Merge branch 'master' into update_ai_texture_type_max

pull/4421/head
Kim Kulling 2022-03-10 11:37:46 +01:00 committed by GitHub
commit 5e69517742
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14 changed files with 897 additions and 156 deletions

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -68,23 +67,13 @@ namespace FBX {
using namespace Util;
// ------------------------------------------------------------------------------------------------
LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc)
: doc(doc)
, element(element)
, id(id)
, flags() {
LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc) :
doc(doc), element(element), id(id), flags() {
// empty
}
// ------------------------------------------------------------------------------------------------
LazyObject::~LazyObject()
{
// empty
}
// ------------------------------------------------------------------------------------------------
const Object* LazyObject::Get(bool dieOnError)
{
const Object* LazyObject::Get(bool dieOnError) {
if(IsBeingConstructed() || FailedToConstruct()) {
return nullptr;
}
@ -234,17 +223,8 @@ const Object* LazyObject::Get(bool dieOnError)
}
// ------------------------------------------------------------------------------------------------
Object::Object(uint64_t id, const Element& element, const std::string& name)
: element(element)
, name(name)
, id(id)
{
// empty
}
// ------------------------------------------------------------------------------------------------
Object::~Object()
{
Object::Object(uint64_t id, const Element& element, const std::string& name) :
element(element), name(name), id(id) {
// empty
}
@ -255,16 +235,8 @@ FileGlobalSettings::FileGlobalSettings(const Document &doc, std::shared_ptr<cons
}
// ------------------------------------------------------------------------------------------------
FileGlobalSettings::~FileGlobalSettings()
{
// empty
}
// ------------------------------------------------------------------------------------------------
Document::Document(const Parser& parser, const ImportSettings& settings)
: settings(settings)
, parser(parser)
{
Document::Document(const Parser& parser, const ImportSettings& settings) :
settings(settings), parser(parser) {
ASSIMP_LOG_DEBUG("Creating FBX Document");
// Cannot use array default initialization syntax because vc8 fails on it
@ -285,8 +257,7 @@ Document::Document(const Parser& parser, const ImportSettings& settings)
}
// ------------------------------------------------------------------------------------------------
Document::~Document()
{
Document::~Document() {
for(ObjectMap::value_type& v : objects) {
delete v.second;
}
@ -348,8 +319,7 @@ void Document::ReadHeader() {
}
// ------------------------------------------------------------------------------------------------
void Document::ReadGlobalSettings()
{
void Document::ReadGlobalSettings() {
const Scope& sc = parser.GetRootScope();
const Element* const ehead = sc["GlobalSettings"];
if ( nullptr == ehead || !ehead->Compound() ) {
@ -370,8 +340,7 @@ void Document::ReadGlobalSettings()
}
// ------------------------------------------------------------------------------------------------
void Document::ReadObjects()
{
void Document::ReadObjects() {
// read ID objects from "Objects" section
const Scope& sc = parser.GetRootScope();
const Element* const eobjects = sc["Objects"];
@ -418,8 +387,7 @@ void Document::ReadObjects()
}
// ------------------------------------------------------------------------------------------------
void Document::ReadPropertyTemplates()
{
void Document::ReadPropertyTemplates() {
const Scope& sc = parser.GetRootScope();
// read property templates from "Definitions" section
const Element* const edefs = sc["Definitions"];
@ -476,8 +444,7 @@ void Document::ReadPropertyTemplates()
}
// ------------------------------------------------------------------------------------------------
void Document::ReadConnections()
{
void Document::ReadConnections() {
const Scope& sc = parser.GetRootScope();
// read property templates from "Definitions" section
const Element* const econns = sc["Connections"];
@ -524,8 +491,7 @@ void Document::ReadConnections()
}
// ------------------------------------------------------------------------------------------------
const std::vector<const AnimationStack*>& Document::AnimationStacks() const
{
const std::vector<const AnimationStack*>& Document::AnimationStacks() const {
if (!animationStacksResolved.empty() || animationStacks.empty()) {
return animationStacksResolved;
}
@ -545,17 +511,15 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
}
// ------------------------------------------------------------------------------------------------
LazyObject* Document::GetObject(uint64_t id) const
{
LazyObject* Document::GetObject(uint64_t id) const {
ObjectMap::const_iterator it = objects.find(id);
return it == objects.end() ? nullptr : (*it).second;
}
#define MAX_CLASSNAMES 6
constexpr size_t MAX_CLASSNAMES = 6;
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap& conns) const
{
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap& conns) const {
std::vector<const Connection*> temp;
const std::pair<ConnectionMap::const_iterator,ConnectionMap::const_iterator> range =
@ -573,11 +537,9 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, co
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bool is_src,
const ConnectionMap& conns,
const char* const* classnames,
size_t count) const
{
const ConnectionMap& conns,
const char* const* classnames,
size_t count) const {
ai_assert(classnames);
ai_assert( count != 0 );
ai_assert( count <= MAX_CLASSNAMES);
@ -622,95 +584,72 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source) const
{
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source) const {
return GetConnectionsSequenced(source, ConnectionsBySource());
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t src, const char* classname) const
{
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t src, const char* classname) const {
const char* arr[] = {classname};
return GetConnectionsBySourceSequenced(src, arr,1);
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source,
const char* const* classnames, size_t count) const
{
const char* const* classnames, size_t count) const {
return GetConnectionsSequenced(source, true, ConnectionsBySource(),classnames, count);
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
const char* classname) const
{
const char* classname) const {
const char* arr[] = {classname};
return GetConnectionsByDestinationSequenced(dest, arr,1);
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const
{
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const {
return GetConnectionsSequenced(dest, ConnectionsByDestination());
}
// ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
const char* const* classnames, size_t count) const
{
const char* const* classnames, size_t count) const {
return GetConnectionsSequenced(dest, false, ConnectionsByDestination(),classnames, count);
}
// ------------------------------------------------------------------------------------------------
Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop,
const Document& doc)
: insertionOrder(insertionOrder)
, prop(prop)
, src(src)
, dest(dest)
, doc(doc)
{
const Document& doc) :
insertionOrder(insertionOrder), prop(prop), src(src), dest(dest), doc(doc) {
ai_assert(doc.Objects().find(src) != doc.Objects().end());
// dest may be 0 (root node)
ai_assert(!dest || doc.Objects().find(dest) != doc.Objects().end());
}
// ------------------------------------------------------------------------------------------------
Connection::~Connection()
{
// empty
}
// ------------------------------------------------------------------------------------------------
LazyObject& Connection::LazySourceObject() const
{
LazyObject& Connection::LazySourceObject() const {
LazyObject* const lazy = doc.GetObject(src);
ai_assert(lazy);
return *lazy;
}
// ------------------------------------------------------------------------------------------------
LazyObject& Connection::LazyDestinationObject() const
{
LazyObject& Connection::LazyDestinationObject() const {
LazyObject* const lazy = doc.GetObject(dest);
ai_assert(lazy);
return *lazy;
}
// ------------------------------------------------------------------------------------------------
const Object* Connection::SourceObject() const
{
const Object* Connection::SourceObject() const {
LazyObject* const lazy = doc.GetObject(src);
ai_assert(lazy);
return lazy->Get();
}
// ------------------------------------------------------------------------------------------------
const Object* Connection::DestinationObject() const
{
const Object* Connection::DestinationObject() const {
LazyObject* const lazy = doc.GetObject(dest);
ai_assert(lazy);
return lazy->Get();
@ -719,4 +658,4 @@ const Object* Connection::DestinationObject() const
} // !FBX
} // !Assimp
#endif
#endif // ASSIMP_BUILD_NO_FBX_IMPORTER

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -89,7 +88,7 @@ class LazyObject {
public:
LazyObject(uint64_t id, const Element& element, const Document& doc);
~LazyObject();
~LazyObject() = default;
const Object* Get(bool dieOnError = false);
@ -139,7 +138,7 @@ class Object {
public:
Object(uint64_t id, const Element& element, const std::string& name);
virtual ~Object();
virtual ~Object() = default;
const Element& SourceElement() const {
return element;
@ -267,8 +266,7 @@ public:
Light(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Light();
enum Type
{
enum Type {
Type_Point,
Type_Directional,
Type_Spot,
@ -278,8 +276,7 @@ public:
Type_MAX // end-of-enum sentinel
};
enum Decay
{
enum Decay {
Decay_None,
Decay_Linear,
Decay_Quadratic,
@ -347,7 +344,7 @@ public:
Model(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Model();
virtual ~Model() = default;
fbx_simple_property(QuaternionInterpolate, int, 0)
@ -578,31 +575,27 @@ public:
BlendMode_BlendModeCount
};
const Texture* getTexture(int index=0) const
{
const Texture* getTexture(int index=0) const {
return textures[index];
}
int textureCount() const {
return static_cast<int>(textures.size());
}
BlendMode GetBlendMode() const
{
BlendMode GetBlendMode() const {
return blendMode;
}
float Alpha()
{
float Alpha() {
return alpha;
}
private:
std::vector<const Texture*> textures;
BlendMode blendMode;
float alpha;
};
typedef std::fbx_unordered_map<std::string, const Texture*> TextureMap;
typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextureMap;
using TextureMap = std::fbx_unordered_map<std::string, const Texture*>;
using LayeredTextureMap = std::fbx_unordered_map<std::string, const LayeredTexture*>;
/** DOM class for generic FBX videos */
class Video : public Object {
@ -690,8 +683,8 @@ private:
LayeredTextureMap layeredTextures;
};
typedef std::vector<int64_t> KeyTimeList;
typedef std::vector<float> KeyValueList;
using KeyTimeList = std::vector<int64_t>;
using KeyValueList = std::vector<float>;
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
class AnimationCurve : public Object {
@ -727,7 +720,7 @@ private:
};
// property-name -> animation curve
typedef std::map<std::string, const AnimationCurve*> AnimationCurveMap;
using AnimationCurveMap = std::map<std::string, const AnimationCurve*>;
/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
class AnimationCurveNode : public Object {
@ -777,7 +770,7 @@ private:
const Document& doc;
};
typedef std::vector<const AnimationCurveNode*> AnimationCurveNodeList;
using AnimationCurveNodeList = std::vector<const AnimationCurveNode*>;
/** Represents a FBX animation layer (i.e. a list of node animations) */
class AnimationLayer : public Object {
@ -800,7 +793,7 @@ private:
const Document& doc;
};
typedef std::vector<const AnimationLayer*> AnimationLayerList;
using AnimationLayerList = std::vector<const AnimationLayer*>;
/** Represents a FBX animation stack (i.e. a list of animation layers) */
class AnimationStack : public Object {
@ -843,8 +836,8 @@ private:
std::shared_ptr<const PropertyTable> props;
};
typedef std::vector<float> WeightArray;
typedef std::vector<unsigned int> WeightIndexArray;
using WeightArray = std::vector<float>;
using WeightIndexArray = std::vector<unsigned int>;
/** DOM class for BlendShapeChannel deformers */
@ -956,7 +949,7 @@ class Connection {
public:
Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop, const Document& doc);
~Connection();
~Connection() = default;
// note: a connection ensures that the source and dest objects exist, but
// not that they have DOM representations, so the return value of one of
@ -1011,10 +1004,9 @@ public:
// during their entire lifetime (Document). FBX files have
// up to many thousands of objects (most of which we never use),
// so the memory overhead for them should be kept at a minimum.
typedef std::fbx_unordered_map<uint64_t, LazyObject*> ObjectMap;
typedef std::fbx_unordered_map<std::string, std::shared_ptr<const PropertyTable> > PropertyTemplateMap;
typedef std::fbx_unordered_multimap<uint64_t, const Connection*> ConnectionMap;
using ObjectMap = std::fbx_unordered_map<uint64_t, LazyObject*> ;
using PropertyTemplateMap = std::fbx_unordered_map<std::string, std::shared_ptr<const PropertyTable> > ;
using ConnectionMap = std::fbx_unordered_multimap<uint64_t, const Connection*>;
/** DOM class for global document settings, a single instance per document can
* be accessed via Document.Globals(). */
@ -1022,7 +1014,7 @@ class FileGlobalSettings {
public:
FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props);
~FileGlobalSettings();
~FileGlobalSettings() = default;
const PropertyTable& Props() const {
ai_assert(props.get());

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@ -140,11 +140,32 @@ Material::~Material() {
// empty
}
aiVector2D uvTrans;
aiVector2D uvScaling;
ai_real uvRotation;
std::string type;
std::string relativeFileName;
std::string fileName;
std::string alphaSource;
std::shared_ptr<const PropertyTable> props;
unsigned int crop[4]{};
const Video* media;
// ------------------------------------------------------------------------------------------------
Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
Object(id,element,name),
uvTrans(0.0f, 0.0f),
uvScaling(1.0f,1.0f),
media(0) {
uvRotation(0.0f),
type(),
relativeFileName(),
fileName(),
alphaSource(),
props(),
media(nullptr) {
const Scope& sc = GetRequiredScope(element);
const Element* const Type = sc["Type"];

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -76,10 +75,6 @@ Model::Model(uint64_t id, const Element &element, const Document &doc, const std
ResolveLinks(element, doc);
}
// ------------------------------------------------------------------------------------------------
Model::~Model() {
}
// ------------------------------------------------------------------------------------------------
void Model::ResolveLinks(const Element&, const Document &doc) {
const char *const arr[] = { "Geometry", "Material", "NodeAttribute" };

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@ -64,6 +64,7 @@ namespace LWO {
#define AI_LWO_FOURCC_LWOB AI_IFF_FOURCC('L', 'W', 'O', 'B')
#define AI_LWO_FOURCC_LWO2 AI_IFF_FOURCC('L', 'W', 'O', '2')
#define AI_LWO_FOURCC_LWO3 AI_IFF_FOURCC('L', 'W', 'O', '3')
#define AI_LWO_FOURCC_LXOB AI_IFF_FOURCC('L', 'X', 'O', 'B')
// chunks specific to the LWOB format
@ -248,6 +249,57 @@ namespace LWO {
#define AI_LWO_SPOT AI_IFF_FOURCC('S', 'P', 'O', 'T')
#define AI_LWO_PICK AI_IFF_FOURCC('P', 'I', 'C', 'K')
// Surface Part
#define AI_LWO_NODS AI_IFF_FOURCC('N', 'O', 'D', 'S')
#define AI_LWO_NNDS AI_IFF_FOURCC('N', 'N', 'D', 'S')
#define AI_LWO_NTAG AI_IFF_FOURCC('N', 'T', 'A', 'G')
#define AI_LWO_NRNM AI_IFF_FOURCC('N', 'R', 'N', 'M')
#define AI_LWO_NRME AI_IFF_FOURCC('N', 'R', 'M', 'E')
#define AI_LWO_NDTA AI_IFF_FOURCC('N', 'D', 'T', 'A')
#define AI_LWO_ATTR AI_IFF_FOURCC('A', 'T', 'T', 'R')
#define AI_LWO_VERS AI_IFF_FOURCC('V', 'E', 'R', 'S')
#define AI_LWO_ENUM AI_IFF_FOURCC('E', 'N', 'U', 'M')
#define AI_LWO_ENTR AI_IFF_FOURCC('E', 'N', 'T', 'R')
#define AI_LWO_NAME AI_IFF_FOURCC('N', 'A', 'M', 'E')
#define AI_LWO_FLAG AI_IFF_FOURCC('F', 'L', 'A', 'G')
#define AI_LWO_TAG AI_IFF_FOURCC('T', 'A', 'G', ' ')
#define AI_LWO_VALU AI_IFF_FOURCC('V', 'A', 'L', 'U')
#define AI_LWO_IBGC AI_IFF_FOURCC('I', 'B', 'G', 'C')
#define AI_LWO_IOPC AI_IFF_FOURCC('I', 'O', 'P', 'C')
#define AI_LWO_IIMG AI_IFF_FOURCC('I', 'I', 'M', 'G')
#define AI_LWO_TXTR AI_IFF_FOURCC('T', 'X', 'T', 'R')
#define AI_LWO_IFAL AI_IFF_FOURCC('I', 'F', 'A', 'L')
#define AI_LWO_ISCL AI_IFF_FOURCC('I', 'S', 'C', 'L')
#define AI_LWO_IPOS AI_IFF_FOURCC('I', 'P', 'O', 'S')
#define AI_LWO_IROT AI_IFF_FOURCC('I', 'R', 'O', 'T')
#define AI_LWO_IBMP AI_IFF_FOURCC('I', 'B', 'M', 'P')
#define AI_LWO_IUTD AI_IFF_FOURCC('I', 'U', 'T', 'D')
#define AI_LWO_IVTD AI_IFF_FOURCC('I', 'V', 'T', 'D')
#define AI_LWO_IPIX AI_IFF_FOURCC('I', 'P', 'I', 'X')
#define AI_LWO_IMIP AI_IFF_FOURCC('I', 'M', 'I', 'P')
#define AI_LWO_IMOD AI_IFF_FOURCC('I', 'M', 'O', 'D')
#define AI_LWO_AMOD AI_IFF_FOURCC('A', 'M', 'O', 'D')
#define AI_LWO_IINV AI_IFF_FOURCC('I', 'I', 'N', 'V')
#define AI_LWO_INCR AI_IFF_FOURCC('I', 'N', 'C', 'R')
#define AI_LWO_IAXS AI_IFF_FOURCC('I', 'A', 'X', 'S')
#define AI_LWO_IFOT AI_IFF_FOURCC('I', 'F', 'O', 'T')
#define AI_LWO_ITIM AI_IFF_FOURCC('I', 'T', 'I', 'M')
#define AI_LWO_IWRL AI_IFF_FOURCC('I', 'W', 'R', 'L')
#define AI_LWO_IUTI AI_IFF_FOURCC('I', 'U', 'T', 'I')
#define AI_LWO_IINX AI_IFF_FOURCC('I', 'I', 'N', 'X')
#define AI_LWO_IINY AI_IFF_FOURCC('I', 'I', 'N', 'Y')
#define AI_LWO_IINZ AI_IFF_FOURCC('I', 'I', 'N', 'Z')
#define AI_LWO_IREF AI_IFF_FOURCC('I', 'R', 'E', 'F')
#define AI_LWO_IMST AI_IFF_FOURCC('I', 'M', 'S', 'T')
#define AI_LWO_VPVL AI_IFF_FOURCC('V', 'P', 'V', 'L')
#define AI_LWO_VPRM AI_IFF_FOURCC('V', 'P', 'R', 'M')
#define AI_LWO_IMAP AI_IFF_FOURCC('I', 'M', 'A', 'P')
#define AI_LWO_IUVI AI_IFF_FOURCC('I', 'U', 'V', 'I')
#define AI_LWO_IUTL AI_IFF_FOURCC('I', 'U', 'T', 'L')
#define AI_LWO_IVTL AI_IFF_FOURCC('I', 'V', 'T', 'L')
// MODO extension - per-vertex normal vectors
#define AI_LWO_MODO_NORM AI_IFF_FOURCC('N', 'O', 'R', 'M')
@ -555,6 +607,31 @@ struct Surface {
float mAdditiveTransparency;
};
// ---------------------------------------------------------------------------
/** \brief Data structure for a LWO node
*/
struct Node {
// Name of node
std::string mName;
// RefName of node
std::string mRefName;
// Ref FileName
std::string fileName;
};
struct NodeAttribute {
//! Color of the surface
aiColor3D mColor;
//! true for two-sided materials
bool bDoubleSided;
//! Various material parameters
float mDiffuseValue, mSpecularValue, mTransparency, mGlossiness, mLuminosity, mColorHighlights;
};
// ---------------------------------------------------------------------------
#define AI_LWO_VALIDATE_CHUNK_LENGTH(length, name, size) \
if (length < size) { \

View File

@ -83,6 +83,7 @@ static const aiImporterDesc desc = {
LWOImporter::LWOImporter() :
mIsLWO2(),
mIsLXOB(),
mIsLWO3(),
mLayers(),
mCurLayer(),
mTags(),
@ -182,16 +183,19 @@ void LWOImporter::InternReadFile(const std::string &pFile,
mCurLayer->mIndex = (uint16_t) -1;
// old lightwave file format (prior to v6)
mIsLWO2 = false;
mIsLWO3 = false;
mIsLXOB = false;
if (AI_LWO_FOURCC_LWOB == fileType) {
ASSIMP_LOG_INFO("LWO file format: LWOB (<= LightWave 5.5)");
mIsLWO2 = false;
mIsLXOB = false;
LoadLWOBFile();
} else if (AI_LWO_FOURCC_LWO2 == fileType) {
// New lightwave format
mIsLXOB = false;
ASSIMP_LOG_INFO("LWO file format: LWO2 (>= LightWave 6)");
} else if ( AI_LWO_FOURCC_LWO3 == fileType ) {
ASSIMP_LOG_INFO("LWO file format: LWO3 (>= LightWave 2018)");
} else if (AI_LWO_FOURCC_LXOB == fileType) {
// MODO file format
mIsLXOB = true;
@ -207,8 +211,13 @@ void LWOImporter::InternReadFile(const std::string &pFile,
throw DeadlyImportError("Unknown LWO sub format: ", szBuff);
}
if (AI_LWO_FOURCC_LWOB != fileType) {
mIsLWO2 = true;
if (AI_LWO_FOURCC_LWOB != fileType) { //
if( AI_LWO_FOURCC_LWO3 == fileType ) {
mIsLWO3 = true;
} else {
mIsLWO2 = true;
}
LoadLWO2File();
// The newer lightwave format allows the user to configure the
@ -442,6 +451,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
// The RemoveRedundantMaterials step will clean this up later
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = (unsigned int)mSurfaces->size()];
for (unsigned int mat = 0; mat < pScene->mNumMaterials; ++mat) {
aiMaterial *pcMat = new aiMaterial();
pScene->mMaterials[mat] = pcMat;
@ -687,7 +697,7 @@ void LWOImporter::ResolveClips() {
// ------------------------------------------------------------------------------------------------
void LWOImporter::AdjustTexturePath(std::string &out) {
// --- this function is used for both LWO2 and LWOB
if (!mIsLWO2 && ::strstr(out.c_str(), "(sequence)")) {
if (!mIsLWO2 && !mIsLWO3 && ::strstr(out.c_str(), "(sequence)")) {
// remove the (sequence) and append 000
ASSIMP_LOG_INFO("LWOB: Sequence of animated texture found. It will be ignored");
@ -730,7 +740,7 @@ void LWOImporter::LoadLWOPoints(unsigned int length) {
throw DeadlyImportError("LWO2: Points chunk length is not multiple of vertexLen (12)");
}
unsigned int regularSize = (unsigned int)mCurLayer->mTempPoints.size() + length / 12;
if (mIsLWO2) {
if (mIsLWO2 || mIsLWO3) {
mCurLayer->mTempPoints.reserve(regularSize + (regularSize >> 2u));
mCurLayer->mTempPoints.resize(regularSize);
@ -1155,6 +1165,76 @@ void LWOImporter::LoadLWO2Clip(unsigned int length) {
}
}
void LWOImporter::LoadLWO3Clip(unsigned int length) {
AI_LWO_VALIDATE_CHUNK_LENGTH(length, CLIP, 12);
mClips.push_back(LWO::Clip());
LWO::Clip &clip = mClips.back();
// first - get the index of the clip
clip.idx = GetU4();
IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
switch (head.type) {
case AI_LWO_STIL:
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, STIL, 1);
// "Normal" texture
GetS0(clip.path, head.length);
clip.type = Clip::STILL;
break;
case AI_LWO_ISEQ:
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, ISEQ, 16);
// Image sequence. We'll later take the first.
{
uint8_t digits = GetU1();
mFileBuffer++;
int16_t offset = GetU2();
mFileBuffer += 4;
int16_t start = GetU2();
mFileBuffer += 4;
std::string s;
std::ostringstream ss;
GetS0(s, head.length);
head.length -= (uint16_t)s.length() + 1;
ss << s;
ss << std::setw(digits) << offset + start;
GetS0(s, head.length);
ss << s;
clip.path = ss.str();
clip.type = Clip::SEQ;
}
break;
case AI_LWO_STCC:
ASSIMP_LOG_WARN("LWO3: Color shifted images are not supported");
break;
case AI_LWO_ANIM:
ASSIMP_LOG_WARN("LWO3: Animated textures are not supported");
break;
case AI_LWO_XREF:
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, XREF, 4);
// Just a cross-reference to another CLIp
clip.type = Clip::REF;
clip.clipRef = GetU4();
break;
case AI_LWO_NEGA:
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, NEGA, 2);
clip.negate = (0 != GetU2());
break;
default:
ASSIMP_LOG_WARN("LWO3: Encountered unknown CLIP sub-chunk");
}
}
// ------------------------------------------------------------------------------------------------
// Load envelope description
void LWOImporter::LoadLWO2Envelope(unsigned int length) {
@ -1265,6 +1345,104 @@ void LWOImporter::LoadLWO2Envelope(unsigned int length) {
}
}
void LWOImporter::LoadLWO3Envelope(unsigned int length) {
LE_NCONST uint8_t *const end = mFileBuffer + length;
AI_LWO_VALIDATE_CHUNK_LENGTH(length, ENVL, 4);
mEnvelopes.push_back(LWO::Envelope());
LWO::Envelope &envelope = mEnvelopes.back();
// Get the index of the envelope
envelope.index = ReadVSizedIntLWO2(mFileBuffer);
// ... and read all blocks
while (true) {
if (mFileBuffer + 8 >= end) break;
LE_NCONST IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
if (mFileBuffer + head.length > end)
throw DeadlyImportError("LWO3: Invalid envelope chunk length");
uint8_t *const next = mFileBuffer + head.length;
switch (head.type) {
// Type & representation of the envelope
case AI_LWO_TYPE:
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, TYPE, 4);
mFileBuffer++; // skip user format
// Determine type of envelope
envelope.type = (LWO::EnvelopeType)*mFileBuffer;
++mFileBuffer;
break;
// precondition
case AI_LWO_PRE:
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, PRE, 4);
envelope.pre = (LWO::PrePostBehaviour)GetU2();
break;
// postcondition
case AI_LWO_POST:
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, POST, 4);
envelope.post = (LWO::PrePostBehaviour)GetU2();
break;
// keyframe
case AI_LWO_KEY: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, KEY, 10);
envelope.keys.push_back(LWO::Key());
LWO::Key &key = envelope.keys.back();
key.time = GetF4();
key.value = GetF4();
break;
}
// interval interpolation
case AI_LWO_SPAN: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SPAN, 6);
if (envelope.keys.size() < 2)
ASSIMP_LOG_WARN("LWO3: Unexpected SPAN chunk");
else {
LWO::Key &key = envelope.keys.back();
switch (GetU4()) {
case AI_LWO_STEP:
key.inter = LWO::IT_STEP;
break;
case AI_LWO_LINE:
key.inter = LWO::IT_LINE;
break;
case AI_LWO_TCB:
key.inter = LWO::IT_TCB;
break;
case AI_LWO_HERM:
key.inter = LWO::IT_HERM;
break;
case AI_LWO_BEZI:
key.inter = LWO::IT_BEZI;
break;
case AI_LWO_BEZ2:
key.inter = LWO::IT_BEZ2;
break;
default:
ASSIMP_LOG_WARN("LWO3: Unknown interval interpolation mode");
};
// todo ... read params
}
break;
}
default:
ASSIMP_LOG_WARN("LWO3: Encountered unknown ENVL subchunk");
break;
}
// regardless how much we did actually read, go to the next chunk
mFileBuffer = next;
}
}
// ------------------------------------------------------------------------------------------------
// Load file - master function
void LWOImporter::LoadLWO2File() {
@ -1272,16 +1450,25 @@ void LWOImporter::LoadLWO2File() {
LE_NCONST uint8_t *const end = mFileBuffer + fileSize;
unsigned int iUnnamed = 0;
while (true) {
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end) break;
const IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
int bufOffset = 0;
if( head.type == AI_IFF_FOURCC_FORM ) { // not chunk, it's a form
mFileBuffer -= 8;
head = IFF::LoadForm(mFileBuffer);
bufOffset = 4;
}
if (mFileBuffer + head.length > end) {
throw DeadlyImportError("LWO2: Chunk length points behind the file");
break;
}
uint8_t *const next = mFileBuffer + head.length;
mFileBuffer += bufOffset;
if (!head.length) {
mFileBuffer = next;
continue;
@ -1337,7 +1524,6 @@ void LWOImporter::LoadLWO2File() {
break;
}
// vertex list
case AI_LWO_PNTS: {
if (skip)
@ -1399,19 +1585,29 @@ void LWOImporter::LoadLWO2File() {
// surface chunk
case AI_LWO_SURF: {
LoadLWO2Surface(head.length);
if( mIsLWO3 )
LoadLWO3Surface(head.length);
else
LoadLWO2Surface(head.length);
break;
}
// clip chunk
case AI_LWO_CLIP: {
LoadLWO2Clip(head.length);
if( mIsLWO3 )
LoadLWO3Clip(head.length);
else
LoadLWO2Clip(head.length);
break;
}
// envelope chunk
case AI_LWO_ENVL: {
LoadLWO2Envelope(head.length);
if( mIsLWO3 )
LoadLWO3Envelope(head.length);
else
LoadLWO2Envelope(head.length);
break;
}
}

View File

@ -116,6 +116,8 @@ private:
*/
inline void GetS0(std::string &out, unsigned int max);
inline float GetF4();
inline float GetF8();
inline uint64_t GetU8();
inline uint32_t GetU4();
inline uint16_t GetU2();
inline uint8_t GetU1();
@ -131,6 +133,7 @@ private:
* @param size Maximum size to be read, in bytes.
*/
void LoadLWO2Surface(unsigned int size);
void LoadLWO3Surface(unsigned int size);
// -------------------------------------------------------------------
/** Loads a texture block from a LWO2 file.
@ -197,12 +200,23 @@ private:
* @param length Size of the chunk
*/
void LoadLWO2Clip(unsigned int length);
void LoadLWO3Clip(unsigned int length);
// -------------------------------------------------------------------
/** Load an envelope from an EVL chunk
* @param length Size of the chunk
*/
void LoadLWO2Envelope(unsigned int length);
void LoadLWO3Envelope(unsigned int length);
// -------------------------------------------------------------------
/** Load an nodal blocks from surface form
* @param length Size of the chunk
*/
void LoadNodalBlocks(unsigned int length);
void LoadNodes(unsigned int length);
void LoadNodeTag(unsigned int length);
void LoadNodeData(unsigned int length);
// -------------------------------------------------------------------
/** Count vertices and faces in a LWOB/LWO2 file
@ -347,6 +361,8 @@ protected:
/** true if the file is a LXOB file*/
bool mIsLXOB;
bool mIsLWO3;
/** Temporary list of layers from the file */
LayerList *mLayers;
@ -400,6 +416,22 @@ inline float LWOImporter::GetF4() {
return f;
}
inline float LWOImporter::GetF8() {
double f;
::memcpy(&f, mFileBuffer, 8);
mFileBuffer += 8;
AI_LSWAP8(f);
return (float)f;
}
inline uint64_t LWOImporter::GetU8() {
uint64_t f;
::memcpy(&f, mFileBuffer, 8);
mFileBuffer += 8;
AI_LSWAP8(f);
return f;
}
// ------------------------------------------------------------------------------------------------
inline uint32_t LWOImporter::GetU4() {
uint32_t f;

View File

@ -159,7 +159,7 @@ bool LWOImporter::HandleTextures(aiMaterial *pcMat, const TextureList &in, aiTex
// The older LWOB format does not use indirect references to clips.
// The file name of a texture is directly specified in the tex chunk.
if (mIsLWO2) {
if (mIsLWO2 || mIsLWO3) {
// find the corresponding clip (take the last one if multiple
// share the same index)
ClipList::iterator end = mClips.end(), candidate = end;
@ -270,7 +270,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
aiShadingMode m;
if (surf.mSpecularValue && surf.mGlossiness) {
float fGloss;
if (mIsLWO2) {
if (mIsLWO2 || mIsLWO3) {
fGloss = std::pow(surf.mGlossiness * ai_real(10.0) + ai_real(2.0), ai_real(2.0));
} else {
if (16.0 >= surf.mGlossiness)
@ -688,6 +688,252 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader * /*head*/,
surf.mShaders.push_back(shader);
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadNodalBlocks(unsigned int size) {
LE_NCONST uint8_t *const end = mFileBuffer + size;
while (true) {
if (mFileBuffer + 8 >= end)
break;
IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
int bufOffset = 0;
if (head.type == AI_IFF_FOURCC_FORM) { // not chunk, it's a form
mFileBuffer -= 8;
head = IFF::LoadForm(mFileBuffer);
bufOffset = 4;
}
if (mFileBuffer + head.length > end) {
throw DeadlyImportError("LWO3: cannot read length; LoadNodalBlocks");
}
int node_idx = 0;
uint8_t *const next = mFileBuffer + head.length;
mFileBuffer += bufOffset;
switch (head.type) {
case AI_LWO_NNDS:
node_idx++;
LoadNodes(head.length);
break;
}
mFileBuffer = next;
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadNodes(unsigned int size) {
LE_NCONST uint8_t *const end = mFileBuffer + size;
while (true) {
if (mFileBuffer + 8 >= end)
break;
IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
int bufOffset = 0;
if (head.type == AI_IFF_FOURCC_FORM) { // not chunk, it's a form
mFileBuffer -= 8;
head = IFF::LoadForm(mFileBuffer);
bufOffset = 4;
}
if (mFileBuffer + head.length > end) {
throw DeadlyImportError("LWO3: cannot read length; LoadNodes");
}
uint8_t *const next = mFileBuffer + head.length;
mFileBuffer += bufOffset;
switch (head.type) {
case AI_LWO_NTAG:
LoadNodeTag(head.length);
break;
}
mFileBuffer = next;
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadNodeTag(unsigned int size) {
LE_NCONST uint8_t *const end = mFileBuffer + size;
while (true) {
if (mFileBuffer + 8 >= end)
break;
IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
int bufOffset = 0;
if (head.type == AI_IFF_FOURCC_FORM) { // not chunk, it's a form
mFileBuffer -= 8;
head = IFF::LoadForm(mFileBuffer);
bufOffset = 4;
}
if (mFileBuffer + head.length > end) {
throw DeadlyImportError("LWO3: cannot read length; LoadNodeTag");
}
uint8_t *const next = mFileBuffer + head.length;
mFileBuffer += bufOffset;
switch (head.type) {
case AI_LWO_NDTA:
LoadNodeData(head.length);
break;
}
mFileBuffer = next;
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadNodeData(unsigned int size) {
LE_NCONST uint8_t *const end = mFileBuffer + size;
LWO::Surface &surf = mSurfaces->back();
while (true) {
if (mFileBuffer + 8 >= end)
break;
IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
int bufOffset = 0;
if (head.type == AI_IFF_FOURCC_FORM) { // not chunk, it's a form
mFileBuffer -= 8;
head = IFF::LoadForm(mFileBuffer);
bufOffset = 4;
}
if (mFileBuffer + head.length > end) {
throw DeadlyImportError("LWO3: INVALID LENGTH; LoadNodeData");
}
uint8_t *const next = mFileBuffer + head.length;
mFileBuffer += bufOffset;
switch (head.type) {
case AI_LWO_VERS:
case AI_LWO_ENUM:
case AI_LWO_IBGC:
case AI_LWO_IOPC:
case AI_LWO_IIMG:
case AI_LWO_TXTR:
case AI_LWO_IFAL:
case AI_LWO_ISCL:
case AI_LWO_IPOS:
case AI_LWO_IROT:
case AI_LWO_IBMP:
case AI_LWO_IUTD:
case AI_LWO_IVTD:
case AI_LWO_IPIX:
case AI_LWO_IMIP:
case AI_LWO_IMOD:
case AI_LWO_AMOD:
case AI_LWO_IINV:
case AI_LWO_INCR:
case AI_LWO_IAXS:
case AI_LWO_IFOT:
case AI_LWO_ITIM:
case AI_LWO_IWRL:
case AI_LWO_IUTI:
case AI_LWO_IUVI:
case AI_LWO_IINX:
case AI_LWO_IINY:
case AI_LWO_IINZ:
case AI_LWO_IREF:
case AI_LWO_IMST:
case AI_LWO_IMAP:
case AI_LWO_IUTL:
case AI_LWO_IVTL:
case AI_LWO_VPVL:
case AI_LWO_VPRM:
mFileBuffer = next;
break;
case AI_LWO_ENTR:
std::string attrName;
while (true) {
if (mFileBuffer + 8 >= next)
break;
IFF::ChunkHeader head1 = IFF::LoadChunk(mFileBuffer);
int bufOffset1 = 0;
if (head1.type == AI_IFF_FOURCC_FORM) { // not chunk, it's a form
mFileBuffer -= 8;
head1 = IFF::LoadForm(mFileBuffer);
bufOffset1 = 4;
}
if (mFileBuffer + head1.length > end) {
throw DeadlyImportError("LWO3: cannot read length;");
}
uint8_t *const next1 = mFileBuffer + head1.length;
mFileBuffer += bufOffset1;
switch (head1.type) {
case AI_LWO_FLAG:
case AI_LWO_TAG:
mFileBuffer = next1;
break;
case AI_LWO_NAME:
GetS0(attrName, head1.length);
break;
case AI_LWO_VALU:
mFileBuffer += 8;
std::string valueType;
GetS0(valueType, 8);
if (valueType == "int") {
static_cast<void>(GetU4());
} else if (valueType == "double") {
static_cast<void>(GetU8());
} else if (valueType == "vparam") {
mFileBuffer += 24;
float value = GetF8();
if (attrName == "Diffuse") {
surf.mDiffuseValue = value;
} else if (attrName == "Specular") {
surf.mSpecularValue = value;
} else if (attrName == "Transparency") {
surf.mTransparency = value;
} else if (attrName == "Glossiness") {
surf.mGlossiness = value;
} else if (attrName == "Luminosity") {
surf.mLuminosity = value;
} else if (attrName == "Color Highlight") {
surf.mColorHighlights = value;
} else if (attrName == "Refraction Index") {
surf.mIOR = value;
} else if (attrName == "Bump Height") {
surf.mBumpIntensity = value;
}
} else if (valueType == "vparam3") {
mFileBuffer += 24;
float value1, value2, value3;
value1 = GetF8();
value2 = GetF8();
value3 = GetF8();
if (attrName == "Color") {
surf.mColor.r = value1;
surf.mColor.g = value2;
surf.mColor.b = value3;
}
}
mFileBuffer = next1;
break;
}
}
break;
}
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Surface(unsigned int size) {
LE_NCONST uint8_t *const end = mFileBuffer + size;
@ -841,4 +1087,69 @@ void LWOImporter::LoadLWO2Surface(unsigned int size) {
}
}
void LWOImporter::LoadLWO3Surface(unsigned int size) {
mFileBuffer += 8;
LE_NCONST uint8_t *const end = mFileBuffer + size - 12;
mSurfaces->push_back(LWO::Surface());
LWO::Surface &surf = mSurfaces->back();
GetS0(surf.mName, size);
// check whether this surface was derived from any other surface
std::string derived;
GetS0(derived, (unsigned int)(end - mFileBuffer));
if (derived.length()) {
// yes, find this surface
for (SurfaceList::iterator it = mSurfaces->begin(), itEnd = mSurfaces->end() - 1; it != itEnd; ++it) {
if ((*it).mName == derived) {
// we have it ...
surf = *it;
derived.clear();
break;
}
}
if (derived.size()) {
ASSIMP_LOG_WARN("LWO3: Unable to find source surface: ", derived);
}
}
while (true) {
if (mFileBuffer + 8 >= end)
break;
IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
int bufOffset = 0;
if( head.type == AI_IFF_FOURCC_FORM ) { // not chunk, it's a form
mFileBuffer -= 8;
head = IFF::LoadForm(mFileBuffer);
bufOffset = 4;
}
if (mFileBuffer + head.length > end) {
throw DeadlyImportError("LWO3: cannot read length; LoadLWO3Surface");
}
uint8_t *const next = mFileBuffer + head.length;
mFileBuffer += bufOffset;
switch (head.type) {
case AI_LWO_NODS:
LoadNodalBlocks(head.length);
break;
// polygon sidedness
case AI_LWO_SIDE: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SIDE, 2);
surf.bDoubleSided = (3 == GetU2());
break;
}
// maximum smoothing angle
case AI_LWO_SMAN: {
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SMAN, 4);
surf.mMaximumSmoothAngle = std::fabs(GetF4());
break;
}
}
mFileBuffer = next;
}
}
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER

View File

@ -117,6 +117,7 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
unsigned int processed = 0;
size_t lastFilePos(0);
bool insideCstype = false;
std::vector<char> buffer;
while (streamBuffer.getNextDataLine(buffer, '\\')) {
m_DataIt = buffer.begin();
@ -131,6 +132,18 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
m_progress->UpdateFileRead(processed, progressTotal);
}
// handle cstype section end (http://paulbourke.net/dataformats/obj/)
if (insideCstype) {
switch (*m_DataIt) {
case 'e': {
std::string name;
getNameNoSpace(m_DataIt, m_DataItEnd, name);
insideCstype = name != "end";
} break;
}
goto pf_skip_line;
}
// parse line
switch (*m_DataIt) {
case 'v': // Parse a vertex texture coordinate
@ -219,6 +232,14 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
getObjectName();
} break;
case 'c': // handle cstype section start
{
std::string name;
getNameNoSpace(m_DataIt, m_DataItEnd, name);
insideCstype = name == "cstype";
goto pf_skip_line;
} break;
default: {
pf_skip_line:
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);

View File

@ -35,6 +35,17 @@ struct SubChunkHeader
uint16_t length;
};
/////////////////////////////////////////////////////////////////////////////////
//! Describes an IFF form header
/////////////////////////////////////////////////////////////////////////////////
struct FormHeader
{
//! Length of the chunk data, in bytes
uint32_t length;
//! Type of the chunk header - FourCC
uint32_t type;
};
#define AI_IFF_FOURCC(a,b,c,d) ((uint32_t) (((uint8_t)a << 24u) | \
((uint8_t)b << 16u) | ((uint8_t)c << 8u) | ((uint8_t)d)))
@ -77,6 +88,24 @@ inline SubChunkHeader LoadSubChunk(uint8_t*& outFile)
return head;
}
/////////////////////////////////////////////////////////////////////////////////
//! Load a chunk header
//! @param outFile Pointer to the file data - points to the chunk data afterwards
//! @return Copy of the chunk header
/////////////////////////////////////////////////////////////////////////////////
inline ChunkHeader LoadForm(uint8_t*& outFile)
{
ChunkHeader head;
outFile += 4;
::memcpy(&head.length, outFile, 4);
outFile += 4;
::memcpy(&head.type, outFile, 4);
AI_LSWAP4(head.length);
AI_LSWAP4(head.type);
return head;
}
/////////////////////////////////////////////////////////////////////////////////
//! Read the file header and return the type of the file and its size
//! @param outFile Pointer to the file data. The buffer must at

View File

@ -122,15 +122,15 @@ voidpf IOSystem2Unzip::open(voidpf opaque, const char *filename, int mode) {
voidpf IOSystem2Unzip::opendisk(voidpf opaque, voidpf stream, uint32_t number_disk, int mode) {
ZipFile *io_stream = (ZipFile *)stream;
voidpf ret = NULL;
size_t i;
int i;
char *disk_filename = (char*)malloc(io_stream->m_Filename.length() + 1);
strncpy(disk_filename, io_stream->m_Filename.c_str(), io_stream->m_Filename.length() + 1);
for (i = io_stream->m_Filename.length() - 1; i >= 0; i -= 1)
for (i = (int)io_stream->m_Filename.length() - 1; i >= 0; i -= 1)
{
if (disk_filename[i] != '.')
continue;
snprintf(&disk_filename[i], io_stream->m_Filename.length() - i, ".z%02u", number_disk + 1);
snprintf(&disk_filename[i], io_stream->m_Filename.length() - size_t(i), ".z%02u", number_disk + 1);
break;
}

View File

@ -130,7 +130,54 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
// Specialisation for a single bool.
// Casts floating point and integer to bool
template <>
AI_FORCE_INLINE
aiReturn
aiMaterial::Get(const char *pKey, unsigned int type,
unsigned int idx, bool &pOut) const {
const aiMaterialProperty *prop;
const aiReturn ret = ::aiGetMaterialProperty(this, pKey, type, idx,
(const aiMaterialProperty **)&prop);
if (AI_SUCCESS == ret) {
switch (prop->mType) {
// Type cannot be converted
default: return AI_FAILURE;
case aiPTI_Buffer: {
// Native bool value storage
if (prop->mDataLength < sizeof(bool)) {
return AI_FAILURE;
}
::memcpy(&pOut, prop->mData, sizeof(bool));
} break;
case aiPTI_Float:
case aiPTI_Double: {
// Read as float and cast to bool
float value = 0.0f;
if (AI_SUCCESS == ::aiGetMaterialFloat(this, pKey, type, idx, &value)) {
pOut = static_cast<bool>(value);
return AI_SUCCESS;
}
return AI_FAILURE;
}
case aiPTI_Integer: {
// Cast to bool
const int value = static_cast<int>(*prop->mData);
pOut = static_cast<bool>(value);
return AI_SUCCESS;
}
}
}
return ret;
}
// ---------------------------------------------------------------------------
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,ai_real* pOut,
unsigned int* pMax) const {
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);

View File

@ -61,7 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR AI_MATKEY_METALLIC_FACTOR
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR AI_MATKEY_ROUGHNESS_FACTOR
//#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS AI_MATKEY_GLOSSINESS_FACTOR
#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR AI_MATKEY_GLOSSINESS_FACTOR
// Use AI_MATKEY_SHADING_MODEL == aiShadingMode_Unlit instead

View File

@ -125,15 +125,96 @@ TEST_F(MaterialSystemTest, testStringProperty) {
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testMaterialNameAccess) {
aiMaterial *mat = new aiMaterial();
EXPECT_NE(nullptr, mat);
aiString name = mat->GetName();
TEST_F(MaterialSystemTest, testDefaultMaterialName) {
aiString name = pcMat->GetName();
const int retValue(strncmp(name.C_Str(), AI_DEFAULT_MATERIAL_NAME, name.length));
EXPECT_EQ(0, retValue);
}
delete mat;
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testBoolProperty) {
const bool valTrue = true;
const bool valFalse = false;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&valTrue, 1, "bool_true"));
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&valFalse, 1, "bool_false"));
bool read = false;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("bool_true", 0, 0, read));
EXPECT_TRUE(read) << "read true bool";
EXPECT_EQ(AI_SUCCESS, pcMat->Get("bool_false", 0, 0, read));
EXPECT_FALSE(read) << "read false bool";
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testCastIntProperty) {
int value = 10;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "integer"));
value = 0;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "zero"));
value = -1;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "negative"));
// To float
float valFloat = 0.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("integer", 0, 0, valFloat));
EXPECT_EQ(10.0f, valFloat);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valFloat));
EXPECT_EQ(0.0f, valFloat);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("negative", 0, 0, valFloat));
EXPECT_EQ(-1.0f, valFloat);
// To bool
bool valBool = false;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("integer", 0, 0, valBool));
EXPECT_EQ(true, valBool);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valBool));
EXPECT_EQ(false, valBool);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("negative", 0, 0, valBool));
EXPECT_EQ(true, valBool);
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testCastFloatProperty) {
float value = 150392.63f;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "float"));
value = 0;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "zero"));
// To int
int valInt = 0.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valInt));
EXPECT_EQ(150392, valInt);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valInt));
EXPECT_EQ(0, valInt);
// To bool
bool valBool = false;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valBool));
EXPECT_EQ(true, valBool);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valBool));
EXPECT_EQ(false, valBool);
}
// ------------------------------------------------------------------------------------------------
TEST_F(MaterialSystemTest, testCastSmallFloatProperty) {
float value = 0.0078125f;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "float"));
value = 0;
EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "zero"));
// To int
int valInt = 0.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valInt));
EXPECT_EQ(0, valInt);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valInt));
EXPECT_EQ(0, valInt);
// To bool
bool valBool = false;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valBool));
EXPECT_EQ(true, valBool);
EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valBool));
EXPECT_EQ(false, valBool);
}
// ------------------------------------------------------------------------------------------------