Closes https://github.com/assimp/assimp/issues/2251: introduce AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS to avoid removing textures.

pull/2310/head
Kim Kulling 2019-01-27 21:05:58 +01:00
parent 40a1c1ed07
commit 5d6fc7a557
3 changed files with 37 additions and 26 deletions

View File

@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers // internal headers
#include "FindInvalidDataProcess.h" #include "FindInvalidDataProcess.h"
#include "ProcessHelper.h" #include "ProcessHelper.h"
#include <assimp/Macros.h> #include <assimp/Macros.h>
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <assimp/qnan.h> #include <assimp/qnan.h>
@ -60,8 +61,8 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
FindInvalidDataProcess::FindInvalidDataProcess() FindInvalidDataProcess::FindInvalidDataProcess()
: configEpsilon(0.0) : configEpsilon(0.0)
{ , mIgnoreTexCoods( false ){
// nothing to do here // nothing to do here
} }
@ -85,6 +86,7 @@ void FindInvalidDataProcess::SetupProperties(const Importer* pImp)
{ {
// Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY // Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY
configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f)); configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f));
mIgnoreTexCoods = pImp->GetPropertyBool(AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS, false);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -171,7 +173,8 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename T> template <typename T>
inline const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/, inline
const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/) const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
{ {
return NULL; return NULL;
@ -179,7 +182,8 @@ inline const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <> template <>
inline const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size, inline
const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size,
const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero ) const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero )
{ {
bool b = false; bool b = false;
@ -251,8 +255,8 @@ bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, ai_real e
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename T> template <typename T>
inline bool AllIdentical(T* in, unsigned int num, ai_real epsilon) inline
{ bool AllIdentical(T* in, unsigned int num, ai_real epsilon) {
if (num <= 1) { if (num <= 1) {
return true; return true;
} }
@ -361,17 +365,19 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
// process texture coordinates // process texture coordinates
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) { for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) {
if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) { if (!mIgnoreTexCoods) {
pMesh->mNumUVComponents[i] = 0; if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) {
pMesh->mNumUVComponents[i] = 0;
// delete all subsequent texture coordinate sets. // delete all subsequent texture coordinate sets.
for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) { for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
delete[] pMesh->mTextureCoords[a]; delete[] pMesh->mTextureCoords[a];
pMesh->mTextureCoords[a] = NULL; pMesh->mTextureCoords[a] = NULL;
pMesh->mNumUVComponents[a] = 0; pMesh->mNumUVComponents[a] = 0;
}
ret = true;
} }
ret = true;
} }
} }

View File

@ -41,7 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
/** @file Defines a post processing step to search an importer's output /** @file Defines a post processing step to search an importer's output
for data that is obviously invalid */ * for data that is obviously invalid
*/
#ifndef AI_FINDINVALIDDATA_H_INC #ifndef AI_FINDINVALIDDATA_H_INC
#define AI_FINDINVALIDDATA_H_INC #define AI_FINDINVALIDDATA_H_INC
@ -50,7 +51,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/anim.h> #include <assimp/anim.h>
struct aiMesh; struct aiMesh;
class FindInvalidDataProcessTest; class FindInvalidDataProcessTest;
namespace Assimp { namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -59,15 +62,11 @@ namespace Assimp {
* *
* Originally this was a workaround for some models written by Blender * Originally this was a workaround for some models written by Blender
* which have zero normal vectors. */ * which have zero normal vectors. */
class ASSIMP_API FindInvalidDataProcess : public BaseProcess class ASSIMP_API FindInvalidDataProcess : public BaseProcess {
{
public: public:
FindInvalidDataProcess(); FindInvalidDataProcess();
~FindInvalidDataProcess(); ~FindInvalidDataProcess();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// //
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const;
@ -80,26 +79,25 @@ public:
// Run the step // Run the step
void Execute( aiScene* pScene); void Execute( aiScene* pScene);
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the postprocessing step on the given mesh /** Executes the post-processing step on the given mesh
* @param pMesh The mesh to process. * @param pMesh The mesh to process.
* @return 0 - nothing, 1 - removed sth, 2 - please delete me */ * @return 0 - nothing, 1 - removed sth, 2 - please delete me */
int ProcessMesh( aiMesh* pMesh); int ProcessMesh( aiMesh* pMesh);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the postprocessing step on the given animation /** Executes the post-processing step on the given animation
* @param anim The animation to process. */ * @param anim The animation to process. */
void ProcessAnimation (aiAnimation* anim); void ProcessAnimation (aiAnimation* anim);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the postprocessing step on the given anim channel /** Executes the post-processing step on the given anim channel
* @param anim The animation channel to process.*/ * @param anim The animation channel to process.*/
void ProcessAnimationChannel (aiNodeAnim* anim); void ProcessAnimationChannel (aiNodeAnim* anim);
private: private:
ai_real configEpsilon; ai_real configEpsilon;
bool mIgnoreTexCoods;
}; };
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -498,6 +498,13 @@ enum aiComponent
#define AI_CONFIG_PP_FID_ANIM_ACCURACY \ #define AI_CONFIG_PP_FID_ANIM_ACCURACY \
"PP_FID_ANIM_ACCURACY" "PP_FID_ANIM_ACCURACY"
// ---------------------------------------------------------------------------
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
* Set to true to ignore texture coordinates. This may be useful if you have
* to assign different kind of textures like one for the summer or one for the winter.
*/
#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \
"PP_FID_IGNORE_TEXTURECOORDS"
// TransformUVCoords evaluates UV scalings // TransformUVCoords evaluates UV scalings
#define AI_UVTRAFO_SCALING 0x1 #define AI_UVTRAFO_SCALING 0x1