- fbx: set animation duration.
parent
f617e766b1
commit
5ff8c90a35
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@ -936,6 +936,9 @@ private:
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// generate node animations
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std::vector<aiNodeAnim*> node_anims;
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double min_time = 1e10;
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double max_time = -1e10;
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try {
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NodeMap node_property_map;
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@ -987,7 +990,8 @@ private:
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// which requires all of rotation, scaling and translation
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// to be set.
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if(hasScale) {
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ConvertScaleKeys(na, (*itScale).second, layer_map);
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ConvertScaleKeys(na, (*itScale).second, layer_map,
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max_time, min_time);
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}
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else {
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na->mScalingKeys = new aiVectorKey[1];
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@ -998,7 +1002,8 @@ private:
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}
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if(hasRotation) {
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ConvertRotationKeys(na, (*itRotation).second, layer_map);
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ConvertRotationKeys(na, (*itRotation).second, layer_map,
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max_time, min_time);
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}
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else {
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na->mRotationKeys = new aiQuatKey[1];
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@ -1011,7 +1016,8 @@ private:
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}
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if(hasTranslation) {
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ConvertTranslationKeys(na, (*itTranslation).second, layer_map);
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ConvertTranslationKeys(na, (*itTranslation).second, layer_map,
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max_time, min_time);
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}
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else {
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na->mPositionKeys = new aiVectorKey[1];
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@ -1033,6 +1039,11 @@ private:
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std::swap_ranges(node_anims.begin(),node_anims.end(),anim->mChannels);
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}
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// for some mysterious reason, mDuration is simply the maximum key -- the
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// validator always assumes animations to start at zero.
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anim->mDuration = max_time /*- min_time */;
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anim->mTicksPerSecond = 1000.0;
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}
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// key (time), value, mapto (component index)
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@ -1131,7 +1142,10 @@ private:
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// ------------------------------------------------------------------------------------------------
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void InterpolateKeys(aiVectorKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs, const bool geom = false)
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void InterpolateKeys(aiVectorKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs, const bool geom,
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double& maxTime,
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double& minTime)
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{
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ai_assert(keys.size());
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ai_assert(valOut);
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@ -1178,7 +1192,12 @@ private:
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}
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}
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valOut->mTime = static_cast<double>(time);
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// magic value to convert fbx times to milliseconds
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valOut->mTime = static_cast<double>(time) / 46186158;
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minTime = std::min(minTime, valOut->mTime);
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maxTime = std::max(maxTime, valOut->mTime);
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valOut->mValue.x = result[0];
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valOut->mValue.y = result[1];
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valOut->mValue.z = result[2];
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@ -1189,13 +1208,15 @@ private:
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// ------------------------------------------------------------------------------------------------
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void InterpolateKeys(aiQuatKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs, const bool geom = false)
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void InterpolateKeys(aiQuatKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs, const bool geom,
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double& maxTime,
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double& minTime)
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{
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ai_assert(keys.size());
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ai_assert(valOut);
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boost::scoped_array<aiVectorKey> temp(new aiVectorKey[keys.size()]);
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InterpolateKeys(temp.get(),keys,inputs,geom);
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InterpolateKeys(temp.get(),keys,inputs,geom,maxTime, minTime);
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for (size_t i = 0, c = keys.size(); i < c; ++i) {
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@ -1225,7 +1246,9 @@ private:
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// ------------------------------------------------------------------------------------------------
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void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers)
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void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers,
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double& maxTime,
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double& minTime)
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{
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ai_assert(nodes.size());
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@ -1238,12 +1261,14 @@ private:
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na->mNumScalingKeys = static_cast<unsigned int>(keys.size());
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na->mScalingKeys = new aiVectorKey[keys.size()];
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InterpolateKeys(na->mScalingKeys, keys, inputs, true);
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InterpolateKeys(na->mScalingKeys, keys, inputs, true, maxTime, minTime);
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}
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// ------------------------------------------------------------------------------------------------
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void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers)
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void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers,
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double& maxTime,
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double& minTime)
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{
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ai_assert(nodes.size());
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@ -1253,12 +1278,14 @@ private:
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na->mNumPositionKeys = static_cast<unsigned int>(keys.size());
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na->mPositionKeys = new aiVectorKey[keys.size()];
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InterpolateKeys(na->mPositionKeys, keys, inputs, false);
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InterpolateKeys(na->mPositionKeys, keys, inputs, false, maxTime, minTime);
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}
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// ------------------------------------------------------------------------------------------------
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void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers)
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void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers,
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double& maxTime,
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double& minTime)
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{
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ai_assert(nodes.size());
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@ -1268,7 +1295,7 @@ private:
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na->mNumRotationKeys = static_cast<unsigned int>(keys.size());
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na->mRotationKeys = new aiQuatKey[keys.size()];
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InterpolateKeys(na->mRotationKeys, keys, inputs, false);
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InterpolateKeys(na->mRotationKeys, keys, inputs, false, maxTime, minTime);
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}
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