very small changes

- FIND_PACKAGE(DirectX) is already used in the samples and assimp tool cmake files - so is not needed in the main cmake fil
- other small changes
pull/3014/head
iamAdrianIusca 2020-02-15 23:29:04 +02:00
parent 25feb77982
commit 5c99d6a864
3 changed files with 10 additions and 15 deletions

View File

@ -437,10 +437,6 @@ ELSE(HUNTER_ENABLED)
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
ENDIF(HUNTER_ENABLED)
if (ASSIMP_BUILD_SAMPLES OR ASSIMP_BUILD_SAMPLES)
FIND_PACKAGE(DirectX)
endif(ASSIMP_BUILD_SAMPLES OR ASSIMP_BUILD_SAMPLES)
IF( BUILD_DOCS )
ADD_SUBDIRECTORY(doc)
ENDIF( BUILD_DOCS )

View File

@ -53,6 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/material.h>
#include <assimp/Importer.hpp>
#include <cstdlib>
#include <memory>
#include <utility>
namespace Assimp {
@ -71,19 +73,19 @@ ObjFileParser::ObjFileParser()
ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName,
IOSystem *io, ProgressHandler* progress,
const std::string &originalObjFileName) :
std::string originalObjFileName) :
m_DataIt(),
m_DataItEnd(),
m_pModel(nullptr),
m_uiLine(0),
m_pIO(io),
m_progress(progress),
m_originalObjFileName(originalObjFileName)
m_originalObjFileName(std::move(originalObjFileName))
{
std::fill_n(m_buffer, Buffersize,0);
// Create the model instance to store all the data
m_pModel.reset(new ObjFile::Model());
m_pModel = std::make_unique<ObjFile::Model>();
m_pModel->m_ModelName = modelName;
// create default material and store it
@ -96,9 +98,6 @@ ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::str
parseFile( streamBuffer );
}
ObjFileParser::~ObjFileParser() {
}
void ObjFileParser::setBuffer( std::vector<char> &buffer ) {
m_DataIt = buffer.begin();
m_DataItEnd = buffer.end();

View File

@ -78,9 +78,9 @@ public:
/// @brief The default constructor.
ObjFileParser();
/// @brief Constructor with data array.
ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName);
ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, std::string originalObjFileName);
/// @brief Destructor
~ObjFileParser();
~ObjFileParser() = default;
/// @brief If you want to load in-core data.
void setBuffer( std::vector<char> &buffer );
/// @brief Model getter.