prevent accidental lower casing material names in ReplaceDefaultMaterial
parent
bd25cc7c8f
commit
5f58ef82b9
|
@ -72,7 +72,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
|
||||||
unsigned int idx( NotSet );
|
unsigned int idx( NotSet );
|
||||||
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
|
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
|
||||||
{
|
{
|
||||||
std::string &s = mScene->mMaterials[i].mName;
|
std::string s = mScene->mMaterials[i].mName;
|
||||||
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
|
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
|
||||||
*it = static_cast< char >( ::tolower( *it ) );
|
*it = static_cast< char >( ::tolower( *it ) );
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue