fix inefficient check for 'SceneNode_Mesh' emptiness
parent
7d8a25993b
commit
60f2535dcd
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@ -686,7 +686,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
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for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
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for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
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}
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}
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if(SceneNode_Mesh.size() > 0)
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if(!SceneNode_Mesh.empty())
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{
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{
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std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
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std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
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