Don't combine Collada animations when channels are shared
parent
58647c8c2e
commit
5ce373c312
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@ -646,24 +646,38 @@ struct Animation
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}
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}
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void CombineSingleChannelAnimationsRecursively(Animation *pParent)
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void CombineSingleChannelAnimationsRecursively(Animation *pParent)
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{
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std::set<std::string> childrenTargets;
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bool childrenAnimationsHaveDifferentChannels = true;
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for (std::vector<Animation*>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();)
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{
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Animation *anim = *it;
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CombineSingleChannelAnimationsRecursively(anim);
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if (childrenAnimationsHaveDifferentChannels && anim->mChannels.size() == 1 &&
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childrenTargets.find(anim->mChannels[0].mTarget) == childrenTargets.end()) {
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childrenTargets.insert(anim->mChannels[0].mTarget);
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} else {
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childrenAnimationsHaveDifferentChannels = false;
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}
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++it;
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}
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// We only want to combine animations if they have different channels
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if (childrenAnimationsHaveDifferentChannels)
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{
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{
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for (std::vector<Animation*>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();)
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for (std::vector<Animation*>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();)
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{
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{
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Animation *anim = *it;
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Animation *anim = *it;
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CombineSingleChannelAnimationsRecursively(anim);
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if (anim->mChannels.size() == 1)
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{
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pParent->mChannels.push_back(anim->mChannels[0]);
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pParent->mChannels.push_back(anim->mChannels[0]);
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it = pParent->mSubAnims.erase(it);
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it = pParent->mSubAnims.erase(it);
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delete anim;
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delete anim;
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}
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continue;
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else
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{
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++it;
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}
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}
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}
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}
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}
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}
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@ -963,9 +963,10 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
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// catch special case: many animations with the same length, each affecting only a single node.
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// catch special case: many animations with the same length, each affecting only a single node.
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// we need to unite all those single-node-anims to a proper combined animation
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// we need to unite all those single-node-anims to a proper combined animation
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for( size_t a = 0; a < mAnims.size(); ++a) {
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for(size_t a = 0; a < mAnims.size(); ++a) {
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aiAnimation* templateAnim = mAnims[a];
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aiAnimation* templateAnim = mAnims[a];
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if( templateAnim->mNumChannels == 1) {
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if (templateAnim->mNumChannels == 1) {
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// search for other single-channel-anims with the same duration
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// search for other single-channel-anims with the same duration
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std::vector<size_t> collectedAnimIndices;
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std::vector<size_t> collectedAnimIndices;
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for( size_t b = a+1; b < mAnims.size(); ++b) {
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for( size_t b = a+1; b < mAnims.size(); ++b) {
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@ -975,6 +976,25 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
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collectedAnimIndices.push_back(b);
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collectedAnimIndices.push_back(b);
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}
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}
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// We only want to combine the animations if they have different channels
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std::set<std::string> animTargets;
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animTargets.insert(templateAnim->mChannels[0]->mNodeName.C_Str());
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bool collectedAnimationsHaveDifferentChannels = true;
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for (size_t b = 0; b < collectedAnimIndices.size(); ++b)
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{
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aiAnimation* srcAnimation = mAnims[collectedAnimIndices[b]];
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std::string channelName = std::string(srcAnimation->mChannels[0]->mNodeName.C_Str());
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if (animTargets.find(channelName) == animTargets.end()) {
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animTargets.insert(channelName);
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} else {
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collectedAnimationsHaveDifferentChannels = false;
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break;
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}
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}
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if (!collectedAnimationsHaveDifferentChannels)
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continue;
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// if there are other animations which fit the template anim, combine all channels into a single anim
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// if there are other animations which fit the template anim, combine all channels into a single anim
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if (!collectedAnimIndices.empty())
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if (!collectedAnimIndices.empty())
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{
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{
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