fix inefficient check for 'SceneNode_Mesh' emptiness

pull/2628/head
escherstair 2019-08-29 08:30:24 +02:00 committed by GitHub
parent 7d8a25993b
commit 60f2535dcd
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1 changed files with 1 additions and 1 deletions

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@ -686,7 +686,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++; for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
} }
if(SceneNode_Mesh.size() > 0) if(!SceneNode_Mesh.empty())
{ {
std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin(); std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();