closes https://github.com/assimp/assimp/issues/1120: use euler angles for pre- and post-rotation.

pull/1834/head
Kim Kulling 2018-03-14 20:42:42 +01:00
parent 58e73143fc
commit 5cf6509fb5
1 changed files with 2 additions and 2 deletions

View File

@ -643,14 +643,14 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
if ( ok && PreRotation.SquareLength() > zero_epsilon ) { if ( ok && PreRotation.SquareLength() > zero_epsilon ) {
is_complex = true; is_complex = true;
GetRotationMatrix( rot, PreRotation, chain[ TransformationComp_PreRotation ] ); GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PreRotation, chain[ TransformationComp_PreRotation ] );
} }
const aiVector3D& PostRotation = PropertyGet<aiVector3D>( props, "PostRotation", ok ); const aiVector3D& PostRotation = PropertyGet<aiVector3D>( props, "PostRotation", ok );
if ( ok && PostRotation.SquareLength() > zero_epsilon ) { if ( ok && PostRotation.SquareLength() > zero_epsilon ) {
is_complex = true; is_complex = true;
GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] ); GetRotationMatrix( Model::RotOrder::RotOrder_EulerXYZ, PostRotation, chain[ TransformationComp_PostRotation ] );
} }
const aiVector3D& RotationPivot = PropertyGet<aiVector3D>( props, "RotationPivot", ok ); const aiVector3D& RotationPivot = PropertyGet<aiVector3D>( props, "RotationPivot", ok );