Merge branch 'master' into kimkulling-issue_2656_add_cppcoverall

kimkulling-issue_2656_add_cppcoverall
Kim Kulling 2021-11-12 13:13:13 +01:00 committed by GitHub
commit 5c8eceaca3
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528 changed files with 19369 additions and 17456 deletions

1
.github/FUNDING.yml vendored
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@ -1 +1,2 @@
open_collective: assimp open_collective: assimp
patreon: assimp

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@ -1,8 +1,8 @@
--- ---
name: Bug report name: Bug report
about: Create a report to help us improve about: Create a report to help us improve
title: '' title: 'Bug:'
labels: '' labels: 'Bug'
assignees: '' assignees: ''
--- ---
@ -23,16 +23,10 @@ A clear and concise description of what you expected to happen.
**Screenshots** **Screenshots**
If applicable, add screenshots to help explain your problem. If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):** **Platform (please complete the following information):**
- OS: [e.g. iOS] - OS: [e.g. iOS]
- Browser [e.g. chrome, safari] - Browser [e.g. chrome, safari]
- Version [e.g. 22] - Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context** **Additional context**
Add any other context about the problem here. Add any other context about the problem here.

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@ -2,7 +2,7 @@
name: Feature request name: Feature request
about: Suggest an idea for this project about: Suggest an idea for this project
title: '' title: ''
labels: '' labels: 'Feature-Request'
assignees: '' assignees: ''
--- ---

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@ -0,0 +1,25 @@
---
name: Technical debt
about: Create a report to help us to fix and detect tech debts
title: ''
labels: 'Techdebt'
assignees: ''
---
**Describe the technical debt**
A clear and concise description of what the tech debt is about.
**Better solution**
A clear and concise description of what you would expect.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

5
.gitignore vendored
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@ -25,7 +25,7 @@ CMakeSettings.json
# Output # Output
bin/ bin/
lib/ lib/
x64/
# QtCreator # QtCreator
CMakeLists.txt.user CMakeLists.txt.user
@ -94,6 +94,7 @@ test/gtest/src/gtest-stamp/gtest-gitinfo.txt
test/gtest/src/gtest-stamp/gtest-gitclone-lastrun.txt test/gtest/src/gtest-stamp/gtest-gitclone-lastrun.txt
Assimp.opensdf Assimp.opensdf
contrib/zlib/CTestTestfile.cmake contrib/zlib/CTestTestfile.cmake
contrib/zlib/Debug/zlibstaticd.pdb
ipch/assimp_viewer-44bbbcd1/assimp_viewerd-ccc45335.ipch ipch/assimp_viewer-44bbbcd1/assimp_viewerd-ccc45335.ipch
bin64/assimp-vc140-mt.dll bin64/assimp-vc140-mt.dll
bin64/assimp-vc140-mtd.dll bin64/assimp-vc140-mtd.dll
@ -118,4 +119,4 @@ tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
tools/assimp_qt_viewer/ui_mainwindow.h tools/assimp_qt_viewer/ui_mainwindow.h
#Generated directory #Generated directory
generated/* generated/*

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@ -44,16 +44,16 @@ CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF) option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
IF(ASSIMP_HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
include("cmake/HunterGate.cmake") include("cmake-modules/HunterGate.cmake")
HunterGate( HunterGate(
URL "https://github.com/cpp-pm/hunter/archive/v0.23.293.tar.gz" URL "https://github.com/cpp-pm/hunter/archive/v0.23.311.tar.gz"
SHA1 "e8e5470652db77149d9b38656db2a6c0b7642693" SHA1 "1a82b9b73055879181cb1466b2ab5d48ee8ae410"
) )
add_definitions(-DASSIMP_USE_HUNTER) add_definitions(-DASSIMP_USE_HUNTER)
ENDIF() ENDIF()
PROJECT( Assimp VERSION 5.0.1 ) PROJECT(Assimp VERSION 5.1.0)
# All supported options ############################################### # All supported options ###############################################
@ -135,11 +135,11 @@ IF ( WIN32 )
# Use subset of Windows.h # Use subset of Windows.h
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN ) ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
"If the Assimp view tool is built. (requires DirectX)"
OFF )
IF(MSVC) IF(MSVC)
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
"If the Assimp view tool is built. (requires DirectX)"
OFF )
OPTION( ASSIMP_INSTALL_PDB OPTION( ASSIMP_INSTALL_PDB
"Install MSVC debug files." "Install MSVC debug files."
ON ) ON )
@ -265,9 +265,12 @@ ELSEIF(MSVC)
ENDIF() ENDIF()
# disable "elements of array '' will be default initialized" warning on MSVC2013 # disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12) IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351) ADD_COMPILE_OPTIONS(/wd4351)
ENDIF() ENDIF()
ADD_COMPILE_OPTIONS(/wd4244) #supress warning for double to float conversion if Double precission is activated
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_STANDARD 11) SET(CMAKE_CXX_STANDARD 11)
@ -334,9 +337,9 @@ INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader) INCLUDE (PrecompiledHeader)
# Set Assimp project output directory variables. # Set Assimp project output directory variables.
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib") SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for archive output files")
# Macro used to set the output directories of a target to the # Macro used to set the output directories of a target to the
# respective Assimp output directories. # respective Assimp output directories.
@ -395,14 +398,14 @@ set(GENERATED_DIR "${CMAKE_CURRENT_BINARY_DIR}/generated")
IF(ASSIMP_HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}") set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake/assimp-hunter-config.cmake.in") set(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-hunter-config.cmake.in")
set(NAMESPACE "${PROJECT_NAME}::") set(NAMESPACE "${PROJECT_NAME}::")
set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets") set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
set(VERSION_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}ConfigVersion.cmake") set(VERSION_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}ConfigVersion.cmake")
set(PROJECT_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}Config.cmake") set(PROJECT_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}Config.cmake")
ELSE() ELSE()
set(CONFIG_INSTALL_DIR "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}") set(CONFIG_INSTALL_DIR "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake/assimp-plain-config.cmake.in") set(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-plain-config.cmake.in")
string(TOLOWER ${PROJECT_NAME} PROJECT_NAME_LOWERCASE) string(TOLOWER ${PROJECT_NAME} PROJECT_NAME_LOWERCASE)
set(NAMESPACE "${PROJECT_NAME_LOWERCASE}::") set(NAMESPACE "${PROJECT_NAME_LOWERCASE}::")
set(TARGETS_EXPORT_NAME "${PROJECT_NAME_LOWERCASE}Targets") set(TARGETS_EXPORT_NAME "${PROJECT_NAME_LOWERCASE}Targets")
@ -527,12 +530,12 @@ ENDIF()
MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER ) MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
"Build the C4D importer, which relies on the non-free Melange SDK." "Build the C4D importer, which relies on the non-free Cineware SDK."
) )
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
IF ( MSVC ) IF ( MSVC )
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes") SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
# pick the correct prebuilt library # pick the correct prebuilt library
IF(MSVC15) IF(MSVC15)
@ -551,22 +554,23 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
) )
ENDIF() ENDIF()
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/libraries/win") SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/win")
SET(C4D_DEBUG_LIBRARIES SET(C4D_DEBUG_LIBRARIES
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_debug.lib" "${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_debug.lib"
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_debug.lib" "${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_debug.lib"
) )
SET(C4D_RELEASE_LIBRARIES SET(C4D_RELEASE_LIBRARIES
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_release.lib" "${C4D_LIB_BASE_PATH}/cinewarelib${C4D_LIB_POSTFIX}/cinewarelib_release.lib"
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_release.lib" "${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_release.lib"
) )
# winsock and winmm are necessary dependencies of melange (this is undocumented, but true.) # winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
# it can be used to communicate with a running Cinema 4D instance
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib) SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
ELSE () ELSE ()
MESSAGE( FATAL_ERROR MESSAGE( FATAL_ERROR
"C4D is currently only available on Windows with melange SDK installed in contrib/Melange" "C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
) )
ENDIF () ENDIF ()
ELSE () ELSE ()

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@ -42,7 +42,9 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/) * [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
* [Pascal](port/AssimpPascal/Readme.md) * [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json) * [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777) * [Javascript/Node.js Interface](https://github.com/kovacsv/assimpjs)
* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
* [Unreal Engine Plugin](https://github.com/irajsb/UE4_Assimp/)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status)) * [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port. * [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
* [Rust](https://github.com/jkvargas/russimp) * [Rust](https://github.com/jkvargas/russimp)
@ -66,9 +68,9 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
The source code is organized in the following way: The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure code/Common The base implementation for importers and the infrastructure
code/PostProcessing The post-processing steps code/PostProcessing The post-processing steps
code/<FormatName> Implementation for import and export for the format code/AssetLib/<FormatName> Implementation for import and export for the format
### Where to get help ### ### Where to get help ###
For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format. For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.

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@ -1,17 +0,0 @@
# Find IrrXMl from irrlicht project
#
# Find LibIrrXML headers and library
#
# IRRXML_FOUND - IrrXML found
# IRRXML_INCLUDE_DIR - Headers location
# IRRXML_LIBRARY - IrrXML main library
find_path(IRRXML_INCLUDE_DIR irrXML.h
PATH_SUFFIXES include/irrlicht include/irrxml)
find_library(IRRXML_LIBRARY IrrXML)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(IrrXML REQUIRED_VARS IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
mark_as_advanced(IRRXML_INCLUDE_DIR IRRXML_LIBRARY)

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@ -0,0 +1,19 @@
@PACKAGE_INIT@
find_package(RapidJSON CONFIG REQUIRED)
find_package(ZLIB CONFIG REQUIRED)
find_package(utf8cpp CONFIG REQUIRED)
find_package(minizip CONFIG REQUIRED)
find_package(openddlparser CONFIG REQUIRED)
find_package(poly2tri CONFIG REQUIRED)
find_package(polyclipping CONFIG REQUIRED)
find_package(zip CONFIG REQUIRED)
find_package(pugixml CONFIG REQUIRED)
find_package(stb CONFIG REQUIRED)
if(@ASSIMP_BUILD_DRACO@)
find_package(draco CONFIG REQUIRED)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
check_required_components("@PROJECT_NAME@")

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@ -1,18 +0,0 @@
@PACKAGE_INIT@
find_package(RapidJSON CONFIG REQUIRED)
find_package(ZLIB CONFIG REQUIRED)
find_package(utf8cpp CONFIG REQUIRED)
find_package(minizip CONFIG REQUIRED)
find_package(openddlparser CONFIG REQUIRED)
find_package(poly2tri CONFIG REQUIRED)
find_package(polyclipping CONFIG REQUIRED)
find_package(zip CONFIG REQUIRED)
find_package(pugixml CONFIG REQUIRED)
if(@ASSIMP_BUILD_DRACO@)
find_package(draco CONFIG REQUIRED)
endif()
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
check_required_components("@PROJECT_NAME@")

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@ -68,8 +68,8 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
unsigned int idx(NotSet); unsigned int idx(NotSet);
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) { for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
std::string s = mScene->mMaterials[i].mName; std::string s = mScene->mMaterials[i].mName;
for (std::string::iterator it = s.begin(); it != s.end(); ++it) { for (char & it : s) {
*it = static_cast<char>(::tolower(*it)); it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
} }
if (std::string::npos == s.find("default")) continue; if (std::string::npos == s.find("default")) continue;
@ -79,12 +79,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
mScene->mMaterials[i].mDiffuse.r != mScene->mMaterials[i].mDiffuse.r !=
mScene->mMaterials[i].mDiffuse.b) continue; mScene->mMaterials[i].mDiffuse.b) continue;
if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 || if (ContainsTextures(i)) {
mScene->mMaterials[i].sTexBump.mMapName.length() != 0 ||
mScene->mMaterials[i].sTexOpacity.mMapName.length() != 0 ||
mScene->mMaterials[i].sTexEmissive.mMapName.length() != 0 ||
mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 ||
mScene->mMaterials[i].sTexShininess.mMapName.length() != 0) {
continue; continue;
} }
idx = i; idx = i;
@ -212,7 +207,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
mat.AddProperty(&tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE); mat.AddProperty(&tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
// Be sure this is only done for the first material // Be sure this is only done for the first material
mBackgroundImage = std::string(""); mBackgroundImage = std::string();
} }
// At first add the base ambient color of the scene to the material // At first add the base ambient color of the scene to the material

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@ -56,8 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
using namespace Assimp;
namespace Assimp { namespace Assimp {
using namespace D3DS; using namespace D3DS;
namespace { namespace {
@ -102,13 +102,14 @@ private:
// preserves the mesh's given name if it has one. |index| is the index // preserves the mesh's given name if it has one. |index| is the index
// of the mesh in |aiScene::mMeshes|. // of the mesh in |aiScene::mMeshes|.
std::string GetMeshName(const aiMesh &mesh, unsigned int index, const aiNode &node) { std::string GetMeshName(const aiMesh &mesh, unsigned int index, const aiNode &node) {
static const std::string underscore = "_"; static const char underscore = '_';
char postfix[10] = { 0 }; char postfix[10] = { 0 };
ASSIMP_itoa10(postfix, index); ASSIMP_itoa10(postfix, index);
std::string result = node.mName.C_Str(); std::string result = node.mName.C_Str();
if (mesh.mName.length > 0) { if (mesh.mName.length > 0) {
result += underscore + mesh.mName.C_Str(); result += underscore;
result += mesh.mName.C_Str();
} }
return result + underscore + postfix; return result + underscore + postfix;
} }
@ -290,7 +291,7 @@ void Discreet3DSExporter::WriteMaterials() {
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
WriteColor(color); WriteColor(color);
} }
if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) { if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) {
ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
WriteColor(color); WriteColor(color);
@ -329,6 +330,7 @@ void Discreet3DSExporter::WriteMaterials() {
case aiShadingMode_Blinn: case aiShadingMode_Blinn:
case aiShadingMode_CookTorrance: case aiShadingMode_CookTorrance:
case aiShadingMode_Fresnel: case aiShadingMode_Fresnel:
case aiShadingMode_PBR_BRDF: // Possibly should be Discreet3DS::Metal in some cases but this is undocumented
shading_mode_out = Discreet3DS::Phong; shading_mode_out = Discreet3DS::Phong;
break; break;
@ -355,7 +357,10 @@ void Discreet3DSExporter::WriteMaterials() {
writer.PutI2(1); writer.PutI2(1);
} }
WriteTexture(mat, aiTextureType_DIFFUSE, Discreet3DS::CHUNK_MAT_TEXTURE); // Fallback to BASE_COLOR if no DIFFUSE
if (!WriteTexture(mat, aiTextureType_DIFFUSE, Discreet3DS::CHUNK_MAT_TEXTURE))
WriteTexture(mat, aiTextureType_BASE_COLOR, Discreet3DS::CHUNK_MAT_TEXTURE);
WriteTexture(mat, aiTextureType_HEIGHT, Discreet3DS::CHUNK_MAT_BUMPMAP); WriteTexture(mat, aiTextureType_HEIGHT, Discreet3DS::CHUNK_MAT_BUMPMAP);
WriteTexture(mat, aiTextureType_OPACITY, Discreet3DS::CHUNK_MAT_OPACMAP); WriteTexture(mat, aiTextureType_OPACITY, Discreet3DS::CHUNK_MAT_OPACMAP);
WriteTexture(mat, aiTextureType_SHININESS, Discreet3DS::CHUNK_MAT_MAT_SHINMAP); WriteTexture(mat, aiTextureType_SHININESS, Discreet3DS::CHUNK_MAT_MAT_SHINMAP);
@ -366,20 +371,21 @@ void Discreet3DSExporter::WriteMaterials() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type, uint16_t chunk_flags) { // returns true if the texture existed
bool Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type, uint16_t chunk_flags) {
aiString path; aiString path;
aiTextureMapMode map_mode[2] = { aiTextureMapMode map_mode[2] = {
aiTextureMapMode_Wrap, aiTextureMapMode_Wrap aiTextureMapMode_Wrap, aiTextureMapMode_Wrap
}; };
ai_real blend = 1.0; ai_real blend = 1.0;
if (mat.GetTexture(type, 0, &path, nullptr, nullptr, &blend, nullptr, map_mode) != AI_SUCCESS || !path.length) { if (mat.GetTexture(type, 0, &path, nullptr, nullptr, &blend, nullptr, map_mode) != AI_SUCCESS || !path.length) {
return; return false;
} }
// TODO: handle embedded textures properly // TODO: handle embedded textures properly
if (path.data[0] == '*') { if (path.data[0] == '*') {
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str())); ASSIMP_LOG_ERROR("Ignoring embedded texture for export: ", path.C_Str());
return; return false;
} }
ChunkWriter chunk(writer, chunk_flags); ChunkWriter chunk(writer, chunk_flags);
@ -401,6 +407,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type
writer.PutU2(val); writer.PutU2(val);
} }
// TODO: export texture transformation (i.e. UV offset, scale, rotation) // TODO: export texture transformation (i.e. UV offset, scale, rotation)
return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

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@ -73,7 +73,7 @@ public:
private: private:
void WriteMeshes(); void WriteMeshes();
void WriteMaterials(); void WriteMaterials();
void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags); bool WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
void WriteFaceMaterialChunk(const aiMesh& mesh); void WriteFaceMaterialChunk(const aiMesh& mesh);
int WriteHierarchy(const aiNode& node, int level, int sibling_level); int WriteHierarchy(const aiNode& node, int level, int sibling_level);
void WriteString(const std::string& s); void WriteString(const std::string& s);

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@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/light.h> #include <assimp/light.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/qnan.h> #include <assimp/qnan.h>
#include <stdio.h> //sprintf #include <cstdio> //sprintf
namespace Assimp { namespace Assimp {
namespace D3DS { namespace D3DS {
@ -61,20 +61,10 @@ namespace D3DS {
#include <assimp/Compiler/pushpack1.h> #include <assimp/Compiler/pushpack1.h>
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks /** Defines chunks and data structures.
* and data structures.
*/ */
class Discreet3DS { namespace Discreet3DS {
private:
Discreet3DS() AI_NO_EXCEPT {
// empty
}
~Discreet3DS() {
// empty
}
public:
//! data structure for a single chunk in a .3ds file //! data structure for a single chunk in a .3ds file
struct Chunk { struct Chunk {
uint16_t Flag; uint16_t Flag;
@ -269,7 +259,7 @@ public:
// Specifies the file name of a texture // Specifies the file name of a texture
CHUNK_MAPFILE = 0xA300, CHUNK_MAPFILE = 0xA300,
// Specifies whether a materail requires two-sided rendering // Specifies whether a material requires two-sided rendering
CHUNK_MAT_TWO_SIDE = 0xA081, CHUNK_MAT_TWO_SIDE = 0xA081,
// ******************************************************************** // ********************************************************************
@ -314,7 +304,7 @@ public:
// camera sub-chunks // camera sub-chunks
CHUNK_CAM_RANGES = 0x4720 CHUNK_CAM_RANGES = 0x4720
}; };
}; }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a 3ds mesh face */ /** Helper structure representing a 3ds mesh face */
@ -358,16 +348,16 @@ struct Texture {
// empty // empty
} }
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(std::move(other.mTextureBlend)), Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(other.mTextureBlend),
mMapName(std::move(other.mMapName)), mMapName(std::move(other.mMapName)),
mOffsetU(std::move(other.mOffsetU)), mOffsetU(other.mOffsetU),
mOffsetV(std::move(other.mOffsetV)), mOffsetV(other.mOffsetV),
mScaleU(std::move(other.mScaleU)), mScaleU(other.mScaleU),
mScaleV(std::move(other.mScaleV)), mScaleV(other.mScaleV),
mRotation(std::move(other.mRotation)), mRotation(other.mRotation),
mMapMode(std::move(other.mMapMode)), mMapMode(other.mMapMode),
bPrivate(std::move(other.bPrivate)), bPrivate(other.bPrivate),
iUVSrc(std::move(other.iUVSrc)) { iUVSrc(other.iUVSrc) {
// empty // empty
} }
@ -376,16 +366,16 @@ struct Texture {
return *this; return *this;
} }
mTextureBlend = std::move(other.mTextureBlend); mTextureBlend = other.mTextureBlend;
mMapName = std::move(other.mMapName); mMapName = std::move(other.mMapName);
mOffsetU = std::move(other.mOffsetU); mOffsetU = other.mOffsetU;
mOffsetV = std::move(other.mOffsetV); mOffsetV = other.mOffsetV;
mScaleU = std::move(other.mScaleU); mScaleU = other.mScaleU;
mScaleV = std::move(other.mScaleV); mScaleV = other.mScaleV;
mRotation = std::move(other.mRotation); mRotation = other.mRotation;
mMapMode = std::move(other.mMapMode); mMapMode = other.mMapMode;
bPrivate = std::move(other.bPrivate); bPrivate = other.bPrivate;
iUVSrc = std::move(other.iUVSrc); iUVSrc = other.iUVSrc;
return *this; return *this;
} }
@ -471,13 +461,13 @@ struct Material {
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)), Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
mDiffuse(std::move(other.mDiffuse)), mDiffuse(other.mDiffuse),
mSpecularExponent(std::move(other.mSpecularExponent)), mSpecularExponent(other.mSpecularExponent),
mShininessStrength(std::move(other.mShininessStrength)), mShininessStrength(other.mShininessStrength),
mSpecular(std::move(other.mSpecular)), mSpecular(other.mSpecular),
mAmbient(std::move(other.mAmbient)), mAmbient(other.mAmbient),
mShading(std::move(other.mShading)), mShading(other.mShading),
mTransparency(std::move(other.mTransparency)), mTransparency(other.mTransparency),
sTexDiffuse(std::move(other.sTexDiffuse)), sTexDiffuse(std::move(other.sTexDiffuse)),
sTexOpacity(std::move(other.sTexOpacity)), sTexOpacity(std::move(other.sTexOpacity)),
sTexSpecular(std::move(other.sTexSpecular)), sTexSpecular(std::move(other.sTexSpecular)),
@ -485,10 +475,10 @@ struct Material {
sTexBump(std::move(other.sTexBump)), sTexBump(std::move(other.sTexBump)),
sTexEmissive(std::move(other.sTexEmissive)), sTexEmissive(std::move(other.sTexEmissive)),
sTexShininess(std::move(other.sTexShininess)), sTexShininess(std::move(other.sTexShininess)),
mBumpHeight(std::move(other.mBumpHeight)), mBumpHeight(other.mBumpHeight),
mEmissive(std::move(other.mEmissive)), mEmissive(other.mEmissive),
sTexAmbient(std::move(other.sTexAmbient)), sTexAmbient(std::move(other.sTexAmbient)),
mTwoSided(std::move(other.mTwoSided)) { mTwoSided(other.mTwoSided) {
// empty // empty
} }
@ -498,13 +488,13 @@ struct Material {
} }
mName = std::move(other.mName); mName = std::move(other.mName);
mDiffuse = std::move(other.mDiffuse); mDiffuse = other.mDiffuse;
mSpecularExponent = std::move(other.mSpecularExponent); mSpecularExponent = other.mSpecularExponent;
mShininessStrength = std::move(other.mShininessStrength), mShininessStrength = other.mShininessStrength,
mSpecular = std::move(other.mSpecular); mSpecular = other.mSpecular;
mAmbient = std::move(other.mAmbient); mAmbient = other.mAmbient;
mShading = std::move(other.mShading); mShading = other.mShading;
mTransparency = std::move(other.mTransparency); mTransparency = other.mTransparency;
sTexDiffuse = std::move(other.sTexDiffuse); sTexDiffuse = std::move(other.sTexDiffuse);
sTexOpacity = std::move(other.sTexOpacity); sTexOpacity = std::move(other.sTexOpacity);
sTexSpecular = std::move(other.sTexSpecular); sTexSpecular = std::move(other.sTexSpecular);
@ -512,10 +502,10 @@ struct Material {
sTexBump = std::move(other.sTexBump); sTexBump = std::move(other.sTexBump);
sTexEmissive = std::move(other.sTexEmissive); sTexEmissive = std::move(other.sTexEmissive);
sTexShininess = std::move(other.sTexShininess); sTexShininess = std::move(other.sTexShininess);
mBumpHeight = std::move(other.mBumpHeight); mBumpHeight = other.mBumpHeight;
mEmissive = std::move(other.mEmissive); mEmissive = other.mEmissive;
sTexAmbient = std::move(other.sTexAmbient); sTexAmbient = std::move(other.sTexAmbient);
mTwoSided = std::move(other.mTwoSided); mTwoSided = other.mTwoSided;
return *this; return *this;
} }

View File

@ -143,7 +143,13 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void Discreet3DSImporter::InternReadFile(const std::string &pFile, void Discreet3DSImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) { aiScene *pScene, IOSystem *pIOHandler) {
StreamReaderLE theStream(pIOHandler->Open(pFile, "rb"));
auto theFile = pIOHandler->Open(pFile, "rb");
if (!theFile) {
throw DeadlyImportError("3DS: Could not open ", pFile);
}
StreamReaderLE theStream(theFile);
// We should have at least one chunk // We should have at least one chunk
if (theStream.GetRemainingSize() < 16) { if (theStream.GetRemainingSize() < 16) {
@ -164,7 +170,7 @@ void Discreet3DSImporter::InternReadFile(const std::string &pFile,
mRootNode->mHierarchyIndex = -1; mRootNode->mHierarchyIndex = -1;
mRootNode->mParent = nullptr; mRootNode->mParent = nullptr;
mMasterScale = 1.0f; mMasterScale = 1.0f;
mBackgroundImage = ""; mBackgroundImage = std::string();
bHasBG = false; bHasBG = false;
bIsPrj = false; bIsPrj = false;
@ -299,7 +305,7 @@ void Discreet3DSImporter::ParseEditorChunk() {
// print the version number // print the version number
char buff[10]; char buff[10];
ASSIMP_itoa10(buff, stream->GetI2()); ASSIMP_itoa10(buff, stream->GetI2());
ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff); ASSIMP_LOG_INFO("3DS file format version: ", buff);
} break; } break;
}; };
ASSIMP_3DS_END_CHUNK(); ASSIMP_3DS_END_CHUNK();
@ -443,7 +449,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
// Read the lense angle // Read the lense angle
camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4()); camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4());
if (camera->mHorizontalFOV < 0.001f) { if (camera->mHorizontalFOV < 0.001f) {
camera->mHorizontalFOV = AI_DEG_TO_RAD(45.f); camera->mHorizontalFOV = float(AI_DEG_TO_RAD(45.f));
} }
// Now check for further subchunks // Now check for further subchunks
@ -928,7 +934,7 @@ void Discreet3DSImporter::ParseFaceChunk() {
} }
} }
if (0xcdcdcdcd == idx) { if (0xcdcdcdcd == idx) {
ASSIMP_LOG_ERROR_F("3DS: Unknown material: ", sz); ASSIMP_LOG_ERROR("3DS: Unknown material: ", sz);
} }
// Now continue and read all material indices // Now continue and read all material indices
@ -981,9 +987,9 @@ void Discreet3DSImporter::ParseMeshChunk() {
mMesh.mMat.a3 = stream->GetF4(); mMesh.mMat.a3 = stream->GetF4();
mMesh.mMat.b3 = stream->GetF4(); mMesh.mMat.b3 = stream->GetF4();
mMesh.mMat.c3 = stream->GetF4(); mMesh.mMat.c3 = stream->GetF4();
mMesh.mMat.d1 = stream->GetF4(); mMesh.mMat.a4 = stream->GetF4();
mMesh.mMat.d2 = stream->GetF4(); mMesh.mMat.b4 = stream->GetF4();
mMesh.mMat.d3 = stream->GetF4(); mMesh.mMat.c4 = stream->GetF4();
} break; } break;
case Discreet3DS::CHUNK_MAPLIST: { case Discreet3DS::CHUNK_MAPLIST: {

View File

@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#ifndef AI_3DSIMPORTER_H_INC #ifndef AI_3DSIMPORTER_H_INC
#define AI_3DSIMPORTER_H_INC #define AI_3DSIMPORTER_H_INC
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/types.h> #include <assimp/types.h>
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
#include "3DSHelper.h" #include "3DSHelper.h"
#include <assimp/StreamReader.h> #include <assimp/StreamReader.h>
@ -75,14 +75,14 @@ public:
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
protected: protected:
@ -90,14 +90,14 @@ protected:
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Converts a temporary material to the outer representation /** Converts a temporary material to the outer representation
@ -208,6 +208,15 @@ protected:
*/ */
void ReplaceDefaultMaterial(); void ReplaceDefaultMaterial();
bool ContainsTextures(unsigned int i) const {
return !mScene->mMaterials[i].sTexDiffuse.mMapName.empty() ||
!mScene->mMaterials[i].sTexBump.mMapName.empty() ||
!mScene->mMaterials[i].sTexOpacity.mMapName.empty() ||
!mScene->mMaterials[i].sTexEmissive.mMapName.empty() ||
!mScene->mMaterials[i].sTexSpecular.mMapName.empty() ||
!mScene->mMaterials[i].sTexShininess.mMapName.empty() ;
}
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Convert the whole scene /** Convert the whole scene
*/ */

View File

@ -0,0 +1,165 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#include <assimp/vector3.h>
#include <assimp/matrix4x4.h>
#include <assimp/ParsingUtils.h>
#include <vector>
#include <string>
struct aiMaterial;
struct aiMesh;
namespace Assimp {
namespace D3MF {
enum class ResourceType {
RT_Object,
RT_BaseMaterials,
RT_EmbeddedTexture2D,
RT_Texture2DGroup,
RT_Unknown
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
class Resource {
public:
int mId;
Resource(int id) :
mId(id) {
// empty
}
virtual ~Resource() {
// empty
}
virtual ResourceType getType() const {
return ResourceType::RT_Unknown;
}
};
class EmbeddedTexture : public Resource {
public:
std::string mPath;
std::string mContentType;
std::string mTilestyleU;
std::string mTilestyleV;
std::vector<char> mBuffer;
EmbeddedTexture(int id) :
Resource(id),
mPath(),
mContentType(),
mTilestyleU(),
mTilestyleV() {
// empty
}
~EmbeddedTexture() = default;
ResourceType getType() const override {
return ResourceType::RT_EmbeddedTexture2D;
}
};
class Texture2DGroup : public Resource {
public:
std::vector<aiVector2D> mTex2dCoords;
int mTexId;
Texture2DGroup(int id) :
Resource(id),
mTexId(-1) {
// empty
}
~Texture2DGroup() = default;
ResourceType getType() const override {
return ResourceType::RT_Texture2DGroup;
}
};
class BaseMaterials : public Resource {
public:
std::vector<unsigned int> mMaterialIndex;
BaseMaterials(int id) :
Resource(id),
mMaterialIndex() {
// empty
}
~BaseMaterials() = default;
ResourceType getType() const override {
return ResourceType::RT_BaseMaterials;
}
};
struct Component {
int mObjectId;
aiMatrix4x4 mTransformation;
};
class Object : public Resource {
public:
std::vector<aiMesh *> mMeshes;
std::vector<unsigned int> mMeshIndex;
std::vector<Component> mComponents;
std::string mName;
Object(int id) :
Resource(id),
mName(std::string("Object_") + ai_to_string(id)) {
// empty
}
~Object() = default;
ResourceType getType() const override {
return ResourceType::RT_Object;
}
};
} // namespace D3MF
} // namespace Assimp

View File

@ -44,62 +44,73 @@ namespace Assimp {
namespace D3MF { namespace D3MF {
namespace XmlTag { namespace XmlTag {
// Root tag
const char* const RootTag = "3MF";
// Meta-data // Meta-data
static const std::string meta = "metadata"; const char* const meta = "metadata";
static const std::string meta_name = "name"; const char* const meta_name = "name";
// Model-data specific tags // Model-data specific tags
static const std::string model = "model"; const char* const model = "model";
static const std::string model_unit = "unit"; const char* const model_unit = "unit";
static const std::string metadata = "metadata"; const char* const metadata = "metadata";
static const std::string resources = "resources"; const char* const resources = "resources";
static const std::string object = "object"; const char* const object = "object";
static const std::string mesh = "mesh"; const char* const mesh = "mesh";
static const std::string components = "components"; const char* const components = "components";
static const std::string component = "component"; const char* const component = "component";
static const std::string vertices = "vertices"; const char* const vertices = "vertices";
static const std::string vertex = "vertex"; const char* const vertex = "vertex";
static const std::string triangles = "triangles"; const char* const triangles = "triangles";
static const std::string triangle = "triangle"; const char* const triangle = "triangle";
static const std::string x = "x"; const char* const x = "x";
static const std::string y = "y"; const char* const y = "y";
static const std::string z = "z"; const char* const z = "z";
static const std::string v1 = "v1"; const char* const v1 = "v1";
static const std::string v2 = "v2"; const char* const v2 = "v2";
static const std::string v3 = "v3"; const char* const v3 = "v3";
static const std::string id = "id"; const char* const id = "id";
static const std::string pid = "pid"; const char* const pid = "pid";
static const std::string pindex = "pindex"; const char* const pindex = "pindex";
static const std::string p1 = "p1"; const char* const p1 = "p1";
static const std::string name = "name"; const char* const name = "name";
static const std::string type = "type"; const char* const type = "type";
static const std::string build = "build"; const char* const build = "build";
static const std::string item = "item"; const char* const item = "item";
static const std::string objectid = "objectid"; const char* const objectid = "objectid";
static const std::string transform = "transform"; const char* const transform = "transform";
const char *const path = "path";
// Material definitions // Material definitions
static const std::string basematerials = "basematerials"; const char* const basematerials = "basematerials";
static const std::string basematerials_id = "id"; const char* const basematerials_base = "base";
static const std::string basematerials_base = "base"; const char* const basematerials_name = "name";
static const std::string basematerials_name = "name"; const char* const basematerials_displaycolor = "displaycolor";
static const std::string basematerials_displaycolor = "displaycolor"; const char* const texture_2d = "m:texture2d";
const char *const texture_group = "m:texture2dgroup";
const char *const texture_content_type = "contenttype";
const char *const texture_tilestyleu = "tilestyleu";
const char *const texture_tilestylev = "tilestylev";
const char *const texture_2d_coord = "m:tex2coord";
const char *const texture_cuurd_u = "u";
const char *const texture_cuurd_v = "v";
// Meta info tags // Meta info tags
static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml"; const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels"; const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types"; const char* const SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships"; const char* const SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships"; const char* const RELS_RELATIONSHIP_CONTAINER = "Relationships";
static const std::string RELS_RELATIONSHIP_NODE = "Relationship"; const char* const RELS_RELATIONSHIP_NODE = "Relationship";
static const std::string RELS_ATTRIB_TARGET = "Target"; const char* const RELS_ATTRIB_TARGET = "Target";
static const std::string RELS_ATTRIB_TYPE = "Type"; const char* const RELS_ATTRIB_TYPE = "Type";
static const std::string RELS_ATTRIB_ID = "Id"; const char* const RELS_ATTRIB_ID = "Id";
static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel"; const char* const PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket"; const char* const PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture"; const char* const PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties"; const char* const PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail"; const char* const PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
} }
} // Namespace D3MF } // Namespace D3MF

View File

@ -307,18 +307,26 @@ void D3MFExporter::writeMesh(aiMesh *mesh) {
return; return;
} }
mModelOutput << "<" << XmlTag::mesh << ">" << std::endl; mModelOutput << "<"
mModelOutput << "<" << XmlTag::vertices << ">" << std::endl; << XmlTag::mesh
<< ">" << "\n";
mModelOutput << "<"
<< XmlTag::vertices
<< ">" << "\n";
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
writeVertex(mesh->mVertices[i]); writeVertex(mesh->mVertices[i]);
} }
mModelOutput << "</" << XmlTag::vertices << ">" << std::endl; mModelOutput << "</"
<< XmlTag::vertices << ">"
<< "\n";
const unsigned int matIdx(mesh->mMaterialIndex); const unsigned int matIdx(mesh->mMaterialIndex);
writeFaces(mesh, matIdx); writeFaces(mesh, matIdx);
mModelOutput << "</" << XmlTag::mesh << ">" << std::endl; mModelOutput << "</"
<< XmlTag::mesh << ">"
<< "\n";
} }
void D3MFExporter::writeVertex(const aiVector3D &pos) { void D3MFExporter::writeVertex(const aiVector3D &pos) {
@ -334,27 +342,34 @@ void D3MFExporter::writeFaces(aiMesh *mesh, unsigned int matIdx) {
if (!mesh->HasFaces()) { if (!mesh->HasFaces()) {
return; return;
} }
mModelOutput << "<" << XmlTag::triangles << ">" << std::endl; mModelOutput << "<"
<< XmlTag::triangles << ">"
<< "\n";
for (unsigned int i = 0; i < mesh->mNumFaces; ++i) { for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
aiFace &currentFace = mesh->mFaces[i]; aiFace &currentFace = mesh->mFaces[i];
mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\"" mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\""
<< currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2] << currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2]
<< "\" pid=\"1\" p1=\"" + ai_to_string(matIdx) + "\" />"; << "\" pid=\"1\" p1=\"" + ai_to_string(matIdx) + "\" />";
mModelOutput << std::endl; mModelOutput << "\n";
} }
mModelOutput << "</" << XmlTag::triangles << ">"; mModelOutput << "</"
mModelOutput << std::endl; << XmlTag::triangles
<< ">";
mModelOutput << "\n";
} }
void D3MFExporter::writeBuild() { void D3MFExporter::writeBuild() {
mModelOutput << "<" << XmlTag::build << ">" << std::endl; mModelOutput << "<"
<< XmlTag::build
<< ">"
<< "\n";
for (size_t i = 0; i < mBuildItems.size(); ++i) { for (size_t i = 0; i < mBuildItems.size(); ++i) {
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>"; mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
mModelOutput << std::endl; mModelOutput << "\n";
} }
mModelOutput << "</" << XmlTag::build << ">"; mModelOutput << "</" << XmlTag::build << ">";
mModelOutput << std::endl; mModelOutput << "\n";
} }
void D3MFExporter::zipContentType(const std::string &filename) { void D3MFExporter::zipContentType(const std::string &filename) {

View File

@ -40,6 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#pragma once #pragma once
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
#include <memory> #include <memory>
#include <sstream> #include <sstream>
#include <vector> #include <vector>
@ -58,8 +61,6 @@ class IOStream;
namespace D3MF { namespace D3MF {
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
struct OpcPackageRelationship; struct OpcPackageRelationship;
@ -100,9 +101,11 @@ private:
std::vector<OpcPackageRelationship*> mRelations; std::vector<OpcPackageRelationship*> mRelations;
}; };
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT
} // Namespace D3MF } // Namespace D3MF
} // Namespace Assimp } // Namespace Assimp
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT

View File

@ -42,6 +42,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
#include "D3MFImporter.h" #include "D3MFImporter.h"
#include "3MFXmlTags.h"
#include "D3MFOpcPackage.h"
#include "XmlSerializer.h"
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
@ -51,517 +54,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/fast_atof.h>
#include <cassert> #include <cassert>
#include <map> #include <map>
#include <memory> #include <memory>
#include <string> #include <string>
#include <vector> #include <vector>
#include "3MFXmlTags.h"
#include "D3MFOpcPackage.h"
#include <assimp/fast_atof.h>
#include <iomanip> #include <iomanip>
#include <cstring>
namespace Assimp { namespace Assimp {
namespace D3MF {
enum class ResourceType { using namespace D3MF;
RT_Object,
RT_BaseMaterials,
RT_Unknown
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
class Resource
{
public:
Resource(int id) :
mId(id) {}
virtual ~Resource() {}
int mId;
virtual ResourceType getType() {
return ResourceType::RT_Unknown;
}
};
class BaseMaterials : public Resource {
public:
BaseMaterials(int id) :
Resource(id),
mMaterials(),
mMaterialIndex() {}
std::vector<aiMaterial *> mMaterials;
std::vector<unsigned int> mMaterialIndex;
virtual ResourceType getType() {
return ResourceType::RT_BaseMaterials;
}
};
struct Component {
int mObjectId;
aiMatrix4x4 mTransformation;
};
class Object : public Resource {
public:
std::vector<aiMesh*> mMeshes;
std::vector<unsigned int> mMeshIndex;
std::vector<Component> mComponents;
std::string mName;
Object(int id) :
Resource(id),
mName(std::string("Object_") + ai_to_string(id)) {}
virtual ResourceType getType() {
return ResourceType::RT_Object;
}
};
class XmlSerializer {
public:
XmlSerializer(XmlParser *xmlParser) :
mResourcesDictionnary(),
mMaterialCount(0),
mMeshCount(0),
mXmlParser(xmlParser) {
// empty
}
~XmlSerializer() {
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
delete it->second;
}
}
void ImportXml(aiScene *scene) {
if (nullptr == scene) {
return;
}
scene->mRootNode = new aiNode("3MF");
XmlNode node = mXmlParser->getRootNode().child("model");
if (node.empty()) {
return;
}
XmlNode resNode = node.child("resources");
for (XmlNode currentNode = resNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentNodeName = currentNode.name();
if (currentNodeName == D3MF::XmlTag::object) {
ReadObject(currentNode);;
} else if (currentNodeName == D3MF::XmlTag::basematerials) {
ReadBaseMaterials(currentNode);
} else if (currentNodeName == D3MF::XmlTag::meta) {
ReadMetadata(currentNode);
}
}
XmlNode buildNode = node.child("build");
for (XmlNode currentNode = buildNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentNodeName = currentNode.name();
if (currentNodeName == D3MF::XmlTag::item) {
int objectId = -1;
std::string transformationMatrixStr;
aiMatrix4x4 transformationMatrix;
getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
auto it = mResourcesDictionnary.find(objectId);
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
Object *obj = static_cast<Object *>(it->second);
if (hasTransform) {
transformationMatrix = parseTransformMatrix(transformationMatrixStr);
}
addObjectToNode(scene->mRootNode, obj, transformationMatrix);
}
}
}
// import the metadata
if (!mMetaData.empty()) {
const size_t numMeta(mMetaData.size());
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
for (size_t i = 0; i < numMeta; ++i) {
aiString val(mMetaData[i].value);
scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
}
}
// import the meshes
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
if (scene->mNumMeshes != 0) {
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
if (it->second->getType() == ResourceType::RT_Object) {
Object *obj = static_cast<Object*>(it->second);
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
}
}
}
}
// import the materials
scene->mNumMaterials = static_cast<unsigned int>(mMaterialCount);
if (scene->mNumMaterials != 0) {
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); it++) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
for (unsigned int i = 0; i < baseMaterials->mMaterials.size(); ++i) {
scene->mMaterials[baseMaterials->mMaterialIndex[i]] = baseMaterials->mMaterials[i];
}
}
}
}
}
private:
void addObjectToNode(aiNode* parent, Object* obj, aiMatrix4x4 nodeTransform) {
aiNode *sceneNode = new aiNode(obj->mName);
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
sceneNode->mTransformation = nodeTransform;
parent->addChildren(1, &sceneNode);
for (size_t i = 0; i < obj->mComponents.size(); ++i) {
Component c = obj->mComponents[i];
auto it = mResourcesDictionnary.find(c.mObjectId);
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
addObjectToNode(sceneNode, static_cast<Object*>(it->second), c.mTransformation);
}
}
}
bool getNodeAttribute(const XmlNode& node, const std::string& attribute, std::string& value) {
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
if (!objectAttribute.empty()) {
value = objectAttribute.as_string();
return true;
} else {
return false;
}
}
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
std::string strValue;
bool ret = getNodeAttribute(node, attribute, strValue);
if (ret) {
value = std::atoi(strValue.c_str());
return true;
} else {
return false;
}
}
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
// split the string
std::vector<float> numbers;
std::string currentNumber;
for (size_t i = 0; i < matrixStr.size(); ++i) {
const char c = matrixStr[i];
if (c == ' ') {
if (currentNumber.size() > 0) {
float f = std::stof(currentNumber);
numbers.push_back(f);
currentNumber.clear();
}
} else {
currentNumber.push_back(c);
}
}
if (currentNumber.size() > 0) {
float f = std::stof(currentNumber);
numbers.push_back(f);
}
aiMatrix4x4 transformMatrix;
transformMatrix.a1 = numbers[0];
transformMatrix.b1 = numbers[1];
transformMatrix.c1 = numbers[2];
transformMatrix.d1 = 0;
transformMatrix.a2 = numbers[3];
transformMatrix.b2 = numbers[4];
transformMatrix.c2 = numbers[5];
transformMatrix.d2 = 0;
transformMatrix.a3 = numbers[6];
transformMatrix.b3 = numbers[7];
transformMatrix.c3 = numbers[8];
transformMatrix.d3 = 0;
transformMatrix.a4 = numbers[9];
transformMatrix.b4 = numbers[10];
transformMatrix.c4 = numbers[11];
transformMatrix.d4 = 1;
return transformMatrix;
}
void ReadObject(XmlNode &node) {
int id = -1, pid = -1, pindex = -1;
bool hasId = getNodeAttribute(node, D3MF::XmlTag::id, id);
//bool hasType = getNodeAttribute(node, D3MF::XmlTag::type, type); not used currently
bool hasPid = getNodeAttribute(node, D3MF::XmlTag::pid, pid);
bool hasPindex = getNodeAttribute(node, D3MF::XmlTag::pindex, pindex);
std::string idStr = ai_to_string(id);
if (!hasId) {
return;
}
Object *obj = new Object(id);
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == D3MF::XmlTag::mesh) {
auto mesh = ReadMesh(currentNode);
mesh->mName.Set(idStr);
if (hasPid) {
auto it = mResourcesDictionnary.find(pid);
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
}
}
obj->mMeshes.push_back(mesh);
obj->mMeshIndex.push_back(mMeshCount);
mMeshCount++;
} else if (currentName == D3MF::XmlTag::components) {
for (XmlNode currentSubNode = currentNode.first_child(); currentSubNode; currentSubNode = currentSubNode.next_sibling()) {
if (currentSubNode.name() == D3MF::XmlTag::component) {
int objectId = -1;
std::string componentTransformStr;
aiMatrix4x4 componentTransform;
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
componentTransform = parseTransformMatrix(componentTransformStr);
}
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId))
obj->mComponents.push_back({ objectId, componentTransform });
}
}
}
}
mResourcesDictionnary.insert(std::make_pair(id, obj));
}
aiMesh *ReadMesh(XmlNode &node) {
aiMesh *mesh = new aiMesh();
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == D3MF::XmlTag::vertices) {
ImportVertices(currentNode, mesh);
} else if (currentName == D3MF::XmlTag::triangles) {
ImportTriangles(currentNode, mesh);
}
}
return mesh;
}
void ReadMetadata(XmlNode &node) {
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name.c_str());
const std::string name = attribute.as_string();
const std::string value = node.value();
if (name.empty()) {
return;
}
MetaEntry entry;
entry.name = name;
entry.value = value;
mMetaData.push_back(entry);
}
void ImportVertices(XmlNode &node, aiMesh *mesh) {
std::vector<aiVector3D> vertices;
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == D3MF::XmlTag::vertex) {
vertices.push_back(ReadVertex(currentNode));
}
}
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
}
aiVector3D ReadVertex(XmlNode &node) {
aiVector3D vertex;
vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x.c_str()).as_string(), nullptr);
vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y.c_str()).as_string(), nullptr);
vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z.c_str()).as_string(), nullptr);
return vertex;
}
void ImportTriangles(XmlNode &node, aiMesh *mesh) {
std::vector<aiFace> faces;
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
const std::string &currentName = currentNode.name();
if (currentName == D3MF::XmlTag::triangle) {
aiFace face = ReadTriangle(currentNode);
faces.push_back(face);
int pid = 0, p1;
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
if (hasPid && hasP1) {
auto it = mResourcesDictionnary.find(pid);
if (it != mResourcesDictionnary.end())
{
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
}
// TODO: manage the separation into several meshes if the triangles of the mesh do not all refer to the same material
}
}
}
}
mesh->mNumFaces = static_cast<unsigned int>(faces.size());
mesh->mFaces = new aiFace[mesh->mNumFaces];
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
std::copy(faces.begin(), faces.end(), mesh->mFaces);
}
aiFace ReadTriangle(XmlNode &node) {
aiFace face;
face.mNumIndices = 3;
face.mIndices = new unsigned int[face.mNumIndices];
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v1.c_str()).as_string()));
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v2.c_str()).as_string()));
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v3.c_str()).as_string()));
return face;
}
void ReadBaseMaterials(XmlNode &node) {
int id = -1;
if (getNodeAttribute(node, D3MF::XmlTag::basematerials_id, id)) {
BaseMaterials* baseMaterials = new BaseMaterials(id);
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling())
{
if (currentNode.name() == D3MF::XmlTag::basematerials_base) {
baseMaterials->mMaterialIndex.push_back(mMaterialCount);
baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
mMaterialCount++;
}
}
mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
}
}
bool parseColor(const char *color, aiColor4D &diffuse) {
if (nullptr == color) {
return false;
}
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
const size_t len(strlen(color));
if (9 != len && 7 != len) {
return false;
}
const char *buf(color);
if ('#' != buf[0]) {
return false;
}
char r[3] = { buf[1], buf[2], '\0' };
diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
char g[3] = { buf[3], buf[4], '\0' };
diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
char b[3] = { buf[5], buf[6], '\0' };
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
if (7 == len)
return true;
char a[3] = { buf[7], buf[8], '\0' };
diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
return true;
}
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
const char *color = node.attribute(D3MF::XmlTag::basematerials_displaycolor.c_str()).as_string();
aiColor4D diffuse;
if (parseColor(color, diffuse)) {
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
}
}
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
aiMaterial *material = new aiMaterial();
material->mNumProperties = 0;
std::string name;
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
std::string stdMaterialName;
std::string strId(ai_to_string(basematerialsId));
stdMaterialName += "id";
stdMaterialName += strId;
stdMaterialName += "_";
if (hasName) {
stdMaterialName += std::string(name);
} else {
stdMaterialName += "basemat_";
stdMaterialName += ai_to_string(mMaterialCount - basematerialsId);
}
aiString assimpMaterialName(stdMaterialName);
material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
assignDiffuseColor(node, material);
return material;
}
private:
struct MetaEntry {
std::string name;
std::string value;
};
std::vector<MetaEntry> mMetaData;
std::map<unsigned int, Resource*> mResourcesDictionnary;
unsigned int mMaterialCount, mMeshCount;
XmlParser *mXmlParser;
};
} //namespace D3MF
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"3mf Importer", "3mf Importer",
@ -589,21 +94,23 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
const std::string extension(GetExtension(filename)); const std::string extension(GetExtension(filename));
if (extension == desc.mFileExtensions) { if (extension == desc.mFileExtensions) {
return true; return true;
} else if (!extension.length() || checkSig) { }
if (!extension.length() || checkSig) {
if (nullptr == pIOHandler) { if (nullptr == pIOHandler) {
return false; return false;
} }
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) { if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
return false; return false;
} }
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename); D3MFOpcPackage opcPackage(pIOHandler, filename);
return opcPackage.validate(); return opcPackage.validate();
} }
return false; return false;
} }
void D3MFImporter::SetupProperties(const Importer * /*pImp*/) { void D3MFImporter::SetupProperties(const Importer*) {
// empty // empty
} }
@ -612,12 +119,21 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
} }
void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) { void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename); D3MFOpcPackage opcPackage(pIOHandler, filename);
XmlParser xmlParser; XmlParser xmlParser;
if (xmlParser.parse(opcPackage.RootStream())) { if (xmlParser.parse(opcPackage.RootStream())) {
D3MF::XmlSerializer xmlSerializer(&xmlParser); XmlSerializer xmlSerializer(&xmlParser);
xmlSerializer.ImportXml(pScene); xmlSerializer.ImportXml(pScene);
const std::vector<aiTexture*> &tex = opcPackage.GetEmbeddedTextures();
if (!tex.empty()) {
pScene->mNumTextures = static_cast<unsigned int>(tex.size());
pScene->mTextures = new aiTexture *[pScene->mNumTextures];
for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
pScene->mTextures[i] = tex[i];
}
}
} }
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,23 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_D3MFLOADER_H_INCLUDED #ifndef AI_D3MFLOADER_H_INCLUDED
#define AI_D3MFLOADER_H_INCLUDED #define AI_D3MFLOADER_H_INCLUDED
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
namespace Assimp { namespace Assimp {
// ---------------------------------------------------------------------------
/// @brief The 3MF-importer class.
///
/// Implements the basic topology import and embedded textures.
// ---------------------------------------------------------------------------
class D3MFImporter : public BaseImporter { class D3MFImporter : public BaseImporter {
public: public:
// BaseImporter interface /// @brief The default class constructor.
D3MFImporter(); D3MFImporter();
~D3MFImporter();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const; /// @brief The class destructor.
void SetupProperties(const Importer *pImp); ~D3MFImporter() override;
const aiImporterDesc *GetInfo() const;
/// @brief Performs the data format detection.
/// @param pFile The filename to check.
/// @param pIOHandler The used IO-System.
/// @param checkSig true for signature checking.
/// @return true for can be loaded, false for not.
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
/// @brief Not used
/// @param pImp Not used
void SetupProperties(const Importer *pImp) override;
/// @brief The importer description getter.
/// @return The info
const aiImporterDesc *GetInfo() const override;
protected: protected:
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler); /// @brief Internal read function, performs the file parsing.
/// @param pFile The filename
/// @param pScene The scene to load in.
/// @param pIOHandler The io-system
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
}; };
} // Namespace Assimp } // Namespace Assimp
#endif // #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
#endif // AI_D3MFLOADER_H_INCLUDED #endif // AI_D3MFLOADER_H_INCLUDED

View File

@ -43,20 +43,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "D3MFOpcPackage.h" #include "D3MFOpcPackage.h"
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <assimp/XmlParser.h> #include <assimp/XmlParser.h>
#include <assimp/ZipArchiveIOSystem.h> #include <assimp/ZipArchiveIOSystem.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/texture.h>
#include "3MFXmlTags.h" #include "3MFXmlTags.h"
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <cstdlib> #include <cstdlib>
#include <map> #include <map>
#include <memory>
#include <vector> #include <vector>
namespace Assimp { namespace Assimp {
@ -64,11 +63,12 @@ namespace Assimp {
namespace D3MF { namespace D3MF {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr; using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
class OpcPackageRelationshipReader { class OpcPackageRelationshipReader {
public: public:
OpcPackageRelationshipReader(XmlParser &parser) { OpcPackageRelationshipReader(XmlParser &parser) :
m_relationShips() {
XmlNode root = parser.getRootNode(); XmlNode root = parser.getRootNode();
ParseRootNode(root); ParseRootNode(root);
} }
@ -91,6 +91,7 @@ public:
if (relPtr->id.empty() || relPtr->type.empty() || relPtr->target.empty()) { if (relPtr->id.empty() || relPtr->type.empty() || relPtr->target.empty()) {
return false; return false;
} }
return true; return true;
} }
@ -100,12 +101,12 @@ public:
} }
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) { for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
std::string name = currentNode.name(); const std::string name = currentNode.name();
if (name == "Relationship") { if (name == "Relationship") {
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship()); OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID.c_str()).as_string(); relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string();
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE.c_str()).as_string(); relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET.c_str()).as_string(); relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
if (validateRels(relPtr)) { if (validateRels(relPtr)) {
m_relationShips.push_back(relPtr); m_relationShips.push_back(relPtr);
} }
@ -116,11 +117,23 @@ public:
std::vector<OpcPackageRelationshipPtr> m_relationShips; std::vector<OpcPackageRelationshipPtr> m_relationShips;
}; };
static bool IsEmbeddedTexture( const std::string &filename ) {
const std::string extension = BaseImporter::GetExtension(filename);
if (extension == "jpg" || extension == "png") {
std::string::size_type pos = filename.find("thumbnail");
if (pos == std::string::npos) {
return false;
}
return true;
}
return false;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) : D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
mRootStream(nullptr), mRootStream(nullptr),
mZipArchive() { mZipArchive() {
mZipArchive.reset(new ZipArchiveIOSystem(pIOHandler, rFile)); mZipArchive = new ZipArchiveIOSystem(pIOHandler, rFile);
if (!mZipArchive->isOpen()) { if (!mZipArchive->isOpen()) {
throw DeadlyImportError("Failed to open file ", rFile, "."); throw DeadlyImportError("Failed to open file ", rFile, ".");
} }
@ -136,18 +149,18 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
IOStream *fileStream = mZipArchive->Open(file.c_str()); IOStream *fileStream = mZipArchive->Open(file.c_str());
if (nullptr == fileStream) { if (nullptr == fileStream) {
ai_assert(fileStream != nullptr); ASSIMP_LOG_ERROR("Filestream is nullptr.");
continue; continue;
} }
std::string rootFile = ReadPackageRootRelationship(fileStream); std::string rootFile = ReadPackageRootRelationship(fileStream);
if (rootFile.size() > 0 && rootFile[0] == '/') { if (!rootFile.empty() && rootFile[0] == '/') {
rootFile = rootFile.substr(1); rootFile = rootFile.substr(1);
if (rootFile[0] == '/') { if (rootFile[0] == '/') {
// deal with zip-bug // deal with zip-bug
rootFile = rootFile.substr(1); rootFile = rootFile.substr(1);
} }
} }
ASSIMP_LOG_VERBOSE_DEBUG(rootFile); ASSIMP_LOG_VERBOSE_DEBUG(rootFile);
@ -158,37 +171,45 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
if (nullptr == mRootStream) { if (nullptr == mRootStream) {
throw DeadlyImportError("Cannot open root-file in archive : " + rootFile); throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
} }
} else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) { } else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
ASSIMP_LOG_WARN_F("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file); ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
} else if (IsEmbeddedTexture(file)) {
IOStream *fileStream = mZipArchive->Open(file.c_str());
LoadEmbeddedTextures(fileStream, file);
mZipArchive->Close(fileStream);
} else { } else {
ASSIMP_LOG_WARN_F("Ignored file of unknown type: ", file); ASSIMP_LOG_WARN("Ignored file of unknown type: ", file);
} }
} }
} }
D3MFOpcPackage::~D3MFOpcPackage() { D3MFOpcPackage::~D3MFOpcPackage() {
mZipArchive->Close(mRootStream); mZipArchive->Close(mRootStream);
delete mZipArchive;
} }
IOStream *D3MFOpcPackage::RootStream() const { IOStream *D3MFOpcPackage::RootStream() const {
return mRootStream; return mRootStream;
} }
static const std::string ModelRef = "3D/3dmodel.model"; const std::vector<aiTexture *> &D3MFOpcPackage::GetEmbeddedTextures() const {
return mEmbeddedTextures;
}
static const char *const ModelRef = "3D/3dmodel.model";
bool D3MFOpcPackage::validate() { bool D3MFOpcPackage::validate() {
if (nullptr == mRootStream || nullptr == mZipArchive) { if (nullptr == mRootStream || nullptr == mZipArchive) {
return false; return false;
} }
return mZipArchive->Exists(ModelRef.c_str()); return mZipArchive->Exists(ModelRef);
} }
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) { std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
XmlParser xmlParser; XmlParser xmlParser;
if (!xmlParser.parse(stream)) { if (!xmlParser.parse(stream)) {
return ""; return std::string();
} }
OpcPackageRelationshipReader reader(xmlParser); OpcPackageRelationshipReader reader(xmlParser);
@ -204,6 +225,31 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
return (*itr)->target; return (*itr)->target;
} }
void D3MFOpcPackage::LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename) {
if (nullptr == fileStream) {
return;
}
const size_t size = fileStream->FileSize();
if (0 == size) {
return;
}
unsigned char *data = new unsigned char[size];
fileStream->Read(data, 1, size);
aiTexture *texture = new aiTexture;
std::string embName = "*" + filename;
texture->mFilename.Set(embName.c_str());
texture->mWidth = static_cast<unsigned int>(size);
texture->mHeight = 0;
texture->achFormatHint[0] = 'p';
texture->achFormatHint[1] = 'n';
texture->achFormatHint[2] = 'g';
texture->achFormatHint[3] = '\0';
texture->pcData = (aiTexel*) data;
mEmbeddedTextures.emplace_back(texture);
}
} // Namespace D3MF } // Namespace D3MF
} // Namespace Assimp } // Namespace Assimp

View File

@ -42,12 +42,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef D3MFOPCPACKAGE_H #ifndef D3MFOPCPACKAGE_H
#define D3MFOPCPACKAGE_H #define D3MFOPCPACKAGE_H
#include <assimp/IOSystem.hpp>
#include <memory> #include <memory>
#include <string> #include <string>
#include <assimp/IOSystem.hpp>
struct aiTexture;
namespace Assimp { namespace Assimp {
class ZipArchiveIOSystem;
class ZipArchiveIOSystem;
namespace D3MF { namespace D3MF {
@ -63,16 +66,19 @@ public:
~D3MFOpcPackage(); ~D3MFOpcPackage();
IOStream* RootStream() const; IOStream* RootStream() const;
bool validate(); bool validate();
const std::vector<aiTexture*> &GetEmbeddedTextures() const;
protected: protected:
std::string ReadPackageRootRelationship(IOStream* stream); std::string ReadPackageRootRelationship(IOStream* stream);
void LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename);
private: private:
IOStream* mRootStream; IOStream* mRootStream;
std::unique_ptr<ZipArchiveIOSystem> mZipArchive; ZipArchiveIOSystem *mZipArchive;
std::vector<aiTexture *> mEmbeddedTextures;
}; };
} // Namespace D3MF } // namespace D3MF
} // Namespace Assimp } // namespace Assimp
#endif // D3MFOPCPACKAGE_H #endif // D3MFOPCPACKAGE_H

View File

@ -0,0 +1,593 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#include "XmlSerializer.h"
#include "D3MFOpcPackage.h"
#include "3MFXmlTags.h"
#include "3MFTypes.h"
#include <assimp/scene.h>
namespace Assimp {
namespace D3MF {
static const int IdNotSet = -1;
namespace {
static const size_t ColRGBA_Len = 9;
static const size_t ColRGB_Len = 7;
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
bool validateColorString(const char *color) {
const size_t len = strlen(color);
if (ColRGBA_Len != len && ColRGB_Len != len) {
return false;
}
return true;
}
aiFace ReadTriangle(XmlNode &node) {
aiFace face;
face.mNumIndices = 3;
face.mIndices = new unsigned int[face.mNumIndices];
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
return face;
}
aiVector3D ReadVertex(XmlNode &node) {
aiVector3D vertex;
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
return vertex;
}
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
if (!objectAttribute.empty()) {
value = objectAttribute.as_string();
return true;
}
return false;
}
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
std::string strValue;
const bool ret = getNodeAttribute(node, attribute, strValue);
if (ret) {
value = std::atoi(strValue.c_str());
return true;
}
return false;
}
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
// split the string
std::vector<float> numbers;
std::string currentNumber;
for (char c : matrixStr) {
if (c == ' ') {
if (!currentNumber.empty()) {
float f = std::stof(currentNumber);
numbers.push_back(f);
currentNumber.clear();
}
} else {
currentNumber.push_back(c);
}
}
if (!currentNumber.empty()) {
const float f = std::stof(currentNumber);
numbers.push_back(f);
}
aiMatrix4x4 transformMatrix;
transformMatrix.a1 = numbers[0];
transformMatrix.b1 = numbers[1];
transformMatrix.c1 = numbers[2];
transformMatrix.d1 = 0;
transformMatrix.a2 = numbers[3];
transformMatrix.b2 = numbers[4];
transformMatrix.c2 = numbers[5];
transformMatrix.d2 = 0;
transformMatrix.a3 = numbers[6];
transformMatrix.b3 = numbers[7];
transformMatrix.c3 = numbers[8];
transformMatrix.d3 = 0;
transformMatrix.a4 = numbers[9];
transformMatrix.b4 = numbers[10];
transformMatrix.c4 = numbers[11];
transformMatrix.d4 = 1;
return transformMatrix;
}
bool parseColor(const char *color, aiColor4D &diffuse) {
if (nullptr == color) {
return false;
}
if (!validateColorString(color)) {
return false;
}
if ('#' != color[0]) {
return false;
}
char r[3] = { color[1], color[2], '\0' };
diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
char g[3] = { color[3], color[4], '\0' };
diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
char b[3] = { color[5], color[6], '\0' };
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
const size_t len = strlen(color);
if (ColRGB_Len == len) {
return true;
}
char a[3] = { color[7], color[8], '\0' };
diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
return true;
}
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
aiColor4D diffuse;
if (parseColor(color, diffuse)) {
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
}
}
} // namespace
XmlSerializer::XmlSerializer(XmlParser *xmlParser) :
mResourcesDictionnary(),
mMeshCount(0),
mXmlParser(xmlParser) {
ai_assert(nullptr != xmlParser);
}
XmlSerializer::~XmlSerializer() {
for (auto &it : mResourcesDictionnary) {
delete it.second;
}
}
void XmlSerializer::ImportXml(aiScene *scene) {
if (nullptr == scene) {
return;
}
scene->mRootNode = new aiNode(XmlTag::RootTag);
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
if (node.empty()) {
return;
}
XmlNode resNode = node.child(XmlTag::resources);
for (auto &currentNode : resNode.children()) {
const std::string currentNodeName = currentNode.name();
if (currentNodeName == XmlTag::texture_2d) {
ReadEmbeddecTexture(currentNode);
} else if (currentNodeName == XmlTag::texture_group) {
ReadTextureGroup(currentNode);
} else if (currentNodeName == XmlTag::object) {
ReadObject(currentNode);
} else if (currentNodeName == XmlTag::basematerials) {
ReadBaseMaterials(currentNode);
} else if (currentNodeName == XmlTag::meta) {
ReadMetadata(currentNode);
}
}
StoreMaterialsInScene(scene);
XmlNode buildNode = node.child(XmlTag::build);
if (buildNode.empty()) {
return;
}
for (auto &currentNode : buildNode.children()) {
const std::string currentNodeName = currentNode.name();
if (currentNodeName == XmlTag::item) {
int objectId = IdNotSet;
std::string transformationMatrixStr;
aiMatrix4x4 transformationMatrix;
getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
auto it = mResourcesDictionnary.find(objectId);
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
Object *obj = static_cast<Object *>(it->second);
if (hasTransform) {
transformationMatrix = parseTransformMatrix(transformationMatrixStr);
}
addObjectToNode(scene->mRootNode, obj, transformationMatrix);
}
}
}
// import the metadata
if (!mMetaData.empty()) {
const size_t numMeta = mMetaData.size();
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
for (size_t i = 0; i < numMeta; ++i) {
aiString val(mMetaData[i].value);
scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
}
}
// import the meshes, materials are already stored
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
if (scene->mNumMeshes != 0) {
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
for (auto &it : mResourcesDictionnary) {
if (it.second->getType() == ResourceType::RT_Object) {
Object *obj = static_cast<Object *>(it.second);
ai_assert(nullptr != obj);
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
}
}
}
}
}
void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
ai_assert(nullptr != obj);
aiNode *sceneNode = new aiNode(obj->mName);
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
sceneNode->mTransformation = nodeTransform;
if (nullptr != parent) {
parent->addChildren(1, &sceneNode);
}
for (Assimp::D3MF::Component c : obj->mComponents) {
auto it = mResourcesDictionnary.find(c.mObjectId);
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
}
}
}
void XmlSerializer::ReadObject(XmlNode &node) {
int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet;
bool hasId = getNodeAttribute(node, XmlTag::id, id);
if (!hasId) {
return;
}
bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
Object *obj = new Object(id);
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == D3MF::XmlTag::mesh) {
auto mesh = ReadMesh(currentNode);
mesh->mName.Set(ai_to_string(id));
if (hasPid) {
auto it = mResourcesDictionnary.find(pid);
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
}
}
obj->mMeshes.push_back(mesh);
obj->mMeshIndex.push_back(mMeshCount);
mMeshCount++;
} else if (currentName == D3MF::XmlTag::components) {
for (XmlNode &currentSubNode : currentNode.children()) {
const std::string subNodeName = currentSubNode.name();
if (subNodeName == D3MF::XmlTag::component) {
int objectId = IdNotSet;
std::string componentTransformStr;
aiMatrix4x4 componentTransform;
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
componentTransform = parseTransformMatrix(componentTransformStr);
}
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
obj->mComponents.push_back({ objectId, componentTransform });
}
}
}
}
}
mResourcesDictionnary.insert(std::make_pair(id, obj));
}
aiMesh *XmlSerializer::ReadMesh(XmlNode &node) {
if (node.empty()) {
return nullptr;
}
aiMesh *mesh = new aiMesh();
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::vertices) {
ImportVertices(currentNode, mesh);
} else if (currentName == XmlTag::triangles) {
ImportTriangles(currentNode, mesh);
}
}
return mesh;
}
void XmlSerializer::ReadMetadata(XmlNode &node) {
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
const std::string name = attribute.as_string();
const std::string value = node.value();
if (name.empty()) {
return;
}
MetaEntry entry;
entry.name = name;
entry.value = value;
mMetaData.push_back(entry);
}
void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) {
ai_assert(nullptr != mesh);
std::vector<aiVector3D> vertices;
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::vertex) {
vertices.push_back(ReadVertex(currentNode));
}
}
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
}
void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
std::vector<aiFace> faces;
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::triangle) {
int pid = IdNotSet, p1 = IdNotSet;
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
if (hasPid && hasP1) {
auto it = mResourcesDictionnary.find(pid);
if (it != mResourcesDictionnary.end()) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
if (mesh->mTextureCoords[0] == nullptr) {
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
const std::string name = ai_to_string(group->mTexId);
for (size_t i = 0; i < mMaterials.size(); ++i) {
if (name == mMaterials[i]->GetName().C_Str()) {
mesh->mMaterialIndex = static_cast<unsigned int>(i);
}
}
mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()];
for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) {
mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0);
}
}
}
}
}
aiFace face = ReadTriangle(currentNode);
faces.push_back(face);
}
}
mesh->mNumFaces = static_cast<unsigned int>(faces.size());
mesh->mFaces = new aiFace[mesh->mNumFaces];
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
std::copy(faces.begin(), faces.end(), mesh->mFaces);
}
void XmlSerializer::ReadBaseMaterials(XmlNode &node) {
int id = IdNotSet;
if (getNodeAttribute(node, D3MF::XmlTag::id, id)) {
BaseMaterials *baseMaterials = new BaseMaterials(id);
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::basematerials_base) {
baseMaterials->mMaterialIndex.push_back(static_cast<unsigned int>(mMaterials.size()));
mMaterials.push_back(readMaterialDef(currentNode, id));
}
}
mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
}
}
void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) {
if (node.empty()) {
return;
}
std::string value;
EmbeddedTexture *tex2D = nullptr;
if (XmlParser::getStdStrAttribute(node, XmlTag::id, value)) {
tex2D = new EmbeddedTexture(atoi(value.c_str()));
}
if (nullptr == tex2D) {
return;
}
if (XmlParser::getStdStrAttribute(node, XmlTag::path, value)) {
tex2D->mPath = value;
}
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_content_type, value)) {
tex2D->mContentType = value;
}
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestyleu, value)) {
tex2D->mTilestyleU = value;
}
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestylev, value)) {
tex2D->mTilestyleV = value;
}
mEmbeddedTextures.emplace_back(tex2D);
StoreEmbeddedTexture(tex2D);
}
void XmlSerializer::StoreEmbeddedTexture(EmbeddedTexture *tex) {
aiMaterial *mat = new aiMaterial;
aiString s;
s.Set(ai_to_string(tex->mId).c_str());
mat->AddProperty(&s, AI_MATKEY_NAME);
const std::string name = "*" + tex->mPath;
s.Set(name);
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
aiColor3D col;
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_DIFFUSE);
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_AMBIENT);
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_EMISSIVE);
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_SPECULAR);
mMaterials.emplace_back(mat);
}
void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup) {
if (node.empty() || nullptr == tex2DGroup) {
return;
}
int id = IdNotSet;
if (XmlParser::getIntAttribute(node, "texid", id)) {
tex2DGroup->mTexId = id;
}
double value = 0.0;
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
aiVector2D texCoord;
if (currentName == XmlTag::texture_2d_coord) {
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_u, value);
texCoord.x = (ai_real)value;
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_v, value);
texCoord.y = (ai_real)value;
tex2DGroup->mTex2dCoords.push_back(texCoord);
}
}
}
void XmlSerializer::ReadTextureGroup(XmlNode &node) {
if (node.empty()) {
return;
}
int id = IdNotSet;
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
return;
}
Texture2DGroup *group = new Texture2DGroup(id);
ReadTextureCoords2D(node, group);
mResourcesDictionnary.insert(std::make_pair(id, group));
}
aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
aiMaterial *material = new aiMaterial();
material->mNumProperties = 0;
std::string name;
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
std::string stdMaterialName;
const std::string strId(ai_to_string(basematerialsId));
stdMaterialName += "id";
stdMaterialName += strId;
stdMaterialName += "_";
if (hasName) {
stdMaterialName += std::string(name);
} else {
stdMaterialName += "basemat_";
stdMaterialName += ai_to_string(mMaterials.size());
}
aiString assimpMaterialName(stdMaterialName);
material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
assignDiffuseColor(node, material);
return material;
}
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
if (nullptr == scene || mMaterials.empty()) {
return;
}
scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size());
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
for (size_t i = 0; i < mMaterials.size(); ++i) {
scene->mMaterials[i] = mMaterials[i];
}
}
} // namespace D3MF
} // namespace Assimp

View File

@ -3,6 +3,7 @@ Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -37,22 +38,59 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#pragma once #pragma once
#ifndef AI_DEFINES_H_INC
#define AI_DEFINES_H_INC
#ifdef __GNUC__ #include <assimp/XmlParser.h>
# pragma GCC system_header #include <assimp/mesh.h>
#endif #include <vector>
#include <map>
// We need those constants, workaround for any platforms where nobody defined them yet struct aiNode;
#if (!defined SIZE_MAX) struct aiMesh;
# define SIZE_MAX (~((size_t)0)) struct aiMaterial;
#endif
#if (!defined UINT_MAX) namespace Assimp {
# define UINT_MAX (~((unsigned int)0)) namespace D3MF {
#endif
#endif // AI_DEINES_H_INC class Resource;
class D3MFOpcPackage;
class Object;
class Texture2DGroup;
class EmbeddedTexture;
class XmlSerializer {
public:
XmlSerializer(XmlParser *xmlParser);
~XmlSerializer();
void ImportXml(aiScene *scene);
private:
void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform);
void ReadObject(XmlNode &node);
aiMesh *ReadMesh(XmlNode &node);
void ReadMetadata(XmlNode &node);
void ImportVertices(XmlNode &node, aiMesh *mesh);
void ImportTriangles(XmlNode &node, aiMesh *mesh);
void ReadBaseMaterials(XmlNode &node);
void ReadEmbeddecTexture(XmlNode &node);
void StoreEmbeddedTexture(EmbeddedTexture *tex);
void ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup);
void ReadTextureGroup(XmlNode &node);
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
void StoreMaterialsInScene(aiScene *scene);
private:
struct MetaEntry {
std::string name;
std::string value;
};
std::vector<MetaEntry> mMetaData;
std::vector<EmbeddedTexture *> mEmbeddedTextures;
std::vector<aiMaterial *> mMaterials;
std::map<unsigned int, Resource *> mResourcesDictionnary;
unsigned int mMeshCount;
XmlParser *mXmlParser;
};
} // namespace D3MF
} // namespace Assimp

View File

@ -116,7 +116,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
buffer = AcSkipToNextToken(buffer); buffer = AcSkipToNextToken(buffer);
if (0 != name_length) { if (0 != name_length) {
if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) { if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " + std::string(name) + " was expected."); ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
return buffer; return buffer;
} }
buffer += name_length + 1; buffer += name_length + 1;
@ -492,7 +492,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
default: default:
// Coerce unknowns to a polygon and warn // Coerce unknowns to a polygon and warn
ASSIMP_LOG_WARN_F("AC3D: The type flag of a surface is unknown: ", (*it).flags); ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown: ", (*it).flags);
(*it).flags &= ~(Surface::Mask); (*it).flags &= ~(Surface::Mask);
// fallthrough // fallthrough
@ -690,7 +690,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
if (object.subDiv) { if (object.subDiv) {
if (configEvalSubdivision) { if (configEvalSubdivision) {
std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE)); std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: " + object.name); ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: ", object.name);
std::vector<aiMesh *> cpy(meshes.size() - oldm, nullptr); std::vector<aiMesh *> cpy(meshes.size() - oldm, nullptr);
div->Subdivide(&meshes[oldm], cpy.size(), &cpy.front(), object.subDiv, true); div->Subdivide(&meshes[oldm], cpy.size(), &cpy.front(), object.subDiv, true);
@ -698,7 +698,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// previous meshes are deleted vy Subdivide(). // previous meshes are deleted vy Subdivide().
} else { } else {
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: " + object.name); ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: ", object.name);
} }
} }
} }
@ -782,7 +782,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
unsigned int version = HexDigitToDecimal(buffer[4]); unsigned int version = HexDigitToDecimal(buffer[4]);
char msg[3]; char msg[3];
ASSIMP_itoa10(msg, 3, version); ASSIMP_itoa10(msg, 3, version);
ASSIMP_LOG_INFO_F("AC3D file format version: ", msg); ASSIMP_LOG_INFO("AC3D file format version: ", msg);
std::vector<Material> materials; std::vector<Material> materials;
materials.reserve(5); materials.reserve(5);

View File

@ -63,7 +63,7 @@ namespace Assimp {
class AC3DImporter : public BaseImporter { class AC3DImporter : public BaseImporter {
public: public:
AC3DImporter(); AC3DImporter();
~AC3DImporter(); ~AC3DImporter() override;
// Represents an AC3D material // Represents an AC3D material
struct Material { struct Material {
@ -123,9 +123,9 @@ public:
struct Object { struct Object {
Object() : Object() :
type(World), type(World),
name(""), name(),
children(), children(),
texture(""), texture(),
texRepeat(1.f, 1.f), texRepeat(1.f, 1.f),
texOffset(0.0f, 0.0f), texOffset(0.0f, 0.0f),
rotation(), rotation(),
@ -185,25 +185,25 @@ public:
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details */ * See #BaseImporter::GetInfo for the details */
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details*/ * See BaseImporter::InternReadFile() for details*/
void InternReadFile(const std::string &pFile, aiScene *pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler); IOSystem *pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list.*/ * basing on the Importer's configuration property list.*/
void SetupProperties(const Importer *pImp); void SetupProperties(const Importer *pImp) override;
private: private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------

View File

@ -205,7 +205,7 @@ void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::s
} }
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) { static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
return (isalnum(pChar) || (pChar == '+') || (pChar == '/')); return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
} }
void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const { void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const {
@ -268,7 +268,8 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
mXmlParser = new XmlParser(); mXmlParser = new XmlParser();
if (!mXmlParser->parse(file.get())) { if (!mXmlParser->parse(file.get())) {
delete mXmlParser; delete mXmlParser;
throw DeadlyImportError("Failed to create XML reader for file" + pFile + "."); mXmlParser = nullptr;
throw DeadlyImportError("Failed to create XML reader for file ", pFile, ".");
} }
// Start reading, search for root tag <amf> // Start reading, search for root tag <amf>
@ -302,7 +303,7 @@ void AMFImporter::ParseNode_Root() {
} }
XmlNode node = *root; XmlNode node = *root;
mUnit = ai_tolower(std::string(node.attribute("unit").as_string())); mUnit = ai_tolower(std::string(node.attribute("unit").as_string()));
mVersion = node.attribute("version").as_string(); mVersion = node.attribute("version").as_string();
// Read attributes for node <amf>. // Read attributes for node <amf>.
@ -510,17 +511,13 @@ bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool p
} }
if (extension.empty() || pCheckSig) { if (extension.empty() || pCheckSig) {
const char *tokens[] = { "<amf" }; static const char * const tokens[] = { "<amf" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;
} }
void AMFImporter::GetExtensionList(std::set<std::string> &pExtensionList) {
pExtensionList.insert("amf");
}
const aiImporterDesc *AMFImporter::GetInfo() const { const aiImporterDesc *AMFImporter::GetInfo() const {
return &Description; return &Description;
} }

View File

@ -267,7 +267,7 @@ public:
AMFImporter() AI_NO_EXCEPT; AMFImporter() AI_NO_EXCEPT;
/// Default destructor. /// Default destructor.
~AMFImporter(); ~AMFImporter() override;
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph. /// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found. /// Also exception can be thrown if trouble will found.
@ -276,10 +276,9 @@ public:
void ParseFile(const std::string &pFile, IOSystem *pIOHandler); void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
void ParseHelper_Node_Enter(AMFNodeElementBase *child); void ParseHelper_Node_Enter(AMFNodeElementBase *child);
void ParseHelper_Node_Exit(); void ParseHelper_Node_Exit();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
void GetExtensionList(std::set<std::string> &pExtensionList); void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler); const aiImporterDesc *GetInfo() const override;
const aiImporterDesc *GetInfo() const;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const; bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const; bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const; bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;

View File

@ -75,7 +75,7 @@ void AMFImporter::ParseNode_Mesh(XmlNode &node) {
found_volumes = true; found_volumes = true;
} }
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
} }
if (!found_verts && !found_volumes) { if (!found_verts && !found_volumes) {
mNodeElement_Cur->Child.push_back(ne); mNodeElement_Cur->Child.push_back(ne);
@ -199,9 +199,9 @@ void AMFImporter::ParseNode_Volume(XmlNode &node) {
// Read attributes for node <color>. // Read attributes for node <color>.
// and assign read data // and assign read data
((AMFVolume *)ne)->MaterialID = node.attribute("materialid").as_string(); ((AMFVolume *)ne)->MaterialID = node.attribute("materialid").as_string();
((AMFVolume *)ne)->Type = type; ((AMFVolume *)ne)->Type = type;
// Check for child nodes // Check for child nodes
bool col_read = false; bool col_read = false;

View File

@ -48,15 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_AMF_IMPORTER_NODE_H #ifndef INCLUDED_AI_AMF_IMPORTER_NODE_H
#define INCLUDED_AI_AMF_IMPORTER_NODE_H #define INCLUDED_AI_AMF_IMPORTER_NODE_H
// Header files, stdlib. // Header files, Assimp.
#include <assimp/scene.h>
#include <assimp/types.h>
#include <list> #include <list>
#include <string> #include <string>
#include <vector> #include <vector>
// Header files, Assimp.
#include "assimp/scene.h"
#include "assimp/types.h"
/// \class CAMFImporter_NodeElement /// \class CAMFImporter_NodeElement
/// Base class for elements of nodes. /// Base class for elements of nodes.
class AMFNodeElementBase { class AMFNodeElementBase {

View File

@ -69,7 +69,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
} }
tcol = Color->Color; tcol = Color->Color;
// Check if default color must be used // Check if default color must be used
if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) { if ((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0)) {
tcol.r = 0.5f; tcol.r = 0.5f;
@ -99,10 +99,10 @@ void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &nodeEleme
} }
// all coordinates stored as child and we need to reserve space for future push_back's. // all coordinates stored as child and we need to reserve space for future push_back's.
vertexCoordinateArray.reserve(vn->Child.size()); vertexCoordinateArray.reserve(vn->Child.size());
// colors count equal vertices count. // colors count equal vertices count.
pVertexColorArray.resize(vn->Child.size()); pVertexColorArray.resize(vn->Child.size());
col_idx = 0; col_idx = 0;
// Inside vertices collect all data and place to arrays // Inside vertices collect all data and place to arrays
@ -428,10 +428,10 @@ void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const st
if (pBiggerThan != nullptr) { if (pBiggerThan != nullptr) {
bool found = false; bool found = false;
const size_t biggerThan = *pBiggerThan;
for (const SComplexFace &face : pFaceList) { for (const SComplexFace &face : pFaceList) {
for (size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++) { for (size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++) {
if (face.Face.mIndices[idx_vert] > *pBiggerThan) { if (face.Face.mIndices[idx_vert] > biggerThan) {
rv = face.Face.mIndices[idx_vert]; rv = face.Face.mIndices[idx_vert];
found = true; found = true;
break; break;
@ -690,7 +690,7 @@ void AMFImporter::Postprocess_BuildConstellation(AMFConstellation &pConstellatio
if (ne->Type == AMFNodeElementBase::ENET_Metadata) continue; if (ne->Type == AMFNodeElementBase::ENET_Metadata) continue;
if (ne->Type != AMFNodeElementBase::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>."); if (ne->Type != AMFNodeElementBase::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
// create alias for conveniance // create alias for convenience
AMFInstance &als = *((AMFInstance *)ne); AMFInstance &als = *((AMFInstance *)ne);
// find referenced object // find referenced object
if (!Find_ConvertedNode(als.ObjectID, nodeArray, &found_node)) Throw_ID_NotFound(als.ObjectID); if (!Find_ConvertedNode(als.ObjectID, nodeArray, &found_node)) Throw_ID_NotFound(als.ObjectID);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -106,7 +104,7 @@ bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
} }
if ((!extension.length() || cs) && pIOHandler) { if ((!extension.length() || cs) && pIOHandler) {
const char *tokens[] = { "*3dsmax_asciiexport" }; static const char * const tokens[] = { "*3dsmax_asciiexport" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;
@ -614,7 +612,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
node->mNumChildren++; node->mNumChildren++;
// What we did is so great, it is at least worth a debug message // What we did is so great, it is at least worth a debug message
ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (" + snode->mName + ")"); ASSIMP_LOG_VERBOSE_DEBUG("ASE: Generating separate target node (", snode->mName, ")");
} }
} }
@ -683,7 +681,7 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
} }
} }
// Are there ane orphaned nodes? // Are there any orphaned nodes?
if (!aiList.empty()) { if (!aiList.empty()) {
std::vector<aiNode *> apcNodes; std::vector<aiNode *> apcNodes;
apcNodes.reserve(aiList.size() + pcScene->mRootNode->mNumChildren); apcNodes.reserve(aiList.size() + pcScene->mRootNode->mNumChildren);

View File

@ -62,42 +62,37 @@ namespace Assimp {
class ASEImporter : public BaseImporter { class ASEImporter : public BaseImporter {
public: public:
ASEImporter(); ASEImporter();
~ASEImporter(); ~ASEImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler); IOSystem* pIOHandler) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer* pImp) override;
private: private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Generate normal vectors basing on smoothing groups /** Generate normal vectors basing on smoothing groups
* (in some cases the normal are already contained in the file) * (in some cases the normal are already contained in the file)
@ -106,7 +101,6 @@ private:
*/ */
bool GenerateNormals(ASE::Mesh& mesh); bool GenerateNormals(ASE::Mesh& mesh);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Create valid vertex/normal/UV/color/face lists. /** Create valid vertex/normal/UV/color/face lists.
* All elements are unique, faces have only one set of indices * All elements are unique, faces have only one set of indices
@ -115,51 +109,43 @@ private:
*/ */
void BuildUniqueRepresentation(ASE::Mesh& mesh); void BuildUniqueRepresentation(ASE::Mesh& mesh);
/** Create one-material-per-mesh meshes ;-) /** Create one-material-per-mesh meshes ;-)
* \param mesh Mesh to work with * \param mesh Mesh to work with
* \param Receives the list of all created meshes * \param Receives the list of all created meshes
*/ */
void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut); void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Convert a material to a aiMaterial object /** Convert a material to a aiMaterial object
* \param mat Input material * \param mat Input material
*/ */
void ConvertMaterial(ASE::Material& mat); void ConvertMaterial(ASE::Material& mat);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Setup the final material indices for each mesh /** Setup the final material indices for each mesh
*/ */
void BuildMaterialIndices(); void BuildMaterialIndices();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build the node graph /** Build the node graph
*/ */
void BuildNodes(std::vector<ASE::BaseNode*>& nodes); void BuildNodes(std::vector<ASE::BaseNode*>& nodes);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build output cameras /** Build output cameras
*/ */
void BuildCameras(); void BuildCameras();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build output lights /** Build output lights
*/ */
void BuildLights(); void BuildLights();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build output animations /** Build output animations
*/ */
void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes); void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Add sub nodes to a node /** Add sub nodes to a node
* \param pcParent parent node to be filled * \param pcParent parent node to be filled
@ -183,7 +169,6 @@ private:
void GenerateDefaultMaterial(); void GenerateDefaultMaterial();
protected: protected:
/** Parser instance */ /** Parser instance */
ASE::Parser* mParser; ASE::Parser* mParser;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -498,6 +496,12 @@ void Parser::ParseLV1MaterialListBlock() {
ParseLV2MaterialBlock(sMat); ParseLV2MaterialBlock(sMat);
continue; continue;
} }
if( iDepth == 1 ){
// CRUDE HACK: support missing brace after "Ascii Scene Exporter v2.51"
LogWarning("Missing closing brace in material list");
--filePtr;
return;
}
} }
AI_ASE_HANDLE_TOP_LEVEL_SECTION(); AI_ASE_HANDLE_TOP_LEVEL_SECTION();
} }
@ -671,7 +675,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
if (!ParseString(temp, "*MAP_CLASS")) if (!ParseString(temp, "*MAP_CLASS"))
SkipToNextToken(); SkipToNextToken();
if (temp != "Bitmap" && temp != "Normal Bump") { if (temp != "Bitmap" && temp != "Normal Bump") {
ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp); ASSIMP_LOG_WARN("ASE: Skipping unknown map type: ", temp);
parsePath = false; parsePath = false;
} }
continue; continue;
@ -685,7 +689,7 @@ void Parser::ParseLV3MapBlock(Texture &map) {
// Files with 'None' as map name are produced by // Files with 'None' as map name are produced by
// an Maja to ASE exporter which name I forgot .. // an Maja to ASE exporter which name I forgot ..
ASSIMP_LOG_WARN("ASE: Skipping invalid map entry"); ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
map.mMapName = ""; map.mMapName = std::string();
} }
continue; continue;
@ -1119,7 +1123,7 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
"this is no spot light or target camera"); "this is no spot light or target camera");
} }
} else { } else {
ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp); ASSIMP_LOG_ERROR("ASE: Unknown node transformation: ", temp);
// mode = 0 // mode = 0
} }
continue; continue;

View File

@ -95,8 +95,8 @@ struct Material : public D3DS::Material {
Material(Material &&other) AI_NO_EXCEPT Material(Material &&other) AI_NO_EXCEPT
: D3DS::Material(std::move(other)), : D3DS::Material(std::move(other)),
avSubMaterials(std::move(other.avSubMaterials)), avSubMaterials(std::move(other.avSubMaterials)),
pcInstance(std::move(other.pcInstance)), pcInstance(other.pcInstance),
bNeed(std::move(other.bNeed)) { bNeed(other.bNeed) {
other.pcInstance = nullptr; other.pcInstance = nullptr;
} }
@ -108,8 +108,8 @@ struct Material : public D3DS::Material {
//D3DS::Material::operator=(std::move(other)); //D3DS::Material::operator=(std::move(other));
avSubMaterials = std::move(other.avSubMaterials); avSubMaterials = std::move(other.avSubMaterials);
pcInstance = std::move(other.pcInstance); pcInstance = other.pcInstance;
bNeed = std::move(other.bNeed); bNeed = other.bNeed;
other.pcInstance = nullptr; other.pcInstance = nullptr;

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,16 +42,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file AssbinExporter.h /** @file AssbinExporter.h
* ASSBIN Exporter Main Header * ASSBIN Exporter Main Header
*/ */
#pragma once
#ifndef AI_ASSBINEXPORTER_H_INC #ifndef AI_ASSBINEXPORTER_H_INC
#define AI_ASSBINEXPORTER_H_INC #define AI_ASSBINEXPORTER_H_INC
#include <assimp/defs.h> #include <assimp/defs.h>
#ifndef ASSIMP_BUILD_NO_EXPORT
// nothing really needed here - reserved for future use like properties // nothing really needed here - reserved for future use like properties
namespace Assimp { namespace Assimp {
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/); void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
} }
#endif
#endif // AI_ASSBINEXPORTER_H_INC #endif // AI_ASSBINEXPORTER_H_INC

View File

@ -43,13 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AssbinFileWriter.h" #include "AssbinFileWriter.h"
#include "Common/assbin_chunks.h" #include "Common/assbin_chunks.h"
#include "PostProcessing/ProcessHelper.h" #include "PostProcessing/ProcessHelper.h"
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <assimp/version.h> #include <assimp/version.h>
#include <assimp/Exporter.hpp>
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
@ -58,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../contrib/zlib/zlib.h" #include "../contrib/zlib/zlib.h"
#endif #endif
#include <time.h> #include <ctime>
#if _MSC_VER #if _MSC_VER
#pragma warning(push) #pragma warning(push)
@ -172,7 +170,7 @@ inline size_t Write<aiQuaternion>(IOStream *stream, const aiQuaternion &v) {
t += Write<float>(stream, v.z); t += Write<float>(stream, v.z);
ai_assert(t == 16); ai_assert(t == 16);
return 16; return t;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
@ -277,7 +275,7 @@ public:
// empty // empty
} }
virtual ~AssbinChunkWriter() { ~AssbinChunkWriter() override {
if (container) { if (container) {
container->Write(&magic, sizeof(uint32_t), 1); container->Write(&magic, sizeof(uint32_t), 1);
container->Write(&cursor, sizeof(uint32_t), 1); container->Write(&cursor, sizeof(uint32_t), 1);
@ -288,26 +286,27 @@ public:
void *GetBufferPointer() { return buffer; } void *GetBufferPointer() { return buffer; }
// ------------------------------------------------------------------- size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override {
virtual size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
return 0; return 0;
} }
virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) override {
return aiReturn_FAILURE; return aiReturn_FAILURE;
} }
virtual size_t Tell() const {
size_t Tell() const override {
return cursor; return cursor;
} }
virtual void Flush() {
void Flush() override {
// not implemented // not implemented
} }
virtual size_t FileSize() const { size_t FileSize() const override {
return cursor; return cursor;
} }
// ------------------------------------------------------------------- size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) override {
virtual size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) {
pSize *= pCount; pSize *= pCount;
if (cursor + pSize > cur_size) { if (cursor + pSize > cur_size) {
Grow(cursor + pSize); Grow(cursor + pSize);

View File

@ -406,7 +406,7 @@ void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
f.mIndices = new unsigned int[f.mNumIndices]; f.mIndices = new unsigned int[f.mNumIndices];
for (unsigned int a = 0; a < f.mNumIndices; ++a) { for (unsigned int a = 0; a < f.mNumIndices; ++a) {
// Check if unsigned short ( 16 bit ) are big enought for the indices // Check if unsigned short ( 16 bit ) are big enough for the indices
if (fitsIntoUI16(mesh->mNumVertices)) { if (fitsIntoUI16(mesh->mNumVertices)) {
f.mIndices[a] = Read<uint16_t>(stream); f.mIndices[a] = Read<uint16_t>(stream);
} else { } else {
@ -671,7 +671,7 @@ void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
IOStream *stream = pIOHandler->Open(pFile, "rb"); IOStream *stream = pIOHandler->Open(pFile, "rb");
if (nullptr == stream) { if (nullptr == stream) {
return; throw DeadlyImportError("ASSBIN: Could not open ", pFile);
} }
// signature // signature

View File

@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -74,17 +73,11 @@ private:
bool compressed; bool compressed;
public: public:
virtual bool CanRead( bool CanRead(const std::string& pFile,
const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
IOSystem* pIOHandler, const aiImporterDesc* GetInfo() const override;
bool checkSig void InternReadFile(
) const; const std::string& pFile,aiScene* pScene,IOSystem* pIOHandler) override;
virtual const aiImporterDesc* GetInfo() const;
virtual void InternReadFile(
const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler
);
void ReadHeader(); void ReadHeader();
void ReadBinaryScene( IOStream * stream, aiScene* pScene ); void ReadBinaryScene( IOStream * stream, aiScene* pScene );
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent ); void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );

View File

@ -41,12 +41,17 @@ public:
enum { enum {
Flag_DoNotIndent = 0x1, Flag_DoNotIndent = 0x1,
Flag_WriteSpecialFloats = 0x2, Flag_WriteSpecialFloats = 0x2,
Flag_SkipWhitespaces = 0x4
}; };
JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) : JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
out(out), first(), flags(flags) { out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
// make sure that all formatting happens using the standard, C locale and not the user's current locale // make sure that all formatting happens using the standard, C locale and not the user's current locale
buff.imbue(std::locale("C")); buff.imbue(std::locale("C"));
if (flags & Flag_SkipWhitespaces) {
newline = "";
space = "";
}
} }
~JSONWriter() { ~JSONWriter() {
@ -70,7 +75,7 @@ public:
void Key(const std::string &name) { void Key(const std::string &name) {
AddIndentation(); AddIndentation();
Delimit(); Delimit();
buff << '\"' + name + "\": "; buff << '\"' + name + "\":" << space;
} }
template <typename Literal> template <typename Literal>
@ -78,12 +83,12 @@ public:
AddIndentation(); AddIndentation();
Delimit(); Delimit();
LiteralToString(buff, name) << '\n'; LiteralToString(buff, name) << newline;
} }
template <typename Literal> template <typename Literal>
void SimpleValue(const Literal &s) { void SimpleValue(const Literal &s) {
LiteralToString(buff, s) << '\n'; LiteralToString(buff, s) << newline;
} }
void SimpleValue(const void *buffer, size_t len) { void SimpleValue(const void *buffer, size_t len) {
@ -102,7 +107,7 @@ public:
} }
} }
buff << '\"' << cur_out << "\"\n"; buff << '\"' << cur_out << "\"" << newline;
delete[] cur_out; delete[] cur_out;
} }
@ -115,7 +120,7 @@ public:
} }
} }
first = true; first = true;
buff << "{\n"; buff << "{" << newline;
PushIndent(); PushIndent();
} }
@ -123,7 +128,7 @@ public:
PopIndent(); PopIndent();
AddIndentation(); AddIndentation();
first = false; first = false;
buff << "}\n"; buff << "}" << newline;
} }
void StartArray(bool is_element = false) { void StartArray(bool is_element = false) {
@ -135,19 +140,19 @@ public:
} }
} }
first = true; first = true;
buff << "[\n"; buff << "[" << newline;
PushIndent(); PushIndent();
} }
void EndArray() { void EndArray() {
PopIndent(); PopIndent();
AddIndentation(); AddIndentation();
buff << "]\n"; buff << "]" << newline;
first = false; first = false;
} }
void AddIndentation() { void AddIndentation() {
if (!(flags & Flag_DoNotIndent)) { if (!(flags & Flag_DoNotIndent) && !(flags & Flag_SkipWhitespaces)) {
buff << indent; buff << indent;
} }
} }
@ -156,7 +161,7 @@ public:
if (!first) { if (!first) {
buff << ','; buff << ',';
} else { } else {
buff << ' '; buff << space;
first = false; first = false;
} }
} }
@ -227,7 +232,9 @@ private:
private: private:
Assimp::IOStream &out; Assimp::IOStream &out;
std::string indent, newline; std::string indent;
std::string newline;
std::string space;
std::stringstream buff; std::stringstream buff;
bool first; bool first;
@ -765,7 +772,7 @@ void Write(JSONWriter &out, const aiScene &ai) {
out.EndObj(); out.EndObj();
} }
void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *) { void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *pProperties) {
std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt")); std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
if (!str) { if (!str) {
throw DeadlyExportError("could not open output file"); throw DeadlyExportError("could not open output file");
@ -782,7 +789,12 @@ void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *sc
splitter.Execute(scenecopy_tmp); splitter.Execute(scenecopy_tmp);
// XXX Flag_WriteSpecialFloats is turned on by default, right now we don't have a configuration interface for exporters // XXX Flag_WriteSpecialFloats is turned on by default, right now we don't have a configuration interface for exporters
JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats);
unsigned int flags = JSONWriter::Flag_WriteSpecialFloats;
if (pProperties->GetPropertyBool("JSON_SKIP_WHITESPACES", false)) {
flags |= JSONWriter::Flag_SkipWhitespaces;
}
JSONWriter s(*str, flags);
Write(s, *scenecopy_tmp); Write(s, *scenecopy_tmp);
} catch (...) { } catch (...) {

View File

@ -69,13 +69,12 @@ void MeshSplitter::UpdateNode(aiNode* pcNode, const std::vector<std::pair<aiMesh
for (unsigned int i = 0, end = pcNode->mNumChildren; i < end;++i) { for (unsigned int i = 0, end = pcNode->mNumChildren; i < end;++i) {
UpdateNode ( pcNode->mChildren[i], source_mesh_map ); UpdateNode ( pcNode->mChildren[i], source_mesh_map );
} }
return;
} }
#define WAS_NOT_COPIED 0xffffffff static const unsigned int WAS_NOT_COPIED = 0xffffffff;
typedef std::pair <unsigned int,float> PerVertexWeight; using PerVertexWeight = std::pair <unsigned int,float>;
typedef std::vector <PerVertexWeight> VertexWeightTable; using VertexWeightTable = std::vector <PerVertexWeight>;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) { VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) {
@ -89,7 +88,7 @@ VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) {
aiBone* bone = pMesh->mBones[i]; aiBone* bone = pMesh->mBones[i];
for (unsigned int a = 0; a < bone->mNumWeights;++a) { for (unsigned int a = 0; a < bone->mNumWeights;++a) {
const aiVertexWeight& weight = bone->mWeights[a]; const aiVertexWeight& weight = bone->mWeights[a];
avPerVertexWeights[weight.mVertexId].push_back( std::make_pair(i,weight.mWeight) ); avPerVertexWeights[weight.mVertexId].emplace_back(i,weight.mWeight);
} }
} }
return avPerVertexWeights; return avPerVertexWeights;
@ -100,7 +99,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
// TODO: should better use std::(multi)set for source_mesh_map. // TODO: should better use std::(multi)set for source_mesh_map.
if (in_mesh->mNumVertices <= LIMIT) { if (in_mesh->mNumVertices <= LIMIT) {
source_mesh_map.push_back(std::make_pair(in_mesh,a)); source_mesh_map.emplace_back(in_mesh,a);
return; return;
} }
@ -110,7 +109,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
// we need to split this mesh into sub meshes. Estimate submesh size // we need to split this mesh into sub meshes. Estimate submesh size
const unsigned int sub_meshes = (in_mesh->mNumVertices / LIMIT) + 1; const unsigned int sub_meshes = (in_mesh->mNumVertices / LIMIT) + 1;
// create a std::vector<unsigned int> to remember which vertices have already // create a std::vector<unsigned int> to remember which vertices have already
// been copied and to which position (i.e. output index) // been copied and to which position (i.e. output index)
std::vector<unsigned int> was_copied_to; std::vector<unsigned int> was_copied_to;
was_copied_to.resize(in_mesh->mNumVertices,WAS_NOT_COPIED); was_copied_to.resize(in_mesh->mNumVertices,WAS_NOT_COPIED);
@ -125,7 +124,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
while (true) { while (true) {
const unsigned int out_vertex_index = LIMIT; const unsigned int out_vertex_index = LIMIT;
aiMesh* out_mesh = new aiMesh(); aiMesh* out_mesh = new aiMesh();
out_mesh->mNumVertices = 0; out_mesh->mNumVertices = 0;
out_mesh->mMaterialIndex = in_mesh->mMaterialIndex; out_mesh->mMaterialIndex = in_mesh->mMaterialIndex;
@ -179,7 +178,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
// check whether we do already have this vertex // check whether we do already have this vertex
if (WAS_NOT_COPIED == was_copied_to[index]) { if (WAS_NOT_COPIED == was_copied_to[index]) {
iNeed++; iNeed++;
} }
} }
if (out_mesh->mNumVertices + iNeed > out_vertex_index) { if (out_mesh->mNumVertices + iNeed > out_vertex_index) {
@ -187,7 +186,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
break; break;
} }
vFaces.push_back(aiFace()); vFaces.emplace_back();
aiFace& rFace = vFaces.back(); aiFace& rFace = vFaces.back();
// setup face type and number of indices // setup face type and number of indices
@ -240,7 +239,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
out_mesh->mTextureCoords[c][out_mesh->mNumVertices] = in_mesh->mTextureCoords[c][index]; out_mesh->mTextureCoords[c][out_mesh->mNumVertices] = in_mesh->mTextureCoords[c][index];
} }
} }
// vertex colors // vertex colors
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c) { for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c) {
if (in_mesh->HasVertexColors( c)) { if (in_mesh->HasVertexColors( c)) {
out_mesh->mColors[c][out_mesh->mNumVertices] = in_mesh->mColors[c][index]; out_mesh->mColors[c][out_mesh->mNumVertices] = in_mesh->mColors[c][index];

View File

@ -22,40 +22,31 @@ struct aiNode;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Splits meshes of unique vertices into meshes with no more vertices than /** Splits meshes of unique vertices into meshes with no more vertices than
* a given, configurable threshold value. * a given, configurable threshold value.
*/ */
class MeshSplitter class MeshSplitter {
{
public: public:
unsigned int LIMIT;
void SetLimit(unsigned int l) {
LIMIT = l;
}
unsigned int GetLimit() const { void SetLimit(unsigned int l) {
return LIMIT; LIMIT = l;
} }
public: unsigned int GetLimit() const {
return LIMIT;
}
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail. * At the moment a process is not supposed to fail.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
void Execute( aiScene* pScene); void Execute(aiScene *pScene);
private: private:
void UpdateNode(aiNode *pcNode, const std::vector<std::pair<aiMesh *, unsigned int>> &source_mesh_map);
void SplitMesh(unsigned int index, aiMesh *mesh, std::vector<std::pair<aiMesh *, unsigned int>> &source_mesh_map);
void UpdateNode(aiNode* pcNode, const std::vector<std::pair<aiMesh*, unsigned int> >& source_mesh_map);
void SplitMesh (unsigned int index, aiMesh* mesh, std::vector<std::pair<aiMesh*, unsigned int> >& source_mesh_map);
public:
unsigned int LIMIT;
}; };
#endif // INCLUDED_MESH_SPLITTER #endif // INCLUDED_MESH_SPLITTER

View File

@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
namespace Assimp { namespace Assimp {
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {

View File

@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file AssxmlExporter.h /** @file AssxmlExporter.h
* ASSXML Exporter Main Header * ASSXML Exporter Main Header
*/ */
#pragma once
#ifndef AI_ASSXMLEXPORTER_H_INC #ifndef AI_ASSXMLEXPORTER_H_INC
#define AI_ASSXMLEXPORTER_H_INC #define AI_ASSXMLEXPORTER_H_INC

View File

@ -168,7 +168,7 @@ static void WriteNode(const aiNode *node, IOStream *io, unsigned int depth) {
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Some chuncks of text will need to be encoded for XML // Some chunks of text will need to be encoded for XML
// http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377 // http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377
static std::string encodeXML(const std::string &data) { static std::string encodeXML(const std::string &data) {
std::string buffer; std::string buffer;
@ -598,8 +598,11 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
if (!mesh->mTextureCoords[a]) if (!mesh->mTextureCoords[a])
break; break;
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" num_components=\"%u\"> \n", mesh->mNumVertices, ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
a, mesh->mNumUVComponents[a]); mesh->mNumVertices,
a,
(mesh->HasTextureCoordsName(a) ? mesh->GetTextureCoordsName(a)->C_Str() : ""),
mesh->mNumUVComponents[a]);
if (!shortened) { if (!shortened) {
if (mesh->mNumUVComponents[a] == 3) { if (mesh->mNumUVComponents[a] == 3) {

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file AssxmlFileWriter.h /** @file AssxmlFileWriter.h
* @brief Declaration of Assxml file writer. * @brief Declaration of Assxml file writer.
*/ */
#pragma once
#ifndef AI_ASSXMLFILEWRITER_H_INC #ifndef AI_ASSXMLFILEWRITER_H_INC
#define AI_ASSXMLFILEWRITER_H_INC #define AI_ASSXMLFILEWRITER_H_INC

View File

@ -143,9 +143,9 @@ AI_WONT_RETURN void B3DImporter::Oops() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void B3DImporter::Fail(string str) { AI_WONT_RETURN void B3DImporter::Fail(const string &str) {
#ifdef DEBUG_B3D #ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("Error in B3D file data: ", str); ASSIMP_LOG_ERROR("Error in B3D file data: ", str);
#endif #endif
throw DeadlyImportError("B3D Importer - error in B3D file data: ", str); throw DeadlyImportError("B3D Importer - error in B3D file data: ", str);
} }
@ -233,7 +233,7 @@ string B3DImporter::ReadChunk() {
tag += char(ReadByte()); tag += char(ReadByte());
} }
#ifdef DEBUG_B3D #ifdef DEBUG_B3D
ASSIMP_LOG_DEBUG_F("ReadChunk: ", tag); ASSIMP_LOG_DEBUG("ReadChunk: ", tag);
#endif #endif
unsigned sz = (unsigned)ReadInt(); unsigned sz = (unsigned)ReadInt();
_stack.push_back(_pos + sz); _stack.push_back(_pos + sz);
@ -397,7 +397,7 @@ void B3DImporter::ReadTRIS(int v0) {
matid = 0; matid = 0;
} else if (matid < 0 || matid >= (int)_materials.size()) { } else if (matid < 0 || matid >= (int)_materials.size()) {
#ifdef DEBUG_B3D #ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("material id=", matid); ASSIMP_LOG_ERROR("material id=", matid);
#endif #endif
Fail("Bad material id"); Fail("Bad material id");
} }
@ -417,7 +417,7 @@ void B3DImporter::ReadTRIS(int v0) {
int i2 = ReadInt() + v0; int i2 = ReadInt() + v0;
if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) { if (i0 < 0 || i0 >= (int)_vertices.size() || i1 < 0 || i1 >= (int)_vertices.size() || i2 < 0 || i2 >= (int)_vertices.size()) {
#ifdef DEBUG_B3D #ifdef DEBUG_B3D
ASSIMP_LOG_ERROR_F("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2); ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
#endif #endif
Fail("Bad triangle index"); Fail("Bad triangle index");
continue; continue;

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -40,8 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file Definition of the .b3d importer class. */ /**
* @file Definition of the .b3d importer class.
*/
#pragma once
#ifndef AI_B3DIMPORTER_H_INC #ifndef AI_B3DIMPORTER_H_INC
#define AI_B3DIMPORTER_H_INC #define AI_B3DIMPORTER_H_INC
@ -62,14 +63,12 @@ namespace Assimp{
class B3DImporter : public BaseImporter{ class B3DImporter : public BaseImporter{
public: public:
B3DImporter() = default; B3DImporter() = default;
virtual ~B3DImporter(); ~B3DImporter() override;
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
protected: protected:
const aiImporterDesc* GetInfo () const override;
virtual const aiImporterDesc* GetInfo () const; void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
private: private:
@ -96,7 +95,7 @@ private:
}; };
AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX; AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Fail( std::string str ) AI_WONT_RETURN_SUFFIX; AI_WONT_RETURN void Fail(const std::string &str) AI_WONT_RETURN_SUFFIX;
void ReadTEXS(); void ReadTEXS();
void ReadBRUS(); void ReadBRUS();
@ -113,7 +112,6 @@ private:
void ReadBB3D( aiScene *scene ); void ReadBB3D( aiScene *scene );
size_t _pos; size_t _pos;
// unsigned _size;
std::vector<unsigned char> _buf; std::vector<unsigned char> _buf;
std::vector<size_t> _stack; std::vector<size_t> _stack;

View File

@ -100,7 +100,7 @@ bool BVHLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs)
return true; return true;
if ((!extension.length() || cs) && pIOHandler) { if ((!extension.length() || cs) && pIOHandler) {
const char *tokens[] = { "HIERARCHY" }; static const char * const tokens[] = { "HIERARCHY" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;
@ -178,7 +178,7 @@ void BVHLoader::ReadHierarchy(aiScene *pScene) {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Reads a node and recursively its childs and returns the created node; // Reads a node and recursively its children and returns the created node;
aiNode *BVHLoader::ReadNode() { aiNode *BVHLoader::ReadNode() {
// first token is name // first token is name
std::string nodeName = GetNextToken(); std::string nodeName = GetNextToken();
@ -359,7 +359,7 @@ void BVHLoader::ReadMotion(aiScene * /*pScene*/) {
std::string BVHLoader::GetNextToken() { std::string BVHLoader::GetNextToken() {
// skip any preceding whitespace // skip any preceding whitespace
while (mReader != mBuffer.end()) { while (mReader != mBuffer.end()) {
if (!isspace(*mReader)) if (!isspace((unsigned char)*mReader))
break; break;
// count lines // count lines
@ -372,7 +372,7 @@ std::string BVHLoader::GetNextToken() {
// collect all chars till the next whitespace. BVH is easy in respect to that. // collect all chars till the next whitespace. BVH is easy in respect to that.
std::string token; std::string token;
while (mReader != mBuffer.end()) { while (mReader != mBuffer.end()) {
if (isspace(*mReader)) if (isspace((unsigned char)*mReader))
break; break;
token.push_back(*mReader); token.push_back(*mReader);

View File

@ -112,7 +112,7 @@ protected:
/** Reads the hierarchy */ /** Reads the hierarchy */
void ReadHierarchy(aiScene *pScene); void ReadHierarchy(aiScene *pScene);
/** Reads a node and recursively its childs and returns the created node. */ /** Reads a node and recursively its children and returns the created node. */
aiNode *ReadNode(); aiNode *ReadNode();
/** Reads an end node and returns the created node. */ /** Reads an end node and returns the created node. */

View File

@ -198,9 +198,9 @@ void DNAParser::Parse() {
s.size = offset; s.size = offset;
} }
ASSIMP_LOG_DEBUG_F("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields"); ASSIMP_LOG_DEBUG("BlenderDNA: Got ", dna.structures.size(), " structures with totally ", fields, " fields");
#ifdef ASSIMP_BUILD_BLENDER_DEBUG #if ASSIMP_BUILD_BLENDER_DEBUG_DNA
dna.DumpToFile(); dna.DumpToFile();
#endif #endif
@ -208,7 +208,7 @@ void DNAParser::Parse() {
dna.RegisterConverters(); dna.RegisterConverters();
} }
#ifdef ASSIMP_BUILD_BLENDER_DEBUG #if ASSIMP_BUILD_BLENDER_DEBUG_DNA
#include <fstream> #include <fstream>
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -237,7 +237,7 @@ void DNA ::DumpToFile() {
ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt"); ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
} }
#endif #endif // ASSIMP_BUILD_BLENDER_DEBUG_DNA
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/*static*/ void DNA ::ExtractArraySize( /*static*/ void DNA ::ExtractArraySize(

View File

@ -59,6 +59,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define ASSIMP_BUILD_BLENDER_DEBUG #define ASSIMP_BUILD_BLENDER_DEBUG
#endif #endif
// set this to non-zero to dump BlenderDNA stuff to dna.txt.
// you could set it on the assimp build command line too without touching it here.
// !!! please make sure this is set to 0 in the repo !!!
#ifndef ASSIMP_BUILD_BLENDER_DEBUG_DNA
#define ASSIMP_BUILD_BLENDER_DEBUG_DNA 0
#endif
// #define ASSIMP_BUILD_BLENDER_NO_STATS // #define ASSIMP_BUILD_BLENDER_NO_STATS
namespace Assimp { namespace Assimp {
@ -469,7 +476,7 @@ public:
* in BlenderScene.cpp and is machine-generated. * in BlenderScene.cpp and is machine-generated.
* Converters are used to quickly handle objects whose * Converters are used to quickly handle objects whose
* exact data type is a runtime-property and not yet * exact data type is a runtime-property and not yet
* known at compile time (consier Object::data).*/ * known at compile time (consider Object::data).*/
void RegisterConverters(); void RegisterConverters();
// -------------------------------------------------------- // --------------------------------------------------------
@ -495,7 +502,7 @@ public:
const Structure &structure, const Structure &structure,
const FileDatabase &db) const; const FileDatabase &db) const;
#ifdef ASSIMP_BUILD_BLENDER_DEBUG #if ASSIMP_BUILD_BLENDER_DEBUG_DNA
// -------------------------------------------------------- // --------------------------------------------------------
/** Dump the DNA to a text file. This is for debugging purposes. /** Dump the DNA to a text file. This is for debugging purposes.
* The output file is `dna.txt` in the current working folder*/ * The output file is `dna.txt` in the current working folder*/

View File

@ -565,7 +565,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
// this might happen if DNA::RegisterConverters hasn't been called so far // this might happen if DNA::RegisterConverters hasn't been called so far
// or if the target type is not contained in `our` DNA. // or if the target type is not contained in `our` DNA.
out.reset(); out.reset();
ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" ); ASSIMP_LOG_WARN( "Failed to find a converter for the `",s.name,"` structure" );
return false; return false;
} }

View File

@ -88,7 +88,7 @@ using namespace Assimp::Blender;
using namespace Assimp::Formatter; using namespace Assimp::Formatter;
static const aiImporterDesc blenderDesc = { static const aiImporterDesc blenderDesc = {
"Blender 3D Importer \nhttp://www.blender3d.org", "Blender 3D Importer (http://www.blender3d.org)",
"", "",
"", "",
"No animation support yet", "No animation support yet",
@ -113,8 +113,8 @@ BlenderImporter::~BlenderImporter() {
delete modifier_cache; delete modifier_cache;
} }
static const char *Tokens[] = { "BLENDER" }; static const char * const Tokens[] = { "BLENDER" };
static const char *TokensForSearch[] = { "blender" }; static const char * const TokensForSearch[] = { "blender" };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
@ -132,12 +132,6 @@ bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bo
return false; return false;
} }
// ------------------------------------------------------------------------------------------------
// List all extensions handled by this loader
void BlenderImporter::GetExtensionList(std::set<std::string> &app) {
app.insert("blend");
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Loader registry entry // Loader registry entry
const aiImporterDesc *BlenderImporter::GetInfo() const { const aiImporterDesc *BlenderImporter::GetInfo() const {
@ -241,9 +235,9 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
stream->Read(magic, 3, 1); stream->Read(magic, 3, 1);
magic[3] = '\0'; magic[3] = '\0';
LogInfo((format(), "Blender version is ", magic[0], ".", magic + 1, LogInfo("Blender version is ", magic[0], ".", magic + 1,
" (64bit: ", file.i64bit ? "true" : "false", " (64bit: ", file.i64bit ? "true" : "false",
", little endian: ", file.little ? "true" : "false", ")")); ", little endian: ", file.little ? "true" : "false", ")");
ParseBlendFile(file, stream); ParseBlendFile(file, stream);
@ -316,7 +310,7 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
ss.Convert(out, file); ss.Convert(out, file);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS #ifndef ASSIMP_BUILD_BLENDER_NO_STATS
ASSIMP_LOG_INFO_F( ASSIMP_LOG_INFO(
"(Stats) Fields read: ", file.stats().fields_read, "(Stats) Fields read: ", file.stats().fields_read,
", pointers resolved: ", file.stats().pointers_resolved, ", pointers resolved: ", file.stats().pointers_resolved,
", cache hits: ", file.stats().cache_hits, ", cache hits: ", file.stats().cache_hits,
@ -426,9 +420,9 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
--s; --s;
} }
curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]); curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower((unsigned char)s[1]);
curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]); curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower((unsigned char)s[2]);
curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]); curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower((unsigned char)s[3]);
curTex->achFormatHint[3] = '\0'; curTex->achFormatHint[3] = '\0';
// tex->mHeight = 0; // tex->mHeight = 0;
@ -440,7 +434,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
curTex->pcData = reinterpret_cast<aiTexel *>(ch); curTex->pcData = reinterpret_cast<aiTexel *>(ch);
LogInfo("Reading embedded texture, original file was " + std::string(img->name)); LogInfo("Reading embedded texture, original file was ", img->name);
} else { } else {
name = aiString(img->name); name = aiString(img->name);
} }
@ -522,7 +516,7 @@ void BlenderImporter::ResolveTexture(aiMaterial *out, const Material *mat, const
case Tex::Type_POINTDENSITY: case Tex::Type_POINTDENSITY:
case Tex::Type_VOXELDATA: case Tex::Type_VOXELDATA:
LogWarn(std::string("Encountered a texture with an unsupported type: ") + dispnam); LogWarn("Encountered a texture with an unsupported type: ", dispnam);
AddSentinelTexture(out, mat, tex, conv_data); AddSentinelTexture(out, mat, tex, conv_data);
break; break;
@ -685,7 +679,7 @@ void BlenderImporter::BuildMaterials(ConversionData &conv_data) {
BuildDefaultMaterial(conv_data); BuildDefaultMaterial(conv_data);
for (std::shared_ptr<Material> mat : conv_data.materials_raw) { for (const std::shared_ptr<Material> &mat : conv_data.materials_raw) {
// reset per material global counters // reset per material global counters
for (size_t i = 0; i < sizeof(conv_data.next_texture) / sizeof(conv_data.next_texture[0]); ++i) { for (size_t i = 0; i < sizeof(conv_data.next_texture) / sizeof(conv_data.next_texture[0]); ++i) {
@ -758,7 +752,7 @@ void BlenderImporter::CheckActualType(const ElemBase *dt, const char *check) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderImporter::NotSupportedObjectType(const Object *obj, const char *type) { void BlenderImporter::NotSupportedObjectType(const Object *obj, const char *type) {
LogWarn((format(), "Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping")); LogWarn("Object `", obj->id.name, "` - type is unsupported: `", type, "`, skipping");
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file BlenderLoader.h /** @file BlenderLoader.h
* @brief Declaration of the Blender 3D (*.blend) importer class. * @brief Declaration of the Blender 3D (*.blend) importer class.
*/ */
#pragma once
#ifndef INCLUDED_AI_BLEND_LOADER_H #ifndef INCLUDED_AI_BLEND_LOADER_H
#define INCLUDED_AI_BLEND_LOADER_H #define INCLUDED_AI_BLEND_LOADER_H
@ -56,150 +56,139 @@ struct aiLight;
struct aiCamera; struct aiCamera;
struct aiMaterial; struct aiMaterial;
namespace Assimp { namespace Assimp {
// TinyFormatter.h // TinyFormatter.h
namespace Formatter { namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
}
// BlenderDNA.h template <typename T, typename TR, typename A>
namespace Blender { class basic_formatter;
class FileDatabase;
struct ElemBase;
}
// BlenderScene.h typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
namespace Blender {
struct Scene;
struct Object;
struct Mesh;
struct Camera;
struct Lamp;
struct MTex;
struct Image;
struct Material;
}
// BlenderIntermediate.h } // namespace Formatter
namespace Blender {
struct ConversionData;
template <template <typename,typename> class TCLASS, typename T> struct TempArray;
}
// BlenderModifier.h // BlenderDNA.h
namespace Blender { namespace Blender {
class BlenderModifierShowcase; class FileDatabase;
class BlenderModifier; struct ElemBase;
} } // namespace Blender
// BlenderScene.h
namespace Blender {
struct Scene;
struct Object;
struct Mesh;
struct Camera;
struct Lamp;
struct MTex;
struct Image;
struct Material;
} // namespace Blender
// BlenderIntermediate.h
namespace Blender {
struct ConversionData;
template <template <typename, typename> class TCLASS, typename T>
struct TempArray;
} // namespace Blender
// BlenderModifier.h
namespace Blender {
class BlenderModifierShowcase;
class BlenderModifier;
} // namespace Blender
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** Load blenders official binary format. The actual file structure (the `DNA` how they /** Load blenders official binary format. The actual file structure (the `DNA` how they
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the * call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
* conversion from intermediate format to aiScene. */ * conversion from intermediate format to aiScene. */
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> {
{
public: public:
BlenderImporter(); BlenderImporter();
~BlenderImporter(); ~BlenderImporter() override;
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
protected: protected:
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const override;
void GetExtensionList(std::set<std::string>& app); void SetupProperties(const Importer *pImp) override;
void SetupProperties(const Importer* pImp); void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
void ParseBlendFile(Blender::FileDatabase& out, std::shared_ptr<IOStream> stream); void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
void ExtractScene(Blender::Scene& out, const Blender::FileDatabase& file); void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
void ConvertBlendFile(aiScene* out, const Blender::Scene& in, const Blender::FileDatabase& file);
private: private:
aiNode* ConvertNode(const Blender::Scene& in, aiNode *ConvertNode(const Blender::Scene &in,
const Blender::Object* obj, const Blender::Object *obj,
Blender::ConversionData& conv_info, Blender::ConversionData &conv_info,
const aiMatrix4x4& parentTransform const aiMatrix4x4 &parentTransform);
);
// -------------------- // --------------------
void ConvertMesh(const Blender::Scene& in, void ConvertMesh(const Blender::Scene &in,
const Blender::Object* obj, const Blender::Object *obj,
const Blender::Mesh* mesh, const Blender::Mesh *mesh,
Blender::ConversionData& conv_data, Blender::ConversionData &conv_data,
Blender::TempArray<std::vector,aiMesh>& temp Blender::TempArray<std::vector, aiMesh> &temp);
);
// -------------------- // --------------------
aiLight* ConvertLight(const Blender::Scene& in, aiLight *ConvertLight(const Blender::Scene &in,
const Blender::Object* obj, const Blender::Object *obj,
const Blender::Lamp* mesh, const Blender::Lamp *mesh,
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// -------------------- // --------------------
aiCamera* ConvertCamera(const Blender::Scene& in, aiCamera *ConvertCamera(const Blender::Scene &in,
const Blender::Object* obj, const Blender::Object *obj,
const Blender::Camera* mesh, const Blender::Camera *mesh,
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// -------------------- // --------------------
void BuildDefaultMaterial( void BuildDefaultMaterial(
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// --------------------
void AddBlendParams( void AddBlendParams(
aiMaterial* result, aiMaterial *result,
const Blender::Material* source const Blender::Material *source);
);
// --------------------
void BuildMaterials( void BuildMaterials(
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// -------------------- // --------------------
void ResolveTexture( void ResolveTexture(
aiMaterial* out, aiMaterial *out,
const Blender::Material* mat, const Blender::Material *mat,
const Blender::MTex* tex, const Blender::MTex *tex,
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// -------------------- // --------------------
void ResolveImage( void ResolveImage(
aiMaterial* out, aiMaterial *out,
const Blender::Material* mat, const Blender::Material *mat,
const Blender::MTex* tex, const Blender::MTex *tex,
const Blender::Image* img, const Blender::Image *img,
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
// --------------------
void AddSentinelTexture( void AddSentinelTexture(
aiMaterial* out, aiMaterial *out,
const Blender::Material* mat, const Blender::Material *mat,
const Blender::MTex* tex, const Blender::MTex *tex,
Blender::ConversionData& conv_data Blender::ConversionData &conv_data);
);
private: // static stuff, mostly logging and error reporting. private: // static stuff, mostly logging and error reporting.
// --------------------
static void CheckActualType(const Blender::ElemBase *dt,
const char *check);
// -------------------- // --------------------
static void CheckActualType(const Blender::ElemBase* dt, static void NotSupportedObjectType(const Blender::Object *obj,
const char* check const char *type);
);
// --------------------
static void NotSupportedObjectType(const Blender::Object* obj,
const char* type
);
private: private:
Blender::BlenderModifierShowcase *modifier_cache;
Blender::BlenderModifierShowcase* modifier_cache;
}; // !class BlenderImporter }; // !class BlenderImporter

View File

@ -90,7 +90,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
const Structure *s = conv_data.db.dna.Get(cur->dna_type); const Structure *s = conv_data.db.dna.Get(cur->dna_type);
if (!s) { if (!s) {
ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ", cur->dna_type); ASSIMP_LOG_WARN("BlendModifier: could not resolve DNA name: ", cur->dna_type);
continue; continue;
} }
@ -132,7 +132,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
} }
} }
if (curgod) { if (curgod) {
ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ", dat.name); ASSIMP_LOG_WARN("Couldn't find a handler for modifier: ", dat.name);
} }
} }
@ -140,7 +140,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_d
// object, we still can't say whether our modifier implementations were // object, we still can't say whether our modifier implementations were
// able to fully do their job. // able to fully do their job.
if (ful) { if (ful) {
ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name, ASSIMP_LOG_DEBUG("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
"`, check log messages above for errors"); "`, check log messages above for errors");
} }
} }
@ -248,7 +248,7 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
out.mMeshes = nind; out.mMeshes = nind;
out.mNumMeshes *= 2; out.mNumMeshes *= 2;
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `", ASSIMP_LOG_INFO("BlendModifier: Applied the `Mirror` modifier to `",
orig_object.id.name, "`"); orig_object.id.name, "`");
} }
@ -277,7 +277,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
break; break;
default: default:
ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType); ASSIMP_LOG_WARN("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
return; return;
}; };
@ -292,7 +292,7 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true); subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes); std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `", ASSIMP_LOG_INFO("BlendModifier: Applied the `Subdivision` modifier to `",
orig_object.id.name, "`"); orig_object.id.name, "`");
} }

View File

@ -52,9 +52,9 @@ namespace Assimp {
namespace Blender { namespace Blender {
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** /**
* Dummy base class for all blender modifiers. Modifiers are reused between imports, so * Dummy base class for all blender modifiers. Modifiers are reused between imports, so
* they should be stateless and not try to cache model data. * they should be stateless and not try to cache model data.
*/ */
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class BlenderModifier { class BlenderModifier {
@ -67,7 +67,7 @@ public:
} }
// -------------------- // --------------------
/** /**
* Check if *this* modifier is active, given a ModifierData& block. * Check if *this* modifier is active, given a ModifierData& block.
*/ */
virtual bool IsActive( const ModifierData& /*modin*/) { virtual bool IsActive( const ModifierData& /*modin*/) {
@ -75,10 +75,10 @@ public:
} }
// -------------------- // --------------------
/** /**
* Apply the modifier to a given output node. The original data used * Apply the modifier to a given output node. The original data used
* to construct the node is given as well. Not called unless IsActive() * to construct the node is given as well. Not called unless IsActive()
* was called and gave positive response. * was called and gave positive response.
*/ */
virtual void DoIt(aiNode& /*out*/, virtual void DoIt(aiNode& /*out*/,
ConversionData& /*conv_data*/, ConversionData& /*conv_data*/,
@ -86,14 +86,14 @@ public:
const Scene& /*in*/, const Scene& /*in*/,
const Object& /*orig_object*/ const Object& /*orig_object*/
) { ) {
ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type ); ASSIMP_LOG_INFO("This modifier is not supported, skipping: ",orig_modifier.dna_type );
return; return;
} }
}; };
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** /**
* Manage all known modifiers and instance and apply them if necessary * Manage all known modifiers and instance and apply them if necessary
*/ */
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class BlenderModifierShowcase { class BlenderModifierShowcase {
@ -113,8 +113,8 @@ private:
// MODIFIERS ///////////////////////////////////////////////////////////////////////////////// // MODIFIERS /////////////////////////////////////////////////////////////////////////////////
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** /**
* Mirror modifier. Status: implemented. * Mirror modifier. Status: implemented.
*/ */
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class BlenderModifier_Mirror : public BlenderModifier { class BlenderModifier_Mirror : public BlenderModifier {

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif #endif
#include "C4DImporter.h" #include "C4DImporter.h"
#include <assimp/TinyFormatter.h>
#include <memory> #include <memory>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
@ -65,7 +64,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "c4d_file.h" #include "c4d_file.h"
#include "default_alien_overloads.h" #include "default_alien_overloads.h"
using namespace melange; namespace {
aiString aiStringFrom(cineware::String const & cinestring) {
aiString result;
cinestring.GetCString(result.data, MAXLEN-1);
result.length = static_cast<ai_uint32>(cinestring.GetLength());
return result;
}
}
using namespace Assimp;
using namespace cineware;
// overload this function and fill in your own unique data // overload this function and fill in your own unique data
void GetWriterInfo(int &id, String &appname) { void GetWriterInfo(int &id, String &appname) {
@ -73,9 +84,6 @@ void GetWriterInfo(int &id, String &appname) {
appname = "Open Asset Import Library"; appname = "Open Asset Import Library";
} }
using namespace Assimp;
using namespace Assimp::Formatter;
namespace Assimp { namespace Assimp {
template<> const char* LogFunctions<C4DImporter>::Prefix() { template<> const char* LogFunctions<C4DImporter>::Prefix() {
static auto prefix = "C4D: "; static auto prefix = "C4D: ";
@ -97,17 +105,6 @@ static const aiImporterDesc desc = {
}; };
// ------------------------------------------------------------------------------------------------
C4DImporter::C4DImporter()
: BaseImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
C4DImporter::~C4DImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const { bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
const std::string& extension = GetExtension(pFile); const std::string& extension = GetExtension(pFile);
@ -125,11 +122,6 @@ const aiImporterDesc* C4DImporter::GetInfo () const {
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------
void C4DImporter::SetupProperties(const Importer* /*pImp*/) {
// nothing to be done for the moment
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
@ -154,8 +146,14 @@ void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
ThrowException("failed to read document " + pFile); ThrowException("failed to read document " + pFile);
} }
// Generate the root-node
pScene->mRootNode = new aiNode("<C4DRoot>"); pScene->mRootNode = new aiNode("<C4DRoot>");
// convert left-handed to right-handed
pScene->mRootNode->mTransformation.a1 = 0.01f;
pScene->mRootNode->mTransformation.b2 = 0.01f;
pScene->mRootNode->mTransformation.c3 = -0.01f;
// first convert all materials // first convert all materials
ReadMaterials(doc->GetFirstMaterial()); ReadMaterials(doc->GetFirstMaterial());
@ -199,8 +197,8 @@ void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) { bool C4DImporter::ReadShader(aiMaterial* out, BaseShader* shader) {
// based on Melange sample code (C4DImportExport.cpp) // based on Cineware sample code (C4DImportExport.cpp)
while(shader) { while(shader) {
if(shader->GetType() == Xlayer) { if(shader->GetType() == Xlayer) {
BaseContainer* container = shader->GetDataInstance(); BaseContainer* container = shader->GetDataInstance();
@ -242,13 +240,11 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
lsl = lsl->GetNext(); lsl = lsl->GetNext();
} }
} else if ( shader->GetType() == Xbitmap ) { } else if ( shader->GetType() == Xbitmap ) {
aiString path; auto const path = aiStringFrom(shader->GetFileName().GetString());
shader->GetFileName().GetString().GetCString(path.data, MAXLEN-1);
path.length = ::strlen(path.data);
out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0)); out->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
return true; return true;
} else { } else {
LogWarn("ignoring shader type: " + std::string(GetObjectTypeName(shader->GetType()))); LogWarn("ignoring shader type: ", GetObjectTypeName(shader->GetType()));
} }
shader = shader->GetNext(); shader = shader->GetNext();
} }
@ -257,18 +253,15 @@ bool C4DImporter::ReadShader(aiMaterial* out, melange::BaseShader* shader) {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) { void C4DImporter::ReadMaterials(BaseMaterial* mat) {
// based on Melange sample code // based on Cineware sample code
while (mat) { while (mat) {
const String& name = mat->GetName();
if (mat->GetType() == Mmaterial) { if (mat->GetType() == Mmaterial) {
aiMaterial* out = new aiMaterial(); aiMaterial* out = new aiMaterial();
material_mapping[mat] = static_cast<unsigned int>(materials.size()); material_mapping[mat] = static_cast<unsigned int>(materials.size());
materials.push_back(out); materials.push_back(out);
aiString ai_name; auto const ai_name = aiStringFrom(mat->GetName());
name.GetCString(ai_name.data, MAXLEN-1);
ai_name.length = ::strlen(ai_name.data);
out->AddProperty(&ai_name, AI_MATKEY_NAME); out->AddProperty(&ai_name, AI_MATKEY_NAME);
Material& m = dynamic_cast<Material&>(*mat); Material& m = dynamic_cast<Material&>(*mat);
@ -294,7 +287,7 @@ void C4DImporter::ReadMaterials(melange::BaseMaterial* mat) {
ReadShader(out, shader); ReadShader(out, shader);
} }
} else { } else {
LogWarn("ignoring plugin material: " + std::string(GetObjectTypeName(mat->GetType()))); LogWarn("ignoring plugin material: ", GetObjectTypeName(mat->GetType()));
} }
mat = mat->GetNext(); mat = mat->GetNext();
} }
@ -305,19 +298,15 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
ai_assert(parent != nullptr ); ai_assert(parent != nullptr );
std::vector<aiNode*> nodes; std::vector<aiNode*> nodes;
// based on Melange sample code // based on Cineware sample code
while (object) { while (object) {
const String& name = object->GetName();
const LONG type = object->GetType(); const LONG type = object->GetType();
const Matrix& ml = object->GetMl(); const Matrix& ml = object->GetMl();
aiString string;
name.GetCString(string.data, MAXLEN-1);
string.length = ::strlen(string.data);
aiNode* const nd = new aiNode(); aiNode* const nd = new aiNode();
nd->mParent = parent; nd->mParent = parent;
nd->mName = string; nd->mName = aiStringFrom(object->GetName());
nd->mTransformation.a1 = ml.v1.x; nd->mTransformation.a1 = ml.v1.x;
nd->mTransformation.b1 = ml.v1.y; nd->mTransformation.b1 = ml.v1.y;
@ -352,7 +341,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
meshes.push_back(mesh); meshes.push_back(mesh);
} }
} else { } else {
LogWarn("ignoring object: " + std::string(GetObjectTypeName(type))); LogWarn("ignoring object: ", GetObjectTypeName(type));
} }
RecurseHierarchy(object->GetDown(), nd); RecurseHierarchy(object->GetDown(), nd);
@ -370,7 +359,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
ai_assert(object != nullptr); ai_assert(object != nullptr);
ai_assert( object->GetType() == Opolygon ); ai_assert( object->GetType() == Opolygon );
// based on Melange sample code // based on Cineware sample code
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object); PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
ai_assert(polyObject != nullptr); ai_assert(polyObject != nullptr);
@ -618,4 +607,3 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj) {
} }
#endif // ASSIMP_BUILD_NO_C4D_IMPORTER #endif // ASSIMP_BUILD_NO_C4D_IMPORTER

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -56,8 +56,8 @@ struct aiMaterial;
struct aiImporterDesc; struct aiImporterDesc;
namespace melange { namespace cineware {
class BaseObject; // c4d_file.h class BaseObject;
class PolygonObject; class PolygonObject;
class BaseMaterial; class BaseMaterial;
class BaseShader; class BaseShader;
@ -71,43 +71,34 @@ namespace Assimp {
} }
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** Importer class to load Cinema4D files using the Melange library to be obtained from /** Importer class to load Cinema4D files using the Cineware library to be obtained from
* www.plugincafe.com * https://developers.maxon.net
* *
* Note that Melange is not free software. */ * Note that Cineware is not free software. */
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> { class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
public: public:
C4DImporter(); bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
~C4DImporter();
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
protected: protected:
// -------------------- const aiImporterDesc* GetInfo () const override;
const aiImporterDesc* GetInfo () const;
// -------------------- void InternReadFile( const std::string& pFile, aiScene*, IOSystem* ) override;
void SetupProperties(const Importer* pImp);
// --------------------
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
private: private:
void ReadMaterials(melange::BaseMaterial* mat); void ReadMaterials(cineware::BaseMaterial* mat);
void RecurseHierarchy(melange::BaseObject* object, aiNode* parent); void RecurseHierarchy(cineware::BaseObject* object, aiNode* parent);
aiMesh* ReadMesh(melange::BaseObject* object); aiMesh* ReadMesh(cineware::BaseObject* object);
unsigned int ResolveMaterial(melange::PolygonObject* obj); unsigned int ResolveMaterial(cineware::PolygonObject* obj);
bool ReadShader(aiMaterial* out, melange::BaseShader* shader); bool ReadShader(aiMaterial* out, cineware::BaseShader* shader);
std::vector<aiMesh*> meshes; std::vector<aiMesh*> meshes;
std::vector<aiMaterial*> materials; std::vector<aiMaterial*> materials;
typedef std::map<melange::BaseMaterial*, unsigned int> MaterialMap; typedef std::map<cineware::BaseMaterial*, unsigned int> MaterialMap;
MaterialMap material_mapping; MaterialMap material_mapping;
}; // !class C4DImporter }; // !class C4DImporter

View File

@ -110,7 +110,7 @@ bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
} }
else if ((!extension.length() || checkSig) && pIOHandler) { else if ((!extension.length() || checkSig) && pIOHandler) {
const char *tokens[] = { "Caligary" }; static const char * const tokens[] = { "Caligary" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;
@ -137,7 +137,13 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
COB::Scene scene; COB::Scene scene;
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(pIOHandler->Open(pFile, "rb")));
auto file = pIOHandler->Open(pFile, "rb");
if (!file) {
ThrowException("Could not open " + pFile);
}
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
// check header // check header
char head[32]; char head[32];
@ -146,7 +152,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
ThrowException("Could not found magic id: `Caligari`"); ThrowException("Could not found magic id: `Caligari`");
} }
ASSIMP_LOG_INFO_F("File format tag: ", std::string(head + 9, 6)); ASSIMP_LOG_INFO("File format tag: ", std::string(head + 9, 6));
if (head[16] != 'L') { if (head[16] != 'L') {
ThrowException("File is big-endian, which is not supported"); ThrowException("File is big-endian, which is not supported");
} }
@ -224,7 +230,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertTexture(std::shared_ptr<Texture> tex, aiMaterial *out, aiTextureType type) { void ConvertTexture(const std::shared_ptr<Texture> &tex, aiMaterial *out, aiTextureType type) {
const aiString path(tex->path); const aiString path(tex->path);
out->AddProperty(&path, AI_MATKEY_TEXTURE(type, 0)); out->AddProperty(&path, AI_MATKEY_TEXTURE(type, 0));
out->AddProperty(&tex->transform, 1, AI_MATKEY_UVTRANSFORM(type, 0)); out->AddProperty(&tex->transform, 1, AI_MATKEY_UVTRANSFORM(type, 0));
@ -295,8 +301,7 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
} }
std::unique_ptr<const Material> defmat; std::unique_ptr<const Material> defmat;
if (!min) { if (!min) {
ASSIMP_LOG_VERBOSE_DEBUG(format() << "Could not resolve material index " ASSIMP_LOG_VERBOSE_DEBUG("Could not resolve material index ", reflist.first, " - creating default material for this slot");
<< reflist.first << " - creating default material for this slot");
defmat.reset(min = new Material()); defmat.reset(min = new Material());
} }
@ -521,7 +526,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
++splitter; ++splitter;
if (!splitter.match_start("mat# ")) { if (!splitter.match_start("mat# ")) {
ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id); ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
return; return;
} }
@ -533,7 +538,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
++splitter; ++splitter;
if (!splitter.match_start("shader: ")) { if (!splitter.match_start("shader: ")) {
ASSIMP_LOG_WARN_F("Expected `mat#` line in `Mat1` chunk ", nfo.id); ASSIMP_LOG_WARN("Expected `mat#` line in `Mat1` chunk ", nfo.id);
return; return;
} }
std::string shader = std::string(splitter[1]); std::string shader = std::string(splitter[1]);
@ -544,12 +549,12 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
} else if (shader == "phong") { } else if (shader == "phong") {
mat.shader = Material::PHONG; mat.shader = Material::PHONG;
} else if (shader != "flat") { } else if (shader != "flat") {
ASSIMP_LOG_WARN_F("Unknown value for `shader` in `Mat1` chunk ", nfo.id); ASSIMP_LOG_WARN("Unknown value for `shader` in `Mat1` chunk ", nfo.id);
} }
++splitter; ++splitter;
if (!splitter.match_start("rgb ")) { if (!splitter.match_start("rgb ")) {
ASSIMP_LOG_WARN_F("Expected `rgb` line in `Mat1` chunk ", nfo.id); ASSIMP_LOG_WARN("Expected `rgb` line in `Mat1` chunk ", nfo.id);
} }
const char *rgb = splitter[1]; const char *rgb = splitter[1];
@ -557,7 +562,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
++splitter; ++splitter;
if (!splitter.match_start("alpha ")) { if (!splitter.match_start("alpha ")) {
ASSIMP_LOG_WARN_F("Expected `alpha` line in `Mat1` chunk ", nfo.id); ASSIMP_LOG_WARN("Expected `alpha` line in `Mat1` chunk ", nfo.id);
} }
const char *tokens[10]; const char *tokens[10];
@ -577,23 +582,23 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
} }
++splitter; ++splitter;
if (!splitter.match_start("Units ")) { if (!splitter.match_start("Units ")) {
ASSIMP_LOG_WARN_F("Expected `Units` line in `Unit` chunk ", nfo.id); ASSIMP_LOG_WARN("Expected `Units` line in `Unit` chunk ", nfo.id);
return; return;
} }
// parent chunks preceede their childs, so we should have the // parent chunks preceede their children, so we should have the
// corresponding chunk already. // corresponding chunk already.
for (std::shared_ptr<Node> &nd : out.nodes) { for (std::shared_ptr<Node> &nd : out.nodes) {
if (nd->id == nfo.parent_id) { if (nd->id == nfo.parent_id) {
const unsigned int t = strtoul10(splitter[1]); const unsigned int t = strtoul10(splitter[1]);
nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? ( nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) : ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
units[t]; units[t];
return; return;
} }
} }
ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist"); ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -622,13 +627,13 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
} else if (splitter.match_start("Spot ")) { } else if (splitter.match_start("Spot ")) {
msh.ltype = Light::SPOT; msh.ltype = Light::SPOT;
} else { } else {
ASSIMP_LOG_WARN_F("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter); ASSIMP_LOG_WARN("Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter);
msh.ltype = Light::SPOT; msh.ltype = Light::SPOT;
} }
++splitter; ++splitter;
if (!splitter.match_start("color ")) { if (!splitter.match_start("color ")) {
ASSIMP_LOG_WARN_F("Expected `color` line in `Lght` chunk ", nfo.id); ASSIMP_LOG_WARN("Expected `color` line in `Lght` chunk ", nfo.id);
} }
const char *rgb = splitter[1]; const char *rgb = splitter[1];
@ -636,14 +641,14 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
SkipSpaces(&rgb); SkipSpaces(&rgb);
if (strncmp(rgb, "cone angle", 10) != 0) { if (strncmp(rgb, "cone angle", 10) != 0) {
ASSIMP_LOG_WARN_F("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id); ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
} }
SkipSpaces(rgb + 10, &rgb); SkipSpaces(rgb + 10, &rgb);
msh.angle = fast_atof(&rgb); msh.angle = fast_atof(&rgb);
SkipSpaces(&rgb); SkipSpaces(&rgb);
if (strncmp(rgb, "inner angle", 11) != 0) { if (strncmp(rgb, "inner angle", 11) != 0) {
ASSIMP_LOG_WARN_F("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id); ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
} }
SkipSpaces(rgb + 11, &rgb); SkipSpaces(rgb + 11, &rgb);
msh.inner_angle = fast_atof(&rgb); msh.inner_angle = fast_atof(&rgb);
@ -663,7 +668,7 @@ void COBImporter::ReadCame_Ascii(Scene &out, LineSplitter &splitter, const Chunk
ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo); ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
// skip the next line, we don't know this differenciation between a // skip the next line, we don't know this differentiation between a
// standard camera and a panoramic camera. // standard camera and a panoramic camera.
++splitter; ++splitter;
} }
@ -879,7 +884,7 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
std::string type; std::string type;
type += reader->GetI1(); type += reader->GetI1();
type += reader->GetI1(); type += reader->GetI1();
type += reader->GetI1(); type += reader->GetI1();
type += reader->GetI1(); type += reader->GetI1();
ChunkInfo nfo; ChunkInfo nfo;
@ -1027,7 +1032,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
mat.type = Material::METAL; mat.type = Material::METAL;
break; break;
default: default:
ASSIMP_LOG_ERROR_F("Unrecognized shader type in `Mat1` chunk with id ", nfo.id); ASSIMP_LOG_ERROR("Unrecognized shader type in `Mat1` chunk with id ", nfo.id);
mat.type = Material::FLAT; mat.type = Material::FLAT;
} }
@ -1042,7 +1047,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
mat.autofacet = Material::SMOOTH; mat.autofacet = Material::SMOOTH;
break; break;
default: default:
ASSIMP_LOG_ERROR_F("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id); ASSIMP_LOG_ERROR("Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id);
mat.autofacet = Material::FACETED; mat.autofacet = Material::FACETED;
} }
mat.autofacet_angle = static_cast<float>(reader.GetI1()); mat.autofacet_angle = static_cast<float>(reader.GetI1());
@ -1164,19 +1169,19 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
const chunk_guard cn(nfo, reader); const chunk_guard cn(nfo, reader);
// parent chunks preceede their childs, so we should have the // parent chunks preceede their children, so we should have the
// corresponding chunk already. // corresponding chunk already.
for (std::shared_ptr<Node> &nd : out.nodes) { for (std::shared_ptr<Node> &nd : out.nodes) {
if (nd->id == nfo.parent_id) { if (nd->id == nfo.parent_id) {
const unsigned int t = reader.GetI2(); const unsigned int t = reader.GetI2();
nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? ( nd->unit_scale = t >= sizeof(units) / sizeof(units[0]) ? (
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) : ASSIMP_LOG_WARN(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id), 1.f) :
units[t]; units[t];
return; return;
} }
} }
ASSIMP_LOG_WARN_F("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist"); ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
} }
#endif // ASSIMP_BUILD_NO_COB_IMPORTER #endif // ASSIMP_BUILD_NO_COB_IMPORTER

View File

@ -51,104 +51,100 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiNode; struct aiNode;
namespace Assimp { namespace Assimp {
class LineSplitter; class LineSplitter;
// TinyFormatter.h // TinyFormatter.h
namespace Formatter { namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter; template <typename T, typename TR, typename A>
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format; class basic_formatter;
} typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
} // namespace Formatter
// COBScene.h // COBScene.h
namespace COB { namespace COB {
struct ChunkInfo; struct ChunkInfo;
struct Node; struct Node;
struct Scene; struct Scene;
} } // namespace COB
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** Importer class to load TrueSpace files (cob,scn) up to v6. /** Importer class to load TrueSpace files (cob,scn) up to v6.
* *
* Currently relatively limited, loads only ASCII files and needs more test coverage. */ * Currently relatively limited, loads only ASCII files and needs more test coverage. */
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class COBImporter : public BaseImporter class COBImporter : public BaseImporter {
{
public: public:
COBImporter(); COBImporter();
~COBImporter(); ~COBImporter() override;
// -------------------- // --------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// --------------------
const aiImporterDesc *GetInfo() const override;
// -------------------- // --------------------
const aiImporterDesc* GetInfo () const; void SetupProperties(const Importer *pImp) override;
// -------------------- // --------------------
void SetupProperties(const Importer* pImp); void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler) override;
// --------------------
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
private: private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Prepend 'COB: ' and throw msg.*/ /** Prepend 'COB: ' and throw msg.*/
AI_WONT_RETURN static void ThrowException(const std::string& msg) AI_WONT_RETURN_SUFFIX; AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Read from an ascii scene/object file /** @brief Read from an ascii scene/object file
* @param out Receives output data. * @param out Receives output data.
* @param stream Stream to read from. */ * @param stream Stream to read from. */
void ReadAsciiFile(COB::Scene& out, StreamReaderLE* stream); void ReadAsciiFile(COB::Scene &out, StreamReaderLE *stream);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Read from a binary scene/object file /** @brief Read from a binary scene/object file
* @param out Receives output data. * @param out Receives output data.
* @param stream Stream to read from. */ * @param stream Stream to read from. */
void ReadBinaryFile(COB::Scene& out, StreamReaderLE* stream); void ReadBinaryFile(COB::Scene &out, StreamReaderLE *stream);
// Conversion to Assimp output format // Conversion to Assimp output format
aiNode *BuildNodes(const COB::Node &root, const COB::Scene &scin, aiScene *fill);
aiNode* BuildNodes(const COB::Node& root,const COB::Scene& scin,aiScene* fill);
private: private:
// ASCII file support // ASCII file support
void UnsupportedChunk_Ascii(LineSplitter& splitter, const COB::ChunkInfo& nfo, const char* name); void UnsupportedChunk_Ascii(LineSplitter &splitter, const COB::ChunkInfo &nfo, const char *name);
void ReadChunkInfo_Ascii(COB::ChunkInfo& out, const LineSplitter& splitter); void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
void ReadBasicNodeInfo_Ascii(COB::Node& msh, LineSplitter& splitter, const COB::ChunkInfo& nfo); void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
template <typename T> void ReadFloat3Tuple_Ascii(T& fill, const char** in); template <typename T>
void ReadFloat3Tuple_Ascii(T &fill, const char **in);
void ReadPolH_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadBitM_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadMat1_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadGrou_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadBone_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadCame_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadLght_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadUnit_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadChan_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadMat1_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadGrou_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadBone_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadCame_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadLght_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadUnit_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadChan_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
// Binary file support // Binary file support
void UnsupportedChunk_Binary(StreamReaderLE& reader, const COB::ChunkInfo& nfo, const char* name); void UnsupportedChunk_Binary(StreamReaderLE &reader, const COB::ChunkInfo &nfo, const char *name);
void ReadString_Binary(std::string& out, StreamReaderLE& reader); void ReadString_Binary(std::string &out, StreamReaderLE &reader);
void ReadBasicNodeInfo_Binary(COB::Node& msh, StreamReaderLE& reader, const COB::ChunkInfo& nfo); void ReadBasicNodeInfo_Binary(COB::Node &msh, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadBitM_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadCame_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadLght_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadGrou_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const COB::ChunkInfo& nfo);
void ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadBitM_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadCame_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadLght_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadGrou_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
void ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
}; // !class COBImporter }; // !class COBImporter

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,16 +42,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file COBScene.h /** @file COBScene.h
* @brief Utilities for the COB importer. * @brief Utilities for the COB importer.
*/ */
#pragma once
#ifndef INCLUDED_AI_COB_SCENE_H #ifndef INCLUDED_AI_COB_SCENE_H
#define INCLUDED_AI_COB_SCENE_H #define INCLUDED_AI_COB_SCENE_H
#include <memory>
#include <deque>
#include <map>
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <deque>
#include <map>
namespace Assimp { namespace Assimp {
namespace COB { namespace COB {

View File

@ -99,7 +99,7 @@ bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
return true; return true;
if ((checkSig || !extension.length()) && pIOHandler) { if ((checkSig || !extension.length()) && pIOHandler) {
const char* tokens[] = {"$Filename"}; static const char * const tokens[] = {"$Filename"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
} }
return false; return false;

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
namespace Assimp { namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class to load MOCAPs in CharacterStudio Motion format. /** Importer class to load MOCAPs in CharacterStudio Motion format.
@ -59,35 +58,32 @@ namespace Assimp {
* Link to file format specification: * Link to file format specification:
* <max_8_dvd>\samples\Motion\Docs\CSM.rtf * <max_8_dvd>\samples\Motion\Docs\CSM.rtf
*/ */
class CSMImporter : public BaseImporter class CSMImporter : public BaseImporter {
{
public: public:
CSMImporter(); CSMImporter();
~CSMImporter(); ~CSMImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// -------------------------------------------------------------------
const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
const aiImporterDesc* GetInfo () const; void SetupProperties(const Importer *pImp) override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
void SetupProperties(const Importer* pImp); void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler) override;
// -------------------------------------------------------------------
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
private: private:
bool noSkeletonMesh; bool noSkeletonMesh;
}; // end of class CSMImporter }; // end of class CSMImporter
} // end of namespace Assimp } // end of namespace Assimp
#endif // AI_AC3DIMPORTER_H_INC #endif // AI_AC3DIMPORTER_H_INC

View File

@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ColladaParser.h" #include "ColladaParser.h"
#include <assimp/ColladaMetaData.h> #include <assimp/ColladaMetaData.h>
#include <assimp/CreateAnimMesh.h> #include <assimp/CreateAnimMesh.h>
#include <assimp/Defines.h>
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/SkeletonMeshBuilder.h> #include <assimp/SkeletonMeshBuilder.h>
#include <assimp/ZipArchiveIOSystem.h> #include <assimp/ZipArchiveIOSystem.h>
@ -75,7 +74,7 @@ static const aiImporterDesc desc = {
3, 3,
1, 1,
5, 5,
"dae zae" "dae xml zae"
}; };
static const float kMillisecondsFromSeconds = 1000.f; static const float kMillisecondsFromSeconds = 1000.f;
@ -135,14 +134,15 @@ bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
// XML - too generic, we need to open the file and search for typical keywords // XML - too generic, we need to open the file and search for typical keywords
if (extension == "xml" || !extension.length() || checkSig) { if (extension == "xml" || !extension.length() || checkSig) {
/* If CanRead() is called in order to check whether we // If CanRead() is called in order to check whether we
* support a specific file extension in general pIOHandler // support a specific file extension in general pIOHandler
* might be nullptr and it's our duty to return true here. // might be nullptr and it's our duty to return true here.
*/ if (nullptr == pIOHandler) {
if (!pIOHandler) {
return true; return true;
} }
static const char *tokens[] = { "<collada" }; static const char * const tokens[] = {
"<collada"
};
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
@ -317,7 +317,7 @@ void ColladaLoader::ResolveNodeInstances(const ColladaParser &pParser, const Nod
nd = FindNode(pParser.mRootNode, nodeInst.mNode); nd = FindNode(pParser.mRootNode, nodeInst.mNode);
} }
if (nullptr == nd) { if (nullptr == nd) {
ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode); ASSIMP_LOG_ERROR("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
} else { } else {
// attach this node to the list of children // attach this node to the list of children
resolved.push_back(nd); resolved.push_back(nd);
@ -347,7 +347,7 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Node
// find the referred light // find the referred light
ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight); ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find(lid.mLight);
if (srcLightIt == pParser.mLightLibrary.end()) { if (srcLightIt == pParser.mLightLibrary.end()) {
ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping."); ASSIMP_LOG_WARN("Collada: Unable to find light for ID \"", lid.mLight, "\". Skipping.");
continue; continue;
} }
const Collada::Light *srcLight = &srcLightIt->second; const Collada::Light *srcLight = &srcLightIt->second;
@ -412,7 +412,7 @@ void ColladaLoader::BuildCamerasForNode(const ColladaParser &pParser, const Node
// find the referred light // find the referred light
ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera); ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find(cid.mCamera);
if (srcCameraIt == pParser.mCameraLibrary.end()) { if (srcCameraIt == pParser.mCameraLibrary.end()) {
ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping."); ASSIMP_LOG_WARN("Collada: Unable to find camera for ID \"", cid.mCamera, "\". Skipping.");
continue; continue;
} }
const Collada::Camera *srcCamera = &srcCameraIt->second; const Collada::Camera *srcCamera = &srcCameraIt->second;
@ -486,7 +486,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
} }
if (nullptr == srcMesh) { if (nullptr == srcMesh) {
ASSIMP_LOG_WARN_F("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping."); ASSIMP_LOG_WARN("Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping.");
continue; continue;
} }
} else { } else {
@ -511,7 +511,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
table = &meshMatIt->second; table = &meshMatIt->second;
meshMaterial = table->mMatName; meshMaterial = table->mMatName;
} else { } else {
ASSIMP_LOG_WARN_F("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <", ASSIMP_LOG_WARN("Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
mid.mMeshOrController, ">."); mid.mMeshOrController, ">.");
if (!mid.mMaterials.empty()) { if (!mid.mMaterials.empty()) {
meshMaterial = mid.mMaterials.begin()->second.mMatName; meshMaterial = mid.mMaterials.begin()->second.mMatName;
@ -573,7 +573,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
// now place all mesh references we gathered in the target node // now place all mesh references we gathered in the target node
pTarget->mNumMeshes = static_cast<unsigned int>(newMeshRefs.size()); pTarget->mNumMeshes = static_cast<unsigned int>(newMeshRefs.size());
if (newMeshRefs.size()) { if (!newMeshRefs.empty()) {
struct UIntTypeConverter { struct UIntTypeConverter {
unsigned int operator()(const size_t &v) const { unsigned int operator()(const size_t &v) const {
return static_cast<unsigned int>(v); return static_cast<unsigned int>(v);
@ -619,6 +619,10 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
dstMesh->mName = pSrcMesh->mId; dstMesh->mName = pSrcMesh->mId;
} }
if (pSrcMesh->mPositions.empty()) {
return dstMesh.release();
}
// count the vertices addressed by its faces // count the vertices addressed by its faces
const size_t numVertices = std::accumulate(pSrcMesh->mFaceSize.begin() + pStartFace, const size_t numVertices = std::accumulate(pSrcMesh->mFaceSize.begin() + pStartFace,
pSrcMesh->mFaceSize.begin() + pStartFace + pSubMesh.mNumFaces, size_t(0)); pSrcMesh->mFaceSize.begin() + pStartFace + pSubMesh.mNumFaces, size_t(0));
@ -883,7 +887,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
if (nullptr != bnode) { if (nullptr != bnode) {
bone->mName.Set(FindNameForNode(bnode)); bone->mName.Set(FindNameForNode(bnode));
} else { } else {
ASSIMP_LOG_WARN_F("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\"."); ASSIMP_LOG_WARN("ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\".");
} }
// and insert bone // and insert bone
@ -1184,7 +1188,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
else if (subElement == "Z") else if (subElement == "Z")
entry.mSubElement = 2; entry.mSubElement = 2;
else else
ASSIMP_LOG_WARN_F("Unknown anim subelement <", subElement, ">. Ignoring"); ASSIMP_LOG_WARN("Unknown anim subelement <", subElement, ">. Ignoring");
} else { } else {
// no sub-element following, transformId is remaining string // no sub-element following, transformId is remaining string
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1); entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1);
@ -1241,7 +1245,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
continue; continue;
} }
entry.mTargetId = entry.mTransformId; entry.mTargetId = entry.mTransformId;
entry.mTransformId = ""; entry.mTransformId = std::string();
} }
entry.mChannel = &(*cit); entry.mChannel = &(*cit);
@ -1540,7 +1544,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
map = -1; map = -1;
for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) { for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
if (IsNumeric(*it)) { if (IsNumeric(*it)) {
map = strtoul10(&(*it)); map = strtoul10(&(*it));
break; break;
} }
} }
@ -1671,7 +1675,7 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
const Material &material = matIt->second; const Material &material = matIt->second;
// a material is only a reference to an effect // a material is only a reference to an effect
ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find(material.mEffect); ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find(material.mEffect);
if (effIt == pParser.mEffectLibrary.end()) if (effIt == pParser.mEffectLibrary.end())
continue; continue;
Effect &effect = effIt->second; Effect &effect = effIt->second;
@ -1682,7 +1686,7 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
// store the material // store the material
mMaterialIndexByName[matIt->first] = newMats.size(); mMaterialIndexByName[matIt->first] = newMats.size();
newMats.push_back(std::pair<Effect *, aiMaterial *>(&effect, mat)); newMats.emplace_back(&effect, mat);
} }
// ScenePreprocessor generates a default material automatically if none is there. // ScenePreprocessor generates a default material automatically if none is there.
// All further code here in this loader works well without a valid material so // All further code here in this loader works well without a valid material so
@ -1711,7 +1715,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
// find the image referred by this name in the image library of the scene // find the image referred by this name in the image library of the scene
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find(name); ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find(name);
if (imIt == pParser.mImageLibrary.end()) { if (imIt == pParser.mImageLibrary.end()) {
ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\"."); ASSIMP_LOG_WARN("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
//set default texture file name //set default texture file name
result.Set(name + ".jpg"); result.Set(name + ".jpg");

View File

@ -71,7 +71,7 @@ static void ReportWarning(const char *msg, ...) {
ai_assert(iLen > 0); ai_assert(iLen > 0);
va_end(args); va_end(args);
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer, iLen)); ASSIMP_LOG_WARN("Validation warning: ", std::string(szBuffer, iLen));
} }
static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) { static bool FindCommonKey(const std::string &collada_key, const MetaKeyPairVector &key_renaming, size_t &found_index) {
@ -170,10 +170,10 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
ColladaParser::~ColladaParser() { ColladaParser::~ColladaParser() {
for (auto & it : mNodeLibrary) { for (auto &it : mNodeLibrary) {
delete it.second; delete it.second;
} }
for (auto & it : mMeshLibrary) { for (auto &it : mMeshLibrary) {
delete it.second; delete it.second;
} }
} }
@ -231,11 +231,7 @@ void ColladaParser::UriDecodePath(aiString &ss) {
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes... // Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
// I need to filter it without destroying linux paths starting with "/somewhere" // I need to filter it without destroying linux paths starting with "/somewhere"
#if defined(_MSC_VER)
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') { if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#else
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
#endif
--ss.length; --ss.length;
::memmove(ss.data, ss.data + 1, ss.length); ::memmove(ss.data, ss.data + 1, ss.length);
ss.data[ss.length] = 0; ss.data[ss.length] = 0;
@ -396,7 +392,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
std::string animName; std::string animName;
if (!XmlParser::getStdStrAttribute(node, "name", animName)) { if (!XmlParser::getStdStrAttribute(node, "name", animName)) {
if (!XmlParser::getStdStrAttribute( node, "id", animName )) { if (!XmlParser::getStdStrAttribute(node, "id", animName)) {
animName = std::string("animation_") + ai_to_string(mAnimationClipLibrary.size()); animName = std::string("animation_") + ai_to_string(mAnimationClipLibrary.size());
} }
} }
@ -420,7 +416,7 @@ void ColladaParser::ReadAnimationClipLibrary(XmlNode &node) {
void ColladaParser::PostProcessControllers() { void ColladaParser::PostProcessControllers() {
std::string meshId; std::string meshId;
for (auto & it : mControllerLibrary) { for (auto &it : mControllerLibrary) {
meshId = it.second.mMeshId; meshId = it.second.mMeshId;
if (meshId.empty()) { if (meshId.empty()) {
continue; continue;
@ -445,7 +441,7 @@ void ColladaParser::PostProcessRootAnimations() {
} }
Animation temp; Animation temp;
for (auto & it : mAnimationClipLibrary) { for (auto &it : mAnimationClipLibrary) {
std::string clipName = it.first; std::string clipName = it.first;
Animation *clip = new Animation(); Animation *clip = new Animation();
@ -453,7 +449,7 @@ void ColladaParser::PostProcessRootAnimations() {
temp.mSubAnims.push_back(clip); temp.mSubAnims.push_back(clip);
for (std::string animationID : it.second) { for (const std::string &animationID : it.second) {
AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID); AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
if (animation != mAnimationLibrary.end()) { if (animation != mAnimationLibrary.end()) {
@ -529,7 +525,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
// have it read into a channel // have it read into a channel
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first; ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
ReadAnimationSampler(currentNode, newChannel->second); ReadAnimationSampler(currentNode, newChannel->second);
} }
} else if (currentName == "channel") { } else if (currentName == "channel") {
std::string source_name, target; std::string source_name, target;
XmlParser::getStdStrAttribute(currentNode, "source", source_name); XmlParser::getStdStrAttribute(currentNode, "source", source_name);
@ -552,7 +548,7 @@ void ColladaParser::ReadAnimation(XmlNode &node, Collada::Animation *pParent) {
pParent->mSubAnims.push_back(anim); pParent->mSubAnims.push_back(anim);
} }
for (const auto & channel : channels) { for (const auto &channel : channels) {
anim->mChannels.push_back(channel.second); anim->mChannels.push_back(channel.second);
} }
@ -623,12 +619,9 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
controller.mType = Skin; controller.mType = Skin;
controller.mMethod = Normalized; controller.mMethod = Normalized;
XmlNodeIterator xmlIt(node); XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode; XmlNode currentNode;
while (xmlIt.getNext(currentNode)) { while (xmlIt.getNext(currentNode)) {
//for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
if (currentName == "morph") { if (currentName == "morph") {
controller.mType = Morph; controller.mType = Morph;
@ -645,7 +638,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
} else if (currentName == "skin") { } else if (currentName == "skin") {
std::string id; std::string id;
if (XmlParser::getStdStrAttribute(currentNode, "source", id)) { if (XmlParser::getStdStrAttribute(currentNode, "source", id)) {
controller.mMeshId = id.substr(1, id.size()-1); controller.mMeshId = id.substr(1, id.size() - 1);
} }
} else if (currentName == "bind_shape_matrix") { } else if (currentName == "bind_shape_matrix") {
std::string v; std::string v;
@ -699,7 +692,7 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
} else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) { } else if (strcmp(attrSemantic, "INV_BIND_MATRIX") == 0) {
pController.mJointOffsetMatrixSource = attrSource; pController.mJointOffsetMatrixSource = attrSource;
} else { } else {
throw DeadlyImportError("Unknown semantic \"" , attrSemantic , "\" in <joints> data <input> element"); throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <joints> data <input> element");
} }
} }
} }
@ -709,7 +702,7 @@ void ColladaParser::ReadControllerJoints(XmlNode &node, Collada::Controller &pCo
// Reads the joint weights for the given controller // Reads the joint weights for the given controller
void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) { void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pController) {
// Read vertex count from attributes and resize the array accordingly // Read vertex count from attributes and resize the array accordingly
int vertexCount=0; int vertexCount = 0;
XmlParser::getIntAttribute(node, "count", vertexCount); XmlParser::getIntAttribute(node, "count", vertexCount);
pController.mWeightCounts.resize(vertexCount); pController.mWeightCounts.resize(vertexCount);
@ -724,7 +717,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
// local URLS always start with a '#'. We don't support global URLs // local URLS always start with a '#'. We don't support global URLs
if (attrSource[0] != '#') { if (attrSource[0] != '#') {
throw DeadlyImportError( "Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element"); throw DeadlyImportError("Unsupported URL format in \"", attrSource, "\" in source attribute of <vertex_weights> data <input> element");
} }
channel.mAccessor = attrSource + 1; channel.mAccessor = attrSource + 1;
@ -778,7 +771,7 @@ void ColladaParser::ReadImageLibrary(XmlNode &node) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
if (currentName == "image") { if (currentName == "image") {
std::string id; std::string id;
if (XmlParser::getStdStrAttribute( currentNode, "id", id )) { if (XmlParser::getStdStrAttribute(currentNode, "id", id)) {
mImageLibrary[id] = Image(); mImageLibrary[id] = Image();
// read on from there // read on from there
ReadImage(currentNode, mImageLibrary[id]); ReadImage(currentNode, mImageLibrary[id]);
@ -908,7 +901,7 @@ void ColladaParser::ReadCameraLibrary(XmlNode &node) {
if (!name.empty()) { if (!name.empty()) {
cam.mName = name; cam.mName = name;
} }
ReadCamera(currentNode, cam); ReadCamera(currentNode, cam);
} }
} }
} }
@ -921,7 +914,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
if (currentName == "instance_effect") { if (currentName == "instance_effect") {
std::string url; std::string url;
readUrlAttribute(currentNode, url); readUrlAttribute(currentNode, url);
pMaterial.mEffect = url.c_str(); pMaterial.mEffect = url;
} }
} }
} }
@ -929,8 +922,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Reads a light entry into the given light // Reads a light entry into the given light
void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) { void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
XmlNodeIterator xmlIt(node); XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode; XmlNode currentNode;
while (xmlIt.getNext(currentNode)) { while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
@ -991,10 +983,8 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Reads a camera entry into the given light // Reads a camera entry into the given light
void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) { void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
XmlNodeIterator xmlIt(node); XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode; XmlNode currentNode;
while (xmlIt.getNext(currentNode)) { while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
if (currentName == "orthographic") { if (currentName == "orthographic") {
@ -1050,11 +1040,10 @@ void ColladaParser::ReadEffect(XmlNode &node, Collada::Effect &pEffect) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Reads an COMMON effect profile // Reads an COMMON effect profile
void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) { void ColladaParser::ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect) {
XmlNodeIterator xmlIt(node); XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode; XmlNode currentNode;
while (xmlIt.getNext(currentNode)) { while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name(); const std::string currentName = currentNode.name();
if (currentName == "newparam") { if (currentName == "newparam") {
// save ID // save ID
std::string sid = currentNode.attribute("sid").as_string(); std::string sid = currentNode.attribute("sid").as_string();
@ -1145,10 +1134,9 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
if (node.empty()) { if (node.empty()) {
return; return;
} }
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) { while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
// MAYA extensions // MAYA extensions
@ -1208,10 +1196,9 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
if (node.empty()) { if (node.empty()) {
return; return;
} }
XmlNodeIterator xmlIt(node);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode;
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) { while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
if (currentName == "color") { if (currentName == "color") {
@ -1273,8 +1260,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
return; return;
} }
XmlNodeIterator xmlIt(node); XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode; XmlNode currentNode;
while (xmlIt.getNext(currentNode)) { while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
@ -1360,8 +1346,7 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
return; return;
} }
XmlNodeIterator xmlIt(node); XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode; XmlNode currentNode;
while (xmlIt.getNext(currentNode)) { while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
@ -1370,8 +1355,8 @@ void ColladaParser::ReadMesh(XmlNode &node, Mesh &pMesh) {
} else if (currentName == "vertices") { } else if (currentName == "vertices") {
ReadVertexData(currentNode, pMesh); ReadVertexData(currentNode, pMesh);
} else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" || } else if (currentName == "triangles" || currentName == "lines" || currentName == "linestrips" ||
currentName == "polygons" || currentName == "polylist" || currentName == "trifans" || currentName == "polygons" || currentName == "polylist" || currentName == "trifans" ||
currentName == "tristrips") { currentName == "tristrips") {
ReadIndexData(currentNode, pMesh); ReadIndexData(currentNode, pMesh);
} }
} }
@ -1386,8 +1371,7 @@ void ColladaParser::ReadSource(XmlNode &node) {
std::string sourceID; std::string sourceID;
XmlParser::getStdStrAttribute(node, "id", sourceID); XmlParser::getStdStrAttribute(node, "id", sourceID);
XmlNodeIterator xmlIt(node); XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode; XmlNode currentNode;
while (xmlIt.getNext(currentNode)) { while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
@ -1449,9 +1433,8 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
throw DeadlyImportError("Expected more values while reading float_array contents."); throw DeadlyImportError("Expected more values while reading float_array contents.");
} }
ai_real value;
// read a number // read a number
//SkipSpacesAndLineEnd(&content); ai_real value;
content = fast_atoreal_move<ai_real>(content, value); content = fast_atoreal_move<ai_real>(content, value);
data.mValues.push_back(value); data.mValues.push_back(value);
// skip whitespace after it // skip whitespace after it
@ -1490,8 +1473,7 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
acc.mSource = source.c_str() + 1; // ignore the leading '#' acc.mSource = source.c_str() + 1; // ignore the leading '#'
acc.mSize = 0; // gets incremented with every param acc.mSize = 0; // gets incremented with every param
XmlNodeIterator xmlIt(node); XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode; XmlNode currentNode;
while (xmlIt.getNext(currentNode)) { while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
@ -1500,11 +1482,10 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
std::string name; std::string name;
if (XmlParser::hasAttribute(currentNode, "name")) { if (XmlParser::hasAttribute(currentNode, "name")) {
XmlParser::getStdStrAttribute(currentNode, "name", name); XmlParser::getStdStrAttribute(currentNode, "name", name);
//name = mReader->getAttributeValue(attrName);
// analyse for common type components and store it's sub-offset in the corresponding field // analyse for common type components and store it's sub-offset in the corresponding field
/* Cartesian coordinates */ // Cartesian coordinates
if (name == "X") if (name == "X")
acc.mSubOffset[0] = acc.mParams.size(); acc.mSubOffset[0] = acc.mParams.size();
else if (name == "Y") else if (name == "Y")
@ -1608,8 +1589,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
ai_assert(primType != Prim_Invalid); ai_assert(primType != Prim_Invalid);
// also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives // also a number of <input> elements, but in addition a <p> primitive collection and probably index counts for all primitives
XmlNodeIterator xmlIt(node); XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
xmlIt.collectChildrenPreOrder(node);
XmlNode currentNode; XmlNode currentNode;
while (xmlIt.getNext(currentNode)) { while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
@ -1686,12 +1666,9 @@ void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &p
// read set if texture coordinates // read set if texture coordinates
if (channel.mType == IT_Texcoord || channel.mType == IT_Color) { if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
int attrSet = -1; unsigned int attrSet = 0;
if (XmlParser::hasAttribute(node, "set")) { if (XmlParser::getUIntAttribute(node, "set", attrSet))
XmlParser::getIntAttribute(node, "set", attrSet); channel.mIndex = attrSet;
}
channel.mIndex = attrSet;
} }
// store, if valid type // store, if valid type
@ -1716,20 +1693,20 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
// determine the expected number of indices // determine the expected number of indices
size_t expectedPointCount = 0; size_t expectedPointCount = 0;
switch (pPrimType) { switch (pPrimType) {
case Prim_Polylist: { case Prim_Polylist: {
for (size_t i : pVCount) for (size_t i : pVCount)
expectedPointCount += i; expectedPointCount += i;
break; break;
} }
case Prim_Lines: case Prim_Lines:
expectedPointCount = 2 * pNumPrimitives; expectedPointCount = 2 * pNumPrimitives;
break; break;
case Prim_Triangles: case Prim_Triangles:
expectedPointCount = 3 * pNumPrimitives; expectedPointCount = 3 * pNumPrimitives;
break; break;
default: default:
// other primitive types don't state the index count upfront... we need to guess // other primitive types don't state the index count upfront... we need to guess
break; break;
} }
// and read all indices into a temporary array // and read all indices into a temporary array
@ -1739,7 +1716,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
} }
// It is possible to not contain any indices // It is possible to not contain any indices
if (pNumPrimitives > 0) { if (pNumPrimitives > 0) {
std::string v; std::string v;
XmlParser::getValueAsString(node, v); XmlParser::getValueAsString(node, v);
const char *content = v.c_str(); const char *content = v.c_str();
@ -1937,87 +1914,87 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
// now we reinterpret it according to the type we're reading here // now we reinterpret it according to the type we're reading here
switch (pInput.mType) { switch (pInput.mType) {
case IT_Position: // ignore all position streams except 0 - there can be only one position case IT_Position: // ignore all position streams except 0 - there can be only one position
if (pInput.mIndex == 0) { if (pInput.mIndex == 0) {
pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2])); pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else { } else {
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported"); ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
} }
break; break;
case IT_Normal: case IT_Normal:
// pad to current vertex count if necessary
if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1)
pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0));
// ignore all normal streams except 0 - there can be only one normal
if (pInput.mIndex == 0) {
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
}
break;
case IT_Tangent:
// pad to current vertex count if necessary
if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1)
pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0));
// ignore all tangent streams except 0 - there can be only one tangent
if (pInput.mIndex == 0) {
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
}
break;
case IT_Bitangent:
// pad to current vertex count if necessary
if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
}
// ignore all bitangent streams except 0 - there can be only one bitangent
if (pInput.mIndex == 0) {
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
}
break;
case IT_Texcoord:
// up to 4 texture coord sets are fine, ignore the others
if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
// pad to current vertex count if necessary // pad to current vertex count if necessary
if (pMesh.mNormals.size() < pMesh.mPositions.size() - 1) if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
pMesh.mNormals.insert(pMesh.mNormals.end(), pMesh.mPositions.size() - pMesh.mNormals.size() - 1, aiVector3D(0, 1, 0)); pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
// ignore all normal streams except 0 - there can be only one normal pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
if (pInput.mIndex == 0) { if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2])); pMesh.mNumUVComponents[pInput.mIndex] = 3;
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
} }
break; } else {
case IT_Tangent: ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
}
break;
case IT_Color:
// up to 4 color sets are fine, ignore the others
if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
// pad to current vertex count if necessary // pad to current vertex count if necessary
if (pMesh.mTangents.size() < pMesh.mPositions.size() - 1) if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
pMesh.mTangents.insert(pMesh.mTangents.end(), pMesh.mPositions.size() - pMesh.mTangents.size() - 1, aiVector3D(1, 0, 0)); pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
// ignore all tangent streams except 0 - there can be only one tangent aiColor4D result(0, 0, 0, 1);
if (pInput.mIndex == 0) { for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2])); result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
} else {
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
}
break;
case IT_Bitangent:
// pad to current vertex count if necessary
if (pMesh.mBitangents.size() < pMesh.mPositions.size() - 1) {
pMesh.mBitangents.insert(pMesh.mBitangents.end(), pMesh.mPositions.size() - pMesh.mBitangents.size() - 1, aiVector3D(0, 0, 1));
} }
pMesh.mColors[pInput.mIndex].push_back(result);
} else {
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
}
// ignore all bitangent streams except 0 - there can be only one bitangent break;
if (pInput.mIndex == 0) { default:
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2])); // IT_Invalid and IT_Vertex
} else { ai_assert(false && "shouldn't ever get here");
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
}
break;
case IT_Texcoord:
// up to 4 texture coord sets are fine, ignore the others
if (pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
// pad to current vertex count if necessary
if (pMesh.mTexCoords[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
pMesh.mNumUVComponents[pInput.mIndex] = 3;
}
} else {
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
}
break;
case IT_Color:
// up to 4 color sets are fine, ignore the others
if (pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS) {
// pad to current vertex count if necessary
if (pMesh.mColors[pInput.mIndex].size() < pMesh.mPositions.size() - 1)
pMesh.mColors[pInput.mIndex].insert(pMesh.mColors[pInput.mIndex].end(),
pMesh.mPositions.size() - pMesh.mColors[pInput.mIndex].size() - 1, aiColor4D(0, 0, 0, 1));
aiColor4D result(0, 0, 0, 1);
for (size_t i = 0; i < pInput.mResolved->mSize; ++i) {
result[static_cast<unsigned int>(i)] = obj[pInput.mResolved->mSubOffset[i]];
}
pMesh.mColors[pInput.mIndex].push_back(result);
} else {
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
}
break;
default:
// IT_Invalid and IT_Vertex
ai_assert(false && "shouldn't ever get here");
} }
} }
@ -2182,10 +2159,10 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
// read as many parameters and store in the transformation // read as many parameters and store in the transformation
for (unsigned int a = 0; a < sNumParameters[pType]; a++) { for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
// skip whitespace before the number
SkipSpacesAndLineEnd(&content);
// read a number // read a number
content = fast_atoreal_move<ai_real>(content, tf.f[a]); content = fast_atoreal_move<ai_real>(content, tf.f[a]);
// skip whitespace after it
SkipSpacesAndLineEnd(&content);
} }
// place the transformation at the queue of the node // place the transformation at the queue of the node
@ -2227,8 +2204,8 @@ void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::Seman
void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) { void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) {
// Attempt to load any undefined Collada::Image in ImageLibrary // Attempt to load any undefined Collada::Image in ImageLibrary
for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) { for (auto & it : mImageLibrary) {
Collada::Image &image = (*it).second; Collada::Image &image = it.second;
if (image.mImageData.empty()) { if (image.mImageData.empty()) {
std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str())); std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str()));
@ -2400,7 +2377,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic(const std::string &semantic
else if (semantic == "TANGENT" || semantic == "TEXTANGENT") else if (semantic == "TANGENT" || semantic == "TEXTANGENT")
return IT_Tangent; return IT_Tangent;
ASSIMP_LOG_WARN_F("Unknown vertex input type \"", semantic, "\". Ignoring."); ASSIMP_LOG_WARN("Unknown vertex input type \"", semantic, "\". Ignoring.");
return IT_Invalid; return IT_Invalid;
} }

View File

@ -43,6 +43,7 @@
* @brief Defines the parser helper class for the collada loader * @brief Defines the parser helper class for the collada loader
*/ */
#pragma once
#ifndef AI_COLLADAPARSER_H_INC #ifndef AI_COLLADAPARSER_H_INC
#define AI_COLLADAPARSER_H_INC #define AI_COLLADAPARSER_H_INC

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@ -135,7 +135,7 @@ public:
for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++); for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
splitter++; splitter++;
ASSIMP_LOG_VERBOSE_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)")); ASSIMP_LOG_VERBOSE_DEBUG("DXF: skipped over control group (",cnt," lines)");
} }
} catch(std::logic_error&) { } catch(std::logic_error&) {
ai_assert(!splitter); ai_assert(!splitter);

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -63,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
// AutoCAD Binary DXF<CR><LF><SUB><NULL> // AutoCAD Binary DXF<CR><LF><SUB><NULL>
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0"); static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
const size_t AI_DXF_BINARY_IDENT_LEN = 24u; static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
// default vertex color that all uncolored vertices will receive // default vertex color that all uncolored vertices will receive
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f)); static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
// color indices for DXF - 16 are supported, the table is // color indices for DXF - 16 are supported, the table is
// taken directly from the DXF spec. // taken directly from the DXF spec.
@ -132,8 +130,8 @@ bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bo
} }
if ( extension.empty() || checkSig ) { if ( extension.empty() || checkSig ) {
const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" }; static const char * const pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
return BaseImporter::SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 ); return SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
} }
return false; return false;
@ -156,10 +154,10 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
} }
// Check whether this is a binary DXF file - we can't read binary DXF files :-( // Check whether this is a binary DXF file - we can't read binary DXF files :-(
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0}; char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1); file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) { if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
throw DeadlyImportError("DXF: Binary files are not supported at the moment"); throw DeadlyImportError("DXF: Binary files are not supported at the moment");
} }
@ -202,7 +200,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
// comments // comments
else if (reader.Is(999)) { else if (reader.Is(999)) {
ASSIMP_LOG_INFO_F("DXF Comment: ", reader.Value()); ASSIMP_LOG_INFO("DXF Comment: ", reader.Value());
} }
// don't read past the official EOF sign // don't read past the official EOF sign
@ -241,7 +239,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
} }
} }
ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount); ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
} }
if (! output.blocks.size() ) { if (! output.blocks.size() ) {
@ -372,7 +370,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
// first check if the referenced blocks exists ... // first check if the referenced blocks exists ...
const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name); const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
if (it == blocks_by_name.end()) { if (it == blocks_by_name.end()) {
ASSIMP_LOG_ERROR_F("DXF: Failed to resolve block reference: ", insert.name,"; skipping" ); ASSIMP_LOG_ERROR("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
continue; continue;
} }
@ -473,7 +471,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
++reader; ++reader;
} }
ASSIMP_LOG_VERBOSE_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" ); ASSIMP_LOG_VERBOSE_DEBUG("DXF: got ", output.blocks.size()," entries in BLOCKS" );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -549,7 +547,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
++reader; ++reader;
} }
ASSIMP_LOG_VERBOSE_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(), ASSIMP_LOG_VERBOSE_DEBUG( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
" inserted blocks in ENTITIES" ); " inserted blocks in ENTITIES" );
} }
@ -654,7 +652,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
//} //}
if (vguess && line.positions.size() != vguess) { if (vguess && line.positions.size() != vguess) {
ASSIMP_LOG_WARN_F("DXF: unexpected vertex count in polymesh: ", ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
line.positions.size(),", expected ", vguess ); line.positions.size(),", expected ", vguess );
} }
@ -670,7 +668,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
// to set the 71 and 72 fields, respectively, to valid values. // to set the 71 and 72 fields, respectively, to valid values.
// So just fire a warning. // So just fire a warning.
if (iguess && line.counts.size() != iguess) { if (iguess && line.counts.size() != iguess) {
ASSIMP_LOG_WARN_F( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess ); ASSIMP_LOG_WARN( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
} }
} }
else if (!line.indices.size() && !line.counts.size()) { else if (!line.indices.size() && !line.counts.size()) {

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file DXFLoader.h /** @file DXFLoader.h
* @brief Declaration of the .dxf importer class. * @brief Declaration of the .dxf importer class.
*/ */
#pragma once
#ifndef AI_DXFLOADER_H_INCLUDED #ifndef AI_DXFLOADER_H_INCLUDED
#define AI_DXFLOADER_H_INCLUDED #define AI_DXFLOADER_H_INCLUDED
@ -59,39 +59,36 @@ namespace DXF {
struct Block; struct Block;
struct InsertBlock; struct InsertBlock;
typedef std::map<std::string, const DXF::Block*> BlockMap; using BlockMap = std::map<std::string, const DXF::Block*>;
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** /**
* @brief DXF importer implementation. * @brief DXF importer implementation.
*/ */
class DXFImporter : public BaseImporter { class DXFImporter : public BaseImporter {
public: public:
DXFImporter(); DXFImporter();
~DXFImporter(); ~DXFImporter() override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */ * See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details*/ * See #BaseImporter::GetInfo for the details*/
const aiImporterDesc* GetInfo () const; const aiImporterDesc* GetInfo () const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details */ * See BaseImporter::InternReadFile() for details */
void InternReadFile( const std::string& pFile, void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
aiScene* pScene,
IOSystem* pIOHandler);
private: private:
// ----------------------------------------------------- // -----------------------------------------------------
void SkipSection(DXF::LineReader& reader); void SkipSection(DXF::LineReader& reader);

View File

@ -459,7 +459,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
/*Result ignored*/ ReadByte(input, cursor, input + length); /*Result ignored*/ ReadByte(input, cursor, input + length);
/*Result ignored*/ ReadByte(input, cursor, input + length); /*Result ignored*/ ReadByte(input, cursor, input + length);
const uint32_t version = ReadWord(input, cursor, input + length); const uint32_t version = ReadWord(input, cursor, input + length);
ASSIMP_LOG_DEBUG_F("FBX version: ", version); ASSIMP_LOG_DEBUG("FBX version: ", version);
const bool is64bits = version >= 7500; const bool is64bits = version >= 7500;
const char *end = input + length; const char *end = input + length;
try try

View File

@ -811,7 +811,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
// we need to generate a full node chain to accommodate for assimp's // we need to generate a full node chain to accommodate for assimp's
// lack to express pivots and offsets. // lack to express pivots and offsets.
if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) { if ((chainBits & chainMaskComplex) && doc.Settings().preservePivots) {
FBXImporter::LogInfo("generating full transformation chain for node: " + name); FBXImporter::LogInfo("generating full transformation chain for node: ", name);
// query the anim_chain_bits dictionary to find out which chain elements // query the anim_chain_bits dictionary to find out which chain elements
// have associated node animation channels. These can not be dropped // have associated node animation channels. These can not be dropped
@ -862,7 +862,7 @@ bool FBXConverter::GenerateTransformationNodeChain(const Model &model, const std
output_nodes.push_back(std::move(nd)); output_nodes.push_back(std::move(nd));
return false; return false;
} }
void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) { void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
const PropertyTable &props = model.Props(); const PropertyTable &props = model.Props();
DirectPropertyMap unparsedProperties = props.GetUnparsedProperties(); DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
@ -917,8 +917,10 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
} else if (line) { } else if (line) {
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node); const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes)); std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
} else if (geo) {
FBXImporter::LogWarn("ignoring unrecognized geometry: ", geo->Name());
} else { } else {
FBXImporter::LogWarn("ignoring unrecognized geometry: " + geo->Name()); FBXImporter::LogWarn("skipping null geometry");
} }
} }
@ -944,7 +946,7 @@ FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *
const std::vector<aiVector3D> &vertices = mesh.GetVertices(); const std::vector<aiVector3D> &vertices = mesh.GetVertices();
const std::vector<unsigned int> &faces = mesh.GetFaceIndexCounts(); const std::vector<unsigned int> &faces = mesh.GetFaceIndexCounts();
if (vertices.empty() || faces.empty()) { if (vertices.empty() || faces.empty()) {
FBXImporter::LogWarn("ignoring empty geometry: " + mesh.Name()); FBXImporter::LogWarn("ignoring empty geometry: ", mesh.Name());
return temp; return temp;
} }
@ -971,7 +973,7 @@ std::vector<unsigned int> FBXConverter::ConvertLine(const LineGeometry &line, ai
const std::vector<aiVector3D> &vertices = line.GetVertices(); const std::vector<aiVector3D> &vertices = line.GetVertices();
const std::vector<int> &indices = line.GetIndices(); const std::vector<int> &indices = line.GetIndices();
if (vertices.empty() || indices.empty()) { if (vertices.empty() || indices.empty()) {
FBXImporter::LogWarn("ignoring empty line: " + line.Name()); FBXImporter::LogWarn("ignoring empty line: ", line.Name());
return temp; return temp;
} }
@ -1126,6 +1128,8 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
*out_uv++ = aiVector3D(v.x, v.y, 0.0f); *out_uv++ = aiVector3D(v.x, v.y, 0.0f);
} }
out_mesh->SetTextureCoordsName(i, aiString(mesh.GetTextureCoordChannelName(i)));
out_mesh->mNumUVComponents[i] = 2; out_mesh->mNumUVComponents[i] = 2;
} }
@ -1542,10 +1546,10 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
aiBone *bone = nullptr; aiBone *bone = nullptr;
if (bone_map.count(deformer_name)) { if (bone_map.count(deformer_name)) {
ASSIMP_LOG_VERBOSE_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name); ASSIMP_LOG_VERBOSE_DEBUG("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
bone = bone_map[deformer_name]; bone = bone_map[deformer_name];
} else { } else {
ASSIMP_LOG_VERBOSE_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name); ASSIMP_LOG_VERBOSE_DEBUG("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
bone = new aiBone(); bone = new aiBone();
bone->mName = bone_name; bone->mName = bone_name;
@ -1591,7 +1595,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone)); bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
} }
ASSIMP_LOG_DEBUG_F("bone research: Indicies size: ", out_indices.size()); ASSIMP_LOG_DEBUG("bone research: Indices size: ", out_indices.size());
// lookup must be populated in case something goes wrong // lookup must be populated in case something goes wrong
// this also allocates bones to mesh instance outside // this also allocates bones to mesh instance outside
@ -1764,6 +1768,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
// XXX handle all kinds of UV transformations // XXX handle all kinds of UV transformations
uvTrafo.mScaling = tex->UVScaling(); uvTrafo.mScaling = tex->UVScaling();
uvTrafo.mTranslation = tex->UVTranslation(); uvTrafo.mTranslation = tex->UVTranslation();
uvTrafo.mRotation = tex->UVRotation();
out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, 0); out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, 0);
const PropertyTable &props = tex->Props(); const PropertyTable &props = tex->Props();
@ -1815,14 +1820,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
} }
} }
if (index == -1) { if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material"); FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
continue; continue;
} }
if (uvIndex == -1) { if (uvIndex == -1) {
uvIndex = index; uvIndex = index;
} else { } else {
FBXImporter::LogWarn("the UV channel named " + uvSet + FBXImporter::LogWarn("the UV channel named ", uvSet,
" appears at different positions in meshes, results will be wrong"); " appears at different positions in meshes, results will be wrong");
} }
} }
@ -1839,7 +1844,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
} }
} }
if (index == -1) { if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material"); FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
} }
if (uvIndex == -1) { if (uvIndex == -1) {
@ -1848,7 +1853,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
} }
if (uvIndex == -1) { if (uvIndex == -1) {
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel"); FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
uvIndex = 0; uvIndex = 0;
} }
} }
@ -1883,6 +1888,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
// XXX handle all kinds of UV transformations // XXX handle all kinds of UV transformations
uvTrafo.mScaling = tex->UVScaling(); uvTrafo.mScaling = tex->UVScaling();
uvTrafo.mTranslation = tex->UVTranslation(); uvTrafo.mTranslation = tex->UVTranslation();
uvTrafo.mRotation = tex->UVRotation();
out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, texIndex); out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, texIndex);
const PropertyTable &props = tex->Props(); const PropertyTable &props = tex->Props();
@ -1934,14 +1940,14 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
} }
} }
if (index == -1) { if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material"); FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
continue; continue;
} }
if (uvIndex == -1) { if (uvIndex == -1) {
uvIndex = index; uvIndex = index;
} else { } else {
FBXImporter::LogWarn("the UV channel named " + uvSet + FBXImporter::LogWarn("the UV channel named ", uvSet,
" appears at different positions in meshes, results will be wrong"); " appears at different positions in meshes, results will be wrong");
} }
} }
@ -1958,7 +1964,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
} }
} }
if (index == -1) { if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material"); FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
} }
if (uvIndex == -1) { if (uvIndex == -1) {
@ -1967,7 +1973,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
} }
if (uvIndex == -1) { if (uvIndex == -1) {
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel"); FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
uvIndex = 0; uvIndex = 0;
} }
} }
@ -2126,7 +2132,12 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
const aiColor3D &Emissive = GetColorPropertyFromMaterial(props, "Emissive", ok); const aiColor3D &Emissive = GetColorPropertyFromMaterial(props, "Emissive", ok);
if (ok) { if (ok) {
out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE); out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
} } else {
const aiColor3D &emissiveColor = GetColorProperty(props, "Maya|emissive", ok);
if (ok) {
out_mat->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
}
}
const aiColor3D &Ambient = GetColorPropertyFromMaterial(props, "Ambient", ok); const aiColor3D &Ambient = GetColorPropertyFromMaterial(props, "Ambient", ok);
if (ok) { if (ok) {
@ -2207,6 +2218,52 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
if (ok) { if (ok) {
out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0); out_mat->AddProperty(&DispFactor, 1, "$mat.displacementscaling", 0, 0);
} }
// PBR material information
const aiColor3D &baseColor = GetColorProperty(props, "Maya|base_color", ok);
if (ok) {
out_mat->AddProperty(&baseColor, 1, AI_MATKEY_BASE_COLOR);
}
const float useColorMap = PropertyGet<float>(props, "Maya|use_color_map", ok);
if (ok) {
out_mat->AddProperty(&useColorMap, 1, AI_MATKEY_USE_COLOR_MAP);
}
const float useMetallicMap = PropertyGet<float>(props, "Maya|use_metallic_map", ok);
if (ok) {
out_mat->AddProperty(&useMetallicMap, 1, AI_MATKEY_USE_METALLIC_MAP);
}
const float metallicFactor = PropertyGet<float>(props, "Maya|metallic", ok);
if (ok) {
out_mat->AddProperty(&metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR);
}
const float useRoughnessMap = PropertyGet<float>(props, "Maya|use_roughness_map", ok);
if (ok) {
out_mat->AddProperty(&useRoughnessMap, 1, AI_MATKEY_USE_ROUGHNESS_MAP);
}
const float roughnessFactor = PropertyGet<float>(props, "Maya|roughness", ok);
if (ok) {
out_mat->AddProperty(&roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR);
}
const float useEmissiveMap = PropertyGet<float>(props, "Maya|use_emissive_map", ok);
if (ok) {
out_mat->AddProperty(&useEmissiveMap, 1, AI_MATKEY_USE_EMISSIVE_MAP);
}
const float emissiveIntensity = PropertyGet<float>(props, "Maya|emissive_intensity", ok);
if (ok) {
out_mat->AddProperty(&emissiveIntensity, 1, AI_MATKEY_EMISSIVE_INTENSITY);
}
const float useAOMap = PropertyGet<float>(props, "Maya|use_ao_map", ok);
if (ok) {
out_mat->AddProperty(&useAOMap, 1, AI_MATKEY_USE_AO_MAP);
}
} }
void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTable &props, const TextureMap &_textures, const MeshGeometry *const mesh) { void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTable &props, const TextureMap &_textures, const MeshGeometry *const mesh) {
@ -2271,6 +2328,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
// XXX handle all kinds of UV transformations // XXX handle all kinds of UV transformations
uvTrafo.mScaling = tex->UVScaling(); uvTrafo.mScaling = tex->UVScaling();
uvTrafo.mTranslation = tex->UVTranslation(); uvTrafo.mTranslation = tex->UVTranslation();
uvTrafo.mRotation = tex->UVRotation();
out_mat->AddProperty(&uvTrafo, 1, (name + "|uvtrafo").c_str(), aiTextureType_UNKNOWN, 0); out_mat->AddProperty(&uvTrafo, 1, (name + "|uvtrafo").c_str(), aiTextureType_UNKNOWN, 0);
int uvIndex = 0; int uvIndex = 0;
@ -2319,14 +2377,14 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
} }
} }
if (index == -1) { if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material"); FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
continue; continue;
} }
if (uvIndex == -1) { if (uvIndex == -1) {
uvIndex = index; uvIndex = index;
} else { } else {
FBXImporter::LogWarn("the UV channel named " + uvSet + " appears at different positions in meshes, results will be wrong"); FBXImporter::LogWarn("the UV channel named ", uvSet, " appears at different positions in meshes, results will be wrong");
} }
} }
} else { } else {
@ -2342,7 +2400,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
} }
} }
if (index == -1) { if (index == -1) {
FBXImporter::LogWarn("did not find UV channel named " + uvSet + " in a mesh using this material"); FBXImporter::LogWarn("did not find UV channel named ", uvSet, " in a mesh using this material");
} }
if (uvIndex == -1) { if (uvIndex == -1) {
@ -2351,7 +2409,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
} }
if (uvIndex == -1) { if (uvIndex == -1) {
FBXImporter::LogWarn("failed to resolve UV channel " + uvSet + ", using first UV channel"); FBXImporter::LogWarn("failed to resolve UV channel ", uvSet, ", using first UV channel");
uvIndex = 0; uvIndex = 0;
} }
} }
@ -2546,7 +2604,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
anim->mMorphMeshChannels = new aiMeshMorphAnim *[numMorphMeshChannels]; anim->mMorphMeshChannels = new aiMeshMorphAnim *[numMorphMeshChannels];
anim->mNumMorphMeshChannels = numMorphMeshChannels; anim->mNumMorphMeshChannels = numMorphMeshChannels;
unsigned int i = 0; unsigned int i = 0;
for (auto morphAnimIt : morphAnimDatas) { for (const auto &morphAnimIt : morphAnimDatas) {
morphAnimData *animData = morphAnimIt.second; morphAnimData *animData = morphAnimIt.second;
unsigned int numKeys = static_cast<unsigned int>(animData->size()); unsigned int numKeys = static_cast<unsigned int>(animData->size());
aiMeshMorphAnim *meshMorphAnim = new aiMeshMorphAnim(); aiMeshMorphAnim *meshMorphAnim = new aiMeshMorphAnim();
@ -2574,7 +2632,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
// empty animations would fail validation, so drop them // empty animations would fail validation, so drop them
delete anim; delete anim;
animations.pop_back(); animations.pop_back();
FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): " + name); FBXImporter::LogInfo("ignoring empty AnimationStack (using IK?): ", name);
return; return;
} }
@ -2707,13 +2765,13 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
ai_assert(node); ai_assert(node);
if (node->TargetProperty().empty()) { if (node->TargetProperty().empty()) {
FBXImporter::LogWarn("target property for animation curve not set: " + node->Name()); FBXImporter::LogWarn("target property for animation curve not set: ", node->Name());
continue; continue;
} }
curve_node = node; curve_node = node;
if (node->Curves().empty()) { if (node->Curves().empty()) {
FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: " + node->Name()); FBXImporter::LogWarn("no animation curves assigned to AnimationCurveNode: ", node->Name());
continue; continue;
} }
@ -2748,7 +2806,7 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
if (doc.Settings().optimizeEmptyAnimationCurves && if (doc.Settings().optimizeEmptyAnimationCurves &&
IsRedundantAnimationData(target, comp, (chain[i]->second))) { IsRedundantAnimationData(target, comp, (chain[i]->second))) {
FBXImporter::LogVerboseDebug("dropping redundant animation channel for node " + target.Name()); FBXImporter::LogVerboseDebug("dropping redundant animation channel for node ", target.Name());
continue; continue;
} }
@ -3516,7 +3574,7 @@ void FBXConverter::ConvertOrphanedEmbeddedTextures() {
if (texture->Media() && texture->Media()->ContentLength() > 0) { if (texture->Media() && texture->Media()->ContentLength() > 0) {
realTexture = texture; realTexture = texture;
} }
} }
} }
} catch (...) { } catch (...) {
// do nothing // do nothing

View File

@ -76,7 +76,7 @@ namespace Assimp {
namespace FBX { namespace FBX {
class Document; class Document;
/** /**
* Convert a FBX #Document to #aiScene * Convert a FBX #Document to #aiScene
* @param out Empty scene to be populated * @param out Empty scene to be populated
* @param doc Parsed FBX document * @param doc Parsed FBX document
@ -182,7 +182,7 @@ private:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node, void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node,
const aiMatrix4x4 &absolute_transform); const aiMatrix4x4 &absolute_transform);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed // MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
std::vector<unsigned int> std::vector<unsigned int>

View File

@ -57,9 +57,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <memory>
#include <functional> #include <functional>
#include <map> #include <map>
#include <memory>
#include <utility>
namespace Assimp { namespace Assimp {
namespace FBX { namespace FBX {
@ -248,10 +249,8 @@ Object::~Object()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
FileGlobalSettings::FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props) FileGlobalSettings::FileGlobalSettings(const Document &doc, std::shared_ptr<const PropertyTable> props) :
: props(props) props(std::move(props)), doc(doc) {
, doc(doc)
{
// empty // empty
} }
@ -312,7 +311,7 @@ void Document::ReadHeader() {
const Scope& shead = *ehead->Compound(); const Scope& shead = *ehead->Compound();
fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0)); fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0));
ASSIMP_LOG_DEBUG_F("FBX Version: ", fbxVersion); ASSIMP_LOG_DEBUG("FBX Version: ", fbxVersion);
// While we may have some success with newer files, we don't support // While we may have some success with newer files, we don't support
// the older 6.n fbx format // the older 6.n fbx format
@ -636,7 +635,7 @@ std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source, std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source,
const char* const* classnames, size_t count) const const char* const* classnames, size_t count) const
{ {
return GetConnectionsSequenced(source, true, ConnectionsBySource(),classnames, count); return GetConnectionsSequenced(source, true, ConnectionsBySource(),classnames, count);

View File

@ -500,6 +500,10 @@ public:
return uvScaling; return uvScaling;
} }
const ai_real &UVRotation() const {
return uvRotation;
}
const PropertyTable& Props() const { const PropertyTable& Props() const {
ai_assert(props.get()); ai_assert(props.get());
return *props.get(); return *props.get();
@ -517,6 +521,7 @@ public:
private: private:
aiVector2D uvTrans; aiVector2D uvTrans;
aiVector2D uvScaling; aiVector2D uvScaling;
ai_real uvRotation;
std::string type; std::string type;
std::string relativeFileName; std::string relativeFileName;
@ -688,7 +693,7 @@ private:
typedef std::vector<int64_t> KeyTimeList; typedef std::vector<int64_t> KeyTimeList;
typedef std::vector<float> KeyValueList; typedef std::vector<float> KeyValueList;
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */ /** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
class AnimationCurve : public Object { class AnimationCurve : public Object {
public: public:
AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc); AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc);

View File

@ -79,7 +79,7 @@ void DOMError(const std::string& message, const Element* element /*= nullptr*/)
void DOMWarning(const std::string& message, const Token& token) void DOMWarning(const std::string& message, const Token& token)
{ {
if(DefaultLogger::get()) { if(DefaultLogger::get()) {
ASSIMP_LOG_WARN_F("FBX-DOM", Util::GetTokenText(&token), message); ASSIMP_LOG_WARN("FBX-DOM", Util::GetTokenText(&token), message);
} }
} }
@ -91,7 +91,7 @@ void DOMWarning(const std::string& message, const Element* element /*= nullptr*/
return; return;
} }
if(DefaultLogger::get()) { if(DefaultLogger::get()) {
ASSIMP_LOG_WARN("FBX-DOM: " + message); ASSIMP_LOG_WARN("FBX-DOM: ", message);
} }
} }

View File

@ -144,9 +144,8 @@ void FBX::Node::AddP70time(
// public member functions for writing nodes to stream // public member functions for writing nodes to stream
void FBX::Node::Dump( void FBX::Node::Dump(
std::shared_ptr<Assimp::IOStream> outfile, const std::shared_ptr<Assimp::IOStream> &outfile,
bool binary, int indent bool binary, int indent) {
) {
if (binary) { if (binary) {
Assimp::StreamWriterLE outstream(outfile); Assimp::StreamWriterLE outstream(outfile);
DumpBinary(outstream); DumpBinary(outstream);

View File

@ -60,7 +60,7 @@ namespace FBX {
} }
class FBX::Node { class FBX::Node {
public: public:
// TODO: accessors // TODO: accessors
std::string name; // node name std::string name; // node name
std::vector<FBX::FBXExportProperty> properties; // node properties std::vector<FBX::FBXExportProperty> properties; // node properties
@ -157,9 +157,8 @@ public: // member functions for writing data to a file or stream
// write the full node to the given file or stream // write the full node to the given file or stream
void Dump( void Dump(
std::shared_ptr<Assimp::IOStream> outfile, const std::shared_ptr<Assimp::IOStream> &outfile,
bool binary, int indent bool binary, int indent);
);
void Dump(Assimp::StreamWriterLE &s, bool binary, int indent); void Dump(Assimp::StreamWriterLE &s, bool binary, int indent);
// these other functions are for writing data piece by piece. // these other functions are for writing data piece by piece.

View File

@ -498,7 +498,7 @@ void FBXExporter::WriteDocuments ()
if (!binary) { if (!binary) {
WriteAsciiSectionHeader("Documents Description"); WriteAsciiSectionHeader("Documents Description");
} }
// not sure what the use of multiple documents would be, // not sure what the use of multiple documents would be,
// or whether any end-application supports it // or whether any end-application supports it
FBX::Node docs("Documents"); FBX::Node docs("Documents");
@ -541,10 +541,17 @@ void FBXExporter::WriteReferences ()
// (before any actual data is written) // (before any actual data is written)
// --------------------------------------------------------------- // ---------------------------------------------------------------
size_t count_nodes(const aiNode* n) { size_t count_nodes(const aiNode* n, const aiNode* root) {
size_t count = 1; size_t count;
if (n == root) {
count = n->mNumMeshes; // (not counting root node)
} else if (n->mNumMeshes > 1) {
count = n->mNumMeshes + 1;
} else {
count = 1;
}
for (size_t i = 0; i < n->mNumChildren; ++i) { for (size_t i = 0; i < n->mNumChildren; ++i) {
count += count_nodes(n->mChildren[i]); count += count_nodes(n->mChildren[i], root);
} }
return count; return count;
} }
@ -714,7 +721,7 @@ void FBXExporter::WriteDefinitions ()
// Model / FbxNode // Model / FbxNode
// <~~ node hierarchy // <~~ node hierarchy
count = int32_t(count_nodes(mScene->mRootNode)) - 1; // (not counting root node) count = int32_t(count_nodes(mScene->mRootNode, mScene->mRootNode));
if (count) { if (count) {
n = FBX::Node("ObjectType", "Model"); n = FBX::Node("ObjectType", "Model");
n.AddChild("Count", count); n.AddChild("Count", count);
@ -1251,7 +1258,7 @@ void FBXExporter::WriteObjects ()
indent = 2; indent = 2;
vertexcolors.End(outstream, binary, indent, true); vertexcolors.End(outstream, binary, indent, true);
} }
// uvs, if any // uvs, if any
for (size_t uvi = 0; uvi < m->GetNumUVChannels(); ++uvi) { for (size_t uvi = 0; uvi < m->GetNumUVChannels(); ++uvi) {
if (m->mNumUVComponents[uvi] > 2) { if (m->mNumUVComponents[uvi] > 2) {
@ -1681,6 +1688,10 @@ void FBXExporter::WriteObjects ()
// link the image data to the texture // link the image data to the texture
connections.emplace_back("C", "OO", image_uid, texture_uid); connections.emplace_back("C", "OO", image_uid, texture_uid);
aiUVTransform trafo;
unsigned int max = sizeof(aiUVTransform);
aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, 0), (ai_real *)&trafo, &max);
// now write the actual texture node // now write the actual texture node
FBX::Node tnode("Texture"); FBX::Node tnode("Texture");
// TODO: some way to determine texture name? // TODO: some way to determine texture name?
@ -1691,11 +1702,14 @@ void FBXExporter::WriteObjects ()
tnode.AddChild("Version", int32_t(202)); tnode.AddChild("Version", int32_t(202));
tnode.AddChild("TextureName", texture_name); tnode.AddChild("TextureName", texture_name);
FBX::Node p("Properties70"); FBX::Node p("Properties70");
p.AddP70vectorA("Translation", trafo.mTranslation[0], trafo.mTranslation[1], 0.0);
p.AddP70vectorA("Rotation", 0, 0, trafo.mRotation);
p.AddP70vectorA("Scaling", trafo.mScaling[0], trafo.mScaling[1], 0.0);
p.AddP70enum("CurrentTextureBlendMode", 0); // TODO: verify p.AddP70enum("CurrentTextureBlendMode", 0); // TODO: verify
//p.AddP70string("UVSet", ""); // TODO: how should this work? //p.AddP70string("UVSet", ""); // TODO: how should this work?
p.AddP70bool("UseMaterial", 1); p.AddP70bool("UseMaterial", 1);
tnode.AddChild(p); tnode.AddChild(p);
// can't easily detrmine which texture path will be correct, // can't easily determine which texture path will be correct,
// so just store what we have in every field. // so just store what we have in every field.
// these being incorrect is a common problem with FBX anyway. // these being incorrect is a common problem with FBX anyway.
tnode.AddChild("FileName", texture_path); tnode.AddChild("FileName", texture_path);
@ -1737,7 +1751,7 @@ void FBXExporter::WriteObjects ()
bsnode.AddProperty(blendshape_uid); bsnode.AddProperty(blendshape_uid);
bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape"); bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape");
bsnode.AddProperty("Shape"); bsnode.AddProperty("Shape");
bsnode.AddChild("Version", int32_t(100)); bsnode.AddChild("Version", int32_t(100));
bsnode.Begin(outstream, binary, indent); bsnode.Begin(outstream, binary, indent);
bsnode.DumpProperties(outstream, binary, indent); bsnode.DumpProperties(outstream, binary, indent);
bsnode.EndProperties(outstream, binary, indent); bsnode.EndProperties(outstream, binary, indent);
@ -1789,13 +1803,13 @@ void FBXExporter::WriteObjects ()
blendchannel_uid, blendshape_name + FBX::SEPARATOR + "SubDeformer", "BlendShapeChannel" blendchannel_uid, blendshape_name + FBX::SEPARATOR + "SubDeformer", "BlendShapeChannel"
); );
sdnode.AddChild("Version", int32_t(100)); sdnode.AddChild("Version", int32_t(100));
sdnode.AddChild("DeformPercent", int32_t(100)); sdnode.AddChild("DeformPercent", float(0.0));
FBX::Node p("Properties70"); FBX::Node p("Properties70");
p.AddP70numberA("DeformPercent", 100.); p.AddP70numberA("DeformPercent", 0.0);
sdnode.AddChild(p); sdnode.AddChild(p);
// TODO: Normally just one weight per channel, adding stub for later development // TODO: Normally just one weight per channel, adding stub for later development
std::vector<float>fFullWeights; std::vector<float>fFullWeights;
fFullWeights.push_back(0.); fFullWeights.push_back(100.);
sdnode.AddChild("FullWeights", fFullWeights); sdnode.AddChild("FullWeights", fFullWeights);
sdnode.Dump(outstream, binary, indent); sdnode.Dump(outstream, binary, indent);
@ -1863,7 +1877,7 @@ void FBXExporter::WriteObjects ()
// at the same time we can build a list of all the skeleton nodes, // at the same time we can build a list of all the skeleton nodes,
// which will be used later to mark them as type "limbNode". // which will be used later to mark them as type "limbNode".
std::unordered_set<const aiNode*> limbnodes; std::unordered_set<const aiNode*> limbnodes;
//actual bone nodes in fbx, without parenting-up //actual bone nodes in fbx, without parenting-up
std::unordered_set<std::string> setAllBoneNamesInScene; std::unordered_set<std::string> setAllBoneNamesInScene;
for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m) for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m)
@ -1873,7 +1887,7 @@ void FBXExporter::WriteObjects ()
setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data); setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data);
} }
aiMatrix4x4 mxTransIdentity; aiMatrix4x4 mxTransIdentity;
// and a map of nodes by bone name, as finding them is annoying. // and a map of nodes by bone name, as finding them is annoying.
std::map<std::string,aiNode*> node_by_bone; std::map<std::string,aiNode*> node_by_bone;
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) { for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
@ -1901,7 +1915,7 @@ void FBXExporter::WriteObjects ()
// mark all parent nodes as skeleton as well, // mark all parent nodes as skeleton as well,
// up until we find the root node, // up until we find the root node,
// or else the node containing the mesh, // or else the node containing the mesh,
// or else the parent of a node containig the mesh. // or else the parent of a node containing the mesh.
for ( for (
const aiNode* parent = n->mParent; const aiNode* parent = n->mParent;
parent && parent != mScene->mRootNode; parent && parent != mScene->mRootNode;
@ -1942,7 +1956,7 @@ void FBXExporter::WriteObjects ()
} }
if (end) { break; } if (end) { break; }
} }
// if it was the skeleton root we can finish here // if it was the skeleton root we can finish here
if (end) { break; } if (end) { break; }
} }
@ -2196,7 +2210,65 @@ void FBXExporter::WriteObjects ()
bpnode.Dump(outstream, binary, indent); bpnode.Dump(outstream, binary, indent);
}*/ }*/
// TODO: cameras, lights // lights
indent = 1;
lights_uids.clear();
for (size_t li = 0; li < mScene->mNumLights; ++li) {
aiLight* l = mScene->mLights[li];
int64_t uid = generate_uid();
const std::string lightNodeAttributeName = l->mName.C_Str() + FBX::SEPARATOR + "NodeAttribute";
FBX::Node lna("NodeAttribute");
lna.AddProperties(uid, lightNodeAttributeName, "Light");
FBX::Node lnap("Properties70");
// Light color.
lnap.AddP70colorA("Color", l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b);
// TODO Assimp light description is quite concise and do not handle light intensity.
// Default value to 1000W.
lnap.AddP70numberA("Intensity", 1000);
// FBXLight::EType conversion
switch (l->mType) {
case aiLightSource_POINT:
lnap.AddP70enum("LightType", 0);
break;
case aiLightSource_DIRECTIONAL:
lnap.AddP70enum("LightType", 1);
break;
case aiLightSource_SPOT:
lnap.AddP70enum("LightType", 2);
lnap.AddP70numberA("InnerAngle", AI_RAD_TO_DEG(l->mAngleInnerCone));
lnap.AddP70numberA("OuterAngle", AI_RAD_TO_DEG(l->mAngleOuterCone));
break;
// TODO Assimp do not handle 'area' nor 'volume' lights, but FBX does.
/*case aiLightSource_AREA:
lnap.AddP70enum("LightType", 3);
lnap.AddP70enum("AreaLightShape", 0); // 0=Rectangle, 1=Sphere
break;
case aiLightSource_VOLUME:
lnap.AddP70enum("LightType", 4);
break;*/
default:
break;
}
// Did not understood how to configure the decay so disabling attenuation.
lnap.AddP70enum("DecayType", 0);
// Dump to FBX stream
lna.AddChild(lnap);
lna.AddChild("TypeFlags", FBX::FBXExportProperty("Light"));
lna.AddChild("GeometryVersion", FBX::FBXExportProperty(int32_t(124)));
lna.Dump(outstream, binary, indent);
// Store name and uid (will be used later when parsing scene nodes)
lights_uids[l->mName.C_Str()] = uid;
}
// TODO: cameras
// write nodes (i.e. model hierarchy) // write nodes (i.e. model hierarchy)
// start at root node // start at root node
@ -2600,10 +2672,19 @@ void FBXExporter::WriteModelNodes(
// and connect them // and connect them
connections.emplace_back("C", "OO", node_attribute_uid, node_uid); connections.emplace_back("C", "OO", node_attribute_uid, node_uid);
} else { } else {
// generate a null node so we can add children to it const auto& lightIt = lights_uids.find(node->mName.C_Str());
WriteModelNode( if(lightIt != lights_uids.end()) {
outstream, binary, node, node_uid, "Null", transform_chain // Node has a light connected to it.
); WriteModelNode(
outstream, binary, node, node_uid, "Light", transform_chain
);
connections.emplace_back("C", "OO", lightIt->second, node_uid);
} else {
// generate a null node so we can add children to it
WriteModelNode(
outstream, binary, node, node_uid, "Null", transform_chain
);
}
} }
// if more than one child mesh, make nodes for each mesh // if more than one child mesh, make nodes for each mesh
@ -2625,17 +2706,14 @@ void FBXExporter::WriteModelNodes(
], ],
new_node_uid new_node_uid
); );
// write model node
FBX::Node m("Model"); aiNode new_node;
// take name from mesh name, if it exists // take name from mesh name, if it exists
std::string name = mScene->mMeshes[node->mMeshes[i]]->mName.C_Str(); new_node.mName = mScene->mMeshes[node->mMeshes[i]]->mName;
name += FBX::SEPARATOR + "Model"; // write model node
m.AddProperties(new_node_uid, name, "Mesh"); WriteModelNode(
m.AddChild("Version", int32_t(232)); outstream, binary, &new_node, new_node_uid, "Mesh", std::vector<std::pair<std::string,aiVector3D>>()
FBX::Node p("Properties70"); );
p.AddP70enum("InheritType", 1);
m.AddChild(p);
m.Dump(outstream, binary, 1);
} }
} }
@ -2647,16 +2725,14 @@ void FBXExporter::WriteModelNodes(
} }
} }
void FBXExporter::WriteAnimationCurveNode( void FBXExporter::WriteAnimationCurveNode(
StreamWriterLE& outstream, StreamWriterLE &outstream,
int64_t uid, int64_t uid,
const std::string& name, // "T", "R", or "S" const std::string &name, // "T", "R", or "S"
aiVector3D default_value, aiVector3D default_value,
std::string property_name, // "Lcl Translation" etc const std::string &property_name, // "Lcl Translation" etc
int64_t layer_uid, int64_t layer_uid,
int64_t node_uid int64_t node_uid) {
) {
FBX::Node n("AnimationCurveNode"); FBX::Node n("AnimationCurveNode");
n.AddProperties(uid, name + FBX::SEPARATOR + "AnimCurveNode", ""); n.AddProperties(uid, name + FBX::SEPARATOR + "AnimCurveNode", "");
FBX::Node p("Properties70"); FBX::Node p("Properties70");
@ -2671,7 +2747,6 @@ void FBXExporter::WriteAnimationCurveNode(
this->connections.emplace_back("C", "OP", uid, node_uid, property_name); this->connections.emplace_back("C", "OP", uid, node_uid, property_name);
} }
void FBXExporter::WriteAnimationCurve( void FBXExporter::WriteAnimationCurve(
StreamWriterLE& outstream, StreamWriterLE& outstream,
double default_value, double default_value,

View File

@ -63,10 +63,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
struct aiScene; struct aiScene;
struct aiNode; struct aiNode;
//struct aiMaterial; struct aiLight;
namespace Assimp namespace Assimp {
{
class IOSystem; class IOSystem;
class IOStream; class IOStream;
class ExportProperties; class ExportProperties;
@ -95,6 +94,7 @@ namespace Assimp
std::vector<int64_t> mesh_uids; std::vector<int64_t> mesh_uids;
std::vector<int64_t> material_uids; std::vector<int64_t> material_uids;
std::map<const aiNode*,int64_t> node_uids; std::map<const aiNode*,int64_t> node_uids;
std::map<std::string,int64_t> lights_uids;
// this crude unique-ID system is actually fine // this crude unique-ID system is actually fine
int64_t last_uid = 999999; int64_t last_uid = 999999;
@ -154,14 +154,13 @@ namespace Assimp
FBX::TransformInheritance ti_type=FBX::TransformInheritance_RSrs FBX::TransformInheritance ti_type=FBX::TransformInheritance_RSrs
); );
void WriteAnimationCurveNode( void WriteAnimationCurveNode(
StreamWriterLE& outstream, StreamWriterLE &outstream,
int64_t uid, int64_t uid,
const std::string& name, // "T", "R", or "S" const std::string &name, // "T", "R", or "S"
aiVector3D default_value, aiVector3D default_value,
std::string property_name, // "Lcl Translation" etc const std::string &property_name, // "Lcl Translation" etc
int64_t animation_layer_uid, int64_t animation_layer_uid,
int64_t node_uid int64_t node_uid);
);
void WriteAnimationCurve( void WriteAnimationCurve(
StreamWriterLE& outstream, StreamWriterLE& outstream,
double default_value, double default_value,

View File

@ -108,7 +108,7 @@ bool FBXImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
else if ((!extension.length() || checkSig) && pIOHandler) { else if ((!extension.length() || checkSig) && pIOHandler) {
// at least ASCII-FBX files usually have a 'FBX' somewhere in their head // at least ASCII-FBX files usually have a 'FBX' somewhere in their head
const char *tokens[] = { "fbx" }; static const char * const tokens[] = { "fbx" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;

View File

@ -70,28 +70,29 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> { class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
public: public:
FBXImporter(); FBXImporter();
virtual ~FBXImporter(); ~FBXImporter() override;
// -------------------- // --------------------
bool CanRead(const std::string &pFile, bool CanRead(const std::string &pFile,
IOSystem *pIOHandler, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// -------------------- // --------------------
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const override;
// -------------------- // --------------------
void SetupProperties(const Importer *pImp); void SetupProperties(const Importer *pImp) override;
// -------------------- // --------------------
void InternReadFile(const std::string &pFile, void InternReadFile(const std::string &pFile,
aiScene *pScene, aiScene *pScene,
IOSystem *pIOHandler); IOSystem *pIOHandler) override;
private: private:
FBX::ImportSettings settings; FBX::ImportSettings settings;
}; // !class FBXImporter }; // !class FBXImporter
} // end of namespace Assimp } // end of namespace Assimp
#endif // !INCLUDED_AI_FBX_IMPORTER_H #endif // !INCLUDED_AI_FBX_IMPORTER_H

View File

@ -82,7 +82,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
// lower-case shading because Blender (for example) writes "Phong" // lower-case shading because Blender (for example) writes "Phong"
for (size_t i = 0; i < shading.length(); ++i) { for (size_t i = 0; i < shading.length(); ++i) {
shading[i] = static_cast<char>(tolower(shading[i])); shading[i] = static_cast<char>(tolower(static_cast<unsigned char>(shading[i])));
} }
std::string templateName; std::string templateName;
if(shading == "phong") { if(shading == "phong") {
@ -142,8 +142,8 @@ Material::~Material() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) : Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
Object(id,element,name), Object(id,element,name),
uvScaling(1.0f,1.0f), uvScaling(1.0f,1.0f),
media(0) { media(0) {
const Scope& sc = GetRequiredScope(element); const Scope& sc = GetRequiredScope(element);
@ -210,6 +210,11 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
uvTrans.y = trans.y; uvTrans.y = trans.y;
} }
const aiVector3D &rotation = PropertyGet<aiVector3D>(*props, "Rotation", ok);
if (ok) {
uvRotation = rotation.z;
}
// resolve video links // resolve video links
if(doc.Settings().readTextures) { if(doc.Settings().readTextures) {
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID()); const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
@ -273,8 +278,8 @@ void LayeredTexture::fillTexture(const Document& doc) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name) : Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
Object(id,element,name), Object(id,element,name),
contentLength(0), contentLength(0),
content(0) { content(0) {
const Scope& sc = GetRequiredScope(element); const Scope& sc = GetRequiredScope(element);
@ -352,7 +357,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
} }
} catch (const runtime_error& runtimeError) { } catch (const runtime_error& runtimeError) {
//we don't need the content data for contents that has already been loaded //we don't need the content data for contents that has already been loaded
ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ", ASSIMP_LOG_VERBOSE_DEBUG("Caught exception in FBXMaterial (likely because content was already loaded): ",
runtimeError.what()); runtimeError.what());
} }
} }

View File

@ -307,8 +307,8 @@ void MeshGeometry::ReadLayerElement(const Scope& layerElement)
} }
} }
FBXImporter::LogError(Formatter::format("failed to resolve vertex layer element: ") FBXImporter::LogError("failed to resolve vertex layer element: ",
<< type << ", index: " << typedIndex); type, ", index: ", typedIndex);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -324,13 +324,13 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
if (type == "LayerElementUV") { if (type == "LayerElementUV") {
if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) { if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ") FBXImporter::LogError("ignoring UV layer, maximum number of UV channels exceeded: ",
<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" ); index, " (limit is ", AI_MAX_NUMBER_OF_TEXTURECOORDS, ")" );
return; return;
} }
const Element* Name = source["Name"]; const Element* Name = source["Name"];
m_uvNames[index] = ""; m_uvNames[index] = std::string();
if(Name) { if(Name) {
m_uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0)); m_uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0));
} }
@ -402,8 +402,8 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
} }
else if (type == "LayerElementColor") { else if (type == "LayerElementColor") {
if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) { if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ") FBXImporter::LogError("ignoring vertex color layer, maximum number of color sets exceeded: ",
<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" ); index, " (limit is ", AI_MAX_NUMBER_OF_COLOR_SETS, ")" );
return; return;
} }
@ -449,8 +449,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
if (tempData.size() != mapping_offsets.size()) { if (tempData.size() != mapping_offsets.size()) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ") FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
<< tempData.size() << ", expected " << mapping_offsets.size()); tempData.size(), ", expected ", mapping_offsets.size());
return; return;
} }
@ -470,8 +470,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName)); ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
if (uvIndices.size() != vertex_count) { if (uvIndices.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ") FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
<< uvIndices.size() << ", expected " << vertex_count); uvIndices.size(), ", expected ", vertex_count);
return; return;
} }
@ -493,8 +493,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
if (tempData.size() != vertex_count) { if (tempData.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ") FBXImporter::LogError("length of input data unexpected for ByPolygon mapping: ",
<< tempData.size() << ", expected " << vertex_count tempData.size(), ", expected ", vertex_count
); );
return; return;
} }
@ -509,14 +509,14 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName)); ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
if (uvIndices.size() > vertex_count) { if (uvIndices.size() > vertex_count) {
FBXImporter::LogWarn(Formatter::format("trimming length of input array for ByPolygonVertex mapping: ") FBXImporter::LogWarn("trimming length of input array for ByPolygonVertex mapping: ",
<< uvIndices.size() << ", expected " << vertex_count); uvIndices.size(), ", expected ", vertex_count);
uvIndices.resize(vertex_count); uvIndices.resize(vertex_count);
} }
if (uvIndices.size() != vertex_count) { if (uvIndices.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ") FBXImporter::LogError("length of input data unexpected for ByPolygonVertex mapping: ",
<< uvIndices.size() << ", expected " << vertex_count); uvIndices.size(), ", expected ", vertex_count);
return; return;
} }
@ -537,8 +537,8 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
} }
} }
else { else {
FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ") FBXImporter::LogError("ignoring vertex data channel, access type not implemented: ",
<< MappingInformationType << "," << ReferenceInformationType); MappingInformationType, ",", ReferenceInformationType);
} }
} }
@ -604,15 +604,15 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static const std::string BinormalIndexToken = "BinormalIndex"; static const char * BinormalIndexToken = "BinormalIndex";
static const std::string BinormalsIndexToken = "BinormalsIndex"; static const char * BinormalsIndexToken = "BinormalsIndex";
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source, void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
const std::string& MappingInformationType, const std::string& MappingInformationType,
const std::string& ReferenceInformationType) const std::string& ReferenceInformationType)
{ {
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal"; const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str(); const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken : BinormalIndexToken;
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType, ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
str, str,
strIdx, strIdx,
@ -633,7 +633,7 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
{ {
return; return;
} }
// materials are handled separately. First of all, they are assigned per-face // materials are handled separately. First of all, they are assigned per-face
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect // and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
// has a slightly different meaning for materials. // has a slightly different meaning for materials.
@ -642,10 +642,10 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
if (MappingInformationType == "AllSame") { if (MappingInformationType == "AllSame") {
// easy - same material for all faces // easy - same material for all faces
if (materials_out.empty()) { if (materials_out.empty()) {
FBXImporter::LogError(Formatter::format("expected material index, ignoring")); FBXImporter::LogError("expected material index, ignoring");
return; return;
} else if (materials_out.size() > 1) { } else if (materials_out.size() > 1) {
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one")); FBXImporter::LogWarn("expected only a single material index, ignoring all except the first one");
materials_out.clear(); materials_out.clear();
} }
@ -655,14 +655,14 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
materials_out.resize(face_count); materials_out.resize(face_count);
if(materials_out.size() != face_count) { if(materials_out.size() != face_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ") FBXImporter::LogError("length of input data unexpected for ByPolygon mapping: ",
<< materials_out.size() << ", expected " << face_count materials_out.size(), ", expected ", face_count
); );
return; return;
} }
} else { } else {
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ") FBXImporter::LogError("ignoring material assignments, access type not implemented: ",
<< MappingInformationType << "," << ReferenceInformationType); MappingInformationType, ",", ReferenceInformationType);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -52,8 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
namespace FBX { namespace FBX {
/** /**
* DOM base class for all kinds of FBX geometry * DOM base class for all kinds of FBX geometry
*/ */
class Geometry : public Object class Geometry : public Object
{ {
@ -76,7 +76,7 @@ private:
typedef std::vector<int> MatIndexArray; typedef std::vector<int> MatIndexArray;
/** /**
* DOM class for FBX geometry of type "Mesh" * DOM class for FBX geometry of type "Mesh"
*/ */
class MeshGeometry : public Geometry class MeshGeometry : public Geometry
@ -84,7 +84,7 @@ class MeshGeometry : public Geometry
public: public:
/** The class constructor */ /** The class constructor */
MeshGeometry( uint64_t id, const Element& element, const std::string& name, const Document& doc ); MeshGeometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
/** The class destructor */ /** The class destructor */
virtual ~MeshGeometry(); virtual ~MeshGeometry();

View File

@ -192,6 +192,10 @@ Scope::Scope(Parser& parser,bool topLevel)
} }
const std::string& str = n->StringContents(); const std::string& str = n->StringContents();
if (str.empty()) {
ParseError("unexpected content: empty string.");
}
elements.insert(ElementMap::value_type(str,new_Element(*n,parser))); elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
// Element() should stop at the next Key token (or right after a Close token) // Element() should stop at the next Key token (or right after a Close token)
@ -462,7 +466,7 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
if (t.Type() != TokenType_DATA) { if (t.Type() != TokenType_DATA) {
err_out = "expected TOK_DATA token"; err_out = "expected TOK_DATA token";
return ""; return std::string();
} }
if(t.IsBinary()) if(t.IsBinary())
@ -470,7 +474,7 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
const char* data = t.begin(); const char* data = t.begin();
if (data[0] != 'S') { if (data[0] != 'S') {
err_out = "failed to parse S(tring), unexpected data type (binary)"; err_out = "failed to parse S(tring), unexpected data type (binary)";
return ""; return std::string();
} }
// read string length // read string length
@ -484,13 +488,13 @@ std::string ParseTokenAsString(const Token& t, const char*& err_out)
const size_t length = static_cast<size_t>(t.end() - t.begin()); const size_t length = static_cast<size_t>(t.end() - t.begin());
if(length < 2) { if(length < 2) {
err_out = "token is too short to hold a string"; err_out = "token is too short to hold a string";
return ""; return std::string();
} }
const char* s = t.begin(), *e = t.end() - 1; const char* s = t.begin(), *e = t.end() - 1;
if (*s != '\"' || *e != '\"') { if (*s != '\"' || *e != '\"') {
err_out = "expected double quoted string"; err_out = "expected double quoted string";
return ""; return std::string();
} }
return std::string(s+1,length-2); return std::string(s+1,length-2);
@ -642,8 +646,7 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
ai_assert(data == end); ai_assert(data == end);
uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4); uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4);
ai_assert(buff.size() == dataToRead); if (dataToRead != buff.size()) {
if (dataToRead > buff.size()) {
ParseError("Invalid read size (binary)",&el); ParseError("Invalid read size (binary)",&el);
} }
@ -733,8 +736,7 @@ void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el)
ai_assert(data == end); ai_assert(data == end);
uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4); uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4);
ai_assert(buff.size() == dataToRead); if (dataToRead != buff.size()) {
if (dataToRead > buff.size()) {
ParseError("Invalid read size (binary)",&el); ParseError("Invalid read size (binary)",&el);
} }
@ -816,8 +818,7 @@ void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el)
ai_assert(data == end); ai_assert(data == end);
uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4); uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4);
ai_assert(buff.size() == dataToRead); if (dataToRead != buff.size()) {
if (dataToRead > buff.size()) {
ParseError("Invalid read size (binary)",&el); ParseError("Invalid read size (binary)",&el);
} }
@ -892,8 +893,7 @@ void ParseVectorDataArray(std::vector<int>& out, const Element& el)
ai_assert(data == end); ai_assert(data == end);
uint64_t dataToRead = static_cast<uint64_t>(count) * 4; uint64_t dataToRead = static_cast<uint64_t>(count) * 4;
ai_assert(buff.size() == dataToRead); if (dataToRead != buff.size()) {
if (dataToRead > buff.size()) {
ParseError("Invalid read size (binary)",&el); ParseError("Invalid read size (binary)",&el);
} }
@ -954,8 +954,7 @@ void ParseVectorDataArray(std::vector<float>& out, const Element& el)
ai_assert(data == end); ai_assert(data == end);
uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4); uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4);
ai_assert(buff.size() == dataToRead); if (dataToRead != buff.size()) {
if (dataToRead > buff.size()) {
ParseError("Invalid read size (binary)",&el); ParseError("Invalid read size (binary)",&el);
} }
@ -1019,8 +1018,7 @@ void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el)
ai_assert(data == end); ai_assert(data == end);
uint64_t dataToRead = static_cast<uint64_t>(count) * 4; uint64_t dataToRead = static_cast<uint64_t>(count) * 4;
ai_assert(buff.size() == dataToRead); if (dataToRead != buff.size()) {
if (dataToRead > buff.size()) {
ParseError("Invalid read size (binary)",&el); ParseError("Invalid read size (binary)",&el);
} }
@ -1088,8 +1086,7 @@ void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& el)
ai_assert(data == end); ai_assert(data == end);
uint64_t dataToRead = static_cast<uint64_t>(count) * 8; uint64_t dataToRead = static_cast<uint64_t>(count) * 8;
ai_assert(buff.size() == dataToRead); if (dataToRead != buff.size()) {
if (dataToRead > buff.size()) {
ParseError("Invalid read size (binary)",&el); ParseError("Invalid read size (binary)",&el);
} }
@ -1150,8 +1147,7 @@ void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el)
ai_assert(data == end); ai_assert(data == end);
uint64_t dataToRead = static_cast<uint64_t>(count) * 8; uint64_t dataToRead = static_cast<uint64_t>(count) * 8;
ai_assert(buff.size() == dataToRead); if (dataToRead != buff.size()) {
if (dataToRead > buff.size()) {
ParseError("Invalid read size (binary)",&el); ParseError("Invalid read size (binary)",&el);
} }

View File

@ -52,6 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXDocumentUtil.h" #include "FBXDocumentUtil.h"
#include "FBXProperties.h" #include "FBXProperties.h"
#include <utility>
namespace Assimp { namespace Assimp {
namespace FBX { namespace FBX {
@ -131,7 +133,7 @@ Property* ReadTypedProperty(const Element& element)
ParseTokenAsFloat(*tok[6])) ParseTokenAsFloat(*tok[6]))
); );
} }
else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) { else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"float") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
checkTokenCount(tok, 5); checkTokenCount(tok, 5);
return new TypedProperty<float>(ParseTokenAsFloat(*tok[4])); return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
} }
@ -155,7 +157,7 @@ std::string PeekPropertyName(const Element& element)
ai_assert(element.KeyToken().StringContents() == "P"); ai_assert(element.KeyToken().StringContents() == "P");
const TokenList& tok = element.Tokens(); const TokenList& tok = element.Tokens();
if(tok.size() < 4) { if(tok.size() < 4) {
return ""; return std::string();
} }
return ParseTokenAsString(*tok[0]); return ParseTokenAsString(*tok[0]);
@ -172,10 +174,8 @@ PropertyTable::PropertyTable()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps) PropertyTable::PropertyTable(const Element &element, std::shared_ptr<const PropertyTable> templateProps) :
: templateProps(templateProps) templateProps(std::move(templateProps)), element(&element) {
, element(&element)
{
const Scope& scope = GetRequiredScope(element); const Scope& scope = GetRequiredScope(element);
for(const ElementMap::value_type& v : scope.Elements()) { for(const ElementMap::value_type& v : scope.Elements()) {
if(v.first != "P") { if(v.first != "P") {
@ -199,7 +199,6 @@ PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const Prope
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
PropertyTable::~PropertyTable() PropertyTable::~PropertyTable()
{ {

View File

@ -98,7 +98,7 @@ typedef std::fbx_unordered_map<std::string,std::shared_ptr<Property> > DirectPro
typedef std::fbx_unordered_map<std::string,const Property*> PropertyMap; typedef std::fbx_unordered_map<std::string,const Property*> PropertyMap;
typedef std::fbx_unordered_map<std::string,const Element*> LazyPropertyMap; typedef std::fbx_unordered_map<std::string,const Element*> LazyPropertyMap;
/** /**
* Represents a property table as can be found in the newer FBX files (Properties60, Properties70) * Represents a property table as can be found in the newer FBX files (Properties60, Properties70)
*/ */
class PropertyTable { class PropertyTable {
@ -130,7 +130,7 @@ private:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename T> template <typename T>
inline inline
T PropertyGet(const PropertyTable& in, const std::string& name, const T& defaultValue) { T PropertyGet(const PropertyTable& in, const std::string& name, const T& defaultValue) {
const Property* const prop = in.Get(name); const Property* const prop = in.Get(name);
if( nullptr == prop) { if( nullptr == prop) {
@ -148,7 +148,7 @@ T PropertyGet(const PropertyTable& in, const std::string& name, const T& default
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename T> template <typename T>
inline inline
T PropertyGet(const PropertyTable& in, const std::string& name, bool& result, bool useTemplate=false ) { T PropertyGet(const PropertyTable& in, const std::string& name, bool& result, bool useTemplate=false ) {
const Property* prop = in.Get(name); const Property* prop = in.Get(name);
if( nullptr == prop) { if( nullptr == prop) {

View File

@ -101,7 +101,7 @@ std::string GetLineAndColumnText(unsigned int line, unsigned int column)
std::string GetTokenText(const Token* tok) std::string GetTokenText(const Token* tok)
{ {
if(tok->IsBinary()) { if(tok->IsBinary()) {
return static_cast<std::string>( Formatter::format() << return static_cast<std::string>( Formatter::format() <<
" (" << TokenTypeString(tok->Type()) << " (" << TokenTypeString(tok->Type()) <<
", offset 0x" << std::hex << tok->Offset() << ") " ); ", offset 0x" << std::hex << tok->Offset() << ") " );
} }

View File

@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssetLib/HMP/HMPLoader.h" #include "AssetLib/HMP/HMPLoader.h"
#include "AssetLib/MD2/MD2FileData.h" #include "AssetLib/MD2/MD2FileData.h"
#include <assimp/StringUtils.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
@ -151,16 +152,11 @@ void HMPImporter::InternReadFile(const std::string &pFile,
InternReadFile_HMP7(); InternReadFile_HMP7();
} else { } else {
// Print the magic word to the logger // Print the magic word to the logger
char szBuffer[5]; std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
szBuffer[0] = ((char *)&iMagic)[0];
szBuffer[1] = ((char *)&iMagic)[1];
szBuffer[2] = ((char *)&iMagic)[2];
szBuffer[3] = ((char *)&iMagic)[3];
szBuffer[4] = '\0';
delete[] mBuffer; delete[] mBuffer;
mBuffer = nullptr; mBuffer = nullptr;
// We're definitely unable to load this file // We're definitely unable to load this file
throw DeadlyImportError("Unknown HMP subformat ", pFile, throw DeadlyImportError("Unknown HMP subformat ", pFile,
". Magic word (", szBuffer, ") is not known"); ". Magic word (", szBuffer, ") is not known");
@ -455,6 +451,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
// now we need to skip any other skins ... // now we need to skip any other skins ...
for (unsigned int i = 1; i < iNumSkins; ++i) { for (unsigned int i = 1; i < iNumSkins; ++i) {
SizeCheck(szCursor + 3 * sizeof(uint32_t));
iType = *((uint32_t *)szCursor); iType = *((uint32_t *)szCursor);
szCursor += sizeof(uint32_t); szCursor += sizeof(uint32_t);
iWidth = *((uint32_t *)szCursor); iWidth = *((uint32_t *)szCursor);

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team Copyright (c) 2006-2021, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,15 +41,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file HMPLoader.h /** @file HMPLoader.h
* @brief Declaration of the HMP importer class * @brief Declaration of the HMP importer class
*/ */
#pragma once
#ifndef AI_HMPLOADER_H_INCLUDED #ifndef AI_HMPLOADER_H_INCLUDED
#define AI_HMPLOADER_H_INCLUDED #define AI_HMPLOADER_H_INCLUDED
// internal headers
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include "AssetLib/MDL/MDLLoader.h" // internal headers
#include "AssetLib/HMP/HMPFileData.h" #include "AssetLib/HMP/HMPFileData.h"
#include "AssetLib/MDL/MDLLoader.h"
namespace Assimp { namespace Assimp {
using namespace HMP; using namespace HMP;
@ -58,66 +57,58 @@ using namespace HMP;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Used to load 3D GameStudio HMP files (terrains) /** Used to load 3D GameStudio HMP files (terrains)
*/ */
class HMPImporter : public MDLImporter class HMPImporter : public MDLImporter {
{
public: public:
HMPImporter(); HMPImporter();
~HMPImporter(); ~HMPImporter() override;
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const override;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const override;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler) override;
protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Import a HMP4 file /** Import a HMP4 file
*/ */
void InternReadFile_HMP4( ); void InternReadFile_HMP4();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Import a HMP5 file /** Import a HMP5 file
*/ */
void InternReadFile_HMP5( ); void InternReadFile_HMP5();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Import a HMP7 file /** Import a HMP7 file
*/ */
void InternReadFile_HMP7( ); void InternReadFile_HMP7();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Validate a HMP 5,4,7 file header /** Validate a HMP 5,4,7 file header
*/ */
void ValidateHeader_HMP457( ); void ValidateHeader_HMP457();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Try to load one material from the file, if this fails create /** Try to load one material from the file, if this fails create
* a default material * a default material
*/ */
void CreateMaterial(const unsigned char* szCurrent, void CreateMaterial(const unsigned char *szCurrent,
const unsigned char** szCurrentOut); const unsigned char **szCurrentOut);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build a list of output faces and vertices. The function /** Build a list of output faces and vertices. The function
@ -125,7 +116,7 @@ protected:
* \param width Width of the height field * \param width Width of the height field
* \param width Height of the height field * \param width Height of the height field
*/ */
void CreateOutputFaceList(unsigned int width,unsigned int height); void CreateOutputFaceList(unsigned int width, unsigned int height);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Generate planar texture coordinates for a terrain /** Generate planar texture coordinates for a terrain
@ -133,21 +124,17 @@ protected:
* \param height Height of the terrain, in vertices * \param height Height of the terrain, in vertices
*/ */
void GenerateTextureCoords(const unsigned int width, void GenerateTextureCoords(const unsigned int width,
const unsigned int height); const unsigned int height);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Read the first skin from the file and skip all others ... /** Read the first skin from the file and skip all others ...
* \param iNumSkins Number of skins in the file * \param iNumSkins Number of skins in the file
* \param szCursor Position of the first skin (offset 84) * \param szCursor Position of the first skin (offset 84)
*/ */
void ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szCursor, void ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szCursor,
const unsigned char** szCursorOut); const unsigned char **szCursorOut);
private:
}; };
} // end of namespace Assimp } // end of namespace Assimp
#endif // AI_HMPIMPORTER_H_INC #endif // AI_HMPIMPORTER_H_INC

View File

@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Common/PolyTools.h" #include "Common/PolyTools.h"
#include "PostProcessing/ProcessHelper.h" #include "PostProcessing/ProcessHelper.h"
#include <assimp/Defines.h>
#include <iterator> #include <iterator>
#include <tuple> #include <tuple>
@ -513,7 +512,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPoly
} }
// we got a list of in-out-combinations of intersections. That should be an even number of intersections, or // we got a list of in-out-combinations of intersections. That should be an even number of intersections, or
// we're fucked. // we are facing a non-recoverable error.
if ((intersections.size() & 1) != 0) { if ((intersections.size() & 1) != 0) {
IFCImporter::LogWarn("Odd number of intersections, can't work with that. Omitting half space boundary check."); IFCImporter::LogWarn("Odd number of intersections, can't work with that. Omitting half space boundary check.");
continue; continue;
@ -715,7 +714,7 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
// DIFFERENCE // DIFFERENCE
if (const Schema_2x3::IfcBooleanResult *const clip = boolean.ToPtr<Schema_2x3::IfcBooleanResult>()) { if (const Schema_2x3::IfcBooleanResult *const clip = boolean.ToPtr<Schema_2x3::IfcBooleanResult>()) {
if (clip->Operator != "DIFFERENCE") { if (clip->Operator != "DIFFERENCE") {
IFCImporter::LogWarn("encountered unsupported boolean operator: " + (std::string)clip->Operator); IFCImporter::LogWarn("encountered unsupported boolean operator: ", (std::string)clip->Operator);
return; return;
} }
@ -756,7 +755,7 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
ProcessBooleanExtrudedAreaSolidDifference(as, result, first_operand, conv); ProcessBooleanExtrudedAreaSolidDifference(as, result, first_operand, conv);
} }
} else { } else {
IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is " + boolean.GetClassName()); IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is ", boolean.GetClassName());
} }
} }

View File

@ -514,7 +514,7 @@ IfcFloat Curve::GetParametricRangeDelta() const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
size_t Curve::EstimateSampleCount(IfcFloat a, IfcFloat b) const { size_t Curve::EstimateSampleCount(IfcFloat a, IfcFloat b) const {
(void)(a); (void)(b); (void)(a); (void)(b);
ai_assert( InRange( a ) ); ai_assert( InRange( a ) );
ai_assert( InRange( b ) ); ai_assert( InRange( b ) );

View File

@ -216,7 +216,7 @@ void ProcessConnectedFaceSet(const Schema_2x3::IfcConnectedFaceSet& fset, TempMe
} }
} }
else { else {
IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is " + bound.Bound->GetClassName()); IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is ", bound.Bound->GetClassName());
continue; continue;
} }
@ -729,7 +729,7 @@ void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh&
ProcessRevolvedAreaSolid(*rev,meshout,conv); ProcessRevolvedAreaSolid(*rev,meshout,conv);
} }
else { else {
IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is " + swept.GetClassName()); IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is ", swept.GetClassName());
} }
} }
@ -740,7 +740,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
bool fix_orientation = false; bool fix_orientation = false;
std::shared_ptr< TempMesh > meshtmp = std::make_shared<TempMesh>(); std::shared_ptr< TempMesh > meshtmp = std::make_shared<TempMesh>();
if(const Schema_2x3::IfcShellBasedSurfaceModel* shellmod = geo.ToPtr<Schema_2x3::IfcShellBasedSurfaceModel>()) { if(const Schema_2x3::IfcShellBasedSurfaceModel* shellmod = geo.ToPtr<Schema_2x3::IfcShellBasedSurfaceModel>()) {
for(std::shared_ptr<const Schema_2x3::IfcShell> shell :shellmod->SbsmBoundary) { for (const std::shared_ptr<const Schema_2x3::IfcShell> &shell : shellmod->SbsmBoundary) {
try { try {
const ::Assimp::STEP::EXPRESS::ENTITY& e = shell->To<::Assimp::STEP::EXPRESS::ENTITY>(); const ::Assimp::STEP::EXPRESS::ENTITY& e = shell->To<::Assimp::STEP::EXPRESS::ENTITY>();
const Schema_2x3::IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To<Schema_2x3::IfcConnectedFaceSet>(); const Schema_2x3::IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To<Schema_2x3::IfcConnectedFaceSet>();
@ -781,7 +781,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
return false; return false;
} }
else { else {
IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is " + geo.GetClassName()); IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is ", geo.GetClassName());
return false; return false;
} }

View File

@ -115,7 +115,7 @@ static const aiImporterDesc desc = {
0, 0,
0, 0,
0, 0,
"ifc ifczip stp" "ifc ifczip step stp"
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -137,9 +137,8 @@ bool IFCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
// note: this is the common identification for STEP-encoded files, so // note: this is the common identification for STEP-encoded files, so
// it is only unambiguous as long as we don't support any further // it is only unambiguous as long as we don't support any further
// file formats with STEP as their encoding. // file formats with STEP as their encoding.
const char *tokens[] = { "ISO-10303-21" }; static const char * const tokens[] = { "ISO-10303-21" };
const bool found(SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1)); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
return found;
} }
return false; return false;
} }
@ -243,12 +242,12 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
} }
if (!DefaultLogger::isNullLogger()) { if (!DefaultLogger::isNullLogger()) {
LogDebug("File schema is \'" + head.fileSchema + '\''); LogDebug("File schema is \'", head.fileSchema, '\'');
if (head.timestamp.length()) { if (head.timestamp.length()) {
LogDebug("Timestamp \'" + head.timestamp + '\''); LogDebug("Timestamp \'", head.timestamp, '\'');
} }
if (head.app.length()) { if (head.app.length()) {
LogDebug("Application/Exporter identline is \'" + head.app + '\''); LogDebug("Application/Exporter identline is \'", head.app, '\'');
} }
} }
@ -315,7 +314,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
// this must be last because objects are evaluated lazily as we process them // this must be last because objects are evaluated lazily as we process them
if (!DefaultLogger::isNullLogger()) { if (!DefaultLogger::isNullLogger()) {
LogDebug((Formatter::format(), "STEP: evaluated ", db->GetEvaluatedObjectCount(), " object records")); LogDebug("STEP: evaluated ", db->GetEvaluatedObjectCount(), " object records");
} }
} }
@ -403,7 +402,7 @@ void ResolveObjectPlacement(aiMatrix4x4 &m, const Schema_2x3::IfcObjectPlacement
m = tmpM * m; m = tmpM * m;
} }
} else { } else {
IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is " + place.GetClassName()); IFCImporter::LogWarn("skipping unknown IfcObjectPlacement entity, type is ", place.GetClassName());
} }
} }
@ -438,7 +437,7 @@ bool ProcessMappedItem(const Schema_2x3::IfcMappedItem &mapped, aiNode *nd_src,
bool got = false; bool got = false;
for (const Schema_2x3::IfcRepresentationItem &item : repr.Items) { for (const Schema_2x3::IfcRepresentationItem &item : repr.Items) {
if (!ProcessRepresentationItem(item, localmatid, meshes, conv)) { if (!ProcessRepresentationItem(item, localmatid, meshes, conv)) {
IFCImporter::LogWarn("skipping mapped entity of type " + item.GetClassName() + ", no representations could be generated"); IFCImporter::LogWarn("skipping mapped entity of type ", item.GetClassName(), ", no representations could be generated");
} else } else
got = true; got = true;
} }
@ -567,7 +566,7 @@ typedef std::map<std::string, std::string> Metadata;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ProcessMetadata(const Schema_2x3::ListOf<Schema_2x3::Lazy<Schema_2x3::IfcProperty>, 1, 0> &set, ConversionData &conv, Metadata &properties, void ProcessMetadata(const Schema_2x3::ListOf<Schema_2x3::Lazy<Schema_2x3::IfcProperty>, 1, 0> &set, ConversionData &conv, Metadata &properties,
const std::string &prefix = "", const std::string &prefix = std::string(),
unsigned int nest = 0) { unsigned int nest = 0) {
for (const Schema_2x3::IfcProperty &property : set) { for (const Schema_2x3::IfcProperty &property : set) {
const std::string &key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name; const std::string &key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name;
@ -618,7 +617,7 @@ void ProcessMetadata(const Schema_2x3::ListOf<Schema_2x3::Lazy<Schema_2x3::IfcPr
ProcessMetadata(complexProp->HasProperties, conv, properties, key, nest + 1); ProcessMetadata(complexProp->HasProperties, conv, properties, key, nest + 1);
} }
} else { } else {
properties[key] = ""; properties[key] = std::string();
} }
} }
} }
@ -856,7 +855,7 @@ void ProcessSpatialStructures(ConversionData &conv) {
if (!prod) { if (!prod) {
continue; continue;
} }
IFCImporter::LogVerboseDebug("looking at spatial structure `" + (prod->Name ? prod->Name.Get() : "unnamed") + "`" + (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : "")); IFCImporter::LogVerboseDebug("looking at spatial structure `", (prod->Name ? prod->Name.Get() : "unnamed"), "`", (prod->ObjectType ? " which is of type " + prod->ObjectType.Get() : ""));
// the primary sites are referenced by an IFCRELAGGREGATES element which assigns them to the IFCPRODUCT // the primary sites are referenced by an IFCRELAGGREGATES element which assigns them to the IFCPRODUCT
const STEP::DB::RefMap &refs = conv.db.GetRefs(); const STEP::DB::RefMap &refs = conv.db.GetRefs();

View File

@ -49,18 +49,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/LogAux.h> #include <assimp/LogAux.h>
namespace Assimp { namespace Assimp {
// TinyFormatter.h // TinyFormatter.h
namespace Formatter { namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
}
namespace STEP { template <typename T, typename TR, typename A>
class DB; class basic_formatter;
} typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
} // namespace Formatter
namespace STEP {
class DB;
}
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** Load the IFC format, which is an open specification to describe building and construction /** Load the IFC format, which is an open specification to describe building and construction
@ -69,63 +73,41 @@ namespace Assimp {
See http://en.wikipedia.org/wiki/Industry_Foundation_Classes See http://en.wikipedia.org/wiki/Industry_Foundation_Classes
*/ */
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class IFCImporter : public BaseImporter, public LogFunctions<IFCImporter> class IFCImporter : public BaseImporter, public LogFunctions<IFCImporter> {
{
public: public:
IFCImporter();
~IFCImporter();
public:
// --------------------
bool CanRead( const std::string& pFile,
IOSystem* pIOHandler,
bool checkSig
) const;
protected:
// --------------------
const aiImporterDesc* GetInfo () const;
// --------------------
void SetupProperties(const Importer* pImp);
// --------------------
void InternReadFile( const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler
);
private:
public:
// loader settings, publicly accessible via their corresponding AI_CONFIG constants // loader settings, publicly accessible via their corresponding AI_CONFIG constants
struct Settings struct Settings {
{ Settings() :
Settings() skipSpaceRepresentations(), useCustomTriangulation(), skipAnnotations(), conicSamplingAngle(10.f), cylindricalTessellation(32) {}
: skipSpaceRepresentations()
, useCustomTriangulation()
, skipAnnotations()
, conicSamplingAngle(10.f)
, cylindricalTessellation(32)
{}
bool skipSpaceRepresentations; bool skipSpaceRepresentations;
bool useCustomTriangulation; bool useCustomTriangulation;
bool skipAnnotations; bool skipAnnotations;
float conicSamplingAngle; float conicSamplingAngle;
int cylindricalTessellation; int cylindricalTessellation;
}; };
IFCImporter();
~IFCImporter() override;
// --------------------
bool CanRead(const std::string &pFile,
IOSystem *pIOHandler,
bool checkSig) const override;
protected:
// --------------------
const aiImporterDesc *GetInfo() const override;
// --------------------
void SetupProperties(const Importer *pImp) override;
// --------------------
void InternReadFile(const std::string &pFile,
aiScene *pScene,
IOSystem *pIOHandler) override;
private: private:
Settings settings; Settings settings;
}; // !class IFCImporter }; // !class IFCImporter

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