Fix output of glTF 1 version string
Was writing out “\u0001” instead of “1.0” as the data types were incorrectpull/1502/head
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130c25eadb
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5eaf083fbd
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@ -834,7 +834,7 @@ void glTFExporter::ExportScene()
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void glTFExporter::ExportMetadata()
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void glTFExporter::ExportMetadata()
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{
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{
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glTF::AssetMetadata& asset = mAsset->asset;
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glTF::AssetMetadata& asset = mAsset->asset;
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asset.version = 1;
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asset.version = "1.0";
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char buffer[256];
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char buffer[256];
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ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",
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ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%d)",
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