE_FLAGS_XXX flags. By default
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/** Any combination of the AI_SCENE_FLAGS_XXX flags. By default
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* this value is 0, no flags are set. Most applications will
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* this value is 0, no flags are set. Most applications will
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* want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE
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* want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE
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@ -286,7 +285,6 @@ struct aiScene
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*/
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*/
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unsigned int mFlags;
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unsigned int mFlags;
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/** The root node of the hierarchy.
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/** The root node of the hierarchy.
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*
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*
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* There will always be at least the root node if the import
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* There will always be at least the root node if the import
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@ -296,8 +294,6 @@ struct aiScene
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*/
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*/
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C_STRUCT aiNode* mRootNode;
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C_STRUCT aiNode* mRootNode;
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/** The number of meshes in the scene. */
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/** The number of meshes in the scene. */
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unsigned int mNumMeshes;
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unsigned int mNumMeshes;
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@ -310,8 +306,6 @@ struct aiScene
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*/
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*/
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C_STRUCT aiMesh** mMeshes;
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C_STRUCT aiMesh** mMeshes;
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/** The number of materials in the scene. */
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/** The number of materials in the scene. */
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unsigned int mNumMaterials;
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unsigned int mNumMaterials;
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@ -324,8 +318,6 @@ struct aiScene
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*/
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*/
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C_STRUCT aiMaterial** mMaterials;
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C_STRUCT aiMaterial** mMaterials;
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/** The number of animations in the scene. */
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/** The number of animations in the scene. */
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unsigned int mNumAnimations;
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unsigned int mNumAnimations;
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@ -336,8 +328,6 @@ struct aiScene
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*/
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*/
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C_STRUCT aiAnimation** mAnimations;
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C_STRUCT aiAnimation** mAnimations;
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/** The number of textures embedded into the file */
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/** The number of textures embedded into the file */
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unsigned int mNumTextures;
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unsigned int mNumTextures;
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@ -349,7 +339,6 @@ struct aiScene
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*/
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*/
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C_STRUCT aiTexture** mTextures;
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C_STRUCT aiTexture** mTextures;
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/** The number of light sources in the scene. Light sources
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/** The number of light sources in the scene. Light sources
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* are fully optional, in most cases this attribute will be 0
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* are fully optional, in most cases this attribute will be 0
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*/
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*/
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@ -362,7 +351,6 @@ struct aiScene
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*/
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*/
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C_STRUCT aiLight** mLights;
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C_STRUCT aiLight** mLights;
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/** The number of cameras in the scene. Cameras
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/** The number of cameras in the scene. Cameras
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* are fully optional, in most cases this attribute will be 0
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* are fully optional, in most cases this attribute will be 0
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*/
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*/
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@ -387,33 +375,38 @@ struct aiScene
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//! Check whether the scene contains meshes
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//! Check whether the scene contains meshes
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//! Unless no special scene flags are set this will always be true.
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//! Unless no special scene flags are set this will always be true.
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inline bool HasMeshes() const
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inline bool HasMeshes() const {
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{ return mMeshes != NULL && mNumMeshes > 0; }
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return mMeshes != NULL && mNumMeshes > 0;
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}
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//! Check whether the scene contains materials
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//! Check whether the scene contains materials
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//! Unless no special scene flags are set this will always be true.
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//! Unless no special scene flags are set this will always be true.
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inline bool HasMaterials() const
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inline bool HasMaterials() const {
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{ return mMaterials != NULL && mNumMaterials > 0; }
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return mMaterials != NULL && mNumMaterials > 0;
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}
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//! Check whether the scene contains lights
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//! Check whether the scene contains lights
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inline bool HasLights() const
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inline bool HasLights() const {
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{ return mLights != NULL && mNumLights > 0; }
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return mLights != NULL && mNumLights > 0;
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}
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//! Check whether the scene contains textures
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//! Check whether the scene contains textures
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inline bool HasTextures() const
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inline bool HasTextures() const {
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{ return mTextures != NULL && mNumTextures > 0; }
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return mTextures != NULL && mNumTextures > 0;
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}
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//! Check whether the scene contains cameras
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//! Check whether the scene contains cameras
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inline bool HasCameras() const
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inline bool HasCameras() const {
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{ return mCameras != NULL && mNumCameras > 0; }
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return mCameras != NULL && mNumCameras > 0;
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}
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//! Check whether the scene contains animations
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//! Check whether the scene contains animations
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inline bool HasAnimations() const
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inline bool HasAnimations() const {
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{ return mAnimations != NULL && mNumAnimations > 0; }
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return mAnimations != NULL && mNumAnimations > 0;
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}
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#endif // __cplusplus
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#endif // __cplusplus
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/** Internal data, do not touch */
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/** Internal data, do not touch */
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#ifdef __cplusplus
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#ifdef __cplusplus
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void* mPrivate;
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void* mPrivate;
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@ -0,0 +1,254 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "ModelDiffer.h"
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#include <assimp/scene.h>
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#include <sstream>
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using namespace Assimp;
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ModelDiffer::ModelDiffer() {
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// empty
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}
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ModelDiffer::~ModelDiffer() {
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// empty
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}
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bool ModelDiffer::isEqual( aiScene *expected, aiScene *toCompare ) {
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if ( expected == toCompare ) {
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return true;
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}
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if ( nullptr == expected ) {
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return false;
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}
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if ( nullptr == toCompare ) {
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return false;
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}
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if ( expected->mNumMeshes != toCompare->mNumMeshes ) {
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std::stringstream stream;
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stream << "Number of meshes not equal ( expected: " << expected->mNumMeshes << ", found : " << toCompare->mNumMeshes << " )\n";
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addDiff( stream.str() );
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}
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for ( unsigned int i = 0; i < expected->mNumMeshes; i++ ) {
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aiMesh *expMesh( expected->mMeshes[ i ] );
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aiMesh *toCompMesh( toCompare->mMeshes[ i ] );
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compareMesh( expMesh, toCompMesh );
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}
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}
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void ModelDiffer::showReport() {
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if ( m_diffs.empty() ) {
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return;
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}
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for ( std::vector<std::string>::iterator it = m_diffs.begin(); it != m_diffs.end(); it++ ) {
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std::cout << *it << "\n";
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}
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std::cout << std::endl;
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}
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void ModelDiffer::reset() {
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m_diffs.resize( 0 );
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}
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void ModelDiffer::addDiff( const std::string &diff ) {
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if ( diff.empty() ) {
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return;
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}
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m_diffs.push_back( diff );
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}
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static std::string dumpVector3( const aiVector3D &toDump ) {
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std::stringstream stream;
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stream << "( " << toDump.x << ", " << toDump.y << ", " << toDump.z << ")";
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return stream.str();
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}
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static std::string dumpColor4D( const aiColor4D &toDump ) {
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std::stringstream stream;
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stream << "( " << toDump.r << ", " << toDump.g << ", " << toDump.b << ", " << toDump.a << ")";
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return stream.str();
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}
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bool ModelDiffer::compareMesh( aiMesh *expected, aiMesh *toCompare ) {
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if ( expected == toCompare ) {
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return true;
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}
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if ( nullptr == expected || nullptr == toCompare ) {
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return false;
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}
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if ( expected->mName != toCompare->mName ) {
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std::stringstream stream;
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stream << "Mesh name not equal ( expected: " << expected->mName.C_Str() << ", found : " << toCompare->mName.C_Str() << " )\n";
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addDiff( stream.str() );
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}
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if ( expected->mNumVertices != toCompare->mNumVertices ) {
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std::stringstream stream;
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stream << "Number of vertices not equal ( expected: " << expected->mNumVertices << ", found : " << toCompare->mNumVertices << " )\n";
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addDiff( stream.str() );
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return false;
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}
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// positions
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if ( expected->HasPositions() != toCompare->HasPositions() ) {
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addDiff( "Expected are vertices, toCompare does not have any." );
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return false;
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}
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bool vertEqual( true );
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for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
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aiVector3D &expVert( expected->mVertices[ i ] );
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aiVector3D &toCompVert( toCompare->mVertices[ i ] );
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if ( expVert != toCompVert ) {
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std::stringstream stream;
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stream << "Vertex not equal ( expected: " << dumpVector3( expVert ) << ", found: " << dumpVector3( toCompVert ) << "\n";
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addDiff( stream.str() );
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vertEqual = false;
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}
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}
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if ( !vertEqual ) {
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return false;
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}
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// normals
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if ( expected->HasNormals() != toCompare->HasNormals() ) {
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addDiff( "Expected are normals, toCompare does not have any." );
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return false;
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}
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bool normalEqual( true );
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for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
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aiVector3D &expNormal( expected->mNormals[ i ] );
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aiVector3D &toCompNormal( toCompare->mNormals[ i ] );
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if ( expNormal != toCompNormal ) {
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std::stringstream stream;
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stream << "Normal not equal ( expected: " << dumpVector3( expNormal ) << ", found: " << dumpVector3( toCompNormal ) << "\n";
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addDiff( stream.str() );
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normalEqual = false;
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}
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}
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if ( !normalEqual ) {
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return false;
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}
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// vertex colors
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bool vertColEqual( true );
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for ( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++ ) {
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if ( expected->HasVertexColors(a) != toCompare->HasVertexColors(a) ) {
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addDiff( "Expected are normals, toCompare does not have any." );
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return false;
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}
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for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
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aiColor4D &expColor4D( expected->mColors[ a ][ i ] );
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aiColor4D &toCompColor4D( toCompare->mColors[ a ][ i ] );
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if ( expColor4D != toCompColor4D ) {
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std::stringstream stream;
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stream << "Color4D not equal ( expected: " << dumpColor4D( expColor4D ) << ", found: " << dumpColor4D( toCompColor4D ) << "\n";
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addDiff( stream.str() );
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vertColEqual = false;
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}
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}
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if ( !vertColEqual ) {
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return false;
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}
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}
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// texture coords
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bool texCoordsEqual( true );
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for ( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++ ) {
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if ( expected->HasTextureCoords( a ) != toCompare->HasTextureCoords( a ) ) {
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addDiff( "Expected are texture coords, toCompare does not have any." );
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return false;
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}
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for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
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aiVector3D &expTexCoord( expected->mTextureCoords[ a ][ i ] );
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aiVector3D &toCompTexCoord( toCompare->mTextureCoords[ a ][ i ] );
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if ( expTexCoord != toCompTexCoord ) {
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std::stringstream stream;
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stream << "Texture coords not equal ( expected: " << dumpVector3( expTexCoord ) << ", found: " << dumpVector3( toCompTexCoord ) << "\n";
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addDiff( stream.str() );
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vertColEqual = false;
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}
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}
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if ( !vertColEqual ) {
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return false;
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}
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}
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// tangents and bi-tangents
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if ( expected->HasTangentsAndBitangents() != toCompare->HasTangentsAndBitangents() ) {
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addDiff( "Expected are tangents and bi-tangents, toCompare does not have any." );
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return false;
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}
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bool tangentsEqual( true );
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for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
|
||||||
|
aiVector3D &expTangents( expected->mTangents[ i ] );
|
||||||
|
aiVector3D &toCompTangents( toCompare->mTangents[ i ] );
|
||||||
|
if ( expTangents != toCompTangents ) {
|
||||||
|
std::stringstream stream;
|
||||||
|
stream << "Tangents not equal ( expected: " << dumpVector3( expTangents ) << ", found: " << dumpVector3( toCompTangents ) << "\n";
|
||||||
|
addDiff( stream.str() );
|
||||||
|
tangentsEqual = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
aiVector3D &expBiTangents( expected->mBitangents[ i ] );
|
||||||
|
aiVector3D &toCompBiTangents( toCompare->mBitangents[ i ] );
|
||||||
|
if ( expBiTangents != toCompBiTangents ) {
|
||||||
|
std::stringstream stream;
|
||||||
|
stream << "Tangents not equal ( expected: " << dumpVector3( expBiTangents ) << ", found: " << dumpVector3( toCompBiTangents ) << "\n";
|
||||||
|
addDiff( stream.str() );
|
||||||
|
tangentsEqual = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( !tangentsEqual ) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
|
@ -0,0 +1,65 @@
|
||||||
|
/*
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
Open Asset Import Library (assimp)
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Copyright (c) 2006-2016, assimp team
|
||||||
|
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
with or without modification, are permitted provided that the following
|
||||||
|
conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above
|
||||||
|
copyright notice, this list of conditions and the
|
||||||
|
following disclaimer in the documentation and/or other
|
||||||
|
materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of the assimp team, nor the names of its
|
||||||
|
contributors may be used to endorse or promote products
|
||||||
|
derived from this software without specific prior
|
||||||
|
written permission of the assimp team.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "UnitTestPCH.h"
|
||||||
|
#include <fast_atof.h>
|
||||||
|
#include <vector>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
struct aiScene;
|
||||||
|
struct aiMesh;
|
||||||
|
|
||||||
|
class ModelDiffer {
|
||||||
|
public:
|
||||||
|
ModelDiffer();
|
||||||
|
~ModelDiffer();
|
||||||
|
bool isEqual( aiScene *expected, aiScene *toCompare );
|
||||||
|
void showReport();
|
||||||
|
void reset();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void addDiff( const std::string &diff );
|
||||||
|
bool compareMesh( aiMesh *expected, aiMesh *toCompare );
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<std::string> m_diffs;
|
||||||
|
};
|
Loading…
Reference in New Issue