[*] Refactoring of "draw axes" procedure.
[-] Removed not working part of code for reloading textures. That do nothing, just show checkbox. As Yoda said: "Do. Or do not. There is no try."pull/1981/head
parent
e201fcf4f4
commit
6093769da1
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@ -560,30 +560,6 @@ void CGLView::Enable_Textures(const bool pEnable)
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}
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}
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}
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}
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void CGLView::Enable_Axes(const bool pEnable){
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if(pEnable)
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{
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this->mAxesEnabled = true;
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}
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else
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{
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this->mAxesEnabled = false;
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}
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}
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void CGLView::Enable_Reload_Textures(const bool pEnable)
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{
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if(pEnable)
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{
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this->mReloadTexturesEnabled = true;
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// this->mScene->ImportTextures(this->mScene->pScenePath);
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}
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else
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{
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this->mReloadTexturesEnabled = false;
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}
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}
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/********************************************************************/
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/********************************************************************/
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/*********************** Override functions ************************/
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/*********************** Override functions ************************/
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/********************************************************************/
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/********************************************************************/
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@ -619,6 +595,10 @@ void CGLView::resizeGL(int pWidth, int pHeight)
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}
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}
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void CGLView::drawCoordSystem() {
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void CGLView::drawCoordSystem() {
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// Disable lighting. Colors must be bright and colorful)
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if ( mLightingEnabled ) glDisable( GL_LIGHTING );///TODO: display list
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// For same reason - disable textures.
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glBindTexture(GL_TEXTURE_1D, 0);
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glBindTexture(GL_TEXTURE_1D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_3D, 0);
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glBindTexture(GL_TEXTURE_3D, 0);
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@ -635,6 +615,8 @@ void CGLView::drawCoordSystem() {
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qglColor(QColor(Qt::yellow)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
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qglColor(QColor(Qt::yellow)), glVertex3f(0.0, 0.0, 0.0), glVertex3f(0.0, 0.0, -100000.0);
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qglColor(QColor(Qt::white));
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qglColor(QColor(Qt::white));
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glEnd();
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glEnd();
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// Restore previous state of lighting.
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if(mLightingEnabled) glEnable(GL_LIGHTING);
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}
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}
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void CGLView::paintGL()
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void CGLView::paintGL()
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@ -651,17 +633,12 @@ void CGLView::paintGL()
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glTranslatef(-mHelper_Camera.Translation_ToScene.x, -mHelper_Camera.Translation_ToScene.y, -mHelper_Camera.Translation_ToScene.z);
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glTranslatef(-mHelper_Camera.Translation_ToScene.x, -mHelper_Camera.Translation_ToScene.y, -mHelper_Camera.Translation_ToScene.z);
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glMultMatrixf((GLfloat*)&mHelper_Camera.Rotation_Scene);
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glMultMatrixf((GLfloat*)&mHelper_Camera.Rotation_Scene);
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// Coordinate system
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// Coordinate system
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if ( mLightingEnabled ) {
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if (mScene_AxesEnabled == true)
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glDisable( GL_LIGHTING );///TODO: display list
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}
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if (this->mAxesEnabled == true)
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{
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{
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drawCoordSystem();
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drawCoordSystem();
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}
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}
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glDisable(GL_COLOR_MATERIAL);
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glDisable(GL_COLOR_MATERIAL);
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if(mLightingEnabled) glEnable(GL_LIGHTING);
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// Scene
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// Scene
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if(mScene != nullptr)
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if(mScene != nullptr)
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{
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{
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@ -75,9 +75,7 @@ private:
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};
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};
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public:
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public:
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bool mAxesEnabled = true;
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// Textures
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bool mReloadTexturesEnabled = false; // If true then textures will reload when the window is activated.
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/// \enum ELightType
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/// \enum ELightType
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/// Type of light source.
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/// Type of light source.
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enum class ELightType { Directional, Point, Spot };
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enum class ELightType { Directional, Point, Spot };
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@ -146,6 +144,7 @@ private:
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SBBox mScene_BBox;///< Bounding box of scene.
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SBBox mScene_BBox;///< Bounding box of scene.
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aiVector3D mScene_Center;///< Coordinates of center of the scene.
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aiVector3D mScene_Center;///< Coordinates of center of the scene.
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bool mScene_DrawBBox = false;///< Flag which control drawing scene BBox.
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bool mScene_DrawBBox = false;///< Flag which control drawing scene BBox.
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bool mScene_AxesEnabled = true;///< Flag which control drawing axes of the coordinate system.
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// Meshes
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// Meshes
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size_t mHelper_Mesh_Quantity = 0;///< Quantity of meshes in scene.
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size_t mHelper_Mesh_Quantity = 0;///< Quantity of meshes in scene.
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SHelper_Mesh** mHelper_Mesh = nullptr;///< Array of pointers to helper objects for drawing mesh. Sequence of meshes are equivalent to \ref aiScene::mMeshes.
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SHelper_Mesh** mHelper_Mesh = nullptr;///< Array of pointers to helper objects for drawing mesh. Sequence of meshes are equivalent to \ref aiScene::mMeshes.
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@ -254,7 +253,11 @@ private:
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/********************************************************************/
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/********************************************************************/
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protected:
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protected:
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/// \fn void drawCoordSystem()
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/// Draw axes of the coordinate system.
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void drawCoordSystem();
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void drawCoordSystem();
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/// \fn void initializeGL() override
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/// \fn void initializeGL() override
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/// Override function to initialise OpenGL.
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/// Override function to initialise OpenGL.
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void initializeGL() override;
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void initializeGL() override;
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@ -307,11 +310,8 @@ public:
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/// \param [in] pEnable - if true then enable textures, false - disable textures.
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/// \param [in] pEnable - if true then enable textures, false - disable textures.
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void Enable_Textures(const bool pEnable);
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void Enable_Textures(const bool pEnable);
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void Enable_Axes(const bool pEnable);
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///TODO: doc
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/// \fn void Enable_Textures(const bool pEnable)
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void Enable_Axes(const bool pEnable) { this->mScene_AxesEnabled = pEnable; }
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/// Control textures drawing.
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/// \param [in] pEnable - if true then enable textures, false - disable textures.
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void Enable_Reload_Textures(const bool pEnable);
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/********************************************************************/
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/********************************************************************/
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/******************** Lighting control functions ********************/
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/******************** Lighting control functions ********************/
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@ -48,7 +48,7 @@ QTime time_begin = QTime::currentTime();
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ui->cbxLighting->setChecked(true); mGLView->Lighting_Enable();
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ui->cbxLighting->setChecked(true); mGLView->Lighting_Enable();
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ui->cbxBBox->setChecked(false); mGLView->Enable_SceneBBox(false);
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ui->cbxBBox->setChecked(false); mGLView->Enable_SceneBBox(false);
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ui->cbxTextures->setChecked(true); mGLView->Enable_Textures(true);
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ui->cbxTextures->setChecked(true); mGLView->Enable_Textures(true);
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ui->cbxReloadTextures->setChecked(true); mGLView->Enable_Reload_Textures(false);
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//
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//
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// Fill info labels
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// Fill info labels
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//
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//
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@ -195,13 +195,6 @@ GLfloat step;
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/********************************************************************/
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/********************************************************************/
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/********************** Constructor/Destructor **********************/
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/********************** Constructor/Destructor **********************/
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/********************************************************************/
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/********************************************************************/
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bool MainWindow::event(QEvent *e)
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{
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if (e->type() == QEvent::WindowActivate && this->mGLView->mReloadTexturesEnabled == true) {
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qInfo() << "Window Activated";
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}
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return QWidget::event(e);
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}
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MainWindow::MainWindow(QWidget *parent)
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MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent), ui(new Ui::MainWindow),
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: QMainWindow(parent), ui(new Ui::MainWindow),
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@ -378,12 +371,6 @@ void MainWindow::on_cbxDrawAxes_clicked(bool checked)
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mGLView->updateGL();
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mGLView->updateGL();
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}
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}
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void MainWindow::on_cbxReloadTextures_clicked(bool checked)
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{
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mGLView->Enable_Reload_Textures(checked);
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mGLView->updateGL();
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}
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void MainWindow::on_cbxTextures_clicked(bool checked)
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void MainWindow::on_cbxTextures_clicked(bool checked)
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{
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{
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mGLView->Enable_Textures(checked);
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mGLView->Enable_Textures(checked);
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@ -90,7 +90,6 @@ protected:
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/// \param [in] pEvent - pointer to event data.
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/// \param [in] pEvent - pointer to event data.
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void keyPressEvent(QKeyEvent* pEvent) override;
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void keyPressEvent(QKeyEvent* pEvent) override;
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bool event(QEvent*);
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public:
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public:
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/********************************************************************/
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/********************************************************************/
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@ -134,5 +133,4 @@ private slots:
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void on_cbxBBox_clicked(bool checked);
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void on_cbxBBox_clicked(bool checked);
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void on_cbxTextures_clicked(bool checked);
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void on_cbxTextures_clicked(bool checked);
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void on_cbxDrawAxes_clicked(bool checked);
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void on_cbxDrawAxes_clicked(bool checked);
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void on_cbxReloadTextures_clicked(bool checked);
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};
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};
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