Merge branch 'master' into master

pull/3042/head
Kim Kulling 2020-04-16 11:54:57 +02:00 committed by GitHub
commit 5eeea82793
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
309 changed files with 26844 additions and 24033 deletions

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@ -70,8 +70,8 @@ IncludeCategories:
- Regex: '^<.*'
Priority: 3
# IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: true
IndentPPDirectives: AfterHash
IndentCaseLabels: false
#IndentPPDirectives: AfterHash
IndentWidth: 4
# IndentWrappedFunctionNames: false
# JavaScriptQuotes: Leave

2
.github/FUNDING.yml vendored
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@ -1,2 +1,2 @@
patreon: assimp
Paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4
custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4

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@ -7,12 +7,11 @@ on:
branches: [ master ]
jobs:
build-ubuntu:
linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
@ -20,3 +19,28 @@ jobs:
- name: test
run: cd bin && ./unit
mac:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
run: cmake --build .
- name: test
run: cd bin && ./unit
windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
run: cmake --build . --config Release
- name: test
run: |
cd bin\Release
.\unit

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@ -39,9 +39,9 @@ SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
CMAKE_MINIMUM_REQUIRED( VERSION 3.0 )
# Toggles the use of the hunter package manager
option(HUNTER_ENABLED "Enable Hunter package manager support" OFF)
option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
include("cmake/HunterGate.cmake")
HunterGate(
URL "https://github.com/ruslo/hunter/archive/v0.23.176.tar.gz"
@ -60,7 +60,7 @@ OPTION( BUILD_SHARED_LIBS
ON
)
OPTION( BUILD_FRAMEWORK
OPTION( ASSIMP_BUILD_FRAMEWORK
"Build package as Mac OS X Framework bundle."
OFF
)
@ -101,7 +101,7 @@ OPTION ( ASSIMP_COVERALLS
OFF
)
OPTION( ASSIMP_INSTALL
"DIsable this if you want to use assimp as a submodule."
"Disable this if you want to use assimp as a submodule."
ON
)
OPTION ( ASSIMP_ERROR_MAX
@ -120,25 +120,25 @@ OPTION ( ASSIMP_UBSAN
"Enable Undefined Behavior sanitizer."
OFF
)
OPTION ( SYSTEM_IRRXML
OPTION ( ASSIMP_SYSTEM_IRRXML
"Use system installed Irrlicht/IrrXML library."
OFF
)
OPTION ( BUILD_DOCS
OPTION ( ASSIMP_BUILD_DOCS
"Build documentation using Doxygen."
OFF
)
OPTION( INJECT_DEBUG_POSTFIX
OPTION( ASSIMP_INJECT_DEBUG_POSTFIX
"Inject debug postfix in .a/.so/.dll lib names"
ON
)
OPTION ( IGNORE_GIT_HASH
OPTION ( ASSIMP_IGNORE_GIT_HASH
"Don't call git to get the hash."
OFF
)
IF (IOS AND NOT HUNTER_ENABLED)
IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
IF (NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "Release")
ENDIF ()
@ -161,7 +161,7 @@ IF(MSVC)
ENDIF()
ENDIF()
IF (BUILD_FRAMEWORK)
IF (ASSIMP_BUILD_FRAMEWORK)
SET (BUILD_SHARED_LIBS ON)
MESSAGE(STATUS "Framework bundle building enabled")
ENDIF()
@ -181,12 +181,12 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
SET (ASSIMP_SOVERSION 5)
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
if(NOT HUNTER_ENABLED)
if(NOT ASSIMP_HUNTER_ENABLED)
# Enable C++11 support globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
endif()
IF(NOT IGNORE_GIT_HASH)
IF(NOT ASSIMP_IGNORE_GIT_HASH)
# Get the current working branch
EXECUTE_PROCESS(
COMMAND git rev-parse --abbrev-ref HEAD
@ -238,14 +238,9 @@ SET(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_M
SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
ENDIF()
# Grouped compiler settings
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF(NOT HUNTER_ENABLED)
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++0x ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF()
@ -255,15 +250,14 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
ADD_COMPILE_OPTIONS(/MP)
ADD_COMPILE_OPTIONS( /bigobj )
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX )
# disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
IF(NOT HUNTER_ENABLED)
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF()
@ -275,7 +269,7 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
message(WARNING "MinGW is old, if you experience errors, update MinGW.")
ENDIF()
IF(NOT HUNTER_ENABLED)
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF()
@ -284,7 +278,7 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF()
IF ( IOS AND NOT HUNTER_ENABLED)
IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
@ -351,17 +345,9 @@ ELSE()
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
ENDIF ()
# Cache these to allow the user to override them manually.
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
IF (INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
IF (ASSIMP_INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
ELSE()
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
@ -374,7 +360,7 @@ IF (NOT TARGET uninstall)
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
ENDIF()
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
set(INCLUDE_INSTALL_DIR "include")
@ -418,6 +404,28 @@ ELSE()
else()
set(BUILD_LIB_TYPE STATIC)
endif()
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
SET( ASSIMP_LIB_INSTALL_DIR ${CMAKE_INSTALL_LIBDIR})
SET( ASSIMP_INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
SET( ASSIMP_BIN_INSTALL_DIR ${CMAKE_INSTALL_BINDIR})
ELSE()
# Cache these to allow the user to override them on non-Unix platforms
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
SET(CMAKE_INSTALL_FULL_INCLUDEDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_INCLUDE_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_LIBDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_BINDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_BIN_INSTALL_DIR})
ENDIF()
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
IF (is_multi_config)
@ -441,18 +449,18 @@ ELSE()
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
ENDIF()
IF( BUILD_DOCS )
IF( ASSIMP_BUILD_DOCS )
ADD_SUBDIRECTORY(doc)
ENDIF()
# Look for system installed irrXML
IF ( SYSTEM_IRRXML )
IF ( ASSIMP_SYSTEM_IRRXML )
FIND_PACKAGE( IrrXML REQUIRED )
ENDIF()
# Search for external dependencies, and build them from source if not found
# Search for zlib
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(ZLIB)
find_package(ZLIB CONFIG REQUIRED)
@ -576,7 +584,7 @@ ELSE ()
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF ()
IF(NOT HUNTER_ENABLED)
IF(NOT ASSIMP_HUNTER_ENABLED)
ADD_SUBDIRECTORY(contrib)
ENDIF()

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@ -1,7 +1,5 @@
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=@CMAKE_INSTALL_PREFIX@/
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
libdir=@CMAKE_INSTALL_FULL_LIBDIR@
includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
Name: @CMAKE_PROJECT_NAME@
Description: Import various well-known 3D model formats in an uniform manner.

View File

@ -7,6 +7,14 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if ("${LIB64}" STREQUAL "TRUE")
set(LIBSUFFIX 64)
else()
set(LIBSUFFIX "")
endif()
if(MSVC)
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -44,22 +52,22 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
IMPORTED_IMPLIB_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif()
else()
@ -75,23 +83,20 @@ else()
endif()
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}" )
else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}" )
endif()
endif()
# Commands beyond this point should not need to know the version.
set(CMAKE_IMPORT_FILE_VERSION)

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@ -7,6 +7,14 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if ("${LIB64}" STREQUAL "TRUE")
set(LIBSUFFIX 64)
else()
set(LIBSUFFIX "")
endif()
if(MSVC)
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -44,12 +52,12 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
IMPORTED_IMPLIB_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
@ -59,7 +67,7 @@ if(MSVC)
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif()
else()
@ -75,18 +83,17 @@ else()
endif()
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}" )
else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}" )
endif()
endif()

View File

@ -43,23 +43,13 @@ unset(_targetsDefined)
unset(_targetsNotDefined)
unset(_expectedTargets)
# Compute the installation prefix relative to this file.
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
if(_IMPORT_PREFIX STREQUAL "/")
set(_IMPORT_PREFIX "")
endif()
# Create imported target assimp::assimp
add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED)
set_target_properties(assimp::assimp PROPERTIES
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
INTERFACE_assimp_MAJOR_VERSION "1"
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include"
INTERFACE_INCLUDE_DIRECTORIES "@CMAKE_INSTALL_FULL_INCLUDEDIR@"
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
)
@ -74,9 +64,6 @@ foreach(f ${CONFIG_FILES})
include(${f})
endforeach()
# Cleanup temporary variables.
set(_IMPORT_PREFIX)
# Loop over all imported files and verify that they actually exist
foreach(target ${_IMPORT_CHECK_TARGETS} )
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the 3ds importer class */
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers

View File

@ -80,7 +80,7 @@ namespace {
{
chunk_start_pos = writer.GetCurrentPos();
writer.PutU2(chunk_type);
writer.PutU4(CHUNK_SIZE_NOT_SET);
writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
}
~ChunkWriter() {
@ -193,21 +193,21 @@ Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, co
CollectTrafos(scene->mRootNode, trafos);
CollectMeshes(scene->mRootNode, meshes);
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN);
ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAIN);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_OBJMESH);
WriteMaterials();
WriteMeshes();
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MASTER_SCALE);
ChunkWriter curChunk1(writer, Discreet3DS::CHUNK_MASTER_SCALE);
writer.PutF4(1.0f);
}
}
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_KEYFRAMER);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_KEYFRAMER);
WriteHierarchy(*scene->mRootNode, -1, -1);
}
}
@ -223,9 +223,9 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
{
// 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
// Assimp node names are unique and distinct from all mesh-node
// names we generate; thus we can use them as-is
@ -237,7 +237,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
int16_t hierarchy_pos = static_cast<int16_t>(seq);
if (sibling_level != -1) {
hierarchy_pos = sibling_level;
hierarchy_pos =(uint16_t) sibling_level;
}
// Write the hierarchy position
@ -262,7 +262,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
const unsigned int mesh_idx = node.mMeshes[i];
const aiMesh& mesh = *scene->mMeshes[mesh_idx];
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
WriteString(GetMeshName(mesh, mesh_idx, node));
@ -279,7 +279,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
void Discreet3DSExporter::WriteMaterials()
{
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
const aiMaterial& mat = *scene->mMaterials[i];
{
@ -290,22 +290,22 @@ void Discreet3DSExporter::WriteMaterials()
aiColor3D color;
if (mat.Get(AI_MATKEY_COLOR_DIFFUSE, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE);
WriteColor(color);
}
if (mat.Get(AI_MATKEY_COLOR_SPECULAR, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
WriteColor(color);
}
if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
WriteColor(color);
}
if (mat.Get(AI_MATKEY_COLOR_EMISSIVE, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM);
WriteColor(color);
}
@ -389,14 +389,14 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
ChunkWriter chunk(writer, chunk_flags);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPFILE);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPFILE);
WriteString(path);
}
WritePercentChunk(blend);
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
uint16_t val = 0; // WRAP
if (map_mode[0] == aiTextureMapMode_Mirror) {
val = 0x2;
@ -447,7 +447,7 @@ void Discreet3DSExporter::WriteMeshes()
// Vertices in world space
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_VERTLIST);
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count);
@ -461,7 +461,7 @@ void Discreet3DSExporter::WriteMeshes()
// UV coordinates
if (mesh.HasTextureCoords(0)) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPLIST);
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count);
@ -474,7 +474,7 @@ void Discreet3DSExporter::WriteMeshes()
// Faces (indices)
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACELIST);
ai_assert(mesh.mNumFaces <= 0xffff);
@ -513,7 +513,7 @@ void Discreet3DSExporter::WriteMeshes()
// Transformation matrix by which the mesh vertices have been pre-transformed with.
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
for (unsigned int r = 0; r < 4; ++r) {
for (unsigned int c = 0; c < 3; ++c) {
writer.PutF4(trafo[r][c]);
@ -526,7 +526,7 @@ void Discreet3DSExporter::WriteMeshes()
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh)
{
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACEMAT);
const std::string& name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex);
WriteString(name);
@ -559,7 +559,7 @@ void Discreet3DSExporter::WriteString(const aiString& s) {
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_RGBF);
writer.PutF4(color.r);
writer.PutF4(color.g);
writer.PutF4(color.b);
@ -567,13 +567,13 @@ void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WritePercentChunk(float f) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTF);
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_PERCENTF);
writer.PutF4(f);
}
// ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WritePercentChunk(double f) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTD);
ChunkWriter ccurChunkhunk(writer, Discreet3DS::CHUNK_PERCENTD);
writer.PutF8(f);
}

View File

@ -45,14 +45,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_3DSFILEHELPER_H_INC
#define AI_3DSFILEHELPER_H_INC
#include <assimp/SpatialSort.h>
#include <assimp/SmoothingGroups.h>
#include <assimp/SpatialSort.h>
#include <assimp/StringUtils.h>
#include <assimp/qnan.h>
#include <assimp/material.h>
#include <assimp/anim.h>
#include <assimp/camera.h>
#include <assimp/light.h>
#include <assimp/anim.h>
#include <assimp/material.h>
#include <assimp/qnan.h>
#include <stdio.h> //sprintf
namespace Assimp {
@ -81,11 +81,9 @@ public:
uint32_t Size;
} PACK_STRUCT;
//! Used for shading field in material3ds structure
//! From AutoDesk 3ds SDK
typedef enum
{
typedef enum {
// translated to gouraud shading with wireframe active
Wire = 0x0,
@ -109,8 +107,7 @@ public:
} shadetype3ds;
// Flags for animated keys
enum
{
enum {
KEY_USE_TENS = 0x1,
KEY_USE_CONT = 0x2,
KEY_USE_BIAS = 0x4,
@ -118,8 +115,7 @@ public:
KEY_USE_EASE_FROM = 0x10
};
enum
{
enum {
// ********************************************************************
// Basic chunks which can be found everywhere in the file
@ -322,26 +318,77 @@ public:
// ---------------------------------------------------------------------------
/** Helper structure representing a 3ds mesh face */
struct Face : public FaceWithSmoothingGroup
{
struct Face : public FaceWithSmoothingGroup {
};
#ifdef _WIN32
#pragma warning(disable : 4315)
#endif
// ---------------------------------------------------------------------------
/** Helper structure representing a texture */
struct Texture {
//! Default constructor
Texture() AI_NO_EXCEPT
: mOffsetU (0.0)
, mOffsetV (0.0)
, mScaleU (1.0)
, mScaleV (1.0)
, mRotation (0.0)
, mMapMode (aiTextureMapMode_Wrap)
, bPrivate()
, iUVSrc (0) {
: mTextureBlend(0.0f),
mMapName(),
mOffsetU(0.0),
mOffsetV(0.0),
mScaleU(1.0),
mScaleV(1.0),
mRotation(0.0),
mMapMode(aiTextureMapMode_Wrap),
bPrivate(),
iUVSrc(0) {
mTextureBlend = get_qnan();
}
Texture(const Texture &other) :
mTextureBlend(other.mTextureBlend),
mMapName(other.mMapName),
mOffsetU(other.mOffsetU),
mOffsetV(other.mOffsetV),
mScaleU(other.mScaleU),
mScaleV(other.mScaleV),
mRotation(other.mRotation),
mMapMode(other.mMapMode),
bPrivate(other.bPrivate),
iUVSrc(other.iUVSrc) {
// empty
}
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(std::move(other.mTextureBlend)),
mMapName(std::move(other.mMapName)),
mOffsetU(std::move(other.mOffsetU)),
mOffsetV(std::move(other.mOffsetV)),
mScaleU(std::move(other.mScaleU)),
mScaleV(std::move(other.mScaleV)),
mRotation(std::move(other.mRotation)),
mMapMode(std::move(other.mMapMode)),
bPrivate(std::move(other.bPrivate)),
iUVSrc(std::move(other.iUVSrc)) {
// empty
}
Texture &operator=(Texture &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
mTextureBlend = std::move(other.mTextureBlend);
mMapName = std::move(other.mMapName);
mOffsetU = std::move(other.mOffsetU);
mOffsetV = std::move(other.mOffsetV);
mScaleU = std::move(other.mScaleU);
mScaleV = std::move(other.mScaleV);
mRotation = std::move(other.mRotation);
mMapMode = std::move(other.mMapMode);
bPrivate = std::move(other.bPrivate);
iUVSrc = std::move(other.iUVSrc);
return *this;
}
//! Specifies the blend factor for the texture
ai_real mTextureBlend;
@ -367,55 +414,81 @@ struct Texture {
// ---------------------------------------------------------------------------
/** Helper structure representing a 3ds material */
struct Material
{
struct Material {
//! Default constructor has been deleted
Material() = delete;
Material() :
mName(),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),
mTransparency(ai_real(1.0)),
mBumpHeight(ai_real(1.0)),
mTwoSided(false) {
// empty
}
//! Constructor with explicit name
explicit Material(const std::string &name)
: mName(name)
, mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
, mSpecularExponent ( ai_real( 0.0 ) )
, mShininessStrength ( ai_real( 1.0 ) )
, mShading(Discreet3DS::Gouraud)
, mTransparency ( ai_real( 1.0 ) )
, mBumpHeight ( ai_real( 1.0 ) )
, mTwoSided (false)
{
explicit Material(const std::string &name) :
mName(name),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),
mTransparency(ai_real(1.0)),
mBumpHeight(ai_real(1.0)),
mTwoSided(false) {
// empty
}
Material(const Material &other) :
mName(other.mName),
mDiffuse(other.mDiffuse),
mSpecularExponent(other.mSpecularExponent),
mShininessStrength(other.mShininessStrength),
mSpecular(other.mSpecular),
mAmbient(other.mAmbient),
mShading(other.mShading),
mTransparency(other.mTransparency),
sTexDiffuse(other.sTexDiffuse),
sTexOpacity(other.sTexOpacity),
sTexSpecular(other.sTexSpecular),
sTexReflective(other.sTexReflective),
sTexBump(other.sTexBump),
sTexEmissive(other.sTexEmissive),
sTexShininess(other.sTexShininess),
mBumpHeight(other.mBumpHeight),
mEmissive(other.mEmissive),
sTexAmbient(other.sTexAmbient),
mTwoSided(other.mTwoSided) {
// empty
Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
}
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT
: mName(std::move(other.mName))
, mDiffuse(std::move(other.mDiffuse))
, mSpecularExponent(std::move(other.mSpecularExponent))
, mShininessStrength(std::move(other.mShininessStrength))
, mSpecular(std::move(other.mSpecular))
, mAmbient(std::move(other.mAmbient))
, mShading(std::move(other.mShading))
, mTransparency(std::move(other.mTransparency))
, sTexDiffuse(std::move(other.sTexDiffuse))
, sTexOpacity(std::move(other.sTexOpacity))
, sTexSpecular(std::move(other.sTexSpecular))
, sTexReflective(std::move(other.sTexReflective))
, sTexBump(std::move(other.sTexBump))
, sTexEmissive(std::move(other.sTexEmissive))
, sTexShininess(std::move(other.sTexShininess))
, mBumpHeight(std::move(other.mBumpHeight))
, mEmissive(std::move(other.mEmissive))
, sTexAmbient(std::move(other.sTexAmbient))
, mTwoSided(std::move(other.mTwoSided))
{
Material(Material &&other) AI_NO_EXCEPT :
mName(std::move(other.mName)),
mDiffuse(std::move(other.mDiffuse)),
mSpecularExponent(std::move(other.mSpecularExponent)),
mShininessStrength(std::move(other.mShininessStrength)),
mSpecular(std::move(other.mSpecular)),
mAmbient(std::move(other.mAmbient)),
mShading(std::move(other.mShading)),
mTransparency(std::move(other.mTransparency)),
sTexDiffuse(std::move(other.sTexDiffuse)),
sTexOpacity(std::move(other.sTexOpacity)),
sTexSpecular(std::move(other.sTexSpecular)),
sTexReflective(std::move(other.sTexReflective)),
sTexBump(std::move(other.sTexBump)),
sTexEmissive(std::move(other.sTexEmissive)),
sTexShininess(std::move(other.sTexShininess)),
mBumpHeight(std::move(other.mBumpHeight)),
mEmissive(std::move(other.mEmissive)),
sTexAmbient(std::move(other.sTexAmbient)),
mTwoSided(std::move(other.mTwoSided)) {
// empty
}
Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
@ -444,9 +517,9 @@ struct Material
return *this;
}
virtual ~Material() {}
virtual ~Material() {
// empty
}
//! Name of the material
std::string mName;
@ -491,18 +564,15 @@ struct Material
// ---------------------------------------------------------------------------
/** Helper structure to represent a 3ds file mesh */
struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
{
struct Mesh : public MeshWithSmoothingGroups<D3DS::Face> {
//! Default constructor has been deleted
Mesh() = delete;
//! Constructor with explicit name
explicit Mesh(const std::string &name)
: mName(name)
{
explicit Mesh(const std::string &name) :
mName(name) {
}
//! Name of the mesh
std::string mName;
@ -519,53 +589,39 @@ struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
// ---------------------------------------------------------------------------
/** Float key - quite similar to aiVectorKey and aiQuatKey. Both are in the
C-API, so it would be difficult to make them a template. */
struct aiFloatKey
{
struct aiFloatKey {
double mTime; ///< The time of this key
ai_real mValue; ///< The value of this key
#ifdef __cplusplus
// time is not compared
bool operator == (const aiFloatKey& o) const
{return o.mValue == this->mValue;}
bool operator==(const aiFloatKey &o) const { return o.mValue == this->mValue; }
bool operator != (const aiFloatKey& o) const
{return o.mValue != this->mValue;}
bool operator!=(const aiFloatKey &o) const { return o.mValue != this->mValue; }
// Only time is compared. This operator is defined
// for use with std::sort
bool operator < (const aiFloatKey& o) const
{return mTime < o.mTime;}
bool operator<(const aiFloatKey &o) const { return mTime < o.mTime; }
bool operator > (const aiFloatKey& o) const
{return mTime > o.mTime;}
bool operator>(const aiFloatKey &o) const { return mTime > o.mTime; }
#endif
};
// ---------------------------------------------------------------------------
/** Helper structure to represent a 3ds file node */
struct Node
{
struct Node {
Node() = delete;
explicit Node(const std::string &name)
: mParent(NULL)
, mName(name)
, mInstanceNumber(0)
, mHierarchyPos (0)
, mHierarchyIndex (0)
, mInstanceCount (1)
{
explicit Node(const std::string &name) :
mParent(NULL), mName(name), mInstanceNumber(0), mHierarchyPos(0), mHierarchyIndex(0), mInstanceCount(1) {
aRotationKeys.reserve(20);
aPositionKeys.reserve(20);
aScalingKeys.reserve(20);
}
~Node()
{
~Node() {
for (unsigned int i = 0; i < mChildren.size(); ++i)
delete mChildren[i];
}
@ -600,7 +656,6 @@ struct Node
//! Scaling keys loaded from the file
std::vector<aiVectorKey> aScalingKeys;
// For target lights (spot lights and directional lights):
// The position of the target
std::vector<aiVectorKey> aTargetPositionKeys;
@ -616,8 +671,7 @@ struct Node
//! Add a child node, setup the right parent node for it
//! \param pc Node to be 'adopted'
inline Node& push_back(Node* pc)
{
inline Node &push_back(Node *pc) {
mChildren.push_back(pc);
pc->mParent = this;
return *this;
@ -625,8 +679,7 @@ struct Node
};
// ---------------------------------------------------------------------------
/** Helper structure analogue to aiScene */
struct Scene
{
struct Scene {
//! List of all materials loaded
//! NOTE: 3ds references materials globally
std::vector<Material> mMaterials;
@ -645,7 +698,6 @@ struct Scene
// Node* pcRootNode;
};
} // end of namespace D3DS
} // end of namespace Assimp

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -72,7 +70,6 @@ static const aiImporterDesc desc = {
"3ds prj"
};
// ------------------------------------------------------------------------------------------------
// Begins a new parsing block
// - Reads the current chunk and validates it
@ -141,15 +138,13 @@ bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandle
// ------------------------------------------------------------------------------------------------
// Loader registry entry
const aiImporterDesc* Discreet3DSImporter::GetInfo () const
{
const aiImporterDesc* Discreet3DSImporter::GetInfo () const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
{
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) {
// nothing to be done for the moment
}
@ -158,13 +153,13 @@ void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
void Discreet3DSImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
StreamReaderLE theStream(pIOHandler->Open(pFile,"rb"));
// We should have at least one chunk
if (stream.GetRemainingSize() < 16) {
if (theStream.GetRemainingSize() < 16) {
throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
}
this->stream = &stream;
this->stream = &theStream;
// Allocate our temporary 3DS representation
D3DS::Scene _scene;
@ -200,7 +195,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
}
// Replace all occurences of the default material with a
// Replace all occurrences of the default material with a
// valid material. Generate it if no material containing
// DEFAULT in its name has been found in the file
ReplaceDefaultMaterial();
@ -227,8 +222,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------
// Applies a master-scaling factor to the imported scene
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene)
{
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) {
// There are some 3DS files with a zero scaling factor
if (!mMasterScale)mMasterScale = 1.0f;
else mMasterScale = 1.0f / mMasterScale;
@ -599,16 +593,19 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCur
// ------------------------------------------------------------------------------------------------
// Find a node with a specific name in the import hierarchy
D3DS::Node* FindNode(D3DS::Node* root, const std::string& name)
{
if (root->mName == name)
D3DS::Node* FindNode(D3DS::Node* root, const std::string& name) {
if (root->mName == name) {
return root;
}
for (std::vector<D3DS::Node*>::iterator it = root->mChildren.begin();it != root->mChildren.end(); ++it) {
D3DS::Node* nd;
if (( nd = FindNode(*it,name)))
D3DS::Node *nd = FindNode(*it, name);
if (nullptr != nd) {
return nd;
}
return NULL;
}
return nullptr;
}
// ------------------------------------------------------------------------------------------------
@ -1081,7 +1078,7 @@ void Discreet3DSImporter::ParseMeshChunk()
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd);
// Larger 3DS files could have multiple FACE chunks here
chunkSize = stream->GetRemainingSizeToLimit();
chunkSize = (int)stream->GetRemainingSizeToLimit();
if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
ParseFaceChunk();
}

View File

@ -65,15 +65,11 @@ using namespace D3DS;
// ---------------------------------------------------------------------------------
/** Importer class for 3D Studio r3 and r4 3DS files
*/
class Discreet3DSImporter : public BaseImporter
{
class Discreet3DSImporter : public BaseImporter {
public:
Discreet3DSImporter();
~Discreet3DSImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.

View File

@ -256,13 +256,13 @@ void D3MFExporter::writeBaseMaterials() {
tmp.clear();
hexDiffuseColor = "#";
tmp = DecimalToHexa( color.r );
tmp = DecimalToHexa( (ai_real) color.r );
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.g );
tmp = DecimalToHexa((ai_real)color.g);
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.b );
tmp = DecimalToHexa((ai_real)color.b);
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.a );
tmp = DecimalToHexa((ai_real)color.a);
hexDiffuseColor += tmp;
} else {
hexDiffuseColor = "#FFFFFFFF";

View File

@ -1,4 +1,3 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
@ -6,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,25 +41,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the AC3D importer class */
#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
// internal headers
#include "ACLoader.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/Subdivision.h>
#include "Common/Importer.h"
#include <assimp/BaseImporter.h>
#include <assimp/Importer.hpp>
#include <assimp/ParsingUtils.h>
#include <assimp/Subdivision.h>
#include <assimp/config.h>
#include <assimp/fast_atof.h>
#include <assimp/importerdesc.h>
#include <assimp/light.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/material.h>
#include <assimp/scene.h>
#include <assimp/config.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h>
#include <assimp/Importer.hpp>
#include <memory>
using namespace Assimp;
@ -82,83 +77,82 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// skip to the next token
#define AI_AC_SKIP_TO_NEXT_TOKEN() \
if (!SkipSpaces(&buffer)) \
{ \
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL"); \
continue; \
inline const char *AcSkipToNextToken(const char *buffer) {
if (!SkipSpaces(&buffer)) {
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL");
}
return buffer;
}
// ------------------------------------------------------------------------------------------------
// read a string (may be enclosed in double quotation marks). buffer must point to "
#define AI_AC_GET_STRING(out) \
if (*buffer == '\0') { \
throw DeadlyImportError("AC3D: Unexpected EOF in string"); \
} \
++buffer; \
const char* sz = buffer; \
while ('\"' != *buffer) \
{ \
if (IsLineEnd( *buffer )) \
{ \
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string"); \
out = "ERROR"; \
break; \
} \
++buffer; \
} \
if (IsLineEnd( *buffer ))continue; \
out = std::string(sz,(unsigned int)(buffer-sz)); \
inline const char *AcGetString(const char *buffer, std::string &out) {
if (*buffer == '\0') {
throw DeadlyImportError("AC3D: Unexpected EOF in string");
}
++buffer;
const char *sz = buffer;
while ('\"' != *buffer) {
if (IsLineEnd(*buffer)) {
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string");
out = "ERROR";
break;
}
++buffer;
}
if (IsLineEnd(*buffer)) {
return buffer;
}
out = std::string(sz, (unsigned int)(buffer - sz));
++buffer;
return buffer;
}
// ------------------------------------------------------------------------------------------------
// read 1 to n floats prefixed with an optional predefined identifier
#define AI_AC_CHECKED_LOAD_FLOAT_ARRAY(name,name_length,num,out) \
AI_AC_SKIP_TO_NEXT_TOKEN(); \
if (name_length) \
{ \
if (strncmp(buffer,name,name_length) || !IsSpace(buffer[name_length])) \
{ \
ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " name " was expected."); \
continue; \
} \
buffer += name_length+1; \
} \
for (unsigned int i = 0; i < num;++i) \
{ \
AI_AC_SKIP_TO_NEXT_TOKEN(); \
buffer = fast_atoreal_move<float>(buffer,((float*)out)[i]); \
template <class T>
inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name, size_t name_length, size_t num, T *out) {
buffer = AcSkipToNextToken(buffer);
if (0 != name_length) {
if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " + std::string(name) + " was expected.");
return buffer;
}
buffer += name_length + 1;
}
for (unsigned int _i = 0; _i < num; ++_i) {
buffer = AcSkipToNextToken(buffer);
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
}
return buffer;
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
AC3DImporter::AC3DImporter()
: buffer(),
AC3DImporter::AC3DImporter() :
buffer(),
configSplitBFCull(),
configEvalSubdivision(),
mNumMeshes(),
mLights(),
lights(),
groups(),
polys(),
worlds()
{
mLightsCounter(0),
mGroupsCounter(0),
mPolysCounter(0),
mWorldsCounter(0) {
// nothing to be done here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
AC3DImporter::~AC3DImporter()
{
AC3DImporter::~AC3DImporter() {
// nothing to be done here
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool AC3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool AC3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
std::string extension = GetExtension(pFile);
// fixme: are acc and ac3d *really* used? Some sources say they are
@ -174,23 +168,20 @@ bool AC3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
// ------------------------------------------------------------------------------------------------
// Loader meta information
const aiImporterDesc* AC3DImporter::GetInfo () const
{
const aiImporterDesc *AC3DImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Get a pointer to the next line from the file
bool AC3DImporter::GetNextLine( )
{
bool AC3DImporter::GetNextLine() {
SkipLine(&buffer);
return SkipSpaces(&buffer);
}
// ------------------------------------------------------------------------------------------------
// Parse an object section in an AC file
void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
{
void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
if (!TokenMatch(buffer, "OBJECT", 6))
return;
@ -202,8 +193,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
Object &obj = objects.back();
aiLight *light = NULL;
if (!ASSIMP_strincmp(buffer,"light",5))
{
if (!ASSIMP_strincmp(buffer, "light", 5)) {
// This is a light source. Add it to the list
mLights->push_back(light = new aiLight());
@ -219,83 +209,57 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
ASSIMP_LOG_DEBUG("AC3D: Light source encountered");
obj.type = Object::Light;
}
else if (!ASSIMP_strincmp(buffer,"group",5))
{
} else if (!ASSIMP_strincmp(buffer, "group", 5)) {
obj.type = Object::Group;
}
else if (!ASSIMP_strincmp(buffer,"world",5))
{
} else if (!ASSIMP_strincmp(buffer, "world", 5)) {
obj.type = Object::World;
}
else obj.type = Object::Poly;
while (GetNextLine())
{
if (TokenMatch(buffer,"kids",4))
{
} else
obj.type = Object::Poly;
while (GetNextLine()) {
if (TokenMatch(buffer, "kids", 4)) {
SkipSpaces(&buffer);
unsigned int num = strtoul10(buffer, &buffer);
GetNextLine();
if (num)
{
if (num) {
// load the children of this object recursively
obj.children.reserve(num);
for (unsigned int i = 0; i < num; ++i)
LoadObjectSection(obj.children);
}
return;
}
else if (TokenMatch(buffer,"name",4))
{
} else if (TokenMatch(buffer, "name", 4)) {
SkipSpaces(&buffer);
AI_AC_GET_STRING(obj.name);
buffer = AcGetString(buffer, obj.name);
// If this is a light source, we'll also need to store
// the name of the node in it.
if (light)
{
if (light) {
light->mName.Set(obj.name);
}
}
else if (TokenMatch(buffer,"texture",7))
{
} else if (TokenMatch(buffer, "texture", 7)) {
SkipSpaces(&buffer);
AI_AC_GET_STRING(obj.texture);
}
else if (TokenMatch(buffer,"texrep",6))
{
buffer = AcGetString(buffer, obj.texture);
} else if (TokenMatch(buffer, "texrep", 6)) {
SkipSpaces(&buffer);
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,2,&obj.texRepeat);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texRepeat);
if (!obj.texRepeat.x || !obj.texRepeat.y)
obj.texRepeat = aiVector2D(1.f, 1.f);
}
else if (TokenMatch(buffer,"texoff",6))
{
} else if (TokenMatch(buffer, "texoff", 6)) {
SkipSpaces(&buffer);
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,2,&obj.texOffset);
}
else if (TokenMatch(buffer,"rot",3))
{
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texOffset);
} else if (TokenMatch(buffer, "rot", 3)) {
SkipSpaces(&buffer);
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,9,&obj.rotation);
}
else if (TokenMatch(buffer,"loc",3))
{
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 9, &obj.rotation);
} else if (TokenMatch(buffer, "loc", 3)) {
SkipSpaces(&buffer);
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,3,&obj.translation);
}
else if (TokenMatch(buffer,"subdiv",6))
{
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &obj.translation);
} else if (TokenMatch(buffer, "subdiv", 6)) {
SkipSpaces(&buffer);
obj.subDiv = strtoul10(buffer, &buffer);
}
else if (TokenMatch(buffer,"crease",6))
{
} else if (TokenMatch(buffer, "crease", 6)) {
SkipSpaces(&buffer);
obj.crease = fast_atof(buffer);
}
else if (TokenMatch(buffer,"numvert",7))
{
} else if (TokenMatch(buffer, "numvert", 7)) {
SkipSpaces(&buffer);
unsigned int t = strtoul10(buffer, &buffer);
@ -303,41 +267,32 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
}
obj.vertices.reserve(t);
for (unsigned int i = 0; i < t;++i)
{
if (!GetNextLine())
{
for (unsigned int i = 0; i < t; ++i) {
if (!GetNextLine()) {
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
break;
}
else if (!IsNumeric(*buffer))
{
} else if (!IsNumeric(*buffer)) {
ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
--buffer; // make sure the line is processed a second time
break;
}
obj.vertices.push_back(aiVector3D());
aiVector3D &v = obj.vertices.back();
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,3,&v.x);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &v.x);
}
}
else if (TokenMatch(buffer,"numsurf",7))
{
} else if (TokenMatch(buffer, "numsurf", 7)) {
SkipSpaces(&buffer);
bool Q3DWorkAround = false;
const unsigned int t = strtoul10(buffer, &buffer);
obj.surfaces.reserve(t);
for (unsigned int i = 0; i < t;++i)
{
for (unsigned int i = 0; i < t; ++i) {
GetNextLine();
if (!TokenMatch(buffer,"SURF",4))
{
if (!TokenMatch(buffer, "SURF", 4)) {
// FIX: this can occur for some files - Quick 3D for
// example writes no surf chunks
if (!Q3DWorkAround)
{
if (!Q3DWorkAround) {
ASSIMP_LOG_WARN("AC3D: SURF token was expected");
ASSIMP_LOG_DEBUG("Continuing with Quick3D Workaround enabled");
}
@ -351,24 +306,17 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
Surface &surf = obj.surfaces.back();
surf.flags = strtoul_cppstyle(buffer);
while (1)
{
if(!GetNextLine())
{
while (1) {
if (!GetNextLine()) {
throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
}
if (TokenMatch(buffer,"mat",3))
{
if (TokenMatch(buffer, "mat", 3)) {
SkipSpaces(&buffer);
surf.mat = strtoul10(buffer);
}
else if (TokenMatch(buffer,"refs",4))
{
} else if (TokenMatch(buffer, "refs", 4)) {
// --- see fix notes above
if (Q3DWorkAround)
{
if (!surf.entries.empty())
{
if (Q3DWorkAround) {
if (!surf.entries.empty()) {
buffer -= 6;
break;
}
@ -380,10 +328,8 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
obj.numRefs += m;
for (unsigned int k = 0; k < m; ++k)
{
if(!GetNextLine())
{
for (unsigned int k = 0; k < m; ++k) {
if (!GetNextLine()) {
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
break;
}
@ -392,12 +338,9 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
entry.first = strtoul10(buffer, &buffer);
SkipSpaces(&buffer);
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,2,&entry.second);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &entry.second);
}
}
else
{
} else {
--buffer; // make sure the line is processed a second time
break;
}
@ -412,24 +355,20 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
// Convert a material from AC3DImporter::Material to aiMaterial
void AC3DImporter::ConvertMaterial(const Object &object,
const Material &matSrc,
aiMaterial& matDest)
{
aiMaterial &matDest) {
aiString s;
if (matSrc.name.length())
{
if (matSrc.name.length()) {
s.Set(matSrc.name);
matDest.AddProperty(&s, AI_MATKEY_NAME);
}
if (object.texture.length())
{
if (object.texture.length()) {
s.Set(object.texture);
matDest.AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
// UV transformation
if (1.f != object.texRepeat.x || 1.f != object.texRepeat.y ||
object.texOffset.x || object.texOffset.y)
{
object.texOffset.x || object.texOffset.y) {
aiUVTransform transform;
transform.mScaling = object.texRepeat;
transform.mTranslation = object.texOffset;
@ -442,13 +381,13 @@ void AC3DImporter::ConvertMaterial(const Object& object,
matDest.AddProperty<aiColor3D>(&matSrc.emis, 1, AI_MATKEY_COLOR_EMISSIVE);
matDest.AddProperty<aiColor3D>(&matSrc.spec, 1, AI_MATKEY_COLOR_SPECULAR);
int n;
if (matSrc.shin)
{
int n = -1;
if (matSrc.shin) {
n = aiShadingMode_Phong;
matDest.AddProperty<float>(&matSrc.shin, 1, AI_MATKEY_SHININESS);
} else {
n = aiShadingMode_Gouraud;
}
else n = aiShadingMode_Gouraud;
matDest.AddProperty<int>(&n, 1, AI_MATKEY_SHADING_MODEL);
float f = 1.f - matSrc.trans;
@ -461,14 +400,11 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
std::vector<aiMesh *> &meshes,
std::vector<aiMaterial *> &outMaterials,
const std::vector<Material> &materials,
aiNode* parent)
{
aiNode *parent) {
aiNode *node = new aiNode();
node->mParent = parent;
if (object.vertices.size())
{
if (!object.surfaces.size() || !object.numRefs)
{
if (object.vertices.size()) {
if (!object.surfaces.size() || !object.numRefs) {
/* " An object with 7 vertices (no surfaces, no materials defined).
This is a good way of getting point data into AC3D.
The Vertex->create convex-surface/object can be used on these
@ -488,8 +424,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
aiFace *faces = mesh->mFaces = new aiFace[mesh->mNumFaces];
aiVector3D *verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
for (unsigned int i = 0; i < mesh->mNumVertices;++i,++faces,++verts)
{
for (unsigned int i = 0; i < mesh->mNumVertices; ++i, ++faces, ++verts) {
*verts = object.vertices[i];
faces->mNumIndices = 1;
faces->mIndices = new unsigned int[1];
@ -502,9 +437,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
mesh->mMaterialIndex = 0;
outMaterials.push_back(new aiMaterial());
ConvertMaterial(object, materials[0], *outMaterials.back());
}
else
{
} else {
// need to generate one or more meshes for this object.
// find out how many different materials we have
typedef std::pair<unsigned int, unsigned int> IntPair;
@ -514,53 +447,46 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
std::vector<Surface>::iterator it, end = object.surfaces.end();
std::vector<Surface::SurfaceEntry>::iterator it2, end2;
for (it = object.surfaces.begin(); it != end; ++it)
{
for (it = object.surfaces.begin(); it != end; ++it) {
unsigned int idx = (*it).mat;
if (idx >= needMat.size())
{
if (idx >= needMat.size()) {
ASSIMP_LOG_ERROR("AC3D: material index is out of range");
idx = 0;
}
if ((*it).entries.empty())
{
if ((*it).entries.empty()) {
ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
}
// validate all vertex indices to make sure we won't crash here
for (it2 = (*it).entries.begin(),
end2 = (*it).entries.end(); it2 != end2; ++it2)
{
if ((*it2).first >= object.vertices.size())
{
end2 = (*it).entries.end();
it2 != end2; ++it2) {
if ((*it2).first >= object.vertices.size()) {
ASSIMP_LOG_WARN("AC3D: Invalid vertex reference");
(*it2).first = 0;
}
}
if (!needMat[idx].first)++node->mNumMeshes;
if (!needMat[idx].first) {
++node->mNumMeshes;
}
switch ((*it).flags & 0xf)
{
switch ((*it).flags & 0xf) {
// closed line
case 0x1:
needMat[idx].first += (unsigned int)(*it).entries.size();
needMat[idx].second += (unsigned int)(*it).entries.size() << 1u;
break;
// unclosed line
case 0x2:
needMat[idx].first += (unsigned int)(*it).entries.size() - 1;
needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u;
break;
// 0 == polygon, else unknown
default:
if ((*it).flags & 0xf)
{
if ((*it).flags & 0xf) {
ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown");
(*it).flags &= ~(0xf);
}
@ -575,16 +501,17 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
unsigned int mat = 0;
const size_t oldm = meshes.size();
for (MatTable::const_iterator cit = needMat.begin(), cend = needMat.end();
cit != cend; ++cit, ++mat)
{
if (!(*cit).first)continue;
cit != cend; ++cit, ++mat) {
if (!(*cit).first) {
continue;
}
// allocate a new aiMesh object
*pip++ = (unsigned int)meshes.size();
aiMesh *mesh = new aiMesh();
meshes.push_back(mesh);
mesh->mMaterialIndex = (unsigned int)outMaterials.size();
mesh->mMaterialIndex = static_cast<unsigned int>(outMaterials.size());
outMaterials.push_back(new aiMaterial());
ConvertMaterial(object, materials[mat], *outMaterials.back());
@ -609,28 +536,23 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
// allocate UV coordinates, but only if the texture name for the
// surface is not empty
aiVector3D *uv = NULL;
if(object.texture.length())
{
if (object.texture.length()) {
uv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
mesh->mNumUVComponents[0] = 2;
}
for (it = object.surfaces.begin(); it != end; ++it)
{
if (mat == (*it).mat)
{
for (it = object.surfaces.begin(); it != end; ++it) {
if (mat == (*it).mat) {
const Surface &src = *it;
// closed polygon
unsigned int type = (*it).flags & 0xf;
if (!type)
{
if (!type) {
aiFace &face = *faces++;
if((face.mNumIndices = (unsigned int)src.entries.size()))
{
face.mNumIndices = (unsigned int)src.entries.size();
if (0 != face.mNumIndices) {
face.mIndices = new unsigned int[face.mNumIndices];
for (unsigned int i = 0; i < face.mNumIndices;++i,++vertices)
{
for (unsigned int i = 0; i < face.mNumIndices; ++i, ++vertices) {
const Surface::SurfaceEntry &entry = src.entries[i];
face.mIndices[i] = cur++;
@ -640,27 +562,22 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
}
*vertices = object.vertices[entry.first] + object.translation;
// copy texture coordinates
if (uv)
{
if (uv) {
uv->x = entry.second.x;
uv->y = entry.second.y;
++uv;
}
}
}
}
else
{
} else {
it2 = (*it).entries.begin();
// either a closed or an unclosed line
unsigned int tmp = (unsigned int)(*it).entries.size();
if (0x2 == type) --tmp;
for (unsigned int m = 0; m < tmp;++m)
{
for (unsigned int m = 0; m < tmp; ++m) {
aiFace &face = *faces++;
face.mNumIndices = 2;
@ -676,26 +593,22 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
*vertices++ = object.vertices[(*it2).first];
// copy texture coordinates
if (uv)
{
if (uv) {
uv->x = (*it2).second.x;
uv->y = (*it2).second.y;
++uv;
}
if (0x1 == type && tmp-1 == m)
{
if (0x1 == type && tmp - 1 == m) {
// if this is a closed line repeat its beginning now
it2 = (*it).entries.begin();
}
else ++it2;
} else
++it2;
// second point
*vertices++ = object.vertices[(*it2).first];
if (uv)
{
if (uv) {
uv->x = (*it2).second.x;
uv->y = (*it2).second.y;
++uv;
@ -719,10 +632,8 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
std::copy(cpy.begin(), cpy.end(), meshes.begin() + oldm);
// previous meshes are deleted vy Subdivide().
}
else {
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: "
+object.name);
} else {
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: " + object.name);
}
}
}
@ -730,47 +641,41 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
if (object.name.length())
node->mName.Set(object.name);
else
{
else {
// generate a name depending on the type of the node
switch (object.type)
{
switch (object.type) {
case Object::Group:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i",groups++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i", mGroupsCounter++);
break;
case Object::Poly:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i",polys++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i", mPolysCounter++);
break;
case Object::Light:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i",lights++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i", mLightsCounter++);
break;
// there shouldn't be more than one world, but we don't care
case Object::World:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i",worlds++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i", mWorldsCounter++);
break;
}
}
// setup the local transformation matrix of the object
// compute the transformation offset to the parent node
node->mTransformation = aiMatrix4x4(object.rotation);
if (object.type == Object::Group || !object.numRefs)
{
if (object.type == Object::Group || !object.numRefs) {
node->mTransformation.a4 = object.translation.x;
node->mTransformation.b4 = object.translation.y;
node->mTransformation.c4 = object.translation.z;
}
// add children to the object
if (object.children.size())
{
if (object.children.size()) {
node->mNumChildren = (unsigned int)object.children.size();
node->mChildren = new aiNode *[node->mNumChildren];
for (unsigned int i = 0; i < node->mNumChildren;++i)
{
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
node->mChildren[i] = ConvertObjectSection(object.children[i], meshes, outMaterials, materials, node);
}
}
@ -779,8 +684,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
}
// ------------------------------------------------------------------------------------------------
void AC3DImporter::SetupProperties(const Importer* pImp)
{
void AC3DImporter::SetupProperties(const Importer *pImp) {
configSplitBFCull = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL, 1) ? true : false;
configEvalSubdivision = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION, 1) ? true : false;
}
@ -788,13 +692,13 @@ void AC3DImporter::SetupProperties(const Importer* pImp)
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void AC3DImporter::InternReadFile(const std::string &pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if( file.get() == NULL)
if ( file.get() == nullptr ) {
throw DeadlyImportError("Failed to open AC3D file " + pFile + ".");
}
// allocate storage and copy the contents of the file to a memory buffer
std::vector<char> mBuffer2;
@ -803,7 +707,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
buffer = &mBuffer2[0];
mNumMeshes = 0;
lights = polys = worlds = groups = 0;
mLightsCounter = mPolysCounter = mWorldsCounter = mGroupsCounter = 0;
if (::strncmp(buffer, "AC3D", 4)) {
throw DeadlyImportError("AC3D: No valid AC3D file, magic sequence not found");
@ -824,39 +728,34 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
std::vector<aiLight *> lights;
mLights = &lights;
while (GetNextLine())
{
if (TokenMatch(buffer,"MATERIAL",8))
{
while (GetNextLine()) {
if (TokenMatch(buffer, "MATERIAL", 8)) {
materials.push_back(Material());
Material &mat = materials.back();
// manually parse the material ... sscanf would use the buldin atof ...
// Format: (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f
AI_AC_SKIP_TO_NEXT_TOKEN();
if ('\"' == *buffer)
{
AI_AC_GET_STRING(mat.name);
AI_AC_SKIP_TO_NEXT_TOKEN();
buffer = AcSkipToNextToken(buffer);
if ('\"' == *buffer) {
buffer = AcGetString(buffer, mat.name);
buffer = AcSkipToNextToken(buffer);
}
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("rgb",3,3,&mat.rgb);
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("amb",3,3,&mat.amb);
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("emis",4,3,&mat.emis);
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("spec",4,3,&mat.spec);
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("shi",3,1,&mat.shin);
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("trans",5,1,&mat.trans);
buffer = TAcCheckedLoadFloatArray(buffer, "rgb", 3, 3, &mat.rgb);
buffer = TAcCheckedLoadFloatArray(buffer, "amb", 3, 3, &mat.amb);
buffer = TAcCheckedLoadFloatArray(buffer, "emis", 4, 3, &mat.emis);
buffer = TAcCheckedLoadFloatArray(buffer, "spec", 4, 3, &mat.spec);
buffer = TAcCheckedLoadFloatArray(buffer, "shi", 3, 1, &mat.shin);
buffer = TAcCheckedLoadFloatArray(buffer, "trans", 5, 1, &mat.trans);
}
LoadObjectSection(rootObjects);
}
if (rootObjects.empty() || !mNumMeshes)
{
if (rootObjects.empty() || !mNumMeshes) {
throw DeadlyImportError("AC3D: No meshes have been loaded");
}
if (materials.empty())
{
if (materials.empty()) {
ASSIMP_LOG_WARN("AC3D: No material has been found");
materials.push_back(Material());
}
@ -872,21 +771,22 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
Object *root;
if (1 == rootObjects.size())
root = &rootObjects[0];
else
{
else {
root = new Object();
}
// now convert the imported stuff to our output data structure
pScene->mRootNode = ConvertObjectSection(*root, meshes, omaterials, materials);
if (1 != rootObjects.size())delete root;
if (1 != rootObjects.size()) {
delete root;
}
if (!::strncmp( pScene->mRootNode->mName.data, "Node", 4))
if (!::strncmp(pScene->mRootNode->mName.data, "Node", 4)) {
pScene->mRootNode->mName.Set("<AC3DWorld>");
}
// copy meshes
if (meshes.empty())
{
if (meshes.empty()) {
throw DeadlyImportError("An unknown error occurred during converting");
}
pScene->mNumMeshes = (unsigned int)meshes.size();
@ -900,8 +800,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
// copy lights
pScene->mNumLights = (unsigned int)lights.size();
if (lights.size())
{
if (lights.size()) {
pScene->mLights = new aiLight *[lights.size()];
::memcpy(pScene->mLights, &lights[0], lights.size() * sizeof(void *));
}

View File

@ -68,8 +68,6 @@ public:
AC3DImporter();
~AC3DImporter();
// Represents an AC3D material
struct Material
{
@ -245,8 +243,6 @@ private:
aiMaterial& matDest);
private:
// points to the next data line
const char* buffer;
@ -268,7 +264,7 @@ private:
std::vector<aiLight*>* mLights;
// name counters
unsigned int lights, groups, polys, worlds;
unsigned int mLightsCounter, mGroupsCounter, mPolysCounter, mWorldsCounter;
};
} // end of namespace Assimp

View File

@ -465,7 +465,7 @@ std::list<unsigned int> mesh_idx;
{
auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
{
size_t rv;
size_t rv=0;
if(pBiggerThan != nullptr)
{

View File

@ -80,7 +80,18 @@ struct Material : public D3DS::Material
}
Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
Material &operator=(const Material &other) {
if (this == &other) {
return *this;
}
avSubMaterials = other.avSubMaterials;
pcInstance = other.pcInstance;
bNeed = other.bNeed;
return *this;
}
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
@ -99,7 +110,7 @@ struct Material : public D3DS::Material
return *this;
}
D3DS::Material::operator=(std::move(other));
//D3DS::Material::operator=(std::move(other));
avSubMaterials = std::move(other.avSubMaterials);
pcInstance = std::move(other.pcInstance);

View File

@ -49,8 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssbinFileWriter.h"
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/IOSystem.hpp>
namespace Assimp {

View File

@ -48,10 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Common/assbin_chunks.h"
#include "PostProcessing/ProcessHelper.h"
#include <assimp/version.h>
#include <assimp/IOStream.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/Exceptional.h>
#include <assimp/version.h>
#include <assimp/Exporter.hpp>
#include <assimp/IOStream.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
@ -61,6 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <time.h>
#ifdef _WIN32
# pragma warning(push)
# pragma warning(disable : 4706)
#endif // _WIN32
namespace Assimp {
template <typename T>
@ -71,8 +76,7 @@ size_t Write(IOStream * stream, const T& v) {
// -----------------------------------------------------------------------------------
// Serialize an aiString
template <>
inline
size_t Write<aiString>(IOStream * stream, const aiString& s) {
inline size_t Write<aiString>(IOStream *stream, const aiString &s) {
const size_t s2 = (uint32_t)s.length;
stream->Write(&s, 4, 1);
stream->Write(s.data, s2, 1);
@ -83,8 +87,7 @@ size_t Write<aiString>(IOStream * stream, const aiString& s) {
// -----------------------------------------------------------------------------------
// Serialize an unsigned int as uint32_t
template <>
inline
size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
inline size_t Write<unsigned int>(IOStream *stream, const unsigned int &w) {
const uint32_t t = (uint32_t)w;
if (w > t) {
// this shouldn't happen, integers in Assimp data structures never exceed 2^32
@ -99,8 +102,7 @@ size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
// -----------------------------------------------------------------------------------
// Serialize an unsigned int as uint16_t
template <>
inline
size_t Write<uint16_t>(IOStream * stream, const uint16_t& w) {
inline size_t Write<uint16_t>(IOStream *stream, const uint16_t &w) {
static_assert(sizeof(uint16_t) == 2, "sizeof(uint16_t)==2");
stream->Write(&w, 2, 1);
@ -110,8 +112,7 @@ size_t Write<uint16_t>(IOStream * stream, const uint16_t& w) {
// -----------------------------------------------------------------------------------
// Serialize a float
template <>
inline
size_t Write<float>(IOStream * stream, const float& f) {
inline size_t Write<float>(IOStream *stream, const float &f) {
static_assert(sizeof(float) == 4, "sizeof(float)==4");
stream->Write(&f, 4, 1);
@ -121,8 +122,7 @@ size_t Write<float>(IOStream * stream, const float& f) {
// -----------------------------------------------------------------------------------
// Serialize a double
template <>
inline
size_t Write<double>(IOStream * stream, const double& f) {
inline size_t Write<double>(IOStream *stream, const double &f) {
static_assert(sizeof(double) == 8, "sizeof(double)==8");
stream->Write(&f, 8, 1);
@ -132,8 +132,7 @@ size_t Write<double>(IOStream * stream, const double& f) {
// -----------------------------------------------------------------------------------
// Serialize a vec3
template <>
inline
size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v) {
inline size_t Write<aiVector3D>(IOStream *stream, const aiVector3D &v) {
size_t t = Write<float>(stream, v.x);
t += Write<float>(stream, v.y);
t += Write<float>(stream, v.z);
@ -144,8 +143,7 @@ size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v) {
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
inline
size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v) {
inline size_t Write<aiColor3D>(IOStream *stream, const aiColor3D &v) {
size_t t = Write<float>(stream, v.r);
t += Write<float>(stream, v.g);
t += Write<float>(stream, v.b);
@ -156,8 +154,7 @@ size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v) {
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
inline
size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v) {
inline size_t Write<aiColor4D>(IOStream *stream, const aiColor4D &v) {
size_t t = Write<float>(stream, v.r);
t += Write<float>(stream, v.g);
t += Write<float>(stream, v.b);
@ -169,8 +166,7 @@ size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v) {
// -----------------------------------------------------------------------------------
// Serialize a quaternion
template <>
inline
size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v) {
inline size_t Write<aiQuaternion>(IOStream *stream, const aiQuaternion &v) {
size_t t = Write<float>(stream, v.w);
t += Write<float>(stream, v.x);
t += Write<float>(stream, v.y);
@ -183,8 +179,7 @@ size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v) {
// -----------------------------------------------------------------------------------
// Serialize a vertex weight
template <>
inline
size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v) {
inline size_t Write<aiVertexWeight>(IOStream *stream, const aiVertexWeight &v) {
size_t t = Write<unsigned int>(stream, v.mVertexId);
return t + Write<float>(stream, v.mWeight);
@ -193,8 +188,7 @@ size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v) {
// -----------------------------------------------------------------------------------
// Serialize a mat4x4
template <>
inline
size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m) {
inline size_t Write<aiMatrix4x4>(IOStream *stream, const aiMatrix4x4 &m) {
for (unsigned int i = 0; i < 4; ++i) {
for (unsigned int i2 = 0; i2 < 4; ++i2) {
Write<float>(stream, m[i][i2]);
@ -207,8 +201,7 @@ size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m) {
// -----------------------------------------------------------------------------------
// Serialize an aiVectorKey
template <>
inline
size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v) {
inline size_t Write<aiVectorKey>(IOStream *stream, const aiVectorKey &v) {
const size_t t = Write<double>(stream, v.mTime);
return t + Write<aiVector3D>(stream, v.mValue);
}
@ -216,15 +209,13 @@ size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v) {
// -----------------------------------------------------------------------------------
// Serialize an aiQuatKey
template <>
inline
size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v) {
inline size_t Write<aiQuatKey>(IOStream *stream, const aiQuatKey &v) {
const size_t t = Write<double>(stream, v.mTime);
return t + Write<aiQuaternion>(stream, v.mValue);
}
template <typename T>
inline
size_t WriteBounds(IOStream * stream, const T* in, unsigned int size) {
inline size_t WriteBounds(IOStream *stream, const T *in, unsigned int size) {
T minc, maxc;
ArrayBounds(in, size, minc, maxc);
@ -235,10 +226,10 @@ size_t WriteBounds(IOStream * stream, const T* in, unsigned int size) {
// We use this to write out non-byte arrays so that we write using the specializations.
// This way we avoid writing out extra bytes that potentially come from struct alignment.
template <typename T>
inline
size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
inline size_t WriteArray(IOStream *stream, const T *in, unsigned int size) {
size_t n = 0;
for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]);
for (unsigned int i = 0; i < size; i++)
n += Write<T>(stream, in[i]);
return n;
}
@ -253,10 +244,8 @@ size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
* and the chunk contents to the container stream. This allows relatively easy chunk
* chunk construction, even recursively.
*/
class AssbinChunkWriter : public IOStream
{
class AssbinChunkWriter : public IOStream {
private:
uint8_t *buffer;
uint32_t magic;
IOStream *container;
@ -264,8 +253,7 @@ private:
private:
// -------------------------------------------------------------------
void Grow(size_t need = 0)
{
void Grow(size_t need = 0) {
size_t new_size = std::max(initial, std::max(need, cur_size + (cur_size >> 1)));
const uint8_t *const old = buffer;
@ -280,14 +268,17 @@ private:
}
public:
AssbinChunkWriter( IOStream * container, uint32_t magic, size_t initial = 4096)
: buffer(NULL), magic(magic), container(container), cur_size(0), cursor(0), initial(initial)
{
AssbinChunkWriter(IOStream *container, uint32_t magic, size_t initial = 4096) :
buffer(NULL),
magic(magic),
container(container),
cur_size(0),
cursor(0),
initial(initial) {
// empty
}
virtual ~AssbinChunkWriter()
{
virtual ~AssbinChunkWriter() {
if (container) {
container->Write(&magic, sizeof(uint32_t), 1);
container->Write(&cursor, sizeof(uint32_t), 1);
@ -328,7 +319,6 @@ public:
return pCount;
}
};
// ----------------------------------------------------------------------------------
@ -337,16 +327,14 @@ public:
*
* This class writes an .assbin file, and is responsible for the file layout.
*/
class AssbinFileWriter
{
class AssbinFileWriter {
private:
bool shortened;
bool compressed;
protected:
// -----------------------------------------------------------------------------------
void WriteBinaryNode( IOStream * container, const aiNode* node)
{
void WriteBinaryNode(IOStream *container, const aiNode *node) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AINODE);
unsigned int nb_metadata = (node->mMetaData != NULL ? node->mMetaData->mNumProperties : 0);
@ -371,7 +359,7 @@ protected:
void *value = node->mMetaData->mValues[i].mData;
Write<aiString>(&chunk, key);
Write<uint16_t>(&chunk, type);
Write<uint16_t>(&chunk, (uint16_t)type);
switch (type) {
case AI_BOOL:
@ -405,8 +393,7 @@ protected:
}
// -----------------------------------------------------------------------------------
void WriteBinaryTexture(IOStream * container, const aiTexture* tex)
{
void WriteBinaryTexture(IOStream *container, const aiTexture *tex) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AITEXTURE);
Write<unsigned int>(&chunk, tex->mWidth);
@ -417,17 +404,14 @@ protected:
if (!shortened) {
if (!tex->mHeight) {
chunk.Write(tex->pcData, 1, tex->mWidth);
}
else {
} else {
chunk.Write(tex->pcData, 1, tex->mWidth * tex->mHeight * 4);
}
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryBone(IOStream * container, const aiBone* b)
{
void WriteBinaryBone(IOStream *container, const aiBone *b) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AIBONE);
Write<aiString>(&chunk, b->mName);
@ -439,12 +423,12 @@ protected:
if (shortened) {
WriteBounds(&chunk, b->mWeights, b->mNumWeights);
} // else write as usual
else WriteArray<aiVertexWeight>(&chunk,b->mWeights,b->mNumWeights);
else
WriteArray<aiVertexWeight>(&chunk, b->mWeights, b->mNumWeights);
}
// -----------------------------------------------------------------------------------
void WriteBinaryMesh(IOStream * container, const aiMesh* mesh)
{
void WriteBinaryMesh(IOStream *container, const aiMesh *mesh) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AIMESH);
Write<unsigned int>(&chunk, mesh->mPrimitiveTypes);
@ -483,13 +467,15 @@ protected:
if (shortened) {
WriteBounds(&chunk, mesh->mVertices, mesh->mNumVertices);
} // else write as usual
else WriteArray<aiVector3D>(&chunk,mesh->mVertices,mesh->mNumVertices);
else
WriteArray<aiVector3D>(&chunk, mesh->mVertices, mesh->mNumVertices);
}
if (mesh->mNormals) {
if (shortened) {
WriteBounds(&chunk, mesh->mNormals, mesh->mNumVertices);
} // else write as usual
else WriteArray<aiVector3D>(&chunk,mesh->mNormals,mesh->mNumVertices);
else
WriteArray<aiVector3D>(&chunk, mesh->mNormals, mesh->mNumVertices);
}
if (mesh->mTangents && mesh->mBitangents) {
if (shortened) {
@ -508,7 +494,8 @@ protected:
if (shortened) {
WriteBounds(&chunk, mesh->mColors[n], mesh->mNumVertices);
} // else write as usual
else WriteArray<aiColor4D>(&chunk,mesh->mColors[n],mesh->mNumVertices);
else
WriteArray<aiColor4D>(&chunk, mesh->mColors[n], mesh->mNumVertices);
}
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
if (!mesh->mTextureCoords[n])
@ -520,7 +507,8 @@ protected:
if (shortened) {
WriteBounds(&chunk, mesh->mTextureCoords[n], mesh->mNumVertices);
} // else write as usual
else WriteArray<aiVector3D>(&chunk,mesh->mTextureCoords[n],mesh->mNumVertices);
else
WriteArray<aiVector3D>(&chunk, mesh->mTextureCoords[n], mesh->mNumVertices);
}
// write faces. There are no floating-point calculations involved
@ -530,7 +518,6 @@ protected:
if (shortened) {
unsigned int processed = 0;
for (unsigned int job; (job = std::min(mesh->mNumFaces - processed, 512u)); processed += job) {
uint32_t hash = 0;
for (unsigned int a = 0; a < job; ++a) {
@ -545,21 +532,21 @@ protected:
}
Write<unsigned int>(&chunk, hash);
}
}
else // else write as usual
} else // else write as usual
{
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
const aiFace &f = mesh->mFaces[i];
static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
Write<uint16_t>(&chunk,f.mNumIndices);
Write<uint16_t>(&chunk, static_cast<uint16_t>(f.mNumIndices));
for (unsigned int a = 0; a < f.mNumIndices; ++a) {
if (mesh->mNumVertices < (1u << 16)) {
Write<uint16_t>(&chunk,f.mIndices[a]);
Write<uint16_t>(&chunk, static_cast<uint16_t>(f.mIndices[a]));
} else {
Write<unsigned int>(&chunk, f.mIndices[a]);
}
else Write<unsigned int>(&chunk,f.mIndices[a]);
}
}
}
@ -574,8 +561,7 @@ protected:
}
// -----------------------------------------------------------------------------------
void WriteBinaryMaterialProperty(IOStream * container, const aiMaterialProperty* prop)
{
void WriteBinaryMaterialProperty(IOStream *container, const aiMaterialProperty *prop) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AIMATERIALPROPERTY);
Write<aiString>(&chunk, prop->mKey);
@ -588,8 +574,7 @@ protected:
}
// -----------------------------------------------------------------------------------
void WriteBinaryMaterial(IOStream * container, const aiMaterial* mat)
{
void WriteBinaryMaterial(IOStream *container, const aiMaterial *mat) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AIMATERIAL);
Write<unsigned int>(&chunk, mat->mNumProperties);
@ -599,8 +584,7 @@ protected:
}
// -----------------------------------------------------------------------------------
void WriteBinaryNodeAnim(IOStream * container, const aiNodeAnim* nd)
{
void WriteBinaryNodeAnim(IOStream *container, const aiNodeAnim *nd) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AINODEANIM);
Write<aiString>(&chunk, nd->mNodeName);
@ -615,28 +599,29 @@ protected:
WriteBounds(&chunk, nd->mPositionKeys, nd->mNumPositionKeys);
} // else write as usual
else WriteArray<aiVectorKey>(&chunk,nd->mPositionKeys,nd->mNumPositionKeys);
else
WriteArray<aiVectorKey>(&chunk, nd->mPositionKeys, nd->mNumPositionKeys);
}
if (nd->mRotationKeys) {
if (shortened) {
WriteBounds(&chunk, nd->mRotationKeys, nd->mNumRotationKeys);
} // else write as usual
else WriteArray<aiQuatKey>(&chunk,nd->mRotationKeys,nd->mNumRotationKeys);
else
WriteArray<aiQuatKey>(&chunk, nd->mRotationKeys, nd->mNumRotationKeys);
}
if (nd->mScalingKeys) {
if (shortened) {
WriteBounds(&chunk, nd->mScalingKeys, nd->mNumScalingKeys);
} // else write as usual
else WriteArray<aiVectorKey>(&chunk,nd->mScalingKeys,nd->mNumScalingKeys);
else
WriteArray<aiVectorKey>(&chunk, nd->mScalingKeys, nd->mNumScalingKeys);
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryAnim( IOStream * container, const aiAnimation* anim )
{
void WriteBinaryAnim(IOStream *container, const aiAnimation *anim) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AIANIMATION);
Write<aiString>(&chunk, anim->mName);
@ -651,8 +636,7 @@ protected:
}
// -----------------------------------------------------------------------------------
void WriteBinaryLight( IOStream * container, const aiLight* l )
{
void WriteBinaryLight(IOStream *container, const aiLight *l) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AILIGHT);
Write<aiString>(&chunk, l->mName);
@ -672,12 +656,10 @@ protected:
Write<float>(&chunk, l->mAngleInnerCone);
Write<float>(&chunk, l->mAngleOuterCone);
}
}
// -----------------------------------------------------------------------------------
void WriteBinaryCamera( IOStream * container, const aiCamera* cam )
{
void WriteBinaryCamera(IOStream *container, const aiCamera *cam) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AICAMERA);
Write<aiString>(&chunk, cam->mName);
@ -691,8 +673,7 @@ protected:
}
// -----------------------------------------------------------------------------------
void WriteBinaryScene( IOStream * container, const aiScene* scene)
{
void WriteBinaryScene(IOStream *container, const aiScene *scene) {
AssbinChunkWriter chunk(container, ASSBIN_CHUNK_AISCENE);
// basic scene information
@ -725,7 +706,6 @@ protected:
WriteBinaryAnim(&chunk, anim);
}
// write all textures
for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
const aiTexture *mesh = scene->mTextures[i];
@ -743,19 +723,16 @@ protected:
const aiCamera *cam = scene->mCameras[i];
WriteBinaryCamera(&chunk, cam);
}
}
public:
AssbinFileWriter(bool shortened, bool compressed)
: shortened(shortened), compressed(compressed)
{
AssbinFileWriter(bool shortened, bool compressed) :
shortened(shortened), compressed(compressed) {
}
// -----------------------------------------------------------------------------------
// Write a binary model dump
void WriteBinaryDump(const char* pFile, const char* cmd, IOSystem* pIOSystem, const aiScene* pScene)
{
void WriteBinaryDump(const char *pFile, const char *cmd, IOSystem *pIOSystem, const aiScene *pScene) {
IOStream *out = pIOSystem->Open(pFile, "wb");
if (!out)
throw std::runtime_error("Unable to open output file " + std::string(pFile) + '\n');
@ -813,8 +790,7 @@ public:
// Up to here the data is uncompressed. For compressed files, the rest
// is compressed using standard DEFLATE from zlib.
if (compressed)
{
if (compressed) {
AssbinChunkWriter uncompressedStream(NULL, 0);
WriteBinaryScene(&uncompressedStream, pScene);
@ -823,8 +799,7 @@ public:
uint8_t *compressedBuffer = new uint8_t[compressedSize];
int res = compress2(compressedBuffer, &compressedSize, (const Bytef *)uncompressedStream.GetBufferPointer(), uncompressedSize, 9);
if (res != Z_OK)
{
if (res != Z_OK) {
delete[] compressedBuffer;
throw DeadlyExportError("Compression failed.");
}
@ -833,15 +808,12 @@ public:
out->Write(compressedBuffer, sizeof(char), compressedSize);
delete[] compressedBuffer;
}
else
{
} else {
WriteBinaryScene(out, pScene);
}
CloseIOStream();
}
catch (...) {
} catch (...) {
CloseIOStream();
throw;
}
@ -854,5 +826,8 @@ void DumpSceneToAssbin(
AssbinFileWriter fileWriter(shortened, compressed);
fileWriter.WriteBinaryDump(pFile, cmd, pIOSystem, pScene);
}
#ifdef _WIN32
# pragma warning(pop)
#endif // _WIN32
} // end of namespace Assimp

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -53,10 +51,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Assbin/AssbinLoader.h"
#include "Common/assbin_chunks.h"
#include <assimp/MemoryIOWrapper.h>
#include <assimp/mesh.h>
#include <assimp/anim.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <memory>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
@ -105,8 +103,9 @@ template <typename T>
T Read(IOStream *stream) {
T t;
size_t res = stream->Read(&t, sizeof(T), 1);
if(res != 1)
if (res != 1) {
throw DeadlyImportError("Unexpected EOF");
}
return t;
}
@ -114,9 +113,9 @@ T Read(IOStream * stream) {
template <>
aiVector3D Read<aiVector3D>(IOStream *stream) {
aiVector3D v;
v.x = Read<float>(stream);
v.y = Read<float>(stream);
v.z = Read<float>(stream);
v.x = Read<ai_real>(stream);
v.y = Read<ai_real>(stream);
v.z = Read<ai_real>(stream);
return v;
}
@ -124,10 +123,10 @@ aiVector3D Read<aiVector3D>(IOStream * stream) {
template <>
aiColor4D Read<aiColor4D>(IOStream *stream) {
aiColor4D c;
c.r = Read<float>(stream);
c.g = Read<float>(stream);
c.b = Read<float>(stream);
c.a = Read<float>(stream);
c.r = Read<ai_real>(stream);
c.g = Read<ai_real>(stream);
c.b = Read<ai_real>(stream);
c.a = Read<ai_real>(stream);
return c;
}
@ -135,10 +134,10 @@ aiColor4D Read<aiColor4D>(IOStream * stream) {
template <>
aiQuaternion Read<aiQuaternion>(IOStream *stream) {
aiQuaternion v;
v.w = Read<float>(stream);
v.x = Read<float>(stream);
v.y = Read<float>(stream);
v.z = Read<float>(stream);
v.w = Read<ai_real>(stream);
v.x = Read<ai_real>(stream);
v.y = Read<ai_real>(stream);
v.z = Read<ai_real>(stream);
return v;
}
@ -147,9 +146,11 @@ template <>
aiString Read<aiString>(IOStream *stream) {
aiString s;
stream->Read(&s.length, 4, 1);
if(s.length)
if (s.length) {
stream->Read(s.data, s.length, 1);
}
s.data[s.length] = 0;
return s;
}
@ -158,7 +159,7 @@ template <>
aiVertexWeight Read<aiVertexWeight>(IOStream *stream) {
aiVertexWeight w;
w.mVertexId = Read<unsigned int>(stream);
w.mWeight = Read<float>(stream);
w.mWeight = Read<ai_real>(stream);
return w;
}
@ -168,7 +169,7 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
aiMatrix4x4 m;
for (unsigned int i = 0; i < 4; ++i) {
for (unsigned int i2 = 0; i2 < 4; ++i2) {
m[i][i2] = Read<float>(stream);
m[i][i2] = Read<ai_real>(stream);
}
}
return m;
@ -228,8 +229,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
node->mParent = parent;
}
if (numMeshes)
{
if (numMeshes) {
node->mMeshes = new unsigned int[numMeshes];
for (unsigned int i = 0; i < numMeshes; ++i) {
node->mMeshes[i] = Read<unsigned int>(stream);
@ -263,7 +263,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
data = new uint64_t(Read<uint64_t>(stream));
break;
case AI_FLOAT:
data = new float(Read<float>(stream));
data = new ai_real(Read<ai_real>(stream));
break;
case AI_DOUBLE:
data = new double(Read<double>(stream));
@ -312,6 +312,7 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
static bool fitsIntoUI16(unsigned int mNumVertices) {
return (mNumVertices < (1u << 16));
}
// -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
@ -448,10 +449,8 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
/*uint32_t size =*/Read<uint32_t>(stream);
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
if (mat->mNumProperties)
{
if (mat->mProperties)
{
if (mat->mNumProperties) {
if (mat->mProperties) {
delete[] mat->mProperties;
}
mat->mProperties = new aiMaterialProperty *[mat->mNumProperties];
@ -666,7 +665,6 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
ReadBinaryCamera(stream, scene->mCameras[i]);
}
}
}
// -----------------------------------------------------------------------------------
@ -709,8 +707,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
unsigned char *uncompressedData = new unsigned char[uncompressedSize];
int res = uncompress(uncompressedData, &uncompressedSize, compressedData, (uLong)len);
if(res != Z_OK)
{
if (res != Z_OK) {
delete[] uncompressedData;
delete[] compressedData;
pIOHandler->Close(stream);

View File

@ -9,6 +9,9 @@ For details, see http://sourceforge.net/projects/libb64
const int CHARS_PER_LINE = 72;
#pragma warning(push)
#pragma warning(disable : 4244)
void base64_init_encodestate(base64_encodestate* state_in)
{
state_in->step = step_A;
@ -107,3 +110,4 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
return (int)(codechar - code_out);
}
#pragma warning(pop)

View File

@ -8,6 +8,10 @@ For details, see http://sourceforge.net/projects/libb64
#ifndef BASE64_CENCODE_H
#define BASE64_CENCODE_H
#ifdef _WIN32
#pragma warning(disable : 4127 )
#endif // _WIN32
typedef enum
{
step_A, step_B, step_C

View File

@ -91,20 +91,20 @@ public:
base64_encodestate s;
base64_init_encodestate(&s);
char* const out = new char[std::max(len * 2, static_cast<size_t>(16u))];
const int n = base64_encode_block(reinterpret_cast<const char*>(buffer), static_cast<int>(len), out, &s);
out[n + base64_encode_blockend(out + n, &s)] = '\0';
char* const cur_out = new char[std::max(len * 2, static_cast<size_t>(16u))];
const int n = base64_encode_block(reinterpret_cast<const char *>(buffer), static_cast<int>(len), cur_out, &s);
cur_out[n + base64_encode_blockend(cur_out + n, &s)] = '\0';
// base64 encoding may add newlines, but JSON strings may not contain 'real' newlines
// (only escaped ones). Remove any newlines in out.
for (char* cur = out; *cur; ++cur) {
for (char *cur = cur_out; *cur; ++cur) {
if (*cur == '\n') {
*cur = ' ';
}
}
buff << '\"' << out << "\"\n";
delete[] out;
buff << '\"' << cur_out << "\"\n";
delete[] cur_out;
}
void StartObj(bool is_element = false) {
@ -464,8 +464,8 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
case aiPTI_Float:
if (prop->mDataLength / sizeof(float) > 1) {
out.StartArray();
for (unsigned int i = 0; i < prop->mDataLength / sizeof(float); ++i) {
out.Element(reinterpret_cast<float*>(prop->mData)[i]);
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
out.Element(reinterpret_cast<float*>(prop->mData)[ii]);
}
out.EndArray();
}
@ -477,8 +477,8 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
case aiPTI_Integer:
if (prop->mDataLength / sizeof(int) > 1) {
out.StartArray();
for (unsigned int i = 0; i < prop->mDataLength / sizeof(int); ++i) {
out.Element(reinterpret_cast<int*>(prop->mData)[i]);
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
out.Element(reinterpret_cast<int*>(prop->mData)[ii]);
}
out.EndArray();
} else {

View File

@ -373,25 +373,25 @@ void WriteDump(const char* pFile, const char* cmd, const aiScene* scene, IOStrea
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(float)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(float);++p) {
ioprintf(io,"%f ",*((float*)(prop->mData+p*sizeof(float))));
for (unsigned int pp = 0; pp < prop->mDataLength/sizeof(float);++pp) {
ioprintf(io,"%f ",*((float*)(prop->mData+pp*sizeof(float))));
}
}
else if (prop->mType == aiPTI_Integer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(int)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(int);++p) {
ioprintf(io,"%i ",*((int*)(prop->mData+p*sizeof(int))));
for (unsigned int pp = 0; pp < prop->mDataLength/sizeof(int);++pp) {
ioprintf(io,"%i ",*((int*)(prop->mData+pp*sizeof(int))));
}
}
else if (prop->mType == aiPTI_Buffer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength));
for (unsigned int p = 0; p < prop->mDataLength;++p) {
ioprintf(io,"%2x ",prop->mData[p]);
if (p && 0 == p%30) {
for (unsigned int pp = 0; pp< prop->mDataLength;++pp) {
ioprintf(io,"%2x ",prop->mData[pp]);
if (pp && 0 == pp%30) {
ioprintf(io,"\n\t\t\t\t");
}
}

View File

@ -155,37 +155,38 @@ AI_WONT_RETURN void B3DImporter::Fail( string str ){
// ------------------------------------------------------------------------------------------------
int B3DImporter::ReadByte(){
if( _pos<_buf.size() ) {
return _buf[_pos++];
if (_pos > _buf.size()) {
Fail("EOF");
}
Fail( "EOF" );
return 0;
return _buf[_pos++];
}
// ------------------------------------------------------------------------------------------------
int B3DImporter::ReadInt(){
if( _pos+4<=_buf.size() ){
if (_pos + 4 > _buf.size()) {
Fail("EOF");
}
int n;
memcpy(&n, &_buf[_pos], 4);
_pos+=4;
return n;
}
Fail( "EOF" );
return 0;
}
// ------------------------------------------------------------------------------------------------
float B3DImporter::ReadFloat() {
if( _pos+4<=_buf.size() ){
if (_pos + 4 > _buf.size()) {
Fail("EOF");
}
float n;
memcpy(&n, &_buf[_pos], 4);
_pos+=4;
return n;
}
Fail( "EOF" );
return 0.0f;
}
// ------------------------------------------------------------------------------------------------
aiVector2D B3DImporter::ReadVec2(){
@ -214,6 +215,9 @@ aiQuaternion B3DImporter::ReadQuat(){
// ------------------------------------------------------------------------------------------------
string B3DImporter::ReadString(){
if (_pos > _buf.size()) {
Fail("EOF");
}
string str;
while( _pos<_buf.size() ){
char c=(char)ReadByte();
@ -222,7 +226,6 @@ string B3DImporter::ReadString(){
}
str+=c;
}
Fail( "EOF" );
return string();
}
@ -247,7 +250,7 @@ void B3DImporter::ExitChunk(){
}
// ------------------------------------------------------------------------------------------------
unsigned B3DImporter::ChunkSize(){
size_t B3DImporter::ChunkSize(){
return _stack.back()-_pos;
}
// ------------------------------------------------------------------------------------------------
@ -356,12 +359,12 @@ void B3DImporter::ReadVRTS(){
}
int sz = 12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
int n_verts=ChunkSize()/sz;
size_t n_verts = ChunkSize()/sz;
int v0=static_cast<int>(_vertices.size());
_vertices.resize( v0+n_verts );
for( int i=0;i<n_verts;++i ){
for( unsigned int i=0;i<n_verts;++i ){
Vertex &v=_vertices[v0+i];
memset( v.bones,0,sizeof(v.bones) );
@ -377,13 +380,13 @@ void B3DImporter::ReadVRTS(){
ReadQuat(); //skip v 4bytes...
}
for( int i=0;i<_tcsets;++i ){
for( int j=0;j<_tcsets;++j ){
float t[4]={0,0,0,0};
for( int j=0;j<_tcsize;++j ){
t[j]=ReadFloat();
for( int k=0;k<_tcsize;++k ){
t[k]=ReadFloat();
}
t[1] = 1 - t[1];
if( !i ) {
if( !j ) {
v.texcoords = aiVector3D( t[0],t[1],t[2] );
}
}
@ -408,10 +411,10 @@ void B3DImporter::ReadTRIS(int v0) {
mesh->mNumFaces = 0;
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
int n_tris = ChunkSize() / 12;
size_t n_tris = ChunkSize() / 12;
aiFace *face = mesh->mFaces = new aiFace[n_tris];
for (int i = 0; i < n_tris; ++i) {
for (unsigned int i = 0; i < n_tris; ++i) {
int i0 = ReadInt() + v0;
int i1 = ReadInt() + v0;
int i2 = ReadInt() + v0;
@ -463,7 +466,7 @@ void B3DImporter::ReadBONE(int id) {
Vertex &v = _vertices[vertex];
for (int i = 0; i < 4; ++i) {
if (!v.weights[i]) {
v.bones[i] = id;
v.bones[i] = static_cast<unsigned char>(id);
v.weights[i] = weight;
break;
}
@ -547,24 +550,24 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
vector<aiNode*> children;
while( ChunkSize() ){
string t=ReadChunk();
if( t=="MESH" ){
const string chunk = ReadChunk();
if (chunk == "MESH") {
unsigned int n= static_cast<unsigned int>(_meshes.size());
ReadMESH();
for( unsigned int i=n;i<static_cast<unsigned int>(_meshes.size());++i ){
meshes.push_back( i );
}
}else if( t=="BONE" ){
} else if (chunk == "BONE") {
ReadBONE( nodeid );
}else if( t=="ANIM" ){
} else if (chunk == "ANIM") {
ReadANIM();
}else if( t=="KEYS" ){
} else if (chunk == "KEYS") {
if( !nodeAnim ){
nodeAnim.reset(new aiNodeAnim);
nodeAnim->mNodeName=node->mName;
}
ReadKEYS( nodeAnim.get() );
}else if( t=="NODE" ){
} else if (chunk == "NODE") {
aiNode *child=ReadNODE( node );
children.push_back( child );
}
@ -613,12 +616,12 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
}
while( ChunkSize() ){
string t=ReadChunk();
if( t=="TEXS" ){
const string chunk = ReadChunk();
if (chunk == "TEXS") {
ReadTEXS();
}else if( t=="BRUS" ){
} else if (chunk == "BRUS") {
ReadBRUS();
}else if( t=="NODE" ){
} else if (chunk == "NODE") {
ReadNODE( 0 );
}
ExitChunk();
@ -656,37 +659,40 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
vector< vector<aiVertexWeight> > vweights( _nodes.size() );
for( int i=0;i<n_verts;i+=3 ){
for( int j=0;j<3;++j ){
Vertex &v=_vertices[face->mIndices[j]];
for (int vertIdx = 0; vertIdx < n_verts; vertIdx += 3) {
for (int faceIndex = 0; faceIndex < 3; ++faceIndex) {
Vertex &v = _vertices[face->mIndices[faceIndex]];
*mv++=v.vertex;
if( mn ) *mn++=v.normal;
if( mc ) *mc++=v.texcoords;
face->mIndices[j]=i+j;
face->mIndices[faceIndex] = vertIdx + faceIndex;
for( int k=0;k<4;++k ){
if( !v.weights[k] ) break;
if( !v.weights[k] )
break;
int bone = v.bones[k];
float weight = v.weights[k];
vweights[bone].push_back( aiVertexWeight(i+j,weight) );
vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
}
}
++face;
}
vector<aiBone*> bones;
for(size_t i=0;i<vweights.size();++i ){
vector<aiVertexWeight> &weights=vweights[i];
if( !weights.size() ) continue;
for (size_t weightIndx = 0; weightIndx < vweights.size(); ++weightIndx) {
vector<aiVertexWeight> &weights = vweights[weightIndx];
if (!weights.size()) {
continue;
}
aiBone *bone = new aiBone;
bones.push_back( bone );
aiNode *bnode=_nodes[i];
aiNode *bnode = _nodes[weightIndx];
bone->mName = bnode->mName;
bone->mNumWeights = static_cast<unsigned int>(weights.size());

View File

@ -82,7 +82,7 @@ private:
std::string ReadString();
std::string ReadChunk();
void ExitChunk();
unsigned ChunkSize();
size_t ChunkSize();
template<class T>
T *to_array( const std::vector<T> &v );
@ -112,10 +112,10 @@ private:
void ReadBB3D( aiScene *scene );
unsigned _pos;
size_t _pos;
// unsigned _size;
std::vector<unsigned char> _buf;
std::vector<unsigned> _stack;
std::vector<size_t> _stack;
std::vector<std::string> _textures;
std::vector<std::unique_ptr<aiMaterial> > _materials;

View File

@ -206,7 +206,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
inflateInit2(&zstream, 16+MAX_WBITS);
zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() );
zstream.avail_in = reader->GetRemainingSize();
zstream.avail_in = (uInt) reader->GetRemainingSize();
size_t total = 0l;
@ -429,7 +429,7 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
name.length = 1+ ASSIMP_itoa10(name.data+1,static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(conv_data.textures->size()));
conv_data.textures->push_back(new aiTexture());
aiTexture* tex = conv_data.textures->back();
aiTexture* curTex = conv_data.textures->back();
// usually 'img->name' will be the original file name of the embedded textures,
// so we can extract the file extension from it.
@ -439,19 +439,19 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
--s;
}
tex->achFormatHint[0] = s+1>e ? '\0' : ::tolower( s[1] );
tex->achFormatHint[1] = s+2>e ? '\0' : ::tolower( s[2] );
tex->achFormatHint[2] = s+3>e ? '\0' : ::tolower( s[3] );
tex->achFormatHint[3] = '\0';
curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
curTex->achFormatHint[3] = '\0';
// tex->mHeight = 0;
tex->mWidth = img->packedfile->size;
uint8_t* ch = new uint8_t[tex->mWidth];
curTex->mWidth = img->packedfile->size;
uint8_t *ch = new uint8_t[curTex->mWidth];
conv_data.db.reader->SetCurrentPos(static_cast<size_t>( img->packedfile->data->val));
conv_data.db.reader->CopyAndAdvance(ch,tex->mWidth);
conv_data.db.reader->CopyAndAdvance(ch, curTex->mWidth);
tex->pcData = reinterpret_cast<aiTexel*>(ch);
curTex->pcData = reinterpret_cast<aiTexel *>(ch);
LogInfo("Reading embedded texture, original file was "+std::string(img->name));
} else {
@ -1078,9 +1078,9 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
const aiFace& f = out->mFaces[out->mNumFaces++];
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) {
vo->x = v->uv[i][0];
vo->y = v->uv[i][1];
for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
vo->x = v->uv[j][0];
vo->y = v->uv[j][1];
}
}
@ -1098,8 +1098,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
vo->x = uv.uv[0];
vo->y = uv.uv[1];
}
}
else {
} else {
// create textureCoords for every mapped tex
for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
const MLoopUV *tm = itMatTexUvMapping->second[m];
@ -1139,9 +1138,9 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
const aiFace& f = out->mFaces[out->mNumFaces++];
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) {
vo->x = v->uv[i][0];
vo->y = v->uv[i][1];
for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
vo->x = v->uv[j][0];
vo->y = v->uv[j][1];
}
}
}

View File

@ -57,7 +57,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
using namespace Assimp::Blender;
template <typename T> BlenderModifier* god() {
template <typename T>
BlenderModifier *god() {
return new T();
}
@ -71,14 +72,12 @@ static const fpCreateModifier creators[] = {
};
// ------------------------------------------------------------------------------------------------
struct SharedModifierData : ElemBase
{
struct SharedModifierData : ElemBase {
ModifierData modifier;
};
// ------------------------------------------------------------------------------------------------
void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_data, const Scene& in, const Object& orig_object )
{
void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_data, const Scene &in, const Object &orig_object) {
size_t cnt = 0u, ful = 0u;
// NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
@ -146,19 +145,15 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
}
}
// ------------------------------------------------------------------------------------------------
bool BlenderModifier_Mirror :: IsActive (const ModifierData& modin)
{
bool BlenderModifier_Mirror ::IsActive(const ModifierData &modin) {
return modin.type == ModifierData::eModifierType_Mirror;
}
// ------------------------------------------------------------------------------------------------
void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
const Scene & /*in*/,
const Object& orig_object )
{
const Object &orig_object) {
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
const MirrorModifierData &mir = static_cast<const MirrorModifierData &>(orig_modifier);
ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
@ -178,39 +173,46 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
if (mir.mirror_ob) {
const aiVector3D center(mir.mirror_ob->obmat[3][0], mir.mirror_ob->obmat[3][1], mir.mirror_ob->obmat[3][2]);
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mVertices[i];
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mVertices[j];
v.x = center.x + xs * (center.x - v.x);
v.y = center.y + ys * (center.y - v.y);
v.z = center.z + zs * (center.z - v.z);
}
}
else {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mVertices[i];
v.x *= xs;v.y *= ys;v.z *= zs;
} else {
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mVertices[j];
v.x *= xs;
v.y *= ys;
v.z *= zs;
}
}
if (mesh->mNormals) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mNormals[i];
v.x *= xs;v.y *= ys;v.z *= zs;
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mNormals[j];
v.x *= xs;
v.y *= ys;
v.z *= zs;
}
}
if (mesh->mTangents) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mTangents[i];
v.x *= xs;v.y *= ys;v.z *= zs;
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mTangents[j];
v.x *= xs;
v.y *= ys;
v.z *= zs;
}
}
if (mesh->mBitangents) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mBitangents[i];
v.x *= xs;v.y *= ys;v.z *= zs;
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mBitangents[j];
v.x *= xs;
v.y *= ys;
v.z *= zs;
}
}
@ -218,16 +220,17 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;
for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D& v = mesh->mTextureCoords[n][i];
v.x *= us;v.y *= vs;
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D &v = mesh->mTextureCoords[n][j];
v.x *= us;
v.y *= vs;
}
}
// Only reverse the winding order if an odd number of axes were mirrored.
if (xs * ys * zs < 0) {
for( unsigned int i = 0; i < mesh->mNumFaces; i++) {
aiFace& face = mesh->mFaces[i];
for (unsigned int j = 0; j < mesh->mNumFaces; ++j ) {
aiFace &face = mesh->mFaces[j];
for (unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
std::swap(face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
}
@ -250,23 +253,20 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
}
// ------------------------------------------------------------------------------------------------
bool BlenderModifier_Subdivision :: IsActive (const ModifierData& modin)
{
bool BlenderModifier_Subdivision ::IsActive(const ModifierData &modin) {
return modin.type == ModifierData::eModifierType_Subsurf;
}
// ------------------------------------------------------------------------------------------------
void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
const Scene & /*in*/,
const Object& orig_object )
{
const Object &orig_object) {
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
const SubsurfModifierData &mir = static_cast<const SubsurfModifierData &>(orig_modifier);
ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);
Subdivider::Algorithm algo;
switch (mir.subdivType)
{
switch (mir.subdivType) {
case SubsurfModifierData::TYPE_CatmullClarke:
algo = Subdivider::CATMULL_CLARKE;
break;

View File

@ -861,15 +861,15 @@ if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
endif()
ADD_ASSIMP_IMPORTER( STEP
Step/STEPFile.h
Importer/StepFile/StepFileImporter.h
Importer/StepFile/StepFileImporter.cpp
Importer/StepFile/StepFileGen1.cpp
Importer/StepFile/StepFileGen2.cpp
Importer/StepFile/StepFileGen3.cpp
Importer/StepFile/StepReaderGen.h
)
#ADD_ASSIMP_IMPORTER( STEP
# Step/STEPFile.h
# Importer/StepFile/StepFileImporter.h
# Importer/StepFile/StepFileImporter.cpp
# Importer/StepFile/StepFileGen1.cpp
# Importer/StepFile/StepFileGen2.cpp
# Importer/StepFile/StepFileGen3.cpp
# Importer/StepFile/StepReaderGen.h
#)
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
SET( Exporter_SRCS
@ -886,7 +886,7 @@ SET( Extra_SRCS
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
# irrXML
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(irrXML)
find_package(irrXML CONFIG REQUIRED)
ELSE()
@ -894,7 +894,7 @@ ELSE()
ENDIF()
# utf8
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(utf8)
find_package(utf8 CONFIG REQUIRED)
ELSE()
@ -902,7 +902,7 @@ ELSE()
ENDIF()
# polyclipping
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(polyclipping)
find_package(polyclipping CONFIG REQUIRED)
ELSE()
@ -914,7 +914,7 @@ ELSE()
ENDIF()
# poly2tri
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(poly2tri)
find_package(poly2tri CONFIG REQUIRED)
ELSE()
@ -935,7 +935,7 @@ ELSE()
ENDIF()
# minizip/unzip
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(minizip)
find_package(minizip CONFIG REQUIRED)
ELSE()
@ -950,7 +950,7 @@ ELSE()
ENDIF()
# zip (https://github.com/kuba--/zip)
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(zip)
find_package(zip CONFIG REQUIRED)
ELSE()
@ -971,7 +971,7 @@ ELSE()
ENDIF()
# openddlparser
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(openddlparser)
find_package(openddlparser CONFIG REQUIRED)
ELSE()
@ -994,7 +994,7 @@ ELSE()
ENDIF()
# Open3DGC
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
# Nothing to do, not available in Hunter yet.
ELSE()
SET ( open3dgc_SRCS
@ -1035,7 +1035,7 @@ ENDIF()
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
# has implementation for different platforms: WIN32, __MACH__ and other ("else" block).
FIND_PACKAGE(RT QUIET)
IF (NOT HUNTER_ENABLED AND (RT_FOUND OR MSVC))
IF (NOT ASSIMP_HUNTER_ENABLED AND (RT_FOUND OR MSVC))
SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 )
ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 )
ELSE ()
@ -1045,7 +1045,7 @@ ELSE ()
ENDIF ()
# RapidJSON
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(RapidJSON)
find_package(RapidJSON CONFIG REQUIRED)
ELSE()
@ -1068,7 +1068,7 @@ if ( MSVC )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif ()
IF(NOT HUNTER_ENABLED)
IF(NOT ASSIMP_HUNTER_ENABLED)
if (UNZIP_FOUND)
SET (unzip_compile_SRCS "")
else ()
@ -1118,7 +1118,7 @@ SET( assimp_src
)
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
IF(NOT HUNTER_ENABLED)
IF(NOT ASSIMP_HUNTER_ENABLED)
INCLUDE_DIRECTORIES(
${IRRXML_INCLUDE_DIR}
../contrib/openddlparser/include
@ -1139,7 +1139,7 @@ TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<INSTALL_INTERFACE:include>
)
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
TARGET_LINK_LIBRARIES(assimp
PUBLIC
polyclipping::polyclipping
@ -1212,7 +1212,7 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
)
if (APPLE)
if (BUILD_FRAMEWORK)
if (ASSIMP_BUILD_FRAMEWORK)
SET_TARGET_PROPERTIES( assimp PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION C
@ -1232,7 +1232,7 @@ ENDIF()
# Build against external unzip, or add ../contrib/unzip so
# assimp can #include "unzip.h"
IF(NOT HUNTER_ENABLED)
IF(NOT ASSIMP_HUNTER_ENABLED)
if (UNZIP_FOUND)
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
@ -1246,7 +1246,7 @@ IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
ENDIF ()
IF(HUNTER_ENABLED)
IF(ASSIMP_HUNTER_ENABLED)
INSTALL( TARGETS assimp
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}

View File

@ -1015,8 +1015,8 @@ void COBImporter::ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const
// XXX backface culling flag is 0x10 in flags
// hole?
bool hole;
if ((hole = (reader.GetI1() & 0x08) != 0)) {
bool hole = (reader.GetI1() & 0x08) != 0;
if ( hole ) {
// XXX Basically this should just work fine - then triangulator
// should output properly triangulated data even for polygons
// with holes. Test data specific to COB is needed to confirm it.

View File

@ -75,10 +75,10 @@ struct Face
// ------------------
/** COB chunk header information */
const unsigned int NO_SIZE = UINT_MAX;
struct ChunkInfo
{
enum {NO_SIZE=UINT_MAX};
ChunkInfo ()
: id (0)
, parent_id (0)

View File

@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
*ot++ = *buffer++;
*ot = '\0';
nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data);
nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
}
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());

View File

@ -1335,32 +1335,34 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag();
std::string node_idstr;
std::string cur_node_idstr;
for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a];
// sanity check
if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
if (nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys) {
continue;
}
{
node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string( "_matrix-input" );
cur_node_idstr.clear();
cur_node_idstr += nodeAnim->mNodeName.data;
cur_node_idstr += std::string("_matrix-input");
std::vector<ai_real> frames;
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
}
WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size());
WriteFloatArray(cur_node_idstr, FloatType_Time, (const ai_real *)frames.data(), frames.size());
frames.clear();
}
{
node_idstr.clear();
cur_node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string("_matrix-output");
cur_node_idstr += nodeAnim->mNodeName.data;
cur_node_idstr += std::string("_matrix-output");
std::vector<ai_real> keyframes;
keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
@ -1385,7 +1387,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
}
}
WriteFloatArray( node_idstr, FloatType_Mat4x4, (const ai_real*) keyframes.data(), keyframes.size() / 16);
WriteFloatArray(cur_node_idstr, FloatType_Mat4x4, (const ai_real *)keyframes.data(), keyframes.size() / 16);
}
{
@ -1401,16 +1403,16 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
}
}
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
std::string arrayId = XMLIDEncode(node_idstr) + "-array";
const std::string cur_node_idstr2 = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
std::string arrayId = XMLIDEncode(cur_node_idstr2) + "-array";
mOutput << startstr << "<source id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr;
mOutput << startstr << "<source id=\"" << XMLIDEncode(cur_node_idstr2) << "\">" << endstr;
PushTag();
// source array
mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> ";
for( size_t a = 0; a < names.size(); ++a ) {
mOutput << names[a] << " ";
for( size_t aa = 0; aa < names.size(); ++aa ) {
mOutput << names[aa] << " ";
}
mOutput << "</Name_array>" << endstr;
@ -1672,13 +1674,13 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
PushTag();
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLIDEncode(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
PushTag();
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
for( size_t aa = 0; aa < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++aa )
{
if( mesh->HasTextureCoords( static_cast<unsigned int>(a) ) )
if( mesh->HasTextureCoords( static_cast<unsigned int>(aa) ) )
// semantic as in <texture texcoord=...>
// input_semantic as in <input semantic=...>
// input_set as in <input set=...>
mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << a << "\" input_semantic=\"TEXCOORD\" input_set=\"" << a << "\"/>" << endstr;
mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << aa << "\" input_semantic=\"TEXCOORD\" input_set=\"" << aa << "\"/>" << endstr;
}
PopTag();
mOutput << startstr << "</instance_material>" << endstr;

View File

@ -714,8 +714,8 @@ void ColladaParser::ReadAnimation(Collada::Animation* pParent)
else if (IsElement("sampler"))
{
// read the ID to assign the corresponding collada channel afterwards.
int indexID = GetAttribute("id");
std::string id = mReader->getAttributeValue(indexID);
int indexId = GetAttribute("id");
std::string id = mReader->getAttributeValue(indexId);
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
// have it read into a channel
@ -3339,13 +3339,12 @@ void ColladaParser::TestClosing(const char* pName) {
// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
int ColladaParser::GetAttribute(const char* pAttr) const {
int index = TestAttribute(pAttr);
if (index != -1) {
return index;
if (index == -1) {
ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">.");
}
// attribute not found -> throw an exception
ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">.");
return -1;
return index;
}
// ------------------------------------------------------------------------------------------------

View File

@ -44,15 +44,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the Plain-C API
*/
#include <assimp/BaseImporter.h>
#include <assimp/Exceptional.h>
#include <assimp/GenericProperty.h>
#include <assimp/cimport.h>
#include <assimp/LogStream.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/GenericProperty.h>
#include <assimp/Exceptional.h>
#include <assimp/BaseImporter.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <assimp/LogStream.hpp>
#include "CApi/CInterfaceIOWrapper.h"
#include "Importer.h"
@ -62,8 +62,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ------------------------------------------------------------------------------------------------
#ifndef ASSIMP_BUILD_SINGLETHREADED
# include <thread>
#include <mutex>
#include <thread>
#endif
// ------------------------------------------------------------------------------------------------
using namespace Assimp;
@ -100,8 +100,7 @@ namespace Assimp {
/** will delete all registered importers. */
void DeleteImporterInstanceList(std::vector<BaseImporter *> &out);
} // namespace assimp
} // namespace Assimp
#ifndef ASSIMP_BUILD_SINGLETHREADED
/** Global mutex to manage the access to the log-stream map */
@ -112,8 +111,8 @@ static std::mutex gLogStreamMutex;
// Custom LogStream implementation for the C-API
class LogToCallbackRedirector : public LogStream {
public:
explicit LogToCallbackRedirector(const aiLogStream& s)
: stream (s) {
explicit LogToCallbackRedirector(const aiLogStream &s) :
stream(s) {
ai_assert(NULL != s.callback);
}
@ -212,8 +211,7 @@ const aiScene* aiImportFileFromMemory(
const char *pBuffer,
unsigned int pLength,
unsigned int pFlags,
const char* pHint)
{
const char *pHint) {
return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
}
@ -223,8 +221,7 @@ const aiScene* aiImportFileFromMemoryWithProperties(
unsigned int pLength,
unsigned int pFlags,
const char *pHint,
const aiPropertyStore* props)
{
const aiPropertyStore *props) {
ai_assert(NULL != pBuffer);
ai_assert(0 != pLength);
@ -251,8 +248,7 @@ const aiScene* aiImportFileFromMemoryWithProperties(
if (scene) {
ScenePrivateData *priv = const_cast<ScenePrivateData *>(ScenePriv(scene));
priv->mOrigImporter = imp;
}
else {
} else {
// if failed, extract error code and destroy the import
gLastErrorString = imp->GetErrorString();
delete imp;
@ -264,8 +260,7 @@ const aiScene* aiImportFileFromMemoryWithProperties(
// ------------------------------------------------------------------------------------------------
// Releases all resources associated with the given import process.
void aiReleaseImport( const aiScene* pScene)
{
void aiReleaseImport(const aiScene *pScene) {
if (!pScene) {
return;
}
@ -276,8 +271,7 @@ void aiReleaseImport( const aiScene* pScene)
const ScenePrivateData *priv = ScenePriv(pScene);
if (!priv || !priv->mOrigImporter) {
delete pScene;
}
else {
} else {
// deleting the Importer also deletes the scene
// Note: the reason that this is not written as 'delete priv->mOrigImporter'
// is a suspected bug in gcc 4.4+ (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52339)
@ -290,11 +284,9 @@ void aiReleaseImport( const aiScene* pScene)
// ------------------------------------------------------------------------------------------------
ASSIMP_API const aiScene *aiApplyPostProcessing(const aiScene *pScene,
unsigned int pFlags)
{
unsigned int pFlags) {
const aiScene *sc = NULL;
ASSIMP_BEGIN_EXCEPTION_REGION();
// find the importer associated with this data
@ -343,8 +335,7 @@ ASSIMP_API const aiScene *aiApplyCustomizedPostProcessing( const aiScene *scene,
}
// ------------------------------------------------------------------------------------------------
void CallbackToLogRedirector (const char* msg, char* dt)
{
void CallbackToLogRedirector(const char *msg, char *dt) {
ai_assert(NULL != msg);
ai_assert(NULL != dt);
LogStream *s = (LogStream *)dt;
@ -353,8 +344,7 @@ void CallbackToLogRedirector (const char* msg, char* dt)
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const char* file)
{
ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream, const char *file) {
aiLogStream sout;
ASSIMP_BEGIN_EXCEPTION_REGION();
@ -362,8 +352,7 @@ ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const
if (!stream) {
sout.callback = NULL;
sout.user = NULL;
}
else {
} else {
sout.callback = &CallbackToLogRedirector;
sout.user = (char *)stream;
}
@ -373,8 +362,7 @@ ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
{
ASSIMP_API void aiAttachLogStream(const aiLogStream *stream) {
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifndef ASSIMP_BUILD_SINGLETHREADED
@ -392,8 +380,7 @@ ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
{
ASSIMP_API aiReturn aiDetachLogStream(const aiLogStream *stream) {
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifndef ASSIMP_BUILD_SINGLETHREADED
@ -418,8 +405,7 @@ ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiDetachAllLogStreams(void)
{
ASSIMP_API void aiDetachAllLogStreams(void) {
ASSIMP_BEGIN_EXCEPTION_REGION();
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(gLogStreamMutex);
@ -440,8 +426,7 @@ ASSIMP_API void aiDetachAllLogStreams(void)
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiEnableVerboseLogging(aiBool d)
{
ASSIMP_API void aiEnableVerboseLogging(aiBool d) {
if (!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
}
@ -450,29 +435,25 @@ ASSIMP_API void aiEnableVerboseLogging(aiBool d)
// ------------------------------------------------------------------------------------------------
// Returns the error text of the last failed import process.
const char* aiGetErrorString()
{
const char *aiGetErrorString() {
return gLastErrorString.c_str();
}
// -----------------------------------------------------------------------------------------------
// Return the description of a importer given its index
const aiImporterDesc* aiGetImportFormatDescription( size_t pIndex)
{
const aiImporterDesc *aiGetImportFormatDescription(size_t pIndex) {
return Importer().GetImporterInfo(pIndex);
}
// -----------------------------------------------------------------------------------------------
// Return the number of importers
size_t aiGetImportFormatCount(void)
{
size_t aiGetImportFormatCount(void) {
return Importer().GetImporterCount();
}
// ------------------------------------------------------------------------------------------------
// Returns the error text of the last failed import process.
aiBool aiIsExtensionSupported(const char* szExtension)
{
aiBool aiIsExtensionSupported(const char *szExtension) {
ai_assert(NULL != szExtension);
aiBool candoit = AI_FALSE;
ASSIMP_BEGIN_EXCEPTION_REGION();
@ -487,8 +468,7 @@ aiBool aiIsExtensionSupported(const char* szExtension)
// ------------------------------------------------------------------------------------------------
// Get a list of all file extensions supported by ASSIMP
void aiGetExtensionList(aiString* szOut)
{
void aiGetExtensionList(aiString *szOut) {
ai_assert(NULL != szOut);
ASSIMP_BEGIN_EXCEPTION_REGION();
@ -502,8 +482,7 @@ void aiGetExtensionList(aiString* szOut)
// ------------------------------------------------------------------------------------------------
// Get the memory requirements for a particular import.
void aiGetMemoryRequirements(const C_STRUCT aiScene *pIn,
C_STRUCT aiMemoryInfo* in)
{
C_STRUCT aiMemoryInfo *in) {
ASSIMP_BEGIN_EXCEPTION_REGION();
// find the importer associated with this data
@ -518,21 +497,18 @@ void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void)
{
ASSIMP_API aiPropertyStore *aiCreatePropertyStore(void) {
return reinterpret_cast<aiPropertyStore *>(new PropertyMap());
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p)
{
ASSIMP_API void aiReleasePropertyStore(aiPropertyStore *p) {
delete reinterpret_cast<PropertyMap *>(p);
}
// ------------------------------------------------------------------------------------------------
// Importer::SetPropertyInteger
ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szName, int value)
{
ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore *p, const char *szName, int value) {
ASSIMP_BEGIN_EXCEPTION_REGION();
PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
SetGenericProperty<int>(pp->ints, szName, value);
@ -541,8 +517,7 @@ ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szNam
// ------------------------------------------------------------------------------------------------
// Importer::SetPropertyFloat
ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName, ai_real value)
{
ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore *p, const char *szName, ai_real value) {
ASSIMP_BEGIN_EXCEPTION_REGION();
PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
SetGenericProperty<ai_real>(pp->floats, szName, value);
@ -552,8 +527,7 @@ ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName,
// ------------------------------------------------------------------------------------------------
// Importer::SetPropertyString
ASSIMP_API void aiSetImportPropertyString(aiPropertyStore *p, const char *szName,
const C_STRUCT aiString* st)
{
const C_STRUCT aiString *st) {
if (!st) {
return;
}
@ -566,8 +540,7 @@ ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName
// ------------------------------------------------------------------------------------------------
// Importer::SetPropertyMatrix
ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore *p, const char *szName,
const C_STRUCT aiMatrix4x4* mat)
{
const C_STRUCT aiMatrix4x4 *mat) {
if (!mat) {
return;
}
@ -579,8 +552,7 @@ ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore* p, const char* szName
// ------------------------------------------------------------------------------------------------
// Rotation matrix to quaternion
ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x3* mat)
{
ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion *quat, const aiMatrix3x3 *mat) {
ai_assert(NULL != quat);
ai_assert(NULL != mat);
*quat = aiQuaternion(*mat);
@ -590,8 +562,7 @@ ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x
// Matrix decomposition
ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4 *mat, aiVector3D *scaling,
aiQuaternion *rotation,
aiVector3D* position)
{
aiVector3D *position) {
ai_assert(NULL != rotation);
ai_assert(NULL != position);
ai_assert(NULL != scaling);
@ -601,15 +572,13 @@ ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4* mat,aiVector3D* scaling,
// ------------------------------------------------------------------------------------------------
// Matrix transpose
ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3* mat)
{
ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3 *mat) {
ai_assert(NULL != mat);
mat->Transpose();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
{
ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4 *mat) {
ai_assert(NULL != mat);
mat->Transpose();
}
@ -617,8 +586,7 @@ ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
// ------------------------------------------------------------------------------------------------
// Vector transformation
ASSIMP_API void aiTransformVecByMatrix3(aiVector3D *vec,
const aiMatrix3x3* mat)
{
const aiMatrix3x3 *mat) {
ai_assert(NULL != mat);
ai_assert(NULL != vec);
*vec *= (*mat);
@ -626,8 +594,7 @@ ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiTransformVecByMatrix4(aiVector3D *vec,
const aiMatrix4x4* mat)
{
const aiMatrix4x4 *mat) {
ai_assert(NULL != mat);
ai_assert(NULL != vec);
@ -638,8 +605,7 @@ ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
// Matrix multiplication
ASSIMP_API void aiMultiplyMatrix4(
aiMatrix4x4 *dst,
const aiMatrix4x4* src)
{
const aiMatrix4x4 *src) {
ai_assert(NULL != dst);
ai_assert(NULL != src);
*dst = (*dst) * (*src);
@ -648,8 +614,7 @@ ASSIMP_API void aiMultiplyMatrix4(
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMultiplyMatrix3(
aiMatrix3x3 *dst,
const aiMatrix3x3* src)
{
const aiMatrix3x3 *src) {
ai_assert(NULL != dst);
ai_assert(NULL != src);
*dst = (*dst) * (*src);
@ -658,16 +623,14 @@ ASSIMP_API void aiMultiplyMatrix3(
// ------------------------------------------------------------------------------------------------
// Matrix identity
ASSIMP_API void aiIdentityMatrix3(
aiMatrix3x3* mat)
{
aiMatrix3x3 *mat) {
ai_assert(NULL != mat);
*mat = aiMatrix3x3();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiIdentityMatrix4(
aiMatrix4x4* mat)
{
aiMatrix4x4 *mat) {
ai_assert(NULL != mat);
*mat = aiMatrix4x4();
}
@ -693,3 +656,598 @@ ASSIMP_API C_STRUCT const aiImporterDesc* aiGetImporterDesc( const char *extensi
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiVector2AreEqual(
const C_STRUCT aiVector2D *a,
const C_STRUCT aiVector2D *b) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return *a == *b;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiVector2AreEqualEpsilon(
const C_STRUCT aiVector2D *a,
const C_STRUCT aiVector2D *b,
const float epsilon) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return a->Equal(*b, epsilon);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector2Add(
C_STRUCT aiVector2D *dst,
const C_STRUCT aiVector2D *src) {
ai_assert(NULL != dst);
ai_assert(NULL != src);
*dst = *dst + *src;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector2Subtract(
C_STRUCT aiVector2D *dst,
const C_STRUCT aiVector2D *src) {
ai_assert(NULL != dst);
ai_assert(NULL != src);
*dst = *dst - *src;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector2Scale(
C_STRUCT aiVector2D *dst,
const float s) {
ai_assert(NULL != dst);
*dst *= s;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector2SymMul(
C_STRUCT aiVector2D *dst,
const C_STRUCT aiVector2D *other) {
ai_assert(NULL != dst);
ai_assert(NULL != other);
*dst = dst->SymMul(*other);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector2DivideByScalar(
C_STRUCT aiVector2D *dst,
const float s) {
ai_assert(NULL != dst);
*dst /= s;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector2DivideByVector(
C_STRUCT aiVector2D *dst,
C_STRUCT aiVector2D *v) {
ai_assert(NULL != dst);
ai_assert(NULL != v);
*dst = *dst / *v;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector2Length(
const C_STRUCT aiVector2D *v) {
ai_assert(NULL != v);
return v->Length();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector2SquareLength(
const C_STRUCT aiVector2D *v) {
ai_assert(NULL != v);
return v->SquareLength();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector2Negate(
C_STRUCT aiVector2D *dst) {
ai_assert(NULL != dst);
*dst = -(*dst);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector2DotProduct(
const C_STRUCT aiVector2D *a,
const C_STRUCT aiVector2D *b) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return (*a) * (*b);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector2Normalize(
C_STRUCT aiVector2D *v) {
ai_assert(NULL != v);
v->Normalize();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiVector3AreEqual(
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return *a == *b;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiVector3AreEqualEpsilon(
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b,
const float epsilon) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return a->Equal(*b, epsilon);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiVector3LessThan(
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return *a < *b;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector3Add(
C_STRUCT aiVector3D *dst,
const C_STRUCT aiVector3D *src) {
ai_assert(NULL != dst);
ai_assert(NULL != src);
*dst = *dst + *src;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector3Subtract(
C_STRUCT aiVector3D *dst,
const C_STRUCT aiVector3D *src) {
ai_assert(NULL != dst);
ai_assert(NULL != src);
*dst = *dst - *src;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector3Scale(
C_STRUCT aiVector3D *dst,
const float s) {
ai_assert(NULL != dst);
*dst *= s;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector3SymMul(
C_STRUCT aiVector3D *dst,
const C_STRUCT aiVector3D *other) {
ai_assert(NULL != dst);
ai_assert(NULL != other);
*dst = dst->SymMul(*other);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector3DivideByScalar(
C_STRUCT aiVector3D *dst, const float s) {
ai_assert(NULL != dst);
*dst /= s;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector3DivideByVector(
C_STRUCT aiVector3D *dst,
C_STRUCT aiVector3D *v) {
ai_assert(NULL != dst);
ai_assert(NULL != v);
*dst = *dst / *v;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector3Length(
const C_STRUCT aiVector3D *v) {
ai_assert(NULL != v);
return v->Length();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector3SquareLength(
const C_STRUCT aiVector3D *v) {
ai_assert(NULL != v);
return v->SquareLength();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector3Negate(
C_STRUCT aiVector3D *dst) {
ai_assert(NULL != dst);
*dst = -(*dst);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiVector3DotProduct(
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return (*a) * (*b);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector3CrossProduct(
C_STRUCT aiVector3D *dst,
const C_STRUCT aiVector3D *a,
const C_STRUCT aiVector3D *b) {
ai_assert(NULL != dst);
ai_assert(NULL != a);
ai_assert(NULL != b);
*dst = *a ^ *b;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector3Normalize(
C_STRUCT aiVector3D *v) {
ai_assert(NULL != v);
v->Normalize();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector3NormalizeSafe(
C_STRUCT aiVector3D *v) {
ai_assert(NULL != v);
v->NormalizeSafe();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiVector3RotateByQuaternion(
C_STRUCT aiVector3D *v,
const C_STRUCT aiQuaternion *q) {
ai_assert(NULL != v);
ai_assert(NULL != q);
*v = q->Rotate(*v);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix3FromMatrix4(
C_STRUCT aiMatrix3x3 *dst,
const C_STRUCT aiMatrix4x4 *mat) {
ai_assert(NULL != dst);
ai_assert(NULL != mat);
*dst = aiMatrix3x3(*mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix3FromQuaternion(
C_STRUCT aiMatrix3x3 *mat,
const C_STRUCT aiQuaternion *q) {
ai_assert(NULL != mat);
ai_assert(NULL != q);
*mat = q->GetMatrix();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiMatrix3AreEqual(
const C_STRUCT aiMatrix3x3 *a,
const C_STRUCT aiMatrix3x3 *b) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return *a == *b;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiMatrix3AreEqualEpsilon(
const C_STRUCT aiMatrix3x3 *a,
const C_STRUCT aiMatrix3x3 *b,
const float epsilon) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return a->Equal(*b, epsilon);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix3Inverse(C_STRUCT aiMatrix3x3 *mat) {
ai_assert(NULL != mat);
mat->Inverse();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiMatrix3Determinant(const C_STRUCT aiMatrix3x3 *mat) {
ai_assert(NULL != mat);
return mat->Determinant();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix3RotationZ(
C_STRUCT aiMatrix3x3 *mat,
const float angle) {
ai_assert(NULL != mat);
aiMatrix3x3::RotationZ(angle, *mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix3FromRotationAroundAxis(
C_STRUCT aiMatrix3x3 *mat,
const C_STRUCT aiVector3D *axis,
const float angle) {
ai_assert(NULL != mat);
ai_assert(NULL != axis);
aiMatrix3x3::Rotation(angle, *axis, *mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix3Translation(
C_STRUCT aiMatrix3x3 *mat,
const C_STRUCT aiVector2D *translation) {
ai_assert(NULL != mat);
ai_assert(NULL != translation);
aiMatrix3x3::Translation(*translation, *mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix3FromTo(
C_STRUCT aiMatrix3x3 *mat,
const C_STRUCT aiVector3D *from,
const C_STRUCT aiVector3D *to) {
ai_assert(NULL != mat);
ai_assert(NULL != from);
ai_assert(NULL != to);
aiMatrix3x3::FromToMatrix(*from, *to, *mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4FromMatrix3(
C_STRUCT aiMatrix4x4 *dst,
const C_STRUCT aiMatrix3x3 *mat) {
ai_assert(NULL != dst);
ai_assert(NULL != mat);
*dst = aiMatrix4x4(*mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4FromScalingQuaternionPosition(
C_STRUCT aiMatrix4x4 *mat,
const C_STRUCT aiVector3D *scaling,
const C_STRUCT aiQuaternion *rotation,
const C_STRUCT aiVector3D *position) {
ai_assert(NULL != mat);
ai_assert(NULL != scaling);
ai_assert(NULL != rotation);
ai_assert(NULL != position);
*mat = aiMatrix4x4(*scaling, *rotation, *position);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4Add(
C_STRUCT aiMatrix4x4 *dst,
const C_STRUCT aiMatrix4x4 *src) {
ai_assert(NULL != dst);
ai_assert(NULL != src);
*dst = *dst + *src;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiMatrix4AreEqual(
const C_STRUCT aiMatrix4x4 *a,
const C_STRUCT aiMatrix4x4 *b) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return *a == *b;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiMatrix4AreEqualEpsilon(
const C_STRUCT aiMatrix4x4 *a,
const C_STRUCT aiMatrix4x4 *b,
const float epsilon) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return a->Equal(*b, epsilon);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4Inverse(C_STRUCT aiMatrix4x4 *mat) {
ai_assert(NULL != mat);
mat->Inverse();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API float aiMatrix4Determinant(const C_STRUCT aiMatrix4x4 *mat) {
ai_assert(NULL != mat);
return mat->Determinant();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiMatrix4IsIdentity(const C_STRUCT aiMatrix4x4 *mat) {
ai_assert(NULL != mat);
return mat->IsIdentity();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4DecomposeIntoScalingEulerAnglesPosition(
const C_STRUCT aiMatrix4x4 *mat,
C_STRUCT aiVector3D *scaling,
C_STRUCT aiVector3D *rotation,
C_STRUCT aiVector3D *position) {
ai_assert(NULL != mat);
ai_assert(NULL != scaling);
ai_assert(NULL != rotation);
ai_assert(NULL != position);
mat->Decompose(*scaling, *rotation, *position);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4DecomposeIntoScalingAxisAnglePosition(
const C_STRUCT aiMatrix4x4 *mat,
C_STRUCT aiVector3D *scaling,
C_STRUCT aiVector3D *axis,
float *angle,
C_STRUCT aiVector3D *position) {
ai_assert(NULL != mat);
ai_assert(NULL != scaling);
ai_assert(NULL != axis);
ai_assert(NULL != angle);
ai_assert(NULL != position);
mat->Decompose(*scaling, *axis, *angle, *position);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4DecomposeNoScaling(
const C_STRUCT aiMatrix4x4 *mat,
C_STRUCT aiQuaternion *rotation,
C_STRUCT aiVector3D *position) {
ai_assert(NULL != mat);
ai_assert(NULL != rotation);
ai_assert(NULL != position);
mat->DecomposeNoScaling(*rotation, *position);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4FromEulerAngles(
C_STRUCT aiMatrix4x4 *mat,
float x, float y, float z) {
ai_assert(NULL != mat);
mat->FromEulerAnglesXYZ(x, y, z);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4RotationX(
C_STRUCT aiMatrix4x4 *mat,
const float angle) {
ai_assert(NULL != mat);
aiMatrix4x4::RotationX(angle, *mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4RotationY(
C_STRUCT aiMatrix4x4 *mat,
const float angle) {
ai_assert(NULL != mat);
aiMatrix4x4::RotationY(angle, *mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4RotationZ(
C_STRUCT aiMatrix4x4 *mat,
const float angle) {
ai_assert(NULL != mat);
aiMatrix4x4::RotationZ(angle, *mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4FromRotationAroundAxis(
C_STRUCT aiMatrix4x4 *mat,
const C_STRUCT aiVector3D *axis,
const float angle) {
ai_assert(NULL != mat);
ai_assert(NULL != axis);
aiMatrix4x4::Rotation(angle, *axis, *mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4Translation(
C_STRUCT aiMatrix4x4 *mat,
const C_STRUCT aiVector3D *translation) {
ai_assert(NULL != mat);
ai_assert(NULL != translation);
aiMatrix4x4::Translation(*translation, *mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4Scaling(
C_STRUCT aiMatrix4x4 *mat,
const C_STRUCT aiVector3D *scaling) {
ai_assert(NULL != mat);
ai_assert(NULL != scaling);
aiMatrix4x4::Scaling(*scaling, *mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiMatrix4FromTo(
C_STRUCT aiMatrix4x4 *mat,
const C_STRUCT aiVector3D *from,
const C_STRUCT aiVector3D *to) {
ai_assert(NULL != mat);
ai_assert(NULL != from);
ai_assert(NULL != to);
aiMatrix4x4::FromToMatrix(*from, *to, *mat);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiQuaternionFromEulerAngles(
C_STRUCT aiQuaternion *q,
float x, float y, float z) {
ai_assert(NULL != q);
*q = aiQuaternion(x, y, z);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiQuaternionFromAxisAngle(
C_STRUCT aiQuaternion *q,
const C_STRUCT aiVector3D *axis,
const float angle) {
ai_assert(NULL != q);
ai_assert(NULL != axis);
*q = aiQuaternion(*axis, angle);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiQuaternionFromNormalizedQuaternion(
C_STRUCT aiQuaternion *q,
const C_STRUCT aiVector3D *normalized) {
ai_assert(NULL != q);
ai_assert(NULL != normalized);
*q = aiQuaternion(*normalized);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiQuaternionAreEqual(
const C_STRUCT aiQuaternion *a,
const C_STRUCT aiQuaternion *b) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return *a == *b;
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API int aiQuaternionAreEqualEpsilon(
const C_STRUCT aiQuaternion *a,
const C_STRUCT aiQuaternion *b,
const float epsilon) {
ai_assert(NULL != a);
ai_assert(NULL != b);
return a->Equal(*b, epsilon);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiQuaternionNormalize(
C_STRUCT aiQuaternion *q) {
ai_assert(NULL != q);
q->Normalize();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiQuaternionConjugate(
C_STRUCT aiQuaternion *q) {
ai_assert(NULL != q);
q->Conjugate();
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiQuaternionMultiply(
C_STRUCT aiQuaternion *dst,
const C_STRUCT aiQuaternion *q) {
ai_assert(NULL != dst);
ai_assert(NULL != q);
*dst = (*dst) * (*q);
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API void aiQuaternionInterpolate(
C_STRUCT aiQuaternion *dst,
const C_STRUCT aiQuaternion *start,
const C_STRUCT aiQuaternion *end,
const float factor) {
ai_assert(NULL != dst);
ai_assert(NULL != start);
ai_assert(NULL != end);
aiQuaternion::Interpolate(*dst, *start, *end, factor);
}

View File

@ -147,7 +147,7 @@ aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSyst
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::SetupProperties(const Importer* pImp)
void BaseImporter::SetupProperties(const Importer* )
{
// the default implementation does nothing
}

View File

@ -70,7 +70,7 @@ namespace
template<>
size_t select_ftell<8>(FILE* file)
{
return ::_ftelli64(file);
return (size_t)::_ftelli64(file);
}
template<>

View File

@ -44,15 +44,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultIOStream.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/DefaultIOSystem.h>
#include <assimp/ai_assert.h>
#include <stdlib.h>
#include <assimp/DefaultLogger.hpp>
#ifdef __unix__
#include <sys/param.h>
# include <stdlib.h>
# include <sys/param.h>
#endif
#ifdef _WIN32
@ -62,8 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
#ifdef _WIN32
static std::wstring Utf8ToWide(const char* in)
{
static std::wstring Utf8ToWide(const char *in) {
int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
// size includes terminating null; std::wstring adds null automatically
std::wstring out(static_cast<size_t>(size) - 1, L'\0');
@ -71,8 +70,7 @@ static std::wstring Utf8ToWide(const char* in)
return out;
}
static std::string WideToUtf8(const wchar_t* in)
{
static std::string WideToUtf8(const wchar_t *in) {
int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
// size includes terminating null; std::string adds null automatically
std::string out(static_cast<size_t>(size) - 1, '\0');
@ -83,8 +81,7 @@ static std::string WideToUtf8(const wchar_t* in)
// ------------------------------------------------------------------------------------------------
// Tests for the existence of a file at the given path.
bool DefaultIOSystem::Exists(const char* pFile) const
{
bool DefaultIOSystem::Exists(const char *pFile) const {
#ifdef _WIN32
struct __stat64 filestat;
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
@ -92,18 +89,19 @@ bool DefaultIOSystem::Exists(const char* pFile) const
}
#else
FILE *file = ::fopen(pFile, "rb");
if (!file)
if (!file) {
return false;
}
::fclose(file);
#endif
return true;
}
// ------------------------------------------------------------------------------------------------
// Open a new file with a given path.
IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode)
{
IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
ai_assert(strFile != nullptr);
ai_assert(strMode != nullptr);
FILE *file;
@ -112,23 +110,22 @@ IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode)
#else
file = ::fopen(strFile, strMode);
#endif
if (!file)
if (!file) {
return nullptr;
}
return new DefaultIOStream(file, strFile);
}
// ------------------------------------------------------------------------------------------------
// Closes the given file and releases all resources associated with it.
void DefaultIOSystem::Close(IOStream* pFile)
{
void DefaultIOSystem::Close(IOStream *pFile) {
delete pFile;
}
// ------------------------------------------------------------------------------------------------
// Returns the operation specific directory separator
char DefaultIOSystem::getOsSeparator() const
{
char DefaultIOSystem::getOsSeparator() const {
#ifndef _WIN32
return '/';
#else
@ -138,15 +135,13 @@ char DefaultIOSystem::getOsSeparator() const
// ------------------------------------------------------------------------------------------------
// IOSystem default implementation (ComparePaths isn't a pure virtual function)
bool IOSystem::ComparePaths(const char* one, const char* second) const
{
bool IOSystem::ComparePaths(const char *one, const char *second) const {
return !ASSIMP_stricmp(one, second);
}
// ------------------------------------------------------------------------------------------------
// Convert a relative path into an absolute path
inline static std::string MakeAbsolutePath(const char* in)
{
inline static std::string MakeAbsolutePath(const char *in) {
ai_assert(in);
std::string out;
#ifdef _WIN32
@ -173,8 +168,7 @@ inline static std::string MakeAbsolutePath(const char* in)
// ------------------------------------------------------------------------------------------------
// DefaultIOSystem's more specialized implementation
bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
{
bool DefaultIOSystem::ComparePaths(const char *one, const char *second) const {
// chances are quite good both paths are formatted identically,
// so we can hopefully return here already
if (!ASSIMP_stricmp(one, second))
@ -187,8 +181,7 @@ bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
}
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::fileName(const std::string& path)
{
std::string DefaultIOSystem::fileName(const std::string &path) {
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(last + 1);
@ -196,8 +189,7 @@ std::string DefaultIOSystem::fileName(const std::string& path)
}
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::completeBaseName(const std::string& path)
{
std::string DefaultIOSystem::completeBaseName(const std::string &path) {
std::string ret = fileName(path);
std::size_t pos = ret.find_last_of('.');
if (pos != std::string::npos) ret = ret.substr(0, pos);
@ -205,8 +197,7 @@ std::string DefaultIOSystem::completeBaseName(const std::string& path)
}
// ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::absolutePath(const std::string& path)
{
std::string DefaultIOSystem::absolutePath(const std::string &path) {
std::string ret = path;
std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(0, last);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -76,36 +74,70 @@ Here we implement only the C++ interface (Assimp::Exporter).
namespace Assimp {
#ifdef _WIN32
# pragma warning( disable : 4800 )
#endif // _WIN32
// PostStepRegistry.cpp
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
// do not use const, because some exporter need to convert the scene temporary
// Exporter worker function prototypes. Do not use const, because some exporter need to convert
// the scene temporary
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
#endif
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
#endif
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -200,9 +198,9 @@ corresponding preprocessor flag to selectively disable formats.
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
# include "M3D/M3DImporter.h"
#endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
# include "Importer/StepFile/StepFileImporter.h"
#endif
//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
//# include "Importer/StepFile/StepFileImporter.h"
//#endif
namespace Assimp {
@ -361,9 +359,9 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
out.push_back( new MMDImporter() );
#endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
out.push_back(new StepFile::StepFileImporter());
#endif
//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
// out.push_back(new StepFile::StepFileImporter());
//#endif
}
/** will delete all registered importers. */

View File

@ -53,6 +53,10 @@ using namespace Assimp;
# define CHAR_BIT 8
#endif
#ifdef _WIN32
# pragma warning(disable : 4127)
#endif // _WIN32
// ------------------------------------------------------------------------------------------------
// Constructs a spatially sorted representation from the given position array.
SpatialSort::SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions,

View File

@ -53,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
void mydummy() {}
#ifdef _WIN32
# pragma warning( disable : 4709 )
#endif // _WIN32
// ------------------------------------------------------------------------------------------------
/** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The
* implementation is basing on recursive refinement. Directly evaluating the result is also

View File

@ -42,9 +42,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Actually just a dummy, used by the compiler to build the precompiled header.
#include <assimp/version.h>
#include <assimp/scene.h>
#include "ScenePrivate.h"
#include <assimp/scene.h>
#include <assimp/version.h>
#include "revision.h"
@ -57,8 +57,7 @@ static const char* LEGAL_INFORMATION =
"(c) 2006-2020, assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n"
"http://assimp.org\n"
;
"http://assimp.org\n";
// ------------------------------------------------------------------------------------------------
// Get legal string
@ -119,23 +118,8 @@ ASSIMP_API const char *aiGetBranchName() {
}
// ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::aiScene()
: mFlags(0)
, mRootNode(nullptr)
, mNumMeshes(0)
, mMeshes(nullptr)
, mNumMaterials(0)
, mMaterials(nullptr)
, mNumAnimations(0)
, mAnimations(nullptr)
, mNumTextures(0)
, mTextures(nullptr)
, mNumLights(0)
, mLights(nullptr)
, mNumCameras(0)
, mCameras(nullptr)
, mMetaData(nullptr)
, mPrivate(new Assimp::ScenePrivateData()) {
ASSIMP_API aiScene::aiScene() :
mFlags(0), mRootNode(nullptr), mNumMeshes(0), mMeshes(nullptr), mNumMaterials(0), mMaterials(nullptr), mNumAnimations(0), mAnimations(nullptr), mNumTextures(0), mTextures(nullptr), mNumLights(0), mLights(nullptr), mNumCameras(0), mCameras(nullptr), mMetaData(nullptr), mPrivate(new Assimp::ScenePrivateData()) {
// empty
}
@ -184,4 +168,3 @@ ASSIMP_API aiScene::~aiScene() {
delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Zip File I/O implementation for #Importer
*/
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/BaseImporter.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/ai_assert.h>
@ -59,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif
namespace Assimp {
// ----------------------------------------------------------------
// Wraps an existing Assimp::IOSystem for unzip
class IOSystem2Unzip {
@ -79,12 +79,10 @@ namespace Assimp {
const char *mode_fopen = nullptr;
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
mode_fopen = "rb";
}
else {
} else {
if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
mode_fopen = "r+b";
}
else {
} else {
if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
mode_fopen = "wb";
}
@ -176,6 +174,7 @@ namespace Assimp {
class ZipFile : public IOStream {
friend class ZipFileInfo;
explicit ZipFile(size_t size);
public:
virtual ~ZipFile();
@ -193,11 +192,9 @@ namespace Assimp {
std::unique_ptr<uint8_t[]> m_Buffer;
};
// ----------------------------------------------------------------
// Info about a read-only file inside a ZIP
class ZipFileInfo
{
class ZipFileInfo {
public:
explicit ZipFileInfo(unzFile zip_handle, size_t size);
@ -209,8 +206,8 @@ namespace Assimp {
unz_file_pos_s m_ZipFilePos;
};
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size)
: m_Size(size) {
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size) :
m_Size(size) {
ai_assert(m_Size != 0);
// Workaround for MSVC 2013 - C2797
m_ZipFilePos.num_of_file = 0;
@ -229,8 +226,7 @@ namespace Assimp {
ZipFile *zip_file = new ZipFile(m_Size);
if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size))
{
if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size)) {
// Failed, release the memory
delete zip_file;
zip_file = nullptr;
@ -240,8 +236,8 @@ namespace Assimp {
return zip_file;
}
ZipFile::ZipFile(size_t size)
: m_Size(size) {
ZipFile::ZipFile(size_t size) :
m_Size(size) {
ai_assert(m_Size != 0);
m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
}
@ -256,8 +252,7 @@ namespace Assimp {
// Clip down to file size
size_t byteSize = pSize * pCount;
if ((byteSize + m_SeekPtr) > m_Size)
{
if ((byteSize + m_SeekPtr) > m_Size) {
pCount = (m_Size - m_SeekPtr) / pSize;
byteSize = pSize * pCount;
if (byteSize == 0)
@ -276,8 +271,7 @@ namespace Assimp {
}
aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
switch (pOrigin)
{
switch (pOrigin) {
case aiOrigin_SET: {
if (pOffset > m_Size) return aiReturn_FAILURE;
m_SeekPtr = pOffset;
@ -335,8 +329,9 @@ namespace Assimp {
ZipArchiveIOSystem::Implement::Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode) {
ai_assert(strcmp(pMode, "r") == 0);
ai_assert(pFilename != nullptr);
if (pFilename[0] == 0)
if (pFilename[0] == 0 || nullptr == pMode) {
return;
}
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(pFilename, &mapping);
@ -421,8 +416,7 @@ namespace Assimp {
inline void ReplaceAll(std::string &data, const std::string &before, const std::string &after) {
size_t pos = data.find(before);
while (pos != std::string::npos)
{
while (pos != std::string::npos) {
data.replace(pos, before.size(), after);
pos = data.find(before, pos + after.size());
}
@ -430,15 +424,13 @@ namespace Assimp {
inline void ReplaceAllChar(std::string &data, const char before, const char after) {
size_t pos = data.find(before);
while (pos != std::string::npos)
{
while (pos != std::string::npos) {
data[pos] = after;
pos = data.find(before, pos + 1);
}
}
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string& filename)
{
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string &filename) {
ReplaceAllChar(filename, '\\', '/');
// Remove all . and / from the beginning of the path
@ -450,8 +442,7 @@ namespace Assimp {
static const std::string relative("/../");
const size_t relsize = relative.size() - 1;
pos = filename.find(relative);
while (pos != std::string::npos)
{
while (pos != std::string::npos) {
// Previous slash
size_t prevpos = filename.rfind('/', pos - 1);
if (prevpos == pos)
@ -463,15 +454,14 @@ namespace Assimp {
}
}
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const char* pFilename, const char* pMode)
: pImpl(new Implement(pIOHandler, pFilename, pMode)) {
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const char *pFilename, const char *pMode) :
pImpl(new Implement(pIOHandler, pFilename, pMode)) {
}
// ----------------------------------------------------------------
// The ZipArchiveIO
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode)
: pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode))
{
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const std::string &rFilename, const char *pMode) :
pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode)) {
}
ZipArchiveIOSystem::~ZipArchiveIOSystem() {
@ -498,8 +488,7 @@ namespace Assimp {
IOStream *ZipArchiveIOSystem::Open(const char *pFilename, const char *pMode) {
ai_assert(pFilename != nullptr);
for (size_t i = 0; pMode[i] != 0; ++i)
{
for (size_t i = 0; pMode[i] != 0; ++i) {
ai_assert(pMode[i] != 'w');
if (pMode[i] == 'w')
return nullptr;
@ -534,4 +523,4 @@ namespace Assimp {
return isZipArchive(pIOHandler, rFilename.c_str());
}
}
} // namespace Assimp

View File

@ -48,8 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
namespace Assimp {
namespace FBX
{
namespace FBX {
const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
'\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0',
'\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'
@ -80,8 +80,8 @@ namespace FBX
TransformInheritance_MAX // end-of-enum sentinel
};
}
}
} // namespace FBX
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER
#endif // AI_FBXCOMMON_H_INC

File diff suppressed because it is too large Load Diff

View File

@ -189,8 +189,7 @@ private:
const aiMatrix4x4 &absolute_transform);
// ------------------------------------------------------------------------------------------------
std::vector<unsigned int> ConvertLine(const LineGeometry& line, const Model& model,
aiNode *parent, aiNode *root_node);
std::vector<unsigned int> ConvertLine(const LineGeometry& line, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode *parent);
@ -220,17 +219,15 @@ private:
* - outputVertStartIndices is only used when a material index is specified, it gives for
* each output vertex the DOM index it maps to.
*/
void ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
aiNode *parent = NULL, aiNode *root_node = NULL,
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
void ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
aiNode *parent = NULL, unsigned int materialIndex = NO_MATERIAL_SEPARATION,
std::vector<unsigned int> *outputVertStartIndices = NULL);
// lookup
static const aiNode* GetNodeByName( const aiString& name, aiNode *current_node );
// ------------------------------------------------------------------------------------------------
void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
aiNode *parent, aiNode *root_node);
aiNode *parent );
// ------------------------------------------------------------------------------------------------
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
@ -352,12 +349,10 @@ private:
aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name,
const Model& target,
NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
NodeMap::const_iterator iter_end,
const LayerMap& layer_map,
NodeMap::const_iterator iterEnd,
int64_t start, int64_t stop,
double& max_time,
double& min_time,
bool reverse_order = false);
double& maxTime,
double& minTime);
// key (time), value, mapto (component index)
typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
@ -382,20 +377,6 @@ private:
double& minTime,
Model::RotOrder order);
// ------------------------------------------------------------------------------------------------
void ConvertTransformOrder_TRStoSRT(aiQuatKey* out_quat, aiVectorKey* out_scale,
aiVectorKey* out_translation,
const KeyFrameListList& scaling,
const KeyFrameListList& translation,
const KeyFrameListList& rotation,
const KeyTimeList& times,
double& maxTime,
double& minTime,
Model::RotOrder order,
const aiVector3D& def_scale,
const aiVector3D& def_translate,
const aiVector3D& def_rotation);
// ------------------------------------------------------------------------------------------------
// euler xyz -> quat
aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order);
@ -437,7 +418,7 @@ private:
// 0: not assigned yet, others: index is value - 1
unsigned int defaultMaterialIndex;
std::vector<aiMesh*> meshes;
std::vector<aiMesh*> mMeshes;
std::vector<aiMaterial*> materials;
std::vector<aiAnimation*> animations;
std::vector<aiLight*> lights;
@ -467,9 +448,9 @@ private:
double anim_fps;
aiScene* const out;
aiScene* const mSceneOut;
const FBX::Document& doc;
bool mRemoveEmptyBones;
static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
std::vector<aiBone*>& bones);

View File

@ -428,8 +428,8 @@ void Document::ReadPropertyTemplates()
const ElementCollection otypes = sdefs.GetCollection("ObjectType");
for(ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) {
const Element& el = *(*it).second;
const Scope* sc = el.Compound();
if(!sc) {
const Scope* curSc = el.Compound();
if (!curSc) {
DOMWarning("expected nested scope in ObjectType, ignoring",&el);
continue;
}
@ -442,24 +442,24 @@ void Document::ReadPropertyTemplates()
const std::string& oname = ParseTokenAsString(*tok[0]);
const ElementCollection templs = sc->GetCollection("PropertyTemplate");
for(ElementMap::const_iterator it = templs.first; it != templs.second; ++it) {
const Element& el = *(*it).second;
const Scope* sc = el.Compound();
if(!sc) {
const ElementCollection templs = curSc->GetCollection("PropertyTemplate");
for (ElementMap::const_iterator elemIt = templs.first; elemIt != templs.second; ++elemIt) {
const Element &innerEl = *(*elemIt).second;
const Scope *innerSc = innerEl.Compound();
if (!innerSc) {
DOMWarning("expected nested scope in PropertyTemplate, ignoring",&el);
continue;
}
const TokenList& tok = el.Tokens();
if(tok.empty()) {
const TokenList &curTok = innerEl.Tokens();
if (curTok.empty()) {
DOMWarning("expected name for PropertyTemplate element, ignoring",&el);
continue;
}
const std::string& pname = ParseTokenAsString(*tok[0]);
const std::string &pname = ParseTokenAsString(*curTok[0]);
const Element* Properties70 = (*sc)["Properties70"];
const Element *Properties70 = (*innerSc)["Properties70"];
if(Properties70) {
std::shared_ptr<const PropertyTable> props = std::make_shared<const PropertyTable>(
*Properties70,std::shared_ptr<const PropertyTable>(static_cast<const PropertyTable*>(NULL))
@ -529,8 +529,8 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
animationStacksResolved.reserve(animationStacks.size());
for(uint64_t id : animationStacks) {
LazyObject* const lazy = GetObject(id);
const AnimationStack* stack;
if(!lazy || !(stack = lazy->Get<AnimationStack>())) {
const AnimationStack *stack = lazy->Get<AnimationStack>();
if(!lazy || nullptr == stack ) {
DOMWarning("failed to read AnimationStack object");
continue;
}

View File

@ -62,90 +62,81 @@ namespace Assimp {
// so they are specified with an 'A' suffix.
void FBX::Node::AddP70int(
const std::string& name, int32_t value
const std::string& cur_name, int32_t value
) {
FBX::Node n("P");
n.AddProperties(name, "int", "Integer", "", value);
n.AddProperties(cur_name, "int", "Integer", "", value);
AddChild(n);
}
void FBX::Node::AddP70bool(
const std::string& name, bool value
const std::string& cur_name, bool value
) {
FBX::Node n("P");
n.AddProperties(name, "bool", "", "", int32_t(value));
n.AddProperties(cur_name, "bool", "", "", int32_t(value));
AddChild(n);
}
void FBX::Node::AddP70double(
const std::string& name, double value
) {
const std::string &cur_name, double value) {
FBX::Node n("P");
n.AddProperties(name, "double", "Number", "", value);
n.AddProperties(cur_name, "double", "Number", "", value);
AddChild(n);
}
void FBX::Node::AddP70numberA(
const std::string& name, double value
) {
const std::string &cur_name, double value) {
FBX::Node n("P");
n.AddProperties(name, "Number", "", "A", value);
n.AddProperties(cur_name, "Number", "", "A", value);
AddChild(n);
}
void FBX::Node::AddP70color(
const std::string& name, double r, double g, double b
) {
const std::string &cur_name, double r, double g, double b) {
FBX::Node n("P");
n.AddProperties(name, "ColorRGB", "Color", "", r, g, b);
n.AddProperties(cur_name, "ColorRGB", "Color", "", r, g, b);
AddChild(n);
}
void FBX::Node::AddP70colorA(
const std::string& name, double r, double g, double b
) {
const std::string &cur_name, double r, double g, double b) {
FBX::Node n("P");
n.AddProperties(name, "Color", "", "A", r, g, b);
n.AddProperties(cur_name, "Color", "", "A", r, g, b);
AddChild(n);
}
void FBX::Node::AddP70vector(
const std::string& name, double x, double y, double z
) {
const std::string &cur_name, double x, double y, double z) {
FBX::Node n("P");
n.AddProperties(name, "Vector3D", "Vector", "", x, y, z);
n.AddProperties(cur_name, "Vector3D", "Vector", "", x, y, z);
AddChild(n);
}
void FBX::Node::AddP70vectorA(
const std::string& name, double x, double y, double z
) {
const std::string &cur_name, double x, double y, double z) {
FBX::Node n("P");
n.AddProperties(name, "Vector", "", "A", x, y, z);
n.AddProperties(cur_name, "Vector", "", "A", x, y, z);
AddChild(n);
}
void FBX::Node::AddP70string(
const std::string& name, const std::string& value
) {
const std::string &cur_name, const std::string &value) {
FBX::Node n("P");
n.AddProperties(name, "KString", "", "", value);
n.AddProperties(cur_name, "KString", "", "", value);
AddChild(n);
}
void FBX::Node::AddP70enum(
const std::string& name, int32_t value
) {
const std::string &cur_name, int32_t value) {
FBX::Node n("P");
n.AddProperties(name, "enum", "", "", value);
n.AddProperties(cur_name, "enum", "", "", value);
AddChild(n);
}
void FBX::Node::AddP70time(
const std::string& name, int64_t value
) {
const std::string &cur_name, int64_t value) {
FBX::Node n("P");
n.AddProperties(name, "KTime", "Time", "", value);
n.AddProperties(cur_name, "KTime", "Time", "", value);
AddChild(n);
}

View File

@ -944,7 +944,9 @@ void FBXExporter::WriteDefinitions ()
FBX::Node defs("Definitions");
defs.AddChild("Version", int32_t(100));
defs.AddChild("Count", int32_t(total_count));
for (auto &n : object_nodes) { defs.AddChild(n); }
for (auto &on : object_nodes) {
defs.AddChild(on);
}
defs.Dump(outfile, binary, 0);
}
@ -1119,10 +1121,10 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiVector3D &n = m->mNormals[f.mIndices[pvi]];
normal_data.push_back(n.x);
normal_data.push_back(n.y);
normal_data.push_back(n.z);
const aiVector3D &curN = m->mNormals[f.mIndices[pvi]];
normal_data.push_back(curN.x);
normal_data.push_back(curN.y);
normal_data.push_back(curN.z);
}
}
FBX::Node::WritePropertyNode(
@ -1226,14 +1228,14 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiVector3D &uv =
const aiVector3D &curUv =
m->mTextureCoords[uvi][f.mIndices[pvi]];
auto elem = index_by_uv.find(uv);
auto elem = index_by_uv.find(curUv);
if (elem == index_by_uv.end()) {
index_by_uv[uv] = index;
index_by_uv[curUv] = index;
uv_indices.push_back(index);
for (unsigned int x = 0; x < m->mNumUVComponents[uvi]; ++x) {
uv_data.push_back(uv[x]);
uv_data.push_back(curUv[x]);
}
++index;
} else {
@ -2246,7 +2248,7 @@ const std::map<std::string,std::pair<std::string,char>> transform_types = {
// write a single model node to the stream
void FBXExporter::WriteModelNode(
StreamWriterLE& outstream,
bool binary,
bool,
const aiNode* node,
int64_t node_uid,
const std::string& type,
@ -2299,16 +2301,13 @@ void FBXExporter::WriteModelNode(
err << item.first;
throw DeadlyExportError(err.str());
}
const std::string &name = elem->second.first;
const std::string &cur_name = elem->second.first;
const aiVector3D &v = item.second;
if (name.compare(0, 4, "Lcl ") == 0) {
if (cur_name.compare(0, 4, "Lcl ") == 0) {
// special handling for animatable properties
p.AddP70(
name, name, "", "A",
double(v.x), double(v.y), double(v.z)
);
p.AddP70( cur_name, cur_name, "", "A", double(v.x), double(v.y), double(v.z) );
} else {
p.AddP70vector(name, v.x, v.y, v.z);
p.AddP70vector(cur_name, v.x, v.y, v.z);
}
}
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -50,27 +49,25 @@ namespace Assimp {
namespace FBX {
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
struct ImportSettings
{
ImportSettings()
: strictMode(true)
, readAllLayers(true)
, readAllMaterials(false)
, readMaterials(true)
, readTextures(true)
, readCameras(true)
, readLights(true)
, readAnimations(true)
, readWeights(true)
, preservePivots(true)
, optimizeEmptyAnimationCurves(true)
, useLegacyEmbeddedTextureNaming(false)
, removeEmptyBones( true )
, convertToMeters( false ) {
struct ImportSettings {
ImportSettings() :
strictMode(true),
readAllLayers(true),
readAllMaterials(false),
readMaterials(true),
readTextures(true),
readCameras(true),
readLights(true),
readAnimations(true),
readWeights(true),
preservePivots(true),
optimizeEmptyAnimationCurves(true),
useLegacyEmbeddedTextureNaming(false),
removeEmptyBones(true),
convertToMeters(false) {
// empty
}
/** enable strict mode:
* - only accept fbx 2012, 2013 files
* - on the slightest error, give up.
@ -94,7 +91,6 @@ struct ImportSettings
* This bit is ignored unless readMaterials=true*/
bool readAllMaterials;
/** import materials (true) or skip them and assign a default
* material. The default value is true.*/
bool readMaterials;
@ -156,9 +152,7 @@ struct ImportSettings
bool convertToMeters;
};
} // !FBX
} // !Assimp
} // namespace FBX
} // namespace Assimp
#endif

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -55,18 +54,20 @@ namespace Assimp {
// TinyFormatter.h
namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
template <typename T, typename TR, typename A>
class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
}
} // namespace Formatter
// -------------------------------------------------------------------------------------------
/** Load the Autodesk FBX file format.
See http://en.wikipedia.org/wiki/FBX
*/
/// Loads the Autodesk FBX file format.
///
/// See http://en.wikipedia.org/wiki/FBX
// -------------------------------------------------------------------------------------------
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter>
{
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
public:
FBXImporter();
virtual ~FBXImporter();
@ -74,11 +75,9 @@ public:
// --------------------
bool CanRead(const std::string &pFile,
IOSystem *pIOHandler,
bool checkSig
) const;
bool checkSig) const;
protected:
// --------------------
const aiImporterDesc *GetInfo() const;
@ -88,8 +87,7 @@ protected:
// --------------------
void InternReadFile(const std::string &pFile,
aiScene *pScene,
IOSystem* pIOHandler
);
IOSystem *pIOHandler);
private:
FBX::ImportSettings settings;
@ -97,4 +95,3 @@ private:
} // end of namespace Assimp
#endif // !INCLUDED_AI_FBX_IMPORTER_H

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -53,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXDocumentUtil.h"
#include "FBXProperties.h"
#include <assimp/ByteSwapper.h>
#include <assimp/ParsingUtils.h>
#include <algorithm> // std::transform
#include "FBXUtil.h"
@ -86,7 +86,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
std::string templateName;
// lower-case shading because Blender (for example) writes "Phong"
std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower);
std::transform(shading.begin(), shading.end(), shading.begin(), Assimp::ToLower<char>);
if(shading == "phong") {
templateName = "Material.FbxSurfacePhong";
}

View File

@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
#include "FBXParser.h"
#include "FBXMeshGeometry.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXDocumentUtil.h"
#include "FBXImporter.h"
#include "FBXMeshGeometry.h"
#include "FBXParser.h"
namespace Assimp {
namespace FBX {
@ -58,10 +58,8 @@ namespace FBX {
using namespace Util;
// ------------------------------------------------------------------------------------------------
Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: Object(id,element,name)
, shading("Y")
{
Model::Model(uint64_t id, const Element &element, const Document &doc, const std::string &name) :
Object(id, element, name), shading("Y") {
const Scope &sc = GetRequiredScope(element);
const Element *const Shading = sc["Shading"];
const Element *const Culling = sc["Culling"];
@ -79,14 +77,11 @@ Model::Model(uint64_t id, const Element& element, const Document& doc, const std
}
// ------------------------------------------------------------------------------------------------
Model::~Model()
{
Model::~Model() {
}
// ------------------------------------------------------------------------------------------------
void Model::ResolveLinks(const Element& element, const Document& doc)
{
void Model::ResolveLinks(const Element&, const Document &doc) {
const char *const arr[] = { "Geometry", "Material", "NodeAttribute" };
// resolve material
@ -132,8 +127,7 @@ void Model::ResolveLinks(const Element& element, const Document& doc)
}
// ------------------------------------------------------------------------------------------------
bool Model::IsNull() const
{
bool Model::IsNull() const {
const std::vector<const NodeAttribute *> &attrs = GetAttributes();
for (const NodeAttribute *att : attrs) {
@ -146,8 +140,7 @@ bool Model::IsNull() const
return false;
}
} //!FBX
} //!Assimp
} // namespace FBX
} // namespace Assimp
#endif

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -49,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdint.h>
#include <map>
#include <memory>
#include <vector>
#include <assimp/LogAux.h>
#include <assimp/fast_atof.h>
@ -126,7 +126,7 @@ public:
const Element* operator[] (const std::string& index) const {
ElementMap::const_iterator it = elements.find(index);
return it == elements.end() ? NULL : (*it).second;
return it == elements.end() ? nullptr : (*it).second;
}
const Element* FindElementCaseInsensitive(const std::string& elementName) const {

View File

@ -209,21 +209,25 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const
DirectPropertyMap result;
// Loop through all the lazy properties (which is all the properties)
for(const LazyPropertyMap::value_type& element : lazyProps) {
for(const LazyPropertyMap::value_type& currentElement : lazyProps) {
// Skip parsed properties
if (props.end() != props.find(element.first)) continue;
if (props.end() != props.find(currentElement.first)) {
continue;
}
// Read the element's value.
// Wrap the naked pointer (since the call site is required to acquire ownership)
// std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*element.second));
std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*currentElement.second));
// Element could not be read. Skip it.
if (!prop) continue;
if (!prop) {
continue;
}
// Add to result
result[element.first] = prop;
result[currentElement.first] = prop;
}
return result;

View File

@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXCompileConfig.h"
#include <assimp/ai_assert.h>
#include <assimp/defs.h>
#include <vector>
#include <string>

View File

@ -118,11 +118,11 @@ void HMPImporter::InternReadFile( const std::string& pFile,
aiScene* _pScene, IOSystem* _pIOHandler)
{
pScene = _pScene;
pIOHandler = _pIOHandler;
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
mIOHandler = _pIOHandler;
std::unique_ptr<IOStream> file(mIOHandler->Open(pFile));
// Check whether we can read from the file
if( file.get() == NULL)
if( file.get() == nullptr)
throw DeadlyImportError( "Failed to open HMP file " + pFile + ".");
// Check whether the HMP file is large enough to contain

View File

@ -285,11 +285,11 @@ public:
out.mVerts.reserve(out.mVerts.size() + cnt);
for(const CurveEntry& entry : curves) {
const size_t cnt = out.mVerts.size();
const size_t curCnt = out.mVerts.size();
entry.first->SampleDiscrete(out);
if (!entry.second && cnt != out.mVerts.size()) {
std::reverse(out.mVerts.begin()+cnt,out.mVerts.end());
if (!entry.second && curCnt != out.mVerts.size()) {
std::reverse(out.mVerts.begin() + curCnt, out.mVerts.end());
}
}
}
@ -329,8 +329,8 @@ public:
have_param = true;
break;
}
else if (const Schema_2x3::IfcCartesianPoint* const r = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point,*r);
else if (const Schema_2x3::IfcCartesianPoint* const curR = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point, *curR);
have_point = true;
}
}
@ -346,8 +346,8 @@ public:
have_param = true;
break;
}
else if (const Schema_2x3::IfcCartesianPoint* const r = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point,*r);
else if (const Schema_2x3::IfcCartesianPoint* const curR = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point, *curR);
have_point = true;
}
}

View File

@ -101,7 +101,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
return;
}
ai_assert(std::count(inmesh.mVertcnt.begin(), inmesh.mVertcnt.end(), 0) == 0);
ai_assert(std::count(inmesh.mVertcnt.begin(), inmesh.mVertcnt.end(), 0u) == 0);
typedef std::vector<unsigned int>::const_iterator face_iter;
@ -379,7 +379,7 @@ void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh&
IfcVector3 q;
bool take_any = false;
for (unsigned int i = 0; i < 2; ++i, take_any = true) {
for (unsigned int j = 0; j < 2; ++j, take_any = true) {
if ((last_dir == 0 || take_any) && std::abs(d.x) > 1e-6) {
q.y = startvec.y;
q.z = startvec.z;

View File

@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the Industry Foundation Classes loader.
*/
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
#include <iterator>
@ -59,24 +58,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif
#endif
#include "IFCLoader.h"
#include "../STEPParser/STEPFileReader.h"
#include "IFCLoader.h"
#include "IFCUtil.h"
#include <assimp/MemoryIOWrapper.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
namespace Assimp {
template<> const char* LogFunctions<IFCImporter>::Prefix()
{
template <>
const char *LogFunctions<IFCImporter>::Prefix() {
static auto prefix = "IFC: ";
return prefix;
}
}
} // namespace Assimp
using namespace Assimp;
using namespace Assimp::Formatter;
@ -98,7 +96,6 @@ using namespace Assimp::IFC;
namespace {
// forward declarations
void SetUnits(ConversionData &conv);
void SetCoordinateSpace(ConversionData &conv);
@ -106,7 +103,7 @@ void ProcessSpatialStructures(ConversionData& conv);
void MakeTreeRelative(ConversionData &conv);
void ConvertUnit(const ::Assimp::STEP::EXPRESS::DataType &dt, ConversionData &conv);
} // anon
} // namespace
static const aiImporterDesc desc = {
"Industry Foundation Classes (IFC) Importer",
@ -121,22 +118,18 @@ static const aiImporterDesc desc = {
"ifc ifczip stp"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
IFCImporter::IFCImporter()
{}
IFCImporter::IFCImporter() {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
IFCImporter::~IFCImporter()
{
IFCImporter::~IFCImporter() {
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool IFCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool IFCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string &extension = GetExtension(pFile);
if (extension == "ifc" || extension == "ifczip") {
return true;
@ -153,15 +146,13 @@ bool IFCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
// ------------------------------------------------------------------------------------------------
// List all extensions handled by this loader
const aiImporterDesc* IFCImporter::GetInfo () const
{
const aiImporterDesc *IFCImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader
void IFCImporter::SetupProperties(const Importer* pImp)
{
void IFCImporter::SetupProperties(const Importer *pImp) {
settings.skipSpaceRepresentations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS, true);
settings.useCustomTriangulation = pImp->GetPropertyBool(AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION, true);
settings.conicSamplingAngle = std::min(std::max((float)pImp->GetPropertyFloat(AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE, AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE), 5.0f), 120.0f);
@ -169,17 +160,14 @@ void IFCImporter::SetupProperties(const Importer* pImp)
settings.skipAnnotations = true;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void IFCImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile));
if (!stream) {
ThrowException("Could not open file for reading");
}
// if this is a ifczip file, decompress its contents first
if (GetExtension(pFile) == "ifczip") {
#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
@ -225,22 +213,19 @@ void IFCImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
free(buffer);
} while (read > 0);
size_t filesize = fileInfo.uncompressed_size;
if (total == 0 || size_t(total) != filesize)
{
if (total == 0 || size_t(total) != filesize) {
delete[] buff;
ThrowException("Failed to decompress IFC ZIP file");
}
unzCloseCurrentFile(zip);
stream.reset(new MemoryIOStream(buff, fileInfo.uncompressed_size, true));
break;
if (unzGoToNextFile(zip) == UNZ_END_OF_LIST_OF_FILE) {
ThrowException("Found no IFC file member in IFCZIP file (1)");
}
break;
} while (true);
}
else {
} else {
ThrowException("Found no IFC file member in IFCZIP file (2)");
}
@ -336,10 +321,8 @@ void IFCImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
namespace {
// ------------------------------------------------------------------------------------------------
void ConvertUnit(const Schema_2x3::IfcNamedUnit& unit,ConversionData& conv)
{
void ConvertUnit(const Schema_2x3::IfcNamedUnit &unit, ConversionData &conv) {
if (const Schema_2x3::IfcSIUnit *const si = unit.ToPtr<Schema_2x3::IfcSIUnit>()) {
if (si->UnitType == "LENGTHUNIT") {
conv.len_scale = si->Prefix ? ConvertSIPrefix(si->Prefix) : 1.f;
@ -350,15 +333,13 @@ void ConvertUnit(const Schema_2x3::IfcNamedUnit& unit,ConversionData& conv)
IFCImporter::LogWarn("expected base unit for angles to be radian");
}
}
}
else if(const Schema_2x3::IfcConversionBasedUnit* const convu = unit.ToPtr<Schema_2x3::IfcConversionBasedUnit>()) {
} else if (const Schema_2x3::IfcConversionBasedUnit *const convu = unit.ToPtr<Schema_2x3::IfcConversionBasedUnit>()) {
if (convu->UnitType == "PLANEANGLEUNIT") {
try {
conv.angle_scale = convu->ConversionFactor->ValueComponent->To<::Assimp::STEP::EXPRESS::REAL>();
ConvertUnit(*convu->ConversionFactor->UnitComponent, conv);
IFCImporter::LogDebug("got units used for angles");
}
catch(std::bad_cast&) {
} catch (std::bad_cast &) {
IFCImporter::LogError("skipping unknown IfcConversionBasedUnit.ValueComponent entry - expected REAL");
}
}
@ -366,8 +347,7 @@ void ConvertUnit(const Schema_2x3::IfcNamedUnit& unit,ConversionData& conv)
}
// ------------------------------------------------------------------------------------------------
void ConvertUnit(const ::Assimp::STEP::EXPRESS::DataType& dt,ConversionData& conv)
{
void ConvertUnit(const ::Assimp::STEP::EXPRESS::DataType &dt, ConversionData &conv) {
try {
const ::Assimp::STEP::EXPRESS::ENTITY &e = dt.To<::Assimp::STEP::EXPRESS::ENTITY>();
@ -377,26 +357,22 @@ void ConvertUnit(const ::Assimp::STEP::EXPRESS::DataType& dt,ConversionData& con
}
ConvertUnit(unit, conv);
}
catch(std::bad_cast&) {
} catch (std::bad_cast &) {
// not entity, somehow
IFCImporter::LogError("skipping unknown IfcUnit entry - expected entity");
}
}
// ------------------------------------------------------------------------------------------------
void SetUnits(ConversionData& conv)
{
void SetUnits(ConversionData &conv) {
// see if we can determine the coordinate space used to express.
for (size_t i = 0; i < conv.proj.UnitsInContext->Units.size(); ++i) {
ConvertUnit(*conv.proj.UnitsInContext->Units[i], conv);
}
}
// ------------------------------------------------------------------------------------------------
void SetCoordinateSpace(ConversionData& conv)
{
void SetCoordinateSpace(ConversionData &conv) {
const Schema_2x3::IfcRepresentationContext *fav = NULL;
for (const Schema_2x3::IfcRepresentationContext &v : conv.proj.RepresentationContexts) {
fav = &v;
@ -413,10 +389,8 @@ void SetCoordinateSpace(ConversionData& conv)
}
}
// ------------------------------------------------------------------------------------------------
void ResolveObjectPlacement(aiMatrix4x4& m, const Schema_2x3::IfcObjectPlacement& place, ConversionData& conv)
{
void ResolveObjectPlacement(aiMatrix4x4 &m, const Schema_2x3::IfcObjectPlacement &place, ConversionData &conv) {
if (const Schema_2x3::IfcLocalPlacement *const local = place.ToPtr<Schema_2x3::IfcLocalPlacement>()) {
IfcMatrix4 tmp;
ConvertAxisPlacement(tmp, *local->RelativePlacement, conv);
@ -424,19 +398,17 @@ void ResolveObjectPlacement(aiMatrix4x4& m, const Schema_2x3::IfcObjectPlacement
m = static_cast<aiMatrix4x4>(tmp);
if (local->PlacementRelTo) {
aiMatrix4x4 tmp;
ResolveObjectPlacement(tmp,local->PlacementRelTo.Get(),conv);
m = tmp * m;
aiMatrix4x4 tmpM;
ResolveObjectPlacement(tmpM, local->PlacementRelTo.Get(), conv);
m = tmpM * m;
}
}
else {
} else {
IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is " + place.GetClassName());
}
}
// ------------------------------------------------------------------------------------------------
bool ProcessMappedItem(const Schema_2x3::IfcMappedItem& mapped, aiNode* nd_src, std::vector< aiNode* >& subnodes_src, unsigned int matid, ConversionData& conv)
{
bool ProcessMappedItem(const Schema_2x3::IfcMappedItem &mapped, aiNode *nd_src, std::vector<aiNode *> &subnodes_src, unsigned int matid, ConversionData &conv) {
// insert a custom node here, the carthesian transform operator is simply a conventional transformation matrix
std::unique_ptr<aiNode> nd(new aiNode());
nd->mName.Set("IfcMappedItem");
@ -467,8 +439,8 @@ bool ProcessMappedItem(const Schema_2x3::IfcMappedItem& mapped, aiNode* nd_src,
for (const Schema_2x3::IfcRepresentationItem &item : repr.Items) {
if (!ProcessRepresentationItem(item, localmatid, meshes, conv)) {
IFCImporter::LogWarn("skipping mapped entity of type " + item.GetClassName() + ", no representations could be generated");
}
else got = true;
} else
got = true;
}
if (!got) {
@ -504,7 +476,6 @@ struct RateRepresentationPredicate {
return 0;
}
const std::string &name = r->RepresentationIdentifier.Get();
if (name == "MappedRepresentation") {
if (!r->Items.empty()) {
@ -557,8 +528,7 @@ struct RateRepresentationPredicate {
};
// ------------------------------------------------------------------------------------------------
void ProcessProductRepresentation(const Schema_2x3::IfcProduct& el, aiNode* nd, std::vector< aiNode* >& subnodes, ConversionData& conv)
{
void ProcessProductRepresentation(const Schema_2x3::IfcProduct &el, aiNode *nd, std::vector<aiNode *> &subnodes, ConversionData &conv) {
if (!el.Representation) {
return;
}
@ -581,8 +551,7 @@ void ProcessProductRepresentation(const Schema_2x3::IfcProduct& el, aiNode* nd,
for (const Schema_2x3::IfcRepresentationItem &item : repr->Items) {
if (const Schema_2x3::IfcMappedItem *const geo = item.ToPtr<Schema_2x3::IfcMappedItem>()) {
res = ProcessMappedItem(*geo, nd, subnodes, matid, conv) || res;
}
else {
} else {
res = ProcessRepresentationItem(item, matid, meshes, conv) || res;
}
}
@ -607,22 +576,19 @@ void ProcessMetadata(const Schema_2x3::ListOf< Schema_2x3::Lazy< Schema_2x3::Ifc
if (const ::Assimp::STEP::EXPRESS::STRING *str = singleValue->NominalValue.Get()->ToPtr<::Assimp::STEP::EXPRESS::STRING>()) {
std::string value = static_cast<std::string>(*str);
properties[key] = value;
}
else if (const ::Assimp::STEP::EXPRESS::REAL* val = singleValue->NominalValue.Get()->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
float value = static_cast<float>(*val);
} else if (const ::Assimp::STEP::EXPRESS::REAL *val1 = singleValue->NominalValue.Get()->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
float value = static_cast<float>(*val1);
std::stringstream s;
s << value;
properties[key] = s.str();
}
else if (const ::Assimp::STEP::EXPRESS::INTEGER* val = singleValue->NominalValue.Get()->ToPtr<::Assimp::STEP::EXPRESS::INTEGER>()) {
int64_t value = static_cast<int64_t>(*val);
} else if (const ::Assimp::STEP::EXPRESS::INTEGER *val2 = singleValue->NominalValue.Get()->ToPtr<::Assimp::STEP::EXPRESS::INTEGER>()) {
int64_t curValue = static_cast<int64_t>(*val2);
std::stringstream s;
s << value;
s << curValue;
properties[key] = s.str();
}
}
}
else if (const Schema_2x3::IfcPropertyListValue* const listValue = property.ToPtr<Schema_2x3::IfcPropertyListValue>()) {
} else if (const Schema_2x3::IfcPropertyListValue *const listValue = property.ToPtr<Schema_2x3::IfcPropertyListValue>()) {
std::stringstream ss;
ss << "[";
unsigned index = 0;
@ -631,13 +597,11 @@ void ProcessMetadata(const Schema_2x3::ListOf< Schema_2x3::Lazy< Schema_2x3::Ifc
if (const ::Assimp::STEP::EXPRESS::STRING *str = v->ToPtr<::Assimp::STEP::EXPRESS::STRING>()) {
std::string value = static_cast<std::string>(*str);
ss << "'" << value << "'";
}
else if (const ::Assimp::STEP::EXPRESS::REAL* val = v->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
float value = static_cast<float>(*val);
} else if (const ::Assimp::STEP::EXPRESS::REAL *val1 = v->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
float value = static_cast<float>(*val1);
ss << value;
}
else if (const ::Assimp::STEP::EXPRESS::INTEGER* val = v->ToPtr<::Assimp::STEP::EXPRESS::INTEGER>()) {
int64_t value = static_cast<int64_t>(*val);
} else if (const ::Assimp::STEP::EXPRESS::INTEGER *val2 = v->ToPtr<::Assimp::STEP::EXPRESS::INTEGER>()) {
int64_t value = static_cast<int64_t>(*val2);
ss << value;
}
if (index + 1 < listValue->ListValues.size()) {
@ -647,25 +611,20 @@ void ProcessMetadata(const Schema_2x3::ListOf< Schema_2x3::Lazy< Schema_2x3::Ifc
}
ss << "]";
properties[key] = ss.str();
}
else if (const Schema_2x3::IfcComplexProperty* const complexProp = property.ToPtr<Schema_2x3::IfcComplexProperty>()) {
} else if (const Schema_2x3::IfcComplexProperty *const complexProp = property.ToPtr<Schema_2x3::IfcComplexProperty>()) {
if (nest > 2) { // mostly arbitrary limit to prevent stack overflow vulnerabilities
IFCImporter::LogError("maximum nesting level for IfcComplexProperty reached, skipping this property.");
}
else {
} else {
ProcessMetadata(complexProp->HasProperties, conv, properties, key, nest + 1);
}
}
else {
} else {
properties[key] = "";
}
}
}
// ------------------------------------------------------------------------------------------------
void ProcessMetadata(uint64_t relDefinesByPropertiesID, ConversionData& conv, Metadata& properties)
{
void ProcessMetadata(uint64_t relDefinesByPropertiesID, ConversionData &conv, Metadata &properties) {
if (const Schema_2x3::IfcRelDefinesByProperties *const pset = conv.db.GetObject(relDefinesByPropertiesID)->ToPtr<Schema_2x3::IfcRelDefinesByProperties>()) {
if (const Schema_2x3::IfcPropertySet *const set = conv.db.GetObject(pset->RelatingPropertyDefinition->GetID())->ToPtr<Schema_2x3::IfcPropertySet>()) {
ProcessMetadata(set->HasProperties, conv, properties);
@ -790,7 +749,6 @@ aiNode* ProcessSpatialStructure(aiNode* parent, const Schema_2x3::IfcProduct& el
nd_aggr->mNumChildren = 1;
nd_aggr->mChildren = new aiNode *[1]();
nd_aggr->mChildren[0] = ndnew;
if (openings_local.size()) {
@ -872,11 +830,9 @@ aiNode* ProcessSpatialStructure(aiNode* parent, const Schema_2x3::IfcProduct& el
}
// ------------------------------------------------------------------------------------------------
void ProcessSpatialStructures(ConversionData& conv)
{
void ProcessSpatialStructures(ConversionData &conv) {
// XXX add support for multiple sites (i.e. IfcSpatialStructureElements with composition == COMPLEX)
// process all products in the file. it is reasonable to assume that a
// file that is relevant for us contains at least a site or a building.
const STEP::DB::ObjectMapByType &map = conv.db.GetObjectsByType();
@ -939,8 +895,7 @@ void ProcessSpatialStructures(ConversionData& conv)
if (nb_nodes == 1) {
conv.out->mRootNode = nodes[0];
}
else if (nb_nodes > 1) {
} else if (nb_nodes > 1) {
conv.out->mRootNode = new aiNode("Root");
conv.out->mRootNode->mParent = NULL;
conv.out->mRootNode->mNumChildren = static_cast<unsigned int>(nb_nodes);
@ -953,15 +908,13 @@ void ProcessSpatialStructures(ConversionData& conv)
conv.out->mRootNode->mChildren[i] = node;
}
}
else {
} else {
IFCImporter::ThrowException("failed to determine primary site element");
}
}
// ------------------------------------------------------------------------------------------------
void MakeTreeRelative(aiNode* start, const aiMatrix4x4& combined)
{
void MakeTreeRelative(aiNode *start, const aiMatrix4x4 &combined) {
// combined is the parent's absolute transformation matrix
const aiMatrix4x4 old = start->mTransformation;
@ -976,13 +929,10 @@ void MakeTreeRelative(aiNode* start, const aiMatrix4x4& combined)
}
// ------------------------------------------------------------------------------------------------
void MakeTreeRelative(ConversionData& conv)
{
void MakeTreeRelative(ConversionData &conv) {
MakeTreeRelative(conv.out->mRootNode, IfcMatrix4());
}
} // !anon
} // namespace
#endif

View File

@ -294,7 +294,7 @@ void InsertWindowContours(const ContourVector& contours,
const IfcFloat epsilon = diag/1000.f;
// walk through all contour points and find those that lie on the BB corner
size_t last_hit = -1, very_first_hit = -1;
size_t last_hit = (size_t)-1, very_first_hit = (size_t)-1;
IfcVector2 edge;
for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) {
@ -330,7 +330,7 @@ void InsertWindowContours(const ContourVector& contours,
const size_t old = curmesh.mVerts.size();
size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit;
for(size_t a = last_hit, e = 0; e <= cnt; a=(a+1)%size, ++e) {
for(size_t a = last_hit, ee = 0; ee <= cnt; a=(a+1)%size, ++ee) {
// hack: this is to fix cases where opening contours are self-intersecting.
// Clipper doesn't produce such polygons, but as soon as we're back in
// our brave new floating-point world, very small distances are consumed

View File

@ -45,6 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "code/Step/STEPFile.h"
#ifdef _WIN32
# pragma warning( disable : 4512 )
#endif // _WIN32
namespace Assimp {
namespace IFC {
namespace Schema_2x3 {

View File

@ -362,8 +362,9 @@ void TempMesh::FixupFaceOrientation()
{
std::reverse(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc);
std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc);
for( size_t a = 0; a < nbvc - 1; ++a )
std::swap(neighbour[nbvsi + a], neighbour[nbvsi + a + 1]);
for (size_t aa = 0; aa < nbvc - 1; ++aa) {
std::swap(neighbour[nbvsi + aa], neighbour[nbvsi + aa + 1]);
}
}
// either way we're done with the neighbour. Mark it as done and continue checking from there recursively

View File

@ -50,12 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/TinyFormatter.h>
#include <assimp/fast_atof.h>
#include <memory>
#include <functional>
using namespace Assimp;
namespace EXPRESS = STEP::EXPRESS;
#include <functional>
namespace EXPRESS = STEP::EXPRESS;
// ------------------------------------------------------------------------------------------------
std::string AddLineNumber(const std::string& s,uint64_t line /*= LINE_NOT_SPECIFIED*/, const std::string& prefix = "")
@ -127,8 +126,8 @@ STEP::DB* STEP::ReadFileHeader(std::shared_ptr<IOStream> stream) {
if (list->GetSize() > 1) {
ASSIMP_LOG_WARN(AddLineNumber("multiple schemas currently not supported",line));
}
const EXPRESS::STRING* string( nullptr );
if (!list->GetSize() || !(string=dynamic_cast<const EXPRESS::STRING*>( (*list)[0].get() ))) {
const EXPRESS::STRING *string = dynamic_cast<const EXPRESS::STRING *>((*list)[0].get());
if (!list->GetSize() || nullptr == string ) {
throw STEP::SyntaxError("expected FILE_SCHEMA to contain a single string literal",line);
}
head.fileSchema = *string;
@ -539,7 +538,7 @@ void STEP::LazyObject::LazyInit() const {
}
const char* acopy = args;
std::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema());
std::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,(uint64_t)STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema());
delete[] args;
args = NULL;

View File

@ -225,7 +225,7 @@ namespace {
, SchemaEntry("presentation_representation_select",NULL )
, SchemaEntry("presentation_size_assignment_select",NULL )
, SchemaEntry("presentation_style_select",NULL )
, SchemaEntry("presented_item_select",NULL )
//, SchemaEntry("presented_item_select",NULL )
, SchemaEntry("pressure_measure",NULL )
, SchemaEntry("product_definition_or_assembly_relationship",NULL )
, SchemaEntry("product_definition_or_breakdown_element_usage",NULL )
@ -397,7 +397,7 @@ namespace {
, SchemaEntry("applied_organizational_project_assignment",&STEP::ObjectHelper<applied_organizational_project_assignment,1>::Construct )
, SchemaEntry("person_and_organization_assignment",&STEP::ObjectHelper<person_and_organization_assignment,2>::Construct )
, SchemaEntry("applied_person_and_organization_assignment",&STEP::ObjectHelper<applied_person_and_organization_assignment,1>::Construct )
, SchemaEntry("presented_item",&STEP::ObjectHelper<presented_item,0>::Construct )
//, SchemaEntry("presented_item",&STEP::ObjectHelper<presented_item,0>::Construct )
, SchemaEntry("applied_presented_item",&STEP::ObjectHelper<applied_presented_item,1>::Construct )
, SchemaEntry("security_classification_assignment",&STEP::ObjectHelper<security_classification_assignment,1>::Construct )
, SchemaEntry("applied_security_classification_assignment",&STEP::ObjectHelper<applied_security_classification_assignment,1>::Construct )
@ -1014,7 +1014,7 @@ namespace {
, SchemaEntry("presentation_size",&STEP::ObjectHelper<NotImplemented,0>::Construct )
, SchemaEntry("presentation_style_assignment",&STEP::ObjectHelper<presentation_style_assignment,1>::Construct )
, SchemaEntry("presentation_style_by_context",&STEP::ObjectHelper<presentation_style_by_context,1>::Construct )
, SchemaEntry("presented_item_representation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
//, SchemaEntry("presented_item_representation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
, SchemaEntry("pressure_measure_with_unit",&STEP::ObjectHelper<pressure_measure_with_unit,0>::Construct )
, SchemaEntry("pressure_unit",&STEP::ObjectHelper<pressure_unit,0>::Construct )
, SchemaEntry("procedural_representation",&STEP::ObjectHelper<procedural_representation,0>::Construct )
@ -1311,11 +1311,11 @@ void StepFile::GetSchema(EXPRESS::ConversionSchema& out)
namespace STEP {
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
/*template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
{
return 0;
}
*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<measure_with_unit>(const DB& db, const LIST& params, measure_with_unit* in)
{
@ -1359,8 +1359,7 @@ template <> size_t GenericFill<absorbed_dose_unit>(const DB& db, const LIST& par
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to absorbed_dose_unit"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<abstract_variable>(const DB& db, const LIST& params, abstract_variable* in)
{
template <> size_t GenericFill<abstract_variable>(const DB&, const LIST&, abstract_variable*) {
size_t base = 0;
return base;
}
@ -1680,7 +1679,7 @@ template <> size_t GenericFill<amount_of_substance_unit>(const DB& db, const LIS
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to amount_of_substance_unit"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<angle_direction_reference>(const DB& db, const LIST& params, angle_direction_reference* in)
template <> size_t GenericFill<angle_direction_reference>(const DB&, const LIST&, angle_direction_reference*)
{
size_t base = 0;
return base;

View File

@ -452,11 +452,11 @@ template <> size_t GenericFill<applied_person_and_organization_assignment>(const
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<presented_item>(const DB& db, const LIST& params, presented_item* in)
/*template <> size_t GenericFill<presented_item>(const DB& db, const LIST& params, presented_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<applied_presented_item>(const DB& db, const LIST& params, applied_presented_item* in)
{
@ -642,11 +642,11 @@ template <> size_t GenericFill<atomic_formula>(const DB& db, const LIST& params,
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to atomic_formula"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<attribute_assertion>(const DB& db, const LIST& params, attribute_assertion* in)
/*template <> size_t GenericFill<attribute_assertion>(const DB& db, const LIST& params, attribute_assertion* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<attribute_language_assignment>(const DB& db, const LIST& params, attribute_language_assignment* in)
{
@ -683,11 +683,11 @@ template <> size_t GenericFill<attribute_value_assignment>(const DB& db, const L
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<auxiliary_geometric_representation_item>(const DB& db, const LIST& params, auxiliary_geometric_representation_item* in)
/*template <> size_t GenericFill<auxiliary_geometric_representation_item>(const DB& db, const LIST& params, auxiliary_geometric_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<placement>(const DB& db, const LIST& params, placement* in)
{
@ -946,7 +946,7 @@ template <> size_t GenericFill<back_chaining_rule>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to back_chaining_rule"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<back_chaining_rule_body>(const DB& db, const LIST& params, back_chaining_rule_body* in)
/*template <> size_t GenericFill<back_chaining_rule_body>(const DB& db, const LIST& params, back_chaining_rule_body* in)
{
size_t base = 0;
return base;
@ -956,7 +956,7 @@ template <> size_t GenericFill<colour>(const DB& db, const LIST& params, colour*
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<background_colour>(const DB& db, const LIST& params, background_colour* in)
{
@ -987,11 +987,11 @@ template <> size_t GenericFill<bezier_surface>(const DB& db, const LIST& params,
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to bezier_surface"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<generic_expression>(const DB& db, const LIST& params, generic_expression* in)
/*template <> size_t GenericFill<generic_expression>(const DB& db, const LIST& params, generic_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LIST& params, binary_generic_expression* in)
{
@ -1004,11 +1004,11 @@ template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LI
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_numeric_expression>(const DB& db, const LIST& params, binary_numeric_expression* in)
/*template <> size_t GenericFill<binary_numeric_expression>(const DB& db, const LIST& params, binary_numeric_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_representation_item>(const DB& db, const LIST& params, binary_representation_item* in)
{
@ -1071,11 +1071,11 @@ template <> size_t GenericFill<boolean_literal>(const DB& db, const LIST& params
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<boolean_representation_item>(const DB& db, const LIST& params, boolean_representation_item* in)
/*template <> size_t GenericFill<boolean_representation_item>(const DB& db, const LIST& params, boolean_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<boolean_result>(const DB& db, const LIST& params, boolean_result* in)
{
@ -1128,7 +1128,7 @@ template <> size_t GenericFill<boundary_curve>(const DB& db, const LIST& params,
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to boundary_curve"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<bounded_pcurve>(const DB& db, const LIST& params, bounded_pcurve* in)
/*template <> size_t GenericFill<bounded_pcurve>(const DB& db, const LIST& params, bounded_pcurve* in)
{
size_t base = 0;
return base;
@ -1144,7 +1144,7 @@ template <> size_t GenericFill<founded_item>(const DB& db, const LIST& params, f
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<box_domain>(const DB& db, const LIST& params, box_domain* in)
{
@ -1218,11 +1218,11 @@ template <> size_t GenericFill<breakdown_element_group_assignment>(const DB& db,
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<breakdown_element_realization>(const DB& db, const LIST& params, breakdown_element_realization* in)
/*template <> size_t GenericFill<breakdown_element_realization>(const DB& db, const LIST& params, breakdown_element_realization* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<breakdown_element_usage>(const DB& db, const LIST& params, breakdown_element_usage* in)
{
@ -1784,11 +1784,11 @@ template <> size_t GenericFill<characteristic_type>(const DB& db, const LIST& pa
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to characteristic_type"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<characterized_class>(const DB& db, const LIST& params, characterized_class* in)
/*template <> size_t GenericFill<characterized_class>(const DB& db, const LIST& params, characterized_class* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<characterized_object>(const DB& db, const LIST& params, characterized_object* in)
{
@ -1947,6 +1947,7 @@ template <> size_t GenericFill<colour_rgb>(const DB& db, const LIST& params, col
} while (0);
return base;
}
/*
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<common_datum>(const DB& db, const LIST& params, common_datum* in)
{
@ -1958,7 +1959,7 @@ template <> size_t GenericFill<comparison_expression>(const DB& db, const LIST&
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<complex_clause>(const DB& db, const LIST& params, complex_clause* in)
{
@ -2792,7 +2793,7 @@ template <> size_t GenericFill<cylindricity_tolerance>(const DB& db, const LIST&
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to cylindricity_tolerance"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<date_representation_item>(const DB& db, const LIST& params, date_representation_item* in)
/*template <> size_t GenericFill<date_representation_item>(const DB& db, const LIST& params, date_representation_item* in)
{
size_t base = 0;
return base;
@ -2802,7 +2803,7 @@ template <> size_t GenericFill<date_time_representation_item>(const DB& db, cons
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dated_effectivity>(const DB& db, const LIST& params, dated_effectivity* in)
{

View File

@ -98,11 +98,11 @@ template <> size_t GenericFill<dimension_pair>(const DB& db, const LIST& params,
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to dimension_pair"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dimension_text_associativity>(const DB& db, const LIST& params, dimension_text_associativity* in)
/*template <> size_t GenericFill<dimension_text_associativity>(const DB& db, const LIST& params, dimension_text_associativity* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dimensional_location_with_path>(const DB& db, const LIST& params, dimensional_location_with_path* in)
{
@ -160,11 +160,11 @@ template <> size_t GenericFill<direction>(const DB& db, const LIST& params, dire
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<document_file>(const DB& db, const LIST& params, document_file* in)
/*template <> size_t GenericFill<document_file>(const DB& db, const LIST& params, document_file* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<document_identifier>(const DB& db, const LIST& params, document_identifier* in)
{
@ -347,11 +347,11 @@ template <> size_t GenericFill<draughting_model_item_association>(const DB& db,
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to draughting_model_item_association"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_colour>(const DB& db, const LIST& params, pre_defined_colour* in)
/*template <> size_t GenericFill<pre_defined_colour>(const DB& db, const LIST& params, pre_defined_colour* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<draughting_pre_defined_colour>(const DB& db, const LIST& params, draughting_pre_defined_colour* in)
{
@ -461,11 +461,11 @@ template <> size_t GenericFill<draughting_text_literal_with_delineation>(const D
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to draughting_text_literal_with_delineation"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<presentation_set>(const DB& db, const LIST& params, presentation_set* in)
/*template <> size_t GenericFill<presentation_set>(const DB& db, const LIST& params, presentation_set* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<drawing_revision>(const DB& db, const LIST& params, drawing_revision* in)
{
@ -592,11 +592,11 @@ template <> size_t GenericFill<edge_curve>(const DB& db, const LIST& params, edg
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<edge_loop>(const DB& db, const LIST& params, edge_loop* in)
/*template <> size_t GenericFill<edge_loop>(const DB& db, const LIST& params, edge_loop* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<electric_charge_measure_with_unit>(const DB& db, const LIST& params, electric_charge_measure_with_unit* in)
{
@ -711,11 +711,11 @@ template <> size_t GenericFill<enum_reference_prefix>(const DB& db, const LIST&
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to enum_reference_prefix"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<evaluated_characteristic>(const DB& db, const LIST& params, evaluated_characteristic* in)
/*template <> size_t GenericFill<evaluated_characteristic>(const DB& db, const LIST& params, evaluated_characteristic* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<evaluated_degenerate_pcurve>(const DB& db, const LIST& params, evaluated_degenerate_pcurve* in)
{
@ -867,11 +867,11 @@ template <> size_t GenericFill<explicit_procedural_shape_representation_relation
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to explicit_procedural_shape_representation_relationship"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<expression_conversion_based_unit>(const DB& db, const LIST& params, expression_conversion_based_unit* in)
/*template <> size_t GenericFill<expression_conversion_based_unit>(const DB& db, const LIST& params, expression_conversion_based_unit* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<extension>(const DB& db, const LIST& params, extension* in)
{
@ -903,35 +903,35 @@ template <> size_t GenericFill<external_class_library>(const DB& db, const LIST&
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to external_class_library"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_class>(const DB& db, const LIST& params, externally_defined_class* in)
/*template <> size_t GenericFill<externally_defined_class>(const DB& db, const LIST& params, externally_defined_class* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_colour>(const DB& db, const LIST& params, externally_defined_colour* in)
/*template <> size_t GenericFill<externally_defined_colour>(const DB& db, const LIST& params, externally_defined_colour* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_context_dependent_unit>(const DB& db, const LIST& params, externally_defined_context_dependent_unit* in)
/*template <> size_t GenericFill<externally_defined_context_dependent_unit>(const DB& db, const LIST& params, externally_defined_context_dependent_unit* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_conversion_based_unit>(const DB& db, const LIST& params, externally_defined_conversion_based_unit* in)
/*template <> size_t GenericFill<externally_defined_conversion_based_unit>(const DB& db, const LIST& params, externally_defined_conversion_based_unit* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_currency>(const DB& db, const LIST& params, externally_defined_currency* in)
/*template <> size_t GenericFill<externally_defined_currency>(const DB& db, const LIST& params, externally_defined_currency* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_item>(const DB& db, const LIST& params, externally_defined_item* in)
{
@ -957,7 +957,7 @@ template <> size_t GenericFill<externally_defined_curve_font>(const DB& db, cons
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_curve_font"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_dimension_definition>(const DB& db, const LIST& params, externally_defined_dimension_definition* in)
/*template <> size_t GenericFill<externally_defined_dimension_definition>(const DB& db, const LIST& params, externally_defined_dimension_definition* in)
{
size_t base = 0;
return base;
@ -979,7 +979,7 @@ template <> size_t GenericFill<externally_defined_marker>(const DB& db, const LI
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<picture_representation_item>(const DB& db, const LIST& params, picture_representation_item* in)
{
@ -993,7 +993,7 @@ template <> size_t GenericFill<externally_defined_picture_representation_item>(c
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_picture_representation_item"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_representation_item>(const DB& db, const LIST& params, externally_defined_representation_item* in)
/*template <> size_t GenericFill<externally_defined_representation_item>(const DB& db, const LIST& params, externally_defined_representation_item* in)
{
size_t base = 0;
return base;
@ -1003,7 +1003,7 @@ template <> size_t GenericFill<externally_defined_string>(const DB& db, const LI
{
size_t base = GenericFill(db, params, static_cast<externally_defined_representation_item*>(in));
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_symbol>(const DB& db, const LIST& params, externally_defined_symbol* in)
{
@ -1029,11 +1029,11 @@ template <> size_t GenericFill<externally_defined_tile>(const DB& db, const LIST
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_tile"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_tile_style>(const DB& db, const LIST& params, externally_defined_tile_style* in)
/*template <> size_t GenericFill<externally_defined_tile_style>(const DB& db, const LIST& params, externally_defined_tile_style* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<swept_area_solid>(const DB& db, const LIST& params, swept_area_solid* in)
{
@ -1358,11 +1358,11 @@ template <> size_t GenericFill<forward_chaining_rule>(const DB& db, const LIST&
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to forward_chaining_rule"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<forward_chaining_rule_premise>(const DB& db, const LIST& params, forward_chaining_rule_premise* in)
/*template <> size_t GenericFill<forward_chaining_rule_premise>(const DB& db, const LIST& params, forward_chaining_rule_premise* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<frequency_measure_with_unit>(const DB& db, const LIST& params, frequency_measure_with_unit* in)
{
@ -1454,11 +1454,11 @@ template <> size_t GenericFill<geometric_item_specific_usage>(const DB& db, cons
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to geometric_item_specific_usage"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<geometric_model_element_relationship>(const DB& db, const LIST& params, geometric_model_element_relationship* in)
/*template <> size_t GenericFill<geometric_model_element_relationship>(const DB& db, const LIST& params, geometric_model_element_relationship* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<representation_context>(const DB& db, const LIST& params, representation_context* in)
{
@ -1633,11 +1633,11 @@ template <> size_t GenericFill<indirectly_selected_elements>(const DB& db, const
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<indirectly_selected_shape_elements>(const DB& db, const LIST& params, indirectly_selected_shape_elements* in)
/*template <> size_t GenericFill<indirectly_selected_shape_elements>(const DB& db, const LIST& params, indirectly_selected_shape_elements* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<inductance_measure_with_unit>(const DB& db, const LIST& params, inductance_measure_with_unit* in)
{
@ -1674,11 +1674,11 @@ template <> size_t GenericFill<instance_usage_context_assignment>(const DB& db,
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<instanced_feature>(const DB& db, const LIST& params, instanced_feature* in)
/*template <> size_t GenericFill<instanced_feature>(const DB& db, const LIST& params, instanced_feature* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<literal_number>(const DB& db, const LIST& params, literal_number* in)
{
@ -1698,11 +1698,11 @@ template <> size_t GenericFill<int_literal>(const DB& db, const LIST& params, in
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to int_literal"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<integer_representation_item>(const DB& db, const LIST& params, integer_representation_item* in)
/*template <> size_t GenericFill<integer_representation_item>(const DB& db, const LIST& params, integer_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<surface_curve>(const DB& db, const LIST& params, surface_curve* in)
{
@ -1734,11 +1734,11 @@ template <> size_t GenericFill<intersection_curve>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to intersection_curve"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<interval_expression>(const DB& db, const LIST& params, interval_expression* in)
/*template <> size_t GenericFill<interval_expression>(const DB& db, const LIST& params, interval_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& params, iso4217_currency* in)
{
@ -1746,11 +1746,11 @@ template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& param
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to iso4217_currency"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<known_source>(const DB& db, const LIST& params, known_source* in)
/*template <> size_t GenericFill<known_source>(const DB& db, const LIST& params, known_source* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<laid_defined_transformation>(const DB& db, const LIST& params, laid_defined_transformation* in)
{
@ -1943,11 +1943,11 @@ template <> size_t GenericFill<logical_literal>(const DB& db, const LIST& params
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<logical_representation_item>(const DB& db, const LIST& params, logical_representation_item* in)
/*template <> size_t GenericFill<logical_representation_item>(const DB&, const LIST& params, logical_representation_item* )
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<loop>(const DB& db, const LIST& params, loop* in)
{
@ -2105,11 +2105,11 @@ template <> size_t GenericFill<material_property_representation>(const DB& db, c
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<measure_representation_item>(const DB& db, const LIST& params, measure_representation_item* in)
/*template <> size_t GenericFill<measure_representation_item>(const DB& db, const LIST& params, measure_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_context>(const DB& db, const LIST& params, product_context* in)
{
@ -2165,11 +2165,11 @@ template <> size_t GenericFill<mechanical_design_shaded_presentation_representat
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to mechanical_design_shaded_presentation_representation"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<min_and_major_ply_orientation_basis>(const DB& db, const LIST& params, min_and_major_ply_orientation_basis* in)
/*template <> size_t GenericFill<min_and_major_ply_orientation_basis>(const DB& db, const LIST& params, min_and_major_ply_orientation_basis* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<modified_geometric_tolerance>(const DB& db, const LIST& params, modified_geometric_tolerance* in)
{
@ -2211,11 +2211,11 @@ template <> size_t GenericFill<multi_language_attribute_assignment>(const DB& db
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_boolean_expression>(const DB& db, const LIST& params, multiple_arity_boolean_expression* in)
/*template <> size_t GenericFill<multiple_arity_boolean_expression>(const DB& db, const LIST& params, multiple_arity_boolean_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db, const LIST& params, multiple_arity_generic_expression* in)
{
@ -2228,11 +2228,11 @@ template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db,
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_numeric_expression>(const DB& db, const LIST& params, multiple_arity_numeric_expression* in)
/*template <> size_t GenericFill<multiple_arity_numeric_expression>(const DB& db, const LIST& params, multiple_arity_numeric_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<next_assembly_usage_occurrence>(const DB& db, const LIST& params, next_assembly_usage_occurrence* in)
{
@ -2533,11 +2533,11 @@ template <> size_t GenericFill<parametric_representation_context>(const DB& db,
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to parametric_representation_context"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<partial_document_with_structured_text_representation_assignment>(const DB& db, const LIST& params, partial_document_with_structured_text_representation_assignment* in)
/*template <> size_t GenericFill<partial_document_with_structured_text_representation_assignment>(const DB& db, const LIST& params, partial_document_with_structured_text_representation_assignment* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pcurve>(const DB& db, const LIST& params, pcurve* in)
{
@ -2591,11 +2591,11 @@ template <> size_t GenericFill<perpendicularity_tolerance>(const DB& db, const L
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to perpendicularity_tolerance"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<person_and_organization_address>(const DB& db, const LIST& params, person_and_organization_address* in)
/*template <> size_t GenericFill<person_and_organization_address>(const DB& db, const LIST& params, person_and_organization_address* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<personal_address>(const DB& db, const LIST& params, personal_address* in)
{
@ -2715,11 +2715,11 @@ template <> size_t GenericFill<ply_laminate_table>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to ply_laminate_table"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_and_vector>(const DB& db, const LIST& params, point_and_vector* in)
/*template <> size_t GenericFill<point_and_vector>(const DB& db, const LIST& params, point_and_vector* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_on_curve>(const DB& db, const LIST& params, point_on_curve* in)
{
@ -2758,11 +2758,11 @@ template <> size_t GenericFill<point_on_surface>(const DB& db, const LIST& param
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_path>(const DB& db, const LIST& params, point_path* in)
/*template <> size_t GenericFill<point_path>(const DB& db, const LIST& params, point_path* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_replica>(const DB& db, const LIST& params, point_replica* in)
{
@ -2904,11 +2904,11 @@ template <> size_t GenericFill<pre_defined_marker>(const DB& db, const LIST& par
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to pre_defined_marker"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_point_marker_symbol>(const DB& db, const LIST& params, pre_defined_point_marker_symbol* in)
/*template <> size_t GenericFill<pre_defined_point_marker_symbol>(const DB& db, const LIST& params, pre_defined_point_marker_symbol* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_surface_condition_symbol>(const DB& db, const LIST& params, pre_defined_surface_condition_symbol* in)
{
@ -3002,7 +3002,7 @@ template <> size_t GenericFill<procedural_representation_sequence>(const DB& db,
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<procedural_shape_representation>(const DB& db, const LIST& params, procedural_shape_representation* in)
/*template <> size_t GenericFill<procedural_shape_representation>(const DB& db, const LIST& params, procedural_shape_representation* in)
{
size_t base = 0;
return base;
@ -3012,7 +3012,7 @@ template <> size_t GenericFill<procedural_shape_representation_sequence>(const D
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_category>(const DB& db, const LIST& params, product_category* in)
{
@ -3033,11 +3033,11 @@ template <> size_t GenericFill<product_category>(const DB& db, const LIST& param
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_class>(const DB& db, const LIST& params, product_class* in)
/*template <> size_t GenericFill<product_class>(const DB& db, const LIST& params, product_class* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_concept_context>(const DB& db, const LIST& params, product_concept_context* in)
{
@ -3131,11 +3131,11 @@ template <> size_t GenericFill<product_definition_with_associated_documents>(con
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_identification>(const DB& db, const LIST& params, product_identification* in)
/*template <> size_t GenericFill<product_identification>(const DB& db, const LIST& params, product_identification* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_material_composition_relationship>(const DB& db, const LIST& params, product_material_composition_relationship* in)
{
@ -3174,11 +3174,11 @@ template <> size_t GenericFill<product_related_product_category>(const DB& db, c
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_specification>(const DB& db, const LIST& params, product_specification* in)
/*template <> size_t GenericFill<product_specification>(const DB& db, const LIST& params, product_specification* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<tolerance_zone_definition>(const DB& db, const LIST& params, tolerance_zone_definition* in)
{
@ -3289,11 +3289,11 @@ template <> size_t GenericFill<radius_dimension>(const DB& db, const LIST& param
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to radius_dimension"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<range_characteristic>(const DB& db, const LIST& params, range_characteristic* in)
/*template <> size_t GenericFill<range_characteristic>(const DB& db, const LIST& params, range_characteristic* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<ratio_unit>(const DB& db, const LIST& params, ratio_unit* in)
{
@ -3318,11 +3318,11 @@ template <> size_t GenericFill<rational_b_spline_surface>(const DB& db, const LI
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to rational_b_spline_surface"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rational_representation_item>(const DB& db, const LIST& params, rational_representation_item* in)
/*template <> size_t GenericFill<rational_representation_item>(const DB& db, const LIST& params, rational_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, real_literal* in)
{
@ -3330,11 +3330,11 @@ template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, r
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to real_literal"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<real_representation_item>(const DB& db, const LIST& params, real_representation_item* in)
/*template <> size_t GenericFill<real_representation_item>(const DB& db, const LIST& params, real_representation_item* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rectangular_composite_surface>(const DB& db, const LIST& params, rectangular_composite_surface* in)
{
@ -3410,11 +3410,11 @@ template <> size_t GenericFill<relative_event_occurrence>(const DB& db, const LI
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rep_item_group>(const DB& db, const LIST& params, rep_item_group* in)
/*template <> size_t GenericFill<rep_item_group>(const DB& db, const LIST& params, rep_item_group* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<reparametrised_composite_curve_segment>(const DB& db, const LIST& params, reparametrised_composite_curve_segment* in)
{
@ -3449,11 +3449,11 @@ template <> size_t GenericFill<requirement_assigned_object>(const DB& db, const
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<requirement_assignment>(const DB& db, const LIST& params, requirement_assignment* in)
/*template <> size_t GenericFill<requirement_assignment>(const DB& db, const LIST& params, requirement_assignment* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<requirement_source>(const DB& db, const LIST& params, requirement_source* in)
{
@ -3891,7 +3891,7 @@ template <> size_t GenericFill<shell_based_wireframe_shape_representation>(const
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to shell_based_wireframe_shape_representation"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<si_absorbed_dose_unit>(const DB& db, const LIST& params, si_absorbed_dose_unit* in)
/*template <> size_t GenericFill<si_absorbed_dose_unit>(const DB& db, const LIST& params, si_absorbed_dose_unit* in)
{
size_t base = 0;
return base;
@ -3991,7 +3991,7 @@ template <> size_t GenericFill<si_resistance_unit>(const DB& db, const LIST& par
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_unit* in)
{
@ -4010,7 +4010,7 @@ template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_uni
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<simple_boolean_expression>(const DB& db, const LIST& params, simple_boolean_expression* in)
/*template <> size_t GenericFill<simple_boolean_expression>(const DB& db, const LIST& params, simple_boolean_expression* in)
{
size_t base = 0;
return base;
@ -4026,7 +4026,7 @@ template <> size_t GenericFill<slash_expression>(const DB& db, const LIST& param
{
size_t base = GenericFill(db, params, static_cast<binary_numeric_expression*>(in));
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<smeared_material_definition>(const DB& db, const LIST& params, smeared_material_definition* in)
{
@ -5450,11 +5450,11 @@ template <> size_t GenericFill<unary_generic_expression>(const DB& db, const LIS
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<unary_numeric_expression>(const DB& db, const LIST& params, unary_numeric_expression* in)
/*template <> size_t GenericFill<unary_numeric_expression>(const DB& db, const LIST& params, unary_numeric_expression* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<uncertainty_assigned_representation>(const DB& db, const LIST& params, uncertainty_assigned_representation* in)
{
@ -5508,7 +5508,7 @@ template <> size_t GenericFill<usage_association>(const DB& db, const LIST& para
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to usage_association"); } return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<user_defined_curve_font>(const DB& db, const LIST& params, user_defined_curve_font* in)
/*template <> size_t GenericFill<user_defined_curve_font>(const DB& db, const LIST& params, user_defined_curve_font* in)
{
size_t base = 0;
return base;
@ -5524,7 +5524,7 @@ template <> size_t GenericFill<user_defined_terminator_symbol>(const DB& db, con
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<user_selected_shape_elements>(const DB& db, const LIST& params, user_selected_shape_elements* in)
{
@ -5549,11 +5549,11 @@ template <> size_t GenericFill<value_representation_item>(const DB& db, const LI
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<variable_semantics>(const DB& db, const LIST& params, variable_semantics* in)
/*template <> size_t GenericFill<variable_semantics>(const DB& db, const LIST& params, variable_semantics* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<variational_representation_item>(const DB& db, const LIST& params, variational_representation_item* in)
{
@ -5577,11 +5577,11 @@ template <> size_t GenericFill<vector>(const DB& db, const LIST& params, vector*
return base;
}
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<vector_style>(const DB& db, const LIST& params, vector_style* in)
/*template <> size_t GenericFill<vector_style>(const DB& db, const LIST& params, vector_style* in)
{
size_t base = 0;
return base;
}
}*/
// -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<velocity_measure_with_unit>(const DB& db, const LIST& params, velocity_measure_with_unit* in)
{

View File

@ -93,7 +93,7 @@ const aiImporterDesc *StepFileImporter::GetInfo() const {
static const std::string mode = "rb";
static const std::string StepFileSchema = "CONFIG_CONTROL_DESIGN";
void StepFileImporter::InternReadFile(const std::string &file, aiScene* pScene, IOSystem* pIOHandler) {
void StepFileImporter::InternReadFile(const std::string &file, aiScene*, IOSystem* pIOHandler) {
// Read file into memory
std::shared_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
if (!fileStream.get()) {

View File

@ -45,6 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "code/Step/STEPFile.h"
#ifdef _WIN32
# pragma warning( disable : 4512 )
#endif // _WIN32
namespace Assimp {
namespace StepFile {
using namespace STEP;
@ -404,7 +407,7 @@ namespace StepFile {
// C++ wrapper type for presentation_style_select
typedef SELECT presentation_style_select;
// C++ wrapper type for presented_item_select
typedef SELECT presented_item_select;
//typedef SELECT presented_item_select;
// C++ wrapper type for pressure_measure
typedef REAL pressure_measure;
// C++ wrapper type for product_definition_or_assembly_relationship
@ -545,7 +548,7 @@ namespace StepFile {
struct absorbed_dose_measure_with_unit;
struct derived_unit;
struct absorbed_dose_unit;
struct abstract_variable;
//struct abstract_variable;
struct acceleration_measure_with_unit;
struct acceleration_unit;
struct action;
@ -646,7 +649,7 @@ namespace StepFile {
struct applied_organizational_project_assignment;
struct person_and_organization_assignment;
struct applied_person_and_organization_assignment;
struct presented_item;
//struct presented_item;
struct applied_presented_item;
struct security_classification_assignment;
struct applied_security_classification_assignment;

View File

@ -1483,6 +1483,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
*/
delete root;
delete reader;
}
#endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER

View File

@ -185,10 +185,12 @@ void AnimResolver::UpdateAnimRangeSetup()
for (unsigned int i = 0; i < num; ++i) {
m = n+old_size*(i+1);
std::copy(n,n+old_size,m);
if ((*it).pre == LWO::PrePostBehaviour_Oscillate && (reverse = !reverse))
const bool res = ((*it).pre == LWO::PrePostBehaviour_Oscillate);
reverse = !reverse;
if (res && reverse ) {
std::reverse(m,m+old_size-1);
}
}
// update time values
n = (*it).keys.end() - (old_size+1);
@ -533,7 +535,7 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
// ------------------------------------------------------------------------------------------------
// Extract animation channel
void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0*/)
void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int /*= 0*/)
{
*out = NULL;

View File

@ -45,24 +45,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the LWO importer class
*/
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
// internal headers
#include "LWO/LWOLoader.h"
#include "PostProcessing/ProcessHelper.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include "PostProcessing/ProcessHelper.h"
#include <assimp/StringComparison.h>
#include <assimp/SGSpatialSort.h>
#include <assimp/ByteSwapper.h>
#include <assimp/IOSystem.hpp>
#include <assimp/SGSpatialSort.h>
#include <assimp/StringComparison.h>
#include <assimp/importerdesc.h>
#include <assimp/IOSystem.hpp>
#include <memory>
#include <sstream>
#include <iomanip>
#include <map>
#include <memory>
#include <sstream>
using namespace Assimp;
@ -81,8 +80,8 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
LWOImporter::LWOImporter()
: mIsLWO2(),
LWOImporter::LWOImporter() :
mIsLWO2(),
mIsLXOB(),
mLayers(),
mCurLayer(),
@ -91,22 +90,23 @@ LWOImporter::LWOImporter()
mSurfaces(),
mFileBuffer(),
fileSize(),
pScene(),
mScene(nullptr),
configSpeedFlag(),
configLayerIndex(),
hasNamedLayer()
{}
hasNamedLayer() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
LWOImporter::~LWOImporter()
{}
LWOImporter::~LWOImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool LWOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
const std::string extension = GetExtension(pFile);
bool LWOImporter::CanRead(const std::string &file, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(file);
if (extension == "lwo" || extension == "lxo") {
return true;
}
@ -117,15 +117,14 @@ bool LWOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
tokens[0] = AI_LWO_FOURCC_LWOB;
tokens[1] = AI_LWO_FOURCC_LWO2;
tokens[2] = AI_LWO_FOURCC_LXOB;
return CheckMagicToken(pIOHandler,pFile,tokens,3,8);
return CheckMagicToken(pIOHandler, file, tokens, 3, 8);
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void LWOImporter::SetupProperties(const Importer* pImp)
{
void LWOImporter::SetupProperties(const Importer *pImp) {
configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0) ? true : false);
configLayerIndex = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY, UINT_MAX);
configLayerName = pImp->GetPropertyString(AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY, "");
@ -133,8 +132,7 @@ void LWOImporter::SetupProperties(const Importer* pImp)
// ------------------------------------------------------------------------------------------------
// Get list of file extensions
const aiImporterDesc* LWOImporter::GetInfo () const
{
const aiImporterDesc *LWOImporter::GetInfo() const {
return &desc;
}
@ -142,26 +140,29 @@ const aiImporterDesc* LWOImporter::GetInfo () const
// Imports the given file into the given scene structure.
void LWOImporter::InternReadFile(const std::string &pFile,
aiScene *pScene,
IOSystem* pIOHandler)
{
IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if( file.get() == NULL)
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open LWO file " + pFile + ".");
}
if((this->fileSize = (unsigned int)file->FileSize()) < 12)
if ((this->fileSize = (unsigned int)file->FileSize()) < 12) {
throw DeadlyImportError("LWO: The file is too small to contain the IFF header");
}
// Allocate storage and copy the contents of the file to a memory buffer
std::vector<uint8_t> mBuffer(fileSize);
file->Read(&mBuffer[0], 1, fileSize);
this->pScene = pScene;
mScene = pScene;
// Determine the type of the file
uint32_t fileType;
const char *sz = IFF::ReadHeader(&mBuffer[0], fileType);
if (sz)throw DeadlyImportError(sz);
if (sz) {
throw DeadlyImportError(sz);
}
mFileBuffer = &mBuffer[0] + 12;
fileSize -= 12;
@ -186,7 +187,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
mLayers->push_back(Layer());
mCurLayer = &mLayers->back();
mCurLayer->mName = "<LWODefault>";
mCurLayer->mIndex = -1;
mCurLayer->mIndex = (uint16_t) -1;
// old lightwave file format (prior to v6)
if (AI_LWO_FOURCC_LWOB == fileType) {
@ -195,20 +196,16 @@ void LWOImporter::InternReadFile( const std::string& pFile,
mIsLWO2 = false;
mIsLXOB = false;
LoadLWOBFile();
}
} else if (AI_LWO_FOURCC_LWO2 == fileType) {
// New lightwave format
else if (AI_LWO_FOURCC_LWO2 == fileType) {
mIsLXOB = false;
ASSIMP_LOG_INFO("LWO file format: LWO2 (>= LightWave 6)");
}
} else if (AI_LWO_FOURCC_LXOB == fileType) {
// MODO file format
else if (AI_LWO_FOURCC_LXOB == fileType) {
mIsLXOB = true;
ASSIMP_LOG_INFO("LWO file format: LXOB (Modo)");
}
// we don't know this format
else
{
else {
char szBuff[5];
szBuff[0] = (char)(fileType >> 24u);
szBuff[1] = (char)(fileType >> 16u);
@ -235,8 +232,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
}
if (configLayerName.length() && !hasNamedLayer) {
throw DeadlyImportError("LWO2: Unable to find the requested layer: "
+ configLayerName);
throw DeadlyImportError("LWO2: Unable to find the requested layer: " + configLayerName);
}
}
@ -271,8 +267,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
}
unsigned int idx = (*it).surfaceIndex;
if (idx >= mTags->size())
{
if (idx >= mTags->size()) {
ASSIMP_LOG_WARN("LWO: Invalid face surface index");
idx = UINT_MAX;
}
@ -291,8 +286,8 @@ void LWOImporter::InternReadFile( const std::string& pFile,
if (UINT_MAX == iDefaultSurface) {
pSorted.erase(pSorted.end() - 1);
}
for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i) {
SortedRep& sorted = pSorted[i];
for (unsigned int p = 0, j = 0; j < mSurfaces->size(); ++j) {
SortedRep &sorted = pSorted[j];
if (sorted.empty())
continue;
@ -307,9 +302,9 @@ void LWOImporter::InternReadFile( const std::string& pFile,
mesh->mNumVertices += layer.mFaces[*it].mNumIndices;
}
aiVector3D *nrm = NULL, * pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
aiVector3D *nrm = nullptr, *pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
aiFace *pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
mesh->mMaterialIndex = i;
mesh->mMaterialIndex = j;
// find out which vertex color channels and which texture coordinate
// channels are really required by the material attached to this mesh
@ -325,8 +320,8 @@ void LWOImporter::InternReadFile( const std::string& pFile,
}
#endif
FindUVChannels(_mSurfaces[i],sorted,layer,vUVChannelIndices);
FindVCChannels(_mSurfaces[i],sorted,layer,vVColorIndices);
FindUVChannels(_mSurfaces[j], sorted, layer, vUVChannelIndices);
FindVCChannels(_mSurfaces[j], sorted, layer, vVColorIndices);
// allocate storage for UV and CV channels
aiVector3D *pvUV[AI_MAX_NUMBER_OF_TEXTURECOORDS];
@ -341,8 +336,9 @@ void LWOImporter::InternReadFile( const std::string& pFile,
mesh->mNumUVComponents[0] = 2;
}
if (layer.mNormals.name.length())
if (layer.mNormals.name.length()) {
nrm = mesh->mNormals = new aiVector3D[mesh->mNumVertices];
}
aiColor4D *pvVC[AI_MAX_NUMBER_OF_COLOR_SETS];
for (unsigned int mui = 0; mui < AI_MAX_NUMBER_OF_COLOR_SETS; ++mui) {
@ -415,7 +411,8 @@ void LWOImporter::InternReadFile( const std::string& pFile,
}
pf->mIndices = face.mIndices;
pf->mNumIndices = face.mNumIndices;
unsigned int** p = (unsigned int**)&face.mIndices;*p = NULL; // HACK: make sure it won't be deleted
unsigned int **facePtr = (unsigned int **)&face.mIndices;
*facePtr = nullptr; // HACK: make sure it won't be deleted
pf++;
}
@ -423,9 +420,8 @@ void LWOImporter::InternReadFile( const std::string& pFile,
// Compute normal vectors for the mesh - we can't use our GenSmoothNormal-
// Step here since it wouldn't handle smoothing groups correctly for LWO.
// So we use a separate implementation.
ComputeNormals(mesh,smoothingGroups,_mSurfaces[i]);
}
else {
ComputeNormals(mesh, smoothingGroups, _mSurfaces[j]);
} else {
ASSIMP_LOG_DEBUG("LWO2: No need to compute normals, they're already there");
}
++p;
@ -470,8 +466,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------
void LWOImporter::ComputeNormals(aiMesh *mesh, const std::vector<unsigned int> &smoothingGroups,
const LWO::Surface& surface)
{
const LWO::Surface &surface) {
// Allocate output storage
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
@ -510,11 +505,9 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
// Now generate the spatial sort tree
SGSpatialSort sSort;
std::vector<unsigned int>::const_iterator it = smoothingGroups.begin();
for( begin = mesh->mFaces; begin != end; ++begin, ++it)
{
for (begin = mesh->mFaces; begin != end; ++begin, ++it) {
aiFace &face = *begin;
for (unsigned int i = 0; i < face.mNumIndices;++i)
{
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
unsigned int tt = face.mIndices[i];
sSort.Add(mesh->mVertices[tt], tt, *it);
}
@ -532,14 +525,12 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
for (begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it) {
const aiFace &face = *begin;
unsigned int *beginIdx = face.mIndices, *const endIdx = face.mIndices + face.mNumIndices;
for (; beginIdx != endIdx; ++beginIdx)
{
for (; beginIdx != endIdx; ++beginIdx) {
unsigned int idx = *beginIdx;
sSort.FindPositions(mesh->mVertices[idx], *it, posEpsilon, poResult, true);
std::vector<unsigned int>::const_iterator a, end = poResult.end();
aiVector3D vNormals;
for (a = poResult.begin();a != end;++a) {
for (std::vector<unsigned int>::const_iterator a = poResult.begin(); a != poResult.end(); ++a) {
const aiVector3D &v = faceNormals[*a];
if (v * faceNormals[idx] < fLimit)
continue;
@ -555,21 +546,19 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
for (begin = mesh->mFaces, it = smoothingGroups.begin(); begin != end; ++begin, ++it) {
const aiFace &face = *begin;
unsigned int *beginIdx = face.mIndices, *const endIdx = face.mIndices + face.mNumIndices;
for (; beginIdx != endIdx; ++beginIdx)
{
for (; beginIdx != endIdx; ++beginIdx) {
unsigned int idx = *beginIdx;
if (vertexDone[idx])
continue;
sSort.FindPositions(mesh->mVertices[idx], *it, posEpsilon, poResult, true);
std::vector<unsigned int>::const_iterator a, end = poResult.end();
aiVector3D vNormals;
for (a = poResult.begin();a != end;++a) {
for (std::vector<unsigned int>::const_iterator a = poResult.begin(); a != poResult.end(); ++a) {
const aiVector3D &v = faceNormals[*a];
vNormals += v;
}
vNormals.Normalize();
for (a = poResult.begin();a != end;++a) {
for (std::vector<unsigned int>::const_iterator a = poResult.begin(); a != poResult.end(); ++a) {
mesh->mNormals[*a] = vNormals;
vertexDone[*a] = true;
}
@ -579,10 +568,9 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
{
void LWOImporter::GenerateNodeGraph(std::map<uint16_t, aiNode *> &apcNodes) {
// now generate the final nodegraph - generate a root node and attach children
aiNode* root = pScene->mRootNode = new aiNode();
aiNode *root = mScene->mRootNode = new aiNode();
root->mName.Set("<LWORoot>");
//Set parent of all children, inserting pivots
@ -622,7 +610,7 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
}
//Set children of all parents
apcNodes[-1] = root;
apcNodes[(uint16_t)-1] = root;
for (auto itMapParentNodes = apcNodes.begin(); itMapParentNodes != apcNodes.end(); ++itMapParentNodes) {
for (auto itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
@ -640,28 +628,27 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
}
}
if (!pScene->mRootNode->mNumChildren)
if (!mScene->mRootNode->mNumChildren)
throw DeadlyImportError("LWO: Unable to build a valid node graph");
// Remove a single root node with no meshes assigned to it ...
if (1 == pScene->mRootNode->mNumChildren) {
aiNode* pc = pScene->mRootNode->mChildren[0];
pc->mParent = pScene->mRootNode->mChildren[0] = NULL;
delete pScene->mRootNode;
pScene->mRootNode = pc;
if (1 == mScene->mRootNode->mNumChildren) {
aiNode *pc = mScene->mRootNode->mChildren[0];
pc->mParent = mScene->mRootNode->mChildren[0] = nullptr;
delete mScene->mRootNode;
mScene->mRootNode = pc;
}
// convert the whole stuff to RH with CCW winding
MakeLeftHandedProcess maker;
maker.Execute(pScene);
maker.Execute(mScene);
FlipWindingOrderProcess flipper;
flipper.Execute(pScene);
flipper.Execute(mScene);
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::ResolveTags()
{
void LWOImporter::ResolveTags() {
// --- this function is used for both LWO2 and LWOB
mMapping->resize(mTags->size(), UINT_MAX);
for (unsigned int a = 0; a < mTags->size(); ++a) {
@ -680,8 +667,7 @@ void LWOImporter::ResolveTags()
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::ResolveClips()
{
void LWOImporter::ResolveClips() {
for (unsigned int i = 0; i < mClips.size(); ++i) {
Clip &clip = mClips[i];
@ -707,8 +693,7 @@ void LWOImporter::ResolveClips()
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::AdjustTexturePath(std::string& out)
{
void LWOImporter::AdjustTexturePath(std::string &out) {
// --- this function is used for both LWO2 and LWOB
if (!mIsLWO2 && ::strstr(out.c_str(), "(sequence)")) {
@ -725,16 +710,13 @@ void LWOImporter::AdjustTexturePath(std::string& out)
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOTags(unsigned int size)
{
void LWOImporter::LoadLWOTags(unsigned int size) {
// --- this function is used for both LWO2 and LWOB
const char *szCur = (const char *)mFileBuffer, *szLast = szCur;
const char *const szEnd = szLast + size;
while (szCur < szEnd)
{
if (!(*szCur))
{
while (szCur < szEnd) {
if (!(*szCur)) {
const size_t len = (size_t)(szCur - szLast);
// FIX: skip empty-sized tags
if (len)
@ -747,27 +729,24 @@ void LWOImporter::LoadLWOTags(unsigned int size)
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOPoints(unsigned int length)
{
void LWOImporter::LoadLWOPoints(unsigned int length) {
// --- this function is used for both LWO2 and LWOB but for
// LWO2 we need to allocate 25% more storage - it could be we'll
// need to duplicate some points later.
const size_t vertexLen = 12;
if ((length % vertexLen) != 0)
{
if ((length % vertexLen) != 0) {
throw DeadlyImportError("LWO2: Points chunk length is not multiple of vertexLen (12)");
}
unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12;
if (mIsLWO2)
{
if (mIsLWO2) {
mCurLayer->mTempPoints.reserve(regularSize + (regularSize >> 2u));
mCurLayer->mTempPoints.resize(regularSize);
// initialize all point referrers with the default values
mCurLayer->mPointReferrers.reserve(regularSize + (regularSize >> 2u));
mCurLayer->mPointReferrers.resize(regularSize, UINT_MAX);
}
else mCurLayer->mTempPoints.resize( regularSize );
} else
mCurLayer->mTempPoints.resize(regularSize);
// perform endianness conversions
#ifndef AI_BUILD_BIG_ENDIAN
@ -778,20 +757,19 @@ void LWOImporter::LoadLWOPoints(unsigned int length)
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Polygons(unsigned int length)
{
void LWOImporter::LoadLWO2Polygons(unsigned int length) {
LE_NCONST uint16_t *const end = (LE_NCONST uint16_t *)(mFileBuffer + length);
const uint32_t type = GetU4();
// Determine the type of the polygons
switch (type)
{
switch (type) {
// read unsupported stuff too (although we won't process it)
case AI_LWO_MBAL:
ASSIMP_LOG_WARN("LWO2: Encountered unsupported primitive chunk (METABALL)");
break;
case AI_LWO_CURV:
ASSIMP_LOG_WARN("LWO2: Encountered unsupported primitive chunk (SPLINE)");;
ASSIMP_LOG_WARN("LWO2: Encountered unsupported primitive chunk (SPLINE)");
;
break;
// These are ok with no restrictions
@ -814,8 +792,7 @@ void LWOImporter::LoadLWO2Polygons(unsigned int length)
CountVertsAndFacesLWO2(iNumVertices, iNumFaces, cursor, end);
// allocate the output array and copy face indices
if (iNumFaces)
{
if (iNumFaces) {
cursor = (uint16_t *)mFileBuffer;
mCurLayer->mFaces.resize(iNumFaces, LWO::Face(type));
@ -826,10 +803,8 @@ void LWOImporter::LoadLWO2Polygons(unsigned int length)
// ------------------------------------------------------------------------------------------------
void LWOImporter::CountVertsAndFacesLWO2(unsigned int &verts, unsigned int &faces,
uint16_t*& cursor, const uint16_t* const end, unsigned int max)
{
while (cursor < end && max--)
{
uint16_t *&cursor, const uint16_t *const end, unsigned int max) {
while (cursor < end && max--) {
uint16_t numIndices;
::memcpy(&numIndices, cursor++, 2);
AI_LSWAP2(numIndices);
@ -838,8 +813,7 @@ void LWOImporter::CountVertsAndFacesLWO2(unsigned int& verts, unsigned int& face
verts += numIndices;
++faces;
for(uint16_t i = 0; i < numIndices; i++)
{
for (uint16_t i = 0; i < numIndices; i++) {
ReadVSizedIntLWO2((uint8_t *&)cursor);
}
}
@ -848,10 +822,8 @@ void LWOImporter::CountVertsAndFacesLWO2(unsigned int& verts, unsigned int& face
// ------------------------------------------------------------------------------------------------
void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator &it,
uint16_t *&cursor,
const uint16_t* const end)
{
while (cursor < end)
{
const uint16_t *const end) {
while (cursor < end) {
LWO::Face &face = *it++;
uint16_t numIndices;
::memcpy(&numIndices, cursor++, 2);
@ -861,24 +833,20 @@ void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator& it,
if (face.mNumIndices) /* byte swapping has already been done */
{
face.mIndices = new unsigned int[face.mNumIndices];
for(unsigned int i = 0; i < face.mNumIndices; i++)
{
for (unsigned int i = 0; i < face.mNumIndices; i++) {
face.mIndices[i] = ReadVSizedIntLWO2((uint8_t *&)cursor) + mCurLayer->mPointIDXOfs;
if(face.mIndices[i] > mCurLayer->mTempPoints.size())
{
if (face.mIndices[i] > mCurLayer->mTempPoints.size()) {
ASSIMP_LOG_WARN("LWO2: Failure evaluating face record, index is out of range");
face.mIndices[i] = (unsigned int)mCurLayer->mTempPoints.size() - 1;
}
}
}
else throw DeadlyImportError("LWO2: Encountered invalid face record with zero indices");
} else
throw DeadlyImportError("LWO2: Encountered invalid face record with zero indices");
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
{
void LWOImporter::LoadLWO2PolygonTags(unsigned int length) {
LE_NCONST uint8_t *const end = mFileBuffer + length;
AI_LWO_VALIDATE_CHUNK_LENGTH(length, PTAG, 4);
@ -887,8 +855,7 @@ void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
if (type != AI_LWO_SURF && type != AI_LWO_SMGP)
return;
while (mFileBuffer < end)
{
while (mFileBuffer < end) {
unsigned int i = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
unsigned int j = GetU2();
@ -911,8 +878,7 @@ void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
// ------------------------------------------------------------------------------------------------
template <class T>
VMapEntry* FindEntry(std::vector< T >& list,const std::string& name, bool perPoly)
{
VMapEntry *FindEntry(std::vector<T> &list, const std::string &name, bool perPoly) {
for (auto &elem : list) {
if (elem.name == name) {
if (!perPoly) {
@ -929,8 +895,7 @@ VMapEntry* FindEntry(std::vector< T >& list,const std::string& name, bool perPol
// ------------------------------------------------------------------------------------------------
template <class T>
inline void CreateNewEntry(T& chan, unsigned int srcIdx)
{
inline void CreateNewEntry(T &chan, unsigned int srcIdx) {
if (!chan.name.length())
return;
@ -943,8 +908,7 @@ inline void CreateNewEntry(T& chan, unsigned int srcIdx)
// ------------------------------------------------------------------------------------------------
template <class T>
inline void CreateNewEntry(std::vector< T >& list, unsigned int srcIdx)
{
inline void CreateNewEntry(std::vector<T> &list, unsigned int srcIdx) {
for (auto &elem : list) {
CreateNewEntry(elem, srcIdx);
}
@ -952,8 +916,7 @@ inline void CreateNewEntry(std::vector< T >& list, unsigned int srcIdx)
// ------------------------------------------------------------------------------------------------
inline void LWOImporter::DoRecursiveVMAPAssignment(VMapEntry *base, unsigned int numRead,
unsigned int idx, float* data)
{
unsigned int idx, float *data) {
ai_assert(NULL != data);
LWO::ReferrerList &refList = mCurLayer->mPointReferrers;
unsigned int i;
@ -972,8 +935,7 @@ inline void LWOImporter::DoRecursiveVMAPAssignment(VMapEntry* base, unsigned int
}
// ------------------------------------------------------------------------------------------------
inline void AddToSingleLinkedList(ReferrerList& refList, unsigned int srcIdx, unsigned int destIdx)
{
inline void AddToSingleLinkedList(ReferrerList &refList, unsigned int srcIdx, unsigned int destIdx) {
if (UINT_MAX == refList[srcIdx]) {
refList[srcIdx] = destIdx;
return;
@ -983,8 +945,7 @@ inline void AddToSingleLinkedList(ReferrerList& refList, unsigned int srcIdx, un
// ------------------------------------------------------------------------------------------------
// Load LWO2 vertex map
void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
{
void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly) {
LE_NCONST uint8_t *const end = mFileBuffer + length;
AI_LWO_VALIDATE_CHUNK_LENGTH(length, VMAP, 6);
@ -997,12 +958,10 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
std::string name;
GetS0(name, length);
switch (type)
{
switch (type) {
case AI_LWO_TXUV:
if (dims != 2) {
ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'"
+ name + "\' with !2 components");
ASSIMP_LOG_WARN("LWO2: Skipping UV channel \'" + name + "\' with !2 components");
return;
}
base = FindEntry(mCurLayer->mUVChannels, name, perPoly);
@ -1010,18 +969,15 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
case AI_LWO_WGHT:
case AI_LWO_MNVW:
if (dims != 1) {
ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'"
+ name + "\' with !1 components");
ASSIMP_LOG_WARN("LWO2: Skipping Weight Channel \'" + name + "\' with !1 components");
return;
}
base = FindEntry((type == AI_LWO_WGHT ? mCurLayer->mWeightChannels
: mCurLayer->mSWeightChannels),name,perPoly);
base = FindEntry((type == AI_LWO_WGHT ? mCurLayer->mWeightChannels : mCurLayer->mSWeightChannels), name, perPoly);
break;
case AI_LWO_RGB:
case AI_LWO_RGBA:
if (dims != 3 && dims != 4) {
ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'"
+ name + "\' with a dimension > 4 or < 3");
ASSIMP_LOG_WARN("LWO2: Skipping Color Map \'" + name + "\' with a dimension > 4 or < 3");
return;
}
base = FindEntry(mCurLayer->mVColorChannels, name, perPoly);
@ -1096,8 +1052,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
do {
if (tmp == srcIdx)
break;
}
while ((tmp = refList[tmp]) != UINT_MAX);
} while ((tmp = refList[tmp]) != UINT_MAX);
if (tmp == UINT_MAX) {
continue;
}
@ -1138,8 +1093,7 @@ void LWOImporter::LoadLWO2VertexMap(unsigned int length, bool perPoly)
// ------------------------------------------------------------------------------------------------
// Load LWO2 clip
void LWOImporter::LoadLWO2Clip(unsigned int length)
{
void LWOImporter::LoadLWO2Clip(unsigned int length) {
AI_LWO_VALIDATE_CHUNK_LENGTH(length, CLIP, 10);
mClips.push_back(LWO::Clip());
@ -1149,8 +1103,7 @@ void LWOImporter::LoadLWO2Clip(unsigned int length)
clip.idx = GetU4();
IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
switch (head.type)
{
switch (head.type) {
case AI_LWO_STIL:
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, STIL, 1);
@ -1163,9 +1116,12 @@ void LWOImporter::LoadLWO2Clip(unsigned int length)
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, ISEQ, 16);
// Image sequence. We'll later take the first.
{
uint8_t digits = GetU1(); mFileBuffer++;
int16_t offset = GetU2(); mFileBuffer+=4;
int16_t start = GetU2(); mFileBuffer+=4;
uint8_t digits = GetU1();
mFileBuffer++;
int16_t offset = GetU2();
mFileBuffer += 4;
int16_t start = GetU2();
mFileBuffer += 4;
std::string s;
std::ostringstream ss;
@ -1209,8 +1165,7 @@ void LWOImporter::LoadLWO2Clip(unsigned int length)
// ------------------------------------------------------------------------------------------------
// Load envelope description
void LWOImporter::LoadLWO2Envelope(unsigned int length)
{
void LWOImporter::LoadLWO2Envelope(unsigned int length) {
LE_NCONST uint8_t *const end = mFileBuffer + length;
AI_LWO_VALIDATE_CHUNK_LENGTH(length, ENVL, 4);
@ -1223,18 +1178,15 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
// It looks like there might be an extra U4 right after the index,
// at least in modo (LXOB) files: we'll ignore it if it's zero,
// otherwise it represents the start of a subchunk, so we backtrack.
if (mIsLXOB)
{
if (mIsLXOB) {
uint32_t extra = GetU4();
if (extra)
{
if (extra) {
mFileBuffer -= 4;
}
}
// ... and read all subchunks
while (true)
{
while (true) {
if (mFileBuffer + 6 >= end) break;
LE_NCONST IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
@ -1242,8 +1194,7 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
throw DeadlyImportError("LWO2: Invalid envelope chunk length");
uint8_t *const next = mFileBuffer + head.length;
switch (head.type)
{
switch (head.type) {
// Type & representation of the envelope
case AI_LWO_TYPE:
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, TYPE, 2);
@ -1267,8 +1218,7 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
break;
// keyframe
case AI_LWO_KEY:
{
case AI_LWO_KEY: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, KEY, 8);
envelope.keys.push_back(LWO::Key());
@ -1280,27 +1230,31 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
}
// interval interpolation
case AI_LWO_SPAN:
{
case AI_LWO_SPAN: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SPAN, 4);
if (envelope.keys.size() < 2)
ASSIMP_LOG_WARN("LWO2: Unexpected SPAN chunk");
else {
LWO::Key &key = envelope.keys.back();
switch (GetU4())
{
switch (GetU4()) {
case AI_LWO_STEP:
key.inter = LWO::IT_STEP;break;
key.inter = LWO::IT_STEP;
break;
case AI_LWO_LINE:
key.inter = LWO::IT_LINE;break;
key.inter = LWO::IT_LINE;
break;
case AI_LWO_TCB:
key.inter = LWO::IT_TCB;break;
key.inter = LWO::IT_TCB;
break;
case AI_LWO_HERM:
key.inter = LWO::IT_HERM;break;
key.inter = LWO::IT_HERM;
break;
case AI_LWO_BEZI:
key.inter = LWO::IT_BEZI;break;
key.inter = LWO::IT_BEZI;
break;
case AI_LWO_BEZ2:
key.inter = LWO::IT_BEZ2;break;
key.inter = LWO::IT_BEZ2;
break;
default:
ASSIMP_LOG_WARN("LWO2: Unknown interval interpolation mode");
};
@ -1321,19 +1275,16 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length)
// ------------------------------------------------------------------------------------------------
// Load file - master function
void LWOImporter::LoadLWO2File()
{
void LWOImporter::LoadLWO2File() {
bool skip = false;
LE_NCONST uint8_t *const end = mFileBuffer + fileSize;
unsigned int iUnnamed = 0;
while (true)
{
while (true) {
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end) break;
const IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
if (mFileBuffer + head.length > end)
{
if (mFileBuffer + head.length > end) {
throw DeadlyImportError("LWO2: Chunk length points behind the file");
break;
}
@ -1344,11 +1295,9 @@ void LWOImporter::LoadLWO2File()
continue;
}
switch (head.type)
{
switch (head.type) {
// new layer
case AI_LWO_LAYR:
{
case AI_LWO_LAYR: {
// add a new layer to the list ....
mLayers->push_back(LWO::Layer());
LWO::Layer &layer = mLayers->back();
@ -1362,8 +1311,8 @@ void LWOImporter::LoadLWO2File()
// Continue loading this layer or ignore it? Check the layer index property
if (UINT_MAX != configLayerIndex && (configLayerIndex - 1) != layer.mIndex) {
skip = true;
}
else skip = false;
} else
skip = false;
// pivot point
mFileBuffer += 2; /* unknown */
@ -1382,13 +1331,14 @@ void LWOImporter::LoadLWO2File()
// load this layer or ignore it? Check the layer name property
if (configLayerName.length() && configLayerName != layer.mName) {
skip = true;
}
else hasNamedLayer = true;
} else
hasNamedLayer = true;
// optional: parent of this layer
if (mFileBuffer + 2 <= next)
layer.mParent = GetU2();
else layer.mParent = -1;
else
layer.mParent = (uint16_t) -1;
// Set layer skip parameter
layer.skip = skip;
@ -1397,8 +1347,7 @@ void LWOImporter::LoadLWO2File()
}
// vertex list
case AI_LWO_PNTS:
{
case AI_LWO_PNTS: {
if (skip)
break;
@ -1409,25 +1358,23 @@ void LWOImporter::LoadLWO2File()
}
// vertex tags
case AI_LWO_VMAD:
if (mCurLayer->mFaces.empty())
{
if (mCurLayer->mFaces.empty()) {
ASSIMP_LOG_WARN("LWO2: Unexpected VMAD chunk");
break;
}
// --- intentionally no break here
case AI_LWO_VMAP:
{
case AI_LWO_VMAP: {
if (skip)
break;
if (mCurLayer->mTempPoints.empty())
ASSIMP_LOG_WARN("LWO2: Unexpected VMAP chunk");
else LoadLWO2VertexMap(head.length,head.type == AI_LWO_VMAD);
else
LoadLWO2VertexMap(head.length, head.type == AI_LWO_VMAD);
break;
}
// face list
case AI_LWO_POLS:
{
case AI_LWO_POLS: {
if (skip)
break;
@ -1437,8 +1384,7 @@ void LWOImporter::LoadLWO2File()
break;
}
// polygon tags
case AI_LWO_PTAG:
{
case AI_LWO_PTAG: {
if (skip)
break;
@ -1450,8 +1396,7 @@ void LWOImporter::LoadLWO2File()
break;
}
// list of tags
case AI_LWO_TAGS:
{
case AI_LWO_TAGS: {
if (!mTags->empty()) {
ASSIMP_LOG_WARN("LWO2: SRFS chunk encountered twice");
} else {
@ -1461,22 +1406,19 @@ void LWOImporter::LoadLWO2File()
}
// surface chunk
case AI_LWO_SURF:
{
case AI_LWO_SURF: {
LoadLWO2Surface(head.length);
break;
}
// clip chunk
case AI_LWO_CLIP:
{
case AI_LWO_CLIP: {
LoadLWO2Clip(head.length);
break;
}
// envelope chunk
case AI_LWO_ENVL:
{
case AI_LWO_ENVL: {
LoadLWO2Envelope(head.length);
break;
}

View File

@ -76,9 +76,6 @@ public:
LWOImporter();
~LWOImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.
@ -86,7 +83,6 @@ public:
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
// -------------------------------------------------------------------
/** Called prior to ReadFile().
* The function is a request to the importer to update its configuration
@ -389,7 +385,7 @@ protected:
unsigned int fileSize;
/** Output scene */
aiScene* pScene;
aiScene* mScene;
/** Configuration option: speed flag set? */
bool configSpeedFlag;
@ -406,8 +402,8 @@ protected:
// ------------------------------------------------------------------------------------------------
inline float LWOImporter::GetF4()
{
inline
float LWOImporter::GetF4() {
float f;
::memcpy(&f, mFileBuffer, 4);
mFileBuffer += 4;

View File

@ -43,30 +43,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the material oart of the LWO importer class */
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
// internal headers
#include "LWOLoader.h"
#include <assimp/ByteSwapper.h>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
template <class T>
T lerp(const T& one, const T& two, float val)
{
T lerp(const T &one, const T &two, float val) {
return one + (two - one) * val;
}
// ------------------------------------------------------------------------------------------------
// Convert a lightwave mapping mode to our's
inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in)
{
switch (in)
{
inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in) {
switch (in) {
case LWO::Texture::REPEAT:
return aiTextureMapMode_Wrap;
@ -84,8 +78,7 @@ inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in)
}
// ------------------------------------------------------------------------------------------------
bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type)
{
bool LWOImporter::HandleTextures(aiMaterial *pcMat, const TextureList &in, aiTextureType type) {
ai_assert(NULL != pcMat);
unsigned int cur = 0, temp = 0;
@ -101,9 +94,8 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
// as they are, the GenUVcoords step will compute UV
// channels if they're not there.
aiTextureMapping mapping;
switch (texture.mapMode)
{
aiTextureMapping mapping = aiTextureMapping_OTHER;
switch (texture.mapMode) {
case LWO::Texture::Planar:
mapping = aiTextureMapping_PLANE;
break;
@ -120,8 +112,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
ASSIMP_LOG_ERROR("LWO2: Unsupported texture mapping: FrontProjection");
mapping = aiTextureMapping_OTHER;
break;
case LWO::Texture::UV:
{
case LWO::Texture::UV: {
if (UINT_MAX == texture.mRealUVIndex) {
// We have no UV index for this texture, so we can't display it
continue;
@ -132,8 +123,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_UVWSRC(type, cur));
mapping = aiTextureMapping_UV;
}
break;
} break;
default:
ai_assert(false);
};
@ -178,7 +168,6 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
if ((*clip).idx == temp) {
candidate = clip;
}
}
if (candidate == end) {
ASSIMP_LOG_ERROR("LWO2: Clip index is out of bounds");
@ -191,8 +180,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
s.Set("$texture.png");
//continue;
}
else {
} else {
if (Clip::UNSUPPORTED == (*candidate).type) {
ASSIMP_LOG_ERROR("LWO2: Clip type is not supported");
continue;
@ -207,9 +195,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
}
pcMat->AddProperty(&flags, 1, AI_MATKEY_TEXFLAGS(type, cur));
}
}
else
{
} else {
std::string ss = texture.mFileName;
if (!ss.length()) {
ASSIMP_LOG_WARN("LWOB: Empty file name");
@ -224,8 +210,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
pcMat->AddProperty<float>(&texture.mStrength, 1, AI_MATKEY_TEXBLEND(type, cur));
// add the blend operation
switch (texture.blendType)
{
switch (texture.blendType) {
case LWO::Texture::Normal:
case LWO::Texture::Multiply:
temp = (unsigned int)aiTextureOp_Multiply;
@ -247,7 +232,6 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
default:
temp = (unsigned int)aiTextureOp_Multiply;
ASSIMP_LOG_WARN("LWO2: Unsupported texture blend mode: alpha or displacement");
}
// Setup texture operation
pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_TEXOP(type, cur));
@ -270,8 +254,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
{
void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
// copy the name of the surface
aiString st;
st.Set(surf.mName);
@ -285,28 +268,26 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
pcMat->AddProperty(&surf.mBumpIntensity, 1, AI_MATKEY_BUMPSCALING);
aiShadingMode m;
if (surf.mSpecularValue && surf.mGlossiness)
{
if (surf.mSpecularValue && surf.mGlossiness) {
float fGloss;
if (mIsLWO2) {
fGloss = std::pow(surf.mGlossiness * ai_real(10.0) + ai_real(2.0), ai_real(2.0));
}
else
{
} else {
if (16.0 >= surf.mGlossiness)
fGloss = 6.0;
else if (64.0 >= surf.mGlossiness)
fGloss = 20.0;
else if (256.0 >= surf.mGlossiness)
fGloss = 50.0;
else fGloss = 80.0;
else
fGloss = 80.0;
}
pcMat->AddProperty(&surf.mSpecularValue, 1, AI_MATKEY_SHININESS_STRENGTH);
pcMat->AddProperty(&fGloss, 1, AI_MATKEY_SHININESS);
m = aiShadingMode_Phong;
}
else m = aiShadingMode_Gouraud;
} else
m = aiShadingMode_Gouraud;
// specular color
aiColor3D clr = lerp(aiColor3D(1.0, 1.0, 1.0), surf.mColor, surf.mColorHighlights);
@ -330,7 +311,6 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
pcMat->AddProperty(&def, 1, AI_MATKEY_BLEND_FUNC);
}
// ADD TEXTURES to the material
// TODO: find out how we can handle COLOR textures correctly...
bool b = HandleTextures(pcMat, surf.mColorTextures, aiTextureType_DIFFUSE);
@ -349,15 +329,12 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
m = aiShadingMode_Toon;
break;
}
else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel") {
} else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel") {
ASSIMP_LOG_INFO("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel");
m = aiShadingMode_Fresnel;
break;
}
else
{
} else {
ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName);
}
}
@ -377,8 +354,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
// ------------------------------------------------------------------------------------------------
char LWOImporter::FindUVChannels(LWO::TextureList &list,
LWO::Layer& /*layer*/,LWO::UVChannel& uv, unsigned int next)
{
LWO::Layer & /*layer*/, LWO::UVChannel &uv, unsigned int next) {
char ret = 0;
for (auto &texture : list) {
@ -391,11 +367,9 @@ char LWOImporter::FindUVChannels(LWO::TextureList& list,
ret = 1;
// got it.
if (texture.mRealUVIndex == UINT_MAX || texture.mRealUVIndex == next)
{
if (texture.mRealUVIndex == UINT_MAX || texture.mRealUVIndex == next) {
texture.mRealUVIndex = next;
}
else {
} else {
// channel mismatch. need to duplicate the material.
ASSIMP_LOG_WARN("LWO: Channel mismatch, would need to duplicate surface [design bug]");
@ -409,8 +383,7 @@ char LWOImporter::FindUVChannels(LWO::TextureList& list,
// ------------------------------------------------------------------------------------------------
void LWOImporter::FindUVChannels(LWO::Surface &surf,
LWO::SortedRep &sorted, LWO::Layer &layer,
unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS])
{
unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]) {
unsigned int next = 0, extra = 0, num_extra = 0;
// Check whether we have an UV entry != 0 for one of the faces in 'sorted'
@ -429,10 +402,10 @@ void LWOImporter::FindUVChannels(LWO::Surface& surf,
if (extra >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
ASSIMP_LOG_ERROR("LWO: Maximum number of UV channels for "
"this mesh reached. Skipping channel \'" + uv.name + "\'");
"this mesh reached. Skipping channel \'" +
uv.name + "\'");
}
else {
} else {
// Search through all textures assigned to 'surf' and look for this UV channel
char had = 0;
had |= FindUVChannels(surf.mColorTextures, layer, uv, next);
@ -474,8 +447,7 @@ void LWOImporter::FindUVChannels(LWO::Surface& surf,
// ------------------------------------------------------------------------------------------------
void LWOImporter::FindVCChannels(const LWO::Surface &surf, LWO::SortedRep &sorted, const LWO::Layer &layer,
unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS])
{
unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) {
unsigned int next = 0;
// Check whether we have an vc entry != 0 for one of the faces in 'sorted'
@ -489,8 +461,7 @@ void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorte
}
out[0] = i;
++next;
}
else {
} else {
for (LWO::SortedRep::iterator it = sorted.begin(); it != sorted.end(); ++it) {
const LWO::Face &face = layer.mFaces[*it];
@ -502,10 +473,10 @@ void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorte
if (next >= AI_MAX_NUMBER_OF_COLOR_SETS) {
ASSIMP_LOG_ERROR("LWO: Maximum number of vertex color channels for "
"this mesh reached. Skipping channel \'" + vc.name + "\'");
"this mesh reached. Skipping channel \'" +
vc.name + "\'");
}
else {
} else {
out[next++] = i;
}
it = sorted.end() - 1;
@ -521,11 +492,9 @@ void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorte
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
{
void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture &tex) {
LE_NCONST uint8_t *const end = mFileBuffer + size;
while (true)
{
while (true) {
if (mFileBuffer + 6 >= end) break;
LE_NCONST IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
@ -533,8 +502,7 @@ void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
throw DeadlyImportError("LWO2: Invalid SURF.BLOCK chunk length");
uint8_t *const next = mFileBuffer + head.length;
switch (head.type)
{
switch (head.type) {
case AI_LWO_PROJ:
tex.mapMode = (Texture::MappingMode)GetU2();
break;
@ -563,37 +531,32 @@ void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture& tex )
{
void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture &tex) {
// --- not supported at the moment
ASSIMP_LOG_ERROR("LWO2: Found procedural texture, this is not supported");
tex.bCanUse = false;
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture& tex )
{
void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture &tex) {
// --- not supported at the moment
ASSIMP_LOG_ERROR("LWO2: Found gradient texture, this is not supported");
tex.bCanUse = false;
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
{
void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture &tex) {
LE_NCONST uint8_t *const end = mFileBuffer + size;
// get the ordinal string
GetS0(tex.ordinal, size);
// we could crash later if this is an empty string ...
if (!tex.ordinal.length())
{
if (!tex.ordinal.length()) {
ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
tex.ordinal = "\x00";
}
while (true)
{
while (true) {
if (mFileBuffer + 6 >= end) break;
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
@ -601,8 +564,7 @@ void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
throw DeadlyImportError("LWO2: Invalid texture header chunk length");
uint8_t *const next = mFileBuffer + head.length;
switch (head.type)
{
switch (head.type) {
case AI_LWO_CHAN:
tex.type = GetU4();
break;
@ -619,8 +581,7 @@ void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsigned int size )
{
void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader *head, unsigned int size) {
ai_assert(!mSurfaces->empty());
LWO::Surface &surf = mSurfaces->back();
LWO::Texture tex;
@ -630,8 +591,7 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsi
size -= head->length + 6;
// now get the exact type of the texture
switch (head->type)
{
switch (head->type) {
case AI_LWO_PROC:
LoadLWO2Procedural(size, tex);
break;
@ -644,22 +604,28 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsi
// get the destination channel
TextureList *listRef = NULL;
switch (tex.type)
{
switch (tex.type) {
case AI_LWO_COLR:
listRef = &surf.mColorTextures;break;
listRef = &surf.mColorTextures;
break;
case AI_LWO_DIFF:
listRef = &surf.mDiffuseTextures;break;
listRef = &surf.mDiffuseTextures;
break;
case AI_LWO_SPEC:
listRef = &surf.mSpecularTextures;break;
listRef = &surf.mSpecularTextures;
break;
case AI_LWO_GLOS:
listRef = &surf.mGlossinessTextures;break;
listRef = &surf.mGlossinessTextures;
break;
case AI_LWO_BUMP:
listRef = &surf.mBumpTextures;break;
listRef = &surf.mBumpTextures;
break;
case AI_LWO_TRAN:
listRef = &surf.mOpacityTextures;break;
listRef = &surf.mOpacityTextures;
break;
case AI_LWO_REFL:
listRef = &surf.mReflectionTextures;break;
listRef = &surf.mReflectionTextures;
break;
default:
ASSIMP_LOG_WARN("LWO2: Encountered unknown texture type");
return;
@ -676,8 +642,7 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsi
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, unsigned int size )
{
void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader * /*head*/, unsigned int size) {
LE_NCONST uint8_t *const end = mFileBuffer + size;
ai_assert(!mSurfaces->empty());
@ -688,15 +653,13 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, u
GetS0(shader.ordinal, size);
// we could crash later if this is an empty string ...
if (!shader.ordinal.length())
{
if (!shader.ordinal.length()) {
ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
shader.ordinal = "\x00";
}
// read the header
while (true)
{
while (true) {
if (mFileBuffer + 6 >= end) break;
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
@ -704,8 +667,7 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, u
throw DeadlyImportError("LWO2: Invalid shader header chunk length");
uint8_t *const next = mFileBuffer + head.length;
switch (head.type)
{
switch (head.type) {
case AI_LWO_ENAB:
shader.enabled = GetU2() ? true : false;
break;
@ -727,8 +689,7 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, u
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Surface(unsigned int size)
{
void LWOImporter::LoadLWO2Surface(unsigned int size) {
LE_NCONST uint8_t *const end = mFileBuffer + size;
mSurfaces->push_back(LWO::Surface());
@ -741,19 +702,20 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
GetS0(derived, (unsigned int)(end - mFileBuffer));
if (derived.length()) {
// yes, find this surface
for (SurfaceList::iterator it = mSurfaces->begin(), end = mSurfaces->end()-1; it != end; ++it) {
for (SurfaceList::iterator it = mSurfaces->begin(), itEnd = mSurfaces->end() - 1; it != itEnd; ++it) {
if ((*it).mName == derived) {
// we have it ...
surf = *it;
derived.clear();break;
derived.clear();
break;
}
}
if (derived.size())
if (derived.size()) {
ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived);
}
}
while (true)
{
while (true) {
if (mFileBuffer + 6 >= end)
break;
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
@ -762,11 +724,9 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
throw DeadlyImportError("LWO2: Invalid surface chunk length");
uint8_t *const next = mFileBuffer + head.length;
switch (head.type)
{
switch (head.type) {
// diffuse color
case AI_LWO_COLR:
{
case AI_LWO_COLR: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, COLR, 12);
surf.mColor.r = GetF4();
surf.mColor.g = GetF4();
@ -774,22 +734,19 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
break;
}
// diffuse strength ... hopefully
case AI_LWO_DIFF:
{
case AI_LWO_DIFF: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, DIFF, 4);
surf.mDiffuseValue = GetF4();
break;
}
// specular strength ... hopefully
case AI_LWO_SPEC:
{
case AI_LWO_SPEC: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SPEC, 4);
surf.mSpecularValue = GetF4();
break;
}
// transparency
case AI_LWO_TRAN:
{
case AI_LWO_TRAN: {
// transparency explicitly disabled?
if (surf.mTransparency == 10e10f)
break;
@ -799,65 +756,56 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
break;
}
// additive transparency
case AI_LWO_ADTR:
{
case AI_LWO_ADTR: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, ADTR, 4);
surf.mAdditiveTransparency = GetF4();
break;
}
// wireframe mode
case AI_LWO_LINE:
{
case AI_LWO_LINE: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, LINE, 2);
if (GetU2() & 0x1)
surf.mWireframe = true;
break;
}
// glossiness
case AI_LWO_GLOS:
{
case AI_LWO_GLOS: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, GLOS, 4);
surf.mGlossiness = GetF4();
break;
}
// bump intensity
case AI_LWO_BUMP:
{
case AI_LWO_BUMP: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, BUMP, 4);
surf.mBumpIntensity = GetF4();
break;
}
// color highlights
case AI_LWO_CLRH:
{
case AI_LWO_CLRH: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, CLRH, 4);
surf.mColorHighlights = GetF4();
break;
}
// index of refraction
case AI_LWO_RIND:
{
case AI_LWO_RIND: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, RIND, 4);
surf.mIOR = GetF4();
break;
}
// polygon sidedness
case AI_LWO_SIDE:
{
case AI_LWO_SIDE: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SIDE, 2);
surf.bDoubleSided = (3 == GetU2());
break;
}
// maximum smoothing angle
case AI_LWO_SMAN:
{
case AI_LWO_SMAN: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SMAN, 4);
surf.mMaximumSmoothAngle = std::fabs(GetF4());
break;
}
// vertex color channel to be applied to the surface
case AI_LWO_VCOL:
{
case AI_LWO_VCOL: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, VCOL, 12);
surf.mDiffuseValue *= GetF4(); // strength
ReadVSizedIntLWO2(mFileBuffer); // skip envelope
@ -868,13 +816,11 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
break;
}
// surface bock entry
case AI_LWO_BLOK:
{
case AI_LWO_BLOK: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, BLOK, 4);
IFF::SubChunkHeader head2 = IFF::LoadSubChunk(mFileBuffer);
switch (head2.type)
{
switch (head2.type) {
case AI_LWO_PROC:
case AI_LWO_GRAD:
case AI_LWO_IMAP:

View File

@ -45,22 +45,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the LWS importer class
*/
#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
#include "LWS/LWSLoader.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include "Common/Importer.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/SceneCombiner.h>
#include <assimp/GenericProperty.h>
#include <assimp/ParsingUtils.h>
#include <assimp/SceneCombiner.h>
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/fast_atof.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory>
@ -81,8 +80,7 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Recursive parsing of LWS files
void LWS::Element::Parse (const char*& buffer)
{
void LWS::Element::Parse(const char *&buffer) {
for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
// begin of a new element with children
@ -91,8 +89,7 @@ void LWS::Element::Parse (const char*& buffer)
++buffer;
SkipSpaces(&buffer);
sub = true;
}
else if (*buffer == '}')
} else if (*buffer == '}')
return;
children.push_back(Element());
@ -100,12 +97,12 @@ void LWS::Element::Parse (const char*& buffer)
// copy data line - read token per token
const char *cur = buffer;
while (!IsSpaceOrNewLine(*buffer)) ++buffer;
while (!IsSpaceOrNewLine(*buffer))
++buffer;
children.back().tokens[0] = std::string(cur, (size_t)(buffer - cur));
SkipSpaces(&buffer);
if (children.back().tokens[0] == "Plugin")
{
if (children.back().tokens[0] == "Plugin") {
ASSIMP_LOG_DEBUG("LWS: Skipping over plugin-specific data");
// strange stuff inside Plugin/Endplugin blocks. Needn't
@ -120,7 +117,8 @@ void LWS::Element::Parse (const char*& buffer)
}
cur = buffer;
while (!IsLineEnd(*buffer)) ++buffer;
while (!IsLineEnd(*buffer))
++buffer;
children.back().tokens[1] = std::string(cur, (size_t)(buffer - cur));
// parse more elements recursively
@ -131,28 +129,25 @@ void LWS::Element::Parse (const char*& buffer)
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
LWSImporter::LWSImporter()
: configSpeedFlag(),
LWSImporter::LWSImporter() :
configSpeedFlag(),
io(),
first(),
last(),
fps(),
noSkeletonMesh()
{
noSkeletonMesh() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
LWSImporter::~LWSImporter()
{
LWSImporter::~LWSImporter() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool checkSig) const
{
bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "lws" || extension == "mot")
return true;
@ -169,15 +164,13 @@ bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool c
// ------------------------------------------------------------------------------------------------
// Get list of file extensions
const aiImporterDesc* LWSImporter::GetInfo () const
{
const aiImporterDesc *LWSImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void LWSImporter::SetupProperties(const Importer* pImp)
{
void LWSImporter::SetupProperties(const Importer *pImp) {
// AI_CONFIG_FAVOUR_SPEED
configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0));
@ -198,15 +191,15 @@ void LWSImporter::SetupProperties(const Importer* pImp)
// ------------------------------------------------------------------------------------------------
// Read an envelope description
void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
{
void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
if (dad.children.empty()) {
ASSIMP_LOG_ERROR("LWS: Envelope descriptions must not be empty");
return;
}
// reserve enough storage
std::list< LWS::Element >::const_iterator it = dad.children.begin();;
std::list<LWS::Element>::const_iterator it = dad.children.begin();
;
fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
for (++it; it != dad.children.end(); ++it) {
@ -255,8 +248,7 @@ void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
SkipSpaces(&c);
c = fast_atoreal_move<float>(c, key.params[i]);
}
}
else if ((*it).tokens[0] == "Behaviors") {
} else if ((*it).tokens[0] == "Behaviors") {
SkipSpaces(&c);
fill.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
SkipSpaces(&c);
@ -271,8 +263,7 @@ void LWSImporter::ReadEnvelope_Old(
std::list<LWS::Element>::const_iterator &it,
const std::list<LWS::Element>::const_iterator &end,
LWS::NodeDesc &nodes,
unsigned int /*version*/)
{
unsigned int /*version*/) {
unsigned int num, sub_num;
if (++it == end) goto unexpected_end;
@ -311,8 +302,7 @@ unexpected_end:
// ------------------------------------------------------------------------------------------------
// Setup a nice name for a node
void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src)
{
void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
// the name depends on the type. We break LWS's strange naming convention
@ -323,7 +313,8 @@ void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src)
std::string::size_type s = src.path.find_last_of("\\/");
if (s == std::string::npos)
s = 0;
else ++s;
else
++s;
std::string::size_type t = src.path.substr(s).find_last_of(".");
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
@ -339,8 +330,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
BatchLoader &batch,
aiCamera **&camOut,
aiLight **&lightOut,
std::vector<aiNodeAnim*>& animOut)
{
std::vector<aiNodeAnim *> &animOut) {
// Setup a very cryptic name for the node, we want the user to be happy
SetupNodeName(nd, src);
aiNode *ndAnim = nd;
@ -354,8 +344,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
obj = batch.GetImport(src.id);
if (!obj) {
ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path);
}
else {
} else {
if (obj->mRootNode->mNumChildren == 1) {
//If the pivot is not set for this layer, get it from the external object
@ -418,11 +407,10 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
lit->mAngleInnerCone = (float)AI_DEG_TO_RAD(src.lightConeAngle);
lit->mAngleOuterCone = lit->mAngleInnerCone + (float)AI_DEG_TO_RAD(src.lightEdgeAngle);
}
else if (src.lightType == 1) { /* directional light source */
} else if (src.lightType == 1) { /* directional light source */
lit->mType = aiLightSource_DIRECTIONAL;
}
else lit->mType = aiLightSource_POINT;
} else
lit->mType = aiLightSource_POINT;
// fixme: no proper handling of light falloffs yet
if (src.lightFalloffType == 1)
@ -471,15 +459,13 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
// ------------------------------------------------------------------------------------------------
// Determine the exact location of a LWO file
std::string LWSImporter::FindLWOFile(const std::string& in)
{
std::string LWSImporter::FindLWOFile(const std::string &in) {
// insert missing directory separator if necessary
std::string tmp;
if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/')
{
if (in.length() > 3 && in[1] == ':' && in[2] != '\\' && in[2] != '/') {
tmp = in[0] + (std::string(":\\") + in.substr(2));
}
else tmp = in;
} else
tmp = in;
if (io->Exists(tmp)) {
return in;
@ -503,7 +489,6 @@ std::string LWSImporter::FindLWOFile(const std::string& in)
return test;
}
// return original path, maybe the IOsystem knows better
return tmp;
}
@ -511,8 +496,7 @@ std::string LWSImporter::FindLWOFile(const std::string& in)
// ------------------------------------------------------------------------------------------------
// Read file into given scene data structure
void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler)
{
IOSystem *pIOHandler) {
io = pIOHandler;
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
@ -526,7 +510,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
TextFileToBuffer(file.get(), mBuffer);
// Parse the file structure
LWS::Element root; const char* dummy = &mBuffer[0];
LWS::Element root;
const char *dummy = &mBuffer[0];
root.Parse(dummy);
// Construct a Batchimporter to read more files recursively
@ -594,8 +579,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (version >= 4) { // handle LWSC 4 explicit ID
SkipSpaces(&c);
d.number = strtoul16(c, &c) & AI_LWS_MASK;
}
else d.number = cur_object++;
} else
d.number = cur_object++;
// and add the file to the import list
SkipSpaces(&c);
@ -616,8 +601,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c, &c) & AI_LWS_MASK;
SkipSpaces(&c);
}
else d.number = cur_object++;
} else
d.number = cur_object++;
std::string path = FindLWOFile(c);
d.id = batch.AddLoadRequest(path, 0, NULL);
@ -634,8 +619,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c, &c) & AI_LWS_MASK;
SkipSpaces(&c);
}
else d.number = cur_object++;
} else
d.number = cur_object++;
d.name = c;
nodes.push_back(d);
@ -695,11 +680,13 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Pre/PostBehavior'");
else {
for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) {
for (std::list<LWO::Envelope>::iterator envelopeIt = nodes.back().channels.begin(); envelopeIt != nodes.back().channels.end(); ++envelopeIt) {
// two ints per envelope
LWO::Envelope& env = *it;
env.pre = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
env.post = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
LWO::Envelope &env = *envelopeIt;
env.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
SkipSpaces(&c);
env.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
SkipSpaces(&c);
}
}
}
@ -708,7 +695,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentItem\'");
else nodes.back().parent = strtoul16(c,&c);
else
nodes.back().parent = strtoul16(c, &c);
}
// 'ParentObject': deprecated one for older formats
else if (version < 3 && (*it).tokens[0] == "ParentObject") {
@ -728,8 +716,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c, &c) & AI_LWS_MASK;
}
else d.number = cur_camera++;
} else
d.number = cur_camera++;
nodes.push_back(d);
num_camera++;
@ -739,7 +727,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'CameraName\'");
else nodes.back().name = c;
else
nodes.back().name = c;
}
// 'AddLight': add a light to the scenegraph
else if ((*it).tokens[0] == "AddLight") {
@ -750,8 +739,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c, &c) & AI_LWS_MASK;
}
else d.number = cur_light++;
} else
d.number = cur_light++;
nodes.push_back(d);
num_light++;
@ -761,14 +750,16 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightName\'");
else nodes.back().name = c;
else
nodes.back().name = c;
}
// 'LightIntensity': set intensity of currently active light
else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity") {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightIntensity\'");
else fast_atoreal_move<float>(c, nodes.back().lightIntensity );
else
fast_atoreal_move<float>(c, nodes.back().lightIntensity);
}
// 'LightType': set type of currently active light
@ -776,7 +767,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightType\'");
else nodes.back().lightType = strtoul10(c);
else
nodes.back().lightType = strtoul10(c);
}
// 'LightFalloffType': set falloff type of currently active light
@ -784,7 +776,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
else nodes.back().lightFalloffType = strtoul10(c);
else
nodes.back().lightFalloffType = strtoul10(c);
}
// 'LightConeAngle': set cone angle of currently active light
@ -792,7 +785,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightConeAngle\'");
else nodes.back().lightConeAngle = fast_atof(c);
else
nodes.back().lightConeAngle = fast_atof(c);
}
// 'LightEdgeAngle': set area where we're smoothing from min to max intensity
@ -800,7 +794,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightEdgeAngle\'");
else nodes.back().lightEdgeAngle = fast_atof(c);
else
nodes.back().lightEdgeAngle = fast_atof(c);
}
// 'LightColor': set color of currently active light
@ -834,32 +829,33 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
}
// resolve parenting
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
// check whether there is another node which calls us a parent
for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
if (dit != it && *it == (*dit).parent) {
if (dit != ndIt && *ndIt == (*dit).parent) {
if ((*dit).parent_resolved) {
// fixme: it's still possible to produce an overflow due to cross references ..
ASSIMP_LOG_ERROR("LWS: Found cross reference in scene-graph");
continue;
}
(*it).children.push_back(&*dit);
(*dit).parent_resolved = &*it;
ndIt->children.push_back(&*dit);
(*dit).parent_resolved = &*ndIt;
}
}
}
// find out how many nodes have no parent yet
unsigned int no_parent = 0;
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
if (!(*it).parent_resolved)
for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
if (!ndIt->parent_resolved) {
++no_parent;
}
if (!no_parent)
}
if (!no_parent) {
throw DeadlyImportError("LWS: Unable to find scene root node");
}
// Load all subsequent files
batch.LoadAll();
@ -884,14 +880,14 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
nd->mName.Set("<LWSRoot>");
nd->mChildren = new aiNode *[no_parent];
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
if (!(*it).parent_resolved) {
for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
if (!ndIt->parent_resolved) {
aiNode *ro = nd->mChildren[nd->mNumChildren++] = new aiNode();
ro->mParent = nd;
// ... and build the scene graph. If we encounter object nodes,
// add then to our attachment table.
BuildGraph(ro,*it, attach, batch, cams, lights, anims);
BuildGraph(ro, *ndIt, attach, batch, cams, lights, anims);
}
}
@ -920,7 +916,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// OK ... finally build the output graph
SceneCombiner::MergeScenes(&pScene, master, attach,
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0));
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) :
0));
// Check flags
if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
@ -931,7 +928,6 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
SkeletonMeshBuilder builder(pScene);
}
}
}
#endif // !! ASSIMP_BUILD_NO_LWS_IMPORTER

View File

@ -64,9 +64,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Exporter.hpp>
#include <assimp/IOSystem.hpp>
#include "M3DWrapper.h"
#include "M3DExporter.h"
#include "M3DMaterials.h"
#include "M3DWrapper.h"
// RESOURCES:
// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md
@ -132,13 +132,13 @@ void addProp(m3dm_t *m, uint8_t type, uint32_t value) {
// ------------------------------------------------------------------------------------------------
// convert aiString to identifier safe C string. This is a duplication of _m3d_safestr
char *SafeStr(aiString str, bool isStrict)
{
char *SafeStr(aiString str, bool isStrict) {
char *s = (char *)&str.data;
char *d, *ret;
int i, len;
for(len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--);
for (len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--)
;
if (len > 255) len = 255;
ret = (char *)M3D_MALLOC(len + 1);
if (!ret) {
@ -147,7 +147,8 @@ char *SafeStr(aiString str, bool isStrict)
for (i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) {
*d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s);
}
for(; d > ret && (*(d-1) == ' ' || *(d-1) == '\t'); d--);
for (; d > ret && (*(d - 1) == ' ' || *(d - 1) == '\t'); d--)
;
*d = 0;
return ret;
}
@ -290,10 +291,10 @@ void ExportSceneM3D(
// Worker function for exporting a scene to ASCII A3D.
// Prototyped and registered in Exporter.cpp
void ExportSceneM3DA(
const char *pFile,
IOSystem *pIOSystem,
const aiScene *pScene,
const ExportProperties *pProperties
const char *,
IOSystem *,
const aiScene *,
const ExportProperties *
) {
#ifdef M3D_ASCII
@ -311,7 +312,9 @@ void ExportSceneM3DA(
M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
mScene(pScene),
mProperties(pProperties),
outfile() {}
outfile() {
// empty
}
// ------------------------------------------------------------------------------------------------
void M3DExporter::doExport(
@ -351,6 +354,9 @@ void M3DExporter::doExport(
// explicitly release file pointer,
// so we don't have to rely on class destruction.
outfile.reset();
M3D_FREE(m3d->name);
m3d->name = nullptr;
}
// ------------------------------------------------------------------------------------------------

View File

@ -56,9 +56,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <memory>
#include "M3DWrapper.h"
#include "M3DImporter.h"
#include "M3DMaterials.h"
#include "M3DWrapper.h"
// RESOURCES:
// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md
@ -256,9 +256,9 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
for (i = 0; i < m3d->nummaterial; i++) {
m = &m3d->material[i];
aiMaterial *mat = new aiMaterial;
aiMaterial *newMat = new aiMaterial;
name.Set(std::string(m->name));
mat->AddProperty(&name, AI_MATKEY_NAME);
newMat->AddProperty(&name, AI_MATKEY_NAME);
for (j = 0; j < m->numprop; j++) {
// look up property type
// 0 - 127 scalar values,
@ -271,29 +271,36 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
break;
}
// should never happen, but be safe than sorry
if (k == 256) continue;
if (k == 256)
continue;
// scalar properties
if (m->prop[j].type < 128 && aiProps[k].pKey) {
switch (m3d_propertytypes[k].format) {
case m3dpf_color:
c = mkColor(m->prop[j].value.color);
mat->AddProperty(&c, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
newMat->AddProperty(&c, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
break;
case m3dpf_float:
f = m->prop[j].value.fnum;
mat->AddProperty(&f, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
newMat->AddProperty(&f, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
break;
default:
n = m->prop[j].value.num;
if (m->prop[j].type == m3dp_il) {
switch (n) {
case 0: n = aiShadingMode_NoShading; break;
case 2: n = aiShadingMode_Phong; break;
default: n = aiShadingMode_Gouraud; break;
case 0:
n = aiShadingMode_NoShading;
break;
case 2:
n = aiShadingMode_Phong;
break;
default:
n = aiShadingMode_Gouraud;
break;
}
}
mat->AddProperty(&n, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
newMat->AddProperty(&n, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
break;
}
}
@ -403,7 +410,6 @@ void M3DImporter::importMeshes(const M3DWrapper &m3d) {
ai_assert(m3d);
ai_assert(mScene->mRootNode != nullptr);
for (i = 0; i < m3d->numface; i++) {
// we must switch mesh if material changes
if (lastMat != m3d->face[i].materialid) {

View File

@ -100,6 +100,10 @@ M3DWrapper::M3DWrapper() {
}
M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) {
if (nullptr == pIOHandler) {
ai_assert(nullptr != pIOHandler);
}
#ifdef ASSIMP_USE_M3D_READFILECB
// pass this IOHandler to the C callback in a thread-local pointer
m3dimporter_pIOHandler = pIOHandler;
@ -117,8 +121,9 @@ M3DWrapper::~M3DWrapper() {
void M3DWrapper::reset() {
ClearSave();
if (m3d_)
if (m3d_) {
m3d_free(m3d_);
}
m3d_ = nullptr;
}

File diff suppressed because it is too large Load Diff

View File

@ -45,21 +45,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the MD5 importer class
*/
#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
// internal headers
#include <assimp/RemoveComments.h>
#include "MD5Loader.h"
#include <assimp/MathFunctions.h>
#include <assimp/RemoveComments.h>
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/StringComparison.h>
#include <assimp/fast_atof.h>
#include <assimp/MathFunctions.h>
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <memory>
using namespace Assimp;
@ -67,7 +66,6 @@ using namespace Assimp;
// Minimum weight value. Weights inside [-n ... n] are ignored
#define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
static const aiImporterDesc desc = {
"Doom 3 / MD5 Mesh Importer",
"",
@ -83,28 +81,20 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MD5Importer::MD5Importer()
: mIOHandler()
, mBuffer()
, fileSize()
, iLineNumber()
, pScene()
, pIOHandler()
, bHadMD5Mesh()
, bHadMD5Anim()
, bHadMD5Camera()
, configNoAutoLoad (false)
{}
MD5Importer::MD5Importer() :
mIOHandler(nullptr), mBuffer(), fileSize(), iLineNumber(), pScene(), bHadMD5Mesh(), bHadMD5Anim(), bHadMD5Camera(), configNoAutoLoad(false) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MD5Importer::~MD5Importer()
{}
MD5Importer::~MD5Importer() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MD5Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "md5anim" || extension == "md5mesh" || extension == "md5camera")
@ -121,15 +111,13 @@ bool MD5Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
// ------------------------------------------------------------------------------------------------
// Get list of all supported extensions
const aiImporterDesc* MD5Importer::GetInfo () const
{
const aiImporterDesc *MD5Importer::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup import properties
void MD5Importer::SetupProperties(const Importer* pImp)
{
void MD5Importer::SetupProperties(const Importer *pImp) {
// AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD
configNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD, 0));
}
@ -137,9 +125,8 @@ void MD5Importer::SetupProperties(const Importer* pImp)
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void MD5Importer::InternReadFile(const std::string &pFile,
aiScene* _pScene, IOSystem* _pIOHandler)
{
pIOHandler = _pIOHandler;
aiScene *_pScene, IOSystem *pIOHandler) {
mIOHandler = pIOHandler;
pScene = _pScene;
bHadMD5Mesh = bHadMD5Anim = bHadMD5Camera = false;
@ -151,25 +138,21 @@ void MD5Importer::InternReadFile( const std::string& pFile,
try {
if (extension == "md5camera") {
LoadMD5CameraFile();
}
else if (configNoAutoLoad || extension == "md5anim") {
} else if (configNoAutoLoad || extension == "md5anim") {
// determine file extension and process just *one* file
if (extension.length() == 0) {
throw DeadlyImportError("Failure, need file extension to determine MD5 part type");
}
if (extension == "md5anim") {
LoadMD5AnimFile();
}
else if (extension == "md5mesh") {
} else if (extension == "md5mesh") {
LoadMD5MeshFile();
}
}
else {
} else {
LoadMD5MeshFile();
LoadMD5AnimFile();
}
}
catch ( ... ) { // std::exception, Assimp::DeadlyImportError
} catch (...) { // std::exception, Assimp::DeadlyImportError
UnloadFileFromMemory();
throw;
}
@ -194,8 +177,7 @@ void MD5Importer::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------
// Load a file into a memory buffer
void MD5Importer::LoadFileIntoMemory (IOStream* file)
{
void MD5Importer::LoadFileIntoMemory(IOStream *file) {
// unload the previous buffer, if any
UnloadFileFromMemory();
@ -217,8 +199,7 @@ void MD5Importer::LoadFileIntoMemory (IOStream* file)
// ------------------------------------------------------------------------------------------------
// Unload the current memory buffer
void MD5Importer::UnloadFileFromMemory ()
{
void MD5Importer::UnloadFileFromMemory() {
// delete the file buffer
delete[] mBuffer;
mBuffer = NULL;
@ -227,8 +208,7 @@ void MD5Importer::UnloadFileFromMemory ()
// ------------------------------------------------------------------------------------------------
// Build unique vertices
void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc)
{
void MD5Importer::MakeDataUnique(MD5::MeshDesc &meshSrc) {
std::vector<bool> abHad(meshSrc.mVertices.size(), false);
// allocate enough storage to keep the output structures
@ -252,8 +232,8 @@ void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc)
// generate a new vertex
meshSrc.mVertices[iNewIndex] = meshSrc.mVertices[face.mIndices[i]];
face.mIndices[i] = iNewIndex++;
}
else abHad[face.mIndices[i]] = true;
} else
abHad[face.mIndices[i]] = true;
}
// swap face order
std::swap(face.mIndices[0], face.mIndices[2]);
@ -262,8 +242,7 @@ void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc)
// ------------------------------------------------------------------------------------------------
// Recursive node graph construction from a MD5MESH
void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones)
{
void MD5Importer::AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones) {
ai_assert(NULL != piParent && !piParent->mNumChildren);
// First find out how many children we'll have
@ -313,8 +292,7 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
// ------------------------------------------------------------------------------------------------
// Recursive node graph construction from a MD5ANIM
void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNodeAnim** node_anims)
{
void MD5Importer::AttachChilds_Anim(int iParentID, aiNode *piParent, AnimBoneList &bones, const aiNodeAnim **node_anims) {
ai_assert(NULL != piParent && !piParent->mNumChildren);
// First find out how many children we'll have
@ -327,8 +305,7 @@ void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList
piParent->mChildren = new aiNode *[piParent->mNumChildren];
for (int i = 0; i < (int)bones.size(); ++i) {
// (avoid infinite recursion)
if (iParentID != i && bones[i].mParentIndex == iParentID)
{
if (iParentID != i && bones[i].mParentIndex == iParentID) {
aiNode *pc;
// setup a new node
*piParent->mChildren++ = pc = new aiNode();
@ -337,7 +314,8 @@ void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList
// get the corresponding animation channel and its first frame
const aiNodeAnim **cur = node_anims;
while ((**cur).mNodeName != pc->mName)++cur;
while ((**cur).mNodeName != pc->mName)
++cur;
aiMatrix4x4::Translation((**cur).mPositionKeys[0].mValue, pc->mTransformation);
pc->mTransformation = pc->mTransformation * aiMatrix4x4((**cur).mRotationKeys[0].mValue.GetMatrix());
@ -353,13 +331,12 @@ void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList
// ------------------------------------------------------------------------------------------------
// Load a MD5MESH file
void MD5Importer::LoadMD5MeshFile ()
{
void MD5Importer::LoadMD5MeshFile() {
std::string pFile = mFile + "md5mesh";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if( file.get() == NULL || !file->FileSize()) {
if (file.get() == nullptr || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + pFile);
return;
}
@ -442,8 +419,7 @@ void MD5Importer::LoadMD5MeshFile ()
::memset(piCount, 0, sizeof(unsigned int) * meshParser.mJoints.size());
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
{
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
MD5::WeightDesc &weightDesc = meshSrc.mWeights[w];
/* FIX for some invalid exporters */
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON))
@ -458,8 +434,7 @@ void MD5Importer::LoadMD5MeshFile ()
if (mesh->mNumBones) // just for safety
{
mesh->mBones = new aiBone *[mesh->mNumBones];
for (unsigned int q = 0,h = 0; q < meshParser.mJoints.size();++q)
{
for (unsigned int q = 0, h = 0; q < meshParser.mJoints.size(); ++q) {
if (!piCount[q]) continue;
aiBone *p = mesh->mBones[h] = new aiBone();
p->mNumWeights = piCount[q];
@ -561,8 +536,7 @@ void MD5Importer::LoadMD5MeshFile ()
// set this also as material name
mat->AddProperty(&meshSrc.mShader, AI_MATKEY_NAME);
}
else {
} else {
mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0));
}
mesh->mMaterialIndex = n++;
@ -572,10 +546,9 @@ void MD5Importer::LoadMD5MeshFile ()
// ------------------------------------------------------------------------------------------------
// Load an MD5ANIM file
void MD5Importer::LoadMD5AnimFile ()
{
void MD5Importer::LoadMD5AnimFile() {
std::string pFile = mFile + "md5anim";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if (!file.get() || !file->FileSize()) {
@ -594,8 +567,7 @@ void MD5Importer::LoadMD5AnimFile ()
if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() ||
animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) {
ASSIMP_LOG_ERROR("MD5ANIM: No frames or animated bones loaded");
}
else {
} else {
bHadMD5Anim = true;
pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 1];
@ -622,14 +594,12 @@ void MD5Importer::LoadMD5AnimFile ()
// now process all values in there ... read all joints
MD5::BaseFrameDesc *pcBaseFrame = &animParser.mBaseFrames[0];
for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end(); ++iter2,
++pcAnimNode,++pcBaseFrame)
{
++pcAnimNode, ++pcBaseFrame) {
if ((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
// Allow for empty frames
if ((*iter2).iFlags != 0) {
throw DeadlyImportError("MD5: Keyframe index is out of range");
}
continue;
}
@ -644,16 +614,16 @@ void MD5Importer::LoadMD5AnimFile ()
for (unsigned int i = 0; i < 3; ++i) {
if ((*iter2).iFlags & (1u << i)) {
vKey->mValue[i] = *fpCur++;
}
else vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i];
} else
vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i];
}
// orientation component
for (unsigned int i = 0; i < 3; ++i) {
if ((*iter2).iFlags & (8u << i)) {
vTemp[i] = *fpCur++;
}
else vTemp[i] = pcBaseFrame->vRotationQuat[i];
} else
vTemp[i] = pcBaseFrame->vRotationQuat[i];
}
MD5::ConvertQuaternion(vTemp, qKey->mValue);
@ -683,10 +653,9 @@ void MD5Importer::LoadMD5AnimFile ()
// ------------------------------------------------------------------------------------------------
// Load an MD5CAMERA file
void MD5Importer::LoadMD5CameraFile ()
{
void MD5Importer::LoadMD5CameraFile() {
std::string pFile = mFile + "md5camera";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if (!file.get() || !file->FileSize()) {
@ -727,8 +696,7 @@ void MD5Importer::LoadMD5CameraFile ()
if (!cuts.size()) {
cuts.push_back(0);
cuts.push_back(static_cast<unsigned int>(frames.size() - 1));
}
else {
} else {
cuts.insert(cuts.begin(), 0);
if (cuts.back() < frames.size() - 1)

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file MD5Loader.h
* @brief Definition of the .MD5 importer class.
* http://www.modwiki.net/wiki/MD5_(file_format)
@ -48,8 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MD5LOADER_H_INCLUDED
#define AI_MD5LOADER_H_INCLUDED
#include <assimp/BaseImporter.h>
#include "MD5Parser.h"
#include <assimp/BaseImporter.h>
#include <assimp/types.h>
@ -64,15 +63,11 @@ using namespace Assimp::MD5;
// ---------------------------------------------------------------------------
/** Importer class for the MD5 file format
*/
class MD5Importer : public BaseImporter
{
class MD5Importer : public BaseImporter {
public:
MD5Importer();
~MD5Importer();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.
@ -81,7 +76,6 @@ public:
bool checkSig) const;
protected:
// -------------------------------------------------------------------
/** Return importer meta information.
* See #BaseImporter::GetInfo for the details
@ -102,9 +96,6 @@ protected:
void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler);
protected:
// -------------------------------------------------------------------
/** Load a *.MD5MESH file.
*/
@ -154,7 +145,6 @@ protected:
void LoadFileIntoMemory(IOStream *pFile);
void UnloadFileFromMemory();
/** IOSystem to be used to access files */
IOSystem *mIOHandler;
@ -174,9 +164,6 @@ protected:
/** Scene to be filled */
aiScene *pScene;
/** (Custom) I/O handler implementation */
IOSystem* pIOHandler;
/** true if a MD5MESH file has already been parsed */
bool bHadMD5Mesh;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the MDC importer class */
#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
// internal headers
@ -51,11 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "MD3/MD3FileData.h"
#include "MDC/MDCNormalTable.h" // shouldn't be included by other units
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <memory>
@ -80,8 +77,7 @@ void MDC::BuildVertex(const Frame& frame,
const BaseVertex &bvert,
const CompressedVertex &cvert,
aiVector3D &vXYZOut,
aiVector3D& vNorOut)
{
aiVector3D &vNorOut) {
// compute the position
const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
@ -98,26 +94,27 @@ void MDC::BuildVertex(const Frame& frame,
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MDCImporter::MDCImporter()
: configFrameID(),
MDCImporter::MDCImporter() :
configFrameID(),
pcHeader(),
mBuffer(),
fileSize()
{
fileSize() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MDCImporter::~MDCImporter()
{
MDCImporter::~MDCImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MDCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
if (extension == "mdc")
if (extension == "mdc") {
return true;
}
// if check for extension is not enough, check for the magic tokens
if (!extension.length() || checkSig) {
@ -129,15 +126,13 @@ bool MDCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* MDCImporter::GetInfo () const
{
const aiImporterDesc *MDCImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Validate the header of the given MDC file
void MDCImporter::ValidateHeader()
{
void MDCImporter::ValidateHeader() {
AI_SWAP4(this->pcHeader->ulVersion);
AI_SWAP4(this->pcHeader->ulFlags);
AI_SWAP4(this->pcHeader->ulNumFrames);
@ -147,8 +142,7 @@ void MDCImporter::ValidateHeader()
AI_SWAP4(this->pcHeader->ulOffsetBorderFrames);
if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE)
{
pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
char szBuffer[5];
szBuffer[0] = ((char *)&pcHeader->ulIdent)[0];
szBuffer[1] = ((char *)&pcHeader->ulIdent)[1];
@ -157,7 +151,8 @@ void MDCImporter::ValidateHeader()
szBuffer[4] = '\0';
throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
"magic word found is " + std::string( szBuffer ));
"magic word found is " +
std::string(szBuffer));
}
if (pcHeader->ulVersion != AI_MDC_VERSION) {
@ -165,8 +160,7 @@ void MDCImporter::ValidateHeader()
}
if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize)
{
pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize) {
throw DeadlyImportError("Some of the offset values in the MDC header are invalid "
"and point to something behind the file.");
}
@ -178,8 +172,7 @@ void MDCImporter::ValidateHeader()
// ------------------------------------------------------------------------------------------------
// Validate the header of a given MDC file surface
void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
{
void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf) {
AI_SWAP4(pcSurf->ulFlags);
AI_SWAP4(pcSurf->ulNumCompFrames);
AI_SWAP4(pcSurf->ulNumBaseFrames);
@ -202,8 +195,7 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax))
{
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax)) {
throw DeadlyImportError("Some of the offset values in the MDC surface header "
"are invalid and point somewhere behind the file.");
}
@ -211,8 +203,7 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void MDCImporter::SetupProperties(const Importer* pImp)
{
void MDCImporter::SetupProperties(const Importer *pImp) {
// The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
if (static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME, -1))) {
@ -223,18 +214,19 @@ void MDCImporter::SetupProperties(const Importer* pImp)
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void MDCImporter::InternReadFile(
const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
{
const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
// Check whether we can read from the file
if( file.get() == NULL)
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open MDC file " + pFile + ".");
}
// check whether the mdc file is large enough to contain the file header
fileSize = (unsigned int)file->FileSize();
if( fileSize < sizeof(MDC::Header))
fileSize = static_cast<unsigned int>(file->FileSize());
if (fileSize < sizeof(MDC::Header)) {
throw DeadlyImportError("MDC File is too small.");
}
std::vector<unsigned char> mBuffer2(fileSize);
file->Read(&mBuffer2[0], 1, fileSize);
@ -260,12 +252,13 @@ void MDCImporter::InternReadFile(
BE_NCONST MDC::Surface *pcSurface, *pcSurface2;
pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface;
unsigned int iNumShaders = 0;
for (unsigned int i = 0; i < pcHeader->ulNumSurfaces;++i)
{
for (unsigned int i = 0; i < pcHeader->ulNumSurfaces; ++i) {
// validate the surface header
this->ValidateSurfaceHeader(pcSurface2);
if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles)++pScene->mNumMeshes;
if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles) {
++pScene->mNumMeshes;
}
iNumShaders += pcSurface2->ulNumShaders;
pcSurface2 = new ((int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
}
@ -273,13 +266,13 @@ void MDCImporter::InternReadFile(
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
// necessary that we don't crash if an exception occurs
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mMeshes[i] = NULL;
}
// now read all surfaces
unsigned int iDefaultMatIndex = UINT_MAX;
for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces;++i)
{
for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces; ++i) {
if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles) continue;
aiMesh *pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
@ -287,12 +280,10 @@ void MDCImporter::InternReadFile(
pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
// store the name of the surface for use as node name.
pcMesh->mName.Set(std::string(pcSurface->ucName
, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
pcMesh->mName.Set(std::string(pcSurface->ucName, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
// go to the first shader in the file. ignore the others.
if (pcSurface->ulNumShaders)
{
if (pcSurface->ulNumShaders) {
const MDC::Shader *pcShader = (const MDC::Shader *)((int8_t *)pcSurface + pcSurface->ulOffsetShaders);
pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
@ -301,13 +292,13 @@ void MDCImporter::InternReadFile(
::strnlen(pcShader->ucName, sizeof(pcShader->ucName))));
}
// need to create a default material
else if (UINT_MAX == iDefaultMatIndex)
{
else if (UINT_MAX == iDefaultMatIndex) {
pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
aszShaders.push_back(std::string());
}
// otherwise assign a reference to the default material
else pcMesh->mMaterialIndex = iDefaultMatIndex;
else
pcMesh->mMaterialIndex = iDefaultMatIndex;
// allocate output storage for the mesh
aiVector3D *pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
@ -316,36 +307,32 @@ void MDCImporter::InternReadFile(
aiFace *pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
// create all vertices/faces
BE_NCONST MDC::Triangle* pcTriangle = (BE_NCONST MDC::Triangle*)
((int8_t*)pcSurface+pcSurface->ulOffsetTriangles);
BE_NCONST MDC::Triangle *pcTriangle = (BE_NCONST MDC::Triangle *)((int8_t *)pcSurface + pcSurface->ulOffsetTriangles);
BE_NCONST MDC::TexturCoord* const pcUVs = (BE_NCONST MDC::TexturCoord*)
((int8_t*)pcSurface+pcSurface->ulOffsetTexCoords);
BE_NCONST MDC::TexturCoord *const pcUVs = (BE_NCONST MDC::TexturCoord *)((int8_t *)pcSurface + pcSurface->ulOffsetTexCoords);
// get a pointer to the uncompressed vertices
int16_t iOfs = *((int16_t *)((int8_t *)pcSurface +
pcSurface->ulOffsetFrameBaseFrames) + this->configFrameID);
pcSurface->ulOffsetFrameBaseFrames) +
this->configFrameID);
AI_SWAP2(iOfs);
BE_NCONST MDC::BaseVertex* const pcVerts = (BE_NCONST MDC::BaseVertex*)
((int8_t*)pcSurface+pcSurface->ulOffsetBaseVerts) +
BE_NCONST MDC::BaseVertex *const pcVerts = (BE_NCONST MDC::BaseVertex *)((int8_t *)pcSurface + pcSurface->ulOffsetBaseVerts) +
((int)iOfs * pcSurface->ulNumVertices * 4);
// do the main swapping stuff ...
#if (defined AI_BUILD_BIG_ENDIAN)
// swap all triangles
for (unsigned int i = 0; i < pcSurface->ulNumTriangles;++i)
{
for (unsigned int i = 0; i < pcSurface->ulNumTriangles; ++i) {
AI_SWAP4(pcTriangle[i].aiIndices[0]);
AI_SWAP4(pcTriangle[i].aiIndices[1]);
AI_SWAP4(pcTriangle[i].aiIndices[2]);
}
// swap all vertices
for (unsigned int i = 0; i < pcSurface->ulNumVertices*pcSurface->ulNumBaseFrames;++i)
{
for (unsigned int i = 0; i < pcSurface->ulNumVertices * pcSurface->ulNumBaseFrames; ++i) {
AI_SWAP2(pcVerts->normal);
AI_SWAP2(pcVerts->x);
AI_SWAP2(pcVerts->y);
@ -353,8 +340,7 @@ void MDCImporter::InternReadFile(
}
// swap all texture coordinates
for (unsigned int i = 0; i < pcSurface->ulNumVertices;++i)
{
for (unsigned int i = 0; i < pcSurface->ulNumVertices; ++i) {
AI_SWAP4(pcUVs->u);
AI_SWAP4(pcUVs->v);
}
@ -365,44 +351,37 @@ void MDCImporter::InternReadFile(
int16_t *mdcCompVert = NULL;
// access compressed frames for large frame numbers, but never for the first
if( this->configFrameID && pcSurface->ulNumCompFrames > 0 )
{
if (this->configFrameID && pcSurface->ulNumCompFrames > 0) {
mdcCompVert = (int16_t *)((int8_t *)pcSurface + pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
AI_SWAP2P(mdcCompVert);
if( *mdcCompVert >= 0 )
{
if (*mdcCompVert >= 0) {
pcCVerts = (const MDC::CompressedVertex *)((int8_t *)pcSurface +
pcSurface->ulOffsetCompVerts) + *mdcCompVert * pcSurface->ulNumVertices;
}
else mdcCompVert = NULL;
pcSurface->ulOffsetCompVerts) +
*mdcCompVert * pcSurface->ulNumVertices;
} else
mdcCompVert = NULL;
}
// copy all faces
for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles; ++iFace,
++pcTriangle,++pcFaceCur)
{
++pcTriangle, ++pcFaceCur) {
const unsigned int iOutIndex = iFace * 3;
pcFaceCur->mNumIndices = 3;
pcFaceCur->mIndices = new unsigned int[3];
for (unsigned int iIndex = 0; iIndex < 3; ++iIndex,
++pcVertCur,++pcUVCur,++pcNorCur)
{
++pcVertCur, ++pcUVCur, ++pcNorCur) {
uint32_t quak = pcTriangle->aiIndices[iIndex];
if (quak >= pcSurface->ulNumVertices)
{
if (quak >= pcSurface->ulNumVertices) {
ASSIMP_LOG_ERROR("MDC vertex index is out of range");
quak = pcSurface->ulNumVertices - 1;
}
// compressed vertices?
if (mdcCompVert)
{
if (mdcCompVert) {
MDC::BuildVertex(*pcFrame, pcVerts[quak], pcCVerts[quak],
*pcVertCur, *pcNorCur);
}
else
{
} else {
// copy position
pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING;
pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING;
@ -432,8 +411,7 @@ void MDCImporter::InternReadFile(
// create a flat node graph with a root node and one child for each surface
if (!pScene->mNumMeshes)
throw DeadlyImportError("Invalid MDC file: File contains no valid mesh");
else if (1 == pScene->mNumMeshes)
{
else if (1 == pScene->mNumMeshes) {
pScene->mRootNode = new aiNode();
if (nullptr != pScene->mMeshes[0]) {
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
@ -441,15 +419,12 @@ void MDCImporter::InternReadFile(
pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0;
}
}
else
{
} else {
pScene->mRootNode = new aiNode();
pScene->mRootNode->mNumChildren = pScene->mNumMeshes;
pScene->mRootNode->mChildren = new aiNode *[pScene->mNumMeshes];
pScene->mRootNode->mName.Set("<root>");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
{
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiNode *pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
pcNode->mParent = pScene->mRootNode;
pcNode->mName = pScene->mMeshes[i]->mName;
@ -462,8 +437,7 @@ void MDCImporter::InternReadFile(
// create materials
pScene->mNumMaterials = (unsigned int)aszShaders.size();
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
{
for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
aiMaterial *pcMat = new aiMaterial();
pScene->mMaterials[i] = pcMat;
@ -477,14 +451,15 @@ void MDCImporter::InternReadFile(
clr.b = clr.g = clr.r = 0.05f;
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
if (name.length())clr.b = clr.g = clr.r = 1.0f;
else clr.b = clr.g = clr.r = 0.6f;
if (name.length())
clr.b = clr.g = clr.r = 1.0f;
else
clr.b = clr.g = clr.r = 0.6f;
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
if (name.length())
{
if (name.length()) {
aiString path;
path.Set(name);
pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));

View File

@ -68,6 +68,10 @@ namespace Assimp {
namespace MDL {
namespace HalfLife {
#ifdef _WIN32
# pragma warning(disable : 4706)
#endif // _WIN32
// ------------------------------------------------------------------------------------------------
HL1MDLLoader::HL1MDLLoader(
aiScene *scene,
@ -817,25 +821,25 @@ void HL1MDLLoader::read_meshes() {
mesh_faces.reserve(num_faces);
if (is_triangle_fan) {
for (int i = 0; i < num_faces; ++i) {
for (int faceIdx = 0; faceIdx < num_faces; ++faceIdx) {
mesh_faces.push_back(HL1MeshFace{
tricmds[0],
tricmds[i + 1],
tricmds[i + 2] });
tricmds[faceIdx + 1],
tricmds[faceIdx + 2] });
}
} else {
for (int i = 0; i < num_faces; ++i) {
for (int faceIdx = 0; faceIdx < num_faces; ++faceIdx) {
if (i & 1) {
// Preserve winding order.
mesh_faces.push_back(HL1MeshFace{
tricmds[i + 1],
tricmds[i],
tricmds[i + 2] });
tricmds[faceIdx + 1],
tricmds[faceIdx],
tricmds[faceIdx + 2] });
} else {
mesh_faces.push_back(HL1MeshFace{
tricmds[i],
tricmds[i + 1],
tricmds[i + 2] });
tricmds[faceIdx],
tricmds[faceIdx + 1],
tricmds[faceIdx + 2] });
}
}
}
@ -1122,10 +1126,10 @@ void HL1MDLLoader::read_sequence_infos() {
aiNode *blend_controller_node = blend_controllers_node->mChildren[j] = new aiNode();
blend_controller_node->mParent = blend_controllers_node;
aiMetadata *md = blend_controller_node->mMetaData = aiMetadata::Alloc(3);
md->Set(0, "Start", pseqdesc->blendstart[j]);
md->Set(1, "End", pseqdesc->blendend[j]);
md->Set(2, "MotionFlags", pseqdesc->blendtype[j]);
aiMetadata *metaData = blend_controller_node->mMetaData = aiMetadata::Alloc(3);
metaData->Set(0, "Start", pseqdesc->blendstart[j]);
metaData->Set(1, "End", pseqdesc->blendend[j]);
metaData->Set(2, "MotionFlags", pseqdesc->blendtype[j]);
}
}
}
@ -1151,10 +1155,10 @@ void HL1MDLLoader::read_sequence_infos() {
aiNode *pEvent = pEventsNode->mChildren[j] = new aiNode();
pEvent->mParent = pEventsNode;
aiMetadata *md = pEvent->mMetaData = aiMetadata::Alloc(3);
md->Set(0, "Frame", pevent->frame);
md->Set(1, "ScriptEvent", pevent->event);
md->Set(2, "Options", aiString(pevent->options));
aiMetadata *metaData = pEvent->mMetaData = aiMetadata::Alloc(3);
metaData->Set(0, "Frame", pevent->frame);
metaData->Set(1, "ScriptEvent", pevent->event);
metaData->Set(2, "Options", aiString(pevent->options));
}
}

View File

@ -68,7 +68,7 @@ struct HL1MeshTrivert {
normindex(normindex),
s(s),
t(t),
localindex() {
localindex(localindex) {
}
HL1MeshTrivert(const Trivert &a) :

View File

@ -49,17 +49,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
#include "MDL/MDLLoader.h"
#include "MDL/MDLDefaultColorMap.h"
#include "MD2/MD2FileData.h"
#include "MDL/HalfLife/HL1MDLLoader.h"
#include "MDL/MDLDefaultColorMap.h"
#include <assimp/qnan.h>
#include <assimp/StringUtils.h>
#include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h>
#include <assimp/qnan.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <memory>
@ -91,13 +91,8 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MDLImporter::MDLImporter()
: configFrameID()
, mBuffer()
, iGSFileVersion()
, pIOHandler()
, pScene()
, iFileSize() {
MDLImporter::MDLImporter() :
configFrameID(), mBuffer(), iGSFileVersion(), mIOHandler(nullptr), pScene(), iFileSize() {
// empty
}
@ -130,8 +125,7 @@ bool MDLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void MDLImporter::SetupProperties(const Importer* pImp)
{
void MDLImporter::SetupProperties(const Importer *pImp) {
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDL_KEYFRAME, -1);
// The
@ -159,22 +153,20 @@ void MDLImporter::SetupProperties(const Importer* pImp)
// ------------------------------------------------------------------------------------------------
// Get a list of all supported extensions
const aiImporterDesc* MDLImporter::GetInfo () const
{
const aiImporterDesc *MDLImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void MDLImporter::InternReadFile(const std::string &pFile,
aiScene* _pScene, IOSystem* _pIOHandler)
{
aiScene *_pScene, IOSystem *pIOHandler) {
pScene = _pScene;
pIOHandler = _pIOHandler;
mIOHandler = pIOHandler;
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
// Check whether we can read from the file
if( file.get() == NULL) {
if (file.get() == nullptr) {
throw DeadlyImportError("Failed to open MDL file " + pFile + ".");
}
@ -191,7 +183,7 @@ void MDLImporter::InternReadFile( const std::string& pFile,
delete[] mBuffer;
mBuffer = nullptr;
}
AI_DEBUG_INVALIDATE_PTR(pIOHandler);
AI_DEBUG_INVALIDATE_PTR(mIOHandler);
AI_DEBUG_INVALIDATE_PTR(pScene);
};
@ -246,23 +238,18 @@ void MDLImporter::InternReadFile( const std::string& pFile,
}
// IDST/IDSQ Format (CS:S/HL^2, etc ...)
else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord)
{
AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord) {
iGSFileVersion = 0;
HalfLife::HalfLifeMDLBaseHeader *pHeader = (HalfLife::HalfLifeMDLBaseHeader *)mBuffer;
if (pHeader->version == AI_MDL_HL1_VERSION)
{
if (pHeader->version == AI_MDL_HL1_VERSION) {
ASSIMP_LOG_DEBUG("MDL subtype: Half-Life 1/Goldsrc Engine, magic word is IDST/IDSQ");
InternReadFile_HL1(pFile, iMagicWord);
}
else
{
} else {
ASSIMP_LOG_DEBUG("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
InternReadFile_HL2();
}
}
else {
} else {
// print the magic word to the log file
throw DeadlyImportError("Unknown MDL subformat " + pFile +
". Magic word (" + std::string((char *)&iMagicWord, 4) + ") is not known");
@ -281,10 +268,8 @@ void MDLImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------
// Check whether we're still inside the valid file range
void MDLImporter::SizeCheck(const void* szPos)
{
if (!szPos || (const unsigned char*)szPos > this->mBuffer + this->iFileSize)
{
void MDLImporter::SizeCheck(const void *szPos) {
if (!szPos || (const unsigned char *)szPos > this->mBuffer + this->iFileSize) {
throw DeadlyImportError("Invalid MDL file. The file is too small "
"or contains invalid data.");
}
@ -292,22 +277,25 @@ void MDLImporter::SizeCheck(const void* szPos)
// ------------------------------------------------------------------------------------------------
// Just for debugging purposes
void MDLImporter::SizeCheck(const void* szPos, const char* szFile, unsigned int iLine)
{
void MDLImporter::SizeCheck(const void *szPos, const char *szFile, unsigned int iLine) {
ai_assert(NULL != szFile);
if (!szPos || (const unsigned char*)szPos > mBuffer + iFileSize)
{
if (!szPos || (const unsigned char *)szPos > mBuffer + iFileSize) {
// remove a directory if there is one
const char *szFilePtr = ::strrchr(szFile, '\\');
if (!szFilePtr) {
if(!(szFilePtr = ::strrchr(szFile,'/')))
szFilePtr = ::strrchr(szFile, '/');
if (nullptr == szFilePtr) {
szFilePtr = szFile;
}
if (szFilePtr)++szFilePtr;
}
if (szFilePtr) {
++szFilePtr;
}
char szBuffer[1024];
::sprintf(szBuffer, "Invalid MDL file. The file is too small "
"or contains invalid data (File: %s Line: %u)",szFilePtr,iLine);
"or contains invalid data (File: %s Line: %u)",
szFilePtr, iLine);
throw DeadlyImportError(szBuffer);
}
@ -315,8 +303,7 @@ void MDLImporter::SizeCheck(const void* szPos, const char* szFile, unsigned int
// ------------------------------------------------------------------------------------------------
// Validate a quake file header
void MDLImporter::ValidateHeader_Quake1(const MDL::Header* pcHeader)
{
void MDLImporter::ValidateHeader_Quake1(const MDL::Header *pcHeader) {
// some values may not be NULL
if (!pcHeader->num_frames)
throw DeadlyImportError("[Quake 1 MDL] There are no frames in the file");
@ -328,8 +315,7 @@ void MDLImporter::ValidateHeader_Quake1(const MDL::Header* pcHeader)
throw DeadlyImportError("[Quake 1 MDL] There are no triangles in the file");
// check whether the maxima are exceeded ...however, this applies for Quake 1 MDLs only
if (!this->iGSFileVersion)
{
if (!this->iGSFileVersion) {
if (pcHeader->num_verts > AI_MDL_MAX_VERTS)
ASSIMP_LOG_WARN("Quake 1 MDL model has more than AI_MDL_MAX_VERTS vertices");
@ -350,8 +336,7 @@ void MDLImporter::ValidateHeader_Quake1(const MDL::Header* pcHeader)
#ifdef AI_BUILD_BIG_ENDIAN
// ------------------------------------------------------------------------------------------------
void FlipQuakeHeader(BE_NCONST MDL::Header* pcHeader)
{
void FlipQuakeHeader(BE_NCONST MDL::Header *pcHeader) {
AI_SWAP4(pcHeader->ident);
AI_SWAP4(pcHeader->version);
AI_SWAP4(pcHeader->boundingradius);
@ -360,8 +345,7 @@ void FlipQuakeHeader(BE_NCONST MDL::Header* pcHeader)
AI_SWAP4(pcHeader->num_skins);
AI_SWAP4(pcHeader->num_tris);
AI_SWAP4(pcHeader->num_verts);
for (unsigned int i = 0; i < 3;++i)
{
for (unsigned int i = 0; i < 3; ++i) {
AI_SWAP4(pcHeader->scale[i]);
AI_SWAP4(pcHeader->translate[i]);
}
@ -450,15 +434,13 @@ void MDLImporter::InternReadFile_Quake1() {
VALIDATE_FILE_SIZE((const unsigned char *)(pcVertices + pcHeader->num_verts));
#ifdef AI_BUILD_BIG_ENDIAN
for (int i = 0; i<pcHeader->num_verts;++i)
{
for (int i = 0; i < pcHeader->num_verts; ++i) {
AI_SWAP4(pcTexCoords[i].onseam);
AI_SWAP4(pcTexCoords[i].s);
AI_SWAP4(pcTexCoords[i].t);
}
for (int i = 0; i<pcHeader->num_tris;++i)
{
for (int i = 0; i < pcHeader->num_tris; ++i) {
AI_SWAP4(pcTriangles[i].facesfront);
AI_SWAP4(pcTriangles[i].vertex[0]);
AI_SWAP4(pcTriangles[i].vertex[1]);
@ -492,20 +474,17 @@ void MDLImporter::InternReadFile_Quake1() {
// now iterate through all triangles
unsigned int iCurrent = 0;
for (unsigned int i = 0; i < (unsigned int) pcHeader->num_tris;++i)
{
for (unsigned int i = 0; i < (unsigned int)pcHeader->num_tris; ++i) {
pcMesh->mFaces[i].mIndices = new unsigned int[3];
pcMesh->mFaces[i].mNumIndices = 3;
unsigned int iTemp = iCurrent;
for (unsigned int c = 0; c < 3;++c,++iCurrent)
{
for (unsigned int c = 0; c < 3; ++c, ++iCurrent) {
pcMesh->mFaces[i].mIndices[c] = iCurrent;
// read vertices
unsigned int iIndex = pcTriangles->vertex[c];
if (iIndex >= (unsigned int)pcHeader->num_verts)
{
if (iIndex >= (unsigned int)pcHeader->num_verts) {
iIndex = pcHeader->num_verts - 1;
ASSIMP_LOG_WARN("Index overflow in Q1-MDL vertex list.");
}
@ -537,7 +516,6 @@ void MDLImporter::InternReadFile_Quake1() {
// Scale s and t to range from 0.0 to 1.0
pcMesh->mTextureCoords[0][iCurrent].x = (s + 0.5f) / pcHeader->skinwidth;
pcMesh->mTextureCoords[0][iCurrent].y = 1.0f - (t + 0.5f) / pcHeader->skinheight;
}
pcMesh->mFaces[i].mIndices[0] = iTemp + 2;
pcMesh->mFaces[i].mIndices[1] = iTemp + 1;
@ -549,8 +527,7 @@ void MDLImporter::InternReadFile_Quake1() {
// ------------------------------------------------------------------------------------------------
// Setup material properties for Quake and older GameStudio files
void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1( )
{
void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1() {
const MDL::Header *const pcHeader = (const MDL::Header *)this->mBuffer;
// allocate ONE material
@ -573,8 +550,7 @@ void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1( )
pScene->mTextures = NULL;
pScene->mNumTextures = 0;
}
else {
} else {
clr.b = clr.a = clr.g = clr.r = 1.0f;
aiString szString;
::memcpy(szString.data, AI_MAKE_EMBEDDED_TEXNAME(0), 3);
@ -586,15 +562,16 @@ void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1( )
pcHelper->AddProperty<aiColor4D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
pcHelper->AddProperty<aiColor4D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
clr.r *= 0.05f;clr.g *= 0.05f;
clr.b *= 0.05f;clr.a = 1.0f;
clr.r *= 0.05f;
clr.g *= 0.05f;
clr.b *= 0.05f;
clr.a = 1.0f;
pcHelper->AddProperty<aiColor4D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
}
// ------------------------------------------------------------------------------------------------
// Read a MDL 3,4,5 file
void MDLImporter::InternReadFile_3DGS_MDL345( )
{
void MDLImporter::InternReadFile_3DGS_MDL345() {
ai_assert(NULL != pScene);
// the header of MDL 3/4/5 is nearly identical to the original Quake1 header
@ -618,19 +595,16 @@ void MDLImporter::InternReadFile_3DGS_MDL345( )
AI_SWAP4(pcSkin->group);
// create one output image
unsigned int iSkip = i ? UINT_MAX : 0;
if (5 <= iGSFileVersion)
{
if (5 <= iGSFileVersion) {
// MDL5 format could contain MIPmaps
CreateTexture_3DGS_MDL5((unsigned char *)pcSkin + sizeof(uint32_t),
pcSkin->group, &iSkip);
}
else {
} else {
CreateTexture_3DGS_MDL4((unsigned char *)pcSkin + sizeof(uint32_t),
pcSkin->group, &iSkip);
}
// need to skip one image
szCurrent += iSkip + sizeof(uint32_t);
}
// get a pointer to the texture coordinates
BE_NCONST MDL::TexCoord_MDL3 *pcTexCoords = (BE_NCONST MDL::TexCoord_MDL3 *)szCurrent;
@ -816,8 +790,7 @@ void MDLImporter::InternReadFile_3DGS_MDL345( )
void MDLImporter::ImportUVCoordinate_3DGS_MDL345(
aiVector3D &vOut,
const MDL::TexCoord_MDL3 *pcSrc,
unsigned int iIndex)
{
unsigned int iIndex) {
ai_assert(NULL != pcSrc);
const MDL::Header *const pcHeader = (const MDL::Header *)this->mBuffer;
@ -843,8 +816,7 @@ void MDLImporter::ImportUVCoordinate_3DGS_MDL345(
// ------------------------------------------------------------------------------------------------
// Compute UV coordinates for a MDL5 file
void MDLImporter::CalculateUVCoordinates_MDL5()
{
void MDLImporter::CalculateUVCoordinates_MDL5() {
const MDL::Header *const pcHeader = (const MDL::Header *)this->mBuffer;
if (pcHeader->num_skins && this->pScene->mNumTextures) {
const aiTexture *pcTex = this->pScene->mTextures[0];
@ -859,8 +831,7 @@ void MDLImporter::CalculateUVCoordinates_MDL5()
piPtr += 3;
iHeight = (unsigned int)*piPtr++;
iWidth = (unsigned int)*piPtr;
if (!iHeight || !iWidth)
{
if (!iHeight || !iWidth) {
ASSIMP_LOG_WARN("Either the width or the height of the "
"embedded DDS texture is zero. Unable to compute final texture "
"coordinates. The texture coordinates remain in their original "
@ -868,8 +839,7 @@ void MDLImporter::CalculateUVCoordinates_MDL5()
iWidth = 1;
iHeight = 1;
}
}
else {
} else {
iWidth = pcTex->mWidth;
iHeight = pcTex->mHeight;
}
@ -878,8 +848,7 @@ void MDLImporter::CalculateUVCoordinates_MDL5()
const float fWidth = (float)iWidth;
const float fHeight = (float)iHeight;
aiMesh *pcMesh = this->pScene->mMeshes[0];
for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
{
for (unsigned int i = 0; i < pcMesh->mNumVertices; ++i) {
pcMesh->mTextureCoords[0][i].x /= fWidth;
pcMesh->mTextureCoords[0][i].y /= fHeight;
pcMesh->mTextureCoords[0][i].y = 1.0f - pcMesh->mTextureCoords[0][i].y; // DX to OGL
@ -890,8 +859,7 @@ void MDLImporter::CalculateUVCoordinates_MDL5()
// ------------------------------------------------------------------------------------------------
// Validate the header of a MDL7 file
void MDLImporter::ValidateHeader_3DGS_MDL7(const MDL::Header_MDL7* pcHeader)
{
void MDLImporter::ValidateHeader_3DGS_MDL7(const MDL::Header_MDL7 *pcHeader) {
ai_assert(NULL != pcHeader);
// There are some fixed sizes ...
@ -916,8 +884,7 @@ void MDLImporter::ValidateHeader_3DGS_MDL7(const MDL::Header_MDL7* pcHeader)
// ------------------------------------------------------------------------------------------------
// resolve bone animation matrices
void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7** apcOutBones)
{
void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7 **apcOutBones) {
const MDL::Header_MDL7 *pcHeader = (const MDL::Header_MDL7 *)this->mBuffer;
const MDL::Bone_MDL7 *pcBones = (const MDL::Bone_MDL7 *)(pcHeader + 1);
ai_assert(NULL != apcOutBones);
@ -979,8 +946,7 @@ void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7** apcOutBones)
// no real name for our poor bone is specified :-(
pcOutBone->mName.length = ai_snprintf(pcOutBone->mName.data, MAXLEN,
"UnnamedBone_%i", iBone);
}
else {
} else {
// Make sure we won't run over the buffer's end if there is no
// terminal 0 character (however the documentation says there
// should be one)
@ -1005,15 +971,13 @@ void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7** apcOutBones)
// ------------------------------------------------------------------------------------------------
// read bones from a MDL7 file
MDL::IntBone_MDL7** MDLImporter::LoadBones_3DGS_MDL7()
{
MDL::IntBone_MDL7 **MDLImporter::LoadBones_3DGS_MDL7() {
const MDL::Header_MDL7 *pcHeader = (const MDL::Header_MDL7 *)this->mBuffer;
if (pcHeader->bones_num) {
// validate the size of the bone data structure in the file
if (AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_20_CHARS != pcHeader->bone_stc_size &&
AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_32_CHARS != pcHeader->bone_stc_size &&
AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE != pcHeader->bone_stc_size)
{
AI_MDL7_BONE_STRUCT_SIZE__NAME_IS_NOT_THERE != pcHeader->bone_stc_size) {
ASSIMP_LOG_WARN("Unknown size of bone data structure");
return NULL;
}
@ -1032,8 +996,7 @@ MDL::IntBone_MDL7** MDLImporter::LoadBones_3DGS_MDL7()
// ------------------------------------------------------------------------------------------------
// read faces from a MDL7 file
void MDLImporter::ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7 &groupInfo,
MDL::IntGroupData_MDL7& groupData)
{
MDL::IntGroupData_MDL7 &groupData) {
const MDL::Header_MDL7 *pcHeader = (const MDL::Header_MDL7 *)this->mBuffer;
MDL::Triangle_MDL7 *pcGroupTris = groupInfo.pcGroupTris;
@ -1051,7 +1014,7 @@ void MDLImporter::ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
unsigned int iIndex = pcGroupTris->v_index[c];
if (iIndex > (unsigned int)groupInfo.pcGroup->numverts) {
// (we might need to read this section a second time - to process frame vertices correctly)
pcGroupTris->v_index[c] = iIndex = groupInfo.pcGroup->numverts-1;
pcGroupTris->v_index[c] = (uint16_t) (iIndex = groupInfo.pcGroup->numverts - 1 );
ASSIMP_LOG_WARN("Index overflow in MDL7 vertex list");
}
@ -1066,7 +1029,8 @@ void MDLImporter::ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
// if we have bones, save the index
if (!groupData.aiBones.empty()) {
groupData.aiBones[iOutIndex] = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts,
iIndex,pcHeader->mainvertex_stc_size).vertindex;
iIndex, pcHeader->mainvertex_stc_size)
.vertindex;
}
// now read the normal vector
@ -1079,12 +1043,13 @@ void MDLImporter::ReadFaces_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInfo,
AI_SWAP4(vNormal.y);
vNormal.z = _AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, iIndex, pcHeader->mainvertex_stc_size).norm[2];
AI_SWAP4(vNormal.z);
}
else if (AI_MDL7_FRAMEVERTEX120503_STCSIZE <= pcHeader->mainvertex_stc_size) {
} else if (AI_MDL7_FRAMEVERTEX120503_STCSIZE <= pcHeader->mainvertex_stc_size) {
// read the normal vector from Quake2's smart table
aiVector3D &vNormal = groupData.vNormals[iOutIndex];
MD2::LookupNormalIndex(_AI_MDL7_ACCESS_VERT(groupInfo.pcGroupVerts, iIndex,
pcHeader->mainvertex_stc_size) .norm162index,vNormal);
pcHeader->mainvertex_stc_size)
.norm162index,
vNormal);
}
// validate and process the first uv coordinate set
if (pcHeader->triangle_stc_size >= AI_MDL7_TRIANGLE_STD_SIZE_ONE_UV) {
@ -1158,8 +1123,7 @@ bool MDLImporter::ProcessFrames_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInf
MDL::IntGroupData_MDL7 &groupData,
MDL::IntSharedData_MDL7 &shared,
const unsigned char *szCurrent,
const unsigned char** szCurrentOut)
{
const unsigned char **szCurrentOut) {
ai_assert(nullptr != szCurrent);
ai_assert(nullptr != szCurrentOut);
@ -1219,11 +1183,12 @@ bool MDLImporter::ProcessFrames_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInf
AI_SWAP4(vNormal.y);
vNormal.z = _AI_MDL7_ACCESS_VERT(pcFrameVertices, qq, pcHeader->framevertex_stc_size).norm[2];
AI_SWAP4(vNormal.z);
}
else if (AI_MDL7_FRAMEVERTEX120503_STCSIZE <= pcHeader->mainvertex_stc_size) {
} else if (AI_MDL7_FRAMEVERTEX120503_STCSIZE <= pcHeader->mainvertex_stc_size) {
// read the normal vector from Quake2's smart table
MD2::LookupNormalIndex(_AI_MDL7_ACCESS_VERT(pcFrameVertices, qq,
pcHeader->framevertex_stc_size) .norm162index,vNormal);
pcHeader->framevertex_stc_size)
.norm162index,
vNormal);
}
// FIXME: O(n^2) at the moment ...
@ -1241,7 +1206,8 @@ bool MDLImporter::ProcessFrames_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInf
}
// get the next triangle in the list
pcGroupTris = (BE_NCONST MDL::Triangle_MDL7 *)((const char *)
pcGroupTris + pcHeader->triangle_stc_size);
pcGroupTris +
pcHeader->triangle_stc_size);
}
}
}
@ -1260,8 +1226,7 @@ bool MDLImporter::ProcessFrames_3DGS_MDL7(const MDL::IntGroupInfo_MDL7& groupInf
void MDLImporter::SortByMaterials_3DGS_MDL7(
const MDL::IntGroupInfo_MDL7 &groupInfo,
MDL::IntGroupData_MDL7 &groupData,
MDL::IntSplitGroupData_MDL7& splitGroupData)
{
MDL::IntSplitGroupData_MDL7 &splitGroupData) {
const unsigned int iNumMaterials = (unsigned int)splitGroupData.shared.pcMats.size();
if (!groupData.bNeed2UV) {
// if we don't need a second set of texture coordinates there is no reason to keep it in memory ...
@ -1284,13 +1249,10 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
// one skin assigned. No warning in this case
if (0xFFFFFFFF != groupData.pcFaces[iFace].iMatIndex[0])
ASSIMP_LOG_WARN("Index overflow in MDL7 material list [#0]");
} else
splitGroupData.aiSplit[groupData.pcFaces[iFace].iMatIndex[0]]->push_back(iFace);
}
else splitGroupData.aiSplit[groupData.pcFaces[iFace].
iMatIndex[0]]->push_back(iFace);
}
}
else
{
} else {
// we need to build combined materials for each combination of
std::vector<MDL::IntMaterial_MDL7> avMats;
avMats.reserve(iNumMaterials * 2);
@ -1358,8 +1320,7 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
splitGroupData.shared.pcMats.resize(avMats.size());
for (unsigned int o = 0; o < avMats.size(); ++o)
splitGroupData.shared.pcMats[o] = avMats[o].pcMat;
}
else {
} else {
// This might result in redundant materials ...
splitGroupData.shared.pcMats.resize(iNumMaterials + avMats.size());
for (unsigned int o = iNumMaterials; o < avMats.size(); ++o)
@ -1375,8 +1336,7 @@ void MDLImporter::SortByMaterials_3DGS_MDL7(
// ------------------------------------------------------------------------------------------------
// Read a MDL7 file
void MDLImporter::InternReadFile_3DGS_MDL7( )
{
void MDLImporter::InternReadFile_3DGS_MDL7() {
ai_assert(NULL != pScene);
MDL::IntSharedData_MDL7 sharedData;
@ -1454,7 +1414,8 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
// read all skins
sharedData.pcMats.reserve(sharedData.pcMats.size() + groupInfo.pcGroup->numskins);
sharedData.abNeedMaterials.resize(sharedData.abNeedMaterials.size() +
groupInfo.pcGroup->numskins,false);
groupInfo.pcGroup->numskins,
false);
for (unsigned int iSkin = 0; iSkin < (unsigned int)groupInfo.pcGroup->numskins; ++iSkin) {
ParseSkinLump_3DGS_MDL7(szCurrent, &szCurrent, sharedData.pcMats);
@ -1508,8 +1469,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
MDL::IntSplitGroupData_MDL7 splitGroupData(sharedData, avOutList[iGroup]);
MDL::IntGroupData_MDL7 groupData;
if (groupInfo.pcGroup->numtris && groupInfo.pcGroup->numverts)
{
if (groupInfo.pcGroup->numtris && groupInfo.pcGroup->numverts) {
// build output vectors
const unsigned int iNumVertices = groupInfo.pcGroup->numtris * 3;
groupData.vPositions.resize(iNumVertices);
@ -1541,8 +1501,8 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
if (!splitGroupData.aiSplit[qq]->empty())
sharedData.abNeedMaterials[qq] = true;
}
}
else ASSIMP_LOG_WARN("[3DGS MDL7] Mesh group consists of 0 "
} else
ASSIMP_LOG_WARN("[3DGS MDL7] Mesh group consists of 0 "
"vertices or faces. It will be skipped.");
// process all frames and generate output meshes
@ -1557,7 +1517,8 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
for (uint32_t i = 0; i < pcHeader->groups_num; ++i)
pScene->mNumMeshes += (unsigned int)avOutList[i].size();
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; {
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
{
unsigned int p = 0, q = 0;
for (uint32_t i = 0; i < pcHeader->groups_num; ++i) {
for (unsigned int a = 0; a < avOutList[i].size(); ++a) {
@ -1600,8 +1561,8 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
pcOldRoot->mChildren[0] = NULL;
delete pcOldRoot;
pScene->mRootNode->mParent = NULL;
}
else pScene->mRootNode->mName.Set("<mesh_root>");
} else
pScene->mRootNode->mName.Set("<mesh_root>");
delete[] avOutList;
delete[] aszGroupNameBuffer;
@ -1622,7 +1583,8 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
// add bones to the nodegraph
AddBonesToNodeGraph_3DGS_MDL7((const Assimp::MDL::IntBone_MDL7 **)
sharedData.apcOutBones,pc,0xffff);
sharedData.apcOutBones,
pc, 0xffff);
// this steps build a valid output animation
BuildOutputAnims_3DGS_MDL7((const Assimp::MDL::IntBone_MDL7 **)
@ -1632,19 +1594,16 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
// ------------------------------------------------------------------------------------------------
// Copy materials
void MDLImporter::CopyMaterials_3DGS_MDL7(MDL::IntSharedData_MDL7 &shared)
{
void MDLImporter::CopyMaterials_3DGS_MDL7(MDL::IntSharedData_MDL7 &shared) {
pScene->mNumMaterials = (unsigned int)shared.pcMats.size();
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
for (unsigned int i = 0; i < pScene->mNumMaterials; ++i)
pScene->mMaterials[i] = shared.pcMats[i];
}
// ------------------------------------------------------------------------------------------------
// Process material references
void MDLImporter::HandleMaterialReferences_3DGS_MDL7()
{
void MDLImporter::HandleMaterialReferences_3DGS_MDL7() {
// search for referrer materials
for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
int iIndex = 0;
@ -1675,16 +1634,14 @@ void MDLImporter::HandleMaterialReferences_3DGS_MDL7()
void MDLImporter::ParseBoneTrafoKeys_3DGS_MDL7(
const MDL::IntGroupInfo_MDL7 &groupInfo,
IntFrameInfo_MDL7 &frame,
MDL::IntSharedData_MDL7& shared)
{
MDL::IntSharedData_MDL7 &shared) {
const MDL::Header_MDL7 *const pcHeader = (const MDL::Header_MDL7 *)this->mBuffer;
// only the first group contains bone animation keys
if (frame.pcFrame->transmatrix_count) {
if (!groupInfo.iIndex) {
// skip all frames vertices. We can't support them
const MDL::BoneTransform_MDL7* pcBoneTransforms = (const MDL::BoneTransform_MDL7*)
(((const char*)frame.pcFrame) + pcHeader->frame_stc_size +
const MDL::BoneTransform_MDL7 *pcBoneTransforms = (const MDL::BoneTransform_MDL7 *)(((const char *)frame.pcFrame) + pcHeader->frame_stc_size +
frame.pcFrame->vertices_count * pcHeader->framevertex_stc_size);
// read all transformation matrices
@ -1692,16 +1649,13 @@ void MDLImporter::ParseBoneTrafoKeys_3DGS_MDL7(
if (pcBoneTransforms->bone_index >= pcHeader->bones_num) {
ASSIMP_LOG_WARN("Index overflow in frame area. "
"Unable to parse this bone transformation");
}
else {
} else {
AddAnimationBoneTrafoKey_3DGS_MDL7(frame.iIndex,
pcBoneTransforms, shared.apcOutBones);
}
pcBoneTransforms = (const MDL::BoneTransform_MDL7*)(
(const char*)pcBoneTransforms + pcHeader->bonetrans_stc_size);
pcBoneTransforms = (const MDL::BoneTransform_MDL7 *)((const char *)pcBoneTransforms + pcHeader->bonetrans_stc_size);
}
}
else {
} else {
ASSIMP_LOG_WARN("Ignoring animation keyframes in groups != 0");
}
}
@ -1710,8 +1664,7 @@ void MDLImporter::ParseBoneTrafoKeys_3DGS_MDL7(
// ------------------------------------------------------------------------------------------------
// Attach bones to the output nodegraph
void MDLImporter::AddBonesToNodeGraph_3DGS_MDL7(const MDL::IntBone_MDL7 **apcBones,
aiNode* pcParent,uint16_t iParentIndex)
{
aiNode *pcParent, uint16_t iParentIndex) {
ai_assert(NULL != apcBones && NULL != pcParent);
// get a pointer to the header ...
@ -1742,8 +1695,7 @@ void MDLImporter::AddBonesToNodeGraph_3DGS_MDL7(const MDL::IntBone_MDL7** apcBon
// ------------------------------------------------------------------------------------------------
// Build output animations
void MDLImporter::BuildOutputAnims_3DGS_MDL7(
const MDL::IntBone_MDL7** apcBonesOut)
{
const MDL::IntBone_MDL7 **apcBonesOut) {
ai_assert(NULL != apcBonesOut);
const MDL::Header_MDL7 *const pcHeader = (const MDL::Header_MDL7 *)mBuffer;
@ -1755,7 +1707,9 @@ void MDLImporter::BuildOutputAnims_3DGS_MDL7(
// get the last frame ... (needn't be equal to pcHeader->frames_num)
for (size_t qq = 0; qq < apcBonesOut[i]->pkeyPositions.size(); ++qq) {
pcAnim->mDuration = std::max(pcAnim->mDuration, (double)
apcBonesOut[i]->pkeyPositions[qq].mTime);
apcBonesOut[i]
->pkeyPositions[qq]
.mTime);
}
++pcAnim->mNumChannels;
}
@ -1793,15 +1747,14 @@ void MDLImporter::BuildOutputAnims_3DGS_MDL7(
pScene->mNumAnimations = 1;
pScene->mAnimations = new aiAnimation *[1];
pScene->mAnimations[0] = pcAnim;
}
else delete pcAnim;
} else
delete pcAnim;
}
// ------------------------------------------------------------------------------------------------
void MDLImporter::AddAnimationBoneTrafoKey_3DGS_MDL7(unsigned int iTrafo,
const MDL::BoneTransform_MDL7 *pcBoneTransforms,
MDL::IntBone_MDL7** apcBonesOut)
{
MDL::IntBone_MDL7 **apcBonesOut) {
ai_assert(NULL != pcBoneTransforms);
ai_assert(NULL != apcBonesOut);
@ -1844,8 +1797,7 @@ void MDLImporter::AddAnimationBoneTrafoKey_3DGS_MDL7(unsigned int iTrafo,
// Construct output meshes
void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
MDL::IntGroupData_MDL7 &groupData,
MDL::IntSplitGroupData_MDL7& splitGroupData)
{
MDL::IntSplitGroupData_MDL7 &splitGroupData) {
const MDL::IntSharedData_MDL7 &shared = splitGroupData.shared;
// get a pointer to the header ...
@ -1910,7 +1862,7 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
std::vector<std::vector<unsigned int>> aaiVWeightList;
aaiVWeightList.resize(iNumOutBones);
int iCurrent = 0;
int iCurrentWeight = 0;
for (unsigned int iFace = 0; iFace < pcMesh->mNumFaces; ++iFace) {
unsigned int iSrcFace = splitGroupData.aiSplit[i]->operator[](iFace);
const MDL::IntFace_MDL7 &oldFace = groupData.pcFaces[iSrcFace];
@ -1924,9 +1876,9 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
"The bone index of a vertex exceeds the allowed range. ");
iBone = iNumOutBones - 1;
}
aaiVWeightList[ iBone ].push_back ( iCurrent );
aaiVWeightList[iBone].push_back(iCurrentWeight);
}
++iCurrent;
++iCurrentWeight;
}
}
// now check which bones are required ...
@ -1937,8 +1889,7 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
}
pcMesh->mBones = new aiBone *[pcMesh->mNumBones];
iCurrent = 0;
for (std::vector<std::vector<unsigned int> >::const_iterator k = aaiVWeightList.begin();k!= aaiVWeightList.end();++k,++iCurrent)
{
for (std::vector<std::vector<unsigned int>>::const_iterator k = aaiVWeightList.begin(); k != aaiVWeightList.end(); ++k, ++iCurrent) {
if ((*k).empty())
continue;
@ -1968,8 +1919,7 @@ void MDLImporter::GenerateOutputMeshes_3DGS_MDL7(
void MDLImporter::JoinSkins_3DGS_MDL7(
aiMaterial *pcMat1,
aiMaterial *pcMat2,
aiMaterial* pcMatOut)
{
aiMaterial *pcMatOut) {
ai_assert(NULL != pcMat1 && NULL != pcMat2 && NULL != pcMatOut);
// first create a full copy of the first skin property set
@ -1991,8 +1941,7 @@ void MDLImporter::JoinSkins_3DGS_MDL7(
// ------------------------------------------------------------------------------------------------
// Read a Half-life 1 MDL
void MDLImporter::InternReadFile_HL1(const std::string& pFile, const uint32_t iMagicWord)
{
void MDLImporter::InternReadFile_HL1(const std::string &pFile, const uint32_t iMagicWord) {
// We can't correctly load an MDL from a MDL "sequence" file.
if (iMagicWord == AI_MDL_MAGIC_NUMBER_BE_HL2b || iMagicWord == AI_MDL_MAGIC_NUMBER_LE_HL2b)
throw DeadlyImportError("Impossible to properly load a model from an MDL sequence file.");
@ -2000,7 +1949,7 @@ void MDLImporter::InternReadFile_HL1(const std::string& pFile, const uint32_t iM
// Read the MDL file.
HalfLife::HL1MDLLoader loader(
pScene,
pIOHandler,
mIOHandler,
mBuffer,
pFile,
mHL1ImportSettings);
@ -2008,8 +1957,7 @@ void MDLImporter::InternReadFile_HL1(const std::string& pFile, const uint32_t iM
// ------------------------------------------------------------------------------------------------
// Read a half-life 2 MDL
void MDLImporter::InternReadFile_HL2( )
{
void MDLImporter::InternReadFile_HL2() {
//const MDL::Header_HL2* pcHeader = (const MDL::Header_HL2*)this->mBuffer;
throw DeadlyImportError("HL2 MDLs are not implemented");
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -58,7 +57,6 @@ struct aiTexture;
namespace Assimp {
using namespace MDL;
// --------------------------------------------------------------------------------------
@ -436,7 +434,7 @@ protected:
unsigned int iGSFileVersion;
/** Output I/O handler. used to load external lmp files */
IOSystem* pIOHandler;
IOSystem* mIOHandler;
/** Output scene to be filled */
aiScene* pScene;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,38 +41,34 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the material part of the MDL importer class */
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
// internal headers
#include "MDLLoader.h"
#include "MDLDefaultColorMap.h"
#include <assimp/StringUtils.h>
#include <assimp/texture.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include "MDLLoader.h"
#include <assimp/Defines.h>
#include <assimp/StringUtils.h>
#include <assimp/qnan.h>
#include <assimp/scene.h>
#include <assimp/texture.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace Assimp;
static aiTexel *const bad_texel = reinterpret_cast<aiTexel *>(SIZE_MAX);
// ------------------------------------------------------------------------------------------------
// Find a suitable palette file or take the default one
void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
{
void MDLImporter::SearchPalette(const unsigned char **pszColorMap) {
// now try to find the color map in the current directory
IOStream* pcStream = pIOHandler->Open(configPalette,"rb");
IOStream *pcStream = mIOHandler->Open(configPalette, "rb");
const unsigned char *szColorMap = (const unsigned char *)::g_aclrDefaultColorMap;
if(pcStream)
{
if (pcStream->FileSize() >= 768)
{
if (pcStream) {
if (pcStream->FileSize() >= 768) {
size_t len = 256 * 3;
unsigned char *colorMap = new unsigned char[len];
szColorMap = colorMap;
@ -83,24 +77,23 @@ void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
"It will be used to decode embedded textures in palletized formats.");
}
delete pcStream;
pcStream = NULL;
pcStream = nullptr;
}
*pszColorMap = szColorMap;
}
// ------------------------------------------------------------------------------------------------
// Free the palette again
void MDLImporter::FreePalette(const unsigned char* szColorMap)
{
if (szColorMap != (const unsigned char*)::g_aclrDefaultColorMap)
void MDLImporter::FreePalette(const unsigned char *szColorMap) {
if (szColorMap != (const unsigned char *)::g_aclrDefaultColorMap) {
delete[] szColorMap;
}
}
// ------------------------------------------------------------------------------------------------
// Check whether we can replace a texture with a single color
aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
{
ai_assert(NULL != pcTexture);
aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
ai_assert(nullptr != pcTexture);
aiColor4D clrOut;
clrOut.r = get_qnan();
@ -111,17 +104,14 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
const aiTexel *pcTexel = pcTexture->pcData + 1;
const aiTexel *const pcTexelEnd = &pcTexture->pcData[iNumPixels];
while (pcTexel != pcTexelEnd)
{
if (*pcTexel != *(pcTexel-1))
{
pcTexel = NULL;
while (pcTexel != pcTexelEnd) {
if (*pcTexel != *(pcTexel - 1)) {
pcTexel = nullptr;
break;
}
++pcTexel;
}
if (pcTexel)
{
if (pcTexel) {
clrOut.r = pcTexture->pcData->r / 255.0f;
clrOut.g = pcTexture->pcData->g / 255.0f;
clrOut.b = pcTexture->pcData->b / 255.0f;
@ -132,8 +122,7 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
// ------------------------------------------------------------------------------------------------
// Read a texture from a MDL3 file
void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
{
void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
@ -150,8 +139,7 @@ void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
this->SearchPalette(&szColorMap);
// copy texture data
for (unsigned int i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
for (unsigned int i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
const unsigned char val = szData[i];
const unsigned char *sz = &szColorMap[val * 3];
@ -172,21 +160,18 @@ void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
pScene->mTextures[this->pScene->mNumTextures] = pcNew;
pScene->mNumTextures++;
delete[] pc;
return;
}
// ------------------------------------------------------------------------------------------------
// Read a texture from a MDL4 file
void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char *szData,
unsigned int iType,
unsigned int* piSkip)
{
ai_assert(NULL != piSkip);
unsigned int *piSkip) {
ai_assert(nullptr != piSkip);
const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
if (iType == 1 || iType > 3)
{
if (iType == 1 || iType > 3) {
ASSIMP_LOG_ERROR("Unsupported texture file format");
return;
}
@ -202,16 +187,12 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
ParseTextureColorData(szData, iType, piSkip, pcNew);
// store the texture
if (!bNoRead)
{
if (!this->pScene->mNumTextures)
{
if (!bNoRead) {
if (!this->pScene->mNumTextures) {
pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew;
}
else
{
} else {
aiTexture **pc = pScene->mTextures;
pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
for (unsigned int i = 0; i < this->pScene->mNumTextures; ++i)
@ -220,9 +201,8 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
pScene->mNumTextures++;
delete[] pc;
}
}
else {
pcNew->pcData = NULL;
} else {
pcNew->pcData = nullptr;
delete pcNew;
}
return;
@ -233,8 +213,7 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
void MDLImporter::ParseTextureColorData(const unsigned char *szData,
unsigned int iType,
unsigned int *piSkip,
aiTexture* pcNew)
{
aiTexture *pcNew) {
const bool do_read = bad_texel != pcNew->pcData;
// allocate storage for the texture image
@ -244,16 +223,13 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
// R5G6B5 format (with or without MIPs)
// ****************************************************************
if (2 == iType || 10 == iType)
{
if (2 == iType || 10 == iType) {
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 2);
// copy texture data
unsigned int i;
if (do_read)
{
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
if (do_read) {
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
MDL::RGB565 val = ((MDL::RGB565 *)szData)[i];
AI_SWAP2(val);
@ -262,29 +238,26 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
pcNew->pcData[i].g = (unsigned char)val.g << 2;
pcNew->pcData[i].b = (unsigned char)val.r << 3;
}
} else {
i = pcNew->mWidth * pcNew->mHeight;
}
else i = pcNew->mWidth*pcNew->mHeight;
*piSkip = i * 2;
// apply MIP maps
if (10 == iType)
{
if (10 == iType) {
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
VALIDATE_FILE_SIZE(szData + *piSkip);
}
}
// ARGB4 format (with or without MIPs)
// ****************************************************************
else if (3 == iType || 11 == iType)
{
else if (3 == iType || 11 == iType) {
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
// copy texture data
unsigned int i;
if (do_read)
{
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
if (do_read) {
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
MDL::ARGB4 val = ((MDL::ARGB4 *)szData)[i];
AI_SWAP2(val);
@ -293,29 +266,25 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
pcNew->pcData[i].g = (unsigned char)val.g << 4;
pcNew->pcData[i].b = (unsigned char)val.b << 4;
}
}
else i = pcNew->mWidth*pcNew->mHeight;
} else
i = pcNew->mWidth * pcNew->mHeight;
*piSkip = i * 2;
// apply MIP maps
if (11 == iType)
{
if (11 == iType) {
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
VALIDATE_FILE_SIZE(szData + *piSkip);
}
}
// RGB8 format (with or without MIPs)
// ****************************************************************
else if (4 == iType || 12 == iType)
{
else if (4 == iType || 12 == iType) {
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 3);
// copy texture data
unsigned int i;
if (do_read)
{
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
if (do_read) {
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
const unsigned char *_szData = &szData[i * 3];
pcNew->pcData[i].a = 0xFF;
@ -323,30 +292,25 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
pcNew->pcData[i].g = *_szData++;
pcNew->pcData[i].r = *_szData;
}
}
else i = pcNew->mWidth*pcNew->mHeight;
} else
i = pcNew->mWidth * pcNew->mHeight;
// apply MIP maps
*piSkip = i * 3;
if (12 == iType)
{
if (12 == iType) {
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) * 3;
VALIDATE_FILE_SIZE(szData + *piSkip);
}
}
// ARGB8 format (with ir without MIPs)
// ****************************************************************
else if (5 == iType || 13 == iType)
{
else if (5 == iType || 13 == iType) {
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
// copy texture data
unsigned int i;
if (do_read)
{
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
if (do_read) {
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
const unsigned char *_szData = &szData[i * 4];
pcNew->pcData[i].b = *_szData++;
@ -354,32 +318,29 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
pcNew->pcData[i].r = *_szData++;
pcNew->pcData[i].a = *_szData;
}
} else {
i = pcNew->mWidth * pcNew->mHeight;
}
else i = pcNew->mWidth*pcNew->mHeight;
// apply MIP maps
*piSkip = i << 2;
if (13 == iType)
{
if (13 == iType) {
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 2;
}
}
// palletized 8 bit texture. As for Quake 1
// ****************************************************************
else if (0 == iType)
{
else if (0 == iType) {
VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight);
// copy texture data
unsigned int i;
if (do_read)
{
if (do_read) {
const unsigned char *szColorMap;
SearchPalette(&szColorMap);
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
{
for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
const unsigned char val = szData[i];
const unsigned char *sz = &szColorMap[val * 3];
@ -390,8 +351,8 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
}
this->FreePalette(szColorMap);
}
else i = pcNew->mWidth*pcNew->mHeight;
} else
i = pcNew->mWidth * pcNew->mHeight;
*piSkip = i;
// FIXME: Also support for MIP maps?
@ -402,8 +363,7 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
// Get a texture from a MDL5 file
void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char *szData,
unsigned int iType,
unsigned int* piSkip)
{
unsigned int *piSkip) {
ai_assert(NULL != piSkip);
bool bNoRead = *piSkip == UINT_MAX;
@ -429,14 +389,12 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
// however, one can easily try out what MED does if you have
// a model with a DDS texture and export it to MDL5 ...
// yeah, it embedds the DDS file.
if (6 == iType)
{
if (6 == iType) {
// this is a compressed texture in DDS format
*piSkip = pcNew->mWidth;
VALIDATE_FILE_SIZE(szData + *piSkip);
if (!bNoRead)
{
if (!bNoRead) {
// place a hint and let the application know that this is a DDS file
pcNew->mHeight = 0;
pcNew->achFormatHint[0] = 'd';
@ -447,25 +405,19 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
::memcpy(pcNew->pcData, szData, pcNew->mWidth);
}
}
else
{
} else {
// parse the color data of the texture
ParseTextureColorData(szData, iType, piSkip, pcNew);
}
*piSkip += sizeof(uint32_t) * 2;
if (!bNoRead)
{
if (!bNoRead) {
// store the texture
if (!this->pScene->mNumTextures)
{
if (!this->pScene->mNumTextures) {
pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew;
}
else
{
} else {
aiTexture **pc = pScene->mTextures;
pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
@ -475,8 +427,7 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
pScene->mNumTextures++;
delete[] pc;
}
}
else {
} else {
pcNew->pcData = NULL;
delete pcNew;
}
@ -491,24 +442,19 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
aiMaterial *pcMatOut,
unsigned int iType,
unsigned int iWidth,
unsigned int iHeight)
{
unsigned int iHeight) {
std::unique_ptr<aiTexture> pcNew;
// get the type of the skin
unsigned int iMasked = (unsigned int)(iType & 0xF);
if (0x1 == iMasked)
{
if (0x1 == iMasked) {
// ***** REFERENCE TO ANOTHER SKIN INDEX *****
int referrer = (int)iWidth;
pcMatOut->AddProperty<int>(&referrer, 1, AI_MDL7_REFERRER_MATERIAL);
}
else if (0x6 == iMasked)
{
} else if (0x6 == iMasked) {
// ***** EMBEDDED DDS FILE *****
if (1 != iHeight)
{
if (1 != iHeight) {
ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
"but texture height is not equal to 1, which is not supported by MED");
}
@ -526,12 +472,9 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
memcpy(pcNew->pcData, szCurrent, pcNew->mWidth);
szCurrent += iWidth;
}
else if (0x7 == iMasked)
{
} else if (0x7 == iMasked) {
// ***** REFERENCE TO EXTERNAL FILE *****
if (1 != iHeight)
{
if (1 != iHeight) {
ASSIMP_LOG_WARN("Found a reference to an external texture, "
"but texture height is not equal to 1, which is not supported by MED");
}
@ -547,22 +490,17 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// place this as diffuse texture
pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
}
else if (iMasked || !iType || (iType && iWidth && iHeight))
{
} else if (iMasked || !iType || (iType && iWidth && iHeight)) {
pcNew.reset(new aiTexture());
if (!iHeight || !iWidth)
{
if (!iHeight || !iWidth) {
ASSIMP_LOG_WARN("Found embedded texture, but its width "
"an height are both 0. Is this a joke?");
// generate an empty chess pattern
pcNew->mWidth = pcNew->mHeight = 8;
pcNew->pcData = new aiTexel[64];
for (unsigned int x = 0; x < 8;++x)
{
for (unsigned int y = 0; y < 8;++y)
{
for (unsigned int x = 0; x < 8; ++x) {
for (unsigned int y = 0; y < 8; ++y) {
const bool bSet = ((0 == x % 2 && 0 != y % 2) ||
(0 != x % 2 && 0 == y % 2));
@ -571,9 +509,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pc->a = 0xFF;
}
}
}
else
{
} else {
// it is a standard color texture. Fill in width and height
// and call the same function we used for loading MDL5 files
@ -592,12 +528,13 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// texture instead of material colors ... posssible they have
// been converted to MDL7 from other formats, such as MDL5
aiColor4D clrTexture;
if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew.get());
else clrTexture.r = get_qnan();
if (pcNew)
clrTexture = ReplaceTextureWithColor(pcNew.get());
else
clrTexture.r = get_qnan();
// check whether a material definition is contained in the skin
if (iType & AI_MDL7_SKINTYPE_MATERIAL)
{
if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
szCurrent = (unsigned char *)(pcMatIn + 1);
VALIDATE_FILE_SIZE(szCurrent);
@ -605,8 +542,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
aiColor3D clrTemp;
#define COLOR_MULTIPLY_RGB() \
if (is_not_qnan(clrTexture.r)) \
{ \
if (is_not_qnan(clrTexture.r)) { \
clrTemp.r *= clrTexture.r; \
clrTemp.g *= clrTexture.g; \
clrTemp.b *= clrTexture.b; \
@ -666,31 +602,26 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// read phong power
int iShadingMode = (int)aiShadingMode_Gouraud;
AI_SWAP4(pcMatIn->Power);
if (0.0f != pcMatIn->Power)
{
if (0.0f != pcMatIn->Power) {
iShadingMode = (int)aiShadingMode_Phong;
// pcMatIn is packed, we can't form pointers to its members
float power = pcMatIn->Power;
pcMatOut->AddProperty<float>(&power, 1, AI_MATKEY_SHININESS);
}
pcMatOut->AddProperty<int>(&iShadingMode, 1, AI_MATKEY_SHADING_MODEL);
}
else if (is_not_qnan(clrTexture.r))
{
} else if (is_not_qnan(clrTexture.r)) {
pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_DIFFUSE);
pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_SPECULAR);
}
// if the texture could be replaced by a single material color
// we don't need the texture anymore
if (is_not_qnan(clrTexture.r))
{
if (is_not_qnan(clrTexture.r)) {
pcNew.reset();
}
// If an ASCII effect description (HLSL?) is contained in the file,
// we can simply ignore it ...
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
{
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
VALIDATE_FILE_SIZE(szCurrent);
int32_t iMe = *((int32_t *)szCurrent);
AI_SWAP4(iMe);
@ -700,29 +631,24 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// If an embedded texture has been loaded setup the corresponding
// data structures in the aiScene instance
if (pcNew && pScene->mNumTextures <= 999)
{
if (pcNew && pScene->mNumTextures <= 999) {
// place this as diffuse texture
char szCurrent[5];
ai_snprintf(szCurrent,5,"*%i",this->pScene->mNumTextures);
char current[5];
ai_snprintf(current, 5, "*%i", this->pScene->mNumTextures);
aiString szFile;
const size_t iLen = strlen((const char*)szCurrent);
::memcpy(szFile.data,(const char*)szCurrent,iLen+1);
const size_t iLen = strlen((const char *)current);
::memcpy(szFile.data, (const char *)current, iLen + 1);
szFile.length = (ai_uint32)iLen;
pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
// store the texture
if (!pScene->mNumTextures)
{
if (!pScene->mNumTextures) {
pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew.release();
}
else
{
} else {
aiTexture **pc = pScene->mTextures;
pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
@ -745,24 +671,18 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
const unsigned char **szCurrentOut,
unsigned int iType,
unsigned int iWidth,
unsigned int iHeight)
{
unsigned int iHeight) {
// get the type of the skin
const unsigned int iMasked = (unsigned int)(iType & 0xF);
if (0x6 == iMasked)
{
if (0x6 == iMasked) {
szCurrent += iWidth;
}
if (0x7 == iMasked)
{
const size_t iLen = ::strlen((const char*)szCurrent);
if (0x7 == iMasked) {
const size_t iLen = std::strlen((const char *)szCurrent);
szCurrent += iLen + 1;
}
else if (iMasked || !iType)
{
if (iMasked || !iType || (iType && iWidth && iHeight))
{
} else if (iMasked || !iType) {
if (iMasked || !iType || (iType && iWidth && iHeight)) {
// ParseTextureColorData(..., aiTexture::pcData == bad_texel) will simply
// return the size of the color data in bytes in iSkip
unsigned int iSkip = 0;
@ -774,7 +694,7 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
// FIX: Important, otherwise the destructor will crash
tex.pcData = NULL;
tex.pcData = nullptr;
// skip length of texture data
szCurrent += iSkip;
@ -782,16 +702,14 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
}
// check whether a material definition is contained in the skin
if (iType & AI_MDL7_SKINTYPE_MATERIAL)
{
if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
szCurrent = (unsigned char *)(pcMatIn + 1);
}
// if an ASCII effect description (HLSL?) is contained in the file,
// we can simply ignore it ...
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
{
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
int32_t iMe = *((int32_t *)szCurrent);
AI_SWAP4(iMe);
szCurrent += sizeof(char) * iMe + sizeof(int32_t);
@ -803,10 +721,9 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
void MDLImporter::ParseSkinLump_3DGS_MDL7(
const unsigned char *szCurrent,
const unsigned char **szCurrentOut,
std::vector<aiMaterial*>& pcMats)
{
ai_assert(NULL != szCurrent);
ai_assert(NULL != szCurrentOut);
std::vector<aiMaterial *> &pcMats) {
ai_assert(nullptr != szCurrent);
ai_assert(nullptr != szCurrentOut);
*szCurrentOut = szCurrent;
BE_NCONST MDL::Skin_MDL7 *pcSkin = (BE_NCONST MDL::Skin_MDL7 *)szCurrent;
@ -825,8 +742,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcSkin->typ, pcSkin->width, pcSkin->height);
// place the name of the skin in the material
if (pcSkin->texture_name[0])
{
if (pcSkin->texture_name[0]) {
// the 0 termination could be there or not - we can't know
aiString szFile;
::memcpy(szFile.data, pcSkin->texture_name, sizeof(pcSkin->texture_name));

View File

@ -199,9 +199,9 @@ namespace vmd
stream->write((char*)&ik_count, sizeof(int));
for (int i = 0; i < ik_count; i++)
{
const VmdIkEnable& ik_enable = this->ik_enable.at(i);
stream->write(ik_enable.ik_name.c_str(), 20);
stream->write((char*)&ik_enable.enable, sizeof(uint8_t));
const VmdIkEnable& ik_enable_ref = this->ik_enable.at(i);
stream->write(ik_enable_ref.ik_name.c_str(), 20);
stream->write((char *)&ik_enable_ref.enable, sizeof(uint8_t));
}
}
};

View File

@ -261,19 +261,19 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
TempTriangle& t = triangles[i];
stream.IncPtr(2);
for (unsigned int i = 0; i < 3; ++i) {
t.indices[i] = stream.GetI2();
for (unsigned int j = 0; j < 3; ++j) {
t.indices[j] = stream.GetI2();
}
for (unsigned int i = 0; i < 3; ++i) {
ReadVector(stream,t.normals[i]);
for (unsigned int j = 0; j < 3; ++j) {
ReadVector(stream,t.normals[j]);
}
for (unsigned int i = 0; i < 3; ++i) {
stream >> (float&)(t.uv[i].x); // see note in ReadColor()
for (unsigned int j = 0; j < 3; ++j) {
stream >> (float&)(t.uv[j].x); // see note in ReadColor()
}
for (unsigned int i = 0; i < 3; ++i) {
stream >> (float&)(t.uv[i].y);
for (unsigned int j = 0; j < 3; ++j) {
stream >> (float&)(t.uv[j].y);
}
t.sg = stream.GetI1();
@ -296,8 +296,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> num;
t.triangles.resize(num);
for (unsigned int i = 0; i < num; ++i) {
t.triangles[i] = stream.GetI2();
for (unsigned int j = 0; j < num; ++j) {
t.triangles[j] = stream.GetI2();
}
t.mat = stream.GetI1();
if (t.mat == UINT_MAX) {
@ -309,8 +309,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> mat;
std::vector<TempMaterial> materials(mat);
for (unsigned int i = 0;i < mat; ++i) {
TempMaterial& t = materials[i];
for (unsigned int j = 0;j < mat; ++j) {
TempMaterial& t = materials[j];
stream.CopyAndAdvance(t.name,32);
t.name[32] = '\0';
@ -338,8 +338,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> joint;
std::vector<TempJoint> joints(joint);
for(unsigned int i = 0; i < joint; ++i) {
TempJoint& j = joints[i];
for(unsigned int ii = 0; ii < joint; ++ii) {
TempJoint& j = joints[ii];
stream.IncPtr(1);
stream.CopyAndAdvance(j.name,32);
@ -494,17 +494,17 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
typedef std::map<unsigned int,unsigned int> BoneSet;
BoneSet mybones;
for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) {
aiFace& f = m->mFaces[i];
if (g.triangles[i]>triangles.size()) {
for (unsigned int j = 0,n = 0; j < m->mNumFaces; ++j) {
aiFace& f = m->mFaces[j];
if (g.triangles[j]>triangles.size()) {
throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed");
}
TempTriangle& t = triangles[g.triangles[i]];
f.mIndices = new unsigned int[f.mNumIndices=3];
for (unsigned int i = 0; i < 3; ++i,++n) {
if (t.indices[i]>vertices.size()) {
for (unsigned int k = 0; k < 3; ++k,++n) {
if (t.indices[k]>vertices.size()) {
throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed");
}
@ -545,11 +545,11 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
}
// .. and collect bone weights
for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) {
TempTriangle& t = triangles[g.triangles[i]];
for (unsigned int j = 0,n = 0; j < m->mNumFaces; ++j) {
TempTriangle& t = triangles[g.triangles[j]];
for (unsigned int i = 0; i < 3; ++i,++n) {
const TempVertex& v = vertices[t.indices[i]];
for (unsigned int k = 0; k < 3; ++k,++n) {
const TempVertex& v = vertices[t.indices[k]];
for(unsigned int a = 0; a < 4; ++a) {
const unsigned int bone = v.bone_id[a];
if(bone==UINT_MAX){

View File

@ -332,8 +332,7 @@ unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
aiMaterialProperty* prop = pMat->mProperties[i];
if ( prop /* just a sanity check ... */
&& 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE )
&& prop->mSemantic == type) {
&& 0 == strcmp(prop->mKey.data, _AI_MATKEY_TEXTURE_BASE) && static_cast < aiTextureType>(prop->mSemantic) == type) {
max = std::max(max,prop->mIndex+1);
}
@ -504,7 +503,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
pcNew->mData = new char[pSizeInBytes];
memcpy (pcNew->mData,pInput,pSizeInBytes);
pcNew->mKey.length = (ai_uint32)::strlen(pKey);
pcNew->mKey.length = static_cast<ai_uint32>( ::strlen(pKey) );
ai_assert ( MAXLEN > pcNew->mKey.length);
strcpy( pcNew->mKey.data, pKey );
@ -562,7 +561,8 @@ uint32_t Assimp::ComputeMaterialHash(const aiMaterial* mat, bool includeMatName
// Exclude all properties whose first character is '?' from the hash
// See doc for aiMaterialProperty.
if ((prop = mat->mProperties[i]) && (includeMatName || prop->mKey.data[0] != '?')) {
prop = mat->mProperties[ i ];
if ( nullptr != prop && (includeMatName || prop->mKey.data[0] != '?')) {
hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash);
hash = SuperFastHash(prop->mData,prop->mDataLength,hash);

File diff suppressed because it is too large Load Diff

View File

@ -185,8 +185,8 @@ private:
// for spheres, cones and cylinders: center point of the object
aiVector3D center, radius, dir;
char name[128];
static const size_t MaxNameLen = 128;
char name[MaxNameLen];
std::vector<aiVector3D> vertices, normals, uvs;
std::vector<unsigned int> faces;

View File

@ -86,7 +86,7 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Wavefront OBJ without the material file. Prototyped and registered in Exporter.cpp
void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) {
void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* ) {
// invoke the exporter
ObjExporter exporter(pFile, pScene, true);

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,10 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef OBJ_FILEDATA_H_INC
# define OBJ_FILEDATA_H_INC
#include <vector>
#include <map>
#include <assimp/types.h>
# include <assimp/mesh.h>
# include <assimp/types.h>
# include <map>
# include <vector>
namespace Assimp {
namespace ObjFile {
@ -75,9 +74,8 @@ struct Face {
Material *m_pMaterial;
//! \brief Default constructor
explicit Face( aiPrimitiveType pt = aiPrimitiveType_POLYGON)
: m_PrimitiveType( pt )
, m_pMaterial( nullptr ) {
explicit Face(aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
m_PrimitiveType(pt), m_vertices(), m_normals(), m_texturCoords(), m_pMaterial(0L) {
// empty
}
@ -176,14 +174,13 @@ struct Material {
aiColor3D transparent;
//! Constructor
Material()
: diffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) )
, alpha (ai_real( 1.0 ) )
, shineness ( ai_real( 0.0) )
, illumination_model (1)
, ior ( ai_real( 1.0 ) )
, transparent( ai_real( 1.0), ai_real (1.0), ai_real(1.0)) {
Material() :
diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
alpha(ai_real(1.0)),
shineness(ai_real(0.0)),
illumination_model(1),
ior(ai_real(1.0)),
transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)) {
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
}
@ -215,20 +212,15 @@ struct Mesh {
bool m_hasVertexColors;
/// Constructor
explicit Mesh( const std::string &name )
: m_name( name )
, m_pMaterial(NULL)
, m_uiNumIndices(0)
, m_uiMaterialIndex( NoMaterial )
, m_hasNormals(false) {
explicit Mesh(const std::string &name) :
m_name(name), m_pMaterial(NULL), m_uiNumIndices(0), m_uiMaterialIndex(NoMaterial), m_hasNormals(false) {
memset(m_uiUVCoordinates, 0, sizeof(unsigned int) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
}
/// Destructor
~Mesh() {
for (std::vector<Face *>::iterator it = m_Faces.begin();
it != m_Faces.end(); ++it)
{
it != m_Faces.end(); ++it) {
delete *it;
}
}
@ -280,13 +272,14 @@ struct Model {
//! \brief The default class constructor
Model() :
m_ModelName(""),
m_pCurrent(nullptr),
m_pCurrentMaterial(nullptr),
m_pDefaultMaterial(nullptr),
m_pGroupFaceIDs(nullptr),
m_strActiveGroup(""),
m_TextureCoordDim(0),
m_pCurrentMesh(nullptr)
{
m_pCurrentMesh(nullptr) {
// empty
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,16 +42,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include "ObjFileImporter.h"
#include "ObjFileParser.h"
#include "ObjFileData.h"
#include <assimp/IOStreamBuffer.h>
#include <memory>
#include "ObjFileParser.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/IOStreamBuffer.h>
#include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <memory>
static const aiImporterDesc desc = {
"Wavefront Object Importer",
@ -76,10 +74,8 @@ using namespace std;
// ------------------------------------------------------------------------------------------------
// Default constructor
ObjFileImporter::ObjFileImporter()
: m_Buffer()
, m_pRootObject( nullptr )
, m_strAbsPath( std::string(1, DefaultIOSystem().getOsSeparator()) ) {}
ObjFileImporter::ObjFileImporter() :
m_Buffer(), m_pRootObject(nullptr), m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
// ------------------------------------------------------------------------------------------------
// Destructor.
@ -112,7 +108,7 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
// Read file into memory
static const std::string mode = "rb";
std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
if(!fileStream) {
if (!fileStream.get()) {
throw DeadlyImportError("Failed to open file " + file + ".");
}
@ -255,8 +251,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// Creates all nodes of the model
aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pObject,
aiNode *pParent, aiScene *pScene,
std::vector<aiMesh*> &MeshArray )
{
std::vector<aiMesh *> &MeshArray) {
ai_assert(NULL != pModel);
if (NULL == pObject) {
return NULL;
@ -334,8 +329,7 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
pMesh->mName.Set(pObjMesh->m_name);
}
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++)
{
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
ObjFile::Face *const inp = pObjMesh->m_Faces[index];
ai_assert(NULL != inp);
@ -374,8 +368,7 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
f.mIndices = new unsigned int[2];
}
continue;
}
else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
} else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
for (size_t i = 0; i < inp->m_vertices.size(); ++i) {
aiFace &f = pMesh->mFaces[outIndex++];
uiIdxCount += f.mNumIndices = 1;
@ -437,8 +430,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices];
// Allocate buffer for texture coordinates
if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] )
{
if (!pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0]) {
pMesh->mNumUVComponents[0] = pModel->m_TextureCoordDim;
pMesh->mTextureCoords[0] = new aiVector3D[pMesh->mNumVertices];
}
@ -463,34 +455,26 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Copy all normals
if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
const unsigned int normal = sourceFace->m_normals.at(vertexIndex);
if ( normal >= pModel->m_Normals.size() )
{
if (normal >= pModel->m_Normals.size()) {
normalsok = false;
}
else
{
} else {
pMesh->mNormals[newIndex] = pModel->m_Normals[normal];
}
}
// Copy all vertex colors
if ( !pModel->m_VertexColors.empty())
{
if (!pModel->m_VertexColors.empty()) {
const aiVector3D &color = pModel->m_VertexColors[vertex];
pMesh->mColors[0][newIndex] = aiColor4D(color.x, color.y, color.z, 1.0);
}
// Copy all texture coordinates
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size())
{
if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) {
const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex);
if ( tex >= pModel->m_TextureCoord.size() )
{
if (tex >= pModel->m_TextureCoord.size()) {
uvok = false;
}
else
{
} else {
const aiVector3D &coord3d = pModel->m_TextureCoord[tex];
pMesh->mTextureCoords[0][newIndex] = aiVector3D(coord3d.x, coord3d.y, coord3d.z);
}
@ -530,22 +514,19 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pDestFace[-1].mIndices[1] = newIndex;
}
}
else if (last) {
} else if (last) {
outIndex++;
}
++newIndex;
}
}
if (!normalsok)
{
if (!normalsok) {
delete[] pMesh->mNormals;
pMesh->mNormals = nullptr;
}
if (!uvok)
{
if (!uvok) {
delete[] pMesh->mTextureCoords[0];
pMesh->mTextureCoords[0] = nullptr;
}
@ -553,17 +534,14 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// ------------------------------------------------------------------------------------------------
// Counts all stored meshes
void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes)
{
void ObjFileImporter::countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes) {
iNumMeshes = 0;
if (rObjects.empty())
return;
iNumMeshes += static_cast<unsigned int>(rObjects.size());
for (auto object: rObjects)
{
if (!object->m_SubObjects.empty())
{
for (auto object : rObjects) {
if (!object->m_SubObjects.empty()) {
countObjects(object->m_SubObjects, iNumMeshes);
}
}
@ -595,8 +573,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
}
pScene->mMaterials = new aiMaterial *[numMaterials];
for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
{
for (unsigned int matIndex = 0; matIndex < numMaterials; matIndex++) {
// Store material name
std::map<std::string, ObjFile::Material *>::const_iterator it;
it = pModel->m_MaterialMap.find(pModel->m_MaterialLib[matIndex]);
@ -611,8 +588,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
// convert illumination model
int sm = 0;
switch (pCurrentMaterial->illumination_model)
{
switch (pCurrentMaterial->illumination_model) {
case 0:
sm = aiShadingMode_NoShading;
break;
@ -644,71 +620,58 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
// Adding textures
const int uvwIndex = 0;
if ( 0 != pCurrentMaterial->texture.length )
{
if (0 != pCurrentMaterial->texture.length) {
mat->AddProperty(&pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
{
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType]) {
addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
}
}
if ( 0 != pCurrentMaterial->textureAmbient.length )
{
if (0 != pCurrentMaterial->textureAmbient.length) {
mat->AddProperty(&pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
{
if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType]) {
addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
}
}
if ( 0 != pCurrentMaterial->textureEmissive.length )
{
if (0 != pCurrentMaterial->textureEmissive.length) {
mat->AddProperty(&pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0));
}
if ( 0 != pCurrentMaterial->textureSpecular.length )
{
if (0 != pCurrentMaterial->textureSpecular.length) {
mat->AddProperty(&pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
{
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType]) {
addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
}
}
if ( 0 != pCurrentMaterial->textureBump.length )
{
if (0 != pCurrentMaterial->textureBump.length) {
mat->AddProperty(&pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
{
if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType]) {
addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
}
}
if ( 0 != pCurrentMaterial->textureNormal.length )
{
if (0 != pCurrentMaterial->textureNormal.length) {
mat->AddProperty(&pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
{
if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType]) {
addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
}
}
if( 0 != pCurrentMaterial->textureReflection[0].length )
{
if (0 != pCurrentMaterial->textureReflection[0].length) {
ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
ObjFile::Material::TextureReflectionCubeTopType :
ObjFile::Material::TextureReflectionSphereType;
unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
for( unsigned i = 0; i < count; i++ )
{
for (unsigned i = 0; i < count; i++) {
mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i));
@ -717,32 +680,26 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
}
}
if ( 0 != pCurrentMaterial->textureDisp.length )
{
if (0 != pCurrentMaterial->textureDisp.length) {
mat->AddProperty(&pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
{
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType]) {
addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
}
}
if ( 0 != pCurrentMaterial->textureOpacity.length )
{
if (0 != pCurrentMaterial->textureOpacity.length) {
mat->AddProperty(&pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
{
if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType]) {
addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
}
}
if ( 0 != pCurrentMaterial->textureSpecularity.length )
{
if (0 != pCurrentMaterial->textureSpecularity.length) {
mat->AddProperty(&pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0));
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
{
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType]) {
addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
}
}
@ -758,8 +715,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
// ------------------------------------------------------------------------------------------------
// Appends this node to the parent node
void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
{
void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild) {
// Checking preconditions
ai_assert(NULL != pParent);
ai_assert(NULL != pChild);

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -54,7 +53,7 @@ namespace Assimp {
namespace ObjFile {
struct Object;
struct Model;
}
} // namespace ObjFile
// ------------------------------------------------------------------------------------------------
/// \class ObjFileImporter

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,16 +39,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include <stdlib.h>
#include "ObjFileMtlImporter.h"
#include "ObjTools.h"
#include "ObjFileData.h"
#include <assimp/fast_atof.h>
#include "ObjTools.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/material.h>
#include <stdlib.h>
#include <assimp/DefaultLogger.hpp>
namespace Assimp {
@ -92,11 +89,12 @@ ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
m_DataIt(buffer.begin()),
m_DataItEnd(buffer.end()),
m_pModel(pModel),
m_uiLine( 0 )
{
ai_assert( NULL != m_pModel );
if ( NULL == m_pModel->m_pDefaultMaterial )
{
m_uiLine(0),
m_buffer() {
ai_assert(nullptr != m_pModel);
m_buffer.resize(BUFFERSIZE);
std::fill(m_buffer.begin(), m_buffer.end(), '\0');
if (nullptr == m_pModel->m_pDefaultMaterial) {
m_pModel->m_pDefaultMaterial = new ObjFile::Material;
m_pModel->m_pDefaultMaterial->MaterialName.Set("default");
}
@ -105,65 +103,39 @@ ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
// -------------------------------------------------------------------
// Destructor
ObjFileMtlImporter::~ObjFileMtlImporter()
{
ObjFileMtlImporter::~ObjFileMtlImporter() {
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & )
{
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & )
{
return *this;
}
// -------------------------------------------------------------------
// Loads the material description
void ObjFileMtlImporter::load()
{
void ObjFileMtlImporter::load() {
if (m_DataIt == m_DataItEnd)
return;
while ( m_DataIt != m_DataItEnd )
{
switch (*m_DataIt)
{
while (m_DataIt != m_DataItEnd) {
switch (*m_DataIt) {
case 'k':
case 'K':
{
case 'K': {
++m_DataIt;
if (*m_DataIt == 'a') // Ambient color
{
++m_DataIt;
getColorRGBA(&m_pModel->m_pCurrentMaterial->ambient);
}
else if (*m_DataIt == 'd') // Diffuse color
} else if (*m_DataIt == 'd') // Diffuse color
{
++m_DataIt;
getColorRGBA(&m_pModel->m_pCurrentMaterial->diffuse);
}
else if (*m_DataIt == 's')
{
} else if (*m_DataIt == 's') {
++m_DataIt;
getColorRGBA(&m_pModel->m_pCurrentMaterial->specular);
}
else if (*m_DataIt == 'e')
{
} else if (*m_DataIt == 'e') {
++m_DataIt;
getColorRGBA(&m_pModel->m_pCurrentMaterial->emissive);
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
break;
case 'T':
{
} break;
case 'T': {
++m_DataIt;
if (*m_DataIt == 'f') // Material transmission
{
@ -171,10 +143,8 @@ void ObjFileMtlImporter::load()
getColorRGBA(&m_pModel->m_pCurrentMaterial->transparent);
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
break;
case 'd':
{
} break;
case 'd': {
if (*(m_DataIt + 1) == 'i' && *(m_DataIt + 2) == 's' && *(m_DataIt + 3) == 'p') {
// A displacement map
getTexture();
@ -184,15 +154,12 @@ void ObjFileMtlImporter::load()
getFloatValue(m_pModel->m_pCurrentMaterial->alpha);
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
}
break;
} break;
case 'N':
case 'n':
{
case 'n': {
++m_DataIt;
switch(*m_DataIt)
{
switch (*m_DataIt) {
case 's': // Specular exponent
++m_DataIt;
getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
@ -206,8 +173,7 @@ void ObjFileMtlImporter::load()
break;
}
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
break;
} break;
case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
@ -215,30 +181,25 @@ void ObjFileMtlImporter::load()
{
getTexture();
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
break;
} break;
case 'i': // Illumination model
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
getIlluminationModel(m_pModel->m_pCurrentMaterial->illumination_model);
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
break;
} break;
default:
{
default: {
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
}
break;
} break;
}
}
}
// -------------------------------------------------------------------
// Loads a color definition
void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
{
void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
ai_assert(NULL != pColor);
ai_real r(0.0), g(0.0), b(0.0);
@ -256,24 +217,21 @@ void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
// -------------------------------------------------------------------
// Loads the kind of illumination model.
void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
{
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
illum_model = atoi(m_buffer);
void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
illum_model = atoi(&m_buffer[0]);
}
// -------------------------------------------------------------------
// Loads a single float value.
void ObjFileMtlImporter::getFloatValue( ai_real &value )
{
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
value = (ai_real) fast_atof(m_buffer);
void ObjFileMtlImporter::getFloatValue(ai_real &value) {
m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
value = (ai_real)fast_atof(&m_buffer[0]);
}
// -------------------------------------------------------------------
// Creates a material from loaded data.
void ObjFileMtlImporter::createMaterial()
{
void ObjFileMtlImporter::createMaterial() {
std::string line;
while (!IsLineEnd(*m_DataIt)) {
line += *m_DataIt;
@ -398,90 +356,57 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
// If there is any more texture option
while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-')
{
while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') {
const char *pPtr(&(*m_DataIt));
//skip option key and value
int skipToken = 1;
if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size())))
{
if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size()))) {
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
char value[3];
CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
if (!ASSIMP_strincmp(value, "on", 2))
{
if (!ASSIMP_strincmp(value, "on", 2)) {
clamp = true;
}
skipToken = 2;
}
else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()) ) )
{
} else if (!ASSIMP_strincmp(pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()))) {
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
char value[12];
CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
{
if (!ASSIMP_strincmp(value, "cube_top", 8)) {
clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
}
else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_bottom", 11)) {
clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
}
else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_front", 10)) {
clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
}
else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_back", 9)) {
clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
}
else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_left", 9)) {
clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
}
else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
{
} else if (!ASSIMP_strincmp(value, "cube_right", 10)) {
clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
}
else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
{
} else if (!ASSIMP_strincmp(value, "sphere", 6)) {
clampIndex = ObjFile::Material::TextureReflectionSphereType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
}
skipToken = 2;
}
else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size()))
|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size()))
|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size()))
|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size()))
|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size()))
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size())))
{
} else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size()))) {
skipToken = 2;
}
else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size())))
{
} else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size()))) {
skipToken = 3;
}
else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size()))
|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size()))
|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))
)
{
} else if (!ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size())) || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size())) || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))) {
skipToken = 4;
}
for (int i = 0; i < skipToken; ++i)
{
for (int i = 0; i < skipToken; ++i) {
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
}
}

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