closes https://github.com/assimp/assimp/issues/1120: use euler angles for pre- and post-rotation.
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58e73143fc
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5cf6509fb5
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@ -643,14 +643,14 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
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if ( ok && PreRotation.SquareLength() > zero_epsilon ) {
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if ( ok && PreRotation.SquareLength() > zero_epsilon ) {
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is_complex = true;
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is_complex = true;
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GetRotationMatrix( rot, PreRotation, chain[ TransformationComp_PreRotation ] );
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GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[ TransformationComp_PreRotation ] );
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}
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}
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const aiVector3D& PostRotation = PropertyGet<aiVector3D>( props, "PostRotation", ok );
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const aiVector3D& PostRotation = PropertyGet<aiVector3D>( props, "PostRotation", ok );
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if ( ok && PostRotation.SquareLength() > zero_epsilon ) {
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if ( ok && PostRotation.SquareLength() > zero_epsilon ) {
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is_complex = true;
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is_complex = true;
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GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] );
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GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[ TransformationComp_PostRotation ] );
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}
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}
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const aiVector3D& RotationPivot = PropertyGet<aiVector3D>( props, "RotationPivot", ok );
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const aiVector3D& RotationPivot = PropertyGet<aiVector3D>( props, "RotationPivot", ok );
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