- fbx: set animation duration.

pull/14/head
Alexander Gessler 2012-07-21 23:48:52 +02:00
parent f617e766b1
commit 5ff8c90a35
1 changed files with 40 additions and 13 deletions

View File

@ -936,6 +936,9 @@ private:
// generate node animations
std::vector<aiNodeAnim*> node_anims;
double min_time = 1e10;
double max_time = -1e10;
try {
NodeMap node_property_map;
@ -987,7 +990,8 @@ private:
// which requires all of rotation, scaling and translation
// to be set.
if(hasScale) {
ConvertScaleKeys(na, (*itScale).second, layer_map);
ConvertScaleKeys(na, (*itScale).second, layer_map,
max_time, min_time);
}
else {
na->mScalingKeys = new aiVectorKey[1];
@ -998,7 +1002,8 @@ private:
}
if(hasRotation) {
ConvertRotationKeys(na, (*itRotation).second, layer_map);
ConvertRotationKeys(na, (*itRotation).second, layer_map,
max_time, min_time);
}
else {
na->mRotationKeys = new aiQuatKey[1];
@ -1011,7 +1016,8 @@ private:
}
if(hasTranslation) {
ConvertTranslationKeys(na, (*itTranslation).second, layer_map);
ConvertTranslationKeys(na, (*itTranslation).second, layer_map,
max_time, min_time);
}
else {
na->mPositionKeys = new aiVectorKey[1];
@ -1033,6 +1039,11 @@ private:
std::swap_ranges(node_anims.begin(),node_anims.end(),anim->mChannels);
}
// for some mysterious reason, mDuration is simply the maximum key -- the
// validator always assumes animations to start at zero.
anim->mDuration = max_time /*- min_time */;
anim->mTicksPerSecond = 1000.0;
}
// key (time), value, mapto (component index)
@ -1131,7 +1142,10 @@ private:
// ------------------------------------------------------------------------------------------------
void InterpolateKeys(aiVectorKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs, const bool geom = false)
void InterpolateKeys(aiVectorKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs, const bool geom,
double& maxTime,
double& minTime)
{
ai_assert(keys.size());
ai_assert(valOut);
@ -1178,7 +1192,12 @@ private:
}
}
valOut->mTime = static_cast<double>(time);
// magic value to convert fbx times to milliseconds
valOut->mTime = static_cast<double>(time) / 46186158;
minTime = std::min(minTime, valOut->mTime);
maxTime = std::max(maxTime, valOut->mTime);
valOut->mValue.x = result[0];
valOut->mValue.y = result[1];
valOut->mValue.z = result[2];
@ -1189,13 +1208,15 @@ private:
// ------------------------------------------------------------------------------------------------
void InterpolateKeys(aiQuatKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs, const bool geom = false)
void InterpolateKeys(aiQuatKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs, const bool geom,
double& maxTime,
double& minTime)
{
ai_assert(keys.size());
ai_assert(valOut);
boost::scoped_array<aiVectorKey> temp(new aiVectorKey[keys.size()]);
InterpolateKeys(temp.get(),keys,inputs,geom);
InterpolateKeys(temp.get(),keys,inputs,geom,maxTime, minTime);
for (size_t i = 0, c = keys.size(); i < c; ++i) {
@ -1225,7 +1246,9 @@ private:
// ------------------------------------------------------------------------------------------------
void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers)
void ConvertScaleKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers,
double& maxTime,
double& minTime)
{
ai_assert(nodes.size());
@ -1238,12 +1261,14 @@ private:
na->mNumScalingKeys = static_cast<unsigned int>(keys.size());
na->mScalingKeys = new aiVectorKey[keys.size()];
InterpolateKeys(na->mScalingKeys, keys, inputs, true);
InterpolateKeys(na->mScalingKeys, keys, inputs, true, maxTime, minTime);
}
// ------------------------------------------------------------------------------------------------
void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers)
void ConvertTranslationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers,
double& maxTime,
double& minTime)
{
ai_assert(nodes.size());
@ -1253,12 +1278,14 @@ private:
na->mNumPositionKeys = static_cast<unsigned int>(keys.size());
na->mPositionKeys = new aiVectorKey[keys.size()];
InterpolateKeys(na->mPositionKeys, keys, inputs, false);
InterpolateKeys(na->mPositionKeys, keys, inputs, false, maxTime, minTime);
}
// ------------------------------------------------------------------------------------------------
void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers)
void ConvertRotationKeys(aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& layers,
double& maxTime,
double& minTime)
{
ai_assert(nodes.size());
@ -1268,7 +1295,7 @@ private:
na->mNumRotationKeys = static_cast<unsigned int>(keys.size());
na->mRotationKeys = new aiQuatKey[keys.size()];
InterpolateKeys(na->mRotationKeys, keys, inputs, false);
InterpolateKeys(na->mRotationKeys, keys, inputs, false, maxTime, minTime);
}