Refactor: Use LF line endings
parent
9d736cc1c5
commit
5dbd676c01
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@ -1,190 +1,190 @@
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/*
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/*
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Open Asset Import Library (assimp)
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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----------------------------------------------------------------------
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Copyright (c) 2006-2015, assimp team
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Copyright (c) 2006-2015, assimp team
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All rights reserved.
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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with or without modification, are permitted provided that the
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following conditions are met:
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following conditions are met:
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||||||
|
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* Redistributions of source code must retain the above
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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copyright notice, this list of conditions and the
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following disclaimer.
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following disclaimer.
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|
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* Redistributions in binary form must reproduce the above
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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materials provided with the distribution.
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|
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* Neither the name of the assimp team, nor the names of its
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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contributors may be used to endorse or promote products
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||||||
derived from this software without specific prior
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derived from this software without specific prior
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||||||
written permission of the assimp team.
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written permission of the assimp team.
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||||||
|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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----------------------------------------------------------------------
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*/
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*/
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/** @file DefaultLogger.hpp
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/** @file DefaultLogger.hpp
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*/
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*/
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#ifndef INCLUDED_AI_DEFAULTLOGGER
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#ifndef INCLUDED_AI_DEFAULTLOGGER
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#define INCLUDED_AI_DEFAULTLOGGER
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#define INCLUDED_AI_DEFAULTLOGGER
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#include "Logger.hpp"
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#include "Logger.hpp"
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#include "LogStream.hpp"
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#include "LogStream.hpp"
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#include "NullLogger.hpp"
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#include "NullLogger.hpp"
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#include <vector>
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#include <vector>
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namespace Assimp {
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namespace Assimp {
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// ------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------
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class IOStream;
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class IOStream;
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struct LogStreamInfo;
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struct LogStreamInfo;
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/** default name of logfile */
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/** default name of logfile */
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#define ASSIMP_DEFAULT_LOG_NAME "AssimpLog.txt"
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#define ASSIMP_DEFAULT_LOG_NAME "AssimpLog.txt"
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// ------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------
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/** @brief CPP-API: Primary logging facility of Assimp.
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/** @brief CPP-API: Primary logging facility of Assimp.
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*
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*
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* The library stores its primary #Logger as a static member of this class.
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* The library stores its primary #Logger as a static member of this class.
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* #get() returns this primary logger. By default the underlying implementation is
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* #get() returns this primary logger. By default the underlying implementation is
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* just a #NullLogger which rejects all log messages. By calling #create(), logging
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* just a #NullLogger which rejects all log messages. By calling #create(), logging
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* is turned on. To capture the log output multiple log streams (#LogStream) can be
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* is turned on. To capture the log output multiple log streams (#LogStream) can be
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* attach to the logger. Some default streams for common streaming locations (such as
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* attach to the logger. Some default streams for common streaming locations (such as
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* a file, std::cout, OutputDebugString()) are also provided.
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* a file, std::cout, OutputDebugString()) are also provided.
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*
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*
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* If you wish to customize the logging at an even deeper level supply your own
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* If you wish to customize the logging at an even deeper level supply your own
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* implementation of #Logger to #set().
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* implementation of #Logger to #set().
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* @note The whole logging stuff causes a small extra overhead for all imports. */
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* @note The whole logging stuff causes a small extra overhead for all imports. */
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class ASSIMP_API DefaultLogger :
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class ASSIMP_API DefaultLogger :
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public Logger {
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public Logger {
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public:
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public:
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Creates a logging instance.
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/** @brief Creates a logging instance.
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* @param name Name for log file. Only valid in combination
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* @param name Name for log file. Only valid in combination
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* with the aiDefaultLogStream_FILE flag.
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* with the aiDefaultLogStream_FILE flag.
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* @param severity Log severity, VERBOSE turns on debug messages
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* @param severity Log severity, VERBOSE turns on debug messages
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* @param defStreams Default log streams to be attached. Any bitwise
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* @param defStreams Default log streams to be attached. Any bitwise
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* combination of the aiDefaultLogStream enumerated values.
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* combination of the aiDefaultLogStream enumerated values.
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* If #aiDefaultLogStream_FILE is specified but an empty string is
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* If #aiDefaultLogStream_FILE is specified but an empty string is
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* passed for 'name', no log file is created at all.
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* passed for 'name', no log file is created at all.
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* @param io IOSystem to be used to open external files (such as the
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* @param io IOSystem to be used to open external files (such as the
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* log file). Pass NULL to rely on the default implementation.
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* log file). Pass NULL to rely on the default implementation.
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* This replaces the default #NullLogger with a #DefaultLogger instance. */
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* This replaces the default #NullLogger with a #DefaultLogger instance. */
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static Logger *create(const char* name = ASSIMP_DEFAULT_LOG_NAME,
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static Logger *create(const char* name = ASSIMP_DEFAULT_LOG_NAME,
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LogSeverity severity = NORMAL,
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LogSeverity severity = NORMAL,
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unsigned int defStreams = aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE,
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unsigned int defStreams = aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE,
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IOSystem* io = NULL);
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IOSystem* io = NULL);
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Setup a custom #Logger implementation.
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/** @brief Setup a custom #Logger implementation.
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*
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*
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* Use this if the provided #DefaultLogger class doesn't fit into
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* Use this if the provided #DefaultLogger class doesn't fit into
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* your needs. If the provided message formatting is OK for you,
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* your needs. If the provided message formatting is OK for you,
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* it's much easier to use #create() and to attach your own custom
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* it's much easier to use #create() and to attach your own custom
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* output streams to it.
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* output streams to it.
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* @param logger Pass NULL to setup a default NullLogger*/
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* @param logger Pass NULL to setup a default NullLogger*/
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static void set (Logger *logger);
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static void set (Logger *logger);
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Getter for singleton instance
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/** @brief Getter for singleton instance
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* @return Only instance. This is never null, but it could be a
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* @return Only instance. This is never null, but it could be a
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* NullLogger. Use isNullLogger to check this.*/
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* NullLogger. Use isNullLogger to check this.*/
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static Logger *get();
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static Logger *get();
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Return whether a #NullLogger is currently active
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/** @brief Return whether a #NullLogger is currently active
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* @return true if the current logger is a #NullLogger.
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* @return true if the current logger is a #NullLogger.
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* Use create() or set() to setup a logger that does actually do
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* Use create() or set() to setup a logger that does actually do
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* something else than just rejecting all log messages. */
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* something else than just rejecting all log messages. */
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static bool isNullLogger();
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static bool isNullLogger();
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Kills the current singleton logger and replaces it with a
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/** @brief Kills the current singleton logger and replaces it with a
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* #NullLogger instance. */
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* #NullLogger instance. */
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static void kill();
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static void kill();
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @copydoc Logger::attachStream */
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/** @copydoc Logger::attachStream */
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bool attachStream(LogStream *pStream,
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bool attachStream(LogStream *pStream,
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unsigned int severity);
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unsigned int severity);
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @copydoc Logger::detatchStream */
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/** @copydoc Logger::detatchStream */
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bool detatchStream(LogStream *pStream,
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bool detatchStream(LogStream *pStream,
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unsigned int severity);
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unsigned int severity);
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private:
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private:
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @briefPrivate construction for internal use by create().
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/** @briefPrivate construction for internal use by create().
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* @param severity Logging granularity */
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* @param severity Logging granularity */
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DefaultLogger(LogSeverity severity);
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DefaultLogger(LogSeverity severity);
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @briefDestructor */
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/** @briefDestructor */
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~DefaultLogger();
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~DefaultLogger();
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private:
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private:
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/** @brief Logs debug infos, only been written when severity level VERBOSE is set */
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/** @brief Logs debug infos, only been written when severity level VERBOSE is set */
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void OnDebug(const char* message);
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void OnDebug(const char* message);
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/** @brief Logs an info message */
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/** @brief Logs an info message */
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void OnInfo(const char* message);
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void OnInfo(const char* message);
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/** @brief Logs a warning message */
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/** @brief Logs a warning message */
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void OnWarn(const char* message);
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void OnWarn(const char* message);
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/** @brief Logs an error message */
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/** @brief Logs an error message */
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void OnError(const char* message);
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void OnError(const char* message);
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Writes a message to all streams */
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/** @brief Writes a message to all streams */
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void WriteToStreams(const char* message, ErrorSeverity ErrorSev );
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void WriteToStreams(const char* message, ErrorSeverity ErrorSev );
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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/** @brief Returns the thread id.
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/** @brief Returns the thread id.
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* @note This is an OS specific feature, if not supported, a
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* @note This is an OS specific feature, if not supported, a
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* zero will be returned.
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* zero will be returned.
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*/
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*/
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unsigned int GetThreadID();
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unsigned int GetThreadID();
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private:
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private:
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// Aliases for stream container
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// Aliases for stream container
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typedef std::vector<LogStreamInfo*> StreamArray;
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typedef std::vector<LogStreamInfo*> StreamArray;
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typedef std::vector<LogStreamInfo*>::iterator StreamIt;
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typedef std::vector<LogStreamInfo*>::iterator StreamIt;
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typedef std::vector<LogStreamInfo*>::const_iterator ConstStreamIt;
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typedef std::vector<LogStreamInfo*>::const_iterator ConstStreamIt;
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//! only logging instance
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//! only logging instance
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static Logger *m_pLogger;
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static Logger *m_pLogger;
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static NullLogger s_pNullLogger;
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static NullLogger s_pNullLogger;
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//! Attached streams
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//! Attached streams
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StreamArray m_StreamArray;
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StreamArray m_StreamArray;
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bool noRepeatMsg;
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bool noRepeatMsg;
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char lastMsg[MAX_LOG_MESSAGE_LENGTH*2];
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char lastMsg[MAX_LOG_MESSAGE_LENGTH*2];
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size_t lastLen;
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size_t lastLen;
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};
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};
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// ------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------
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} // Namespace Assimp
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} // Namespace Assimp
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#endif // !! INCLUDED_AI_DEFAULTLOGGER
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#endif // !! INCLUDED_AI_DEFAULTLOGGER
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File diff suppressed because it is too large
Load Diff
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@ -1,138 +1,138 @@
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/*
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/*
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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Copyright (c) 2006-2015, assimp team
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Copyright (c) 2006-2015, assimp team
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All rights reserved.
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All rights reserved.
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|
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Redistribution and use of this software in source and binary forms,
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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with or without modification, are permitted provided that the following
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conditions are met:
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conditions are met:
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|
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* Redistributions of source code must retain the above
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
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following disclaimer.
|
following disclaimer.
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|
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* Redistributions in binary form must reproduce the above
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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derived from this software without specific prior
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written permission of the assimp team.
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written permission of the assimp team.
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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*/
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*/
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/** @file IOStream.hpp
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/** @file IOStream.hpp
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* @brief File I/O wrappers for C++.
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* @brief File I/O wrappers for C++.
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*/
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*/
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#ifndef AI_IOSTREAM_H_INC
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#ifndef AI_IOSTREAM_H_INC
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#define AI_IOSTREAM_H_INC
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#define AI_IOSTREAM_H_INC
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#include "types.h"
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#include "types.h"
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#ifndef __cplusplus
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#ifndef __cplusplus
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# error This header requires C++ to be used. aiFileIO.h is the \
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# error This header requires C++ to be used. aiFileIO.h is the \
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corresponding C interface.
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corresponding C interface.
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#endif
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#endif
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namespace Assimp {
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namespace Assimp {
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// ----------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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/** @brief CPP-API: Class to handle file I/O for C++
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/** @brief CPP-API: Class to handle file I/O for C++
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*
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*
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* Derive an own implementation from this interface to provide custom IO handling
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* Derive an own implementation from this interface to provide custom IO handling
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* to the Importer. If you implement this interface, be sure to also provide an
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* to the Importer. If you implement this interface, be sure to also provide an
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* implementation for IOSystem that creates instances of your custom IO class.
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* implementation for IOSystem that creates instances of your custom IO class.
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*/
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*/
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class ASSIMP_API IOStream
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class ASSIMP_API IOStream
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#ifndef SWIG
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#ifndef SWIG
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: public Intern::AllocateFromAssimpHeap
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: public Intern::AllocateFromAssimpHeap
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#endif
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#endif
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{
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{
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protected:
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protected:
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/** Constructor protected, use IOSystem::Open() to create an instance. */
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/** Constructor protected, use IOSystem::Open() to create an instance. */
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IOStream(void);
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IOStream(void);
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public:
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public:
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** @brief Destructor. Deleting the object closes the underlying file,
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/** @brief Destructor. Deleting the object closes the underlying file,
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* alternatively you may use IOSystem::Close() to release the file.
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* alternatively you may use IOSystem::Close() to release the file.
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*/
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*/
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virtual ~IOStream();
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virtual ~IOStream();
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** @brief Read from the file
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/** @brief Read from the file
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*
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*
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* See fread() for more details
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* See fread() for more details
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* This fails for write-only files */
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* This fails for write-only files */
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virtual size_t Read(void* pvBuffer,
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virtual size_t Read(void* pvBuffer,
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size_t pSize,
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size_t pSize,
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size_t pCount) = 0;
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size_t pCount) = 0;
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** @brief Write to the file
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/** @brief Write to the file
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*
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*
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||||||
* See fwrite() for more details
|
* See fwrite() for more details
|
||||||
* This fails for read-only files */
|
* This fails for read-only files */
|
||||||
virtual size_t Write(const void* pvBuffer,
|
virtual size_t Write(const void* pvBuffer,
|
||||||
size_t pSize,
|
size_t pSize,
|
||||||
size_t pCount) = 0;
|
size_t pCount) = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Set the read/write cursor of the file
|
/** @brief Set the read/write cursor of the file
|
||||||
*
|
*
|
||||||
* Note that the offset is _negative_ for aiOrigin_END.
|
* Note that the offset is _negative_ for aiOrigin_END.
|
||||||
* See fseek() for more details */
|
* See fseek() for more details */
|
||||||
virtual aiReturn Seek(size_t pOffset,
|
virtual aiReturn Seek(size_t pOffset,
|
||||||
aiOrigin pOrigin) = 0;
|
aiOrigin pOrigin) = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Get the current position of the read/write cursor
|
/** @brief Get the current position of the read/write cursor
|
||||||
*
|
*
|
||||||
* See ftell() for more details */
|
* See ftell() for more details */
|
||||||
virtual size_t Tell() const = 0;
|
virtual size_t Tell() const = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns filesize
|
/** @brief Returns filesize
|
||||||
* Returns the filesize. */
|
* Returns the filesize. */
|
||||||
virtual size_t FileSize() const = 0;
|
virtual size_t FileSize() const = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Flush the contents of the file buffer (for writers)
|
/** @brief Flush the contents of the file buffer (for writers)
|
||||||
* See fflush() for more details.
|
* See fflush() for more details.
|
||||||
*/
|
*/
|
||||||
virtual void Flush() = 0;
|
virtual void Flush() = 0;
|
||||||
}; //! class IOStream
|
}; //! class IOStream
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline IOStream::IOStream()
|
inline IOStream::IOStream()
|
||||||
{
|
{
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline IOStream::~IOStream()
|
inline IOStream::~IOStream()
|
||||||
{
|
{
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
} //!namespace Assimp
|
} //!namespace Assimp
|
||||||
|
|
||||||
#endif //!!AI_IOSTREAM_H_INC
|
#endif //!!AI_IOSTREAM_H_INC
|
||||||
|
|
|
@ -1,225 +1,225 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file IOSystem.hpp
|
/** @file IOSystem.hpp
|
||||||
* @brief File system wrapper for C++. Inherit this class to supply
|
* @brief File system wrapper for C++. Inherit this class to supply
|
||||||
* custom file handling logic to the Import library.
|
* custom file handling logic to the Import library.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef AI_IOSYSTEM_H_INC
|
#ifndef AI_IOSYSTEM_H_INC
|
||||||
#define AI_IOSYSTEM_H_INC
|
#define AI_IOSYSTEM_H_INC
|
||||||
|
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
# error This header requires C++ to be used. aiFileIO.h is the \
|
# error This header requires C++ to be used. aiFileIO.h is the \
|
||||||
corresponding C interface.
|
corresponding C interface.
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
class IOStream;
|
class IOStream;
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief CPP-API: Interface to the file system.
|
/** @brief CPP-API: Interface to the file system.
|
||||||
*
|
*
|
||||||
* Derive an own implementation from this interface to supply custom file handling
|
* Derive an own implementation from this interface to supply custom file handling
|
||||||
* to the importer library. If you implement this interface, you also want to
|
* to the importer library. If you implement this interface, you also want to
|
||||||
* supply a custom implementation for IOStream.
|
* supply a custom implementation for IOStream.
|
||||||
*
|
*
|
||||||
* @see Importer::SetIOHandler() */
|
* @see Importer::SetIOHandler() */
|
||||||
class ASSIMP_API IOSystem
|
class ASSIMP_API IOSystem
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
: public Intern::AllocateFromAssimpHeap
|
: public Intern::AllocateFromAssimpHeap
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Default constructor.
|
/** @brief Default constructor.
|
||||||
*
|
*
|
||||||
* Create an instance of your derived class and assign it to an
|
* Create an instance of your derived class and assign it to an
|
||||||
* #Assimp::Importer instance by calling Importer::SetIOHandler().
|
* #Assimp::Importer instance by calling Importer::SetIOHandler().
|
||||||
*/
|
*/
|
||||||
IOSystem();
|
IOSystem();
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Virtual destructor.
|
/** @brief Virtual destructor.
|
||||||
*
|
*
|
||||||
* It is safe to be called from within DLL Assimp, we're constructed
|
* It is safe to be called from within DLL Assimp, we're constructed
|
||||||
* on Assimp's heap.
|
* on Assimp's heap.
|
||||||
*/
|
*/
|
||||||
virtual ~IOSystem();
|
virtual ~IOSystem();
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief For backward compatibility
|
/** @brief For backward compatibility
|
||||||
* @see Exists(const char*)
|
* @see Exists(const char*)
|
||||||
*/
|
*/
|
||||||
AI_FORCE_INLINE bool Exists( const std::string& pFile) const;
|
AI_FORCE_INLINE bool Exists( const std::string& pFile) const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Tests for the existence of a file at the given path.
|
/** @brief Tests for the existence of a file at the given path.
|
||||||
*
|
*
|
||||||
* @param pFile Path to the file
|
* @param pFile Path to the file
|
||||||
* @return true if there is a file with this path, else false.
|
* @return true if there is a file with this path, else false.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
virtual bool Exists( const char* pFile) const = 0;
|
virtual bool Exists( const char* pFile) const = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns the system specific directory separator
|
/** @brief Returns the system specific directory separator
|
||||||
* @return System specific directory separator
|
* @return System specific directory separator
|
||||||
*/
|
*/
|
||||||
virtual char getOsSeparator() const = 0;
|
virtual char getOsSeparator() const = 0;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Open a new file with a given path.
|
/** @brief Open a new file with a given path.
|
||||||
*
|
*
|
||||||
* When the access to the file is finished, call Close() to release
|
* When the access to the file is finished, call Close() to release
|
||||||
* all associated resources (or the virtual dtor of the IOStream).
|
* all associated resources (or the virtual dtor of the IOStream).
|
||||||
*
|
*
|
||||||
* @param pFile Path to the file
|
* @param pFile Path to the file
|
||||||
* @param pMode Desired file I/O mode. Required are: "wb", "w", "wt",
|
* @param pMode Desired file I/O mode. Required are: "wb", "w", "wt",
|
||||||
* "rb", "r", "rt".
|
* "rb", "r", "rt".
|
||||||
*
|
*
|
||||||
* @return New IOStream interface allowing the lib to access
|
* @return New IOStream interface allowing the lib to access
|
||||||
* the underlying file.
|
* the underlying file.
|
||||||
* @note When implementing this class to provide custom IO handling,
|
* @note When implementing this class to provide custom IO handling,
|
||||||
* you probably have to supply an own implementation of IOStream as well.
|
* you probably have to supply an own implementation of IOStream as well.
|
||||||
*/
|
*/
|
||||||
virtual IOStream* Open(const char* pFile,
|
virtual IOStream* Open(const char* pFile,
|
||||||
const char* pMode = "rb") = 0;
|
const char* pMode = "rb") = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief For backward compatibility
|
/** @brief For backward compatibility
|
||||||
* @see Open(const char*, const char*)
|
* @see Open(const char*, const char*)
|
||||||
*/
|
*/
|
||||||
inline IOStream* Open(const std::string& pFile,
|
inline IOStream* Open(const std::string& pFile,
|
||||||
const std::string& pMode = std::string("rb"));
|
const std::string& pMode = std::string("rb"));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Closes the given file and releases all resources
|
/** @brief Closes the given file and releases all resources
|
||||||
* associated with it.
|
* associated with it.
|
||||||
* @param pFile The file instance previously created by Open().
|
* @param pFile The file instance previously created by Open().
|
||||||
*/
|
*/
|
||||||
virtual void Close( IOStream* pFile) = 0;
|
virtual void Close( IOStream* pFile) = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Compares two paths and check whether the point to
|
/** @brief Compares two paths and check whether the point to
|
||||||
* identical files.
|
* identical files.
|
||||||
*
|
*
|
||||||
* The dummy implementation of this virtual member performs a
|
* The dummy implementation of this virtual member performs a
|
||||||
* case-insensitive comparison of the given strings. The default IO
|
* case-insensitive comparison of the given strings. The default IO
|
||||||
* system implementation uses OS mechanisms to convert relative into
|
* system implementation uses OS mechanisms to convert relative into
|
||||||
* absolute paths, so the result can be trusted.
|
* absolute paths, so the result can be trusted.
|
||||||
* @param one First file
|
* @param one First file
|
||||||
* @param second Second file
|
* @param second Second file
|
||||||
* @return true if the paths point to the same file. The file needn't
|
* @return true if the paths point to the same file. The file needn't
|
||||||
* be existing, however.
|
* be existing, however.
|
||||||
*/
|
*/
|
||||||
virtual bool ComparePaths (const char* one,
|
virtual bool ComparePaths (const char* one,
|
||||||
const char* second) const;
|
const char* second) const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief For backward compatibility
|
/** @brief For backward compatibility
|
||||||
* @see ComparePaths(const char*, const char*)
|
* @see ComparePaths(const char*, const char*)
|
||||||
*/
|
*/
|
||||||
inline bool ComparePaths (const std::string& one,
|
inline bool ComparePaths (const std::string& one,
|
||||||
const std::string& second) const;
|
const std::string& second) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
AI_FORCE_INLINE IOSystem::IOSystem()
|
AI_FORCE_INLINE IOSystem::IOSystem()
|
||||||
{
|
{
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
AI_FORCE_INLINE IOSystem::~IOSystem()
|
AI_FORCE_INLINE IOSystem::~IOSystem()
|
||||||
{
|
{
|
||||||
// empty
|
// empty
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
// For compatibility, the interface of some functions taking a std::string was
|
// For compatibility, the interface of some functions taking a std::string was
|
||||||
// changed to const char* to avoid crashes between binary incompatible STL
|
// changed to const char* to avoid crashes between binary incompatible STL
|
||||||
// versions. This code her is inlined, so it shouldn't cause any problems.
|
// versions. This code her is inlined, so it shouldn't cause any problems.
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
AI_FORCE_INLINE IOStream* IOSystem::Open(const std::string& pFile,
|
AI_FORCE_INLINE IOStream* IOSystem::Open(const std::string& pFile,
|
||||||
const std::string& pMode)
|
const std::string& pMode)
|
||||||
{
|
{
|
||||||
// NOTE:
|
// NOTE:
|
||||||
// For compatibility, interface was changed to const char* to
|
// For compatibility, interface was changed to const char* to
|
||||||
// avoid crashes between binary incompatible STL versions
|
// avoid crashes between binary incompatible STL versions
|
||||||
return Open(pFile.c_str(),pMode.c_str());
|
return Open(pFile.c_str(),pMode.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
AI_FORCE_INLINE bool IOSystem::Exists( const std::string& pFile) const
|
AI_FORCE_INLINE bool IOSystem::Exists( const std::string& pFile) const
|
||||||
{
|
{
|
||||||
// NOTE:
|
// NOTE:
|
||||||
// For compatibility, interface was changed to const char* to
|
// For compatibility, interface was changed to const char* to
|
||||||
// avoid crashes between binary incompatible STL versions
|
// avoid crashes between binary incompatible STL versions
|
||||||
return Exists(pFile.c_str());
|
return Exists(pFile.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
inline bool IOSystem::ComparePaths (const std::string& one,
|
inline bool IOSystem::ComparePaths (const std::string& one,
|
||||||
const std::string& second) const
|
const std::string& second) const
|
||||||
{
|
{
|
||||||
// NOTE:
|
// NOTE:
|
||||||
// For compatibility, interface was changed to const char* to
|
// For compatibility, interface was changed to const char* to
|
||||||
// avoid crashes between binary incompatible STL versions
|
// avoid crashes between binary incompatible STL versions
|
||||||
return ComparePaths(one.c_str(),second.c_str());
|
return ComparePaths(one.c_str(),second.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
} //!ns Assimp
|
} //!ns Assimp
|
||||||
|
|
||||||
#endif //AI_IOSYSTEM_H_INC
|
#endif //AI_IOSYSTEM_H_INC
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,96 +1,96 @@
|
||||||
/*
|
/*
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the
|
with or without modification, are permitted provided that the
|
||||||
following conditions are met:
|
following conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file LogStream.hpp
|
/** @file LogStream.hpp
|
||||||
* @brief Abstract base class 'LogStream', representing an output log stream.
|
* @brief Abstract base class 'LogStream', representing an output log stream.
|
||||||
*/
|
*/
|
||||||
#ifndef INCLUDED_AI_LOGSTREAM_H
|
#ifndef INCLUDED_AI_LOGSTREAM_H
|
||||||
#define INCLUDED_AI_LOGSTREAM_H
|
#define INCLUDED_AI_LOGSTREAM_H
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
class IOSystem;
|
class IOSystem;
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------
|
||||||
/** @brief CPP-API: Abstract interface for log stream implementations.
|
/** @brief CPP-API: Abstract interface for log stream implementations.
|
||||||
*
|
*
|
||||||
* Several default implementations are provided, see #aiDefaultLogStream for more
|
* Several default implementations are provided, see #aiDefaultLogStream for more
|
||||||
* details. Writing your own implementation of LogStream is just necessary if these
|
* details. Writing your own implementation of LogStream is just necessary if these
|
||||||
* are not enough for your purpose. */
|
* are not enough for your purpose. */
|
||||||
class ASSIMP_API LogStream
|
class ASSIMP_API LogStream
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
: public Intern::AllocateFromAssimpHeap
|
: public Intern::AllocateFromAssimpHeap
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
/** @brief Default constructor */
|
/** @brief Default constructor */
|
||||||
LogStream() {
|
LogStream() {
|
||||||
}
|
}
|
||||||
public:
|
public:
|
||||||
/** @brief Virtual destructor */
|
/** @brief Virtual destructor */
|
||||||
virtual ~LogStream() {
|
virtual ~LogStream() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Overwrite this for your own output methods
|
/** @brief Overwrite this for your own output methods
|
||||||
*
|
*
|
||||||
* Log messages *may* consist of multiple lines and you shouldn't
|
* Log messages *may* consist of multiple lines and you shouldn't
|
||||||
* expect a consistent formatting. If you want custom formatting
|
* expect a consistent formatting. If you want custom formatting
|
||||||
* (e.g. generate HTML), supply a custom instance of Logger to
|
* (e.g. generate HTML), supply a custom instance of Logger to
|
||||||
* #DefaultLogger:set(). Usually you can *expect* that a log message
|
* #DefaultLogger:set(). Usually you can *expect* that a log message
|
||||||
* is exactly one line and terminated with a single \n character.
|
* is exactly one line and terminated with a single \n character.
|
||||||
* @param message Message to be written */
|
* @param message Message to be written */
|
||||||
virtual void write(const char* message) = 0;
|
virtual void write(const char* message) = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Creates a default log stream
|
/** @brief Creates a default log stream
|
||||||
* @param streams Type of the default stream
|
* @param streams Type of the default stream
|
||||||
* @param name For aiDefaultLogStream_FILE: name of the output file
|
* @param name For aiDefaultLogStream_FILE: name of the output file
|
||||||
* @param io For aiDefaultLogStream_FILE: IOSystem to be used to open the output
|
* @param io For aiDefaultLogStream_FILE: IOSystem to be used to open the output
|
||||||
* file. Pass NULL for the default implementation.
|
* file. Pass NULL for the default implementation.
|
||||||
* @return New LogStream instance. */
|
* @return New LogStream instance. */
|
||||||
static LogStream* createDefaultStream(aiDefaultLogStream stream,
|
static LogStream* createDefaultStream(aiDefaultLogStream stream,
|
||||||
const char* name = "AssimpLog.txt",
|
const char* name = "AssimpLog.txt",
|
||||||
IOSystem* io = NULL);
|
IOSystem* io = NULL);
|
||||||
|
|
||||||
}; // !class LogStream
|
}; // !class LogStream
|
||||||
// ------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------
|
||||||
} // Namespace Assimp
|
} // Namespace Assimp
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,265 +1,265 @@
|
||||||
/*
|
/*
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the
|
with or without modification, are permitted provided that the
|
||||||
following conditions are met:
|
following conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file Logger.hpp
|
/** @file Logger.hpp
|
||||||
* @brief Abstract base class 'Logger', base of the logging system.
|
* @brief Abstract base class 'Logger', base of the logging system.
|
||||||
*/
|
*/
|
||||||
#ifndef INCLUDED_AI_LOGGER_H
|
#ifndef INCLUDED_AI_LOGGER_H
|
||||||
#define INCLUDED_AI_LOGGER_H
|
#define INCLUDED_AI_LOGGER_H
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
class LogStream;
|
class LogStream;
|
||||||
|
|
||||||
// Maximum length of a log message. Longer messages are rejected.
|
// Maximum length of a log message. Longer messages are rejected.
|
||||||
#define MAX_LOG_MESSAGE_LENGTH 1024u
|
#define MAX_LOG_MESSAGE_LENGTH 1024u
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
/** @brief CPP-API: Abstract interface for logger implementations.
|
/** @brief CPP-API: Abstract interface for logger implementations.
|
||||||
* Assimp provides a default implementation and uses it for almost all
|
* Assimp provides a default implementation and uses it for almost all
|
||||||
* logging stuff ('DefaultLogger'). This class defines just basic logging
|
* logging stuff ('DefaultLogger'). This class defines just basic logging
|
||||||
* behaviour and is not of interest for you. Instead, take a look at #DefaultLogger. */
|
* behaviour and is not of interest for you. Instead, take a look at #DefaultLogger. */
|
||||||
class ASSIMP_API Logger
|
class ASSIMP_API Logger
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
: public Intern::AllocateFromAssimpHeap
|
: public Intern::AllocateFromAssimpHeap
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @enum LogSeverity
|
/** @enum LogSeverity
|
||||||
* @brief Log severity to describe the granularity of logging.
|
* @brief Log severity to describe the granularity of logging.
|
||||||
*/
|
*/
|
||||||
enum LogSeverity
|
enum LogSeverity
|
||||||
{
|
{
|
||||||
NORMAL, //!< Normal granularity of logging
|
NORMAL, //!< Normal granularity of logging
|
||||||
VERBOSE //!< Debug infos will be logged, too
|
VERBOSE //!< Debug infos will be logged, too
|
||||||
};
|
};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @enum ErrorSeverity
|
/** @enum ErrorSeverity
|
||||||
* @brief Description for severity of a log message.
|
* @brief Description for severity of a log message.
|
||||||
*
|
*
|
||||||
* Every LogStream has a bitwise combination of these flags.
|
* Every LogStream has a bitwise combination of these flags.
|
||||||
* A LogStream doesn't receive any messages of a specific type
|
* A LogStream doesn't receive any messages of a specific type
|
||||||
* if it doesn't specify the corresponding ErrorSeverity flag.
|
* if it doesn't specify the corresponding ErrorSeverity flag.
|
||||||
*/
|
*/
|
||||||
enum ErrorSeverity
|
enum ErrorSeverity
|
||||||
{
|
{
|
||||||
Debugging = 1, //!< Debug log message
|
Debugging = 1, //!< Debug log message
|
||||||
Info = 2, //!< Info log message
|
Info = 2, //!< Info log message
|
||||||
Warn = 4, //!< Warn log message
|
Warn = 4, //!< Warn log message
|
||||||
Err = 8 //!< Error log message
|
Err = 8 //!< Error log message
|
||||||
};
|
};
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** @brief Virtual destructor */
|
/** @brief Virtual destructor */
|
||||||
virtual ~Logger();
|
virtual ~Logger();
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Writes a debug message
|
/** @brief Writes a debug message
|
||||||
* @param message Debug message*/
|
* @param message Debug message*/
|
||||||
void debug(const char* message);
|
void debug(const char* message);
|
||||||
inline void debug(const std::string &message);
|
inline void debug(const std::string &message);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Writes a info message
|
/** @brief Writes a info message
|
||||||
* @param message Info message*/
|
* @param message Info message*/
|
||||||
void info(const char* message);
|
void info(const char* message);
|
||||||
inline void info(const std::string &message);
|
inline void info(const std::string &message);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Writes a warning message
|
/** @brief Writes a warning message
|
||||||
* @param message Warn message*/
|
* @param message Warn message*/
|
||||||
void warn(const char* message);
|
void warn(const char* message);
|
||||||
inline void warn(const std::string &message);
|
inline void warn(const std::string &message);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Writes an error message
|
/** @brief Writes an error message
|
||||||
* @param message Error message*/
|
* @param message Error message*/
|
||||||
void error(const char* message);
|
void error(const char* message);
|
||||||
inline void error(const std::string &message);
|
inline void error(const std::string &message);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Set a new log severity.
|
/** @brief Set a new log severity.
|
||||||
* @param log_severity New severity for logging*/
|
* @param log_severity New severity for logging*/
|
||||||
void setLogSeverity(LogSeverity log_severity);
|
void setLogSeverity(LogSeverity log_severity);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Get the current log severity*/
|
/** @brief Get the current log severity*/
|
||||||
LogSeverity getLogSeverity() const;
|
LogSeverity getLogSeverity() const;
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Attach a new log-stream
|
/** @brief Attach a new log-stream
|
||||||
*
|
*
|
||||||
* The logger takes ownership of the stream and is responsible
|
* The logger takes ownership of the stream and is responsible
|
||||||
* for its destruction (which is done using ::delete when the logger
|
* for its destruction (which is done using ::delete when the logger
|
||||||
* itself is destroyed). Call detachStream to detach a stream and to
|
* itself is destroyed). Call detachStream to detach a stream and to
|
||||||
* gain ownership of it again.
|
* gain ownership of it again.
|
||||||
* @param pStream Log-stream to attach
|
* @param pStream Log-stream to attach
|
||||||
* @param severity Message filter, specified which types of log
|
* @param severity Message filter, specified which types of log
|
||||||
* messages are dispatched to the stream. Provide a bitwise
|
* messages are dispatched to the stream. Provide a bitwise
|
||||||
* combination of the ErrorSeverity flags.
|
* combination of the ErrorSeverity flags.
|
||||||
* @return true if the stream has been attached, false otherwise.*/
|
* @return true if the stream has been attached, false otherwise.*/
|
||||||
virtual bool attachStream(LogStream *pStream,
|
virtual bool attachStream(LogStream *pStream,
|
||||||
unsigned int severity = Debugging | Err | Warn | Info) = 0;
|
unsigned int severity = Debugging | Err | Warn | Info) = 0;
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Detach a still attached stream from the logger (or
|
/** @brief Detach a still attached stream from the logger (or
|
||||||
* modify the filter flags bits)
|
* modify the filter flags bits)
|
||||||
* @param pStream Log-stream instance for detaching
|
* @param pStream Log-stream instance for detaching
|
||||||
* @param severity Provide a bitwise combination of the ErrorSeverity
|
* @param severity Provide a bitwise combination of the ErrorSeverity
|
||||||
* flags. This value is &~ed with the current flags of the stream,
|
* flags. This value is &~ed with the current flags of the stream,
|
||||||
* if the result is 0 the stream is detached from the Logger and
|
* if the result is 0 the stream is detached from the Logger and
|
||||||
* the caller retakes the possession of the stream.
|
* the caller retakes the possession of the stream.
|
||||||
* @return true if the stream has been detached, false otherwise.*/
|
* @return true if the stream has been detached, false otherwise.*/
|
||||||
virtual bool detatchStream(LogStream *pStream,
|
virtual bool detatchStream(LogStream *pStream,
|
||||||
unsigned int severity = Debugging | Err | Warn | Info) = 0;
|
unsigned int severity = Debugging | Err | Warn | Info) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
/** Default constructor */
|
/** Default constructor */
|
||||||
Logger();
|
Logger();
|
||||||
|
|
||||||
/** Construction with a given log severity */
|
/** Construction with a given log severity */
|
||||||
Logger(LogSeverity severity);
|
Logger(LogSeverity severity);
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Called as a request to write a specific debug message
|
/** @brief Called as a request to write a specific debug message
|
||||||
* @param message Debug message. Never longer than
|
* @param message Debug message. Never longer than
|
||||||
* MAX_LOG_MESSAGE_LENGTH characters (excluding the '0').
|
* MAX_LOG_MESSAGE_LENGTH characters (excluding the '0').
|
||||||
* @note The message string is only valid until the scope of
|
* @note The message string is only valid until the scope of
|
||||||
* the function is left.
|
* the function is left.
|
||||||
*/
|
*/
|
||||||
virtual void OnDebug(const char* message)= 0;
|
virtual void OnDebug(const char* message)= 0;
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Called as a request to write a specific info message
|
/** @brief Called as a request to write a specific info message
|
||||||
* @param message Info message. Never longer than
|
* @param message Info message. Never longer than
|
||||||
* MAX_LOG_MESSAGE_LENGTH characters (ecxluding the '0').
|
* MAX_LOG_MESSAGE_LENGTH characters (ecxluding the '0').
|
||||||
* @note The message string is only valid until the scope of
|
* @note The message string is only valid until the scope of
|
||||||
* the function is left.
|
* the function is left.
|
||||||
*/
|
*/
|
||||||
virtual void OnInfo(const char* message) = 0;
|
virtual void OnInfo(const char* message) = 0;
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Called as a request to write a specific warn message
|
/** @brief Called as a request to write a specific warn message
|
||||||
* @param message Warn message. Never longer than
|
* @param message Warn message. Never longer than
|
||||||
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
|
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
|
||||||
* @note The message string is only valid until the scope of
|
* @note The message string is only valid until the scope of
|
||||||
* the function is left.
|
* the function is left.
|
||||||
*/
|
*/
|
||||||
virtual void OnWarn(const char* essage) = 0;
|
virtual void OnWarn(const char* essage) = 0;
|
||||||
|
|
||||||
// ----------------------------------------------------------------------
|
// ----------------------------------------------------------------------
|
||||||
/** @brief Called as a request to write a specific error message
|
/** @brief Called as a request to write a specific error message
|
||||||
* @param message Error message. Never longer than
|
* @param message Error message. Never longer than
|
||||||
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
|
* MAX_LOG_MESSAGE_LENGTH characters (exluding the '0').
|
||||||
* @note The message string is only valid until the scope of
|
* @note The message string is only valid until the scope of
|
||||||
* the function is left.
|
* the function is left.
|
||||||
*/
|
*/
|
||||||
virtual void OnError(const char* message) = 0;
|
virtual void OnError(const char* message) = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
//! Logger severity
|
//! Logger severity
|
||||||
LogSeverity m_Severity;
|
LogSeverity m_Severity;
|
||||||
};
|
};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
// Default constructor
|
// Default constructor
|
||||||
inline Logger::Logger() {
|
inline Logger::Logger() {
|
||||||
setLogSeverity(NORMAL);
|
setLogSeverity(NORMAL);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
// Virtual destructor
|
// Virtual destructor
|
||||||
inline Logger::~Logger()
|
inline Logger::~Logger()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
// Construction with given logging severity
|
// Construction with given logging severity
|
||||||
inline Logger::Logger(LogSeverity severity) {
|
inline Logger::Logger(LogSeverity severity) {
|
||||||
setLogSeverity(severity);
|
setLogSeverity(severity);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
// Log severity setter
|
// Log severity setter
|
||||||
inline void Logger::setLogSeverity(LogSeverity log_severity){
|
inline void Logger::setLogSeverity(LogSeverity log_severity){
|
||||||
m_Severity = log_severity;
|
m_Severity = log_severity;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
// Log severity getter
|
// Log severity getter
|
||||||
inline Logger::LogSeverity Logger::getLogSeverity() const {
|
inline Logger::LogSeverity Logger::getLogSeverity() const {
|
||||||
return m_Severity;
|
return m_Severity;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline void Logger::debug(const std::string &message)
|
inline void Logger::debug(const std::string &message)
|
||||||
{
|
{
|
||||||
return debug(message.c_str());
|
return debug(message.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline void Logger::error(const std::string &message)
|
inline void Logger::error(const std::string &message)
|
||||||
{
|
{
|
||||||
return error(message.c_str());
|
return error(message.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline void Logger::warn(const std::string &message)
|
inline void Logger::warn(const std::string &message)
|
||||||
{
|
{
|
||||||
return warn(message.c_str());
|
return warn(message.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
inline void Logger::info(const std::string &message)
|
inline void Logger::info(const std::string &message)
|
||||||
{
|
{
|
||||||
return info(message.c_str());
|
return info(message.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
|
|
||||||
} // Namespace Assimp
|
} // Namespace Assimp
|
||||||
|
|
||||||
#endif // !! INCLUDED_AI_LOGGER_H
|
#endif // !! INCLUDED_AI_LOGGER_H
|
||||||
|
|
|
@ -1,95 +1,95 @@
|
||||||
/*
|
/*
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the
|
with or without modification, are permitted provided that the
|
||||||
following conditions are met:
|
following conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file NullLogger.hpp
|
/** @file NullLogger.hpp
|
||||||
* @brief Dummy logger
|
* @brief Dummy logger
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef INCLUDED_AI_NULLLOGGER_H
|
#ifndef INCLUDED_AI_NULLLOGGER_H
|
||||||
#define INCLUDED_AI_NULLLOGGER_H
|
#define INCLUDED_AI_NULLLOGGER_H
|
||||||
|
|
||||||
#include "Logger.hpp"
|
#include "Logger.hpp"
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief CPP-API: Empty logging implementation.
|
/** @brief CPP-API: Empty logging implementation.
|
||||||
*
|
*
|
||||||
* Does nothing! Used by default if the application hasn't requested a
|
* Does nothing! Used by default if the application hasn't requested a
|
||||||
* custom logger via #DefaultLogger::set() or #DefaultLogger::create(); */
|
* custom logger via #DefaultLogger::set() or #DefaultLogger::create(); */
|
||||||
class ASSIMP_API NullLogger
|
class ASSIMP_API NullLogger
|
||||||
: public Logger {
|
: public Logger {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** @brief Logs a debug message */
|
/** @brief Logs a debug message */
|
||||||
void OnDebug(const char* message) {
|
void OnDebug(const char* message) {
|
||||||
(void)message; //this avoids compiler warnings
|
(void)message; //this avoids compiler warnings
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Logs an info message */
|
/** @brief Logs an info message */
|
||||||
void OnInfo(const char* message) {
|
void OnInfo(const char* message) {
|
||||||
(void)message; //this avoids compiler warnings
|
(void)message; //this avoids compiler warnings
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Logs a warning message */
|
/** @brief Logs a warning message */
|
||||||
void OnWarn(const char* message) {
|
void OnWarn(const char* message) {
|
||||||
(void)message; //this avoids compiler warnings
|
(void)message; //this avoids compiler warnings
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Logs an error message */
|
/** @brief Logs an error message */
|
||||||
void OnError(const char* message) {
|
void OnError(const char* message) {
|
||||||
(void)message; //this avoids compiler warnings
|
(void)message; //this avoids compiler warnings
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Detach a still attached stream from logger */
|
/** @brief Detach a still attached stream from logger */
|
||||||
bool attachStream(LogStream *pStream, unsigned int severity) {
|
bool attachStream(LogStream *pStream, unsigned int severity) {
|
||||||
(void)pStream; (void)severity; //this avoids compiler warnings
|
(void)pStream; (void)severity; //this avoids compiler warnings
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @brief Detach a still attached stream from logger */
|
/** @brief Detach a still attached stream from logger */
|
||||||
bool detatchStream(LogStream *pStream, unsigned int severity) {
|
bool detatchStream(LogStream *pStream, unsigned int severity) {
|
||||||
(void)pStream; (void)severity; //this avoids compiler warnings
|
(void)pStream; (void)severity; //this avoids compiler warnings
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
#endif // !! AI_NULLLOGGER_H_INCLUDED
|
#endif // !! AI_NULLLOGGER_H_INCLUDED
|
||||||
|
|
|
@ -1,122 +1,122 @@
|
||||||
/*
|
/*
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the
|
with or without modification, are permitted provided that the
|
||||||
following conditions are met:
|
following conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file ProgressHandler.hpp
|
/** @file ProgressHandler.hpp
|
||||||
* @brief Abstract base class 'ProgressHandler'.
|
* @brief Abstract base class 'ProgressHandler'.
|
||||||
*/
|
*/
|
||||||
#ifndef INCLUDED_AI_PROGRESSHANDLER_H
|
#ifndef INCLUDED_AI_PROGRESSHANDLER_H
|
||||||
#define INCLUDED_AI_PROGRESSHANDLER_H
|
#define INCLUDED_AI_PROGRESSHANDLER_H
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------
|
||||||
/** @brief CPP-API: Abstract interface for custom progress report receivers.
|
/** @brief CPP-API: Abstract interface for custom progress report receivers.
|
||||||
*
|
*
|
||||||
* Each #Importer instance maintains its own #ProgressHandler. The default
|
* Each #Importer instance maintains its own #ProgressHandler. The default
|
||||||
* implementation provided by Assimp doesn't do anything at all. */
|
* implementation provided by Assimp doesn't do anything at all. */
|
||||||
class ASSIMP_API ProgressHandler
|
class ASSIMP_API ProgressHandler
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
: public Intern::AllocateFromAssimpHeap
|
: public Intern::AllocateFromAssimpHeap
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
/** @brief Default constructor */
|
/** @brief Default constructor */
|
||||||
ProgressHandler () {
|
ProgressHandler () {
|
||||||
}
|
}
|
||||||
public:
|
public:
|
||||||
/** @brief Virtual destructor */
|
/** @brief Virtual destructor */
|
||||||
virtual ~ProgressHandler () {
|
virtual ~ProgressHandler () {
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Progress callback.
|
/** @brief Progress callback.
|
||||||
* @param percentage An estimate of the current loading progress,
|
* @param percentage An estimate of the current loading progress,
|
||||||
* in percent. Or -1.f if such an estimate is not available.
|
* in percent. Or -1.f if such an estimate is not available.
|
||||||
*
|
*
|
||||||
* There are restriction on what you may do from within your
|
* There are restriction on what you may do from within your
|
||||||
* implementation of this method: no exceptions may be thrown and no
|
* implementation of this method: no exceptions may be thrown and no
|
||||||
* non-const #Importer methods may be called. It is
|
* non-const #Importer methods may be called. It is
|
||||||
* not generally possible to predict the number of callbacks
|
* not generally possible to predict the number of callbacks
|
||||||
* fired during a single import.
|
* fired during a single import.
|
||||||
*
|
*
|
||||||
* @return Return false to abort loading at the next possible
|
* @return Return false to abort loading at the next possible
|
||||||
* occasion (loaders and Assimp are generally allowed to perform
|
* occasion (loaders and Assimp are generally allowed to perform
|
||||||
* all needed cleanup tasks prior to returning control to the
|
* all needed cleanup tasks prior to returning control to the
|
||||||
* caller). If the loading is aborted, #Importer::ReadFile()
|
* caller). If the loading is aborted, #Importer::ReadFile()
|
||||||
* returns always NULL.
|
* returns always NULL.
|
||||||
* */
|
* */
|
||||||
virtual bool Update(float percentage = -1.f) = 0;
|
virtual bool Update(float percentage = -1.f) = 0;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Progress callback for file loading steps
|
/** @brief Progress callback for file loading steps
|
||||||
* @param numberOfSteps The number of total post-processing
|
* @param numberOfSteps The number of total post-processing
|
||||||
* steps
|
* steps
|
||||||
* @param currentStep The index of the current post-processing
|
* @param currentStep The index of the current post-processing
|
||||||
* step that will run, or equal to numberOfSteps if all of
|
* step that will run, or equal to numberOfSteps if all of
|
||||||
* them has finished. This number is always strictly monotone
|
* them has finished. This number is always strictly monotone
|
||||||
* increasing, although not necessarily linearly.
|
* increasing, although not necessarily linearly.
|
||||||
*
|
*
|
||||||
* @note This is currently only used at the start and the end
|
* @note This is currently only used at the start and the end
|
||||||
* of the file parsing.
|
* of the file parsing.
|
||||||
* */
|
* */
|
||||||
virtual void UpdateFileRead(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
|
virtual void UpdateFileRead(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
|
||||||
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
|
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
|
||||||
Update( f * 0.5f );
|
Update( f * 0.5f );
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Progress callback for post-processing steps
|
/** @brief Progress callback for post-processing steps
|
||||||
* @param numberOfSteps The number of total post-processing
|
* @param numberOfSteps The number of total post-processing
|
||||||
* steps
|
* steps
|
||||||
* @param currentStep The index of the current post-processing
|
* @param currentStep The index of the current post-processing
|
||||||
* step that will run, or equal to numberOfSteps if all of
|
* step that will run, or equal to numberOfSteps if all of
|
||||||
* them has finished. This number is always strictly monotone
|
* them has finished. This number is always strictly monotone
|
||||||
* increasing, although not necessarily linearly.
|
* increasing, although not necessarily linearly.
|
||||||
* */
|
* */
|
||||||
virtual void UpdatePostProcess(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
|
virtual void UpdatePostProcess(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
|
||||||
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
|
float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
|
||||||
Update( f * 0.5f + 0.5f );
|
Update( f * 0.5f + 0.5f );
|
||||||
}
|
}
|
||||||
|
|
||||||
}; // !class ProgressHandler
|
}; // !class ProgressHandler
|
||||||
// ------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------
|
||||||
} // Namespace Assimp
|
} // Namespace Assimp
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,14 +1,14 @@
|
||||||
/** @file ai_assert.h
|
/** @file ai_assert.h
|
||||||
*/
|
*/
|
||||||
#ifndef AI_DEBUG_H_INC
|
#ifndef AI_DEBUG_H_INC
|
||||||
#define AI_DEBUG_H_INC
|
#define AI_DEBUG_H_INC
|
||||||
|
|
||||||
#ifdef ASSIMP_BUILD_DEBUG
|
#ifdef ASSIMP_BUILD_DEBUG
|
||||||
# include <assert.h>
|
# include <assert.h>
|
||||||
# define ai_assert(expression) assert(expression)
|
# define ai_assert(expression) assert(expression)
|
||||||
#else
|
#else
|
||||||
# define ai_assert(expression)
|
# define ai_assert(expression)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,484 +1,484 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file anim.h
|
/** @file anim.h
|
||||||
* @brief Defines the data structures in which the imported animations
|
* @brief Defines the data structures in which the imported animations
|
||||||
* are returned.
|
* are returned.
|
||||||
*/
|
*/
|
||||||
#ifndef AI_ANIM_H_INC
|
#ifndef AI_ANIM_H_INC
|
||||||
#define AI_ANIM_H_INC
|
#define AI_ANIM_H_INC
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
#include "quaternion.h"
|
#include "quaternion.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** A time-value pair specifying a certain 3D vector for the given time. */
|
/** A time-value pair specifying a certain 3D vector for the given time. */
|
||||||
struct aiVectorKey
|
struct aiVectorKey
|
||||||
{
|
{
|
||||||
/** The time of this key */
|
/** The time of this key */
|
||||||
double mTime;
|
double mTime;
|
||||||
|
|
||||||
/** The value of this key */
|
/** The value of this key */
|
||||||
C_STRUCT aiVector3D mValue;
|
C_STRUCT aiVector3D mValue;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
//! Default constructor
|
//! Default constructor
|
||||||
aiVectorKey(){}
|
aiVectorKey(){}
|
||||||
|
|
||||||
//! Construction from a given time and key value
|
//! Construction from a given time and key value
|
||||||
aiVectorKey(double time, const aiVector3D& value)
|
aiVectorKey(double time, const aiVector3D& value)
|
||||||
: mTime (time)
|
: mTime (time)
|
||||||
, mValue (value)
|
, mValue (value)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
|
||||||
typedef aiVector3D elem_type;
|
typedef aiVector3D elem_type;
|
||||||
|
|
||||||
// Comparison operators. For use with std::find();
|
// Comparison operators. For use with std::find();
|
||||||
bool operator == (const aiVectorKey& o) const {
|
bool operator == (const aiVectorKey& o) const {
|
||||||
return o.mValue == this->mValue;
|
return o.mValue == this->mValue;
|
||||||
}
|
}
|
||||||
bool operator != (const aiVectorKey& o) const {
|
bool operator != (const aiVectorKey& o) const {
|
||||||
return o.mValue != this->mValue;
|
return o.mValue != this->mValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Relational operators. For use with std::sort();
|
// Relational operators. For use with std::sort();
|
||||||
bool operator < (const aiVectorKey& o) const {
|
bool operator < (const aiVectorKey& o) const {
|
||||||
return mTime < o.mTime;
|
return mTime < o.mTime;
|
||||||
}
|
}
|
||||||
bool operator > (const aiVectorKey& o) const {
|
bool operator > (const aiVectorKey& o) const {
|
||||||
return mTime > o.mTime;
|
return mTime > o.mTime;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** A time-value pair specifying a rotation for the given time.
|
/** A time-value pair specifying a rotation for the given time.
|
||||||
* Rotations are expressed with quaternions. */
|
* Rotations are expressed with quaternions. */
|
||||||
struct aiQuatKey
|
struct aiQuatKey
|
||||||
{
|
{
|
||||||
/** The time of this key */
|
/** The time of this key */
|
||||||
double mTime;
|
double mTime;
|
||||||
|
|
||||||
/** The value of this key */
|
/** The value of this key */
|
||||||
C_STRUCT aiQuaternion mValue;
|
C_STRUCT aiQuaternion mValue;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
aiQuatKey(){
|
aiQuatKey(){
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Construction from a given time and key value */
|
/** Construction from a given time and key value */
|
||||||
aiQuatKey(double time, const aiQuaternion& value)
|
aiQuatKey(double time, const aiQuaternion& value)
|
||||||
: mTime (time)
|
: mTime (time)
|
||||||
, mValue (value)
|
, mValue (value)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
typedef aiQuaternion elem_type;
|
typedef aiQuaternion elem_type;
|
||||||
|
|
||||||
// Comparison operators. For use with std::find();
|
// Comparison operators. For use with std::find();
|
||||||
bool operator == (const aiQuatKey& o) const {
|
bool operator == (const aiQuatKey& o) const {
|
||||||
return o.mValue == this->mValue;
|
return o.mValue == this->mValue;
|
||||||
}
|
}
|
||||||
bool operator != (const aiQuatKey& o) const {
|
bool operator != (const aiQuatKey& o) const {
|
||||||
return o.mValue != this->mValue;
|
return o.mValue != this->mValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Relational operators. For use with std::sort();
|
// Relational operators. For use with std::sort();
|
||||||
bool operator < (const aiQuatKey& o) const {
|
bool operator < (const aiQuatKey& o) const {
|
||||||
return mTime < o.mTime;
|
return mTime < o.mTime;
|
||||||
}
|
}
|
||||||
bool operator > (const aiQuatKey& o) const {
|
bool operator > (const aiQuatKey& o) const {
|
||||||
return mTime > o.mTime;
|
return mTime > o.mTime;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Binds a anim mesh to a specific point in time. */
|
/** Binds a anim mesh to a specific point in time. */
|
||||||
struct aiMeshKey
|
struct aiMeshKey
|
||||||
{
|
{
|
||||||
/** The time of this key */
|
/** The time of this key */
|
||||||
double mTime;
|
double mTime;
|
||||||
|
|
||||||
/** Index into the aiMesh::mAnimMeshes array of the
|
/** Index into the aiMesh::mAnimMeshes array of the
|
||||||
* mesh coresponding to the #aiMeshAnim hosting this
|
* mesh coresponding to the #aiMeshAnim hosting this
|
||||||
* key frame. The referenced anim mesh is evaluated
|
* key frame. The referenced anim mesh is evaluated
|
||||||
* according to the rules defined in the docs for #aiAnimMesh.*/
|
* according to the rules defined in the docs for #aiAnimMesh.*/
|
||||||
unsigned int mValue;
|
unsigned int mValue;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
aiMeshKey() {
|
aiMeshKey() {
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Construction from a given time and key value */
|
/** Construction from a given time and key value */
|
||||||
aiMeshKey(double time, const unsigned int value)
|
aiMeshKey(double time, const unsigned int value)
|
||||||
: mTime (time)
|
: mTime (time)
|
||||||
, mValue (value)
|
, mValue (value)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
typedef unsigned int elem_type;
|
typedef unsigned int elem_type;
|
||||||
|
|
||||||
// Comparison operators. For use with std::find();
|
// Comparison operators. For use with std::find();
|
||||||
bool operator == (const aiMeshKey& o) const {
|
bool operator == (const aiMeshKey& o) const {
|
||||||
return o.mValue == this->mValue;
|
return o.mValue == this->mValue;
|
||||||
}
|
}
|
||||||
bool operator != (const aiMeshKey& o) const {
|
bool operator != (const aiMeshKey& o) const {
|
||||||
return o.mValue != this->mValue;
|
return o.mValue != this->mValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Relational operators. For use with std::sort();
|
// Relational operators. For use with std::sort();
|
||||||
bool operator < (const aiMeshKey& o) const {
|
bool operator < (const aiMeshKey& o) const {
|
||||||
return mTime < o.mTime;
|
return mTime < o.mTime;
|
||||||
}
|
}
|
||||||
bool operator > (const aiMeshKey& o) const {
|
bool operator > (const aiMeshKey& o) const {
|
||||||
return mTime > o.mTime;
|
return mTime > o.mTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Defines how an animation channel behaves outside the defined time
|
/** Defines how an animation channel behaves outside the defined time
|
||||||
* range. This corresponds to aiNodeAnim::mPreState and
|
* range. This corresponds to aiNodeAnim::mPreState and
|
||||||
* aiNodeAnim::mPostState.*/
|
* aiNodeAnim::mPostState.*/
|
||||||
enum aiAnimBehaviour
|
enum aiAnimBehaviour
|
||||||
{
|
{
|
||||||
/** The value from the default node transformation is taken*/
|
/** The value from the default node transformation is taken*/
|
||||||
aiAnimBehaviour_DEFAULT = 0x0,
|
aiAnimBehaviour_DEFAULT = 0x0,
|
||||||
|
|
||||||
/** The nearest key value is used without interpolation */
|
/** The nearest key value is used without interpolation */
|
||||||
aiAnimBehaviour_CONSTANT = 0x1,
|
aiAnimBehaviour_CONSTANT = 0x1,
|
||||||
|
|
||||||
/** The value of the nearest two keys is linearly
|
/** The value of the nearest two keys is linearly
|
||||||
* extrapolated for the current time value.*/
|
* extrapolated for the current time value.*/
|
||||||
aiAnimBehaviour_LINEAR = 0x2,
|
aiAnimBehaviour_LINEAR = 0x2,
|
||||||
|
|
||||||
/** The animation is repeated.
|
/** The animation is repeated.
|
||||||
*
|
*
|
||||||
* If the animation key go from n to m and the current
|
* If the animation key go from n to m and the current
|
||||||
* time is t, use the value at (t-n) % (|m-n|).*/
|
* time is t, use the value at (t-n) % (|m-n|).*/
|
||||||
aiAnimBehaviour_REPEAT = 0x3,
|
aiAnimBehaviour_REPEAT = 0x3,
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** This value is not used, it is just here to force the
|
/** This value is not used, it is just here to force the
|
||||||
* the compiler to map this enum to a 32 Bit integer */
|
* the compiler to map this enum to a 32 Bit integer */
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
_aiAnimBehaviour_Force32Bit = INT_MAX
|
_aiAnimBehaviour_Force32Bit = INT_MAX
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Describes the animation of a single node. The name specifies the
|
/** Describes the animation of a single node. The name specifies the
|
||||||
* bone/node which is affected by this animation channel. The keyframes
|
* bone/node which is affected by this animation channel. The keyframes
|
||||||
* are given in three separate series of values, one each for position,
|
* are given in three separate series of values, one each for position,
|
||||||
* rotation and scaling. The transformation matrix computed from these
|
* rotation and scaling. The transformation matrix computed from these
|
||||||
* values replaces the node's original transformation matrix at a
|
* values replaces the node's original transformation matrix at a
|
||||||
* specific time.
|
* specific time.
|
||||||
* This means all keys are absolute and not relative to the bone default pose.
|
* This means all keys are absolute and not relative to the bone default pose.
|
||||||
* The order in which the transformations are applied is
|
* The order in which the transformations are applied is
|
||||||
* - as usual - scaling, rotation, translation.
|
* - as usual - scaling, rotation, translation.
|
||||||
*
|
*
|
||||||
* @note All keys are returned in their correct, chronological order.
|
* @note All keys are returned in their correct, chronological order.
|
||||||
* Duplicate keys don't pass the validation step. Most likely there
|
* Duplicate keys don't pass the validation step. Most likely there
|
||||||
* will be no negative time values, but they are not forbidden also ( so
|
* will be no negative time values, but they are not forbidden also ( so
|
||||||
* implementations need to cope with them! ) */
|
* implementations need to cope with them! ) */
|
||||||
struct aiNodeAnim
|
struct aiNodeAnim
|
||||||
{
|
{
|
||||||
/** The name of the node affected by this animation. The node
|
/** The name of the node affected by this animation. The node
|
||||||
* must exist and it must be unique.*/
|
* must exist and it must be unique.*/
|
||||||
C_STRUCT aiString mNodeName;
|
C_STRUCT aiString mNodeName;
|
||||||
|
|
||||||
/** The number of position keys */
|
/** The number of position keys */
|
||||||
unsigned int mNumPositionKeys;
|
unsigned int mNumPositionKeys;
|
||||||
|
|
||||||
/** The position keys of this animation channel. Positions are
|
/** The position keys of this animation channel. Positions are
|
||||||
* specified as 3D vector. The array is mNumPositionKeys in size.
|
* specified as 3D vector. The array is mNumPositionKeys in size.
|
||||||
*
|
*
|
||||||
* If there are position keys, there will also be at least one
|
* If there are position keys, there will also be at least one
|
||||||
* scaling and one rotation key.*/
|
* scaling and one rotation key.*/
|
||||||
C_STRUCT aiVectorKey* mPositionKeys;
|
C_STRUCT aiVectorKey* mPositionKeys;
|
||||||
|
|
||||||
/** The number of rotation keys */
|
/** The number of rotation keys */
|
||||||
unsigned int mNumRotationKeys;
|
unsigned int mNumRotationKeys;
|
||||||
|
|
||||||
/** The rotation keys of this animation channel. Rotations are
|
/** The rotation keys of this animation channel. Rotations are
|
||||||
* given as quaternions, which are 4D vectors. The array is
|
* given as quaternions, which are 4D vectors. The array is
|
||||||
* mNumRotationKeys in size.
|
* mNumRotationKeys in size.
|
||||||
*
|
*
|
||||||
* If there are rotation keys, there will also be at least one
|
* If there are rotation keys, there will also be at least one
|
||||||
* scaling and one position key. */
|
* scaling and one position key. */
|
||||||
C_STRUCT aiQuatKey* mRotationKeys;
|
C_STRUCT aiQuatKey* mRotationKeys;
|
||||||
|
|
||||||
|
|
||||||
/** The number of scaling keys */
|
/** The number of scaling keys */
|
||||||
unsigned int mNumScalingKeys;
|
unsigned int mNumScalingKeys;
|
||||||
|
|
||||||
/** The scaling keys of this animation channel. Scalings are
|
/** The scaling keys of this animation channel. Scalings are
|
||||||
* specified as 3D vector. The array is mNumScalingKeys in size.
|
* specified as 3D vector. The array is mNumScalingKeys in size.
|
||||||
*
|
*
|
||||||
* If there are scaling keys, there will also be at least one
|
* If there are scaling keys, there will also be at least one
|
||||||
* position and one rotation key.*/
|
* position and one rotation key.*/
|
||||||
C_STRUCT aiVectorKey* mScalingKeys;
|
C_STRUCT aiVectorKey* mScalingKeys;
|
||||||
|
|
||||||
|
|
||||||
/** Defines how the animation behaves before the first
|
/** Defines how the animation behaves before the first
|
||||||
* key is encountered.
|
* key is encountered.
|
||||||
*
|
*
|
||||||
* The default value is aiAnimBehaviour_DEFAULT (the original
|
* The default value is aiAnimBehaviour_DEFAULT (the original
|
||||||
* transformation matrix of the affected node is used).*/
|
* transformation matrix of the affected node is used).*/
|
||||||
C_ENUM aiAnimBehaviour mPreState;
|
C_ENUM aiAnimBehaviour mPreState;
|
||||||
|
|
||||||
/** Defines how the animation behaves after the last
|
/** Defines how the animation behaves after the last
|
||||||
* key was processed.
|
* key was processed.
|
||||||
*
|
*
|
||||||
* The default value is aiAnimBehaviour_DEFAULT (the original
|
* The default value is aiAnimBehaviour_DEFAULT (the original
|
||||||
* transformation matrix of the affected node is taken).*/
|
* transformation matrix of the affected node is taken).*/
|
||||||
C_ENUM aiAnimBehaviour mPostState;
|
C_ENUM aiAnimBehaviour mPostState;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
aiNodeAnim()
|
aiNodeAnim()
|
||||||
{
|
{
|
||||||
mNumPositionKeys = 0; mPositionKeys = NULL;
|
mNumPositionKeys = 0; mPositionKeys = NULL;
|
||||||
mNumRotationKeys = 0; mRotationKeys = NULL;
|
mNumRotationKeys = 0; mRotationKeys = NULL;
|
||||||
mNumScalingKeys = 0; mScalingKeys = NULL;
|
mNumScalingKeys = 0; mScalingKeys = NULL;
|
||||||
|
|
||||||
mPreState = mPostState = aiAnimBehaviour_DEFAULT;
|
mPreState = mPostState = aiAnimBehaviour_DEFAULT;
|
||||||
}
|
}
|
||||||
|
|
||||||
~aiNodeAnim()
|
~aiNodeAnim()
|
||||||
{
|
{
|
||||||
delete [] mPositionKeys;
|
delete [] mPositionKeys;
|
||||||
delete [] mRotationKeys;
|
delete [] mRotationKeys;
|
||||||
delete [] mScalingKeys;
|
delete [] mScalingKeys;
|
||||||
}
|
}
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Describes vertex-based animations for a single mesh or a group of
|
/** Describes vertex-based animations for a single mesh or a group of
|
||||||
* meshes. Meshes carry the animation data for each frame in their
|
* meshes. Meshes carry the animation data for each frame in their
|
||||||
* aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to
|
* aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to
|
||||||
* define keyframes linking each mesh attachment to a particular
|
* define keyframes linking each mesh attachment to a particular
|
||||||
* point in time. */
|
* point in time. */
|
||||||
struct aiMeshAnim
|
struct aiMeshAnim
|
||||||
{
|
{
|
||||||
/** Name of the mesh to be animated. An empty string is not allowed,
|
/** Name of the mesh to be animated. An empty string is not allowed,
|
||||||
* animated meshes need to be named (not necessarily uniquely,
|
* animated meshes need to be named (not necessarily uniquely,
|
||||||
* the name can basically serve as wildcard to select a group
|
* the name can basically serve as wildcard to select a group
|
||||||
* of meshes with similar animation setup)*/
|
* of meshes with similar animation setup)*/
|
||||||
C_STRUCT aiString mName;
|
C_STRUCT aiString mName;
|
||||||
|
|
||||||
/** Size of the #mKeys array. Must be 1, at least. */
|
/** Size of the #mKeys array. Must be 1, at least. */
|
||||||
unsigned int mNumKeys;
|
unsigned int mNumKeys;
|
||||||
|
|
||||||
/** Key frames of the animation. May not be NULL. */
|
/** Key frames of the animation. May not be NULL. */
|
||||||
C_STRUCT aiMeshKey* mKeys;
|
C_STRUCT aiMeshKey* mKeys;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
aiMeshAnim()
|
aiMeshAnim()
|
||||||
: mNumKeys()
|
: mNumKeys()
|
||||||
, mKeys()
|
, mKeys()
|
||||||
{}
|
{}
|
||||||
|
|
||||||
~aiMeshAnim()
|
~aiMeshAnim()
|
||||||
{
|
{
|
||||||
delete[] mKeys;
|
delete[] mKeys;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** An animation consists of keyframe data for a number of nodes. For
|
/** An animation consists of keyframe data for a number of nodes. For
|
||||||
* each node affected by the animation a separate series of data is given.*/
|
* each node affected by the animation a separate series of data is given.*/
|
||||||
struct aiAnimation
|
struct aiAnimation
|
||||||
{
|
{
|
||||||
/** The name of the animation. If the modeling package this data was
|
/** The name of the animation. If the modeling package this data was
|
||||||
* exported from does support only a single animation channel, this
|
* exported from does support only a single animation channel, this
|
||||||
* name is usually empty (length is zero). */
|
* name is usually empty (length is zero). */
|
||||||
C_STRUCT aiString mName;
|
C_STRUCT aiString mName;
|
||||||
|
|
||||||
/** Duration of the animation in ticks. */
|
/** Duration of the animation in ticks. */
|
||||||
double mDuration;
|
double mDuration;
|
||||||
|
|
||||||
/** Ticks per second. 0 if not specified in the imported file */
|
/** Ticks per second. 0 if not specified in the imported file */
|
||||||
double mTicksPerSecond;
|
double mTicksPerSecond;
|
||||||
|
|
||||||
/** The number of bone animation channels. Each channel affects
|
/** The number of bone animation channels. Each channel affects
|
||||||
* a single node. */
|
* a single node. */
|
||||||
unsigned int mNumChannels;
|
unsigned int mNumChannels;
|
||||||
|
|
||||||
/** The node animation channels. Each channel affects a single node.
|
/** The node animation channels. Each channel affects a single node.
|
||||||
* The array is mNumChannels in size. */
|
* The array is mNumChannels in size. */
|
||||||
C_STRUCT aiNodeAnim** mChannels;
|
C_STRUCT aiNodeAnim** mChannels;
|
||||||
|
|
||||||
|
|
||||||
/** The number of mesh animation channels. Each channel affects
|
/** The number of mesh animation channels. Each channel affects
|
||||||
* a single mesh and defines vertex-based animation. */
|
* a single mesh and defines vertex-based animation. */
|
||||||
unsigned int mNumMeshChannels;
|
unsigned int mNumMeshChannels;
|
||||||
|
|
||||||
/** The mesh animation channels. Each channel affects a single mesh.
|
/** The mesh animation channels. Each channel affects a single mesh.
|
||||||
* The array is mNumMeshChannels in size. */
|
* The array is mNumMeshChannels in size. */
|
||||||
C_STRUCT aiMeshAnim** mMeshChannels;
|
C_STRUCT aiMeshAnim** mMeshChannels;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
aiAnimation()
|
aiAnimation()
|
||||||
: mDuration(-1.)
|
: mDuration(-1.)
|
||||||
, mTicksPerSecond()
|
, mTicksPerSecond()
|
||||||
, mNumChannels()
|
, mNumChannels()
|
||||||
, mChannels()
|
, mChannels()
|
||||||
, mNumMeshChannels()
|
, mNumMeshChannels()
|
||||||
, mMeshChannels()
|
, mMeshChannels()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
~aiAnimation()
|
~aiAnimation()
|
||||||
{
|
{
|
||||||
// DO NOT REMOVE THIS ADDITIONAL CHECK
|
// DO NOT REMOVE THIS ADDITIONAL CHECK
|
||||||
if (mNumChannels && mChannels) {
|
if (mNumChannels && mChannels) {
|
||||||
for( unsigned int a = 0; a < mNumChannels; a++) {
|
for( unsigned int a = 0; a < mNumChannels; a++) {
|
||||||
delete mChannels[a];
|
delete mChannels[a];
|
||||||
}
|
}
|
||||||
|
|
||||||
delete [] mChannels;
|
delete [] mChannels;
|
||||||
}
|
}
|
||||||
if (mNumMeshChannels && mMeshChannels) {
|
if (mNumMeshChannels && mMeshChannels) {
|
||||||
for( unsigned int a = 0; a < mNumMeshChannels; a++) {
|
for( unsigned int a = 0; a < mNumMeshChannels; a++) {
|
||||||
delete mMeshChannels[a];
|
delete mMeshChannels[a];
|
||||||
}
|
}
|
||||||
|
|
||||||
delete [] mMeshChannels;
|
delete [] mMeshChannels;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// some C++ utilities for inter- and extrapolation
|
// some C++ utilities for inter- and extrapolation
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief CPP-API: Utility class to simplify interpolations of various data types.
|
/** @brief CPP-API: Utility class to simplify interpolations of various data types.
|
||||||
*
|
*
|
||||||
* The type of interpolation is choosen automatically depending on the
|
* The type of interpolation is choosen automatically depending on the
|
||||||
* types of the arguments. */
|
* types of the arguments. */
|
||||||
template <typename T>
|
template <typename T>
|
||||||
struct Interpolator
|
struct Interpolator
|
||||||
{
|
{
|
||||||
// ------------------------------------------------------------------
|
// ------------------------------------------------------------------
|
||||||
/** @brief Get the result of the interpolation between a,b.
|
/** @brief Get the result of the interpolation between a,b.
|
||||||
*
|
*
|
||||||
* The interpolation algorithm depends on the type of the operands.
|
* The interpolation algorithm depends on the type of the operands.
|
||||||
* aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
|
* aiQuaternion's and aiQuatKey's SLERP, the rest does a simple
|
||||||
* linear interpolation. */
|
* linear interpolation. */
|
||||||
void operator () (T& out,const T& a, const T& b, float d) const {
|
void operator () (T& out,const T& a, const T& b, float d) const {
|
||||||
out = a + (b-a)*d;
|
out = a + (b-a)*d;
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <T>
|
}; // ! Interpolator <T>
|
||||||
|
|
||||||
//! @cond Never
|
//! @cond Never
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct Interpolator <aiQuaternion> {
|
struct Interpolator <aiQuaternion> {
|
||||||
void operator () (aiQuaternion& out,const aiQuaternion& a,
|
void operator () (aiQuaternion& out,const aiQuaternion& a,
|
||||||
const aiQuaternion& b, float d) const
|
const aiQuaternion& b, float d) const
|
||||||
{
|
{
|
||||||
aiQuaternion::Interpolate(out,a,b,d);
|
aiQuaternion::Interpolate(out,a,b,d);
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <aiQuaternion>
|
}; // ! Interpolator <aiQuaternion>
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct Interpolator <unsigned int> {
|
struct Interpolator <unsigned int> {
|
||||||
void operator () (unsigned int& out,unsigned int a,
|
void operator () (unsigned int& out,unsigned int a,
|
||||||
unsigned int b, float d) const
|
unsigned int b, float d) const
|
||||||
{
|
{
|
||||||
out = d>0.5f ? b : a;
|
out = d>0.5f ? b : a;
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <aiQuaternion>
|
}; // ! Interpolator <aiQuaternion>
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct Interpolator <aiVectorKey> {
|
struct Interpolator <aiVectorKey> {
|
||||||
void operator () (aiVector3D& out,const aiVectorKey& a,
|
void operator () (aiVector3D& out,const aiVectorKey& a,
|
||||||
const aiVectorKey& b, float d) const
|
const aiVectorKey& b, float d) const
|
||||||
{
|
{
|
||||||
Interpolator<aiVector3D> ipl;
|
Interpolator<aiVector3D> ipl;
|
||||||
ipl(out,a.mValue,b.mValue,d);
|
ipl(out,a.mValue,b.mValue,d);
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <aiVectorKey>
|
}; // ! Interpolator <aiVectorKey>
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct Interpolator <aiQuatKey> {
|
struct Interpolator <aiQuatKey> {
|
||||||
void operator () (aiQuaternion& out, const aiQuatKey& a,
|
void operator () (aiQuaternion& out, const aiQuatKey& a,
|
||||||
const aiQuatKey& b, float d) const
|
const aiQuatKey& b, float d) const
|
||||||
{
|
{
|
||||||
Interpolator<aiQuaternion> ipl;
|
Interpolator<aiQuaternion> ipl;
|
||||||
ipl(out,a.mValue,b.mValue,d);
|
ipl(out,a.mValue,b.mValue,d);
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <aiQuatKey>
|
}; // ! Interpolator <aiQuatKey>
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct Interpolator <aiMeshKey> {
|
struct Interpolator <aiMeshKey> {
|
||||||
void operator () (unsigned int& out, const aiMeshKey& a,
|
void operator () (unsigned int& out, const aiMeshKey& a,
|
||||||
const aiMeshKey& b, float d) const
|
const aiMeshKey& b, float d) const
|
||||||
{
|
{
|
||||||
Interpolator<unsigned int> ipl;
|
Interpolator<unsigned int> ipl;
|
||||||
ipl(out,a.mValue,b.mValue,d);
|
ipl(out,a.mValue,b.mValue,d);
|
||||||
}
|
}
|
||||||
}; // ! Interpolator <aiQuatKey>
|
}; // ! Interpolator <aiQuatKey>
|
||||||
|
|
||||||
//! @endcond
|
//! @endcond
|
||||||
} // ! end namespace Assimp
|
} // ! end namespace Assimp
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
#endif // AI_ANIM_H_INC
|
#endif // AI_ANIM_H_INC
|
||||||
|
|
|
@ -1,223 +1,223 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file camera.h
|
/** @file camera.h
|
||||||
* @brief Defines the aiCamera data structure
|
* @brief Defines the aiCamera data structure
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef AI_CAMERA_H_INC
|
#ifndef AI_CAMERA_H_INC
|
||||||
#define AI_CAMERA_H_INC
|
#define AI_CAMERA_H_INC
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Helper structure to describe a virtual camera.
|
/** Helper structure to describe a virtual camera.
|
||||||
*
|
*
|
||||||
* Cameras have a representation in the node graph and can be animated.
|
* Cameras have a representation in the node graph and can be animated.
|
||||||
* An important aspect is that the camera itself is also part of the
|
* An important aspect is that the camera itself is also part of the
|
||||||
* scenegraph. This means, any values such as the look-at vector are not
|
* scenegraph. This means, any values such as the look-at vector are not
|
||||||
* *absolute*, they're <b>relative</b> to the coordinate system defined
|
* *absolute*, they're <b>relative</b> to the coordinate system defined
|
||||||
* by the node which corresponds to the camera. This allows for camera
|
* by the node which corresponds to the camera. This allows for camera
|
||||||
* animations. For static cameras parameters like the 'look-at' or 'up' vectors
|
* animations. For static cameras parameters like the 'look-at' or 'up' vectors
|
||||||
* are usually specified directly in aiCamera, but beware, they could also
|
* are usually specified directly in aiCamera, but beware, they could also
|
||||||
* be encoded in the node transformation. The following (pseudo)code sample
|
* be encoded in the node transformation. The following (pseudo)code sample
|
||||||
* shows how to do it: <br><br>
|
* shows how to do it: <br><br>
|
||||||
* @code
|
* @code
|
||||||
* // Get the camera matrix for a camera at a specific time
|
* // Get the camera matrix for a camera at a specific time
|
||||||
* // if the node hierarchy for the camera does not contain
|
* // if the node hierarchy for the camera does not contain
|
||||||
* // at least one animated node this is a static computation
|
* // at least one animated node this is a static computation
|
||||||
* get-camera-matrix (node sceneRoot, camera cam) : matrix
|
* get-camera-matrix (node sceneRoot, camera cam) : matrix
|
||||||
* {
|
* {
|
||||||
* node cnd = find-node-for-camera(cam)
|
* node cnd = find-node-for-camera(cam)
|
||||||
* matrix cmt = identity()
|
* matrix cmt = identity()
|
||||||
*
|
*
|
||||||
* // as usual - get the absolute camera transformation for this frame
|
* // as usual - get the absolute camera transformation for this frame
|
||||||
* for each node nd in hierarchy from sceneRoot to cnd
|
* for each node nd in hierarchy from sceneRoot to cnd
|
||||||
* matrix cur
|
* matrix cur
|
||||||
* if (is-animated(nd))
|
* if (is-animated(nd))
|
||||||
* cur = eval-animation(nd)
|
* cur = eval-animation(nd)
|
||||||
* else cur = nd->mTransformation;
|
* else cur = nd->mTransformation;
|
||||||
* cmt = mult-matrices( cmt, cur )
|
* cmt = mult-matrices( cmt, cur )
|
||||||
* end for
|
* end for
|
||||||
*
|
*
|
||||||
* // now multiply with the camera's own local transform
|
* // now multiply with the camera's own local transform
|
||||||
* cam = mult-matrices (cam, get-camera-matrix(cmt) )
|
* cam = mult-matrices (cam, get-camera-matrix(cmt) )
|
||||||
* }
|
* }
|
||||||
* @endcode
|
* @endcode
|
||||||
*
|
*
|
||||||
* @note some file formats (such as 3DS, ASE) export a "target point" -
|
* @note some file formats (such as 3DS, ASE) export a "target point" -
|
||||||
* the point the camera is looking at (it can even be animated). Assimp
|
* the point the camera is looking at (it can even be animated). Assimp
|
||||||
* writes the target point as a subnode of the camera's main node,
|
* writes the target point as a subnode of the camera's main node,
|
||||||
* called "<camName>.Target". However this is just additional information
|
* called "<camName>.Target". However this is just additional information
|
||||||
* then the transformation tracks of the camera main node make the
|
* then the transformation tracks of the camera main node make the
|
||||||
* camera already look in the right direction.
|
* camera already look in the right direction.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
struct aiCamera
|
struct aiCamera
|
||||||
{
|
{
|
||||||
/** The name of the camera.
|
/** The name of the camera.
|
||||||
*
|
*
|
||||||
* There must be a node in the scenegraph with the same name.
|
* There must be a node in the scenegraph with the same name.
|
||||||
* This node specifies the position of the camera in the scene
|
* This node specifies the position of the camera in the scene
|
||||||
* hierarchy and can be animated.
|
* hierarchy and can be animated.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiString mName;
|
C_STRUCT aiString mName;
|
||||||
|
|
||||||
/** Position of the camera relative to the coordinate space
|
/** Position of the camera relative to the coordinate space
|
||||||
* defined by the corresponding node.
|
* defined by the corresponding node.
|
||||||
*
|
*
|
||||||
* The default value is 0|0|0.
|
* The default value is 0|0|0.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiVector3D mPosition;
|
C_STRUCT aiVector3D mPosition;
|
||||||
|
|
||||||
|
|
||||||
/** 'Up' - vector of the camera coordinate system relative to
|
/** 'Up' - vector of the camera coordinate system relative to
|
||||||
* the coordinate space defined by the corresponding node.
|
* the coordinate space defined by the corresponding node.
|
||||||
*
|
*
|
||||||
* The 'right' vector of the camera coordinate system is
|
* The 'right' vector of the camera coordinate system is
|
||||||
* the cross product of the up and lookAt vectors.
|
* the cross product of the up and lookAt vectors.
|
||||||
* The default value is 0|1|0. The vector
|
* The default value is 0|1|0. The vector
|
||||||
* may be normalized, but it needn't.
|
* may be normalized, but it needn't.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiVector3D mUp;
|
C_STRUCT aiVector3D mUp;
|
||||||
|
|
||||||
|
|
||||||
/** 'LookAt' - vector of the camera coordinate system relative to
|
/** 'LookAt' - vector of the camera coordinate system relative to
|
||||||
* the coordinate space defined by the corresponding node.
|
* the coordinate space defined by the corresponding node.
|
||||||
*
|
*
|
||||||
* This is the viewing direction of the user.
|
* This is the viewing direction of the user.
|
||||||
* The default value is 0|0|1. The vector
|
* The default value is 0|0|1. The vector
|
||||||
* may be normalized, but it needn't.
|
* may be normalized, but it needn't.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiVector3D mLookAt;
|
C_STRUCT aiVector3D mLookAt;
|
||||||
|
|
||||||
|
|
||||||
/** Half horizontal field of view angle, in radians.
|
/** Half horizontal field of view angle, in radians.
|
||||||
*
|
*
|
||||||
* The field of view angle is the angle between the center
|
* The field of view angle is the angle between the center
|
||||||
* line of the screen and the left or right border.
|
* line of the screen and the left or right border.
|
||||||
* The default value is 1/4PI.
|
* The default value is 1/4PI.
|
||||||
*/
|
*/
|
||||||
float mHorizontalFOV;
|
float mHorizontalFOV;
|
||||||
|
|
||||||
/** Distance of the near clipping plane from the camera.
|
/** Distance of the near clipping plane from the camera.
|
||||||
*
|
*
|
||||||
* The value may not be 0.f (for arithmetic reasons to prevent
|
* The value may not be 0.f (for arithmetic reasons to prevent
|
||||||
* a division through zero). The default value is 0.1f.
|
* a division through zero). The default value is 0.1f.
|
||||||
*/
|
*/
|
||||||
float mClipPlaneNear;
|
float mClipPlaneNear;
|
||||||
|
|
||||||
/** Distance of the far clipping plane from the camera.
|
/** Distance of the far clipping plane from the camera.
|
||||||
*
|
*
|
||||||
* The far clipping plane must, of course, be further away than the
|
* The far clipping plane must, of course, be further away than the
|
||||||
* near clipping plane. The default value is 1000.f. The ratio
|
* near clipping plane. The default value is 1000.f. The ratio
|
||||||
* between the near and the far plane should not be too
|
* between the near and the far plane should not be too
|
||||||
* large (between 1000-10000 should be ok) to avoid floating-point
|
* large (between 1000-10000 should be ok) to avoid floating-point
|
||||||
* inaccuracies which could lead to z-fighting.
|
* inaccuracies which could lead to z-fighting.
|
||||||
*/
|
*/
|
||||||
float mClipPlaneFar;
|
float mClipPlaneFar;
|
||||||
|
|
||||||
|
|
||||||
/** Screen aspect ratio.
|
/** Screen aspect ratio.
|
||||||
*
|
*
|
||||||
* This is the ration between the width and the height of the
|
* This is the ration between the width and the height of the
|
||||||
* screen. Typical values are 4/3, 1/2 or 1/1. This value is
|
* screen. Typical values are 4/3, 1/2 or 1/1. This value is
|
||||||
* 0 if the aspect ratio is not defined in the source file.
|
* 0 if the aspect ratio is not defined in the source file.
|
||||||
* 0 is also the default value.
|
* 0 is also the default value.
|
||||||
*/
|
*/
|
||||||
float mAspect;
|
float mAspect;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
aiCamera()
|
aiCamera()
|
||||||
: mUp (0.f,1.f,0.f)
|
: mUp (0.f,1.f,0.f)
|
||||||
, mLookAt (0.f,0.f,1.f)
|
, mLookAt (0.f,0.f,1.f)
|
||||||
, mHorizontalFOV (0.25f * (float)AI_MATH_PI)
|
, mHorizontalFOV (0.25f * (float)AI_MATH_PI)
|
||||||
, mClipPlaneNear (0.1f)
|
, mClipPlaneNear (0.1f)
|
||||||
, mClipPlaneFar (1000.f)
|
, mClipPlaneFar (1000.f)
|
||||||
, mAspect (0.f)
|
, mAspect (0.f)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
/** @brief Get a *right-handed* camera matrix from me
|
/** @brief Get a *right-handed* camera matrix from me
|
||||||
* @param out Camera matrix to be filled
|
* @param out Camera matrix to be filled
|
||||||
*/
|
*/
|
||||||
void GetCameraMatrix (aiMatrix4x4& out) const
|
void GetCameraMatrix (aiMatrix4x4& out) const
|
||||||
{
|
{
|
||||||
/** todo: test ... should work, but i'm not absolutely sure */
|
/** todo: test ... should work, but i'm not absolutely sure */
|
||||||
|
|
||||||
/** We don't know whether these vectors are already normalized ...*/
|
/** We don't know whether these vectors are already normalized ...*/
|
||||||
aiVector3D zaxis = mLookAt; zaxis.Normalize();
|
aiVector3D zaxis = mLookAt; zaxis.Normalize();
|
||||||
aiVector3D yaxis = mUp; yaxis.Normalize();
|
aiVector3D yaxis = mUp; yaxis.Normalize();
|
||||||
aiVector3D xaxis = mUp^mLookAt; xaxis.Normalize();
|
aiVector3D xaxis = mUp^mLookAt; xaxis.Normalize();
|
||||||
|
|
||||||
out.a4 = -(xaxis * mPosition);
|
out.a4 = -(xaxis * mPosition);
|
||||||
out.b4 = -(yaxis * mPosition);
|
out.b4 = -(yaxis * mPosition);
|
||||||
out.c4 = -(zaxis * mPosition);
|
out.c4 = -(zaxis * mPosition);
|
||||||
|
|
||||||
out.a1 = xaxis.x;
|
out.a1 = xaxis.x;
|
||||||
out.a2 = xaxis.y;
|
out.a2 = xaxis.y;
|
||||||
out.a3 = xaxis.z;
|
out.a3 = xaxis.z;
|
||||||
|
|
||||||
out.b1 = yaxis.x;
|
out.b1 = yaxis.x;
|
||||||
out.b2 = yaxis.y;
|
out.b2 = yaxis.y;
|
||||||
out.b3 = yaxis.z;
|
out.b3 = yaxis.z;
|
||||||
|
|
||||||
out.c1 = zaxis.x;
|
out.c1 = zaxis.x;
|
||||||
out.c2 = zaxis.y;
|
out.c2 = zaxis.y;
|
||||||
out.c3 = zaxis.z;
|
out.c3 = zaxis.z;
|
||||||
|
|
||||||
out.d1 = out.d2 = out.d3 = 0.f;
|
out.d1 = out.d2 = out.d3 = 0.f;
|
||||||
out.d4 = 1.f;
|
out.d4 = 1.f;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // AI_CAMERA_H_INC
|
#endif // AI_CAMERA_H_INC
|
||||||
|
|
|
@ -1,135 +1,135 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file cfileio.h
|
/** @file cfileio.h
|
||||||
* @brief Defines generic C routines to access memory-mapped files
|
* @brief Defines generic C routines to access memory-mapped files
|
||||||
*/
|
*/
|
||||||
#ifndef AI_FILEIO_H_INC
|
#ifndef AI_FILEIO_H_INC
|
||||||
#define AI_FILEIO_H_INC
|
#define AI_FILEIO_H_INC
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
struct aiFileIO;
|
struct aiFileIO;
|
||||||
struct aiFile;
|
struct aiFile;
|
||||||
|
|
||||||
// aiFile callbacks
|
// aiFile callbacks
|
||||||
typedef size_t (*aiFileWriteProc) (C_STRUCT aiFile*, const char*, size_t, size_t);
|
typedef size_t (*aiFileWriteProc) (C_STRUCT aiFile*, const char*, size_t, size_t);
|
||||||
typedef size_t (*aiFileReadProc) (C_STRUCT aiFile*, char*, size_t,size_t);
|
typedef size_t (*aiFileReadProc) (C_STRUCT aiFile*, char*, size_t,size_t);
|
||||||
typedef size_t (*aiFileTellProc) (C_STRUCT aiFile*);
|
typedef size_t (*aiFileTellProc) (C_STRUCT aiFile*);
|
||||||
typedef void (*aiFileFlushProc) (C_STRUCT aiFile*);
|
typedef void (*aiFileFlushProc) (C_STRUCT aiFile*);
|
||||||
typedef aiReturn (*aiFileSeek)(C_STRUCT aiFile*, size_t, aiOrigin);
|
typedef aiReturn (*aiFileSeek)(C_STRUCT aiFile*, size_t, aiOrigin);
|
||||||
|
|
||||||
// aiFileIO callbacks
|
// aiFileIO callbacks
|
||||||
typedef aiFile* (*aiFileOpenProc) (C_STRUCT aiFileIO*, const char*, const char*);
|
typedef aiFile* (*aiFileOpenProc) (C_STRUCT aiFileIO*, const char*, const char*);
|
||||||
typedef void (*aiFileCloseProc) (C_STRUCT aiFileIO*, C_STRUCT aiFile*);
|
typedef void (*aiFileCloseProc) (C_STRUCT aiFileIO*, C_STRUCT aiFile*);
|
||||||
|
|
||||||
// Represents user-defined data
|
// Represents user-defined data
|
||||||
typedef char* aiUserData;
|
typedef char* aiUserData;
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
/** @brief C-API: File system callbacks
|
/** @brief C-API: File system callbacks
|
||||||
*
|
*
|
||||||
* Provided are functions to open and close files. Supply a custom structure to
|
* Provided are functions to open and close files. Supply a custom structure to
|
||||||
* the import function. If you don't, a default implementation is used. Use custom
|
* the import function. If you don't, a default implementation is used. Use custom
|
||||||
* file systems to enable reading from other sources, such as ZIPs
|
* file systems to enable reading from other sources, such as ZIPs
|
||||||
* or memory locations. */
|
* or memory locations. */
|
||||||
struct aiFileIO
|
struct aiFileIO
|
||||||
{
|
{
|
||||||
/** Function used to open a new file
|
/** Function used to open a new file
|
||||||
*/
|
*/
|
||||||
aiFileOpenProc OpenProc;
|
aiFileOpenProc OpenProc;
|
||||||
|
|
||||||
/** Function used to close an existing file
|
/** Function used to close an existing file
|
||||||
*/
|
*/
|
||||||
aiFileCloseProc CloseProc;
|
aiFileCloseProc CloseProc;
|
||||||
|
|
||||||
/** User-defined, opaque data */
|
/** User-defined, opaque data */
|
||||||
aiUserData UserData;
|
aiUserData UserData;
|
||||||
};
|
};
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
/** @brief C-API: File callbacks
|
/** @brief C-API: File callbacks
|
||||||
*
|
*
|
||||||
* Actually, it's a data structure to wrap a set of fXXXX (e.g fopen)
|
* Actually, it's a data structure to wrap a set of fXXXX (e.g fopen)
|
||||||
* replacement functions.
|
* replacement functions.
|
||||||
*
|
*
|
||||||
* The default implementation of the functions utilizes the fXXX functions from
|
* The default implementation of the functions utilizes the fXXX functions from
|
||||||
* the CRT. However, you can supply a custom implementation to Assimp by
|
* the CRT. However, you can supply a custom implementation to Assimp by
|
||||||
* delivering a custom aiFileIO. Use this to enable reading from other sources,
|
* delivering a custom aiFileIO. Use this to enable reading from other sources,
|
||||||
* such as ZIP archives or memory locations. */
|
* such as ZIP archives or memory locations. */
|
||||||
struct aiFile
|
struct aiFile
|
||||||
{
|
{
|
||||||
/** Callback to read from a file */
|
/** Callback to read from a file */
|
||||||
aiFileReadProc ReadProc;
|
aiFileReadProc ReadProc;
|
||||||
|
|
||||||
/** Callback to write to a file */
|
/** Callback to write to a file */
|
||||||
aiFileWriteProc WriteProc;
|
aiFileWriteProc WriteProc;
|
||||||
|
|
||||||
/** Callback to retrieve the current position of
|
/** Callback to retrieve the current position of
|
||||||
* the file cursor (ftell())
|
* the file cursor (ftell())
|
||||||
*/
|
*/
|
||||||
aiFileTellProc TellProc;
|
aiFileTellProc TellProc;
|
||||||
|
|
||||||
/** Callback to retrieve the size of the file,
|
/** Callback to retrieve the size of the file,
|
||||||
* in bytes
|
* in bytes
|
||||||
*/
|
*/
|
||||||
aiFileTellProc FileSizeProc;
|
aiFileTellProc FileSizeProc;
|
||||||
|
|
||||||
/** Callback to set the current position
|
/** Callback to set the current position
|
||||||
* of the file cursor (fseek())
|
* of the file cursor (fseek())
|
||||||
*/
|
*/
|
||||||
aiFileSeek SeekProc;
|
aiFileSeek SeekProc;
|
||||||
|
|
||||||
/** Callback to flush the file contents
|
/** Callback to flush the file contents
|
||||||
*/
|
*/
|
||||||
aiFileFlushProc FlushProc;
|
aiFileFlushProc FlushProc;
|
||||||
|
|
||||||
/** User-defined, opaque data
|
/** User-defined, opaque data
|
||||||
*/
|
*/
|
||||||
aiUserData UserData;
|
aiUserData UserData;
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
#endif // AI_FILEIO_H_INC
|
#endif // AI_FILEIO_H_INC
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,104 +1,104 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
/** @file color4.h
|
/** @file color4.h
|
||||||
* @brief RGBA color structure, including operators when compiling in C++
|
* @brief RGBA color structure, including operators when compiling in C++
|
||||||
*/
|
*/
|
||||||
#ifndef AI_COLOR4D_H_INC
|
#ifndef AI_COLOR4D_H_INC
|
||||||
#define AI_COLOR4D_H_INC
|
#define AI_COLOR4D_H_INC
|
||||||
|
|
||||||
#include "./Compiler/pushpack1.h"
|
#include "./Compiler/pushpack1.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
/** Represents a color in Red-Green-Blue space including an
|
/** Represents a color in Red-Green-Blue space including an
|
||||||
* alpha component. Color values range from 0 to 1. */
|
* alpha component. Color values range from 0 to 1. */
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
class aiColor4t
|
class aiColor4t
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
aiColor4t () : r(), g(), b(), a() {}
|
aiColor4t () : r(), g(), b(), a() {}
|
||||||
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
|
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
|
||||||
: r(_r), g(_g), b(_b), a(_a) {}
|
: r(_r), g(_g), b(_b), a(_a) {}
|
||||||
aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
|
aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
|
||||||
aiColor4t (const aiColor4t& o)
|
aiColor4t (const aiColor4t& o)
|
||||||
: r(o.r), g(o.g), b(o.b), a(o.a) {}
|
: r(o.r), g(o.g), b(o.b), a(o.a) {}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// combined operators
|
// combined operators
|
||||||
const aiColor4t& operator += (const aiColor4t& o);
|
const aiColor4t& operator += (const aiColor4t& o);
|
||||||
const aiColor4t& operator -= (const aiColor4t& o);
|
const aiColor4t& operator -= (const aiColor4t& o);
|
||||||
const aiColor4t& operator *= (TReal f);
|
const aiColor4t& operator *= (TReal f);
|
||||||
const aiColor4t& operator /= (TReal f);
|
const aiColor4t& operator /= (TReal f);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// comparison
|
// comparison
|
||||||
bool operator == (const aiColor4t& other) const;
|
bool operator == (const aiColor4t& other) const;
|
||||||
bool operator != (const aiColor4t& other) const;
|
bool operator != (const aiColor4t& other) const;
|
||||||
bool operator < (const aiColor4t& other) const;
|
bool operator < (const aiColor4t& other) const;
|
||||||
|
|
||||||
// color tuple access, rgba order
|
// color tuple access, rgba order
|
||||||
inline TReal operator[](unsigned int i) const;
|
inline TReal operator[](unsigned int i) const;
|
||||||
inline TReal& operator[](unsigned int i);
|
inline TReal& operator[](unsigned int i);
|
||||||
|
|
||||||
/** check whether a color is (close to) black */
|
/** check whether a color is (close to) black */
|
||||||
inline bool IsBlack() const;
|
inline bool IsBlack() const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// Red, green, blue and alpha color values
|
// Red, green, blue and alpha color values
|
||||||
TReal r, g, b, a;
|
TReal r, g, b, a;
|
||||||
} PACK_STRUCT; // !struct aiColor4D
|
} PACK_STRUCT; // !struct aiColor4D
|
||||||
|
|
||||||
typedef aiColor4t<float> aiColor4D;
|
typedef aiColor4t<float> aiColor4D;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
struct aiColor4D {
|
struct aiColor4D {
|
||||||
float r, g, b, a;
|
float r, g, b, a;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
||||||
#include "./Compiler/poppack1.h"
|
#include "./Compiler/poppack1.h"
|
||||||
|
|
||||||
#endif // AI_COLOR4D_H_INC
|
#endif // AI_COLOR4D_H_INC
|
||||||
|
|
|
@ -1,182 +1,182 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file color4.inl
|
/** @file color4.inl
|
||||||
* @brief Inline implementation of aiColor4t<TReal> operators
|
* @brief Inline implementation of aiColor4t<TReal> operators
|
||||||
*/
|
*/
|
||||||
#ifndef AI_COLOR4D_INL_INC
|
#ifndef AI_COLOR4D_INL_INC
|
||||||
#define AI_COLOR4D_INL_INC
|
#define AI_COLOR4D_INL_INC
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
#include "color4.h"
|
#include "color4.h"
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
|
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
|
||||||
r += o.r; g += o.g; b += o.b; a += o.a;
|
r += o.r; g += o.g; b += o.b; a += o.a;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
|
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
|
||||||
r -= o.r; g -= o.g; b -= o.b; a -= o.a;
|
r -= o.r; g -= o.g; b -= o.b; a -= o.a;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
|
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
|
||||||
r *= f; g *= f; b *= f; a *= f;
|
r *= f; g *= f; b *= f; a *= f;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
|
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
|
||||||
r /= f; g /= f; b /= f; a /= f;
|
r /= f; g /= f; b /= f; a /= f;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
|
AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
|
||||||
return *(&r + i);
|
return *(&r + i);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
|
AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
|
||||||
return *(&r + i);
|
return *(&r + i);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
|
||||||
return r == other.r && g == other.g && b == other.b && a == other.a;
|
return r == other.r && g == other.g && b == other.b && a == other.a;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
|
||||||
return r != other.r || g != other.g || b != other.b || a != other.a;
|
return r != other.r || g != other.g || b != other.b || a != other.a;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
|
||||||
return r < other.r || (
|
return r < other.r || (
|
||||||
r == other.r && (
|
r == other.r && (
|
||||||
g < other.g || (
|
g < other.g || (
|
||||||
g == other.g && (
|
g == other.g && (
|
||||||
b < other.b || (
|
b < other.b || (
|
||||||
b == other.b && (
|
b == other.b && (
|
||||||
a < other.a
|
a < other.a
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||||
return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
|
return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||||
return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
|
return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||||
return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
|
return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||||
return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
|
return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
|
||||||
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
|
||||||
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
|
||||||
return v * (1/f);
|
return v * (1/f);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
|
||||||
return aiColor4t<TReal>(f,f,f,f)/v;
|
return aiColor4t<TReal>(f,f,f,f)/v;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
|
||||||
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
|
||||||
return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
|
return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
|
||||||
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
|
AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
|
||||||
return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
|
return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline bool aiColor4t<TReal> :: IsBlack() const {
|
inline bool aiColor4t<TReal> :: IsBlack() const {
|
||||||
// The alpha component doesn't care here. black is black.
|
// The alpha component doesn't care here. black is black.
|
||||||
static const TReal epsilon = 10e-3f;
|
static const TReal epsilon = 10e-3f;
|
||||||
return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
|
return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
#endif // AI_VECTOR3D_INL_INC
|
#endif // AI_VECTOR3D_INL_INC
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,279 +1,279 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file defs.h
|
/** @file defs.h
|
||||||
* @brief Assimp build configuration setup. See the notes in the comment
|
* @brief Assimp build configuration setup. See the notes in the comment
|
||||||
* blocks to find out how to customize _your_ Assimp build.
|
* blocks to find out how to customize _your_ Assimp build.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef INCLUDED_AI_DEFINES_H
|
#ifndef INCLUDED_AI_DEFINES_H
|
||||||
#define INCLUDED_AI_DEFINES_H
|
#define INCLUDED_AI_DEFINES_H
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific
|
/* Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific
|
||||||
* file format loader. The loader is be excluded from the
|
* file format loader. The loader is be excluded from the
|
||||||
* build in this case. 'XX' stands for the most common file
|
* build in this case. 'XX' stands for the most common file
|
||||||
* extension of the file format. E.g.:
|
* extension of the file format. E.g.:
|
||||||
* ASSIMP_BUILD_NO_X_IMPORTER disables the X loader.
|
* ASSIMP_BUILD_NO_X_IMPORTER disables the X loader.
|
||||||
*
|
*
|
||||||
* If you're unsure about that, take a look at the implementation of the
|
* If you're unsure about that, take a look at the implementation of the
|
||||||
* import plugin you wish to disable. You'll find the right define in the
|
* import plugin you wish to disable. You'll find the right define in the
|
||||||
* first lines of the corresponding unit.
|
* first lines of the corresponding unit.
|
||||||
*
|
*
|
||||||
* Other (mixed) configuration switches are listed here:
|
* Other (mixed) configuration switches are listed here:
|
||||||
* ASSIMP_BUILD_NO_COMPRESSED_X
|
* ASSIMP_BUILD_NO_COMPRESSED_X
|
||||||
* - Disable support for compressed X files (zip)
|
* - Disable support for compressed X files (zip)
|
||||||
* ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
* ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||||
* - Disable support for compressed Blender files (zip)
|
* - Disable support for compressed Blender files (zip)
|
||||||
* ASSIMP_BUILD_NO_COMPRESSED_IFC
|
* ASSIMP_BUILD_NO_COMPRESSED_IFC
|
||||||
* - Disable support for IFCZIP files (unzip)
|
* - Disable support for IFCZIP files (unzip)
|
||||||
*/
|
*/
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
|
#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
|
||||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
|
#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
|
||||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||||
# define ASSIMP_BUILD_NEED_UNZIP
|
# define ASSIMP_BUILD_NEED_UNZIP
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
|
||||||
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
# define ASSIMP_BUILD_NEED_Z_INFLATE
|
||||||
# define ASSIMP_BUILD_NEED_UNZIP
|
# define ASSIMP_BUILD_NEED_UNZIP
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific
|
/* Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific
|
||||||
* post processing step. This is the current list of process names ('XX'):
|
* post processing step. This is the current list of process names ('XX'):
|
||||||
* CALCTANGENTS
|
* CALCTANGENTS
|
||||||
* JOINVERTICES
|
* JOINVERTICES
|
||||||
* TRIANGULATE
|
* TRIANGULATE
|
||||||
* GENFACENORMALS
|
* GENFACENORMALS
|
||||||
* GENVERTEXNORMALS
|
* GENVERTEXNORMALS
|
||||||
* REMOVEVC
|
* REMOVEVC
|
||||||
* SPLITLARGEMESHES
|
* SPLITLARGEMESHES
|
||||||
* PRETRANSFORMVERTICES
|
* PRETRANSFORMVERTICES
|
||||||
* LIMITBONEWEIGHTS
|
* LIMITBONEWEIGHTS
|
||||||
* VALIDATEDS
|
* VALIDATEDS
|
||||||
* IMPROVECACHELOCALITY
|
* IMPROVECACHELOCALITY
|
||||||
* FIXINFACINGNORMALS
|
* FIXINFACINGNORMALS
|
||||||
* REMOVE_REDUNDANTMATERIALS
|
* REMOVE_REDUNDANTMATERIALS
|
||||||
* OPTIMIZEGRAPH
|
* OPTIMIZEGRAPH
|
||||||
* SORTBYPTYPE
|
* SORTBYPTYPE
|
||||||
* FINDINVALIDDATA
|
* FINDINVALIDDATA
|
||||||
* TRANSFORMTEXCOORDS
|
* TRANSFORMTEXCOORDS
|
||||||
* GENUVCOORDS
|
* GENUVCOORDS
|
||||||
* ENTITYMESHBUILDER
|
* ENTITYMESHBUILDER
|
||||||
* MAKELEFTHANDED
|
* MAKELEFTHANDED
|
||||||
* FLIPUVS
|
* FLIPUVS
|
||||||
* FLIPWINDINGORDER
|
* FLIPWINDINGORDER
|
||||||
* OPTIMIZEMESHES
|
* OPTIMIZEMESHES
|
||||||
* OPTIMIZEANIMS
|
* OPTIMIZEANIMS
|
||||||
* OPTIMIZEGRAPH
|
* OPTIMIZEGRAPH
|
||||||
* GENENTITYMESHES
|
* GENENTITYMESHES
|
||||||
* FIXTEXTUREPATHS */
|
* FIXTEXTUREPATHS */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
# undef ASSIMP_API
|
# undef ASSIMP_API
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
|
/* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
# ifdef ASSIMP_BUILD_DLL_EXPORT
|
# ifdef ASSIMP_BUILD_DLL_EXPORT
|
||||||
# define ASSIMP_API __declspec(dllexport)
|
# define ASSIMP_API __declspec(dllexport)
|
||||||
# define ASSIMP_API_WINONLY __declspec(dllexport)
|
# define ASSIMP_API_WINONLY __declspec(dllexport)
|
||||||
# pragma warning (disable : 4251)
|
# pragma warning (disable : 4251)
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
|
/* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
|
||||||
* an external DLL under Windows. Default is static linkage. */
|
* an external DLL under Windows. Default is static linkage. */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
# elif (defined ASSIMP_DLL)
|
# elif (defined ASSIMP_DLL)
|
||||||
# define ASSIMP_API __declspec(dllimport)
|
# define ASSIMP_API __declspec(dllimport)
|
||||||
# define ASSIMP_API_WINONLY __declspec(dllimport)
|
# define ASSIMP_API_WINONLY __declspec(dllimport)
|
||||||
# else
|
# else
|
||||||
# define ASSIMP_API
|
# define ASSIMP_API
|
||||||
# define ASSIMP_API_WINONLY
|
# define ASSIMP_API_WINONLY
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
/* Force the compiler to inline a function, if possible
|
/* Force the compiler to inline a function, if possible
|
||||||
*/
|
*/
|
||||||
# define AI_FORCE_INLINE __forceinline
|
# define AI_FORCE_INLINE __forceinline
|
||||||
|
|
||||||
/* Tells the compiler that a function never returns. Used in code analysis
|
/* Tells the compiler that a function never returns. Used in code analysis
|
||||||
* to skip dead paths (e.g. after an assertion evaluated to false). */
|
* to skip dead paths (e.g. after an assertion evaluated to false). */
|
||||||
# define AI_WONT_RETURN __declspec(noreturn)
|
# define AI_WONT_RETURN __declspec(noreturn)
|
||||||
|
|
||||||
#elif defined(SWIG)
|
#elif defined(SWIG)
|
||||||
|
|
||||||
/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
|
/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
# define AI_WONT_RETURN
|
# define AI_WONT_RETURN
|
||||||
|
|
||||||
# define ASSIMP_API __attribute__ ((visibility("default")))
|
# define ASSIMP_API __attribute__ ((visibility("default")))
|
||||||
# define ASSIMP_API_WINONLY
|
# define ASSIMP_API_WINONLY
|
||||||
# define AI_FORCE_INLINE inline
|
# define AI_FORCE_INLINE inline
|
||||||
#endif // (defined _MSC_VER)
|
#endif // (defined _MSC_VER)
|
||||||
|
|
||||||
#ifdef __GNUC__
|
#ifdef __GNUC__
|
||||||
# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
|
# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
|
||||||
#else
|
#else
|
||||||
# define AI_WONT_RETURN_SUFFIX
|
# define AI_WONT_RETURN_SUFFIX
|
||||||
#endif // (defined __clang__)
|
#endif // (defined __clang__)
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
|
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
|
||||||
* in doxydocs.
|
* in doxydocs.
|
||||||
*/
|
*/
|
||||||
# define C_STRUCT
|
# define C_STRUCT
|
||||||
# define C_ENUM
|
# define C_ENUM
|
||||||
#else
|
#else
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
|
/* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
|
||||||
* is defined by Doxygen's preprocessor. The corresponding
|
* is defined by Doxygen's preprocessor. The corresponding
|
||||||
* entries in the DOXYFILE are: */
|
* entries in the DOXYFILE are: */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
#if 0
|
#if 0
|
||||||
ENABLE_PREPROCESSING = YES
|
ENABLE_PREPROCESSING = YES
|
||||||
MACRO_EXPANSION = YES
|
MACRO_EXPANSION = YES
|
||||||
EXPAND_ONLY_PREDEF = YES
|
EXPAND_ONLY_PREDEF = YES
|
||||||
SEARCH_INCLUDES = YES
|
SEARCH_INCLUDES = YES
|
||||||
INCLUDE_PATH =
|
INCLUDE_PATH =
|
||||||
INCLUDE_FILE_PATTERNS =
|
INCLUDE_FILE_PATTERNS =
|
||||||
PREDEFINED = ASSIMP_DOXYGEN_BUILD=1
|
PREDEFINED = ASSIMP_DOXYGEN_BUILD=1
|
||||||
EXPAND_AS_DEFINED = C_STRUCT C_ENUM
|
EXPAND_AS_DEFINED = C_STRUCT C_ENUM
|
||||||
SKIP_FUNCTION_MACROS = YES
|
SKIP_FUNCTION_MACROS = YES
|
||||||
#endif
|
#endif
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Doxygen gets confused if we use c-struct typedefs to avoid
|
/* Doxygen gets confused if we use c-struct typedefs to avoid
|
||||||
* the explicit 'struct' notation. This trick here has the same
|
* the explicit 'struct' notation. This trick here has the same
|
||||||
* effect as the TYPEDEF_HIDES_STRUCT option, but we don't need
|
* effect as the TYPEDEF_HIDES_STRUCT option, but we don't need
|
||||||
* to typedef all structs/enums. */
|
* to typedef all structs/enums. */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
# if (defined ASSIMP_DOXYGEN_BUILD)
|
# if (defined ASSIMP_DOXYGEN_BUILD)
|
||||||
# define C_STRUCT
|
# define C_STRUCT
|
||||||
# define C_ENUM
|
# define C_ENUM
|
||||||
# else
|
# else
|
||||||
# define C_STRUCT struct
|
# define C_STRUCT struct
|
||||||
# define C_ENUM enum
|
# define C_ENUM enum
|
||||||
# endif
|
# endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
|
#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
|
||||||
#error Currently, Borland is unsupported. Feel free to port Assimp.
|
#error Currently, Borland is unsupported. Feel free to port Assimp.
|
||||||
|
|
||||||
// "W8059 Packgr<67><72>e der Struktur ge<67>ndert"
|
// "W8059 Packgr<67><72>e der Struktur ge<67>ndert"
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define 'ASSIMP_BUILD_BOOST_WORKAROUND' to compile assimp
|
/* Define 'ASSIMP_BUILD_BOOST_WORKAROUND' to compile assimp
|
||||||
* without boost. This is done by using a few workaround
|
* without boost. This is done by using a few workaround
|
||||||
* classes and brings some limitations (e.g. some logging won't be done,
|
* classes and brings some limitations (e.g. some logging won't be done,
|
||||||
* the library won't utilize threads or be threadsafe at all).
|
* the library won't utilize threads or be threadsafe at all).
|
||||||
* This implies the 'ASSIMP_BUILD_SINGLETHREADED' setting. */
|
* This implies the 'ASSIMP_BUILD_SINGLETHREADED' setting. */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
|
#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
|
||||||
|
|
||||||
// threading support requires boost
|
// threading support requires boost
|
||||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||||
# define ASSIMP_BUILD_SINGLETHREADED
|
# define ASSIMP_BUILD_SINGLETHREADED
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // !! ASSIMP_BUILD_BOOST_WORKAROUND
|
#endif // !! ASSIMP_BUILD_BOOST_WORKAROUND
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
|
/* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
|
||||||
* without threading support. The library doesn't utilize
|
* without threading support. The library doesn't utilize
|
||||||
* threads then and is itself not threadsafe.
|
* threads then and is itself not threadsafe.
|
||||||
* If this flag is specified boost::threads is *not* required. */
|
* If this flag is specified boost::threads is *not* required. */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||||
# define ASSIMP_BUILD_SINGLETHREADED
|
# define ASSIMP_BUILD_SINGLETHREADED
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(_DEBUG) || ! defined(NDEBUG)
|
#if defined(_DEBUG) || ! defined(NDEBUG)
|
||||||
# define ASSIMP_BUILD_DEBUG
|
# define ASSIMP_BUILD_DEBUG
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
/* Useful constants */
|
/* Useful constants */
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
/* This is PI. Hi PI. */
|
/* This is PI. Hi PI. */
|
||||||
#define AI_MATH_PI (3.141592653589793238462643383279 )
|
#define AI_MATH_PI (3.141592653589793238462643383279 )
|
||||||
#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
|
#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
|
||||||
#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
|
#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
|
||||||
|
|
||||||
/* And this is to avoid endless casts to float */
|
/* And this is to avoid endless casts to float */
|
||||||
#define AI_MATH_PI_F (3.1415926538f)
|
#define AI_MATH_PI_F (3.1415926538f)
|
||||||
#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f)
|
#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f)
|
||||||
#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
|
#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
|
||||||
|
|
||||||
/* Tiny macro to convert from radians to degrees and back */
|
/* Tiny macro to convert from radians to degrees and back */
|
||||||
#define AI_DEG_TO_RAD(x) ((x)*0.0174532925f)
|
#define AI_DEG_TO_RAD(x) ((x)*0.0174532925f)
|
||||||
#define AI_RAD_TO_DEG(x) ((x)*57.2957795f)
|
#define AI_RAD_TO_DEG(x) ((x)*57.2957795f)
|
||||||
|
|
||||||
/* Support for big-endian builds */
|
/* Support for big-endian builds */
|
||||||
#if defined(__BYTE_ORDER__)
|
#if defined(__BYTE_ORDER__)
|
||||||
# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
|
# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
|
||||||
# if !defined(__BIG_ENDIAN__)
|
# if !defined(__BIG_ENDIAN__)
|
||||||
# define __BIG_ENDIAN__
|
# define __BIG_ENDIAN__
|
||||||
# endif
|
# endif
|
||||||
# else /* little endian */
|
# else /* little endian */
|
||||||
# if defined (__BIG_ENDIAN__)
|
# if defined (__BIG_ENDIAN__)
|
||||||
# undef __BIG_ENDIAN__
|
# undef __BIG_ENDIAN__
|
||||||
# endif
|
# endif
|
||||||
# endif
|
# endif
|
||||||
#endif
|
#endif
|
||||||
#if defined(__BIG_ENDIAN__)
|
#if defined(__BIG_ENDIAN__)
|
||||||
# define AI_BUILD_BIG_ENDIAN
|
# define AI_BUILD_BIG_ENDIAN
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // !! INCLUDED_AI_DEFINES_H
|
#endif // !! INCLUDED_AI_DEFINES_H
|
||||||
|
|
|
@ -1,143 +1,143 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file importerdesc.h
|
/** @file importerdesc.h
|
||||||
* @brief #aiImporterFlags, aiImporterDesc implementation.
|
* @brief #aiImporterFlags, aiImporterDesc implementation.
|
||||||
*/
|
*/
|
||||||
#ifndef INCLUDED_AI_IMPORTER_DESC_H
|
#ifndef INCLUDED_AI_IMPORTER_DESC_H
|
||||||
#define INCLUDED_AI_IMPORTER_DESC_H
|
#define INCLUDED_AI_IMPORTER_DESC_H
|
||||||
|
|
||||||
|
|
||||||
/** Mixed set of flags for #aiImporterDesc, indicating some features
|
/** Mixed set of flags for #aiImporterDesc, indicating some features
|
||||||
* common to many importers*/
|
* common to many importers*/
|
||||||
enum aiImporterFlags
|
enum aiImporterFlags
|
||||||
{
|
{
|
||||||
/** Indicates that there is a textual encoding of the
|
/** Indicates that there is a textual encoding of the
|
||||||
* file format; and that it is supported.*/
|
* file format; and that it is supported.*/
|
||||||
aiImporterFlags_SupportTextFlavour = 0x1,
|
aiImporterFlags_SupportTextFlavour = 0x1,
|
||||||
|
|
||||||
/** Indicates that there is a binary encoding of the
|
/** Indicates that there is a binary encoding of the
|
||||||
* file format; and that it is supported.*/
|
* file format; and that it is supported.*/
|
||||||
aiImporterFlags_SupportBinaryFlavour = 0x2,
|
aiImporterFlags_SupportBinaryFlavour = 0x2,
|
||||||
|
|
||||||
/** Indicates that there is a compressed encoding of the
|
/** Indicates that there is a compressed encoding of the
|
||||||
* file format; and that it is supported.*/
|
* file format; and that it is supported.*/
|
||||||
aiImporterFlags_SupportCompressedFlavour = 0x4,
|
aiImporterFlags_SupportCompressedFlavour = 0x4,
|
||||||
|
|
||||||
/** Indicates that the importer reads only a very particular
|
/** Indicates that the importer reads only a very particular
|
||||||
* subset of the file format. This happens commonly for
|
* subset of the file format. This happens commonly for
|
||||||
* declarative or procedural formats which cannot easily
|
* declarative or procedural formats which cannot easily
|
||||||
* be mapped to #aiScene */
|
* be mapped to #aiScene */
|
||||||
aiImporterFlags_LimitedSupport = 0x8,
|
aiImporterFlags_LimitedSupport = 0x8,
|
||||||
|
|
||||||
/** Indicates that the importer is highly experimental and
|
/** Indicates that the importer is highly experimental and
|
||||||
* should be used with care. This only happens for trunk
|
* should be used with care. This only happens for trunk
|
||||||
* (i.e. SVN) versions, experimental code is not included
|
* (i.e. SVN) versions, experimental code is not included
|
||||||
* in releases. */
|
* in releases. */
|
||||||
aiImporterFlags_Experimental = 0x10
|
aiImporterFlags_Experimental = 0x10
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/** Meta information about a particular importer. Importers need to fill
|
/** Meta information about a particular importer. Importers need to fill
|
||||||
* this structure, but they can freely decide how talkative they are.
|
* this structure, but they can freely decide how talkative they are.
|
||||||
* A common use case for loader meta info is a user interface
|
* A common use case for loader meta info is a user interface
|
||||||
* in which the user can choose between various import/export file
|
* in which the user can choose between various import/export file
|
||||||
* formats. Building such an UI by hand means a lot of maintenance
|
* formats. Building such an UI by hand means a lot of maintenance
|
||||||
* as importers/exporters are added to Assimp, so it might be useful
|
* as importers/exporters are added to Assimp, so it might be useful
|
||||||
* to have a common mechanism to query some rough importer
|
* to have a common mechanism to query some rough importer
|
||||||
* characteristics. */
|
* characteristics. */
|
||||||
struct aiImporterDesc
|
struct aiImporterDesc
|
||||||
{
|
{
|
||||||
/** Full name of the importer (i.e. Blender3D importer)*/
|
/** Full name of the importer (i.e. Blender3D importer)*/
|
||||||
const char* mName;
|
const char* mName;
|
||||||
|
|
||||||
/** Original author (left blank if unknown or whole assimp team) */
|
/** Original author (left blank if unknown or whole assimp team) */
|
||||||
const char* mAuthor;
|
const char* mAuthor;
|
||||||
|
|
||||||
/** Current maintainer, left blank if the author maintains */
|
/** Current maintainer, left blank if the author maintains */
|
||||||
const char* mMaintainer;
|
const char* mMaintainer;
|
||||||
|
|
||||||
/** Implementation comments, i.e. unimplemented features*/
|
/** Implementation comments, i.e. unimplemented features*/
|
||||||
const char* mComments;
|
const char* mComments;
|
||||||
|
|
||||||
/** These flags indicate some characteristics common to many
|
/** These flags indicate some characteristics common to many
|
||||||
importers. */
|
importers. */
|
||||||
unsigned int mFlags;
|
unsigned int mFlags;
|
||||||
|
|
||||||
/** Minimum format version that can be loaded im major.minor format,
|
/** Minimum format version that can be loaded im major.minor format,
|
||||||
both are set to 0 if there is either no version scheme
|
both are set to 0 if there is either no version scheme
|
||||||
or if the loader doesn't care. */
|
or if the loader doesn't care. */
|
||||||
unsigned int mMinMajor;
|
unsigned int mMinMajor;
|
||||||
unsigned int mMinMinor;
|
unsigned int mMinMinor;
|
||||||
|
|
||||||
/** Maximum format version that can be loaded im major.minor format,
|
/** Maximum format version that can be loaded im major.minor format,
|
||||||
both are set to 0 if there is either no version scheme
|
both are set to 0 if there is either no version scheme
|
||||||
or if the loader doesn't care. Loaders that expect to be
|
or if the loader doesn't care. Loaders that expect to be
|
||||||
forward-compatible to potential future format versions should
|
forward-compatible to potential future format versions should
|
||||||
indicate zero, otherwise they should specify the current
|
indicate zero, otherwise they should specify the current
|
||||||
maximum version.*/
|
maximum version.*/
|
||||||
unsigned int mMaxMajor;
|
unsigned int mMaxMajor;
|
||||||
unsigned int mMaxMinor;
|
unsigned int mMaxMinor;
|
||||||
|
|
||||||
/** List of file extensions this importer can handle.
|
/** List of file extensions this importer can handle.
|
||||||
List entries are separated by space characters.
|
List entries are separated by space characters.
|
||||||
All entries are lower case without a leading dot (i.e.
|
All entries are lower case without a leading dot (i.e.
|
||||||
"xml dae" would be a valid value. Note that multiple
|
"xml dae" would be a valid value. Note that multiple
|
||||||
importers may respond to the same file extension -
|
importers may respond to the same file extension -
|
||||||
assimp calls all importers in the order in which they
|
assimp calls all importers in the order in which they
|
||||||
are registered and each importer gets the opportunity
|
are registered and each importer gets the opportunity
|
||||||
to load the file until one importer "claims" the file. Apart
|
to load the file until one importer "claims" the file. Apart
|
||||||
from file extension checks, importers typically use
|
from file extension checks, importers typically use
|
||||||
other methods to quickly reject files (i.e. magic
|
other methods to quickly reject files (i.e. magic
|
||||||
words) so this does not mean that common or generic
|
words) so this does not mean that common or generic
|
||||||
file extensions such as XML would be tediously slow. */
|
file extensions such as XML would be tediously slow. */
|
||||||
const char* mFileExtensions;
|
const char* mFileExtensions;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** \brief Returns the Importer description for a given extension.
|
/** \brief Returns the Importer description for a given extension.
|
||||||
|
|
||||||
Will return a NULL-pointer if no assigned importer desc. was found for the given extension
|
Will return a NULL-pointer if no assigned importer desc. was found for the given extension
|
||||||
\param extension [in] The extension to look for
|
\param extension [in] The extension to look for
|
||||||
\return A pointer showing to the ImporterDesc, \see aiImporterDesc.
|
\return A pointer showing to the ImporterDesc, \see aiImporterDesc.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImporterDesc( const char *extension );
|
ASSIMP_API const C_STRUCT aiImporterDesc* aiGetImporterDesc( const char *extension );
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,240 +1,240 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file light.h
|
/** @file light.h
|
||||||
* @brief Defines the aiLight data structure
|
* @brief Defines the aiLight data structure
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef __AI_LIGHT_H_INC__
|
#ifndef __AI_LIGHT_H_INC__
|
||||||
#define __AI_LIGHT_H_INC__
|
#define __AI_LIGHT_H_INC__
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Enumerates all supported types of light sources.
|
/** Enumerates all supported types of light sources.
|
||||||
*/
|
*/
|
||||||
enum aiLightSourceType
|
enum aiLightSourceType
|
||||||
{
|
{
|
||||||
aiLightSource_UNDEFINED = 0x0,
|
aiLightSource_UNDEFINED = 0x0,
|
||||||
|
|
||||||
//! A directional light source has a well-defined direction
|
//! A directional light source has a well-defined direction
|
||||||
//! but is infinitely far away. That's quite a good
|
//! but is infinitely far away. That's quite a good
|
||||||
//! approximation for sun light.
|
//! approximation for sun light.
|
||||||
aiLightSource_DIRECTIONAL = 0x1,
|
aiLightSource_DIRECTIONAL = 0x1,
|
||||||
|
|
||||||
//! A point light source has a well-defined position
|
//! A point light source has a well-defined position
|
||||||
//! in space but no direction - it emits light in all
|
//! in space but no direction - it emits light in all
|
||||||
//! directions. A normal bulb is a point light.
|
//! directions. A normal bulb is a point light.
|
||||||
aiLightSource_POINT = 0x2,
|
aiLightSource_POINT = 0x2,
|
||||||
|
|
||||||
//! A spot light source emits light in a specific
|
//! A spot light source emits light in a specific
|
||||||
//! angle. It has a position and a direction it is pointing to.
|
//! angle. It has a position and a direction it is pointing to.
|
||||||
//! A good example for a spot light is a light spot in
|
//! A good example for a spot light is a light spot in
|
||||||
//! sport arenas.
|
//! sport arenas.
|
||||||
aiLightSource_SPOT = 0x3,
|
aiLightSource_SPOT = 0x3,
|
||||||
|
|
||||||
//! The generic light level of the world, including the bounces
|
//! The generic light level of the world, including the bounces
|
||||||
//! of all other lightsources.
|
//! of all other lightsources.
|
||||||
//! Typically, there's at most one ambient light in a scene.
|
//! Typically, there's at most one ambient light in a scene.
|
||||||
//! This light type doesn't have a valid position, direction, or
|
//! This light type doesn't have a valid position, direction, or
|
||||||
//! other properties, just a color.
|
//! other properties, just a color.
|
||||||
aiLightSource_AMBIENT = 0x4,
|
aiLightSource_AMBIENT = 0x4,
|
||||||
|
|
||||||
|
|
||||||
/** This value is not used. It is just there to force the
|
/** This value is not used. It is just there to force the
|
||||||
* compiler to map this enum to a 32 Bit integer.
|
* compiler to map this enum to a 32 Bit integer.
|
||||||
*/
|
*/
|
||||||
#ifndef SWIG
|
#ifndef SWIG
|
||||||
_aiLightSource_Force32Bit = INT_MAX
|
_aiLightSource_Force32Bit = INT_MAX
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Helper structure to describe a light source.
|
/** Helper structure to describe a light source.
|
||||||
*
|
*
|
||||||
* Assimp supports multiple sorts of light sources, including
|
* Assimp supports multiple sorts of light sources, including
|
||||||
* directional, point and spot lights. All of them are defined with just
|
* directional, point and spot lights. All of them are defined with just
|
||||||
* a single structure and distinguished by their parameters.
|
* a single structure and distinguished by their parameters.
|
||||||
* Note - some file formats (such as 3DS, ASE) export a "target point" -
|
* Note - some file formats (such as 3DS, ASE) export a "target point" -
|
||||||
* the point a spot light is looking at (it can even be animated). Assimp
|
* the point a spot light is looking at (it can even be animated). Assimp
|
||||||
* writes the target point as a subnode of a spotlights's main node,
|
* writes the target point as a subnode of a spotlights's main node,
|
||||||
* called "<spotName>.Target". However, this is just additional information
|
* called "<spotName>.Target". However, this is just additional information
|
||||||
* then, the transformation tracks of the main node make the
|
* then, the transformation tracks of the main node make the
|
||||||
* spot light already point in the right direction.
|
* spot light already point in the right direction.
|
||||||
*/
|
*/
|
||||||
struct aiLight
|
struct aiLight
|
||||||
{
|
{
|
||||||
/** The name of the light source.
|
/** The name of the light source.
|
||||||
*
|
*
|
||||||
* There must be a node in the scenegraph with the same name.
|
* There must be a node in the scenegraph with the same name.
|
||||||
* This node specifies the position of the light in the scene
|
* This node specifies the position of the light in the scene
|
||||||
* hierarchy and can be animated.
|
* hierarchy and can be animated.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiString mName;
|
C_STRUCT aiString mName;
|
||||||
|
|
||||||
/** The type of the light source.
|
/** The type of the light source.
|
||||||
*
|
*
|
||||||
* aiLightSource_UNDEFINED is not a valid value for this member.
|
* aiLightSource_UNDEFINED is not a valid value for this member.
|
||||||
*/
|
*/
|
||||||
C_ENUM aiLightSourceType mType;
|
C_ENUM aiLightSourceType mType;
|
||||||
|
|
||||||
/** Position of the light source in space. Relative to the
|
/** Position of the light source in space. Relative to the
|
||||||
* transformation of the node corresponding to the light.
|
* transformation of the node corresponding to the light.
|
||||||
*
|
*
|
||||||
* The position is undefined for directional lights.
|
* The position is undefined for directional lights.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiVector3D mPosition;
|
C_STRUCT aiVector3D mPosition;
|
||||||
|
|
||||||
/** Direction of the light source in space. Relative to the
|
/** Direction of the light source in space. Relative to the
|
||||||
* transformation of the node corresponding to the light.
|
* transformation of the node corresponding to the light.
|
||||||
*
|
*
|
||||||
* The direction is undefined for point lights. The vector
|
* The direction is undefined for point lights. The vector
|
||||||
* may be normalized, but it needn't.
|
* may be normalized, but it needn't.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiVector3D mDirection;
|
C_STRUCT aiVector3D mDirection;
|
||||||
|
|
||||||
/** Constant light attenuation factor.
|
/** Constant light attenuation factor.
|
||||||
*
|
*
|
||||||
* The intensity of the light source at a given distance 'd' from
|
* The intensity of the light source at a given distance 'd' from
|
||||||
* the light's position is
|
* the light's position is
|
||||||
* @code
|
* @code
|
||||||
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
||||||
* @endcode
|
* @endcode
|
||||||
* This member corresponds to the att0 variable in the equation.
|
* This member corresponds to the att0 variable in the equation.
|
||||||
* Naturally undefined for directional lights.
|
* Naturally undefined for directional lights.
|
||||||
*/
|
*/
|
||||||
float mAttenuationConstant;
|
float mAttenuationConstant;
|
||||||
|
|
||||||
/** Linear light attenuation factor.
|
/** Linear light attenuation factor.
|
||||||
*
|
*
|
||||||
* The intensity of the light source at a given distance 'd' from
|
* The intensity of the light source at a given distance 'd' from
|
||||||
* the light's position is
|
* the light's position is
|
||||||
* @code
|
* @code
|
||||||
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
||||||
* @endcode
|
* @endcode
|
||||||
* This member corresponds to the att1 variable in the equation.
|
* This member corresponds to the att1 variable in the equation.
|
||||||
* Naturally undefined for directional lights.
|
* Naturally undefined for directional lights.
|
||||||
*/
|
*/
|
||||||
float mAttenuationLinear;
|
float mAttenuationLinear;
|
||||||
|
|
||||||
/** Quadratic light attenuation factor.
|
/** Quadratic light attenuation factor.
|
||||||
*
|
*
|
||||||
* The intensity of the light source at a given distance 'd' from
|
* The intensity of the light source at a given distance 'd' from
|
||||||
* the light's position is
|
* the light's position is
|
||||||
* @code
|
* @code
|
||||||
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
* Atten = 1/( att0 + att1 * d + att2 * d*d)
|
||||||
* @endcode
|
* @endcode
|
||||||
* This member corresponds to the att2 variable in the equation.
|
* This member corresponds to the att2 variable in the equation.
|
||||||
* Naturally undefined for directional lights.
|
* Naturally undefined for directional lights.
|
||||||
*/
|
*/
|
||||||
float mAttenuationQuadratic;
|
float mAttenuationQuadratic;
|
||||||
|
|
||||||
/** Diffuse color of the light source
|
/** Diffuse color of the light source
|
||||||
*
|
*
|
||||||
* The diffuse light color is multiplied with the diffuse
|
* The diffuse light color is multiplied with the diffuse
|
||||||
* material color to obtain the final color that contributes
|
* material color to obtain the final color that contributes
|
||||||
* to the diffuse shading term.
|
* to the diffuse shading term.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiColor3D mColorDiffuse;
|
C_STRUCT aiColor3D mColorDiffuse;
|
||||||
|
|
||||||
/** Specular color of the light source
|
/** Specular color of the light source
|
||||||
*
|
*
|
||||||
* The specular light color is multiplied with the specular
|
* The specular light color is multiplied with the specular
|
||||||
* material color to obtain the final color that contributes
|
* material color to obtain the final color that contributes
|
||||||
* to the specular shading term.
|
* to the specular shading term.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiColor3D mColorSpecular;
|
C_STRUCT aiColor3D mColorSpecular;
|
||||||
|
|
||||||
/** Ambient color of the light source
|
/** Ambient color of the light source
|
||||||
*
|
*
|
||||||
* The ambient light color is multiplied with the ambient
|
* The ambient light color is multiplied with the ambient
|
||||||
* material color to obtain the final color that contributes
|
* material color to obtain the final color that contributes
|
||||||
* to the ambient shading term. Most renderers will ignore
|
* to the ambient shading term. Most renderers will ignore
|
||||||
* this value it, is just a remaining of the fixed-function pipeline
|
* this value it, is just a remaining of the fixed-function pipeline
|
||||||
* that is still supported by quite many file formats.
|
* that is still supported by quite many file formats.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiColor3D mColorAmbient;
|
C_STRUCT aiColor3D mColorAmbient;
|
||||||
|
|
||||||
/** Inner angle of a spot light's light cone.
|
/** Inner angle of a spot light's light cone.
|
||||||
*
|
*
|
||||||
* The spot light has maximum influence on objects inside this
|
* The spot light has maximum influence on objects inside this
|
||||||
* angle. The angle is given in radians. It is 2PI for point
|
* angle. The angle is given in radians. It is 2PI for point
|
||||||
* lights and undefined for directional lights.
|
* lights and undefined for directional lights.
|
||||||
*/
|
*/
|
||||||
float mAngleInnerCone;
|
float mAngleInnerCone;
|
||||||
|
|
||||||
/** Outer angle of a spot light's light cone.
|
/** Outer angle of a spot light's light cone.
|
||||||
*
|
*
|
||||||
* The spot light does not affect objects outside this angle.
|
* The spot light does not affect objects outside this angle.
|
||||||
* The angle is given in radians. It is 2PI for point lights and
|
* The angle is given in radians. It is 2PI for point lights and
|
||||||
* undefined for directional lights. The outer angle must be
|
* undefined for directional lights. The outer angle must be
|
||||||
* greater than or equal to the inner angle.
|
* greater than or equal to the inner angle.
|
||||||
* It is assumed that the application uses a smooth
|
* It is assumed that the application uses a smooth
|
||||||
* interpolation between the inner and the outer cone of the
|
* interpolation between the inner and the outer cone of the
|
||||||
* spot light.
|
* spot light.
|
||||||
*/
|
*/
|
||||||
float mAngleOuterCone;
|
float mAngleOuterCone;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
aiLight()
|
aiLight()
|
||||||
: mType (aiLightSource_UNDEFINED)
|
: mType (aiLightSource_UNDEFINED)
|
||||||
, mAttenuationConstant (0.f)
|
, mAttenuationConstant (0.f)
|
||||||
, mAttenuationLinear (1.f)
|
, mAttenuationLinear (1.f)
|
||||||
, mAttenuationQuadratic (0.f)
|
, mAttenuationQuadratic (0.f)
|
||||||
, mAngleInnerCone ((float)AI_MATH_TWO_PI)
|
, mAngleInnerCone ((float)AI_MATH_TWO_PI)
|
||||||
, mAngleOuterCone ((float)AI_MATH_TWO_PI)
|
, mAngleOuterCone ((float)AI_MATH_TWO_PI)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#endif // !! __AI_LIGHT_H_INC__
|
#endif // !! __AI_LIGHT_H_INC__
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,350 +1,350 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file material.inl
|
/** @file material.inl
|
||||||
* @brief Defines the C++ getters for the material system
|
* @brief Defines the C++ getters for the material system
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef AI_MATERIAL_INL_INC
|
#ifndef AI_MATERIAL_INL_INC
|
||||||
#define AI_MATERIAL_INL_INC
|
#define AI_MATERIAL_INL_INC
|
||||||
|
|
||||||
//! @cond never
|
//! @cond never
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::GetTexture( aiTextureType type,
|
inline aiReturn aiMaterial::GetTexture( aiTextureType type,
|
||||||
unsigned int index,
|
unsigned int index,
|
||||||
C_STRUCT aiString* path,
|
C_STRUCT aiString* path,
|
||||||
aiTextureMapping* mapping /*= NULL*/,
|
aiTextureMapping* mapping /*= NULL*/,
|
||||||
unsigned int* uvindex /*= NULL*/,
|
unsigned int* uvindex /*= NULL*/,
|
||||||
float* blend /*= NULL*/,
|
float* blend /*= NULL*/,
|
||||||
aiTextureOp* op /*= NULL*/,
|
aiTextureOp* op /*= NULL*/,
|
||||||
aiTextureMapMode* mapmode /*= NULL*/) const
|
aiTextureMapMode* mapmode /*= NULL*/) const
|
||||||
{
|
{
|
||||||
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
|
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline unsigned int aiMaterial::GetTextureCount(aiTextureType type) const
|
inline unsigned int aiMaterial::GetTextureCount(aiTextureType type) const
|
||||||
{
|
{
|
||||||
return ::aiGetMaterialTextureCount(this,type);
|
return ::aiGetMaterialTextureCount(this,type);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template <typename Type>
|
template <typename Type>
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx, Type* pOut,
|
unsigned int idx, Type* pOut,
|
||||||
unsigned int* pMax) const
|
unsigned int* pMax) const
|
||||||
{
|
{
|
||||||
unsigned int iNum = pMax ? *pMax : 1;
|
unsigned int iNum = pMax ? *pMax : 1;
|
||||||
|
|
||||||
const aiMaterialProperty* prop;
|
const aiMaterialProperty* prop;
|
||||||
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
||||||
(const aiMaterialProperty**)&prop);
|
(const aiMaterialProperty**)&prop);
|
||||||
if ( AI_SUCCESS == ret ) {
|
if ( AI_SUCCESS == ret ) {
|
||||||
|
|
||||||
if (prop->mDataLength < sizeof(Type)*iNum) {
|
if (prop->mDataLength < sizeof(Type)*iNum) {
|
||||||
return AI_FAILURE;
|
return AI_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (prop->mType != aiPTI_Buffer) {
|
if (prop->mType != aiPTI_Buffer) {
|
||||||
return AI_FAILURE;
|
return AI_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
|
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
|
||||||
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
||||||
if (pMax) {
|
if (pMax) {
|
||||||
*pMax = iNum;
|
*pMax = iNum;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template <typename Type>
|
template <typename Type>
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,Type& pOut) const
|
unsigned int idx,Type& pOut) const
|
||||||
{
|
{
|
||||||
const aiMaterialProperty* prop;
|
const aiMaterialProperty* prop;
|
||||||
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
||||||
(const aiMaterialProperty**)&prop);
|
(const aiMaterialProperty**)&prop);
|
||||||
if ( AI_SUCCESS == ret ) {
|
if ( AI_SUCCESS == ret ) {
|
||||||
|
|
||||||
if (prop->mDataLength < sizeof(Type)) {
|
if (prop->mDataLength < sizeof(Type)) {
|
||||||
return AI_FAILURE;
|
return AI_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (prop->mType != aiPTI_Buffer) {
|
if (prop->mType != aiPTI_Buffer) {
|
||||||
return AI_FAILURE;
|
return AI_FAILURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
::memcpy(&pOut,prop->mData,sizeof(Type));
|
::memcpy(&pOut,prop->mData,sizeof(Type));
|
||||||
}
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,float* pOut,
|
unsigned int idx,float* pOut,
|
||||||
unsigned int* pMax) const
|
unsigned int* pMax) const
|
||||||
{
|
{
|
||||||
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
|
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,int* pOut,
|
unsigned int idx,int* pOut,
|
||||||
unsigned int* pMax) const
|
unsigned int* pMax) const
|
||||||
{
|
{
|
||||||
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
|
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,float& pOut) const
|
unsigned int idx,float& pOut) const
|
||||||
{
|
{
|
||||||
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,int& pOut) const
|
unsigned int idx,int& pOut) const
|
||||||
{
|
{
|
||||||
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
|
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,aiColor4D& pOut) const
|
unsigned int idx,aiColor4D& pOut) const
|
||||||
{
|
{
|
||||||
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
|
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,aiColor3D& pOut) const
|
unsigned int idx,aiColor3D& pOut) const
|
||||||
{
|
{
|
||||||
aiColor4D c;
|
aiColor4D c;
|
||||||
const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
|
const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
|
||||||
pOut = aiColor3D(c.r,c.g,c.b);
|
pOut = aiColor3D(c.r,c.g,c.b);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,aiString& pOut) const
|
unsigned int idx,aiString& pOut) const
|
||||||
{
|
{
|
||||||
return aiGetMaterialString(this,pKey,type,idx,&pOut);
|
return aiGetMaterialString(this,pKey,type,idx,&pOut);
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||||
unsigned int idx,aiUVTransform& pOut) const
|
unsigned int idx,aiUVTransform& pOut) const
|
||||||
{
|
{
|
||||||
return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
|
return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<class TYPE>
|
template<class TYPE>
|
||||||
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(TYPE),
|
pNumValues * sizeof(TYPE),
|
||||||
pKey,type,index,aiPTI_Buffer);
|
pKey,type,index,aiPTI_Buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const float* pInput,
|
inline aiReturn aiMaterial::AddProperty(const float* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(float),
|
pNumValues * sizeof(float),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiUVTransform),
|
pNumValues * sizeof(aiUVTransform),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiColor4D),
|
pNumValues * sizeof(aiColor4D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiColor3D),
|
pNumValues * sizeof(aiColor3D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiVector3D),
|
pNumValues * sizeof(aiVector3D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
inline aiReturn aiMaterial::AddProperty(const int* pInput,
|
inline aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(int),
|
pNumValues * sizeof(int),
|
||||||
pKey,type,index,aiPTI_Integer);
|
pKey,type,index,aiPTI_Integer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// The template specializations below are for backwards compatibility.
|
// The template specializations below are for backwards compatibility.
|
||||||
// The recommended way to add material properties is using the non-template
|
// The recommended way to add material properties is using the non-template
|
||||||
// overloads.
|
// overloads.
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(float),
|
pNumValues * sizeof(float),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiUVTransform),
|
pNumValues * sizeof(aiUVTransform),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiColor4D),
|
pNumValues * sizeof(aiColor4D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiColor3D),
|
pNumValues * sizeof(aiColor3D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(aiVector3D),
|
pNumValues * sizeof(aiVector3D),
|
||||||
pKey,type,index,aiPTI_Float);
|
pKey,type,index,aiPTI_Float);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<>
|
template<>
|
||||||
inline aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
inline aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
||||||
const unsigned int pNumValues,
|
const unsigned int pNumValues,
|
||||||
const char* pKey,
|
const char* pKey,
|
||||||
unsigned int type,
|
unsigned int type,
|
||||||
unsigned int index)
|
unsigned int index)
|
||||||
{
|
{
|
||||||
return AddBinaryProperty((const void*)pInput,
|
return AddBinaryProperty((const void*)pInput,
|
||||||
pNumValues * sizeof(int),
|
pNumValues * sizeof(int),
|
||||||
pKey,type,index,aiPTI_Integer);
|
pKey,type,index,aiPTI_Integer);
|
||||||
}
|
}
|
||||||
|
|
||||||
//! @endcond
|
//! @endcond
|
||||||
|
|
||||||
#endif //! AI_MATERIAL_INL_INC
|
#endif //! AI_MATERIAL_INL_INC
|
||||||
|
|
|
@ -1,185 +1,185 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file matrix3x3.h
|
/** @file matrix3x3.h
|
||||||
* @brief Definition of a 3x3 matrix, including operators when compiling in C++
|
* @brief Definition of a 3x3 matrix, including operators when compiling in C++
|
||||||
*/
|
*/
|
||||||
#ifndef AI_MATRIX3x3_H_INC
|
#ifndef AI_MATRIX3x3_H_INC
|
||||||
#define AI_MATRIX3x3_H_INC
|
#define AI_MATRIX3x3_H_INC
|
||||||
|
|
||||||
#include "./Compiler/pushpack1.h"
|
#include "./Compiler/pushpack1.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
template <typename T> class aiMatrix4x4t;
|
template <typename T> class aiMatrix4x4t;
|
||||||
template <typename T> class aiVector2t;
|
template <typename T> class aiVector2t;
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Represents a row-major 3x3 matrix
|
/** @brief Represents a row-major 3x3 matrix
|
||||||
*
|
*
|
||||||
* There's much confusion about matrix layouts (column vs. row order).
|
* There's much confusion about matrix layouts (column vs. row order).
|
||||||
* This is *always* a row-major matrix. Not even with the
|
* This is *always* a row-major matrix. Not even with the
|
||||||
* #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
|
* #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
|
||||||
* matrix order - it just affects the handedness of the coordinate system
|
* matrix order - it just affects the handedness of the coordinate system
|
||||||
* defined thereby.
|
* defined thereby.
|
||||||
*/
|
*/
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
class aiMatrix3x3t
|
class aiMatrix3x3t
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
aiMatrix3x3t () :
|
aiMatrix3x3t () :
|
||||||
a1(static_cast<TReal>(1.0f)), a2(), a3(),
|
a1(static_cast<TReal>(1.0f)), a2(), a3(),
|
||||||
b1(), b2(static_cast<TReal>(1.0f)), b3(),
|
b1(), b2(static_cast<TReal>(1.0f)), b3(),
|
||||||
c1(), c2(), c3(static_cast<TReal>(1.0f)) {}
|
c1(), c2(), c3(static_cast<TReal>(1.0f)) {}
|
||||||
|
|
||||||
aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3,
|
aiMatrix3x3t ( TReal _a1, TReal _a2, TReal _a3,
|
||||||
TReal _b1, TReal _b2, TReal _b3,
|
TReal _b1, TReal _b2, TReal _b3,
|
||||||
TReal _c1, TReal _c2, TReal _c3) :
|
TReal _c1, TReal _c2, TReal _c3) :
|
||||||
a1(_a1), a2(_a2), a3(_a3),
|
a1(_a1), a2(_a2), a3(_a3),
|
||||||
b1(_b1), b2(_b2), b3(_b3),
|
b1(_b1), b2(_b2), b3(_b3),
|
||||||
c1(_c1), c2(_c2), c3(_c3)
|
c1(_c1), c2(_c2), c3(_c3)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// matrix multiplication.
|
// matrix multiplication.
|
||||||
aiMatrix3x3t& operator *= (const aiMatrix3x3t& m);
|
aiMatrix3x3t& operator *= (const aiMatrix3x3t& m);
|
||||||
aiMatrix3x3t operator * (const aiMatrix3x3t& m) const;
|
aiMatrix3x3t operator * (const aiMatrix3x3t& m) const;
|
||||||
|
|
||||||
// array access operators
|
// array access operators
|
||||||
TReal* operator[] (unsigned int p_iIndex);
|
TReal* operator[] (unsigned int p_iIndex);
|
||||||
const TReal* operator[] (unsigned int p_iIndex) const;
|
const TReal* operator[] (unsigned int p_iIndex) const;
|
||||||
|
|
||||||
// comparison operators
|
// comparison operators
|
||||||
bool operator== (const aiMatrix4x4t<TReal>& m) const;
|
bool operator== (const aiMatrix4x4t<TReal>& m) const;
|
||||||
bool operator!= (const aiMatrix4x4t<TReal>& m) const;
|
bool operator!= (const aiMatrix4x4t<TReal>& m) const;
|
||||||
|
|
||||||
bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
|
bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
|
||||||
|
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
operator aiMatrix3x3t<TOther> () const;
|
operator aiMatrix3x3t<TOther> () const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Construction from a 4x4 matrix. The remaining parts
|
/** @brief Construction from a 4x4 matrix. The remaining parts
|
||||||
* of the matrix are ignored.
|
* of the matrix are ignored.
|
||||||
*/
|
*/
|
||||||
explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix);
|
explicit aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Transpose the matrix
|
/** @brief Transpose the matrix
|
||||||
*/
|
*/
|
||||||
aiMatrix3x3t& Transpose();
|
aiMatrix3x3t& Transpose();
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Invert the matrix.
|
/** @brief Invert the matrix.
|
||||||
* If the matrix is not invertible all elements are set to qnan.
|
* If the matrix is not invertible all elements are set to qnan.
|
||||||
* Beware, use (f != f) to check whether a TReal f is qnan.
|
* Beware, use (f != f) to check whether a TReal f is qnan.
|
||||||
*/
|
*/
|
||||||
aiMatrix3x3t& Inverse();
|
aiMatrix3x3t& Inverse();
|
||||||
TReal Determinant() const;
|
TReal Determinant() const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a rotation matrix for a rotation around z
|
/** @brief Returns a rotation matrix for a rotation around z
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out);
|
static aiMatrix3x3t& RotationZ(TReal a, aiMatrix3x3t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a rotation matrix for a rotation around
|
/** @brief Returns a rotation matrix for a rotation around
|
||||||
* an arbitrary axis.
|
* an arbitrary axis.
|
||||||
*
|
*
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param axis Axis to rotate around
|
* @param axis Axis to rotate around
|
||||||
* @param out To be filled
|
* @param out To be filled
|
||||||
*/
|
*/
|
||||||
static aiMatrix3x3t& Rotation( TReal a,
|
static aiMatrix3x3t& Rotation( TReal a,
|
||||||
const aiVector3t<TReal>& axis, aiMatrix3x3t& out);
|
const aiVector3t<TReal>& axis, aiMatrix3x3t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a translation matrix
|
/** @brief Returns a translation matrix
|
||||||
* @param v Translation vector
|
* @param v Translation vector
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out);
|
static aiMatrix3x3t& Translation( const aiVector2t<TReal>& v, aiMatrix3x3t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief A function for creating a rotation matrix that rotates a
|
/** @brief A function for creating a rotation matrix that rotates a
|
||||||
* vector called "from" into another vector called "to".
|
* vector called "from" into another vector called "to".
|
||||||
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
||||||
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
||||||
* Authors: Tomas Möller, John Hughes
|
* Authors: Tomas Möller, John Hughes
|
||||||
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
||||||
* Journal of Graphics Tools, 4(4):1-4, 1999
|
* Journal of Graphics Tools, 4(4):1-4, 1999
|
||||||
*/
|
*/
|
||||||
static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from,
|
static aiMatrix3x3t& FromToMatrix(const aiVector3t<TReal>& from,
|
||||||
const aiVector3t<TReal>& to, aiMatrix3x3t& out);
|
const aiVector3t<TReal>& to, aiMatrix3x3t& out);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|
||||||
TReal a1, a2, a3;
|
TReal a1, a2, a3;
|
||||||
TReal b1, b2, b3;
|
TReal b1, b2, b3;
|
||||||
TReal c1, c2, c3;
|
TReal c1, c2, c3;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
typedef aiMatrix3x3t<float> aiMatrix3x3;
|
typedef aiMatrix3x3t<float> aiMatrix3x3;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
struct aiMatrix3x3 {
|
struct aiMatrix3x3 {
|
||||||
|
|
||||||
float a1, a2, a3;
|
float a1, a2, a3;
|
||||||
float b1, b2, b3;
|
float b1, b2, b3;
|
||||||
float c1, c2, c3;
|
float c1, c2, c3;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "./Compiler/poppack1.h"
|
#include "./Compiler/poppack1.h"
|
||||||
|
|
||||||
#endif // AI_MATRIX3x3_H_INC
|
#endif // AI_MATRIX3x3_H_INC
|
||||||
|
|
|
@ -1,332 +1,332 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file matrix3x3.inl
|
/** @file matrix3x3.inl
|
||||||
* @brief Inline implementation of the 3x3 matrix operators
|
* @brief Inline implementation of the 3x3 matrix operators
|
||||||
*/
|
*/
|
||||||
#ifndef AI_MATRIX3x3_INL_INC
|
#ifndef AI_MATRIX3x3_INL_INC
|
||||||
#define AI_MATRIX3x3_INL_INC
|
#define AI_MATRIX3x3_INL_INC
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
#include "matrix3x3.h"
|
#include "matrix3x3.h"
|
||||||
|
|
||||||
#include "matrix4x4.h"
|
#include "matrix4x4.h"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <limits>
|
#include <limits>
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Construction from a 4x4 matrix. The remaining parts of the matrix are ignored.
|
// Construction from a 4x4 matrix. The remaining parts of the matrix are ignored.
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix)
|
inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix)
|
||||||
{
|
{
|
||||||
a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3;
|
a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3;
|
||||||
b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3;
|
b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3;
|
||||||
c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3;
|
c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m)
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m)
|
||||||
{
|
{
|
||||||
*this = aiMatrix3x3t<TReal>(m.a1 * a1 + m.b1 * a2 + m.c1 * a3,
|
*this = aiMatrix3x3t<TReal>(m.a1 * a1 + m.b1 * a2 + m.c1 * a3,
|
||||||
m.a2 * a1 + m.b2 * a2 + m.c2 * a3,
|
m.a2 * a1 + m.b2 * a2 + m.c2 * a3,
|
||||||
m.a3 * a1 + m.b3 * a2 + m.c3 * a3,
|
m.a3 * a1 + m.b3 * a2 + m.c3 * a3,
|
||||||
m.a1 * b1 + m.b1 * b2 + m.c1 * b3,
|
m.a1 * b1 + m.b1 * b2 + m.c1 * b3,
|
||||||
m.a2 * b1 + m.b2 * b2 + m.c2 * b3,
|
m.a2 * b1 + m.b2 * b2 + m.c2 * b3,
|
||||||
m.a3 * b1 + m.b3 * b2 + m.c3 * b3,
|
m.a3 * b1 + m.b3 * b2 + m.c3 * b3,
|
||||||
m.a1 * c1 + m.b1 * c2 + m.c1 * c3,
|
m.a1 * c1 + m.b1 * c2 + m.c1 * c3,
|
||||||
m.a2 * c1 + m.b2 * c2 + m.c2 * c3,
|
m.a2 * c1 + m.b2 * c2 + m.c2 * c3,
|
||||||
m.a3 * c1 + m.b3 * c2 + m.c3 * c3);
|
m.a3 * c1 + m.b3 * c2 + m.c3 * c3);
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const
|
aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const
|
||||||
{
|
{
|
||||||
return aiMatrix3x3t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),
|
return aiMatrix3x3t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),
|
||||||
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),
|
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),
|
||||||
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3));
|
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const
|
inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const
|
||||||
{
|
{
|
||||||
aiMatrix3x3t<TReal> temp( *this);
|
aiMatrix3x3t<TReal> temp( *this);
|
||||||
temp *= m;
|
temp *= m;
|
||||||
return temp;
|
return temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex)
|
inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex)
|
||||||
{
|
{
|
||||||
return &this->a1 + p_iIndex * 3;
|
return &this->a1 + p_iIndex * 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const
|
inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const
|
||||||
{
|
{
|
||||||
return &this->a1 + p_iIndex * 3;
|
return &this->a1 + p_iIndex * 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
||||||
{
|
{
|
||||||
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
|
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
|
||||||
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
|
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
|
||||||
c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
|
c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
||||||
{
|
{
|
||||||
return !(*this == m);
|
return !(*this == m);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||||
return
|
return
|
||||||
std::abs(a1 - m.a1) <= epsilon &&
|
std::abs(a1 - m.a1) <= epsilon &&
|
||||||
std::abs(a2 - m.a2) <= epsilon &&
|
std::abs(a2 - m.a2) <= epsilon &&
|
||||||
std::abs(a3 - m.a3) <= epsilon &&
|
std::abs(a3 - m.a3) <= epsilon &&
|
||||||
std::abs(b1 - m.b1) <= epsilon &&
|
std::abs(b1 - m.b1) <= epsilon &&
|
||||||
std::abs(b2 - m.b2) <= epsilon &&
|
std::abs(b2 - m.b2) <= epsilon &&
|
||||||
std::abs(b3 - m.b3) <= epsilon &&
|
std::abs(b3 - m.b3) <= epsilon &&
|
||||||
std::abs(c1 - m.c1) <= epsilon &&
|
std::abs(c1 - m.c1) <= epsilon &&
|
||||||
std::abs(c2 - m.c2) <= epsilon &&
|
std::abs(c2 - m.c2) <= epsilon &&
|
||||||
std::abs(c3 - m.c3) <= epsilon;
|
std::abs(c3 - m.c3) <= epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
|
||||||
{
|
{
|
||||||
// (TReal&) don't remove, GCC complains cause of packed fields
|
// (TReal&) don't remove, GCC complains cause of packed fields
|
||||||
std::swap( (TReal&)a2, (TReal&)b1);
|
std::swap( (TReal&)a2, (TReal&)b1);
|
||||||
std::swap( (TReal&)a3, (TReal&)c1);
|
std::swap( (TReal&)a3, (TReal&)c1);
|
||||||
std::swap( (TReal&)b3, (TReal&)c2);
|
std::swap( (TReal&)b3, (TReal&)c2);
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline TReal aiMatrix3x3t<TReal>::Determinant() const
|
inline TReal aiMatrix3x3t<TReal>::Determinant() const
|
||||||
{
|
{
|
||||||
return a1*b2*c3 - a1*b3*c2 + a2*b3*c1 - a2*b1*c3 + a3*b1*c2 - a3*b2*c1;
|
return a1*b2*c3 - a1*b3*c2 + a2*b3*c1 - a2*b1*c3 + a3*b1*c2 - a3*b2*c1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
|
||||||
{
|
{
|
||||||
// Compute the reciprocal determinant
|
// Compute the reciprocal determinant
|
||||||
TReal det = Determinant();
|
TReal det = Determinant();
|
||||||
if(det == static_cast<TReal>(0.0))
|
if(det == static_cast<TReal>(0.0))
|
||||||
{
|
{
|
||||||
// Matrix not invertible. Setting all elements to nan is not really
|
// Matrix not invertible. Setting all elements to nan is not really
|
||||||
// correct in a mathematical sense; but at least qnans are easy to
|
// correct in a mathematical sense; but at least qnans are easy to
|
||||||
// spot. XXX we might throw an exception instead, which would
|
// spot. XXX we might throw an exception instead, which would
|
||||||
// be even much better to spot :/.
|
// be even much better to spot :/.
|
||||||
const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
|
const TReal nan = std::numeric_limits<TReal>::quiet_NaN();
|
||||||
*this = aiMatrix3x3t<TReal>( nan,nan,nan,nan,nan,nan,nan,nan,nan);
|
*this = aiMatrix3x3t<TReal>( nan,nan,nan,nan,nan,nan,nan,nan,nan);
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
TReal invdet = static_cast<TReal>(1.0) / det;
|
TReal invdet = static_cast<TReal>(1.0) / det;
|
||||||
|
|
||||||
aiMatrix3x3t<TReal> res;
|
aiMatrix3x3t<TReal> res;
|
||||||
res.a1 = invdet * (b2 * c3 - b3 * c2);
|
res.a1 = invdet * (b2 * c3 - b3 * c2);
|
||||||
res.a2 = -invdet * (a2 * c3 - a3 * c2);
|
res.a2 = -invdet * (a2 * c3 - a3 * c2);
|
||||||
res.a3 = invdet * (a2 * b3 - a3 * b2);
|
res.a3 = invdet * (a2 * b3 - a3 * b2);
|
||||||
res.b1 = -invdet * (b1 * c3 - b3 * c1);
|
res.b1 = -invdet * (b1 * c3 - b3 * c1);
|
||||||
res.b2 = invdet * (a1 * c3 - a3 * c1);
|
res.b2 = invdet * (a1 * c3 - a3 * c1);
|
||||||
res.b3 = -invdet * (a1 * b3 - a3 * b1);
|
res.b3 = -invdet * (a1 * b3 - a3 * b1);
|
||||||
res.c1 = invdet * (b1 * c2 - b2 * c1);
|
res.c1 = invdet * (b1 * c2 - b2 * c1);
|
||||||
res.c2 = -invdet * (a1 * c2 - a2 * c1);
|
res.c2 = -invdet * (a1 * c2 - a2 * c1);
|
||||||
res.c3 = invdet * (a1 * b2 - a2 * b1);
|
res.c3 = invdet * (a1 * b2 - a2 * b1);
|
||||||
*this = res;
|
*this = res;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out)
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out)
|
||||||
{
|
{
|
||||||
out.a1 = out.b2 = std::cos(a);
|
out.a1 = out.b2 = std::cos(a);
|
||||||
out.b1 = std::sin(a);
|
out.b1 = std::sin(a);
|
||||||
out.a2 = - out.b1;
|
out.a2 = - out.b1;
|
||||||
|
|
||||||
out.a3 = out.b3 = out.c1 = out.c2 = 0.f;
|
out.a3 = out.b3 = out.c1 = out.c2 = 0.f;
|
||||||
out.c3 = 1.f;
|
out.c3 = 1.f;
|
||||||
|
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Returns a rotation matrix for a rotation around an arbitrary axis.
|
// Returns a rotation matrix for a rotation around an arbitrary axis.
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out)
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out)
|
||||||
{
|
{
|
||||||
TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
|
TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
|
||||||
TReal x = axis.x, y = axis.y, z = axis.z;
|
TReal x = axis.x, y = axis.y, z = axis.z;
|
||||||
|
|
||||||
// Many thanks to MathWorld and Wikipedia
|
// Many thanks to MathWorld and Wikipedia
|
||||||
out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
|
out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
|
||||||
out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
|
out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
|
||||||
out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
|
out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
|
||||||
|
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out)
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out)
|
||||||
{
|
{
|
||||||
out = aiMatrix3x3t<TReal>();
|
out = aiMatrix3x3t<TReal>();
|
||||||
out.a3 = v.x;
|
out.a3 = v.x;
|
||||||
out.b3 = v.y;
|
out.b3 = v.y;
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
/** A function for creating a rotation matrix that rotates a vector called
|
/** A function for creating a rotation matrix that rotates a vector called
|
||||||
* "from" into another vector called "to".
|
* "from" into another vector called "to".
|
||||||
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
||||||
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
||||||
* Authors: Tomas Möller, John Hughes
|
* Authors: Tomas Möller, John Hughes
|
||||||
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
||||||
* Journal of Graphics Tools, 4(4):1-4, 1999
|
* Journal of Graphics Tools, 4(4):1-4, 1999
|
||||||
*/
|
*/
|
||||||
// ----------------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
||||||
const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx)
|
const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx)
|
||||||
{
|
{
|
||||||
const TReal e = from * to;
|
const TReal e = from * to;
|
||||||
const TReal f = (e < 0)? -e:e;
|
const TReal f = (e < 0)? -e:e;
|
||||||
|
|
||||||
if (f > static_cast<TReal>(1.0) - static_cast<TReal>(0.00001)) /* "from" and "to"-vector almost parallel */
|
if (f > static_cast<TReal>(1.0) - static_cast<TReal>(0.00001)) /* "from" and "to"-vector almost parallel */
|
||||||
{
|
{
|
||||||
aiVector3D u,v; /* temporary storage vectors */
|
aiVector3D u,v; /* temporary storage vectors */
|
||||||
aiVector3D x; /* vector most nearly orthogonal to "from" */
|
aiVector3D x; /* vector most nearly orthogonal to "from" */
|
||||||
|
|
||||||
x.x = (from.x > 0.0)? from.x : -from.x;
|
x.x = (from.x > 0.0)? from.x : -from.x;
|
||||||
x.y = (from.y > 0.0)? from.y : -from.y;
|
x.y = (from.y > 0.0)? from.y : -from.y;
|
||||||
x.z = (from.z > 0.0)? from.z : -from.z;
|
x.z = (from.z > 0.0)? from.z : -from.z;
|
||||||
|
|
||||||
if (x.x < x.y)
|
if (x.x < x.y)
|
||||||
{
|
{
|
||||||
if (x.x < x.z)
|
if (x.x < x.z)
|
||||||
{
|
{
|
||||||
x.x = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
|
x.x = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
x.z = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
|
x.z = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (x.y < x.z)
|
if (x.y < x.z)
|
||||||
{
|
{
|
||||||
x.y = static_cast<TReal>(1.0); x.x = x.z = static_cast<TReal>(0.0);
|
x.y = static_cast<TReal>(1.0); x.x = x.z = static_cast<TReal>(0.0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
x.z = static_cast<TReal>(1.0); x.x = x.y = static_cast<TReal>(0.0);
|
x.z = static_cast<TReal>(1.0); x.x = x.y = static_cast<TReal>(0.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
u.x = x.x - from.x; u.y = x.y - from.y; u.z = x.z - from.z;
|
u.x = x.x - from.x; u.y = x.y - from.y; u.z = x.z - from.z;
|
||||||
v.x = x.x - to.x; v.y = x.y - to.y; v.z = x.z - to.z;
|
v.x = x.x - to.x; v.y = x.y - to.y; v.z = x.z - to.z;
|
||||||
|
|
||||||
const TReal c1 = static_cast<TReal>(2.0) / (u * u);
|
const TReal c1 = static_cast<TReal>(2.0) / (u * u);
|
||||||
const TReal c2 = static_cast<TReal>(2.0) / (v * v);
|
const TReal c2 = static_cast<TReal>(2.0) / (v * v);
|
||||||
const TReal c3 = c1 * c2 * (u * v);
|
const TReal c3 = c1 * c2 * (u * v);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < 3; i++)
|
for (unsigned int i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
for (unsigned int j = 0; j < 3; j++)
|
for (unsigned int j = 0; j < 3; j++)
|
||||||
{
|
{
|
||||||
mtx[i][j] = - c1 * u[i] * u[j] - c2 * v[i] * v[j]
|
mtx[i][j] = - c1 * u[i] * u[j] - c2 * v[i] * v[j]
|
||||||
+ c3 * v[i] * u[j];
|
+ c3 * v[i] * u[j];
|
||||||
}
|
}
|
||||||
mtx[i][i] += static_cast<TReal>(1.0);
|
mtx[i][i] += static_cast<TReal>(1.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else /* the most common case, unless "from"="to", or "from"=-"to" */
|
else /* the most common case, unless "from"="to", or "from"=-"to" */
|
||||||
{
|
{
|
||||||
const aiVector3D v = from ^ to;
|
const aiVector3D v = from ^ to;
|
||||||
/* ... use this hand optimized version (9 mults less) */
|
/* ... use this hand optimized version (9 mults less) */
|
||||||
const TReal h = static_cast<TReal>(1.0)/(static_cast<TReal>(1.0) + e); /* optimization by Gottfried Chen */
|
const TReal h = static_cast<TReal>(1.0)/(static_cast<TReal>(1.0) + e); /* optimization by Gottfried Chen */
|
||||||
const TReal hvx = h * v.x;
|
const TReal hvx = h * v.x;
|
||||||
const TReal hvz = h * v.z;
|
const TReal hvz = h * v.z;
|
||||||
const TReal hvxy = hvx * v.y;
|
const TReal hvxy = hvx * v.y;
|
||||||
const TReal hvxz = hvx * v.z;
|
const TReal hvxz = hvx * v.z;
|
||||||
const TReal hvyz = hvz * v.y;
|
const TReal hvyz = hvz * v.y;
|
||||||
mtx[0][0] = e + hvx * v.x;
|
mtx[0][0] = e + hvx * v.x;
|
||||||
mtx[0][1] = hvxy - v.z;
|
mtx[0][1] = hvxy - v.z;
|
||||||
mtx[0][2] = hvxz + v.y;
|
mtx[0][2] = hvxz + v.y;
|
||||||
|
|
||||||
mtx[1][0] = hvxy + v.z;
|
mtx[1][0] = hvxy + v.z;
|
||||||
mtx[1][1] = e + h * v.y * v.y;
|
mtx[1][1] = e + h * v.y * v.y;
|
||||||
mtx[1][2] = hvyz - v.x;
|
mtx[1][2] = hvyz - v.x;
|
||||||
|
|
||||||
mtx[2][0] = hvxz - v.y;
|
mtx[2][0] = hvxz - v.y;
|
||||||
mtx[2][1] = hvyz + v.x;
|
mtx[2][1] = hvyz + v.x;
|
||||||
mtx[2][2] = e + hvz * v.z;
|
mtx[2][2] = e + hvz * v.z;
|
||||||
}
|
}
|
||||||
return mtx;
|
return mtx;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
#endif // AI_MATRIX3x3_INL_INC
|
#endif // AI_MATRIX3x3_INL_INC
|
||||||
|
|
|
@ -1,249 +1,249 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
/** @file matrix4x4.h
|
/** @file matrix4x4.h
|
||||||
* @brief 4x4 matrix structure, including operators when compiling in C++
|
* @brief 4x4 matrix structure, including operators when compiling in C++
|
||||||
*/
|
*/
|
||||||
#ifndef AI_MATRIX4X4_H_INC
|
#ifndef AI_MATRIX4X4_H_INC
|
||||||
#define AI_MATRIX4X4_H_INC
|
#define AI_MATRIX4X4_H_INC
|
||||||
|
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
#include "./Compiler/pushpack1.h"
|
#include "./Compiler/pushpack1.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
template<typename TReal> class aiMatrix3x3t;
|
template<typename TReal> class aiMatrix3x3t;
|
||||||
template<typename TReal> class aiQuaterniont;
|
template<typename TReal> class aiQuaterniont;
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Represents a row-major 4x4 matrix, use this for homogeneous
|
/** @brief Represents a row-major 4x4 matrix, use this for homogeneous
|
||||||
* coordinates.
|
* coordinates.
|
||||||
*
|
*
|
||||||
* There's much confusion about matrix layouts (column vs. row order).
|
* There's much confusion about matrix layouts (column vs. row order).
|
||||||
* This is *always* a row-major matrix. Not even with the
|
* This is *always* a row-major matrix. Not even with the
|
||||||
* #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
|
* #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect
|
||||||
* matrix order - it just affects the handedness of the coordinate system
|
* matrix order - it just affects the handedness of the coordinate system
|
||||||
* defined thereby.
|
* defined thereby.
|
||||||
*/
|
*/
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
class aiMatrix4x4t
|
class aiMatrix4x4t
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** set to identity */
|
/** set to identity */
|
||||||
aiMatrix4x4t ();
|
aiMatrix4x4t ();
|
||||||
|
|
||||||
/** construction from single values */
|
/** construction from single values */
|
||||||
aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
||||||
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
|
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
|
||||||
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
|
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
|
||||||
TReal _d1, TReal _d2, TReal _d3, TReal _d4);
|
TReal _d1, TReal _d2, TReal _d3, TReal _d4);
|
||||||
|
|
||||||
|
|
||||||
/** construction from 3x3 matrix, remaining elements are set to identity */
|
/** construction from 3x3 matrix, remaining elements are set to identity */
|
||||||
explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m);
|
explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m);
|
||||||
|
|
||||||
/** construction from position, rotation and scaling components
|
/** construction from position, rotation and scaling components
|
||||||
* @param scaling The scaling for the x,y,z axes
|
* @param scaling The scaling for the x,y,z axes
|
||||||
* @param rotation The rotation as a hamilton quaternion
|
* @param rotation The rotation as a hamilton quaternion
|
||||||
* @param position The position for the x,y,z axes
|
* @param position The position for the x,y,z axes
|
||||||
*/
|
*/
|
||||||
aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation,
|
aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation,
|
||||||
const aiVector3t<TReal>& position);
|
const aiVector3t<TReal>& position);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// array access operators
|
// array access operators
|
||||||
TReal* operator[] (unsigned int p_iIndex);
|
TReal* operator[] (unsigned int p_iIndex);
|
||||||
const TReal* operator[] (unsigned int p_iIndex) const;
|
const TReal* operator[] (unsigned int p_iIndex) const;
|
||||||
|
|
||||||
// comparison operators
|
// comparison operators
|
||||||
bool operator== (const aiMatrix4x4t& m) const;
|
bool operator== (const aiMatrix4x4t& m) const;
|
||||||
bool operator!= (const aiMatrix4x4t& m) const;
|
bool operator!= (const aiMatrix4x4t& m) const;
|
||||||
|
|
||||||
bool Equal(const aiMatrix4x4t& m, TReal epsilon = 1e-6) const;
|
bool Equal(const aiMatrix4x4t& m, TReal epsilon = 1e-6) const;
|
||||||
|
|
||||||
// matrix multiplication.
|
// matrix multiplication.
|
||||||
aiMatrix4x4t& operator *= (const aiMatrix4x4t& m);
|
aiMatrix4x4t& operator *= (const aiMatrix4x4t& m);
|
||||||
aiMatrix4x4t operator * (const aiMatrix4x4t& m) const;
|
aiMatrix4x4t operator * (const aiMatrix4x4t& m) const;
|
||||||
|
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
operator aiMatrix4x4t<TOther> () const;
|
operator aiMatrix4x4t<TOther> () const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Transpose the matrix */
|
/** @brief Transpose the matrix */
|
||||||
aiMatrix4x4t& Transpose();
|
aiMatrix4x4t& Transpose();
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Invert the matrix.
|
/** @brief Invert the matrix.
|
||||||
* If the matrix is not invertible all elements are set to qnan.
|
* If the matrix is not invertible all elements are set to qnan.
|
||||||
* Beware, use (f != f) to check whether a TReal f is qnan.
|
* Beware, use (f != f) to check whether a TReal f is qnan.
|
||||||
*/
|
*/
|
||||||
aiMatrix4x4t& Inverse();
|
aiMatrix4x4t& Inverse();
|
||||||
TReal Determinant() const;
|
TReal Determinant() const;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns true of the matrix is the identity matrix.
|
/** @brief Returns true of the matrix is the identity matrix.
|
||||||
* The check is performed against a not so small epsilon.
|
* The check is performed against a not so small epsilon.
|
||||||
*/
|
*/
|
||||||
inline bool IsIdentity() const;
|
inline bool IsIdentity() const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Decompose a trafo matrix into its original components
|
/** @brief Decompose a trafo matrix into its original components
|
||||||
* @param scaling Receives the output scaling for the x,y,z axes
|
* @param scaling Receives the output scaling for the x,y,z axes
|
||||||
* @param rotation Receives the output rotation as a hamilton
|
* @param rotation Receives the output rotation as a hamilton
|
||||||
* quaternion
|
* quaternion
|
||||||
* @param position Receives the output position for the x,y,z axes
|
* @param position Receives the output position for the x,y,z axes
|
||||||
*/
|
*/
|
||||||
void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
|
void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation,
|
||||||
aiVector3t<TReal>& position) const;
|
aiVector3t<TReal>& position) const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Decompose a trafo matrix with no scaling into its
|
/** @brief Decompose a trafo matrix with no scaling into its
|
||||||
* original components
|
* original components
|
||||||
* @param rotation Receives the output rotation as a hamilton
|
* @param rotation Receives the output rotation as a hamilton
|
||||||
* quaternion
|
* quaternion
|
||||||
* @param position Receives the output position for the x,y,z axes
|
* @param position Receives the output position for the x,y,z axes
|
||||||
*/
|
*/
|
||||||
void DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
|
void DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
|
||||||
aiVector3t<TReal>& position) const;
|
aiVector3t<TReal>& position) const;
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Creates a trafo matrix from a set of euler angles
|
/** @brief Creates a trafo matrix from a set of euler angles
|
||||||
* @param x Rotation angle for the x-axis, in radians
|
* @param x Rotation angle for the x-axis, in radians
|
||||||
* @param y Rotation angle for the y-axis, in radians
|
* @param y Rotation angle for the y-axis, in radians
|
||||||
* @param z Rotation angle for the z-axis, in radians
|
* @param z Rotation angle for the z-axis, in radians
|
||||||
*/
|
*/
|
||||||
aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z);
|
aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z);
|
||||||
aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb);
|
aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a rotation matrix for a rotation around the x axis
|
/** @brief Returns a rotation matrix for a rotation around the x axis
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out);
|
static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a rotation matrix for a rotation around the y axis
|
/** @brief Returns a rotation matrix for a rotation around the y axis
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out);
|
static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a rotation matrix for a rotation around the z axis
|
/** @brief Returns a rotation matrix for a rotation around the z axis
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out);
|
static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Returns a rotation matrix for a rotation around an arbitrary axis.
|
/** Returns a rotation matrix for a rotation around an arbitrary axis.
|
||||||
* @param a Rotation angle, in radians
|
* @param a Rotation angle, in radians
|
||||||
* @param axis Rotation axis, should be a normalized vector.
|
* @param axis Rotation axis, should be a normalized vector.
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis,
|
static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis,
|
||||||
aiMatrix4x4t& out);
|
aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a translation matrix
|
/** @brief Returns a translation matrix
|
||||||
* @param v Translation vector
|
* @param v Translation vector
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
|
static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief Returns a scaling matrix
|
/** @brief Returns a scaling matrix
|
||||||
* @param v Scaling vector
|
* @param v Scaling vector
|
||||||
* @param out Receives the output matrix
|
* @param out Receives the output matrix
|
||||||
* @return Reference to the output matrix
|
* @return Reference to the output matrix
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
|
static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** @brief A function for creating a rotation matrix that rotates a
|
/** @brief A function for creating a rotation matrix that rotates a
|
||||||
* vector called "from" into another vector called "to".
|
* vector called "from" into another vector called "to".
|
||||||
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
* Input : from[3], to[3] which both must be *normalized* non-zero vectors
|
||||||
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
* Output: mtx[3][3] -- a 3x3 matrix in colum-major form
|
||||||
* Authors: Tomas Möller, John Hughes
|
* Authors: Tomas Möller, John Hughes
|
||||||
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
* "Efficiently Building a Matrix to Rotate One Vector to Another"
|
||||||
* Journal of Graphics Tools, 4(4):1-4, 1999
|
* Journal of Graphics Tools, 4(4):1-4, 1999
|
||||||
*/
|
*/
|
||||||
static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
|
static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
|
||||||
const aiVector3t<TReal>& to, aiMatrix4x4t& out);
|
const aiVector3t<TReal>& to, aiMatrix4x4t& out);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
TReal a1, a2, a3, a4;
|
TReal a1, a2, a3, a4;
|
||||||
TReal b1, b2, b3, b4;
|
TReal b1, b2, b3, b4;
|
||||||
TReal c1, c2, c3, c4;
|
TReal c1, c2, c3, c4;
|
||||||
TReal d1, d2, d3, d4;
|
TReal d1, d2, d3, d4;
|
||||||
|
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
typedef aiMatrix4x4t<float> aiMatrix4x4;
|
typedef aiMatrix4x4t<float> aiMatrix4x4;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
struct aiMatrix4x4 {
|
struct aiMatrix4x4 {
|
||||||
float a1, a2, a3, a4;
|
float a1, a2, a3, a4;
|
||||||
float b1, b2, b3, b4;
|
float b1, b2, b3, b4;
|
||||||
float c1, c2, c3, c4;
|
float c1, c2, c3, c4;
|
||||||
float d1, d2, d3, d4;
|
float d1, d2, d3, d4;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
||||||
#include "./Compiler/poppack1.h"
|
#include "./Compiler/poppack1.h"
|
||||||
|
|
||||||
#endif // AI_MATRIX4X4_H_INC
|
#endif // AI_MATRIX4X4_H_INC
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,126 +1,126 @@
|
||||||
/*
|
/*
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the
|
with or without modification, are permitted provided that the
|
||||||
following conditions are met:
|
following conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file quaternion.h
|
/** @file quaternion.h
|
||||||
* @brief Quaternion structure, including operators when compiling in C++
|
* @brief Quaternion structure, including operators when compiling in C++
|
||||||
*/
|
*/
|
||||||
#ifndef AI_QUATERNION_H_INC
|
#ifndef AI_QUATERNION_H_INC
|
||||||
#define AI_QUATERNION_H_INC
|
#define AI_QUATERNION_H_INC
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
template <typename TReal> class aiVector3t;
|
template <typename TReal> class aiVector3t;
|
||||||
template <typename TReal> class aiMatrix3x3t;
|
template <typename TReal> class aiMatrix3x3t;
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Represents a quaternion in a 4D vector. */
|
/** Represents a quaternion in a 4D vector. */
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
class aiQuaterniont
|
class aiQuaterniont
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
aiQuaterniont() : w(1.0), x(), y(), z() {}
|
aiQuaterniont() : w(1.0), x(), y(), z() {}
|
||||||
aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
|
aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
|
||||||
: w(pw), x(px), y(py), z(pz) {}
|
: w(pw), x(px), y(py), z(pz) {}
|
||||||
|
|
||||||
/** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
|
/** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
|
||||||
aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
|
aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
|
||||||
|
|
||||||
/** Construct from euler angles */
|
/** Construct from euler angles */
|
||||||
aiQuaterniont( TReal rotx, TReal roty, TReal rotz);
|
aiQuaterniont( TReal rotx, TReal roty, TReal rotz);
|
||||||
|
|
||||||
/** Construct from an axis-angle pair */
|
/** Construct from an axis-angle pair */
|
||||||
aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
|
aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
|
||||||
|
|
||||||
/** Construct from a normalized quaternion stored in a vec3 */
|
/** Construct from a normalized quaternion stored in a vec3 */
|
||||||
aiQuaterniont( aiVector3t<TReal> normalized);
|
aiQuaterniont( aiVector3t<TReal> normalized);
|
||||||
|
|
||||||
/** Returns a matrix representation of the quaternion */
|
/** Returns a matrix representation of the quaternion */
|
||||||
aiMatrix3x3t<TReal> GetMatrix() const;
|
aiMatrix3x3t<TReal> GetMatrix() const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
bool operator== (const aiQuaterniont& o) const;
|
bool operator== (const aiQuaterniont& o) const;
|
||||||
bool operator!= (const aiQuaterniont& o) const;
|
bool operator!= (const aiQuaterniont& o) const;
|
||||||
|
|
||||||
bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
|
bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** Normalize the quaternion */
|
/** Normalize the quaternion */
|
||||||
aiQuaterniont& Normalize();
|
aiQuaterniont& Normalize();
|
||||||
|
|
||||||
/** Compute quaternion conjugate */
|
/** Compute quaternion conjugate */
|
||||||
aiQuaterniont& Conjugate ();
|
aiQuaterniont& Conjugate ();
|
||||||
|
|
||||||
/** Rotate a point by this quaternion */
|
/** Rotate a point by this quaternion */
|
||||||
aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in);
|
aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in);
|
||||||
|
|
||||||
/** Multiply two quaternions */
|
/** Multiply two quaternions */
|
||||||
aiQuaterniont operator* (const aiQuaterniont& two) const;
|
aiQuaterniont operator* (const aiQuaterniont& two) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** Performs a spherical interpolation between two quaternions and writes the result into the third.
|
/** Performs a spherical interpolation between two quaternions and writes the result into the third.
|
||||||
* @param pOut Target object to received the interpolated rotation.
|
* @param pOut Target object to received the interpolated rotation.
|
||||||
* @param pStart Start rotation of the interpolation at factor == 0.
|
* @param pStart Start rotation of the interpolation at factor == 0.
|
||||||
* @param pEnd End rotation, factor == 1.
|
* @param pEnd End rotation, factor == 1.
|
||||||
* @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
|
* @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
|
||||||
*/
|
*/
|
||||||
static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
|
static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
|
||||||
const aiQuaterniont& pEnd, TReal pFactor);
|
const aiQuaterniont& pEnd, TReal pFactor);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
//! w,x,y,z components of the quaternion
|
//! w,x,y,z components of the quaternion
|
||||||
TReal w, x, y, z;
|
TReal w, x, y, z;
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
typedef aiQuaterniont<float> aiQuaternion;
|
typedef aiQuaterniont<float> aiQuaternion;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
struct aiQuaternion {
|
struct aiQuaternion {
|
||||||
float w, x, y, z;
|
float w, x, y, z;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#endif // AI_QUATERNION_H_INC
|
#endif // AI_QUATERNION_H_INC
|
||||||
|
|
|
@ -1,283 +1,283 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file quaternion.inl
|
/** @file quaternion.inl
|
||||||
* @brief Inline implementation of aiQuaterniont<TReal> operators
|
* @brief Inline implementation of aiQuaterniont<TReal> operators
|
||||||
*/
|
*/
|
||||||
#ifndef AI_QUATERNION_INL_INC
|
#ifndef AI_QUATERNION_INL_INC
|
||||||
#define AI_QUATERNION_INL_INC
|
#define AI_QUATERNION_INL_INC
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
#include "quaternion.h"
|
#include "quaternion.h"
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
bool aiQuaterniont<TReal>::operator== (const aiQuaterniont& o) const
|
bool aiQuaterniont<TReal>::operator== (const aiQuaterniont& o) const
|
||||||
{
|
{
|
||||||
return x == o.x && y == o.y && z == o.z && w == o.w;
|
return x == o.x && y == o.y && z == o.z && w == o.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
bool aiQuaterniont<TReal>::operator!= (const aiQuaterniont& o) const
|
bool aiQuaterniont<TReal>::operator!= (const aiQuaterniont& o) const
|
||||||
{
|
{
|
||||||
return !(*this == o);
|
return !(*this == o);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) const {
|
inline bool aiQuaterniont<TReal>::Equal(const aiQuaterniont& o, TReal epsilon) const {
|
||||||
return
|
return
|
||||||
std::abs(x - o.x) <= epsilon &&
|
std::abs(x - o.x) <= epsilon &&
|
||||||
std::abs(y - o.y) <= epsilon &&
|
std::abs(y - o.y) <= epsilon &&
|
||||||
std::abs(z - o.z) <= epsilon &&
|
std::abs(z - o.z) <= epsilon &&
|
||||||
std::abs(w - o.w) <= epsilon;
|
std::abs(w - o.w) <= epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Constructs a quaternion from a rotation matrix
|
// Constructs a quaternion from a rotation matrix
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatrix)
|
inline aiQuaterniont<TReal>::aiQuaterniont( const aiMatrix3x3t<TReal> &pRotMatrix)
|
||||||
{
|
{
|
||||||
TReal t = pRotMatrix.a1 + pRotMatrix.b2 + pRotMatrix.c3;
|
TReal t = pRotMatrix.a1 + pRotMatrix.b2 + pRotMatrix.c3;
|
||||||
|
|
||||||
// large enough
|
// large enough
|
||||||
if( t > static_cast<TReal>(0))
|
if( t > static_cast<TReal>(0))
|
||||||
{
|
{
|
||||||
TReal s = std::sqrt(1 + t) * static_cast<TReal>(2.0);
|
TReal s = std::sqrt(1 + t) * static_cast<TReal>(2.0);
|
||||||
x = (pRotMatrix.c2 - pRotMatrix.b3) / s;
|
x = (pRotMatrix.c2 - pRotMatrix.b3) / s;
|
||||||
y = (pRotMatrix.a3 - pRotMatrix.c1) / s;
|
y = (pRotMatrix.a3 - pRotMatrix.c1) / s;
|
||||||
z = (pRotMatrix.b1 - pRotMatrix.a2) / s;
|
z = (pRotMatrix.b1 - pRotMatrix.a2) / s;
|
||||||
w = static_cast<TReal>(0.25) * s;
|
w = static_cast<TReal>(0.25) * s;
|
||||||
} // else we have to check several cases
|
} // else we have to check several cases
|
||||||
else if( pRotMatrix.a1 > pRotMatrix.b2 && pRotMatrix.a1 > pRotMatrix.c3 )
|
else if( pRotMatrix.a1 > pRotMatrix.b2 && pRotMatrix.a1 > pRotMatrix.c3 )
|
||||||
{
|
{
|
||||||
// Column 0:
|
// Column 0:
|
||||||
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * static_cast<TReal>(2.0);
|
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.a1 - pRotMatrix.b2 - pRotMatrix.c3) * static_cast<TReal>(2.0);
|
||||||
x = static_cast<TReal>(0.25) * s;
|
x = static_cast<TReal>(0.25) * s;
|
||||||
y = (pRotMatrix.b1 + pRotMatrix.a2) / s;
|
y = (pRotMatrix.b1 + pRotMatrix.a2) / s;
|
||||||
z = (pRotMatrix.a3 + pRotMatrix.c1) / s;
|
z = (pRotMatrix.a3 + pRotMatrix.c1) / s;
|
||||||
w = (pRotMatrix.c2 - pRotMatrix.b3) / s;
|
w = (pRotMatrix.c2 - pRotMatrix.b3) / s;
|
||||||
}
|
}
|
||||||
else if( pRotMatrix.b2 > pRotMatrix.c3)
|
else if( pRotMatrix.b2 > pRotMatrix.c3)
|
||||||
{
|
{
|
||||||
// Column 1:
|
// Column 1:
|
||||||
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * static_cast<TReal>(2.0);
|
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.b2 - pRotMatrix.a1 - pRotMatrix.c3) * static_cast<TReal>(2.0);
|
||||||
x = (pRotMatrix.b1 + pRotMatrix.a2) / s;
|
x = (pRotMatrix.b1 + pRotMatrix.a2) / s;
|
||||||
y = static_cast<TReal>(0.25) * s;
|
y = static_cast<TReal>(0.25) * s;
|
||||||
z = (pRotMatrix.c2 + pRotMatrix.b3) / s;
|
z = (pRotMatrix.c2 + pRotMatrix.b3) / s;
|
||||||
w = (pRotMatrix.a3 - pRotMatrix.c1) / s;
|
w = (pRotMatrix.a3 - pRotMatrix.c1) / s;
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
// Column 2:
|
// Column 2:
|
||||||
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * static_cast<TReal>(2.0);
|
TReal s = std::sqrt( static_cast<TReal>(1.0) + pRotMatrix.c3 - pRotMatrix.a1 - pRotMatrix.b2) * static_cast<TReal>(2.0);
|
||||||
x = (pRotMatrix.a3 + pRotMatrix.c1) / s;
|
x = (pRotMatrix.a3 + pRotMatrix.c1) / s;
|
||||||
y = (pRotMatrix.c2 + pRotMatrix.b3) / s;
|
y = (pRotMatrix.c2 + pRotMatrix.b3) / s;
|
||||||
z = static_cast<TReal>(0.25) * s;
|
z = static_cast<TReal>(0.25) * s;
|
||||||
w = (pRotMatrix.b1 - pRotMatrix.a2) / s;
|
w = (pRotMatrix.b1 - pRotMatrix.a2) / s;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Construction from euler angles
|
// Construction from euler angles
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>::aiQuaterniont( TReal fPitch, TReal fYaw, TReal fRoll )
|
inline aiQuaterniont<TReal>::aiQuaterniont( TReal fPitch, TReal fYaw, TReal fRoll )
|
||||||
{
|
{
|
||||||
const TReal fSinPitch(std::sin(fPitch*static_cast<TReal>(0.5)));
|
const TReal fSinPitch(std::sin(fPitch*static_cast<TReal>(0.5)));
|
||||||
const TReal fCosPitch(std::cos(fPitch*static_cast<TReal>(0.5)));
|
const TReal fCosPitch(std::cos(fPitch*static_cast<TReal>(0.5)));
|
||||||
const TReal fSinYaw(std::sin(fYaw*static_cast<TReal>(0.5)));
|
const TReal fSinYaw(std::sin(fYaw*static_cast<TReal>(0.5)));
|
||||||
const TReal fCosYaw(std::cos(fYaw*static_cast<TReal>(0.5)));
|
const TReal fCosYaw(std::cos(fYaw*static_cast<TReal>(0.5)));
|
||||||
const TReal fSinRoll(std::sin(fRoll*static_cast<TReal>(0.5)));
|
const TReal fSinRoll(std::sin(fRoll*static_cast<TReal>(0.5)));
|
||||||
const TReal fCosRoll(std::cos(fRoll*static_cast<TReal>(0.5)));
|
const TReal fCosRoll(std::cos(fRoll*static_cast<TReal>(0.5)));
|
||||||
const TReal fCosPitchCosYaw(fCosPitch*fCosYaw);
|
const TReal fCosPitchCosYaw(fCosPitch*fCosYaw);
|
||||||
const TReal fSinPitchSinYaw(fSinPitch*fSinYaw);
|
const TReal fSinPitchSinYaw(fSinPitch*fSinYaw);
|
||||||
x = fSinRoll * fCosPitchCosYaw - fCosRoll * fSinPitchSinYaw;
|
x = fSinRoll * fCosPitchCosYaw - fCosRoll * fSinPitchSinYaw;
|
||||||
y = fCosRoll * fSinPitch * fCosYaw + fSinRoll * fCosPitch * fSinYaw;
|
y = fCosRoll * fSinPitch * fCosYaw + fSinRoll * fCosPitch * fSinYaw;
|
||||||
z = fCosRoll * fCosPitch * fSinYaw - fSinRoll * fSinPitch * fCosYaw;
|
z = fCosRoll * fCosPitch * fSinYaw - fSinRoll * fSinPitch * fCosYaw;
|
||||||
w = fCosRoll * fCosPitchCosYaw + fSinRoll * fSinPitchSinYaw;
|
w = fCosRoll * fCosPitchCosYaw + fSinRoll * fSinPitchSinYaw;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Returns a matrix representation of the quaternion
|
// Returns a matrix representation of the quaternion
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiMatrix3x3t<TReal> aiQuaterniont<TReal>::GetMatrix() const
|
inline aiMatrix3x3t<TReal> aiQuaterniont<TReal>::GetMatrix() const
|
||||||
{
|
{
|
||||||
aiMatrix3x3t<TReal> resMatrix;
|
aiMatrix3x3t<TReal> resMatrix;
|
||||||
resMatrix.a1 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (y * y + z * z);
|
resMatrix.a1 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (y * y + z * z);
|
||||||
resMatrix.a2 = static_cast<TReal>(2.0) * (x * y - z * w);
|
resMatrix.a2 = static_cast<TReal>(2.0) * (x * y - z * w);
|
||||||
resMatrix.a3 = static_cast<TReal>(2.0) * (x * z + y * w);
|
resMatrix.a3 = static_cast<TReal>(2.0) * (x * z + y * w);
|
||||||
resMatrix.b1 = static_cast<TReal>(2.0) * (x * y + z * w);
|
resMatrix.b1 = static_cast<TReal>(2.0) * (x * y + z * w);
|
||||||
resMatrix.b2 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + z * z);
|
resMatrix.b2 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + z * z);
|
||||||
resMatrix.b3 = static_cast<TReal>(2.0) * (y * z - x * w);
|
resMatrix.b3 = static_cast<TReal>(2.0) * (y * z - x * w);
|
||||||
resMatrix.c1 = static_cast<TReal>(2.0) * (x * z - y * w);
|
resMatrix.c1 = static_cast<TReal>(2.0) * (x * z - y * w);
|
||||||
resMatrix.c2 = static_cast<TReal>(2.0) * (y * z + x * w);
|
resMatrix.c2 = static_cast<TReal>(2.0) * (y * z + x * w);
|
||||||
resMatrix.c3 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + y * y);
|
resMatrix.c3 = static_cast<TReal>(1.0) - static_cast<TReal>(2.0) * (x * x + y * y);
|
||||||
|
|
||||||
return resMatrix;
|
return resMatrix;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Construction from an axis-angle pair
|
// Construction from an axis-angle pair
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> axis, TReal angle)
|
inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> axis, TReal angle)
|
||||||
{
|
{
|
||||||
axis.Normalize();
|
axis.Normalize();
|
||||||
|
|
||||||
const TReal sin_a = std::sin( angle / 2 );
|
const TReal sin_a = std::sin( angle / 2 );
|
||||||
const TReal cos_a = std::cos( angle / 2 );
|
const TReal cos_a = std::cos( angle / 2 );
|
||||||
x = axis.x * sin_a;
|
x = axis.x * sin_a;
|
||||||
y = axis.y * sin_a;
|
y = axis.y * sin_a;
|
||||||
z = axis.z * sin_a;
|
z = axis.z * sin_a;
|
||||||
w = cos_a;
|
w = cos_a;
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Construction from am existing, normalized quaternion
|
// Construction from am existing, normalized quaternion
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> normalized)
|
inline aiQuaterniont<TReal>::aiQuaterniont( aiVector3t<TReal> normalized)
|
||||||
{
|
{
|
||||||
x = normalized.x;
|
x = normalized.x;
|
||||||
y = normalized.y;
|
y = normalized.y;
|
||||||
z = normalized.z;
|
z = normalized.z;
|
||||||
|
|
||||||
const TReal t = static_cast<TReal>(1.0) - (x*x) - (y*y) - (z*z);
|
const TReal t = static_cast<TReal>(1.0) - (x*x) - (y*y) - (z*z);
|
||||||
|
|
||||||
if (t < static_cast<TReal>(0.0)) {
|
if (t < static_cast<TReal>(0.0)) {
|
||||||
w = static_cast<TReal>(0.0);
|
w = static_cast<TReal>(0.0);
|
||||||
}
|
}
|
||||||
else w = std::sqrt (t);
|
else w = std::sqrt (t);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Performs a spherical interpolation between two quaternions
|
// Performs a spherical interpolation between two quaternions
|
||||||
// Implementation adopted from the gmtl project. All others I found on the net fail in some cases.
|
// Implementation adopted from the gmtl project. All others I found on the net fail in some cases.
|
||||||
// Congrats, gmtl!
|
// Congrats, gmtl!
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, const aiQuaterniont& pEnd, TReal pFactor)
|
inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart, const aiQuaterniont& pEnd, TReal pFactor)
|
||||||
{
|
{
|
||||||
// calc cosine theta
|
// calc cosine theta
|
||||||
TReal cosom = pStart.x * pEnd.x + pStart.y * pEnd.y + pStart.z * pEnd.z + pStart.w * pEnd.w;
|
TReal cosom = pStart.x * pEnd.x + pStart.y * pEnd.y + pStart.z * pEnd.z + pStart.w * pEnd.w;
|
||||||
|
|
||||||
// adjust signs (if necessary)
|
// adjust signs (if necessary)
|
||||||
aiQuaterniont end = pEnd;
|
aiQuaterniont end = pEnd;
|
||||||
if( cosom < static_cast<TReal>(0.0))
|
if( cosom < static_cast<TReal>(0.0))
|
||||||
{
|
{
|
||||||
cosom = -cosom;
|
cosom = -cosom;
|
||||||
end.x = -end.x; // Reverse all signs
|
end.x = -end.x; // Reverse all signs
|
||||||
end.y = -end.y;
|
end.y = -end.y;
|
||||||
end.z = -end.z;
|
end.z = -end.z;
|
||||||
end.w = -end.w;
|
end.w = -end.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculate coefficients
|
// Calculate coefficients
|
||||||
TReal sclp, sclq;
|
TReal sclp, sclq;
|
||||||
if( (static_cast<TReal>(1.0) - cosom) > static_cast<TReal>(0.0001)) // 0.0001 -> some epsillon
|
if( (static_cast<TReal>(1.0) - cosom) > static_cast<TReal>(0.0001)) // 0.0001 -> some epsillon
|
||||||
{
|
{
|
||||||
// Standard case (slerp)
|
// Standard case (slerp)
|
||||||
TReal omega, sinom;
|
TReal omega, sinom;
|
||||||
omega = std::acos( cosom); // extract theta from dot product's cos theta
|
omega = std::acos( cosom); // extract theta from dot product's cos theta
|
||||||
sinom = std::sin( omega);
|
sinom = std::sin( omega);
|
||||||
sclp = std::sin( (static_cast<TReal>(1.0) - pFactor) * omega) / sinom;
|
sclp = std::sin( (static_cast<TReal>(1.0) - pFactor) * omega) / sinom;
|
||||||
sclq = std::sin( pFactor * omega) / sinom;
|
sclq = std::sin( pFactor * omega) / sinom;
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
// Very close, do linear interp (because it's faster)
|
// Very close, do linear interp (because it's faster)
|
||||||
sclp = static_cast<TReal>(1.0) - pFactor;
|
sclp = static_cast<TReal>(1.0) - pFactor;
|
||||||
sclq = pFactor;
|
sclq = pFactor;
|
||||||
}
|
}
|
||||||
|
|
||||||
pOut.x = sclp * pStart.x + sclq * end.x;
|
pOut.x = sclp * pStart.x + sclq * end.x;
|
||||||
pOut.y = sclp * pStart.y + sclq * end.y;
|
pOut.y = sclp * pStart.y + sclq * end.y;
|
||||||
pOut.z = sclp * pStart.z + sclq * end.z;
|
pOut.z = sclp * pStart.z + sclq * end.z;
|
||||||
pOut.w = sclp * pStart.w + sclq * end.w;
|
pOut.w = sclp * pStart.w + sclq * end.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Normalize()
|
inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Normalize()
|
||||||
{
|
{
|
||||||
// compute the magnitude and divide through it
|
// compute the magnitude and divide through it
|
||||||
const TReal mag = std::sqrt(x*x + y*y + z*z + w*w);
|
const TReal mag = std::sqrt(x*x + y*y + z*z + w*w);
|
||||||
if (mag)
|
if (mag)
|
||||||
{
|
{
|
||||||
const TReal invMag = static_cast<TReal>(1.0)/mag;
|
const TReal invMag = static_cast<TReal>(1.0)/mag;
|
||||||
x *= invMag;
|
x *= invMag;
|
||||||
y *= invMag;
|
y *= invMag;
|
||||||
z *= invMag;
|
z *= invMag;
|
||||||
w *= invMag;
|
w *= invMag;
|
||||||
}
|
}
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal> aiQuaterniont<TReal>::operator* (const aiQuaterniont& t) const
|
inline aiQuaterniont<TReal> aiQuaterniont<TReal>::operator* (const aiQuaterniont& t) const
|
||||||
{
|
{
|
||||||
return aiQuaterniont(w*t.w - x*t.x - y*t.y - z*t.z,
|
return aiQuaterniont(w*t.w - x*t.x - y*t.y - z*t.z,
|
||||||
w*t.x + x*t.w + y*t.z - z*t.y,
|
w*t.x + x*t.w + y*t.z - z*t.y,
|
||||||
w*t.y + y*t.w + z*t.x - x*t.z,
|
w*t.y + y*t.w + z*t.x - x*t.z,
|
||||||
w*t.z + z*t.w + x*t.y - y*t.x);
|
w*t.z + z*t.w + x*t.y - y*t.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Conjugate ()
|
inline aiQuaterniont<TReal>& aiQuaterniont<TReal>::Conjugate ()
|
||||||
{
|
{
|
||||||
x = -x;
|
x = -x;
|
||||||
y = -y;
|
y = -y;
|
||||||
z = -z;
|
z = -z;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
inline aiVector3t<TReal> aiQuaterniont<TReal>::Rotate (const aiVector3t<TReal>& v)
|
inline aiVector3t<TReal> aiQuaterniont<TReal>::Rotate (const aiVector3t<TReal>& v)
|
||||||
{
|
{
|
||||||
aiQuaterniont q2(0.f,v.x,v.y,v.z), q = *this, qinv = q;
|
aiQuaterniont q2(0.f,v.x,v.y,v.z), q = *this, qinv = q;
|
||||||
qinv.Conjugate();
|
qinv.Conjugate();
|
||||||
|
|
||||||
q = q*q2*qinv;
|
q = q*q2*qinv;
|
||||||
return aiVector3t<TReal>(q.x,q.y,q.z);
|
return aiVector3t<TReal>(q.x,q.y,q.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,426 +1,426 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file scene.h
|
/** @file scene.h
|
||||||
* @brief Defines the data structures in which the imported scene is returned.
|
* @brief Defines the data structures in which the imported scene is returned.
|
||||||
*/
|
*/
|
||||||
#ifndef __AI_SCENE_H_INC__
|
#ifndef __AI_SCENE_H_INC__
|
||||||
#define __AI_SCENE_H_INC__
|
#define __AI_SCENE_H_INC__
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
#include "mesh.h"
|
#include "mesh.h"
|
||||||
#include "light.h"
|
#include "light.h"
|
||||||
#include "camera.h"
|
#include "camera.h"
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
#include "anim.h"
|
#include "anim.h"
|
||||||
#include "metadata.h"
|
#include "metadata.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
/** A node in the imported hierarchy.
|
/** A node in the imported hierarchy.
|
||||||
*
|
*
|
||||||
* Each node has name, a parent node (except for the root node),
|
* Each node has name, a parent node (except for the root node),
|
||||||
* a transformation relative to its parent and possibly several child nodes.
|
* a transformation relative to its parent and possibly several child nodes.
|
||||||
* Simple file formats don't support hierarchical structures - for these formats
|
* Simple file formats don't support hierarchical structures - for these formats
|
||||||
* the imported scene does consist of only a single root node without children.
|
* the imported scene does consist of only a single root node without children.
|
||||||
*/
|
*/
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
struct aiNode
|
struct aiNode
|
||||||
{
|
{
|
||||||
/** The name of the node.
|
/** The name of the node.
|
||||||
*
|
*
|
||||||
* The name might be empty (length of zero) but all nodes which
|
* The name might be empty (length of zero) but all nodes which
|
||||||
* need to be referenced by either bones or animations are named.
|
* need to be referenced by either bones or animations are named.
|
||||||
* Multiple nodes may have the same name, except for nodes which are referenced
|
* Multiple nodes may have the same name, except for nodes which are referenced
|
||||||
* by bones (see #aiBone and #aiMesh::mBones). Their names *must* be unique.
|
* by bones (see #aiBone and #aiMesh::mBones). Their names *must* be unique.
|
||||||
*
|
*
|
||||||
* Cameras and lights reference a specific node by name - if there
|
* Cameras and lights reference a specific node by name - if there
|
||||||
* are multiple nodes with this name, they are assigned to each of them.
|
* are multiple nodes with this name, they are assigned to each of them.
|
||||||
* <br>
|
* <br>
|
||||||
* There are no limitations with regard to the characters contained in
|
* There are no limitations with regard to the characters contained in
|
||||||
* the name string as it is usually taken directly from the source file.
|
* the name string as it is usually taken directly from the source file.
|
||||||
*
|
*
|
||||||
* Implementations should be able to handle tokens such as whitespace, tabs,
|
* Implementations should be able to handle tokens such as whitespace, tabs,
|
||||||
* line feeds, quotation marks, ampersands etc.
|
* line feeds, quotation marks, ampersands etc.
|
||||||
*
|
*
|
||||||
* Sometimes assimp introduces new nodes not present in the source file
|
* Sometimes assimp introduces new nodes not present in the source file
|
||||||
* into the hierarchy (usually out of necessity because sometimes the
|
* into the hierarchy (usually out of necessity because sometimes the
|
||||||
* source hierarchy format is simply not compatible). Their names are
|
* source hierarchy format is simply not compatible). Their names are
|
||||||
* surrounded by @verbatim <> @endverbatim e.g.
|
* surrounded by @verbatim <> @endverbatim e.g.
|
||||||
* @verbatim<DummyRootNode> @endverbatim.
|
* @verbatim<DummyRootNode> @endverbatim.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiString mName;
|
C_STRUCT aiString mName;
|
||||||
|
|
||||||
/** The transformation relative to the node's parent. */
|
/** The transformation relative to the node's parent. */
|
||||||
C_STRUCT aiMatrix4x4 mTransformation;
|
C_STRUCT aiMatrix4x4 mTransformation;
|
||||||
|
|
||||||
/** Parent node. NULL if this node is the root node. */
|
/** Parent node. NULL if this node is the root node. */
|
||||||
C_STRUCT aiNode* mParent;
|
C_STRUCT aiNode* mParent;
|
||||||
|
|
||||||
/** The number of child nodes of this node. */
|
/** The number of child nodes of this node. */
|
||||||
unsigned int mNumChildren;
|
unsigned int mNumChildren;
|
||||||
|
|
||||||
/** The child nodes of this node. NULL if mNumChildren is 0. */
|
/** The child nodes of this node. NULL if mNumChildren is 0. */
|
||||||
C_STRUCT aiNode** mChildren;
|
C_STRUCT aiNode** mChildren;
|
||||||
|
|
||||||
/** The number of meshes of this node. */
|
/** The number of meshes of this node. */
|
||||||
unsigned int mNumMeshes;
|
unsigned int mNumMeshes;
|
||||||
|
|
||||||
/** The meshes of this node. Each entry is an index into the mesh */
|
/** The meshes of this node. Each entry is an index into the mesh */
|
||||||
unsigned int* mMeshes;
|
unsigned int* mMeshes;
|
||||||
|
|
||||||
/** Metadata associated with this node or NULL if there is no metadata.
|
/** Metadata associated with this node or NULL if there is no metadata.
|
||||||
* Whether any metadata is generated depends on the source file format. See the
|
* Whether any metadata is generated depends on the source file format. See the
|
||||||
* @link importer_notes @endlink page for more information on every source file
|
* @link importer_notes @endlink page for more information on every source file
|
||||||
* format. Importers that don't document any metadata don't write any.
|
* format. Importers that don't document any metadata don't write any.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiMetadata* mMetaData;
|
C_STRUCT aiMetadata* mMetaData;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
/** Constructor */
|
/** Constructor */
|
||||||
aiNode()
|
aiNode()
|
||||||
// set all members to zero by default
|
// set all members to zero by default
|
||||||
: mName("")
|
: mName("")
|
||||||
, mParent(NULL)
|
, mParent(NULL)
|
||||||
, mNumChildren(0)
|
, mNumChildren(0)
|
||||||
, mChildren(NULL)
|
, mChildren(NULL)
|
||||||
, mNumMeshes(0)
|
, mNumMeshes(0)
|
||||||
, mMeshes(NULL)
|
, mMeshes(NULL)
|
||||||
, mMetaData(NULL)
|
, mMetaData(NULL)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/** Construction from a specific name */
|
/** Construction from a specific name */
|
||||||
aiNode(const std::string& name)
|
aiNode(const std::string& name)
|
||||||
// set all members to zero by default
|
// set all members to zero by default
|
||||||
: mName(name)
|
: mName(name)
|
||||||
, mParent(NULL)
|
, mParent(NULL)
|
||||||
, mNumChildren(0)
|
, mNumChildren(0)
|
||||||
, mChildren(NULL)
|
, mChildren(NULL)
|
||||||
, mNumMeshes(0)
|
, mNumMeshes(0)
|
||||||
, mMeshes(NULL)
|
, mMeshes(NULL)
|
||||||
, mMetaData(NULL)
|
, mMetaData(NULL)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Destructor */
|
/** Destructor */
|
||||||
~aiNode()
|
~aiNode()
|
||||||
{
|
{
|
||||||
// delete all children recursively
|
// delete all children recursively
|
||||||
// to make sure we won't crash if the data is invalid ...
|
// to make sure we won't crash if the data is invalid ...
|
||||||
if (mChildren && mNumChildren)
|
if (mChildren && mNumChildren)
|
||||||
{
|
{
|
||||||
for( unsigned int a = 0; a < mNumChildren; a++)
|
for( unsigned int a = 0; a < mNumChildren; a++)
|
||||||
delete mChildren[a];
|
delete mChildren[a];
|
||||||
}
|
}
|
||||||
delete [] mChildren;
|
delete [] mChildren;
|
||||||
delete [] mMeshes;
|
delete [] mMeshes;
|
||||||
delete mMetaData;
|
delete mMetaData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/** Searches for a node with a specific name, beginning at this
|
/** Searches for a node with a specific name, beginning at this
|
||||||
* nodes. Normally you will call this method on the root node
|
* nodes. Normally you will call this method on the root node
|
||||||
* of the scene.
|
* of the scene.
|
||||||
*
|
*
|
||||||
* @param name Name to search for
|
* @param name Name to search for
|
||||||
* @return NULL or a valid Node if the search was successful.
|
* @return NULL or a valid Node if the search was successful.
|
||||||
*/
|
*/
|
||||||
inline const aiNode* FindNode(const aiString& name) const
|
inline const aiNode* FindNode(const aiString& name) const
|
||||||
{
|
{
|
||||||
return FindNode(name.data);
|
return FindNode(name.data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline aiNode* FindNode(const aiString& name)
|
inline aiNode* FindNode(const aiString& name)
|
||||||
{
|
{
|
||||||
return FindNode(name.data);
|
return FindNode(name.data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline const aiNode* FindNode(const char* name) const
|
inline const aiNode* FindNode(const char* name) const
|
||||||
{
|
{
|
||||||
if (!::strcmp( mName.data,name))return this;
|
if (!::strcmp( mName.data,name))return this;
|
||||||
for (unsigned int i = 0; i < mNumChildren;++i)
|
for (unsigned int i = 0; i < mNumChildren;++i)
|
||||||
{
|
{
|
||||||
const aiNode* const p = mChildren[i]->FindNode(name);
|
const aiNode* const p = mChildren[i]->FindNode(name);
|
||||||
if (p) {
|
if (p) {
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// there is definitely no sub-node with this name
|
// there is definitely no sub-node with this name
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline aiNode* FindNode(const char* name)
|
inline aiNode* FindNode(const char* name)
|
||||||
{
|
{
|
||||||
if (!::strcmp( mName.data,name))return this;
|
if (!::strcmp( mName.data,name))return this;
|
||||||
for (unsigned int i = 0; i < mNumChildren;++i)
|
for (unsigned int i = 0; i < mNumChildren;++i)
|
||||||
{
|
{
|
||||||
aiNode* const p = mChildren[i]->FindNode(name);
|
aiNode* const p = mChildren[i]->FindNode(name);
|
||||||
if (p) {
|
if (p) {
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// there is definitely no sub-node with this name
|
// there is definitely no sub-node with this name
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
/**
|
/**
|
||||||
* Specifies that the scene data structure that was imported is not complete.
|
* Specifies that the scene data structure that was imported is not complete.
|
||||||
* This flag bypasses some internal validations and allows the import
|
* This flag bypasses some internal validations and allows the import
|
||||||
* of animation skeletons, material libraries or camera animation paths
|
* of animation skeletons, material libraries or camera animation paths
|
||||||
* using Assimp. Most applications won't support such data.
|
* using Assimp. Most applications won't support such data.
|
||||||
*/
|
*/
|
||||||
#define AI_SCENE_FLAGS_INCOMPLETE 0x1
|
#define AI_SCENE_FLAGS_INCOMPLETE 0x1
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
||||||
* if the validation is successful. In a validated scene you can be sure that
|
* if the validation is successful. In a validated scene you can be sure that
|
||||||
* any cross references in the data structure (e.g. vertex indices) are valid.
|
* any cross references in the data structure (e.g. vertex indices) are valid.
|
||||||
*/
|
*/
|
||||||
#define AI_SCENE_FLAGS_VALIDATED 0x2
|
#define AI_SCENE_FLAGS_VALIDATED 0x2
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
* This flag is set by the validation postprocess-step (aiPostProcess_ValidateDS)
|
||||||
* if the validation is successful but some issues have been found.
|
* if the validation is successful but some issues have been found.
|
||||||
* This can for example mean that a texture that does not exist is referenced
|
* This can for example mean that a texture that does not exist is referenced
|
||||||
* by a material or that the bone weights for a vertex don't sum to 1.0 ... .
|
* by a material or that the bone weights for a vertex don't sum to 1.0 ... .
|
||||||
* In most cases you should still be able to use the import. This flag could
|
* In most cases you should still be able to use the import. This flag could
|
||||||
* be useful for applications which don't capture Assimp's log output.
|
* be useful for applications which don't capture Assimp's log output.
|
||||||
*/
|
*/
|
||||||
#define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4
|
#define AI_SCENE_FLAGS_VALIDATION_WARNING 0x4
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This flag is currently only set by the aiProcess_JoinIdenticalVertices step.
|
* This flag is currently only set by the aiProcess_JoinIdenticalVertices step.
|
||||||
* It indicates that the vertices of the output meshes aren't in the internal
|
* It indicates that the vertices of the output meshes aren't in the internal
|
||||||
* verbose format anymore. In the verbose format all vertices are unique,
|
* verbose format anymore. In the verbose format all vertices are unique,
|
||||||
* no vertex is ever referenced by more than one face.
|
* no vertex is ever referenced by more than one face.
|
||||||
*/
|
*/
|
||||||
#define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8
|
#define AI_SCENE_FLAGS_NON_VERBOSE_FORMAT 0x8
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Denotes pure height-map terrain data. Pure terrains usually consist of quads,
|
* Denotes pure height-map terrain data. Pure terrains usually consist of quads,
|
||||||
* sometimes triangles, in a regular grid. The x,y coordinates of all vertex
|
* sometimes triangles, in a regular grid. The x,y coordinates of all vertex
|
||||||
* positions refer to the x,y coordinates on the terrain height map, the z-axis
|
* positions refer to the x,y coordinates on the terrain height map, the z-axis
|
||||||
* stores the elevation at a specific point.
|
* stores the elevation at a specific point.
|
||||||
*
|
*
|
||||||
* TER (Terragen) and HMP (3D Game Studio) are height map formats.
|
* TER (Terragen) and HMP (3D Game Studio) are height map formats.
|
||||||
* @note Assimp is probably not the best choice for loading *huge* terrains -
|
* @note Assimp is probably not the best choice for loading *huge* terrains -
|
||||||
* fully triangulated data takes extremely much free store and should be avoided
|
* fully triangulated data takes extremely much free store and should be avoided
|
||||||
* as long as possible (typically you'll do the triangulation when you actually
|
* as long as possible (typically you'll do the triangulation when you actually
|
||||||
* need to render it).
|
* need to render it).
|
||||||
*/
|
*/
|
||||||
#define AI_SCENE_FLAGS_TERRAIN 0x10
|
#define AI_SCENE_FLAGS_TERRAIN 0x10
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
/** The root structure of the imported data.
|
/** The root structure of the imported data.
|
||||||
*
|
*
|
||||||
* Everything that was imported from the given file can be accessed from here.
|
* Everything that was imported from the given file can be accessed from here.
|
||||||
* Objects of this class are generally maintained and owned by Assimp, not
|
* Objects of this class are generally maintained and owned by Assimp, not
|
||||||
* by the caller. You shouldn't want to instance it, nor should you ever try to
|
* by the caller. You shouldn't want to instance it, nor should you ever try to
|
||||||
* delete a given scene on your own.
|
* delete a given scene on your own.
|
||||||
*/
|
*/
|
||||||
// -------------------------------------------------------------------------------
|
// -------------------------------------------------------------------------------
|
||||||
struct aiScene
|
struct aiScene
|
||||||
{
|
{
|
||||||
|
|
||||||
/** Any combination of the AI_SCENE_FLAGS_XXX flags. By default
|
/** Any combination of the AI_SCENE_FLAGS_XXX flags. By default
|
||||||
* this value is 0, no flags are set. Most applications will
|
* this value is 0, no flags are set. Most applications will
|
||||||
* want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE
|
* want to reject all scenes with the AI_SCENE_FLAGS_INCOMPLETE
|
||||||
* bit set.
|
* bit set.
|
||||||
*/
|
*/
|
||||||
unsigned int mFlags;
|
unsigned int mFlags;
|
||||||
|
|
||||||
|
|
||||||
/** The root node of the hierarchy.
|
/** The root node of the hierarchy.
|
||||||
*
|
*
|
||||||
* There will always be at least the root node if the import
|
* There will always be at least the root node if the import
|
||||||
* was successful (and no special flags have been set).
|
* was successful (and no special flags have been set).
|
||||||
* Presence of further nodes depends on the format and content
|
* Presence of further nodes depends on the format and content
|
||||||
* of the imported file.
|
* of the imported file.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiNode* mRootNode;
|
C_STRUCT aiNode* mRootNode;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** The number of meshes in the scene. */
|
/** The number of meshes in the scene. */
|
||||||
unsigned int mNumMeshes;
|
unsigned int mNumMeshes;
|
||||||
|
|
||||||
/** The array of meshes.
|
/** The array of meshes.
|
||||||
*
|
*
|
||||||
* Use the indices given in the aiNode structure to access
|
* Use the indices given in the aiNode structure to access
|
||||||
* this array. The array is mNumMeshes in size. If the
|
* this array. The array is mNumMeshes in size. If the
|
||||||
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
|
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
|
||||||
* be at least ONE material.
|
* be at least ONE material.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiMesh** mMeshes;
|
C_STRUCT aiMesh** mMeshes;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** The number of materials in the scene. */
|
/** The number of materials in the scene. */
|
||||||
unsigned int mNumMaterials;
|
unsigned int mNumMaterials;
|
||||||
|
|
||||||
/** The array of materials.
|
/** The array of materials.
|
||||||
*
|
*
|
||||||
* Use the index given in each aiMesh structure to access this
|
* Use the index given in each aiMesh structure to access this
|
||||||
* array. The array is mNumMaterials in size. If the
|
* array. The array is mNumMaterials in size. If the
|
||||||
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
|
* AI_SCENE_FLAGS_INCOMPLETE flag is not set there will always
|
||||||
* be at least ONE material.
|
* be at least ONE material.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiMaterial** mMaterials;
|
C_STRUCT aiMaterial** mMaterials;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** The number of animations in the scene. */
|
/** The number of animations in the scene. */
|
||||||
unsigned int mNumAnimations;
|
unsigned int mNumAnimations;
|
||||||
|
|
||||||
/** The array of animations.
|
/** The array of animations.
|
||||||
*
|
*
|
||||||
* All animations imported from the given file are listed here.
|
* All animations imported from the given file are listed here.
|
||||||
* The array is mNumAnimations in size.
|
* The array is mNumAnimations in size.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiAnimation** mAnimations;
|
C_STRUCT aiAnimation** mAnimations;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** The number of textures embedded into the file */
|
/** The number of textures embedded into the file */
|
||||||
unsigned int mNumTextures;
|
unsigned int mNumTextures;
|
||||||
|
|
||||||
/** The array of embedded textures.
|
/** The array of embedded textures.
|
||||||
*
|
*
|
||||||
* Not many file formats embed their textures into the file.
|
* Not many file formats embed their textures into the file.
|
||||||
* An example is Quake's MDL format (which is also used by
|
* An example is Quake's MDL format (which is also used by
|
||||||
* some GameStudio versions)
|
* some GameStudio versions)
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiTexture** mTextures;
|
C_STRUCT aiTexture** mTextures;
|
||||||
|
|
||||||
|
|
||||||
/** The number of light sources in the scene. Light sources
|
/** The number of light sources in the scene. Light sources
|
||||||
* are fully optional, in most cases this attribute will be 0
|
* are fully optional, in most cases this attribute will be 0
|
||||||
*/
|
*/
|
||||||
unsigned int mNumLights;
|
unsigned int mNumLights;
|
||||||
|
|
||||||
/** The array of light sources.
|
/** The array of light sources.
|
||||||
*
|
*
|
||||||
* All light sources imported from the given file are
|
* All light sources imported from the given file are
|
||||||
* listed here. The array is mNumLights in size.
|
* listed here. The array is mNumLights in size.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiLight** mLights;
|
C_STRUCT aiLight** mLights;
|
||||||
|
|
||||||
|
|
||||||
/** The number of cameras in the scene. Cameras
|
/** The number of cameras in the scene. Cameras
|
||||||
* are fully optional, in most cases this attribute will be 0
|
* are fully optional, in most cases this attribute will be 0
|
||||||
*/
|
*/
|
||||||
unsigned int mNumCameras;
|
unsigned int mNumCameras;
|
||||||
|
|
||||||
/** The array of cameras.
|
/** The array of cameras.
|
||||||
*
|
*
|
||||||
* All cameras imported from the given file are listed here.
|
* All cameras imported from the given file are listed here.
|
||||||
* The array is mNumCameras in size. The first camera in the
|
* The array is mNumCameras in size. The first camera in the
|
||||||
* array (if existing) is the default camera view into
|
* array (if existing) is the default camera view into
|
||||||
* the scene.
|
* the scene.
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiCamera** mCameras;
|
C_STRUCT aiCamera** mCameras;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
//! Default constructor - set everything to 0/NULL
|
//! Default constructor - set everything to 0/NULL
|
||||||
ASSIMP_API aiScene();
|
ASSIMP_API aiScene();
|
||||||
|
|
||||||
//! Destructor
|
//! Destructor
|
||||||
ASSIMP_API ~aiScene();
|
ASSIMP_API ~aiScene();
|
||||||
|
|
||||||
//! Check whether the scene contains meshes
|
//! Check whether the scene contains meshes
|
||||||
//! Unless no special scene flags are set this will always be true.
|
//! Unless no special scene flags are set this will always be true.
|
||||||
inline bool HasMeshes() const
|
inline bool HasMeshes() const
|
||||||
{ return mMeshes != NULL && mNumMeshes > 0; }
|
{ return mMeshes != NULL && mNumMeshes > 0; }
|
||||||
|
|
||||||
//! Check whether the scene contains materials
|
//! Check whether the scene contains materials
|
||||||
//! Unless no special scene flags are set this will always be true.
|
//! Unless no special scene flags are set this will always be true.
|
||||||
inline bool HasMaterials() const
|
inline bool HasMaterials() const
|
||||||
{ return mMaterials != NULL && mNumMaterials > 0; }
|
{ return mMaterials != NULL && mNumMaterials > 0; }
|
||||||
|
|
||||||
//! Check whether the scene contains lights
|
//! Check whether the scene contains lights
|
||||||
inline bool HasLights() const
|
inline bool HasLights() const
|
||||||
{ return mLights != NULL && mNumLights > 0; }
|
{ return mLights != NULL && mNumLights > 0; }
|
||||||
|
|
||||||
//! Check whether the scene contains textures
|
//! Check whether the scene contains textures
|
||||||
inline bool HasTextures() const
|
inline bool HasTextures() const
|
||||||
{ return mTextures != NULL && mNumTextures > 0; }
|
{ return mTextures != NULL && mNumTextures > 0; }
|
||||||
|
|
||||||
//! Check whether the scene contains cameras
|
//! Check whether the scene contains cameras
|
||||||
inline bool HasCameras() const
|
inline bool HasCameras() const
|
||||||
{ return mCameras != NULL && mNumCameras > 0; }
|
{ return mCameras != NULL && mNumCameras > 0; }
|
||||||
|
|
||||||
//! Check whether the scene contains animations
|
//! Check whether the scene contains animations
|
||||||
inline bool HasAnimations() const
|
inline bool HasAnimations() const
|
||||||
{ return mAnimations != NULL && mNumAnimations > 0; }
|
{ return mAnimations != NULL && mNumAnimations > 0; }
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
||||||
|
|
||||||
/** Internal data, do not touch */
|
/** Internal data, do not touch */
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
void* mPrivate;
|
void* mPrivate;
|
||||||
#else
|
#else
|
||||||
char* mPrivate;
|
char* mPrivate;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
} //! namespace Assimp
|
} //! namespace Assimp
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // __AI_SCENE_H_INC__
|
#endif // __AI_SCENE_H_INC__
|
||||||
|
|
|
@ -1,197 +1,197 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file texture.h
|
/** @file texture.h
|
||||||
* @brief Defines texture helper structures for the library
|
* @brief Defines texture helper structures for the library
|
||||||
*
|
*
|
||||||
* Used for file formats which embed their textures into the model file.
|
* Used for file formats which embed their textures into the model file.
|
||||||
* Supported are both normal textures, which are stored as uncompressed
|
* Supported are both normal textures, which are stored as uncompressed
|
||||||
* pixels, and "compressed" textures, which are stored in a file format
|
* pixels, and "compressed" textures, which are stored in a file format
|
||||||
* such as PNG or TGA.
|
* such as PNG or TGA.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef AI_TEXTURE_H_INC
|
#ifndef AI_TEXTURE_H_INC
|
||||||
#define AI_TEXTURE_H_INC
|
#define AI_TEXTURE_H_INC
|
||||||
|
|
||||||
#include "types.h"
|
#include "types.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** @def AI_MAKE_EMBEDDED_TEXNAME
|
/** @def AI_MAKE_EMBEDDED_TEXNAME
|
||||||
* Used to build the reserved path name used by the material system to
|
* Used to build the reserved path name used by the material system to
|
||||||
* reference textures that are embedded into their corresponding
|
* reference textures that are embedded into their corresponding
|
||||||
* model files. The parameter specifies the index of the texture
|
* model files. The parameter specifies the index of the texture
|
||||||
* (zero-based, in the aiScene::mTextures array)
|
* (zero-based, in the aiScene::mTextures array)
|
||||||
*/
|
*/
|
||||||
#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
|
#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
|
||||||
# define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_
|
# define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
#include "./Compiler/pushpack1.h"
|
#include "./Compiler/pushpack1.h"
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** @brief Helper structure to represent a texel in a ARGB8888 format
|
/** @brief Helper structure to represent a texel in a ARGB8888 format
|
||||||
*
|
*
|
||||||
* Used by aiTexture.
|
* Used by aiTexture.
|
||||||
*/
|
*/
|
||||||
struct aiTexel
|
struct aiTexel
|
||||||
{
|
{
|
||||||
unsigned char b,g,r,a;
|
unsigned char b,g,r,a;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
//! Comparison operator
|
//! Comparison operator
|
||||||
bool operator== (const aiTexel& other) const
|
bool operator== (const aiTexel& other) const
|
||||||
{
|
{
|
||||||
return b == other.b && r == other.r &&
|
return b == other.b && r == other.r &&
|
||||||
g == other.g && a == other.a;
|
g == other.g && a == other.a;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Inverse comparison operator
|
//! Inverse comparison operator
|
||||||
bool operator!= (const aiTexel& other) const
|
bool operator!= (const aiTexel& other) const
|
||||||
{
|
{
|
||||||
return b != other.b || r != other.r ||
|
return b != other.b || r != other.r ||
|
||||||
g != other.g || a != other.a;
|
g != other.g || a != other.a;
|
||||||
}
|
}
|
||||||
|
|
||||||
//! Conversion to a floating-point 4d color
|
//! Conversion to a floating-point 4d color
|
||||||
operator aiColor4D() const
|
operator aiColor4D() const
|
||||||
{
|
{
|
||||||
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
|
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
|
||||||
}
|
}
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
#include "./Compiler/poppack1.h"
|
#include "./Compiler/poppack1.h"
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Helper structure to describe an embedded texture
|
/** Helper structure to describe an embedded texture
|
||||||
*
|
*
|
||||||
* Normally textures are contained in external files but some file formats embed
|
* Normally textures are contained in external files but some file formats embed
|
||||||
* them directly in the model file. There are two types of embedded textures:
|
* them directly in the model file. There are two types of embedded textures:
|
||||||
* 1. Uncompressed textures. The color data is given in an uncompressed format.
|
* 1. Uncompressed textures. The color data is given in an uncompressed format.
|
||||||
* 2. Compressed textures stored in a file format like png or jpg. The raw file
|
* 2. Compressed textures stored in a file format like png or jpg. The raw file
|
||||||
* bytes are given so the application must utilize an image decoder (e.g. DevIL) to
|
* bytes are given so the application must utilize an image decoder (e.g. DevIL) to
|
||||||
* get access to the actual color data.
|
* get access to the actual color data.
|
||||||
*/
|
*/
|
||||||
struct aiTexture
|
struct aiTexture
|
||||||
{
|
{
|
||||||
/** Width of the texture, in pixels
|
/** Width of the texture, in pixels
|
||||||
*
|
*
|
||||||
* If mHeight is zero the texture is compressed in a format
|
* If mHeight is zero the texture is compressed in a format
|
||||||
* like JPEG. In this case mWidth specifies the size of the
|
* like JPEG. In this case mWidth specifies the size of the
|
||||||
* memory area pcData is pointing to, in bytes.
|
* memory area pcData is pointing to, in bytes.
|
||||||
*/
|
*/
|
||||||
unsigned int mWidth;
|
unsigned int mWidth;
|
||||||
|
|
||||||
/** Height of the texture, in pixels
|
/** Height of the texture, in pixels
|
||||||
*
|
*
|
||||||
* If this value is zero, pcData points to an compressed texture
|
* If this value is zero, pcData points to an compressed texture
|
||||||
* in any format (e.g. JPEG).
|
* in any format (e.g. JPEG).
|
||||||
*/
|
*/
|
||||||
unsigned int mHeight;
|
unsigned int mHeight;
|
||||||
|
|
||||||
/** A hint from the loader to make it easier for applications
|
/** A hint from the loader to make it easier for applications
|
||||||
* to determine the type of embedded compressed textures.
|
* to determine the type of embedded compressed textures.
|
||||||
*
|
*
|
||||||
* If mHeight != 0 this member is undefined. Otherwise it
|
* If mHeight != 0 this member is undefined. Otherwise it
|
||||||
* is set set to '\\0\\0\\0\\0' if the loader has no additional
|
* is set set to '\\0\\0\\0\\0' if the loader has no additional
|
||||||
* information about the texture file format used OR the
|
* information about the texture file format used OR the
|
||||||
* file extension of the format without a trailing dot. If there
|
* file extension of the format without a trailing dot. If there
|
||||||
* are multiple file extensions for a format, the shortest
|
* are multiple file extensions for a format, the shortest
|
||||||
* extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
|
* extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
|
||||||
* E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
|
* E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
|
||||||
* The fourth character will always be '\\0'.
|
* The fourth character will always be '\\0'.
|
||||||
*/
|
*/
|
||||||
char achFormatHint[4];
|
char achFormatHint[4];
|
||||||
|
|
||||||
/** Data of the texture.
|
/** Data of the texture.
|
||||||
*
|
*
|
||||||
* Points to an array of mWidth * mHeight aiTexel's.
|
* Points to an array of mWidth * mHeight aiTexel's.
|
||||||
* The format of the texture data is always ARGB8888 to
|
* The format of the texture data is always ARGB8888 to
|
||||||
* make the implementation for user of the library as easy
|
* make the implementation for user of the library as easy
|
||||||
* as possible. If mHeight = 0 this is a pointer to a memory
|
* as possible. If mHeight = 0 this is a pointer to a memory
|
||||||
* buffer of size mWidth containing the compressed texture
|
* buffer of size mWidth containing the compressed texture
|
||||||
* data. Good luck, have fun!
|
* data. Good luck, have fun!
|
||||||
*/
|
*/
|
||||||
C_STRUCT aiTexel* pcData;
|
C_STRUCT aiTexel* pcData;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
//! For compressed textures (mHeight == 0): compare the
|
//! For compressed textures (mHeight == 0): compare the
|
||||||
//! format hint against a given string.
|
//! format hint against a given string.
|
||||||
//! @param s Input string. 3 characters are maximally processed.
|
//! @param s Input string. 3 characters are maximally processed.
|
||||||
//! Example values: "jpg", "png"
|
//! Example values: "jpg", "png"
|
||||||
//! @return true if the given string matches the format hint
|
//! @return true if the given string matches the format hint
|
||||||
bool CheckFormat(const char* s) const
|
bool CheckFormat(const char* s) const
|
||||||
{
|
{
|
||||||
return (0 == ::strncmp(achFormatHint,s,3));
|
return (0 == ::strncmp(achFormatHint,s,3));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Construction
|
// Construction
|
||||||
aiTexture ()
|
aiTexture ()
|
||||||
: mWidth (0)
|
: mWidth (0)
|
||||||
, mHeight (0)
|
, mHeight (0)
|
||||||
, pcData (NULL)
|
, pcData (NULL)
|
||||||
{
|
{
|
||||||
achFormatHint[0] = achFormatHint[1] = 0;
|
achFormatHint[0] = achFormatHint[1] = 0;
|
||||||
achFormatHint[2] = achFormatHint[3] = 0;
|
achFormatHint[2] = achFormatHint[3] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Destruction
|
// Destruction
|
||||||
~aiTexture ()
|
~aiTexture ()
|
||||||
{
|
{
|
||||||
delete[] pcData;
|
delete[] pcData;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // AI_TEXTURE_H_INC
|
#endif // AI_TEXTURE_H_INC
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,113 +1,113 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
/** @file vector2.h
|
/** @file vector2.h
|
||||||
* @brief 2D vector structure, including operators when compiling in C++
|
* @brief 2D vector structure, including operators when compiling in C++
|
||||||
*/
|
*/
|
||||||
#ifndef AI_VECTOR2D_H_INC
|
#ifndef AI_VECTOR2D_H_INC
|
||||||
#define AI_VECTOR2D_H_INC
|
#define AI_VECTOR2D_H_INC
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
# include <cmath>
|
# include <cmath>
|
||||||
#else
|
#else
|
||||||
# include <math.h>
|
# include <math.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "./Compiler/pushpack1.h"
|
#include "./Compiler/pushpack1.h"
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------------
|
||||||
/** Represents a two-dimensional vector.
|
/** Represents a two-dimensional vector.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
class aiVector2t
|
class aiVector2t
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
aiVector2t () : x(), y() {}
|
aiVector2t () : x(), y() {}
|
||||||
aiVector2t (TReal _x, TReal _y) : x(_x), y(_y) {}
|
aiVector2t (TReal _x, TReal _y) : x(_x), y(_y) {}
|
||||||
explicit aiVector2t (TReal _xyz) : x(_xyz), y(_xyz) {}
|
explicit aiVector2t (TReal _xyz) : x(_xyz), y(_xyz) {}
|
||||||
aiVector2t (const aiVector2t& o) : x(o.x), y(o.y) {}
|
aiVector2t (const aiVector2t& o) : x(o.x), y(o.y) {}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
void Set( TReal pX, TReal pY);
|
void Set( TReal pX, TReal pY);
|
||||||
TReal SquareLength() const ;
|
TReal SquareLength() const ;
|
||||||
TReal Length() const ;
|
TReal Length() const ;
|
||||||
aiVector2t& Normalize();
|
aiVector2t& Normalize();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
const aiVector2t& operator += (const aiVector2t& o);
|
const aiVector2t& operator += (const aiVector2t& o);
|
||||||
const aiVector2t& operator -= (const aiVector2t& o);
|
const aiVector2t& operator -= (const aiVector2t& o);
|
||||||
const aiVector2t& operator *= (TReal f);
|
const aiVector2t& operator *= (TReal f);
|
||||||
const aiVector2t& operator /= (TReal f);
|
const aiVector2t& operator /= (TReal f);
|
||||||
|
|
||||||
TReal operator[](unsigned int i) const;
|
TReal operator[](unsigned int i) const;
|
||||||
TReal& operator[](unsigned int i);
|
TReal& operator[](unsigned int i);
|
||||||
|
|
||||||
bool operator== (const aiVector2t& other) const;
|
bool operator== (const aiVector2t& other) const;
|
||||||
bool operator!= (const aiVector2t& other) const;
|
bool operator!= (const aiVector2t& other) const;
|
||||||
|
|
||||||
bool Equal(const aiVector2t& other, TReal epsilon = 1e-6) const;
|
bool Equal(const aiVector2t& other, TReal epsilon = 1e-6) const;
|
||||||
|
|
||||||
aiVector2t& operator= (TReal f);
|
aiVector2t& operator= (TReal f);
|
||||||
const aiVector2t SymMul(const aiVector2t& o);
|
const aiVector2t SymMul(const aiVector2t& o);
|
||||||
|
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
operator aiVector2t<TOther> () const;
|
operator aiVector2t<TOther> () const;
|
||||||
|
|
||||||
TReal x, y;
|
TReal x, y;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
typedef aiVector2t<float> aiVector2D;
|
typedef aiVector2t<float> aiVector2D;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
struct aiVector2D {
|
struct aiVector2D {
|
||||||
float x,y;
|
float x,y;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
||||||
#include "./Compiler/poppack1.h"
|
#include "./Compiler/poppack1.h"
|
||||||
|
|
||||||
#endif // AI_VECTOR2D_H_INC
|
#endif // AI_VECTOR2D_H_INC
|
||||||
|
|
|
@ -1,224 +1,224 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file vector2.inl
|
/** @file vector2.inl
|
||||||
* @brief Inline implementation of aiVector2t<TReal> operators
|
* @brief Inline implementation of aiVector2t<TReal> operators
|
||||||
*/
|
*/
|
||||||
#ifndef AI_VECTOR2D_INL_INC
|
#ifndef AI_VECTOR2D_INL_INC
|
||||||
#define AI_VECTOR2D_INL_INC
|
#define AI_VECTOR2D_INL_INC
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
#include "vector2.h"
|
#include "vector2.h"
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
aiVector2t<TReal>::operator aiVector2t<TOther> () const {
|
aiVector2t<TReal>::operator aiVector2t<TOther> () const {
|
||||||
return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
|
return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
|
void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
|
||||||
x = pX; y = pY;
|
x = pX; y = pY;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
TReal aiVector2t<TReal>::SquareLength() const {
|
TReal aiVector2t<TReal>::SquareLength() const {
|
||||||
return x*x + y*y;
|
return x*x + y*y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
TReal aiVector2t<TReal>::Length() const {
|
TReal aiVector2t<TReal>::Length() const {
|
||||||
return std::sqrt( SquareLength());
|
return std::sqrt( SquareLength());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
|
aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
|
||||||
*this /= Length();
|
*this /= Length();
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
|
const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
|
||||||
x += o.x; y += o.y;
|
x += o.x; y += o.y;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
|
const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
|
||||||
x -= o.x; y -= o.y;
|
x -= o.x; y -= o.y;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
|
const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
|
||||||
x *= f; y *= f;
|
x *= f; y *= f;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
|
const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
|
||||||
x /= f; y /= f;
|
x /= f; y /= f;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
TReal aiVector2t<TReal>::operator[](unsigned int i) const {
|
TReal aiVector2t<TReal>::operator[](unsigned int i) const {
|
||||||
return *(&x + i);
|
return *(&x + i);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
TReal& aiVector2t<TReal>::operator[](unsigned int i) {
|
TReal& aiVector2t<TReal>::operator[](unsigned int i) {
|
||||||
return *(&x + i);
|
return *(&x + i);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
|
bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
|
||||||
return x == other.x && y == other.y;
|
return x == other.x && y == other.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
|
bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
|
||||||
return x != other.x || y != other.y;
|
return x != other.x || y != other.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
|
bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
|
||||||
return
|
return
|
||||||
std::abs(x - other.x) <= epsilon &&
|
std::abs(x - other.x) <= epsilon &&
|
||||||
std::abs(y - other.y) <= epsilon;
|
std::abs(y - other.y) <= epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
|
aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
|
||||||
x = y = f;
|
x = y = f;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
|
const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
|
||||||
return aiVector2t(x*o.x,y*o.y);
|
return aiVector2t(x*o.x,y*o.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// symmetric addition
|
// symmetric addition
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
|
return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// symmetric subtraction
|
// symmetric subtraction
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
|
return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// scalar product
|
// scalar product
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
|
||||||
{
|
{
|
||||||
return v1.x*v2.x + v1.y*v2.y;
|
return v1.x*v2.x + v1.y*v2.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// scalar multiplication
|
// scalar multiplication
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
|
inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>( f*v.x, f*v.y);
|
return aiVector2t<TReal>( f*v.x, f*v.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// and the other way around
|
// and the other way around
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
|
inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>( f*v.x, f*v.y);
|
return aiVector2t<TReal>( f*v.x, f*v.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// scalar division
|
// scalar division
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
|
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
|
||||||
{
|
{
|
||||||
|
|
||||||
return v * (1/f);
|
return v * (1/f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// vector division
|
// vector division
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
|
inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
|
return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// vector negation
|
// vector negation
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
|
inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
|
||||||
{
|
{
|
||||||
return aiVector2t<TReal>( -v.x, -v.y);
|
return aiVector2t<TReal>( -v.x, -v.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,149 +1,149 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
/** @file vector3.h
|
/** @file vector3.h
|
||||||
* @brief 3D vector structure, including operators when compiling in C++
|
* @brief 3D vector structure, including operators when compiling in C++
|
||||||
*/
|
*/
|
||||||
#ifndef AI_VECTOR3D_H_INC
|
#ifndef AI_VECTOR3D_H_INC
|
||||||
#define AI_VECTOR3D_H_INC
|
#define AI_VECTOR3D_H_INC
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
# include <cmath>
|
# include <cmath>
|
||||||
#else
|
#else
|
||||||
# include <math.h>
|
# include <math.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "./Compiler/pushpack1.h"
|
#include "./Compiler/pushpack1.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
template<typename TReal> class aiMatrix3x3t;
|
template<typename TReal> class aiMatrix3x3t;
|
||||||
template<typename TReal> class aiMatrix4x4t;
|
template<typename TReal> class aiMatrix4x4t;
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Represents a three-dimensional vector. */
|
/** Represents a three-dimensional vector. */
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
class aiVector3t
|
class aiVector3t
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
aiVector3t () : x(), y(), z() {}
|
aiVector3t () : x(), y(), z() {}
|
||||||
aiVector3t (TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
aiVector3t (TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
||||||
explicit aiVector3t (TReal _xyz) : x(_xyz), y(_xyz), z(_xyz) {}
|
explicit aiVector3t (TReal _xyz) : x(_xyz), y(_xyz), z(_xyz) {}
|
||||||
aiVector3t (const aiVector3t& o) : x(o.x), y(o.y), z(o.z) {}
|
aiVector3t (const aiVector3t& o) : x(o.x), y(o.y), z(o.z) {}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// combined operators
|
// combined operators
|
||||||
const aiVector3t& operator += (const aiVector3t& o);
|
const aiVector3t& operator += (const aiVector3t& o);
|
||||||
const aiVector3t& operator -= (const aiVector3t& o);
|
const aiVector3t& operator -= (const aiVector3t& o);
|
||||||
const aiVector3t& operator *= (TReal f);
|
const aiVector3t& operator *= (TReal f);
|
||||||
const aiVector3t& operator /= (TReal f);
|
const aiVector3t& operator /= (TReal f);
|
||||||
|
|
||||||
// transform vector by matrix
|
// transform vector by matrix
|
||||||
aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
|
aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
|
||||||
aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
|
aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
|
||||||
|
|
||||||
// access a single element
|
// access a single element
|
||||||
TReal operator[](unsigned int i) const;
|
TReal operator[](unsigned int i) const;
|
||||||
TReal& operator[](unsigned int i);
|
TReal& operator[](unsigned int i);
|
||||||
|
|
||||||
// comparison
|
// comparison
|
||||||
bool operator== (const aiVector3t& other) const;
|
bool operator== (const aiVector3t& other) const;
|
||||||
bool operator!= (const aiVector3t& other) const;
|
bool operator!= (const aiVector3t& other) const;
|
||||||
bool operator < (const aiVector3t& other) const;
|
bool operator < (const aiVector3t& other) const;
|
||||||
|
|
||||||
bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
|
bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
|
||||||
|
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
operator aiVector3t<TOther> () const;
|
operator aiVector3t<TOther> () const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/** @brief Set the components of a vector
|
/** @brief Set the components of a vector
|
||||||
* @param pX X component
|
* @param pX X component
|
||||||
* @param pY Y component
|
* @param pY Y component
|
||||||
* @param pZ Z component */
|
* @param pZ Z component */
|
||||||
void Set( TReal pX, TReal pY, TReal pZ);
|
void Set( TReal pX, TReal pY, TReal pZ);
|
||||||
|
|
||||||
/** @brief Get the squared length of the vector
|
/** @brief Get the squared length of the vector
|
||||||
* @return Square length */
|
* @return Square length */
|
||||||
TReal SquareLength() const;
|
TReal SquareLength() const;
|
||||||
|
|
||||||
|
|
||||||
/** @brief Get the length of the vector
|
/** @brief Get the length of the vector
|
||||||
* @return length */
|
* @return length */
|
||||||
TReal Length() const;
|
TReal Length() const;
|
||||||
|
|
||||||
|
|
||||||
/** @brief Normalize the vector */
|
/** @brief Normalize the vector */
|
||||||
aiVector3t& Normalize();
|
aiVector3t& Normalize();
|
||||||
|
|
||||||
|
|
||||||
/** @brief Componentwise multiplication of two vectors
|
/** @brief Componentwise multiplication of two vectors
|
||||||
*
|
*
|
||||||
* Note that vec*vec yields the dot product.
|
* Note that vec*vec yields the dot product.
|
||||||
* @param o Second factor */
|
* @param o Second factor */
|
||||||
const aiVector3t SymMul(const aiVector3t& o);
|
const aiVector3t SymMul(const aiVector3t& o);
|
||||||
|
|
||||||
TReal x, y, z;
|
TReal x, y, z;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
|
|
||||||
typedef aiVector3t<float> aiVector3D;
|
typedef aiVector3t<float> aiVector3D;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
struct aiVector3D {
|
struct aiVector3D {
|
||||||
|
|
||||||
float x,y,z;
|
float x,y,z;
|
||||||
} PACK_STRUCT;
|
} PACK_STRUCT;
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
||||||
#include "./Compiler/poppack1.h"
|
#include "./Compiler/poppack1.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
|
|
||||||
#endif // AI_VECTOR3D_H_INC
|
#endif // AI_VECTOR3D_H_INC
|
||||||
|
|
|
@ -1,228 +1,228 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file vector3.inl
|
/** @file vector3.inl
|
||||||
* @brief Inline implementation of aiVector3t<TReal> operators
|
* @brief Inline implementation of aiVector3t<TReal> operators
|
||||||
*/
|
*/
|
||||||
#ifndef AI_VECTOR3D_INL_INC
|
#ifndef AI_VECTOR3D_INL_INC
|
||||||
#define AI_VECTOR3D_INL_INC
|
#define AI_VECTOR3D_INL_INC
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
/** Transformation of a vector by a 3x3 matrix */
|
/** Transformation of a vector by a 3x3 matrix */
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
|
inline aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
|
||||||
{
|
{
|
||||||
aiVector3t<TReal> res;
|
aiVector3t<TReal> res;
|
||||||
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
|
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
|
||||||
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
|
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
|
||||||
res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z;
|
res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z;
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
/** Transformation of a vector by a 4x4 matrix */
|
/** Transformation of a vector by a 4x4 matrix */
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
inline aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
|
inline aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
|
||||||
{
|
{
|
||||||
aiVector3t<TReal> res;
|
aiVector3t<TReal> res;
|
||||||
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
|
res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
|
||||||
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
|
res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
|
||||||
res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4;
|
res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4;
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
template <typename TOther>
|
template <typename TOther>
|
||||||
aiVector3t<TReal>::operator aiVector3t<TOther> () const {
|
aiVector3t<TReal>::operator aiVector3t<TOther> () const {
|
||||||
return aiVector3t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y),static_cast<TOther>(z));
|
return aiVector3t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y),static_cast<TOther>(z));
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
|
AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
|
||||||
x = pX; y = pY; z = pZ;
|
x = pX; y = pY; z = pZ;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
|
AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
|
||||||
return x*x + y*y + z*z;
|
return x*x + y*y + z*z;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
|
AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
|
||||||
return std::sqrt( SquareLength());
|
return std::sqrt( SquareLength());
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
|
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
|
||||||
*this /= Length(); return *this;
|
*this /= Length(); return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
|
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
|
||||||
x += o.x; y += o.y; z += o.z; return *this;
|
x += o.x; y += o.y; z += o.z; return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
|
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
|
||||||
x -= o.x; y -= o.y; z -= o.z; return *this;
|
x -= o.x; y -= o.y; z -= o.z; return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
|
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
|
||||||
x *= f; y *= f; z *= f; return *this;
|
x *= f; y *= f; z *= f; return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
|
AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
|
||||||
x /= f; y /= f; z /= f; return *this;
|
x /= f; y /= f; z /= f; return *this;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
|
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
|
||||||
return(*this = mat * (*this));
|
return(*this = mat * (*this));
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
|
AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
|
||||||
return(*this = mat * (*this));
|
return(*this = mat * (*this));
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
|
AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
|
||||||
return *(&x + i);
|
return *(&x + i);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
|
AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
|
||||||
return *(&x + i);
|
return *(&x + i);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
|
||||||
return x == other.x && y == other.y && z == other.z;
|
return x == other.x && y == other.y && z == other.z;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
|
||||||
return x != other.x || y != other.y || z != other.z;
|
return x != other.x || y != other.y || z != other.z;
|
||||||
}
|
}
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
template<typename TReal>
|
template<typename TReal>
|
||||||
AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
|
AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TReal epsilon) const {
|
||||||
return
|
return
|
||||||
std::abs(x - other.x) <= epsilon &&
|
std::abs(x - other.x) <= epsilon &&
|
||||||
std::abs(y - other.y) <= epsilon &&
|
std::abs(y - other.y) <= epsilon &&
|
||||||
std::abs(z - other.z) <= epsilon;
|
std::abs(z - other.z) <= epsilon;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
|
AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
|
||||||
return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
|
return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
|
AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
|
||||||
return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
|
return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// symmetric addition
|
// symmetric addition
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||||
return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// symmetric subtraction
|
// symmetric subtraction
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||||
return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// scalar product
|
// scalar product
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||||
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
|
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// scalar multiplication
|
// scalar multiplication
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
|
||||||
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// and the other way around
|
// and the other way around
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
|
||||||
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// scalar division
|
// scalar division
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
|
||||||
return v * (1/f);
|
return v * (1/f);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// vector division
|
// vector division
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
|
||||||
return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
|
return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// cross product
|
// cross product
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
|
||||||
return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
|
return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
|
||||||
}
|
}
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// vector negation
|
// vector negation
|
||||||
template <typename TReal>
|
template <typename TReal>
|
||||||
AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
|
AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
|
||||||
return aiVector3t<TReal>( -v.x, -v.y, -v.z);
|
return aiVector3t<TReal>( -v.x, -v.y, -v.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
#endif // __cplusplus
|
#endif // __cplusplus
|
||||||
#endif // AI_VECTOR3D_INL_INC
|
#endif // AI_VECTOR3D_INL_INC
|
||||||
|
|
|
@ -1,105 +1,105 @@
|
||||||
/*
|
/*
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
Open Asset Import Library (assimp)
|
Open Asset Import Library (assimp)
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
Copyright (c) 2006-2015, assimp team
|
Copyright (c) 2006-2015, assimp team
|
||||||
|
|
||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
with or without modification, are permitted provided that the following
|
with or without modification, are permitted provided that the following
|
||||||
conditions are met:
|
conditions are met:
|
||||||
|
|
||||||
* Redistributions of source code must retain the above
|
* Redistributions of source code must retain the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer.
|
following disclaimer.
|
||||||
|
|
||||||
* Redistributions in binary form must reproduce the above
|
* Redistributions in binary form must reproduce the above
|
||||||
copyright notice, this list of conditions and the
|
copyright notice, this list of conditions and the
|
||||||
following disclaimer in the documentation and/or other
|
following disclaimer in the documentation and/or other
|
||||||
materials provided with the distribution.
|
materials provided with the distribution.
|
||||||
|
|
||||||
* Neither the name of the assimp team, nor the names of its
|
* Neither the name of the assimp team, nor the names of its
|
||||||
contributors may be used to endorse or promote products
|
contributors may be used to endorse or promote products
|
||||||
derived from this software without specific prior
|
derived from this software without specific prior
|
||||||
written permission of the assimp team.
|
written permission of the assimp team.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** @file version.h
|
/** @file version.h
|
||||||
* @brief Functions to query the version of the Assimp runtime, check
|
* @brief Functions to query the version of the Assimp runtime, check
|
||||||
* compile flags, ...
|
* compile flags, ...
|
||||||
*/
|
*/
|
||||||
#ifndef INCLUDED_AI_VERSION_H
|
#ifndef INCLUDED_AI_VERSION_H
|
||||||
#define INCLUDED_AI_VERSION_H
|
#define INCLUDED_AI_VERSION_H
|
||||||
|
|
||||||
#include "defs.h"
|
#include "defs.h"
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Returns a string with legal copyright and licensing information
|
/** @brief Returns a string with legal copyright and licensing information
|
||||||
* about Assimp. The string may include multiple lines.
|
* about Assimp. The string may include multiple lines.
|
||||||
* @return Pointer to static string.
|
* @return Pointer to static string.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API const char* aiGetLegalString (void);
|
ASSIMP_API const char* aiGetLegalString (void);
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Returns the current minor version number of Assimp.
|
/** @brief Returns the current minor version number of Assimp.
|
||||||
* @return Minor version of the Assimp runtime the application was
|
* @return Minor version of the Assimp runtime the application was
|
||||||
* linked/built against
|
* linked/built against
|
||||||
*/
|
*/
|
||||||
ASSIMP_API unsigned int aiGetVersionMinor (void);
|
ASSIMP_API unsigned int aiGetVersionMinor (void);
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Returns the current major version number of Assimp.
|
/** @brief Returns the current major version number of Assimp.
|
||||||
* @return Major version of the Assimp runtime the application was
|
* @return Major version of the Assimp runtime the application was
|
||||||
* linked/built against
|
* linked/built against
|
||||||
*/
|
*/
|
||||||
ASSIMP_API unsigned int aiGetVersionMajor (void);
|
ASSIMP_API unsigned int aiGetVersionMajor (void);
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Returns the repository revision of the Assimp runtime.
|
/** @brief Returns the repository revision of the Assimp runtime.
|
||||||
* @return SVN Repository revision number of the Assimp runtime the
|
* @return SVN Repository revision number of the Assimp runtime the
|
||||||
* application was linked/built against.
|
* application was linked/built against.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API unsigned int aiGetVersionRevision (void);
|
ASSIMP_API unsigned int aiGetVersionRevision (void);
|
||||||
|
|
||||||
//! Assimp was compiled as a shared object (Windows: DLL)
|
//! Assimp was compiled as a shared object (Windows: DLL)
|
||||||
#define ASSIMP_CFLAGS_SHARED 0x1
|
#define ASSIMP_CFLAGS_SHARED 0x1
|
||||||
//! Assimp was compiled against STLport
|
//! Assimp was compiled against STLport
|
||||||
#define ASSIMP_CFLAGS_STLPORT 0x2
|
#define ASSIMP_CFLAGS_STLPORT 0x2
|
||||||
//! Assimp was compiled as a debug build
|
//! Assimp was compiled as a debug build
|
||||||
#define ASSIMP_CFLAGS_DEBUG 0x4
|
#define ASSIMP_CFLAGS_DEBUG 0x4
|
||||||
|
|
||||||
//! Assimp was compiled with ASSIMP_BUILD_BOOST_WORKAROUND defined
|
//! Assimp was compiled with ASSIMP_BUILD_BOOST_WORKAROUND defined
|
||||||
#define ASSIMP_CFLAGS_NOBOOST 0x8
|
#define ASSIMP_CFLAGS_NOBOOST 0x8
|
||||||
//! Assimp was compiled with ASSIMP_BUILD_SINGLETHREADED defined
|
//! Assimp was compiled with ASSIMP_BUILD_SINGLETHREADED defined
|
||||||
#define ASSIMP_CFLAGS_SINGLETHREADED 0x10
|
#define ASSIMP_CFLAGS_SINGLETHREADED 0x10
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** @brief Returns assimp's compile flags
|
/** @brief Returns assimp's compile flags
|
||||||
* @return Any bitwise combination of the ASSIMP_CFLAGS_xxx constants.
|
* @return Any bitwise combination of the ASSIMP_CFLAGS_xxx constants.
|
||||||
*/
|
*/
|
||||||
ASSIMP_API unsigned int aiGetCompileFlags (void);
|
ASSIMP_API unsigned int aiGetCompileFlags (void);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
} // end extern "C"
|
} // end extern "C"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#endif // !! #ifndef INCLUDED_AI_VERSION_H
|
#endif // !! #ifndef INCLUDED_AI_VERSION_H
|
||||||
|
|
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Reference in New Issue