Add parsing of texture nodes of OpenGEX-format importer.
parent
696407f6c5
commit
5e1fc39448
|
@ -83,6 +83,7 @@ namespace Grammar {
|
|||
static const std::string DiffuseColorToken = "diffuse";
|
||||
static const std::string SpecularColorToken = "specular";
|
||||
static const std::string EmissionColorToken = "emission";
|
||||
static const std::string DiffuseTextureToken = "diffuse";
|
||||
|
||||
static const char *TextureType = "Texture";
|
||||
|
||||
|
@ -808,7 +809,23 @@ void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScen
|
|||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
if( NULL == node ) {
|
||||
return;
|
||||
}
|
||||
|
||||
Property *prop = node->findPropertyByName( "attrib" );
|
||||
if( NULL != prop ) {
|
||||
if( NULL != prop->m_value ) {
|
||||
if( prop->m_value->getString() == Grammar::DiffuseTextureToken ) {
|
||||
aiString tex;
|
||||
Value *val( node->getValue() );
|
||||
if( NULL != val ) {
|
||||
tex.Set( val->getString() );
|
||||
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in New Issue