bugfix: add obj-material handling for <color> 0 instead of <color> r g b.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>pull/334/head
parent
3d6b1932f9
commit
5e265610fb
|
@ -223,15 +223,17 @@ void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
|
|||
{
|
||||
ai_assert( NULL != pColor );
|
||||
|
||||
float r, g, b;
|
||||
float r( 0.0f ), g( 0.0f ), b( 0.0f );
|
||||
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r );
|
||||
pColor->r = r;
|
||||
|
||||
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g );
|
||||
pColor->g = g;
|
||||
|
||||
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b );
|
||||
pColor->b = b;
|
||||
// we have to check if color is default 0 with only one token
|
||||
if( !isNewLine( *m_DataIt ) ) {
|
||||
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g );
|
||||
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b );
|
||||
}
|
||||
pColor->g = g;
|
||||
pColor->b = b;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in New Issue