- UPDATE : Add first version of bsp-loader with assimp-internal texture support.
- UPDATE : Actualize docu. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@835 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
8a336e8876
commit
5ef9e63ac6
|
@ -47,6 +47,9 @@ namespace Assimp
|
|||
namespace Q3BSP
|
||||
{
|
||||
|
||||
static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
|
||||
static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
|
||||
|
||||
static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
|
||||
static const int VERION_Q3LEVEL = 46; ///< Supported version.
|
||||
|
||||
|
|
|
@ -93,6 +93,7 @@ static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Local helper fuction to normalize filenames.
|
||||
static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
|
||||
{
|
||||
rNormalizedPath = "";
|
||||
|
@ -114,7 +115,7 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
|
|||
{
|
||||
if ( rNormalizedPath[j] == delimiters[ i ] )
|
||||
{
|
||||
rNormalizedPath[ j ] = sep[0];
|
||||
rNormalizedPath[ j ] = sep[ 0 ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -125,7 +126,8 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
|
|||
Q3BSPFileImporter::Q3BSPFileImporter() :
|
||||
m_pCurrentMesh( NULL ),
|
||||
m_pCurrentFace( NULL ),
|
||||
m_MaterialLookupMap()
|
||||
m_MaterialLookupMap(),
|
||||
mTextures()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
@ -200,7 +202,7 @@ void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene
|
|||
Q3BSPModel *pBSPModel = fileParser.getModel();
|
||||
if ( NULL != pBSPModel )
|
||||
{
|
||||
CreateDataFromImport( pBSPModel, pScene );
|
||||
CreateDataFromImport( pBSPModel, pScene, &Archive );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -255,7 +257,8 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::s
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the assimp specific data.
|
||||
void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene )
|
||||
void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
Q3BSPZipArchive *pArchive )
|
||||
{
|
||||
if ( NULL == pModel || NULL == pScene )
|
||||
return;
|
||||
|
@ -273,7 +276,7 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
|
|||
CreateNodes( pModel, pScene, pScene->mRootNode );
|
||||
|
||||
// Create the assigned materials
|
||||
createMaterials( pModel, pScene );
|
||||
createMaterials( pModel, pScene, pArchive );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -283,7 +286,9 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
|
|||
{
|
||||
ai_assert( NULL != pModel );
|
||||
if ( NULL == pModel )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int matIdx = 0;
|
||||
std::vector<aiMesh*> MeshArray;
|
||||
|
@ -343,11 +348,15 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
|
|||
{
|
||||
size_t numVerts = countData( rArray );
|
||||
if ( 0 == numVerts )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
size_t numFaces = countFaces( rArray );
|
||||
if ( 0 == numFaces )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
size_t numTriangles = countTriangles( rArray );
|
||||
pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
@ -404,7 +413,9 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
|
|||
m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
|
||||
ai_assert( NULL != m_pCurrentFace );
|
||||
if ( NULL == m_pCurrentFace )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_pCurrentFace->mNumIndices = 3;
|
||||
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
|
||||
|
@ -452,13 +463,18 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates all referenced materials.
|
||||
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene )
|
||||
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
Q3BSPZipArchive *pArchive )
|
||||
{
|
||||
if ( m_MaterialLookupMap.empty() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pScene->mMaterials = new aiMaterial*[ m_MaterialLookupMap.size() ];
|
||||
|
||||
size_t texIdx( 0 );
|
||||
aiString aiMatName;
|
||||
int textureId( -1 ), lightmapId( -1 );
|
||||
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
|
||||
++it )
|
||||
{
|
||||
|
@ -468,12 +484,10 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|||
continue;
|
||||
}
|
||||
|
||||
aiString aiMatName;
|
||||
aiMatName.Set( matName );
|
||||
Assimp::MaterialHelper *pMatHelper = new Assimp::MaterialHelper;
|
||||
pMatHelper->AddProperty( &aiMatName, AI_MATKEY_NAME );
|
||||
|
||||
int textureId, lightmapId;
|
||||
extractIds( matName, textureId, lightmapId );
|
||||
|
||||
// Adding the texture
|
||||
|
@ -482,25 +496,31 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|||
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
||||
if ( NULL != pTexture )
|
||||
{
|
||||
std::string tmp( pTexture->strName ), texName( "" );
|
||||
std::string tmp( "*" ), texName( "" );
|
||||
tmp += pTexture->strName;
|
||||
tmp += ".jpg";
|
||||
normalizePathName( tmp, texName );
|
||||
aiString textureName( texName.c_str() );
|
||||
pMatHelper->AddProperty( &textureName, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
|
||||
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/*if ( 0 != pCurrentMaterial->textureSpecular.length )
|
||||
mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));*/
|
||||
|
||||
}
|
||||
|
||||
if ( -1 != lightmapId )
|
||||
{
|
||||
importLightmap( pModel, pScene, pMatHelper, lightmapId );
|
||||
}
|
||||
pScene->mMaterials[ pScene->mNumMaterials ] = pMatHelper;
|
||||
pScene->mNumMaterials++;
|
||||
}
|
||||
pScene->mNumTextures = mTextures.size();
|
||||
pScene->mTextures = new aiTexture*[ pScene->mNumTextures ];
|
||||
std::copy( mTextures.begin(), mTextures.end(), pScene->mTextures );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Counts the number of referenced verices
|
||||
// Counts the number of referenced vertices.
|
||||
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
|
||||
{
|
||||
size_t numVerts = 0;
|
||||
|
@ -603,6 +623,107 @@ aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
|
|||
return pFace;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports a texture file.
|
||||
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
|
||||
Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
|
||||
Assimp::MaterialHelper *pMatHelper, int textureId )
|
||||
{
|
||||
if ( NULL == pArchive || NULL == pArchive || NULL == pMatHelper )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool res = true;
|
||||
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
||||
if ( NULL == pTexture )
|
||||
return false;
|
||||
|
||||
std::string textureName = pTexture->strName;
|
||||
textureName += ".jpg";
|
||||
if ( pArchive->Exists( textureName.c_str() ) )
|
||||
{
|
||||
IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
|
||||
if ( NULL != pTextureStream )
|
||||
{
|
||||
size_t texSize = pTextureStream->FileSize();
|
||||
aiTexture *pTexture = new aiTexture;
|
||||
pTexture->mHeight = 0;
|
||||
pTexture->mWidth = texSize;
|
||||
unsigned char *pData = new unsigned char[ pTexture->mWidth ];
|
||||
size_t readSize = pTextureStream->Read( pData, sizeof( unsigned char ), pTexture->mWidth );
|
||||
ai_assert( readSize == pTexture->mWidth );
|
||||
pTexture->pcData = reinterpret_cast<aiTexel*>( pData );
|
||||
pTexture->achFormatHint[ 0 ] = 'j';
|
||||
pTexture->achFormatHint[ 1 ] = 'p';
|
||||
pTexture->achFormatHint[ 2 ] = 'g';
|
||||
pTexture->achFormatHint[ 2 ] = '\0';
|
||||
res = true;
|
||||
|
||||
aiString name;
|
||||
name.data[ 0 ] = '*';
|
||||
name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
|
||||
|
||||
pArchive->Close( pTextureStream );
|
||||
|
||||
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
mTextures.push_back( pTexture );
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports a lightmap file.
|
||||
bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
Assimp::MaterialHelper *pMatHelper, int lightmapId )
|
||||
{
|
||||
if ( NULL == pModel || NULL == pScene || NULL == pMatHelper )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
|
||||
if ( NULL == pLightMap )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
aiTexture *pTexture = new aiTexture;
|
||||
pTexture->mHeight = 0;
|
||||
pTexture->mWidth = CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT;
|
||||
|
||||
unsigned char *pData = new unsigned char[ pTexture->mWidth ];
|
||||
pTexture->pcData = reinterpret_cast<aiTexel*>( pData );
|
||||
|
||||
pTexture->achFormatHint[ 0 ] = 'b';
|
||||
pTexture->achFormatHint[ 1 ] = 'm';
|
||||
pTexture->achFormatHint[ 2 ] = 'p';
|
||||
pTexture->achFormatHint[ 3 ] = '\0';
|
||||
|
||||
memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
|
||||
|
||||
aiString name;
|
||||
name.data[ 0 ] = '*';
|
||||
name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
|
||||
|
||||
pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) );
|
||||
mTextures.push_back( pTexture );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
|
|
@ -82,23 +82,27 @@ private:
|
|||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
|
||||
bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
|
||||
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
|
||||
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
|
||||
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
|
||||
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
|
||||
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
|
||||
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
|
||||
unsigned int &rVertIdx );
|
||||
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
|
||||
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
|
||||
size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
|
||||
size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
|
||||
size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
|
||||
void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
|
||||
aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
|
||||
bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
|
||||
Assimp::MaterialHelper *pMatHelper, int textureId );
|
||||
bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Assimp::MaterialHelper *pMatHelper, int lightmapId );
|
||||
|
||||
private:
|
||||
aiMesh *m_pCurrentMesh;
|
||||
aiFace *m_pCurrentFace;
|
||||
FaceMap m_MaterialLookupMap;
|
||||
std::vector<aiTexture*> mTextures;
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
|
|
@ -112,12 +112,16 @@ bool Q3BSPFileParser::readData( const std::string &rMapName )
|
|||
bool Q3BSPFileParser::parseFile()
|
||||
{
|
||||
if ( m_Data.empty() )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( !validateFormat() )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Import the dictionary
|
||||
// Imports the dictionary of the level
|
||||
getLumps();
|
||||
|
||||
// Conunt data and prepare model data
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace Q3BSP
|
|||
{
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
Q3BSPZipArchive::Q3BSPZipArchive( const std::string& rFile ) :
|
||||
m_ZipFileHandle( NULL ),
|
||||
m_FileList(),
|
||||
|
@ -65,40 +66,53 @@ Q3BSPZipArchive::Q3BSPZipArchive( const std::string& rFile ) :
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
Q3BSPZipArchive::~Q3BSPZipArchive()
|
||||
{
|
||||
if ( NULL != m_ZipFileHandle )
|
||||
{
|
||||
unzClose( m_ZipFileHandle );
|
||||
}
|
||||
m_ZipFileHandle = NULL;
|
||||
m_FileList.clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the archive is already open.
|
||||
bool Q3BSPZipArchive::isOpen() const
|
||||
{
|
||||
return ( NULL != m_ZipFileHandle );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the filename is part of the archive.
|
||||
bool Q3BSPZipArchive::Exists( const char* pFile ) const
|
||||
{
|
||||
ai_assert( NULL != pFile );
|
||||
if ( NULL == pFile )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string rFile( pFile );
|
||||
std::vector<std::string>::const_iterator it = std::find( m_FileList.begin(), m_FileList.end(), rFile );
|
||||
if ( m_FileList.end() == it )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the separator delimiter.
|
||||
char Q3BSPZipArchive::getOsSeparator() const
|
||||
{
|
||||
return '/';
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Opens a file, which is part of the archive.
|
||||
IOStream *Q3BSPZipArchive::Open( const char* pFile, const char* pMode )
|
||||
{
|
||||
ai_assert( NULL != pFile );
|
||||
|
@ -115,6 +129,7 @@ IOStream *Q3BSPZipArchive::Open( const char* pFile, const char* pMode )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Close a filestream.
|
||||
void Q3BSPZipArchive::Close( IOStream *pFile )
|
||||
{
|
||||
ai_assert( NULL != pFile );
|
||||
|
@ -132,12 +147,14 @@ void Q3BSPZipArchive::Close( IOStream *pFile )
|
|||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the file-list of the archive.
|
||||
void Q3BSPZipArchive::getFileList( std::vector<std::string> &rFileList )
|
||||
{
|
||||
rFileList = m_FileList;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Maps the archive content.
|
||||
bool Q3BSPZipArchive::mapArchive()
|
||||
{
|
||||
if ( NULL == m_ZipFileHandle )
|
||||
|
|
Loading…
Reference in New Issue