Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2
commit
5d5a4faf47
|
@ -182,6 +182,13 @@ void HL1MDLLoader::load_file() {
|
||||||
|
|
||||||
read_global_info();
|
read_global_info();
|
||||||
|
|
||||||
|
if (!header_->numbodyparts) {
|
||||||
|
// This could be an MDL external texture file. In this case,
|
||||||
|
// add this flag to allow the scene to be loaded even if it
|
||||||
|
// has no meshes.
|
||||||
|
scene_->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||||
|
}
|
||||||
|
|
||||||
// Append children to root node.
|
// Append children to root node.
|
||||||
if (rootnode_children_.size()) {
|
if (rootnode_children_.size()) {
|
||||||
scene_->mRootNode->addChildren(
|
scene_->mRootNode->addChildren(
|
||||||
|
@ -218,21 +225,6 @@ void HL1MDLLoader::validate_header(const Header_HL1 *header, bool is_texture_hea
|
||||||
}
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
// Every single Half-Life model is assumed to have at least one bodypart.
|
|
||||||
if (!header->numbodyparts) {
|
|
||||||
throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no bodyparts");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Every single Half-Life model is assumed to have at least one bone.
|
|
||||||
if (!header->numbones) {
|
|
||||||
throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no bones");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Every single Half-Life model is assumed to have at least one sequence group,
|
|
||||||
// which is the "default" sequence group.
|
|
||||||
if (!header->numseqgroups) {
|
|
||||||
throw DeadlyImportError(MDL_HALFLIFE_LOG_HEADER "Model has no sequence groups");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (header->numbodyparts > AI_MDL_HL1_MAX_BODYPARTS) {
|
if (header->numbodyparts > AI_MDL_HL1_MAX_BODYPARTS) {
|
||||||
log_warning_limit_exceeded<AI_MDL_HL1_MAX_BODYPARTS>(header->numbodyparts, "bodyparts");
|
log_warning_limit_exceeded<AI_MDL_HL1_MAX_BODYPARTS>(header->numbodyparts, "bodyparts");
|
||||||
|
@ -456,6 +448,10 @@ void HL1MDLLoader::read_skins() {
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void HL1MDLLoader::read_bones() {
|
void HL1MDLLoader::read_bones() {
|
||||||
|
if (!header_->numbones) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
const Bone_HL1 *pbone = (const Bone_HL1 *)((uint8_t *)header_ + header_->boneindex);
|
const Bone_HL1 *pbone = (const Bone_HL1 *)((uint8_t *)header_ + header_->boneindex);
|
||||||
|
|
||||||
std::vector<std::string> unique_bones_names(header_->numbones);
|
std::vector<std::string> unique_bones_names(header_->numbones);
|
||||||
|
@ -546,6 +542,9 @@ void HL1MDLLoader::read_bones() {
|
||||||
triangles, respectively (3 indices per face).
|
triangles, respectively (3 indices per face).
|
||||||
*/
|
*/
|
||||||
void HL1MDLLoader::read_meshes() {
|
void HL1MDLLoader::read_meshes() {
|
||||||
|
if (!header_->numbodyparts) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
int total_verts = 0;
|
int total_verts = 0;
|
||||||
int total_triangles = 0;
|
int total_triangles = 0;
|
||||||
|
@ -922,8 +921,9 @@ void HL1MDLLoader::read_meshes() {
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void HL1MDLLoader::read_animations() {
|
void HL1MDLLoader::read_animations() {
|
||||||
if (!header_->numseq)
|
if (!header_->numseq) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
const SequenceDesc_HL1 *pseqdesc = (const SequenceDesc_HL1 *)((uint8_t *)header_ + header_->seqindex);
|
const SequenceDesc_HL1 *pseqdesc = (const SequenceDesc_HL1 *)((uint8_t *)header_ + header_->seqindex);
|
||||||
const SequenceGroup_HL1 *pseqgroup = nullptr;
|
const SequenceGroup_HL1 *pseqgroup = nullptr;
|
||||||
|
@ -1025,6 +1025,9 @@ void HL1MDLLoader::read_animations() {
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void HL1MDLLoader::read_sequence_groups_info() {
|
void HL1MDLLoader::read_sequence_groups_info() {
|
||||||
|
if (!header_->numseqgroups) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
aiNode *sequence_groups_node = new aiNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS);
|
aiNode *sequence_groups_node = new aiNode(AI_MDL_HL1_NODE_SEQUENCE_GROUPS);
|
||||||
rootnode_children_.push_back(sequence_groups_node);
|
rootnode_children_.push_back(sequence_groups_node);
|
||||||
|
|
|
@ -57,13 +57,24 @@ public:
|
||||||
virtual bool importerTest() {
|
virtual bool importerTest() {
|
||||||
|
|
||||||
Assimp::Importer importer;
|
Assimp::Importer importer;
|
||||||
const aiScene *scene = importer.ReadFile(MDL_HL1_FILE_MAN, 0);
|
importerTest_HL1(&importer);
|
||||||
EXPECT_NE(nullptr, scene);
|
|
||||||
|
|
||||||
// Add further MDL tests...
|
// Add further MDL tests...
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
void importerTest_HL1(Assimp::Importer* const importer) {
|
||||||
|
const aiScene *scene = importer->ReadFile(MDL_HL1_FILE_MAN, 0);
|
||||||
|
EXPECT_NE(nullptr, scene);
|
||||||
|
|
||||||
|
// Test that the importer can directly load an HL1 MDL external texture file.
|
||||||
|
scene = importer->ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "manT.mdl", aiProcess_ValidateDataStructure);
|
||||||
|
EXPECT_NE(nullptr, scene);
|
||||||
|
EXPECT_NE(0u, scene->mNumTextures);
|
||||||
|
EXPECT_NE(0u, scene->mNumMaterials);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
TEST_F(utMDLImporter, importMDLFromFileTest) {
|
TEST_F(utMDLImporter, importMDLFromFileTest) {
|
||||||
|
|
Loading…
Reference in New Issue