- UPDATE : Add first version of bsp-loader with assimp-internal texture support.
- UPDATE : Actualize docu. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@835 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
8a336e8876
commit
5ef9e63ac6
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@ -47,6 +47,9 @@ namespace Assimp
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namespace Q3BSP
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namespace Q3BSP
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{
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{
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static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
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static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
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static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
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static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
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static const int VERION_Q3LEVEL = 46; ///< Supported version.
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static const int VERION_Q3LEVEL = 46; ///< Supported version.
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@ -93,6 +93,7 @@ static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Local helper fuction to normalize filenames.
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static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
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static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
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{
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{
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rNormalizedPath = "";
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rNormalizedPath = "";
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@ -125,7 +126,8 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
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Q3BSPFileImporter::Q3BSPFileImporter() :
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Q3BSPFileImporter::Q3BSPFileImporter() :
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m_pCurrentMesh( NULL ),
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m_pCurrentMesh( NULL ),
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m_pCurrentFace( NULL ),
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m_pCurrentFace( NULL ),
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m_MaterialLookupMap()
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m_MaterialLookupMap(),
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mTextures()
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{
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{
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// empty
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// empty
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}
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}
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@ -200,7 +202,7 @@ void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene
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Q3BSPModel *pBSPModel = fileParser.getModel();
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Q3BSPModel *pBSPModel = fileParser.getModel();
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if ( NULL != pBSPModel )
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if ( NULL != pBSPModel )
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{
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{
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CreateDataFromImport( pBSPModel, pScene );
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CreateDataFromImport( pBSPModel, pScene, &Archive );
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}
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}
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}
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}
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@ -255,7 +257,8 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::s
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Creates the assimp specific data.
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// Creates the assimp specific data.
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void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene )
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void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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Q3BSPZipArchive *pArchive )
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{
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{
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if ( NULL == pModel || NULL == pScene )
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if ( NULL == pModel || NULL == pScene )
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return;
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return;
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@ -273,7 +276,7 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
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CreateNodes( pModel, pScene, pScene->mRootNode );
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CreateNodes( pModel, pScene, pScene->mRootNode );
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// Create the assigned materials
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// Create the assigned materials
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createMaterials( pModel, pScene );
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createMaterials( pModel, pScene, pArchive );
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -283,7 +286,9 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
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{
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{
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ai_assert( NULL != pModel );
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ai_assert( NULL != pModel );
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if ( NULL == pModel )
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if ( NULL == pModel )
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{
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return;
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return;
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}
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unsigned int matIdx = 0;
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unsigned int matIdx = 0;
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std::vector<aiMesh*> MeshArray;
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std::vector<aiMesh*> MeshArray;
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@ -343,11 +348,15 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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{
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{
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size_t numVerts = countData( rArray );
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size_t numVerts = countData( rArray );
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if ( 0 == numVerts )
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if ( 0 == numVerts )
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{
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return NULL;
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return NULL;
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}
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size_t numFaces = countFaces( rArray );
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size_t numFaces = countFaces( rArray );
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if ( 0 == numFaces )
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if ( 0 == numFaces )
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{
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return NULL;
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return NULL;
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}
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size_t numTriangles = countTriangles( rArray );
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size_t numTriangles = countTriangles( rArray );
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pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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@ -404,7 +413,9 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
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m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
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m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
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ai_assert( NULL != m_pCurrentFace );
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ai_assert( NULL != m_pCurrentFace );
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if ( NULL == m_pCurrentFace )
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if ( NULL == m_pCurrentFace )
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{
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return;
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return;
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}
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m_pCurrentFace->mNumIndices = 3;
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m_pCurrentFace->mNumIndices = 3;
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m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
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m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
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@ -452,13 +463,18 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Creates all referenced materials.
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// Creates all referenced materials.
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void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene )
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void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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Q3BSPZipArchive *pArchive )
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{
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{
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if ( m_MaterialLookupMap.empty() )
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if ( m_MaterialLookupMap.empty() )
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{
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return;
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return;
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}
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pScene->mMaterials = new aiMaterial*[ m_MaterialLookupMap.size() ];
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pScene->mMaterials = new aiMaterial*[ m_MaterialLookupMap.size() ];
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size_t texIdx( 0 );
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aiString aiMatName;
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int textureId( -1 ), lightmapId( -1 );
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for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
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for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
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++it )
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++it )
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{
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{
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@ -468,12 +484,10 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
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continue;
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continue;
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}
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}
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aiString aiMatName;
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aiMatName.Set( matName );
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aiMatName.Set( matName );
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Assimp::MaterialHelper *pMatHelper = new Assimp::MaterialHelper;
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Assimp::MaterialHelper *pMatHelper = new Assimp::MaterialHelper;
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pMatHelper->AddProperty( &aiMatName, AI_MATKEY_NAME );
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pMatHelper->AddProperty( &aiMatName, AI_MATKEY_NAME );
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int textureId, lightmapId;
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extractIds( matName, textureId, lightmapId );
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extractIds( matName, textureId, lightmapId );
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// Adding the texture
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// Adding the texture
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@ -482,25 +496,31 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
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sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
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sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
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if ( NULL != pTexture )
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if ( NULL != pTexture )
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{
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{
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std::string tmp( pTexture->strName ), texName( "" );
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std::string tmp( "*" ), texName( "" );
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tmp += pTexture->strName;
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tmp += ".jpg";
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tmp += ".jpg";
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normalizePathName( tmp, texName );
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normalizePathName( tmp, texName );
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aiString textureName( texName.c_str() );
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pMatHelper->AddProperty( &textureName, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
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if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) )
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{
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}
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}
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}
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/*if ( 0 != pCurrentMaterial->textureSpecular.length )
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mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));*/
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}
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}
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if ( -1 != lightmapId )
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{
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importLightmap( pModel, pScene, pMatHelper, lightmapId );
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}
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pScene->mMaterials[ pScene->mNumMaterials ] = pMatHelper;
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pScene->mMaterials[ pScene->mNumMaterials ] = pMatHelper;
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pScene->mNumMaterials++;
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pScene->mNumMaterials++;
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}
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}
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pScene->mNumTextures = mTextures.size();
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pScene->mTextures = new aiTexture*[ pScene->mNumTextures ];
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std::copy( mTextures.begin(), mTextures.end(), pScene->mTextures );
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Counts the number of referenced verices
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// Counts the number of referenced vertices.
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size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
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size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
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{
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{
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size_t numVerts = 0;
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size_t numVerts = 0;
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@ -603,6 +623,107 @@ aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
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return pFace;
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return pFace;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Imports a texture file.
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bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
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Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
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Assimp::MaterialHelper *pMatHelper, int textureId )
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{
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if ( NULL == pArchive || NULL == pArchive || NULL == pMatHelper )
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{
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return false;
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}
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if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) )
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{
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return false;
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}
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bool res = true;
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sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
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if ( NULL == pTexture )
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return false;
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std::string textureName = pTexture->strName;
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textureName += ".jpg";
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if ( pArchive->Exists( textureName.c_str() ) )
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{
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IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
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if ( NULL != pTextureStream )
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{
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size_t texSize = pTextureStream->FileSize();
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aiTexture *pTexture = new aiTexture;
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pTexture->mHeight = 0;
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pTexture->mWidth = texSize;
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unsigned char *pData = new unsigned char[ pTexture->mWidth ];
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size_t readSize = pTextureStream->Read( pData, sizeof( unsigned char ), pTexture->mWidth );
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ai_assert( readSize == pTexture->mWidth );
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pTexture->pcData = reinterpret_cast<aiTexel*>( pData );
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pTexture->achFormatHint[ 0 ] = 'j';
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pTexture->achFormatHint[ 1 ] = 'p';
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pTexture->achFormatHint[ 2 ] = 'g';
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pTexture->achFormatHint[ 2 ] = '\0';
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res = true;
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aiString name;
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name.data[ 0 ] = '*';
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name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
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pArchive->Close( pTextureStream );
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pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
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mTextures.push_back( pTexture );
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}
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}
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return res;
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}
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// ------------------------------------------------------------------------------------------------
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// Imports a lightmap file.
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bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
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Assimp::MaterialHelper *pMatHelper, int lightmapId )
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{
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if ( NULL == pModel || NULL == pScene || NULL == pMatHelper )
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{
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return false;
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}
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if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) )
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{
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return false;
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}
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sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
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if ( NULL == pLightMap )
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{
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return false;
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}
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aiTexture *pTexture = new aiTexture;
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pTexture->mHeight = 0;
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pTexture->mWidth = CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT;
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unsigned char *pData = new unsigned char[ pTexture->mWidth ];
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pTexture->pcData = reinterpret_cast<aiTexel*>( pData );
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pTexture->achFormatHint[ 0 ] = 'b';
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pTexture->achFormatHint[ 1 ] = 'm';
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pTexture->achFormatHint[ 2 ] = 'p';
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pTexture->achFormatHint[ 3 ] = '\0';
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memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
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aiString name;
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name.data[ 0 ] = '*';
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name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
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pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) );
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mTextures.push_back( pTexture );
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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} // Namespace Assimp
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} // Namespace Assimp
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@ -82,23 +82,27 @@ private:
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void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
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void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
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bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
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bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
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void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
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void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
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void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
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void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
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aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
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aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
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std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
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std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
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void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
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void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
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unsigned int &rVertIdx );
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unsigned int &rVertIdx );
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void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
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void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
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size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
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void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
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aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
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aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
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bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
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Assimp::MaterialHelper *pMatHelper, int textureId );
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bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Assimp::MaterialHelper *pMatHelper, int lightmapId );
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private:
|
private:
|
||||||
aiMesh *m_pCurrentMesh;
|
aiMesh *m_pCurrentMesh;
|
||||||
aiFace *m_pCurrentFace;
|
aiFace *m_pCurrentFace;
|
||||||
FaceMap m_MaterialLookupMap;
|
FaceMap m_MaterialLookupMap;
|
||||||
|
std::vector<aiTexture*> mTextures;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // Namespace Assimp
|
} // Namespace Assimp
|
||||||
|
|
|
@ -112,12 +112,16 @@ bool Q3BSPFileParser::readData( const std::string &rMapName )
|
||||||
bool Q3BSPFileParser::parseFile()
|
bool Q3BSPFileParser::parseFile()
|
||||||
{
|
{
|
||||||
if ( m_Data.empty() )
|
if ( m_Data.empty() )
|
||||||
|
{
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
if ( !validateFormat() )
|
if ( !validateFormat() )
|
||||||
|
{
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// Import the dictionary
|
// Imports the dictionary of the level
|
||||||
getLumps();
|
getLumps();
|
||||||
|
|
||||||
// Conunt data and prepare model data
|
// Conunt data and prepare model data
|
||||||
|
|
|
@ -49,6 +49,7 @@ namespace Q3BSP
|
||||||
{
|
{
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Constructor.
|
||||||
Q3BSPZipArchive::Q3BSPZipArchive( const std::string& rFile ) :
|
Q3BSPZipArchive::Q3BSPZipArchive( const std::string& rFile ) :
|
||||||
m_ZipFileHandle( NULL ),
|
m_ZipFileHandle( NULL ),
|
||||||
m_FileList(),
|
m_FileList(),
|
||||||
|
@ -65,40 +66,53 @@ Q3BSPZipArchive::Q3BSPZipArchive( const std::string& rFile ) :
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Destructor.
|
||||||
Q3BSPZipArchive::~Q3BSPZipArchive()
|
Q3BSPZipArchive::~Q3BSPZipArchive()
|
||||||
{
|
{
|
||||||
if ( NULL != m_ZipFileHandle )
|
if ( NULL != m_ZipFileHandle )
|
||||||
|
{
|
||||||
unzClose( m_ZipFileHandle );
|
unzClose( m_ZipFileHandle );
|
||||||
|
}
|
||||||
m_ZipFileHandle = NULL;
|
m_ZipFileHandle = NULL;
|
||||||
m_FileList.clear();
|
m_FileList.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Returns true, if the archive is already open.
|
||||||
bool Q3BSPZipArchive::isOpen() const
|
bool Q3BSPZipArchive::isOpen() const
|
||||||
{
|
{
|
||||||
return ( NULL != m_ZipFileHandle );
|
return ( NULL != m_ZipFileHandle );
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Returns true, if the filename is part of the archive.
|
||||||
bool Q3BSPZipArchive::Exists( const char* pFile ) const
|
bool Q3BSPZipArchive::Exists( const char* pFile ) const
|
||||||
{
|
{
|
||||||
ai_assert( NULL != pFile );
|
ai_assert( NULL != pFile );
|
||||||
|
if ( NULL == pFile )
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
std::string rFile( pFile );
|
std::string rFile( pFile );
|
||||||
std::vector<std::string>::const_iterator it = std::find( m_FileList.begin(), m_FileList.end(), rFile );
|
std::vector<std::string>::const_iterator it = std::find( m_FileList.begin(), m_FileList.end(), rFile );
|
||||||
if ( m_FileList.end() == it )
|
if ( m_FileList.end() == it )
|
||||||
|
{
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Returns the separator delimiter.
|
||||||
char Q3BSPZipArchive::getOsSeparator() const
|
char Q3BSPZipArchive::getOsSeparator() const
|
||||||
{
|
{
|
||||||
return '/';
|
return '/';
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Opens a file, which is part of the archive.
|
||||||
IOStream *Q3BSPZipArchive::Open( const char* pFile, const char* pMode )
|
IOStream *Q3BSPZipArchive::Open( const char* pFile, const char* pMode )
|
||||||
{
|
{
|
||||||
ai_assert( NULL != pFile );
|
ai_assert( NULL != pFile );
|
||||||
|
@ -115,6 +129,7 @@ IOStream *Q3BSPZipArchive::Open( const char* pFile, const char* pMode )
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Close a filestream.
|
||||||
void Q3BSPZipArchive::Close( IOStream *pFile )
|
void Q3BSPZipArchive::Close( IOStream *pFile )
|
||||||
{
|
{
|
||||||
ai_assert( NULL != pFile );
|
ai_assert( NULL != pFile );
|
||||||
|
@ -132,12 +147,14 @@ void Q3BSPZipArchive::Close( IOStream *pFile )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Returns the file-list of the archive.
|
||||||
void Q3BSPZipArchive::getFileList( std::vector<std::string> &rFileList )
|
void Q3BSPZipArchive::getFileList( std::vector<std::string> &rFileList )
|
||||||
{
|
{
|
||||||
rFileList = m_FileList;
|
rFileList = m_FileList;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
// Maps the archive content.
|
||||||
bool Q3BSPZipArchive::mapArchive()
|
bool Q3BSPZipArchive::mapArchive()
|
||||||
{
|
{
|
||||||
if ( NULL == m_ZipFileHandle )
|
if ( NULL == m_ZipFileHandle )
|
||||||
|
|
Loading…
Reference in New Issue