Merge pull request #1 from assimp/master

pull from assimp
pull/2053/head
Brendan Hack 2018-07-05 09:27:28 +10:00 committed by GitHub
commit 5c6c87c7b1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
700 changed files with 42233 additions and 13170 deletions

3
.gitignore vendored
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@ -12,6 +12,8 @@ build
bin/
lib/
# QtCreator
CMakeLists.txt.user
# Generated
assimp.pc
@ -38,6 +40,7 @@ tools/assimp_cmd/Makefile
# Tests
test/results
test/readlinetest*
# Python
__pycache__

258
CHANGES
View File

@ -1,6 +1,264 @@
----------------------------------------------------------------------
CHANGELOG
----------------------------------------------------------------------
4.1.0 (2017-12):
- FEATURES:
- Export 3MF ( experimental )
- Import / Export glTF 2
- Introduce new zib-lib to eb able to export zip-archives
- FIXES/HOUSEKEEPING:
- Added missing include to stdlib.h and remove load library call
- Fix install for builds with MSVC compiler and NMake.
- Update list of supported file formats.
- Add TriLib to the official list of supported ports.
- Re-enabling PACK_STRUCT for MDL files.
- Use std.::unique_ptr
- Update D3MFExporter.h
- Update MD3Loader.cpp, using index
- Fix all warnings on MSVC14
- Copy assimp dll to unit folder on windows
- Update jvm port supported formats
- Add support for building Mac OS X Framework bundles
- Check for nullptr dereferencing before copying scene data
- Update ValidateDataStructure.h, typo
- Enable data structure validation in cases where it doesn't cause failures
- Remove some dead assignments
- fast_atof: Silence some uninitialized variable warnings
- Check for area test if the face is a triangle.
- Set mNumUVComponents to 0 when deleting texture coordinate sets
- Only scale the root node because this will rescale all children nodes as well.
- Issue 1514: Fix frame pointer arithmetic
- Prevent failing stringstream to crash the export process
- powf -> pow
- add Defines.h to include folder for install.
- Android:
- Fix android build
- Fix assimp for cross compile for android
- Use define for D_FILE_OFFSET_BITS only for not-android systems.
- FBX:
- Fix handling with embedded textures
- FBX 7500 Binary reading
- Remove dead assignment
- Fix export of deleted meshes; Add LazyDict::Remove method
- Log an error instead of letting the fbx-importer crash. ( issue 213 )
- Replace bad pointer casting with memcpy
- Remove useless const qualifier from return value
- Add explicit instantiation of log_prefix so other FBX source files can see it
- add missing inversion of postrotation matrix for fbx.
- FIReader: Silence uninitialized variable warning
- Update version check in FBX reader to check for version >= 7500
- Use actual min/max of anim keys when start/stop time is missing
- GLTF1:
- Fix output of glTF 1 version string
- Fix delete / delete[] mismatch in glTFAsset
- Don’t ignore rgba(1,1,1,1) color properties
- glTF2 primitives fixes
- Don’t ignore rgba(1,1,1,1) color properties
- Fix delete / delete[] mismatch in glTFAsset
- Remove KHR_binary_glTF code
- glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
- version in glb header is stored as uint32_t
- GLTF2:
- node name conflict fix
- Fix transform matrices multiplication order
- Preserve node names when importing
- Add support for tangents in import
- Fix typo on gltf2 camera parameters
- Moved byteStride from accessor to bufferView
- Implemented reading binary glTF2 (glb) files
- Fix signed/unsigned warning
- Add postprocess step for scaling
- Fix shininess to roughness conversion
- Prefer “BLEND” over “MASK” as an alphaMode default
- Approximate specularity / glossiness in metallicRoughness materials
- Diffuse color and diffuse texture import and export improvements
- Addressed some mismatched news/deletes caused by the new glTF2 sources.
- Fix delete / delete[] mismatches in glTF2 importer
- use correct name of exporter to gltf2
- Fix possible infinite loop when exporting to gltf2
- Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
- Fix glTF2 alphaMode storage and reading
- Fix glTF 2.0 multi-primitive support
- Load gltf .bin files from correct directory
- Add support for importing both glTF and glTF2 files
- ampler improvements; Add new LazyDict method
- Changes to GLTF2 materials
- Remove Light, Technique references
- Start removing materials common, and adding pbrSpecularGlossiness
- Use !ObjectEmpty() vs. MemberCount() > 0
- Working read, import, export, and write of gltf2 (pbr) material
- Check in gltf2 models to test directory
- Remove un-needed test models
- Start managing and importing gltf2 pbr materials
- Update glTF2 Asset to use indexes
- Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
- glTF2: Fix animation export
- use opacity for diffuse alpha + alphaMode
- STL:
- Restore import of multi mesh binary STLs
- Blender:
- Silence warning about uninitialized member
- MDLImporter:
- Don't take address of packed struct member
- assimp_cmd:
- Fix strict-aliasing warnings
- Open3DGC:
- Fix strict-aliasing warnings
- Add assertions to silence static analyzer warnings
- Remove redundant const qualifiers from return types
- Fix some uninitialized variable warnings
- Remove OPEN3DGC and compression references
- unzip:
- Remove dead assignment
- Bail on bad compression method
- Fix possibly uninitialized variables
- clipper:
- Add assertion to silence a static analyzer warning
- OpenDDLExport:
- Reduce scope of a variable
- Remove dead variable
- Remove dead assignment
- Fix another potential memory leak
- X3DImporter:
- Add assertions to silence static analyzer warnings
- Add missing unittest
- Workaround for buggy Android NDK (issue #1361)
- TerragenLoader:
- Remove unused variable
- SIBImporter:
- Add assertions to silence static analyzer warnings
- IFC:
- Remove dead code
- Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
- PLY:
- Remove dead assignment and reduce scope of a variable
- fix vertex attribute lookup.
- OpenGEX:
- Add assertion to silence a static analyzer warning
- Fix for TextureFile with number in file name
- Return early when element is TextureFile
- NFF:
- Add assertions to silence static analyzer warnings
- Split up some complicated assignments
- Raw: Fix misleading indentation warning
- Reduce scope of a variable
- LWO
- Reduce scope of a variable
- IRRLoader:
- Fix confusing boolean casting
- AssbinExporter:
- Add assertion to silence a static analyzer warning
- ASE:
- Add assertion to silence a static analyzer warning
- AMFImporter:
- Add assertion to silence a static analyzer warning
- Add a block
- OptimizeGraph:
- Fix possible null pointer dereference
- RemoveRedundantMaterials:
- Add assertion to silence a static analyzer warning
- ImproveCacheLocality:
- Add assertion to silence a static analyzer warning
- RemoveRedundantMaterials:
- Set pointer to nullptr after deleting it
- Travis:
- Disable unit tests in scan-build config
- Move slower builds earlier to improve parallelization
- Add static analysis to build
- Remove unused branch rule for travis.
- Add Clang UBSan build configuration
- Treat warnings as errors, without typos this time
- Unittests:
- Add VS-based source groups for the unittests.
- Collada:
- export <library_animations> tag
- Update ColladaExporter.cpp
- Silence uninitialized variable warning
- Add support for line strip primitives
- Obj Wavefront:
- check in exporting against out-of-bounds-access .
- Issue 1351: use correct name for obj-meshname export for groups.
- fix mem-lead: face will be not released in case of an error.
- Anatoscope obj exporter nomtl
- Raise exception when obj file contains invalid face indices
- Added alternative displacement texture token in OBJ MTL material.
- Obj: rename attribute from exporter.
- Fix OBJ discarding all material names if the material library is missing
- Step:
- use correct lookup for utf32
- MD2:
- Fix MD2 frames containing garbage
- STL
- add missing const.
- Fix memory-alignment bug.
- Fix issue 104: deal with more solids in one STL file.
- CMake
- Fix issue 213: use correct include folder for assimp
- Doxygen
- Fix issue 1513: put irrXML onto exclucde list for doxygen run
- PyAssimp:
- Search for libassimp.so in LD_LIBRARY_PATH if available.
- Fix operator precedence issue in header check
- Split setup.py into multiple lines
- Detect if Anaconda and fixed 3d_viewer for Python 3
- created a python3 version of the 3dviewer and fixed the / = float in py3
- Blender:
- Fix invalid access to mesh array when the array is empty.
- Fix short overflow.
- Silence warning about inline function which is declared but not defined
- JAssimp
- Changed license header for IHMC contributions from Apache 2.0 to BSD
- Add Node metadata to the Jassmip Java API
- Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
- Added a link to pure jvm assimp port
- Clang sanitizer:
- Undefined Behavior sanitizer
- Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
- B3DImporter:
- Replace bad pointer casting with memcpy
- AppVeyor:
- Cleanup and Addition of VS 2017 and running Tests
- Fixed File Size reported as 0 in tests that use temporary files
- x86 isn't a valid VS platform. Win32 it is, then.
- Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
- Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
- Treat warnings as errors on Appveyor
- Disable warning 4351 on MSVC 2013
- OpenGEXImporter:
- Copy materials to scene
- Store RefInfo in unique_ptr so they get automatically cleaned up
- Fix IOStream leak
- Store ChildInfo in unique_ptr so they get automatically cleaned up
- improve logging to be able to detect error-prone situations.
- AMFImporter:
- Fix memory leak
- UnrealLoader:
- Fix IOStream leak
- Upgrade RapidJSON to get rid of a clang warning
- zlib:
- Update zlib contribution
- Removed unnecessary files from zlib contribution
- Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
- MakeVerboseFormat:
- Fix delete / delete[] mismatches in MakeVerboseFormat
- MaterialSystem:
- Fix out-of-bounds read in MaterialSystem unit test
- SIB:
- Added support for SIB models from Silo 2.5
- AssbinExporter:
- Fix strict aliasing violation
- Add Write specialization for aiColor3D
- DefaultLogger:
- Whitespace cleanup to fix GCC misleading indentation warning
- MDP:
- Fix encoding issues.
- PreTransformVertices:
- fix name lost in mesh and nodes when load with flag
- C4D:
- Fixes for C4D importer
- Unzip:
- Latest greatest.
4.0.1 (2017-07-28)
- FIXES/HOUSEKEEPING:
- fix version test.

View File

@ -1,6 +1,7 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
# Copyright (c) 2006-2017, assimp team
# Copyright (c) 2006-2018, assimp team
# All rights reserved.
#
# Redistribution and use of this software in source and binary forms,
@ -109,7 +110,6 @@ if (WIN32)
endif()
IF(MSVC)
SET (CMAKE_PREFIX_PATH "D:\\libs\\devil")
OPTION( ASSIMP_INSTALL_PDB
"Install MSVC debug files."
ON
@ -138,8 +138,7 @@ SET (PROJECT_VERSION "${ASSIMP_VERSION}")
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
# Needed for openddl_parser config, no use of c++11 at this moment
ADD_DEFINITIONS( -DOPENDDL_NO_USE_CPP11 )
# Enable C++1 globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
# Get the current working branch
@ -153,7 +152,7 @@ EXECUTE_PROCESS(
# Get the latest abbreviated commit hash of the working branch
EXECUTE_PROCESS(
COMMAND git log -1 --format=%h
COMMAND git log -1 --format=%h --no-show-signature
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
@ -161,7 +160,7 @@ EXECUTE_PROCESS(
)
IF(NOT GIT_COMMIT_HASH)
SET(GIT_COMMIT_HASH 0)
SET(GIT_COMMIT_HASH 0)
ENDIF(NOT GIT_COMMIT_HASH)
IF(ASSIMP_DOUBLE_PRECISION)
@ -179,10 +178,10 @@ CONFIGURE_FILE(
)
INCLUDE_DIRECTORIES(
./
include
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_BINARY_DIR}/include
./
include
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_BINARY_DIR}/include
)
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
@ -192,14 +191,6 @@ SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPO
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX )
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF( ${OPERATING_SYSTEM} MATCHES "Android")
ELSE()
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
#ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF()
ENDIF()
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
ENDIF( UNIX )
@ -212,11 +203,13 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
add_compile_options(/MP)
ADD_COMPILE_OPTIONS(/MP)
IF("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
ADD_COMPILE_OPTIONS( /bigobj )
ENDIF()
# disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12)
add_compile_options(/wd4351)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
@ -227,34 +220,39 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF()
if (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
endif()
IF (IOS)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
ENDIF()
if (ASSIMP_WERROR)
IF (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
ENDIF()
IF (ASSIMP_WERROR)
MESSAGE(STATUS "Treating warnings as errors")
IF (MSVC)
add_compile_options(/WX)
ADD_COMPILE_OPTIONS(/WX)
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
ENDIF()
endif()
ENDIF()
if (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
endif()
IF (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
ENDIF()
if (ASSIMP_UBSAN)
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
endif()
IF (ASSIMP_UBSAN)
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
ENDIF()
INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader)
@ -287,42 +285,42 @@ ENDIF()
IF (NOT TARGET uninstall)
# add make uninstall capability
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
ENDIF()
# cmake configuration files
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
FIND_PACKAGE( DirectX )
IF( BUILD_DOCS )
add_subdirectory(doc)
ADD_SUBDIRECTORY(doc)
ENDIF( BUILD_DOCS )
# Look for system installed irrXML
IF ( SYSTEM_IRRXML )
find_package( IrrXML REQUIRED )
FIND_PACKAGE( IrrXML REQUIRED )
ENDIF( SYSTEM_IRRXML )
# Search for external dependencies, and build them from source if not found
# Search for zlib
IF ( NOT ASSIMP_BUILD_ZLIB )
find_package(ZLIB)
FIND_PACKAGE(ZLIB)
ENDIF( NOT ASSIMP_BUILD_ZLIB )
IF( NOT ZLIB_FOUND )
message(STATUS "compiling zlib from souces")
MESSAGE(STATUS "compiling zlib from sources")
INCLUDE(CheckIncludeFile)
INCLUDE(CheckTypeSize)
INCLUDE(CheckFunctionExists)
# compile from sources
add_subdirectory(contrib/zlib)
ADD_SUBDIRECTORY(contrib/zlib)
SET(ZLIB_FOUND 1)
SET(ZLIB_LIBRARIES zlibstatic)
SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
else(NOT ZLIB_FOUND)
ELSE(NOT ZLIB_FOUND)
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
SET(ZLIB_LIBRARIES_LINKED -lz)
ENDIF(NOT ZLIB_FOUND)
@ -364,7 +362,9 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
# pick the correct prebuilt library
IF(MSVC14)
IF(MSVC15)
SET(C4D_LIB_POSTFIX "_2017")
ELSEIF(MSVC14)
SET(C4D_LIB_POSTFIX "_2015")
ELSEIF(MSVC12)
SET(C4D_LIB_POSTFIX "_2013")
@ -405,39 +405,14 @@ ADD_SUBDIRECTORY(contrib)
ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
ADD_SUBDIRECTORY( tools/assimp_view/ )
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
# Check dependencies for assimp_qt_viewer.
# Why here? Maybe user do not want Qt viewer and have no Qt.
# Why assimp_qt_viewer/CMakeLists.txt still contain similar check?
# Because viewer can be build independently of Assimp.
FIND_PACKAGE(Qt5Widgets QUIET)
FIND_PACKAGE(DevIL QUIET)
FIND_PACKAGE(OpenGL QUIET)
IF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
ELSE()
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "")
IF (NOT Qt5_FOUND)
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt5")
ENDIF (NOT Qt5_FOUND)
IF (NOT IL_FOUND)
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} DevIL")
ENDIF (NOT IL_FOUND)
IF (NOT OPENGL_FOUND)
SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} OpengGL")
ENDIF (NOT OPENGL_FOUND)
MESSAGE (WARNING "Build of assimp_qt_viewer is disabled. Unsatisfied dendencies: ${ASSIMP_QT_VIEWER_DEPENDENCIES}")
ENDIF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( ASSIMP_BUILD_SAMPLES)
@ -457,7 +432,7 @@ INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTAL
IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
# Packing information
SET(CPACK_PACKAGE_NAME "assimp{ASSIMP_VERSION_MAJOR}")
SET(CPACK_PACKAGE_NAME "assimp{ASSIMP_VERSION_MAJOR}.{ASSIMP_VERSION_MINOR}")
SET(CPACK_PACKAGE_CONTACT "" CACHE STRING "Package maintainer and PGP signer.")
SET(CPACK_PACKAGE_VENDOR "https://github.com/assimp")
SET(CPACK_PACKAGE_DISPLAY_NAME "Assimp ${ASSIMP_VERSION}")
@ -469,8 +444,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "assimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
string(TOUPPER ${LIBASSIMP_COMPONENT} "LIBASSIMP_COMPONENT_UPPER")
string(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
STRING(TOUPPER ${LIBASSIMP_COMPONENT} "LIBASSIMP_COMPONENT_UPPER")
STRING(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
SET(CPACK_COMPONENT_ASSIMP-BIN_DISPLAY_NAME "tools")
SET(CPACK_COMPONENT_ASSIMP-BIN_DEPENDS "${LIBASSIMP_COMPONENT}" )
@ -487,8 +462,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" )
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}")
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
SET(CPACK_DEBIAN_PACKAGE_NAME "assimp")
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/cppunit-1.12.1 contrib/cppunit_note.txt contrib/zlib workspaces test doc obj samples packaging)
set(cPACK_DEBIAN_PACKAGE_NAME "assimp")
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
SET(CPACK_DEBIAN_CHANGELOG)
execute_process(COMMAND lsb_release -is
@ -500,8 +475,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
SET(CPACK_DEBIAN_DISTRIBUTION_RELEASES lucid maverick natty oneiric precise CACHE STRING "Release code-names of the distrubiton release")
ENDIF()
SET(DPUT_HOST "" CACHE STRING "PPA repository to upload the debian sources")
include(CPack)
include(DebSourcePPA)
INCLUDE(CPack)
INCLUDE(DebSourcePPA)
ENDIF()
if(WIN32)
@ -513,14 +488,16 @@ if(WIN32)
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
ENDIF()
if(MSVC12)
IF(MSVC12)
SET(ASSIMP_MSVC_VERSION "vc120")
elseif(MSVC14)
ELSEIF(MSVC14)
SET(ASSIMP_MSVC_VERSION "vc140")
ELSEIF(MSVC15)
SET(ASSIMP_MSVC_VERSION "vc141")
ENDIF(MSVC12)
if(MSVC12 OR MSVC14)
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
IF(MSVC12 OR MSVC14 OR MSVC15 )
ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
@ -541,5 +518,5 @@ if(WIN32)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ENDIF()
ENDIF(MSVC12 OR MSVC14)
ENDIF(MSVC12 OR MSVC14 OR MSVC15 )
ENDIF (WIN32)

10
CONTRIBUTING.md 100644
View File

@ -0,0 +1,10 @@
# How to contribute
If you want to contribute, follow these steps:
- First, create your own clone of assimp.
- When you want to fix a bug or add a new feature, create a branch on your own fork following [these instructions](https://help.github.com/articles/creating-a-pull-request-from-a-fork/).
- Push it to your fork of the repository and open a pull request.
- A pull request will start our continuous integration service, which checks if the build works for Linux and Windows.
It will check for memory leaks, compiler warnings and memory alignment issues. If any of these tests fail, fix it and the tests will be restarted automatically.
- At the end, we will perform a code review and merge your branch to the master branch.

17
CREDITS
View File

@ -157,12 +157,27 @@ Contributed ExportProperties interface
Contributed X File exporter
Contributed Step (stp) exporter
- Thomas Iorns (mesilliac)
Initial FBX Export support
For a more detailed list just check: https://github.com/assimp/assimp/network/members
Patreons:
========
Patreons
========
Huge thanks to our Patreons!
- migenius
- Marcus
- Cort
- elect
- Steffen
===================
Commercial Sponsors
===================
- MyDidimo (mydidimo.com): Sponsored development of FBX Export support

View File

@ -42,3 +42,6 @@ For Windows:
1. Open a command prompt
2. cmake CMakeLists.txt
2. Open your default IDE and build it
For iOS:
Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS

View File

@ -32,32 +32,32 @@ Please check our Wiki as well: https://github.com/assimp/assimp/wiki
#### Supported file formats ####
A full list [is here](http://assimp.org/main_features_formats.html).
__Importers__:
- 3D
- 3DS
- 3MF
- [3DS](https://en.wikipedia.org/wiki/.3ds)
- [3MF](https://en.wikipedia.org/wiki/3D_Manufacturing_Format)
- AC
- AC3D
- [AC3D](https://en.wikipedia.org/wiki/AC3D)
- ACC
- AMJ
- ASE
- ASK
- B3D
- BLEND (Blender)
- BVH
- COB
- [BLEND](https://en.wikipedia.org/wiki/.blend_(file_format))
- [BVH](https://en.wikipedia.org/wiki/Biovision_Hierarchy)
- CMS
- DAE/Collada
- DXF
- COB
- [DAE/Collada](https://en.wikipedia.org/wiki/COLLADA)
- [DXF](https://en.wikipedia.org/wiki/AutoCAD_DXF)
- ENFF
- FBX
- glTF 1.0 + GLB
- glTF 2.0
- [FBX](https://en.wikipedia.org/wiki/FBX)
- [glTF 1.0](https://en.wikipedia.org/wiki/GlTF#glTF_1.0) + GLB
- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0)
- HMB
- IFC-STEP
- IRR / IRRMESH
- LWO
- [LWO](https://en.wikipedia.org/wiki/LightWave_3D)
- LWS
- LXO
- MD2
@ -70,10 +70,10 @@ __Importers__:
- MS3D
- NDO
- NFF
- OBJ
- OFF
- OGEX
- PLY
- [OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file)
- [OFF](https://en.wikipedia.org/wiki/OFF_(file_format))
- [OGEX](https://en.wikipedia.org/wiki/Open_Game_Engine_Exchange)
- [PLY](https://en.wikipedia.org/wiki/PLY_(file_format))
- PMX
- PRJ
- Q3O
@ -82,19 +82,19 @@ __Importers__:
- SCN
- SIB
- SMD
- STL
- STP
- [STP](https://en.wikipedia.org/wiki/ISO_10303-21)
- [STL](https://en.wikipedia.org/wiki/STL_(file_format))
- TER
- UC
- VTA
- X
- X3D
- [X3D](https://en.wikipedia.org/wiki/X3D)
- XGL
- ZGL
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
- C4D (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
__Exporters__:
@ -109,6 +109,8 @@ __Exporters__:
- STEP
- glTF 1.0 (partial)
- glTF 2.0 (partial)
- 3MF ( experimental )
- FBX ( experimental )
### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
@ -120,7 +122,7 @@ Take a look into the `INSTALL` file. Our build system is CMake, if you used CMak
* [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (currently supported obj, ply, stl, collada, md2)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
@ -138,8 +140,6 @@ Open Asset Import Library is implemented in C++. The directory structure is:
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible
use cases for Assimp
/workspaces Build environments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options!)
### Where to get help ###

View File

@ -32,6 +32,9 @@ install:
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
- ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
cache:
- code\assimp.dir\%CONFIGURATION%
@ -50,6 +53,7 @@ build:
project: Assimp.sln
after_build:
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" iscc packaging\windows-innosetup\script.iss
- 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
test_script:

View File

@ -10,10 +10,7 @@
# ASSIMP_LIBRARY_DIRS - link directories
# ASSIMP_LIBRARIES - libraries to link plugins with
# ASSIMP_Boost_VERSION - the boost version assimp was compiled with
get_filename_component(_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_PREFIX "${_PREFIX}" PATH)
get_filename_component(_PREFIX "${_PREFIX}" PATH)
get_filename_component(ASSIMP_ROOT_DIR "${_PREFIX}" PATH)
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
if( MSVC )
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
@ -34,36 +31,18 @@ if( MSVC )
else()
set(MSVC_PREFIX "vc150")
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" FORCE)
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
else()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" FORCE)
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
endif()
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
if( WIN32 )
# for visual studio linking, most of the time boost dlls will be used
set( ASSIMP_CXX_FLAGS " -DBOOST_ALL_DYN_LINK -DBOOST_ALL_NO_LIB")
endif()
set( ASSIMP_LINK_FLAGS "" )
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
set( ASSIMP_LIBRARIES assimp${ASSIMP_LIBRARY_SUFFIX})
set( ASSIMP_LIBRARIES ${ASSIMP_LIBRARIES}@CMAKE_DEBUG_POSTFIX@)
# search for the boost version assimp was compiled with
#set(Boost_USE_MULTITHREAD ON)
#set(Boost_USE_STATIC_LIBS OFF)
#set(Boost_USE_STATIC_RUNTIME OFF)
#find_package(Boost ${ASSIMP_Boost_VERSION} EXACT COMPONENTS thread date_time)
#if(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
# set( ASSIMP_INCLUDE_DIRS "${ASSIMP_INCLUDE_DIRS}" ${Boost_INCLUDE_DIRS})
#else(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
# message(WARNING "Failed to find Boost ${ASSIMP_Boost_VERSION} necessary for assimp")
#endif(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
# the boost version assimp was compiled with
set( ASSIMP_Boost_VERSION "@Boost_MAJOR_VERSION@.@Boost_MINOR_VERSION@")
# for compatibility with pkg-config
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
@ -74,7 +53,6 @@ MARK_AS_ADVANCED(
ASSIMP_LINK_FLAGS
ASSIMP_INCLUDE_DIRS
ASSIMP_LIBRARIES
ASSIMP_Boost_VERSION
ASSIMP_CFLAGS_OTHER
ASSIMP_LDFLAGS_OTHER
ASSIMP_LIBRARY_SUFFIX

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -71,7 +72,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
unsigned int idx( NotSet );
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
{
std::string s = mScene->mMaterials[i].mName;
std::string &s = mScene->mMaterials[i].mName;
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
*it = static_cast< char >( ::tolower( *it ) );
}
@ -119,7 +120,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
else if ( (*a) >= mScene->mMaterials.size())
{
(*a) = idx;
DefaultLogger::get()->warn("Material index overflow in 3DS file. Using default material");
ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
++cnt;
}
}
@ -127,12 +128,11 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
if (cnt && idx == mScene->mMaterials.size())
{
// We need to create our own default material
D3DS::Material sMat;
D3DS::Material sMat("%%%DEFAULT");
sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
sMat.mName = "%%%DEFAULT";
mScene->mMaterials.push_back(sMat);
DefaultLogger::get()->info("3DS: Generating default material");
ASSIMP_LOG_INFO("3DS: Generating default material");
}
}
@ -147,12 +147,12 @@ void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
{
if ((*i).mIndices[a] >= sMesh.mPositions.size())
{
DefaultLogger::get()->warn("3DS: Vertex index overflow)");
ASSIMP_LOG_WARN("3DS: Vertex index overflow)");
(*i).mIndices[a] = (uint32_t)sMesh.mPositions.size()-1;
}
if ( !sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size())
{
DefaultLogger::get()->warn("3DS: Texture coordinate index overflow)");
ASSIMP_LOG_WARN("3DS: Texture coordinate index overflow)");
(*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size()-1;
}
}
@ -204,8 +204,9 @@ void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type)
mat.AddProperty<ai_real>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0));
// Setup the texture mapping mode
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
int mapMode = static_cast<int>(texture.mMapMode);
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
// Mirroring - double the scaling values
// FIXME: this is not really correct ...
@ -313,7 +314,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
case D3DS::Discreet3DS::Blinn :
eShading = aiShadingMode_Blinn; break;
}
mat.AddProperty<int>( (int*)&eShading,1,AI_MATKEY_SHADING_MODEL);
int eShading_ = static_cast<int>(eShading);
mat.AddProperty<int>(&eShading_, 1, AI_MATKEY_SHADING_MODEL);
// DIFFUSE texture
if( oldMat.sTexDiffuse.mMapName.length() > 0)
@ -497,7 +499,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
pvCurrent->x *= -1.f;
t2->x *= -1.f;
}
DefaultLogger::get()->info("3DS: Flipping mesh X-Axis");
ASSIMP_LOG_INFO("3DS: Flipping mesh X-Axis");
}
// Handle pivot point
@ -573,11 +575,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
pcIn->aTargetPositionKeys.size() > 1)
{
aiAnimation* anim = pcSOut->mAnimations[0];
ai_assert(NULL != anim);
ai_assert(nullptr != anim);
if (pcIn->aCameraRollKeys.size() > 1)
{
DefaultLogger::get()->debug("3DS: Converting camera roll track ...");
ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
// Camera roll keys - in fact they're just rotations
// around the camera's z axis. The angles are given
@ -597,7 +599,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
#if 0
if (pcIn->aTargetPositionKeys.size() > 1)
{
DefaultLogger::get()->debug("3DS: Converting target track ...");
ASSIMP_LOG_DEBUG("3DS: Converting target track ...");
// Camera or spot light - need to convert the separate
// target position channel to our representation
@ -743,7 +745,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
// | | | | |
// MESH_0 MESH_1 MESH_2 ... MESH_N CAMERA_0 ....
//
DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
ASSIMP_LOG_WARN("No hierarchy information has been found in the file. ");
pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -183,7 +184,7 @@ void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScen
} // end of namespace Assimp
// ------------------------------------------------------------------------------------------------
Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* scene)
Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* scene)
: scene(scene)
, writer(outfile)
{
@ -380,7 +381,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
// TODO: handle embedded textures properly
if (path.data[0] == '*') {
DefaultLogger::get()->error("Ignoring embedded texture for export: " + std::string(path.C_Str()));
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
return;
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -66,7 +67,7 @@ namespace Assimp
// ------------------------------------------------------------------------------------------------
class Discreet3DSExporter {
public:
Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* pScene);
Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* pScene);
~Discreet3DSExporter();
private:

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -370,9 +371,14 @@ struct Texture
/** Helper structure representing a 3ds material */
struct Material
{
//! Default constructor. Builds a default name for the material
Material()
: mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
//! Default constructor has been deleted
Material() = delete;
//! Constructor with explicit name
explicit Material(const std::string &name)
: mName(name)
, mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
, mSpecularExponent ( ai_real( 0.0 ) )
, mShininessStrength ( ai_real( 1.0 ) )
, mShading(Discreet3DS::Gouraud)
@ -380,13 +386,70 @@ struct Material
, mBumpHeight ( ai_real( 1.0 ) )
, mTwoSided (false)
{
static int iCnt = 0;
char szTemp[128];
ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
}
Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other)
: mName(std::move(other.mName))
, mDiffuse(std::move(other.mDiffuse))
, mSpecularExponent(std::move(other.mSpecularExponent))
, mShininessStrength(std::move(other.mShininessStrength))
, mSpecular(std::move(other.mSpecular))
, mAmbient(std::move(other.mAmbient))
, mShading(std::move(other.mShading))
, mTransparency(std::move(other.mTransparency))
, sTexDiffuse(std::move(other.sTexDiffuse))
, sTexOpacity(std::move(other.sTexOpacity))
, sTexSpecular(std::move(other.sTexSpecular))
, sTexReflective(std::move(other.sTexReflective))
, sTexBump(std::move(other.sTexBump))
, sTexEmissive(std::move(other.sTexEmissive))
, sTexShininess(std::move(other.sTexShininess))
, mBumpHeight(std::move(other.mBumpHeight))
, mEmissive(std::move(other.mEmissive))
, sTexAmbient(std::move(other.sTexAmbient))
, mTwoSided(std::move(other.mTwoSided))
{
}
Material &operator=(Material &&other) {
if (this == &other) {
return *this;
}
mName = std::move(other.mName);
mDiffuse = std::move(other.mDiffuse);
mSpecularExponent = std::move(other.mSpecularExponent);
mShininessStrength = std::move(other.mShininessStrength),
mSpecular = std::move(other.mSpecular);
mAmbient = std::move(other.mAmbient);
mShading = std::move(other.mShading);
mTransparency = std::move(other.mTransparency);
sTexDiffuse = std::move(other.sTexDiffuse);
sTexOpacity = std::move(other.sTexOpacity);
sTexSpecular = std::move(other.sTexSpecular);
sTexReflective = std::move(other.sTexReflective);
sTexBump = std::move(other.sTexBump);
sTexEmissive = std::move(other.sTexEmissive);
sTexShininess = std::move(other.sTexShininess);
mBumpHeight = std::move(other.mBumpHeight);
mEmissive = std::move(other.mEmissive);
sTexAmbient = std::move(other.sTexAmbient);
mTwoSided = std::move(other.mTwoSided);
return *this;
}
~Material() {}
//! Name of the material
std::string mName;
//! Diffuse color of the material
@ -432,17 +495,16 @@ struct Material
/** Helper structure to represent a 3ds file mesh */
struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
{
//! Default constructor
Mesh()
{
static int iCnt = 0;
//! Default constructor has been deleted
Mesh() = delete;
// Generate a default name for the mesh
char szTemp[128];
ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
//! Constructor with explicit name
explicit Mesh(const std::string &name)
: mName(name)
{
}
//! Name of the mesh
std::string mName;
@ -488,25 +550,22 @@ struct aiFloatKey
/** Helper structure to represent a 3ds file node */
struct Node
{
Node():
mParent(NULL)
, mInstanceNumber(0)
, mHierarchyPos (0)
, mHierarchyIndex (0)
, mInstanceCount (1)
Node() = delete;
explicit Node(const std::string &name)
: mParent(NULL)
, mName(name)
, mInstanceNumber(0)
, mHierarchyPos (0)
, mHierarchyIndex (0)
, mInstanceCount (1)
{
static int iCnt = 0;
// Generate a default name for the node
char szTemp[128];
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
aRotationKeys.reserve (20);
aPositionKeys.reserve (20);
aScalingKeys.reserve (20);
}
~Node()
{
for (unsigned int i = 0; i < mChildren.size();++i)

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -70,7 +71,7 @@ static const aiImporterDesc desc = {
0,
0,
0,
"3ds prj"
"3ds prj"
};
@ -105,29 +106,31 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
Discreet3DSImporter::Discreet3DSImporter()
: stream(),
mLastNodeIndex(),
mCurrentNode(),
mRootNode(),
mScene(),
mMasterScale(),
bHasBG(),
bIsPrj()
{}
: stream()
, mLastNodeIndex()
, mCurrentNode()
, mRootNode()
, mScene()
, mMasterScale()
, bHasBG()
, bIsPrj() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
Discreet3DSImporter::~Discreet3DSImporter()
{}
Discreet3DSImporter::~Discreet3DSImporter() {
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
std::string extension = GetExtension(pFile);
if(extension == "3ds" || extension == "prj" ) {
if(extension == "3ds" || extension == "prj") {
return true;
}
if (!extension.length() || checkSig) {
uint16_t token[3];
token[0] = 0x4d4d;
@ -170,7 +173,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
// Initialize members
mLastNodeIndex = -1;
mCurrentNode = new D3DS::Node();
mCurrentNode = new D3DS::Node("UNNAMED");
mRootNode = mCurrentNode;
mRootNode->mHierarchyPos = -1;
mRootNode->mHierarchyIndex = -1;
@ -209,7 +212,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
ConvertScene(pScene);
// Generate the node graph for the scene. This is a little bit
// tricky since we'll need to split some meshes into submeshes
// tricky since we'll need to split some meshes into sub-meshes
GenerateNodeGraph(pScene);
// Now apply the master scaling factor to the scene
@ -255,8 +258,9 @@ void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk* pcOut)
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize())
throw DeadlyImportError("Chunk is too large");
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit())
DefaultLogger::get()->error("3DS: Chunk overflow");
if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
ASSIMP_LOG_ERROR("3DS: Chunk overflow");
}
}
// ------------------------------------------------------------------------------------------------
@ -317,7 +321,7 @@ void Discreet3DSImporter::ParseEditorChunk()
// print the version number
char buff[10];
ASSIMP_itoa10(buff,stream->GetI2());
DefaultLogger::get()->info(std::string("3DS file format version: ") + buff);
ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
}
break;
};
@ -346,7 +350,7 @@ void Discreet3DSImporter::ParseObjectChunk()
case Discreet3DS::CHUNK_MAT_MATERIAL:
// Add a new material to the list
mScene->mMaterials.push_back(D3DS::Material());
mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + to_string(mScene->mMaterials.size()))));
ParseMaterialChunk();
break;
@ -358,7 +362,7 @@ void Discreet3DSImporter::ParseObjectChunk()
if (is_qnan(mClrAmbient.r))
{
// We failed to read the ambient base color.
DefaultLogger::get()->error("3DS: Failed to read ambient base color");
ASSIMP_LOG_ERROR("3DS: Failed to read ambient base color");
mClrAmbient.r = mClrAmbient.g = mClrAmbient.b = 0.0f;
}
break;
@ -402,11 +406,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
case Discreet3DS::CHUNK_TRIMESH:
{
// this starts a new triangle mesh
mScene->mMeshes.push_back(D3DS::Mesh());
D3DS::Mesh& m = mScene->mMeshes.back();
// Setup the name of the mesh
m.mName = std::string(name, num);
mScene->mMeshes.push_back(D3DS::Mesh(std::string(name, num)));
// Read mesh chunks
ParseMeshChunk();
@ -464,7 +464,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
if (len < 1e-5) {
// There are some files with lookat == position. Don't know why or whether it's ok or not.
DefaultLogger::get()->error("3DS: Unable to read proper camera look-at vector");
ASSIMP_LOG_ERROR("3DS: Unable to read proper camera look-at vector");
camera->mLookAt = aiVector3D(0.0,1.0,0.0);
}
@ -630,9 +630,9 @@ void Discreet3DSImporter::SkipTCBInfo()
if (!flags) {
// Currently we can't do anything with these values. They occur
// quite rare, so it wouldn't be worth the effort implementing
// them. 3DS ist not really suitable for complex animations,
// them. 3DS is not really suitable for complex animations,
// so full support is not required.
DefaultLogger::get()->warn("3DS: Skipping TCB animation info");
ASSIMP_LOG_WARN("3DS: Skipping TCB animation info");
}
if (flags & Discreet3DS::KEY_USE_TENS) {
@ -690,8 +690,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
pcNode->mInstanceCount++;
instanceNumber = pcNode->mInstanceCount;
}
pcNode = new D3DS::Node();
pcNode->mName = name;
pcNode = new D3DS::Node(name);
pcNode->mInstanceNumber = instanceNumber;
// There are two unknown values which we can safely ignore
@ -734,7 +733,6 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
// If object name is DUMMY, take this one instead
if (mCurrentNode->mName == "$$$DUMMY") {
//DefaultLogger::get()->warn("3DS: Skipping dummy object name for non-dummy object");
mCurrentNode->mName = std::string(sz);
break;
}
@ -745,7 +743,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
if ( Discreet3DS::CHUNK_TRACKINFO != parent)
{
DefaultLogger::get()->warn("3DS: Skipping pivot subchunk for non usual object");
ASSIMP_LOG_WARN("3DS: Skipping pivot subchunk for non usual object");
break;
}
@ -807,7 +805,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
{
// roll keys are accepted for cameras only
if (parent != Discreet3DS::CHUNK_TRACKCAMERA) {
DefaultLogger::get()->warn("3DS: Ignoring roll track for non-camera object");
ASSIMP_LOG_WARN("3DS: Ignoring roll track for non-camera object");
break;
}
bool sortKeys = false;
@ -847,7 +845,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
// CAMERA FOV KEYFRAME
case Discreet3DS::CHUNK_TRACKFOV:
{
DefaultLogger::get()->error("3DS: Skipping FOV animation track. "
ASSIMP_LOG_ERROR("3DS: Skipping FOV animation track. "
"This is not supported");
}
break;
@ -987,7 +985,7 @@ void Discreet3DSImporter::ParseFaceChunk()
}
}
if (0xcdcdcdcd == idx) {
DefaultLogger::get()->error(std::string("3DS: Unknown material: ") + sz);
ASSIMP_LOG_ERROR_F( "3DS: Unknown material: ", sz);
}
// Now continue and read all material indices
@ -997,7 +995,7 @@ void Discreet3DSImporter::ParseFaceChunk()
// check range
if (fidx >= mMesh.mFaceMaterials.size()) {
DefaultLogger::get()->error("3DS: Invalid face index in face material list");
ASSIMP_LOG_ERROR("3DS: Invalid face index in face material list");
}
else mMesh.mFaceMaterials[fidx] = idx;
}}
@ -1112,7 +1110,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
if (!cnt) {
// This may not be, we use the default name instead
DefaultLogger::get()->error("3DS: Empty material name");
ASSIMP_LOG_ERROR("3DS: Empty material name");
}
else mScene->mMaterials.back().mName = std::string(sz,cnt);
}
@ -1125,7 +1123,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
ParseColorChunk(pc);
if (is_qnan(pc->r)) {
// color chunk is invalid. Simply ignore it
DefaultLogger::get()->error("3DS: Unable to read DIFFUSE chunk");
ASSIMP_LOG_ERROR("3DS: Unable to read DIFFUSE chunk");
pc->r = pc->g = pc->b = 1.0f;
}}
break;
@ -1137,7 +1135,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
ParseColorChunk(pc);
if (is_qnan(pc->r)) {
// color chunk is invalid. Simply ignore it
DefaultLogger::get()->error("3DS: Unable to read SPECULAR chunk");
ASSIMP_LOG_ERROR("3DS: Unable to read SPECULAR chunk");
pc->r = pc->g = pc->b = 1.0f;
}}
break;
@ -1149,7 +1147,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
ParseColorChunk(pc);
if (is_qnan(pc->r)) {
// color chunk is invalid. Simply ignore it
DefaultLogger::get()->error("3DS: Unable to read AMBIENT chunk");
ASSIMP_LOG_ERROR("3DS: Unable to read AMBIENT chunk");
pc->r = pc->g = pc->b = 0.0f;
}}
break;
@ -1161,7 +1159,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
ParseColorChunk(pc);
if (is_qnan(pc->r)) {
// color chunk is invalid. Simply ignore it
DefaultLogger::get()->error("3DS: Unable to read EMISSIVE chunk");
ASSIMP_LOG_ERROR("3DS: Unable to read EMISSIVE chunk");
pc->r = pc->g = pc->b = 0.0f;
}}
break;
@ -1295,7 +1293,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
pcOut->mScaleU = stream->GetF4();
if (0.0f == pcOut->mScaleU)
{
DefaultLogger::get()->warn("Texture coordinate scaling in the x direction is zero. Assuming 1.");
ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
pcOut->mScaleU = 1.0f;
}
break;
@ -1304,7 +1302,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
pcOut->mScaleV = stream->GetF4();
if (0.0f == pcOut->mScaleV)
{
DefaultLogger::get()->warn("Texture coordinate scaling in the y direction is zero. Assuming 1.");
ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
pcOut->mScaleV = 1.0f;
}
break;

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -44,6 +45,11 @@ namespace Assimp {
namespace D3MF {
namespace XmlTag {
// Meta-data
static const std::string meta = "metadata";
static const std::string meta_name = "name";
// Model-data specific tags
static const std::string model = "model";
static const std::string model_unit = "unit";
static const std::string metadata = "metadata";
@ -61,6 +67,8 @@ namespace XmlTag {
static const std::string v2 = "v2";
static const std::string v3 = "v3";
static const std::string id = "id";
static const std::string pid = "pid";
static const std::string p1 = "p1";
static const std::string name = "name";
static const std::string type = "type";
static const std::string build = "build";
@ -68,6 +76,14 @@ namespace XmlTag {
static const std::string objectid = "objectid";
static const std::string transform = "transform";
// Material definitions
static const std::string basematerials = "basematerials";
static const std::string basematerials_id = "id";
static const std::string basematerials_base = "base";
static const std::string basematerials_name = "name";
static const std::string basematerials_displaycolor = "displaycolor";
// Meta info tags
static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
@ -82,7 +98,6 @@ namespace XmlTag {
static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
}
} // Namespace D3MF

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -84,7 +85,7 @@ static const aiImporterDesc desc = {
#define AI_AC_SKIP_TO_NEXT_TOKEN() \
if (!SkipSpaces(&buffer)) \
{ \
DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL"); \
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL"); \
continue; \
}
@ -100,7 +101,7 @@ static const aiImporterDesc desc = {
{ \
if (IsLineEnd( *buffer )) \
{ \
DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL in string"); \
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string"); \
out = "ERROR"; \
break; \
} \
@ -119,7 +120,7 @@ static const aiImporterDesc desc = {
{ \
if (strncmp(buffer,name,name_length) || !IsSpace(buffer[name_length])) \
{ \
DefaultLogger::get()->error("AC3D: Unexpexted token. " name " was expected."); \
ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " name " was expected."); \
continue; \
} \
buffer += name_length+1; \
@ -216,7 +217,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i",static_cast<unsigned int>(mLights->size())-1);
obj.name = std::string( light->mName.data );
DefaultLogger::get()->debug("AC3D: Light source encountered");
ASSIMP_LOG_DEBUG("AC3D: Light source encountered");
obj.type = Object::Light;
}
else if (!ASSIMP_strincmp(buffer,"group",5))
@ -306,12 +307,12 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
{
if (!GetNextLine())
{
DefaultLogger::get()->error("AC3D: Unexpected EOF: not all vertices have been parsed yet");
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
break;
}
else if (!IsNumeric(*buffer))
{
DefaultLogger::get()->error("AC3D: Unexpected token: not all vertices have been parsed yet");
ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
--buffer; // make sure the line is processed a second time
break;
}
@ -337,8 +338,8 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
// example writes no surf chunks
if (!Q3DWorkAround)
{
DefaultLogger::get()->warn("AC3D: SURF token was expected");
DefaultLogger::get()->debug("Continuing with Quick3D Workaround enabled");
ASSIMP_LOG_WARN("AC3D: SURF token was expected");
ASSIMP_LOG_DEBUG("Continuing with Quick3D Workaround enabled");
}
--buffer; // make sure the line is processed a second time
// break; --- see fix notes above
@ -383,7 +384,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
{
if(!GetNextLine())
{
DefaultLogger::get()->error("AC3D: Unexpected EOF: surface references are incomplete");
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
break;
}
surf.entries.push_back(Surface::SurfaceEntry());
@ -404,7 +405,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
}
}
}
DefaultLogger::get()->error("AC3D: Unexpected EOF: \'kids\' line was expected");
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
}
// ------------------------------------------------------------------------------------------------
@ -477,7 +478,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
therefore: if no surfaces are defined return point data only
*/
DefaultLogger::get()->info("AC3D: No surfaces defined in object definition, "
ASSIMP_LOG_INFO("AC3D: No surfaces defined in object definition, "
"a point list is returned");
meshes.push_back(new aiMesh());
@ -518,12 +519,12 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
unsigned int idx = (*it).mat;
if (idx >= needMat.size())
{
DefaultLogger::get()->error("AC3D: material index is out of range");
ASSIMP_LOG_ERROR("AC3D: material index is out of range");
idx = 0;
}
if ((*it).entries.empty())
{
DefaultLogger::get()->warn("AC3D: surface her zero vertex references");
ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
}
// validate all vertex indices to make sure we won't crash here
@ -532,7 +533,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
{
if ((*it2).first >= object.vertices.size())
{
DefaultLogger::get()->warn("AC3D: Invalid vertex reference");
ASSIMP_LOG_WARN("AC3D: Invalid vertex reference");
(*it2).first = 0;
}
}
@ -560,7 +561,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
if ((*it).flags & 0xf)
{
DefaultLogger::get()->warn("AC3D: The type flag of a surface is unknown");
ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown");
(*it).flags &= ~(0xf);
}
@ -711,7 +712,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
if (object.subDiv) {
if (configEvalSubdivision) {
std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
DefaultLogger::get()->info("AC3D: Evaluating subdivision surface: "+object.name);
ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: "+object.name);
std::vector<aiMesh*> cpy(meshes.size()-oldm,NULL);
div->Subdivide(&meshes[oldm],cpy.size(),&cpy.front(),object.subDiv,true);
@ -720,7 +721,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
// previous meshes are deleted vy Subdivide().
}
else {
DefaultLogger::get()->info("AC3D: Letting the subdivision surface untouched due to my configuration: "
ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: "
+object.name);
}
}
@ -812,7 +813,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
unsigned int version = HexDigitToDecimal( buffer[4] );
char msg[3];
ASSIMP_itoa10(msg,3,version);
DefaultLogger::get()->info(std::string("AC3D file format version: ") + msg);
ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
std::vector<Material> materials;
materials.reserve(5);
@ -856,7 +857,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
}
if (materials.empty())
{
DefaultLogger::get()->warn("AC3D: No material has been found");
ASSIMP_LOG_WARN("AC3D: No material has been found");
materials.push_back(Material());
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -229,7 +230,7 @@ casu_cres:
if(!skipped_before[sk_idx])
{
skipped_before[sk_idx] = true;
LogWarning("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
ASSIMP_LOG_WARN_F("Skipping node \"", nn, "\" in ", pParentNodeName, ".");
}
}

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -357,18 +358,6 @@ private:
/************** Functions: LOG set *************/
/***********************************************/
/// \fn void LogInfo(const std::string& pMessage)
/// Short variant for calling \ref DefaultLogger::get()->info()
void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
/// \fn void LogWarning(const std::string& pMessage)
/// Short variant for calling \ref DefaultLogger::get()->warn()
void LogWarning(const std::string& pMessage) { DefaultLogger::get()->warn(pMessage); }
/// \fn void LogError(const std::string& pMessage)
/// Short variant for calling \ref DefaultLogger::get()->error()
void LogError(const std::string& pMessage) { DefaultLogger::get()->error(pMessage); }
/***********************************************/
/************** Functions: XML set *************/
/***********************************************/

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -70,7 +71,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
}
/// \def MACRO_ATTRREAD_CHECK_REF
/// Check curent attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
/// "continue" will called.
/// \param [in] pAttrName - attribute name.
/// \param [out] pVarName - output variable name.
@ -83,7 +84,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
}
/// \def MACRO_ATTRREAD_CHECK_RET
/// Check curent attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
/// If result was read then "continue" will called.
/// \param [in] pAttrName - attribute name.
/// \param [out] pVarName - output variable name.
@ -129,7 +130,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
} while(false)
/// \def MACRO_NODECHECK_READCOMP_F
/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "float".
/// Check current node name and if it equal to requested then read value. Result write to output variable of type "float".
/// If result was read then "continue" will called. Also check if node data already read then raise exception.
/// \param [in] pNodeName - node name.
/// \param [in, out] pReadFlag - read flag.
@ -146,7 +147,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
}
/// \def MACRO_NODECHECK_READCOMP_U32
/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
/// Check current node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
/// If result was read then "continue" will called. Also check if node data already read then raise exception.
/// \param [in] pNodeName - node name.
/// \param [in, out] pReadFlag - read flag.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -98,7 +99,7 @@ CAMFImporter_NodeElement* ne;
ParseHelper_Node_Exit();
// check that all components was defined
if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined.");
// check if <a> is absent. Then manualy add "a == 1".
// check if <a> is absent. Then manually add "a == 1".
if(!read_flag[3]) als.Color.a = 1;
}// if(!mReader->isEmptyElement())

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -155,10 +156,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
TextureConverted_Index = 0;
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
if(tex_convd.ID == TextureConverted_ID)
return TextureConverted_Index;
else
TextureConverted_Index++;
if ( tex_convd.ID == TextureConverted_ID ) {
return TextureConverted_Index;
} else {
++TextureConverted_Index;
}
}
//
@ -768,7 +770,7 @@ std::list<aiNode*> ch_node;
// find referenced object
if(!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
// create node for apllying transformation
// create node for applying transformation
t_node = new aiNode;
t_node->mParent = con_node;
// apply transformation

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -83,11 +84,11 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ASEImporter::ASEImporter()
: mParser(),
mBuffer(),
pcScene(),
configRecomputeNormals(),
noSkeletonMesh()
: mParser()
, mBuffer()
, pcScene()
, configRecomputeNormals()
, noSkeletonMesh()
{}
// ------------------------------------------------------------------------------------------------
@ -199,7 +200,7 @@ void ASEImporter::InternReadFile( const std::string& pFile,
ConvertMeshes(*i,avOutMeshes);
}
if (tookNormals) {
DefaultLogger::get()->debug("ASE: Taking normals from the file. Use "
ASSIMP_LOG_DEBUG("ASE: Taking normals from the file. Use "
"the AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS setting if you "
"experience problems");
}
@ -276,14 +277,13 @@ void ASEImporter::GenerateDefaultMaterial()
}
if (bHas || mParser->m_vMaterials.empty()) {
// add a simple material without submaterials to the parser's list
mParser->m_vMaterials.push_back ( ASE::Material() );
mParser->m_vMaterials.push_back ( ASE::Material(AI_DEFAULT_MATERIAL_NAME) );
ASE::Material& mat = mParser->m_vMaterials.back();
mat.mDiffuse = aiColor3D(0.6f,0.6f,0.6f);
mat.mSpecular = aiColor3D(1.0f,1.0f,1.0f);
mat.mAmbient = aiColor3D(0.05f,0.05f,0.05f);
mat.mShading = Discreet3DS::Gouraud;
mat.mName = AI_DEFAULT_MATERIAL_NAME;
}
}
@ -297,15 +297,15 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode*>& nodes)
// TODO: Implement Bezier & TCB support
if ((*i)->mAnim.mPositionType != ASE::Animation::TRACK) {
DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
"This is not supported.");
}
if ((*i)->mAnim.mRotationType != ASE::Animation::TRACK) {
DefaultLogger::get()->warn("ASE: Rotation controller uses Bezier/TCB keys. "
ASSIMP_LOG_WARN("ASE: Rotation controller uses Bezier/TCB keys. "
"This is not supported.");
}
if ((*i)->mAnim.mScalingType != ASE::Animation::TRACK) {
DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
"This is not supported.");
}
@ -583,7 +583,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
node->mTransformation = mParentAdjust*snode->mTransform;
// Add sub nodes - prevent stack overflow due to recursive parenting
if (node->mName != node->mParent->mName) {
if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName ) {
AddNodes(nodes,node,node->mName.data,snode->mTransform);
}
@ -624,7 +624,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
node->mNumChildren++;
// What we did is so great, it is at least worth a debug message
DefaultLogger::get()->debug("ASE: Generating separate target node ("+snode->mName+")");
ASSIMP_LOG_DEBUG("ASE: Generating separate target node ("+snode->mName+")");
}
}
@ -947,7 +947,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
// validate the material index of the mesh
if (mesh.iMaterialIndex >= mParser->m_vMaterials.size()) {
mesh.iMaterialIndex = (unsigned int)mParser->m_vMaterials.size()-1;
DefaultLogger::get()->warn("Material index is out of range");
ASSIMP_LOG_WARN("Material index is out of range");
}
// If the material the mesh is assigned to is consisting of submeshes, split it
@ -957,11 +957,11 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[vSubMaterials.size()];
// build a list of all faces per submaterial
// build a list of all faces per sub-material
for (unsigned int i = 0; i < mesh.mFaces.size();++i) {
// check range
if (mesh.mFaces[i].iMaterial >= vSubMaterials.size()) {
DefaultLogger::get()->warn("Submaterial index is out of range");
ASSIMP_LOG_WARN("Submaterial index is out of range");
// use the last material instead
aiSplit[vSubMaterials.size()-1].push_back(i);

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -150,7 +151,7 @@ void Parser::LogWarning(const char* szWarn)
#endif
// output the warning to the logger ...
DefaultLogger::get()->warn(szTemp);
ASSIMP_LOG_WARN(szTemp);
}
// ------------------------------------------------------------------------------------------------
@ -166,7 +167,7 @@ void Parser::LogInfo(const char* szWarn)
#endif
// output the information to the logger ...
DefaultLogger::get()->info(szTemp);
ASSIMP_LOG_INFO(szTemp);
}
// ------------------------------------------------------------------------------------------------
@ -266,7 +267,9 @@ void Parser::Parse()
// at the file extension (ASE, ASK, ASC)
// *************************************************************
if (fmt)iFileFormat = fmt;
if ( fmt ) {
iFileFormat = fmt;
}
continue;
}
// main scene information
@ -292,7 +295,7 @@ void Parser::Parse()
if (TokenMatch(filePtr,"GEOMOBJECT",10))
{
m_vMeshes.push_back(Mesh());
m_vMeshes.push_back(Mesh("UNNAMED"));
ParseLV1ObjectBlock(m_vMeshes.back());
continue;
}
@ -308,14 +311,14 @@ void Parser::Parse()
if (TokenMatch(filePtr,"LIGHTOBJECT",11))
{
m_vLights.push_back(Light());
m_vLights.push_back(Light("UNNAMED"));
ParseLV1ObjectBlock(m_vLights.back());
continue;
}
// camera object
if (TokenMatch(filePtr,"CAMERAOBJECT",12))
{
m_vCameras.push_back(Camera());
m_vCameras.push_back(Camera("UNNAMED"));
ParseLV1ObjectBlock(m_vCameras.back());
continue;
}
@ -426,28 +429,25 @@ void Parser::ParseLV1SoftSkinBlock()
// Reserve enough storage
vert.mBoneWeights.reserve(numWeights);
for (unsigned int w = 0; w < numWeights;++w)
{
std::string bone;
std::string bone;
for (unsigned int w = 0; w < numWeights;++w) {
bone.clear();
ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
// Find the bone in the mesh's list
std::pair<int,ai_real> me;
me.first = -1;
for (unsigned int n = 0; n < curMesh->mBones.size();++n)
{
if (curMesh->mBones[n].mName == bone)
{
for (unsigned int n = 0; n < curMesh->mBones.size();++n) {
if (curMesh->mBones[n].mName == bone) {
me.first = n;
break;
}
}
if (-1 == me.first)
{
if (-1 == me.first) {
// We don't have this bone yet, so add it to the list
me.first = (int)curMesh->mBones.size();
curMesh->mBones.push_back(ASE::Bone(bone));
me.first = static_cast<int>( curMesh->mBones.size() );
curMesh->mBones.push_back( ASE::Bone( bone ) );
}
ParseLV4MeshFloat( me.second );
@ -528,7 +528,7 @@ void Parser::ParseLV1MaterialListBlock()
ParseLV4MeshLong(iMaterialCount);
// now allocate enough storage to hold all materials
m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
m_vMaterials.resize(iOldMaterialCount+iMaterialCount, Material("INVALID"));
continue;
}
if (TokenMatch(filePtr,"MATERIAL",8))
@ -706,7 +706,7 @@ void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
ParseLV4MeshLong(iNumSubMaterials);
// allocate enough storage
mat.avSubMaterials.resize(iNumSubMaterials);
mat.avSubMaterials.resize(iNumSubMaterials, Material("INVALID SUBMATERIAL"));
}
// submaterial chunks
if (TokenMatch(filePtr,"SUBMATERIAL",11))
@ -744,6 +744,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
// empty the texture won't be used later.
// ***********************************************************
bool parsePath = true;
std::string temp;
while (true)
{
if ('*' == *filePtr)
@ -752,12 +753,12 @@ void Parser::ParseLV3MapBlock(Texture& map)
// type of map
if (TokenMatch(filePtr,"MAP_CLASS" ,9))
{
std::string temp;
temp.clear();
if(!ParseString(temp,"*MAP_CLASS"))
SkipToNextToken();
if (temp != "Bitmap" && temp != "Normal Bump")
{
DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
parsePath = false;
}
continue;
@ -772,7 +773,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
{
// Files with 'None' as map name are produced by
// an Maja to ASE exporter which name I forgot ..
DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
map.mMapName = "";
}
@ -1071,7 +1072,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
( mesh.mType != BaseNode::Light || ((ASE::Light&)mesh).mLightType != ASE::Light::TARGET))
{
DefaultLogger::get()->error("ASE: Found target animation channel "
ASSIMP_LOG_ERROR("ASE: Found target animation channel "
"but the node is neither a camera nor a spot light");
anim = NULL;
}
@ -1097,7 +1098,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
if (!anim || anim == &mesh.mTargetAnim)
{
// Target animation channels may have no rotation channels
DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
ASSIMP_LOG_ERROR("ASE: Ignoring scaling channel in target animation");
SkipSection();
}
else ParseLV3ScaleAnimationBlock(*anim);
@ -1111,7 +1112,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
if (!anim || anim == &mesh.mTargetAnim)
{
// Target animation channels may have no rotation channels
DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
ASSIMP_LOG_ERROR("ASE: Ignoring rotation channel in target animation");
SkipSection();
}
else ParseLV3RotAnimationBlock(*anim);
@ -1294,12 +1295,14 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
{
mode = 2;
}
else DefaultLogger::get()->error("ASE: Ignoring target transform, "
"this is no spot light or target camera");
else {
ASSIMP_LOG_ERROR("ASE: Ignoring target transform, "
"this is no spot light or target camera");
}
}
else
{
DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
// mode = 0
}
continue;
@ -1553,7 +1556,7 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
{
AI_ASE_PARSER_INIT();
mesh.mBones.resize(iNumBones);
mesh.mBones.resize(iNumBones, Bone("UNNAMED"));
while (true)
{
if ('*' == *filePtr)
@ -1915,7 +1918,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
else if (index == face.mIndices[2])
index = 2;
else {
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
continue;
}
// We'll renormalize later
@ -1927,7 +1930,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
if (faceIdx >= sMesh.mFaces.size()) {
DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section");
continue;
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -67,10 +68,53 @@ using namespace D3DS;
/** Helper structure representing an ASE material */
struct Material : public D3DS::Material
{
//! Default constructor
Material() : pcInstance(NULL), bNeed (false)
//! Default constructor has been deleted
Material() = delete;
//! Constructor with explicit name
explicit Material(const std::string &name)
: D3DS::Material(name)
, pcInstance(NULL)
, bNeed (false)
{}
Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other)
: D3DS::Material(std::move(other))
, avSubMaterials(std::move(other.avSubMaterials))
, pcInstance(std::move(other.pcInstance))
, bNeed(std::move(other.bNeed))
{
other.pcInstance = nullptr;
}
Material &operator=(Material &&other) {
if (this == &other) {
return *this;
}
D3DS::Material::operator=(std::move(other));
avSubMaterials = std::move(other.avSubMaterials);
pcInstance = std::move(other.pcInstance);
bNeed = std::move(other.bNeed);
other.pcInstance = nullptr;
return *this;
}
~Material() {}
//! Contains all sub materials of this material
std::vector<Material> avSubMaterials;
@ -125,15 +169,7 @@ struct Face : public FaceWithSmoothingGroup
struct Bone
{
//! Constructor
Bone()
{
static int iCnt = 0;
// Generate a default name for the bone
char szTemp[128];
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
}
Bone() = delete;
//! Construction from an existing name
explicit Bone( const std::string& name)
@ -213,22 +249,19 @@ struct BaseNode
{
enum Type {Light, Camera, Mesh, Dummy} mType;
//! Constructor. Creates a default name for the node
explicit BaseNode(Type _mType)
: mType (_mType)
, mProcessed (false)
{
// generate a default name for the node
static int iCnt = 0;
char szTemp[128]; // should be sufficiently large
::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
mName = szTemp;
//! Construction from an existing name
BaseNode(Type _mType, const std::string &name)
: mType (_mType)
, mName (name)
, mProcessed (false)
{
// Set mTargetPosition to qnan
const ai_real qnan = get_qnan();
mTargetPosition.x = qnan;
}
//! Name of the mesh
std::string mName;
@ -260,19 +293,22 @@ struct BaseNode
/** Helper structure to represent an ASE file mesh */
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
{
//! Constructor.
Mesh()
: BaseNode (BaseNode::Mesh)
, bSkip (false)
//! Default constructor has been deleted
Mesh() = delete;
//! Construction from an existing name
explicit Mesh(const std::string &name)
: BaseNode (BaseNode::Mesh, name)
, iMaterialIndex(Face::DEFAULT_MATINDEX)
, bSkip (false)
{
// use 2 texture vertex components by default
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
this->mNumUVComponents[c] = 2;
// setup the default material index by default
iMaterialIndex = Face::DEFAULT_MATINDEX;
}
//! List of all texture coordinate sets
std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
@ -307,17 +343,21 @@ struct Light : public BaseNode
DIRECTIONAL
};
//! Constructor.
Light()
: BaseNode (BaseNode::Light)
, mLightType (OMNI)
, mColor (1.f,1.f,1.f)
, mIntensity (1.f) // light is white by default
, mAngle (45.f)
, mFalloff (0.f)
//! Default constructor has been deleted
Light() = delete;
//! Construction from an existing name
explicit Light(const std::string &name)
: BaseNode (BaseNode::Light, name)
, mLightType (OMNI)
, mColor (1.f,1.f,1.f)
, mIntensity (1.f) // light is white by default
, mAngle (45.f)
, mFalloff (0.f)
{
}
LightType mLightType;
aiColor3D mColor;
ai_real mIntensity;
@ -335,16 +375,21 @@ struct Camera : public BaseNode
TARGET
};
//! Constructor
Camera()
: BaseNode (BaseNode::Camera)
, mFOV (0.75f) // in radians
, mNear (0.1f)
, mFar (1000.f) // could be zero
, mCameraType (FREE)
//! Default constructor has been deleted
Camera() = delete;
//! Construction from an existing name
explicit Camera(const std::string &name)
: BaseNode (BaseNode::Camera, name)
, mFOV (0.75f) // in radians
, mNear (0.1f)
, mFar (1000.f) // could be zero
, mCameraType (FREE)
{
}
ai_real mFOV, mNear, mFar;
CameraType mCameraType;
};
@ -355,7 +400,7 @@ struct Dummy : public BaseNode
{
//! Constructor
Dummy()
: BaseNode (BaseNode::Dummy)
: BaseNode (BaseNode::Dummy, "DUMMY")
{
}
};
@ -382,7 +427,7 @@ public:
// -------------------------------------------------------------------
//! Construct a parser from a given input file which is
//! guaranted to be terminated with zero.
//! guaranteed to be terminated with zero.
//! @param szFile Input file
//! @param fileFormatDefault Assumed file format version. If the
//! file format is specified in the file the new value replaces

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -41,6 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file AssbinExporter.cpp
* ASSBIN exporter main code
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
#include "assbin_chunks.h"
#include <assimp/version.h>
#include <assimp/IOStream.hpp>
@ -57,10 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <time.h>
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
using namespace Assimp;
namespace Assimp {

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -145,7 +146,7 @@ private:
// ------------------------------------------------------------------------------------------------
void ReportSceneNotFoundError() {
DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. "
"The C-API does not accept scenes produced by the C++ API and vice versa");
ai_assert(false);

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -41,6 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file AssxmlExporter.cpp
* ASSXML exporter main code
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
#include <stdarg.h>
#include <assimp/version.h>
#include "ProcessHelper.h"
@ -57,9 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <time.h>
#include <stdio.h>
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
using namespace Assimp;
namespace Assimp {

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -613,7 +614,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
if (!DefaultLogger::isNullLogger()) {
char dmp[128];
ai_snprintf(dmp, 128, "B3D file format version: %i",version);
DefaultLogger::get()->info(dmp);
ASSIMP_LOG_INFO(dmp);
}
while( ChunkSize() ){

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -198,6 +199,7 @@ aiNode* BVHLoader::ReadNode()
Node& internNode = mNodes.back();
// now read the node's contents
std::string siteToken;
while( 1)
{
std::string token = GetNextToken();
@ -217,7 +219,8 @@ aiNode* BVHLoader::ReadNode()
else if( token == "End")
{
// The real symbol is "End Site". Second part comes in a separate token
std::string siteToken = GetNextToken();
siteToken.clear();
siteToken = GetNextToken();
if( siteToken != "Site")
ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
@ -261,21 +264,18 @@ aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
aiNode* node = new aiNode( "EndSite_" + pParentName);
// now read the node's contents. Only possible entry is "OFFSET"
while( 1)
{
std::string token = GetNextToken();
std::string token;
while( 1) {
token.clear();
token = GetNextToken();
// end node's offset
if( token == "OFFSET")
{
if( token == "OFFSET") {
ReadNodeOffset( node);
}
else if( token == "}")
{
} else if( token == "}") {
// we're done with the end node
break;
} else
{
} else {
// everything else is a parse error
ThrowException( format() << "Unknown keyword \"" << token << "\"." );
}
@ -295,8 +295,10 @@ void BVHLoader::ReadNodeOffset( aiNode* pNode)
offset.z = GetNextTokenAsFloat();
// build a transformation matrix from it
pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x,
0.0f, 1.0f, 0.0f, offset.y,
0.0f, 0.0f, 1.0f, offset.z,
0.0f, 0.0f, 0.0f, 1.0f);
}
// ------------------------------------------------------------------------------------------------

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -83,7 +84,10 @@ class BVHLoader : public BaseImporter
std::vector<ChannelType> mChannels;
std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
Node() { }
Node()
: mNode(nullptr)
{ }
explicit Node( const aiNode* pNode) : mNode( pNode) { }
};

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -63,23 +64,24 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseImporter::BaseImporter()
: m_progress()
{
: m_progress() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
BaseImporter::~BaseImporter()
{
BaseImporter::~BaseImporter() {
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Imports the given file and returns the imported data.
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
{
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
m_progress = pImp->GetProgressHandler();
if (nullptr == m_progress) {
return nullptr;
}
ai_assert(m_progress);
// Gather configuration properties for this run
@ -99,8 +101,8 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
} catch( const std::exception& err ) {
// extract error description
m_ErrorText = err.what();
DefaultLogger::get()->error(m_ErrorText);
return NULL;
ASSIMP_LOG_ERROR(m_ErrorText);
return nullptr;
}
// return what we gathered from the import.
@ -114,13 +116,12 @@ void BaseImporter::SetupProperties(const Importer* /*pImp*/)
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
{
void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
const aiImporterDesc* desc = GetInfo();
ai_assert(desc != NULL);
ai_assert(desc != nullptr);
const char* ext = desc->mFileExtensions;
ai_assert(ext != NULL);
ai_assert(ext != nullptr );
const char* last = ext;
do {
@ -142,23 +143,22 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
const char** tokens,
unsigned int numTokens,
unsigned int searchBytes /* = 200 */,
bool tokensSol /* false */)
bool tokensSol /* false */,
bool noAlphaBeforeTokens /* false */)
{
ai_assert( NULL != tokens );
ai_assert( nullptr != tokens );
ai_assert( 0 != numTokens );
ai_assert( 0 != searchBytes);
if (!pIOHandler)
if ( nullptr == pIOHandler ) {
return false;
}
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream.get() ) {
// read 200 characters from the file
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
char* buffer = _buffer.get();
if( NULL == buffer ) {
return false;
}
const size_t read = pStream->Read(buffer,1,searchBytes);
if( !read ) {
@ -180,16 +180,29 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
}
*cur2 = '\0';
for (unsigned int i = 0; i < numTokens;++i) {
ai_assert(NULL != tokens[i]);
const char* r = strstr(buffer,tokens[i]);
std::string token;
for (unsigned int i = 0; i < numTokens; ++i ) {
ai_assert( nullptr != tokens[i] );
const size_t len( strlen( tokens[ i ] ) );
token.clear();
const char *ptr( tokens[ i ] );
for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
token.push_back( tolower( *ptr ) );
++ptr;
}
const char* r = strstr( buffer, token.c_str() );
if( !r ) {
continue;
}
// We need to make sure that we didn't accidentially identify the end of another token as our token,
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
continue;
}
// We got a match, either we don't care where it is, or it happens to
// be in the beginning of the file / line
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
DefaultLogger::get()->debug(std::string("Found positive match for header keyword: ") + tokens[i]);
ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
return true;
}
}
@ -245,7 +258,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
{
ai_assert(size <= 16 && _magic);
ai_assert( size <= 16 );
ai_assert( _magic );
if (!pIOHandler) {
return false;
@ -315,7 +329,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
// UTF 8 with BOM
if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
DefaultLogger::get()->debug("Found UTF-8 BOM ...");
ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
std::copy(data.begin()+3,data.end(),data.begin());
data.resize(data.size()-3);
@ -334,7 +348,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
// UTF 32 LE with BOM
if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
DefaultLogger::get()->debug("Found UTF-32 BOM ...");
ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
std::vector<char> output;
int *ptr = (int*)&data[ 0 ];
@ -354,7 +368,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
// UTF 16 LE with BOM
if(*((uint16_t*)&data.front()) == 0xFEFF) {
DefaultLogger::get()->debug("Found UTF-16 BOM ...");
ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
std::vector<unsigned char> output;
utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
@ -379,16 +393,14 @@ void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
data[j] = ((unsigned char) data[++i] + 0x40);
} else {
std::stringstream stream;
stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
DefaultLogger::get()->error(stream.str());
ASSIMP_LOG_ERROR( stream.str() );
data[j++] = data[i++];
data[j] = data[i];
}
} else {
DefaultLogger::get()->error("UTF8 code but only one character remaining");
ASSIMP_LOG_ERROR("UTF8 code but only one character remaining");
data[j] = data[i];
}
@ -404,7 +416,7 @@ void BaseImporter::TextFileToBuffer(IOStream* stream,
std::vector<char>& data,
TextFileMode mode)
{
ai_assert(NULL != stream);
ai_assert(nullptr != stream);
const size_t fileSize = stream->FileSize();
if (mode == FORBID_EMPTY) {
@ -465,14 +477,14 @@ struct Assimp::BatchData {
, pImporter( nullptr )
, next_id(0xffff)
, validate( validate ) {
ai_assert( NULL != pIO );
ai_assert( nullptr != pIO );
pImporter = new Importer();
pImporter->SetIOHandler( pIO );
}
~BatchData() {
pImporter->SetIOHandler( NULL ); /* get pointer back into our possession */
pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
delete pImporter;
}
@ -498,9 +510,8 @@ struct Assimp::BatchData {
typedef std::list<LoadRequest>::iterator LoadReqIt;
// ------------------------------------------------------------------------------------------------
BatchLoader::BatchLoader(IOSystem* pIO, bool validate )
{
ai_assert(NULL != pIO);
BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
ai_assert(nullptr != pIO);
m_data = new BatchData( pIO, validate );
}
@ -566,7 +577,7 @@ aiScene* BatchLoader::GetImport( unsigned int which )
return sc;
}
}
return NULL;
return nullptr;
}
// ------------------------------------------------------------------------------------------------
@ -589,13 +600,13 @@ void BatchLoader::LoadAll()
if (!DefaultLogger::isNullLogger())
{
DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
DefaultLogger::get()->info("File: " + (*it).file);
ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
ASSIMP_LOG_INFO_F("File: ", (*it).file);
}
m_data->pImporter->ReadFile((*it).file,pp);
(*it).scene = m_data->pImporter->GetOrphanedScene();
(*it).loaded = true;
DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%");
}
}

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -84,7 +85,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
// extract error description
pImp->Pimpl()->mErrorString = err.what();
DefaultLogger::get()->error(pImp->Pimpl()->mErrorString);
ASSIMP_LOG_ERROR(pImp->Pimpl()->mErrorString);
// and kill the partially imported data
delete pImp->Pimpl()->mScene;

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -84,7 +85,8 @@ namespace Assimp {
}
template<typename T>
inline std::size_t Copy(uint8_t* data, T& field) {
inline
std::size_t Copy(uint8_t* data, const T &field) {
#ifdef AI_BUILD_BIG_ENDIAN
T field_swapped=AI_BE(field);
std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);

View File

@ -0,0 +1,185 @@
#include "BlenderCustomData.h"
#include "BlenderDNA.h"
#include <array>
#include <functional>
namespace Assimp {
namespace Blender {
/**
* @brief read/convert of Structure array to memory
*/
template<typename T>
bool read(const Structure &s, T *p, const size_t cnt, const FileDatabase &db) {
for (size_t i = 0; i < cnt; ++i) {
T read;
s.Convert(read, db);
*p = read;
p++;
}
return true;
}
/**
* @brief pointer to function read memory for n CustomData types
*/
typedef bool (*PRead)(ElemBase *pOut, const size_t cnt, const FileDatabase &db);
typedef ElemBase * (*PCreate)(const size_t cnt);
typedef void(*PDestroy)(ElemBase *);
#define IMPL_STRUCT_READ(ty) \
bool read##ty(ElemBase *v, const size_t cnt, const FileDatabase &db) { \
return read<ty>(db.dna[#ty], dynamic_cast<ty *>(v), cnt, db); \
}
#define IMPL_STRUCT_CREATE(ty) \
ElemBase *create##ty(const size_t cnt) { \
return new ty[cnt]; \
}
#define IMPL_STRUCT_DESTROY(ty) \
void destroy##ty(ElemBase *pE) { \
ty *p = dynamic_cast<ty *>(pE); \
delete[]p; \
}
/**
* @brief helper macro to define Structure functions
*/
#define IMPL_STRUCT(ty) \
IMPL_STRUCT_READ(ty) \
IMPL_STRUCT_CREATE(ty) \
IMPL_STRUCT_DESTROY(ty)
// supported structures for CustomData
IMPL_STRUCT(MVert)
IMPL_STRUCT(MEdge)
IMPL_STRUCT(MFace)
IMPL_STRUCT(MTFace)
IMPL_STRUCT(MTexPoly)
IMPL_STRUCT(MLoopUV)
IMPL_STRUCT(MLoopCol)
IMPL_STRUCT(MPoly)
IMPL_STRUCT(MLoop)
/**
* @brief describes the size of data and the read function to be used for single CustomerData.type
*/
struct CustomDataTypeDescription {
PRead Read; ///< function to read one CustomData type element
PCreate Create; ///< function to allocate n type elements
PDestroy Destroy;
CustomDataTypeDescription(PRead read, PCreate create, PDestroy destroy)
: Read(read)
, Create(create)
, Destroy(destroy)
{}
};
/**
* @brief helper macro to define Structure type specific CustomDataTypeDescription
* @note IMPL_STRUCT_READ for same ty must be used earlier to implement the typespecific read function
*/
#define DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(ty) \
CustomDataTypeDescription{&read##ty, &create##ty, &destroy##ty}
/**
* @brief helper macro to define CustomDataTypeDescription for UNSUPPORTED type
*/
#define DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION \
CustomDataTypeDescription{nullptr, nullptr, nullptr}
/**
* @brief descriptors for data pointed to from CustomDataLayer.data
* @note some of the CustomData uses already well defined Structures
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
* use a special readfunction for that cases
*/
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MFace),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTFace),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTexPoly),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopUV),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopCol),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MPoly),
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoop),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
}};
bool isValidCustomDataType(const int cdtype) {
return cdtype >= 0 && cdtype < CD_NUMTYPES;
}
bool readCustomData(std::shared_ptr<ElemBase> &out, const int cdtype, const size_t cnt, const FileDatabase &db) {
if (!isValidCustomDataType(cdtype)) {
throw Error((Formatter::format(), "CustomData.type ", cdtype, " out of index"));
}
const CustomDataTypeDescription cdtd = customDataTypeDescriptions[cdtype];
if (cdtd.Read && cdtd.Create && cdtd.Destroy && cnt > 0) {
// allocate cnt elements and parse them from file
out.reset(cdtd.Create(cnt), cdtd.Destroy);
return cdtd.Read(out.get(), cnt, db);
}
return false;
}
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, const CustomDataType cdtype, const std::string &name) {
for (auto it = customdata.layers.begin(); it != customdata.layers.end(); ++it) {
if (it->get()->type == cdtype && name == it->get()->name) {
return *it;
}
}
return nullptr;
}
const ElemBase * getCustomDataLayerData(const CustomData &customdata, const CustomDataType cdtype, const std::string &name)
{
const std::shared_ptr<CustomDataLayer> pLayer = getCustomDataLayer(customdata, cdtype, name);
if (pLayer && pLayer->data) {
return pLayer->data.get();
}
return nullptr;
}
}
}

View File

@ -0,0 +1,89 @@
#pragma once
#include "BlenderDNA.h"
#include "BlenderScene.h"
#include <memory>
namespace Assimp {
namespace Blender {
/* CustomData.type from Blender (2.79b) */
enum CustomDataType {
CD_AUTO_FROM_NAME = -1,
CD_MVERT = 0,
#ifdef DNA_DEPRECATED
CD_MSTICKY = 1, /* DEPRECATED */
#endif
CD_MDEFORMVERT = 2,
CD_MEDGE = 3,
CD_MFACE = 4,
CD_MTFACE = 5,
CD_MCOL = 6,
CD_ORIGINDEX = 7,
CD_NORMAL = 8,
/* CD_POLYINDEX = 9, */
CD_PROP_FLT = 10,
CD_PROP_INT = 11,
CD_PROP_STR = 12,
CD_ORIGSPACE = 13, /* for modifier stack face location mapping */
CD_ORCO = 14,
CD_MTEXPOLY = 15,
CD_MLOOPUV = 16,
CD_MLOOPCOL = 17,
CD_TANGENT = 18,
CD_MDISPS = 19,
CD_PREVIEW_MCOL = 20, /* for displaying weightpaint colors */
/* CD_ID_MCOL = 21, */
CD_TEXTURE_MLOOPCOL = 22,
CD_CLOTH_ORCO = 23,
CD_RECAST = 24,
/* BMESH ONLY START */
CD_MPOLY = 25,
CD_MLOOP = 26,
CD_SHAPE_KEYINDEX = 27,
CD_SHAPEKEY = 28,
CD_BWEIGHT = 29,
CD_CREASE = 30,
CD_ORIGSPACE_MLOOP = 31,
CD_PREVIEW_MLOOPCOL = 32,
CD_BM_ELEM_PYPTR = 33,
/* BMESH ONLY END */
CD_PAINT_MASK = 34,
CD_GRID_PAINT_MASK = 35,
CD_MVERT_SKIN = 36,
CD_FREESTYLE_EDGE = 37,
CD_FREESTYLE_FACE = 38,
CD_MLOOPTANGENT = 39,
CD_TESSLOOPNORMAL = 40,
CD_CUSTOMLOOPNORMAL = 41,
CD_NUMTYPES = 42
};
/**
* @brief check if given cdtype is valid (ie >= 0 and < CD_NUMTYPES)
* @param[in] cdtype to check
* @return true when valid
*/
bool isValidCustomDataType(const int cdtype);
/**
* @brief returns CustomDataLayer ptr for given cdtype and name
* @param[in] customdata CustomData to search for wanted layer
* @param[in] cdtype to search for
* @param[in] name to search for
* @return CustomDataLayer * or nullptr if not found
*/
std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
/**
* @brief returns CustomDataLayer data ptr for given cdtype and name
* @param[in] customdata CustomData to search for wanted layer
* @param[in] cdtype to search for
* @param[in] name to search for
* @return * to struct data or nullptr if not found
*/
const ElemBase * getCustomDataLayerData(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
}
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -57,12 +58,11 @@ using namespace Assimp::Formatter;
static bool match4(StreamReaderAny& stream, const char* string) {
ai_assert( nullptr != string );
char tmp[] = {
(const char)(stream).GetI1(),
(const char)(stream).GetI1(),
(const char)(stream).GetI1(),
(const char)(stream).GetI1()
};
char tmp[4];
tmp[ 0 ] = ( stream ).GetI1();
tmp[ 1 ] = ( stream ).GetI1();
tmp[ 2 ] = ( stream ).GetI1();
tmp[ 3 ] = ( stream ).GetI1();
return (tmp[0]==string[0] && tmp[1]==string[1] && tmp[2]==string[2] && tmp[3]==string[3]);
}
@ -210,8 +210,7 @@ void DNAParser::Parse ()
s.size = offset;
}
DefaultLogger::get()->debug((format(),"BlenderDNA: Got ",dna.structures.size(),
" structures with totally ",fields," fields"));
ASSIMP_LOG_DEBUG_F( "BlenderDNA: Got ", dna.structures.size()," structures with totally ",fields," fields");
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
dna.DumpToFile();
@ -228,12 +227,12 @@ void DNAParser::Parse ()
// ------------------------------------------------------------------------------------------------
void DNA :: DumpToFile()
{
// we dont't bother using the VFS here for this is only for debugging.
// we don't bother using the VFS here for this is only for debugging.
// (and all your bases are belong to us).
std::ofstream f("dna.txt");
if (f.fail()) {
DefaultLogger::get()->error("Could not dump dna to dna.txt");
ASSIMP_LOG_ERROR("Could not dump dna to dna.txt");
return;
}
f << "Field format: type name offset size" << "\n";
@ -248,7 +247,7 @@ void DNA :: DumpToFile()
}
f << std::flush;
DefaultLogger::get()->info("BlenderDNA: Dumped dna to dna.txt");
ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
}
#endif
@ -367,7 +366,7 @@ void SectionParser :: Next()
}
#ifdef ASSIMP_BUILD_BLENDER_DEBUG
DefaultLogger::get()->debug(current.id);
ASSIMP_LOG_DEBUG(current.id);
#endif
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -204,7 +205,7 @@ enum ErrorPolicy {
// -------------------------------------------------------------------------------
/** Represents a data structure in a BLEND file. A Structure defines n fields
* and their locatios and encodings the input stream. Usually, every
* and their locations and encodings the input stream. Usually, every
* Structure instance pertains to one equally-named data structure in the
* BlenderScene.h header. This class defines various utilities to map a
* binary `blob` read from the file to such a structure instance with
@ -308,6 +309,28 @@ public:
void ReadField(T& out, const char* name,
const FileDatabase& db) const;
// --------------------------------------------------------
/**
* @brief field parsing for dynamic vectors
* @param[in] out vector of struct to be filled
* @param[in] name of field
* @param[in] db to access the file, dna, ...
* @return true when read was successful
*/
template <int error_policy, template <typename> class TOUT, typename T>
bool ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const;
/**
* @brief parses raw customdata
* @param[in] out shared_ptr to be filled
* @param[in] cdtype customdata type to read
* @param[in] name of field ptr
* @param[in] db to access the file, dna, ...
* @return true when read was successful
*/
template <int error_policy>
bool ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const;
private:
// --------------------------------------------------------
@ -380,7 +403,7 @@ template <> struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
template <typename T>
void operator ()(T& out, const char* reason = "<add reason>") {
DefaultLogger::get()->warn(reason);
ASSIMP_LOG_WARN(reason);
// ... and let the show go on
_defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
@ -662,7 +685,7 @@ public:
/** Check whether a specific item is in the cache.
* @param s Data type of the item
* @param out Output pointer. Unchanged if the
* cache doens't know the item yet.
* cache doesn't know the item yet.
* @param ptr Item address to look for. */
template <typename T> void get (
const Structure& s,
@ -802,6 +825,17 @@ private:
FileDatabase& db;
};
/**
* @brief read CustomData's data to ptr to mem
* @param[out] out memory ptr to set
* @param[in] cdtype to read
* @param[in] cnt cnt of elements to read
* @param[in] db to read elements from
* @return true when ok
*/
bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db);
} // end Blend
} // end Assimp

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -306,6 +307,108 @@ void Structure :: ReadField(T& out, const char* name, const FileDatabase& db) co
}
//--------------------------------------------------------------------------------
// field parsing for raw untyped data (like CustomDataLayer.data)
template <int error_policy>
bool Structure::ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const {
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
Pointer ptrval;
const Field* f;
try {
f = &(*this)[name];
// sanity check, should never happen if the genblenddna script is right
if (!(f->flags & FieldFlag_Pointer)) {
throw Error((Formatter::format(), "Field `", name, "` of structure `",
this->name, "` ought to be a pointer"));
}
db.reader->IncPtr(f->offset);
Convert(ptrval, db);
// actually it is meaningless on which Structure the Convert is called
// because the `Pointer` argument triggers a special implementation.
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out, e.what());
out.reset();
}
bool readOk = true;
if (ptrval.val) {
// get block for ptr
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
// read block->num instances of given type to out
readOk = readCustomData(out, cdtype, block->num, db);
}
// and recover the previous stream position
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
return readOk;
}
//--------------------------------------------------------------------------------
template <int error_policy, template <typename> class TOUT, typename T>
bool Structure::ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const {
out.clear();
const StreamReaderAny::pos old = db.reader->GetCurrentPos();
Pointer ptrval;
const Field* f;
try {
f = &(*this)[name];
// sanity check, should never happen if the genblenddna script is right
if (!(f->flags & FieldFlag_Pointer)) {
throw Error((Formatter::format(), "Field `", name, "` of structure `",
this->name, "` ought to be a pointer"));
}
db.reader->IncPtr(f->offset);
Convert(ptrval, db);
// actually it is meaningless on which Structure the Convert is called
// because the `Pointer` argument triggers a special implementation.
}
catch (const Error& e) {
_defaultInitializer<error_policy>()(out, e.what());
out.clear();
return false;
}
if (ptrval.val) {
// find the file block the pointer is pointing to
const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
// I really ought to improve StreamReader to work with 64 bit indices exclusively.
const Structure& s = db.dna[f->type];
for (size_t i = 0; i < block->num; ++i) {
TOUT<T> p(new T);
s.Convert(*p, db);
out.push_back(p);
}
}
db.reader->SetCurrentPos(old);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
++db.stats().fields_read;
#endif
return false;
}
//--------------------------------------------------------------------------------
template <template <typename> class TOUT, typename T>
bool Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const FileDatabase& db,
@ -467,9 +570,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
// this might happen if DNA::RegisterConverters hasn't been called so far
// or if the target type is not contained in `our` DNA.
out.reset();
DefaultLogger::get()->warn((Formatter::format(),
"Failed to find a converter for the `",s.name,"` structure"
));
ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
return false;
}
@ -501,7 +602,7 @@ const FileBlockHead* Structure :: LocateFileBlockForAddress(const Pointer & ptrv
{
// the file blocks appear in list sorted by
// with ascending base addresses so we can run a
// binary search to locate the pointee quickly.
// binary search to locate the pointer quickly.
// NOTE: Blender seems to distinguish between side-by-side
// data (stored in the same data block) and far pointers,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -121,9 +122,11 @@ namespace Blender {
# pragma warning(disable:4351)
#endif
// As counter-intuitive as it may seem, a comparator must return false for equal values.
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
struct ObjectCompare {
bool operator() (const Object* left, const Object* right) const {
return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
}
};
@ -142,9 +145,11 @@ namespace Blender {
, db(db)
{}
// As counter-intuitive as it may seem, a comparator must return false for equal values.
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
struct ObjectCompare {
bool operator() (const Object* left, const Object* right) const {
return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
}
};

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -53,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderIntermediate.h"
#include "BlenderModifier.h"
#include "BlenderBMesh.h"
#include "BlenderCustomData.h"
#include <assimp/StringUtils.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
@ -153,14 +155,6 @@ void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
// nothing to be done for the moment
}
struct free_it {
free_it(void* free) : free(free) {}
~free_it() {
::free(this->free);
}
void* free;
};
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
@ -168,8 +162,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
Bytef* dest = NULL;
free_it free_it_really(dest);
std::vector<Bytef> uncompressed;
#endif
@ -217,6 +210,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
size_t total = 0l;
// TODO: be smarter about this, decompress directly into heap buffer
// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
#define MYBLOCK 1024
Bytef block[MYBLOCK];
@ -231,8 +225,8 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
}
const size_t have = MYBLOCK - zstream.avail_out;
total += have;
dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
memcpy(dest + total - have,block,have);
uncompressed.resize(total);
memcpy(uncompressed.data() + total - have,block,have);
}
while (ret != Z_STREAM_END);
@ -240,7 +234,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
inflateEnd(&zstream);
// replace the input stream with a memory stream
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(uncompressed.data()),total));
// .. and retry
stream->Read(magic,7,1);
@ -334,12 +328,12 @@ void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
ss.Convert(out,file);
#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
DefaultLogger::get()->info((format(),
ASSIMP_LOG_INFO_F(
"(Stats) Fields read: " ,file.stats().fields_read,
", pointers resolved: " ,file.stats().pointers_resolved,
", cache hits: " ,file.stats().cache_hits,
", cached objects: " ,file.stats().cached_objects
));
);
#endif
}
@ -1028,6 +1022,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
}
// TODO should we create the TextureUVMapping map in Convert<Material> to prevent redundant processing?
// create texture <-> uvname mapping for all materials
// key is texture number, value is data *
typedef std::map<uint32_t, const MLoopUV *> TextureUVMapping;
// key is material number, value is the TextureUVMapping for the material
typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
MaterialTextureUVMappings matTexUvMappings;
const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
for (uint32_t m = 0; m < maxMat; ++m) {
// get material by index
const std::shared_ptr<Material> pMat = mesh->mat[m];
TextureUVMapping texuv;
const uint32_t maxTex = sizeof(pMat->mtex) / sizeof(pMat->mtex[0]);
for (uint32_t t = 0; t < maxTex; ++t) {
if (pMat->mtex[t] && pMat->mtex[t]->uvname[0]) {
// get the CustomData layer for given uvname and correct type
const ElemBase *pLoop = getCustomDataLayerData(mesh->ldata, CD_MLOOPUV, pMat->mtex[t]->uvname);
if (pLoop) {
texuv.insert(std::make_pair(t, dynamic_cast<const MLoopUV *>(pLoop)));
}
}
}
if (texuv.size()) {
matTexUvMappings.insert(std::make_pair(m, texuv));
}
}
// collect texture coordinates, they're stored in a separate per-face buffer
if (mesh->mtface || mesh->mloopuv) {
if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
@ -1035,8 +1057,17 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
(*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
const auto itMatTexUvMapping = matTexUvMappings.find((*it)->mMaterialIndex);
if (itMatTexUvMapping == matTexUvMappings.end()) {
// default behaviour like before
(*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
}
else {
// create texture coords for every mapped tex
for (uint32_t i = 0; i < itMatTexUvMapping->second.size(); ++i) {
(*it)->mTextureCoords[i] = new aiVector3D[(*it)->mNumVertices];
}
}
(*it)->mNumFaces = (*it)->mNumVertices = 0;
}
@ -1058,13 +1089,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
const aiFace& f = out->mFaces[out->mNumFaces++];
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
vo->x = uv.uv[0];
vo->y = uv.uv[1];
const auto itMatTexUvMapping = matTexUvMappings.find(v.mat_nr);
if (itMatTexUvMapping == matTexUvMappings.end()) {
// old behavior
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int j = 0; j < f.mNumIndices; ++j, ++vo, ++out->mNumVertices) {
const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
vo->x = uv.uv[0];
vo->y = uv.uv[1];
}
}
else {
// create textureCoords for every mapped tex
for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
const MLoopUV *tm = itMatTexUvMapping->second[m];
aiVector3D* vo = &out->mTextureCoords[m][out->mNumVertices];
uint32_t j = 0;
for (; j < f.mNumIndices; ++j, ++vo) {
const MLoopUV& uv = tm[v.loopstart + j];
vo->x = uv.uv[0];
vo->y = uv.uv[1];
}
// only update written mNumVertices in last loop
// TODO why must the numVertices be incremented here?
if (m == itMatTexUvMapping->second.size() - 1) {
out->mNumVertices += j;
}
}
}
}
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -69,34 +70,6 @@ static const fpCreateModifier creators[] = {
NULL // sentinel
};
// ------------------------------------------------------------------------------------------------
// just testing out some new macros to simplify logging
#define ASSIMP_LOG_WARN_F(string,...)\
DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))
#define ASSIMP_LOG_ERROR_F(string,...)\
DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))
#define ASSIMP_LOG_DEBUG_F(string,...)\
DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))
#define ASSIMP_LOG_INFO_F(string,...)\
DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))
#define ASSIMP_LOG_WARN(string)\
DefaultLogger::get()->warn(string)
#define ASSIMP_LOG_ERROR(string)\
DefaultLogger::get()->error(string)
#define ASSIMP_LOG_DEBUG(string)\
DefaultLogger::get()->debug(string)
#define ASSIMP_LOG_INFO(string)\
DefaultLogger::get()->info(string)
// ------------------------------------------------------------------------------------------------
struct SharedModifierData : ElemBase
{

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -46,53 +47,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BLEND_MODIFIER_H
#include "BlenderIntermediate.h"
#include <assimp/TinyFormatter.h>
namespace Assimp {
namespace Blender {
// -------------------------------------------------------------------------------------------
/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
* they should be stateless and not try to cache model data. */
/**
* Dummy base class for all blender modifiers. Modifiers are reused between imports, so
* they should be stateless and not try to cache model data.
*/
// -------------------------------------------------------------------------------------------
class BlenderModifier
{
class BlenderModifier {
public:
/**
* The class destructor, virtual.
*/
virtual ~BlenderModifier() {
// empty
}
public:
// --------------------
/** Check if *this* modifier is active, given a ModifierData& block.*/
/**
* Check if *this* modifier is active, given a ModifierData& block.
*/
virtual bool IsActive( const ModifierData& /*modin*/) {
return false;
}
// --------------------
/** Apply the modifier to a given output node. The original data used
/**
* Apply the modifier to a given output node. The original data used
* to construct the node is given as well. Not called unless IsActive()
* was called and gave positive response. */
* was called and gave positive response.
*/
virtual void DoIt(aiNode& /*out*/,
ConversionData& /*conv_data*/,
const ElemBase& orig_modifier,
const Scene& /*in*/,
const Object& /*orig_object*/
) {
DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
return;
}
};
// -------------------------------------------------------------------------------------------
/** Manage all known modifiers and instance and apply them if necessary */
/**
* Manage all known modifiers and instance and apply them if necessary
*/
// -------------------------------------------------------------------------------------------
class BlenderModifierShowcase
{
class BlenderModifierShowcase {
public:
// --------------------
/** Apply all requested modifiers provided we support them. */
void ApplyModifiers(aiNode& out,
@ -102,25 +107,18 @@ public:
);
private:
TempArray< std::vector,BlenderModifier > cached_modifiers;
};
// MODIFIERS
// MODIFIERS /////////////////////////////////////////////////////////////////////////////////
// -------------------------------------------------------------------------------------------
/** Mirror modifier. Status: implemented. */
/**
* Mirror modifier. Status: implemented.
*/
// -------------------------------------------------------------------------------------------
class BlenderModifier_Mirror : public BlenderModifier
{
class BlenderModifier_Mirror : public BlenderModifier {
public:
// --------------------
virtual bool IsActive( const ModifierData& modin);
@ -136,8 +134,7 @@ public:
// -------------------------------------------------------------------------------------------
/** Subdivision modifier. Status: dummy. */
// -------------------------------------------------------------------------------------------
class BlenderModifier_Subdivision : public BlenderModifier
{
class BlenderModifier_Subdivision : public BlenderModifier {
public:
// --------------------
@ -152,6 +149,7 @@ public:
) ;
};
}
}
}}
#endif // !INCLUDED_AI_BLEND_MODIFIER_H

View File

@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderScene.h"
#include "BlenderSceneGen.h"
#include "BlenderDNA.h"
#include "BlenderCustomData.h"
using namespace Assimp;
using namespace Assimp::Blender;
@ -116,7 +117,7 @@ template <> void Structure :: Convert<MTex> (
ReadField<ErrorPolicy_Igno>(temp,"projy",db);
dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(temp,"projz",db);
dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
dest.projz = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db);
@ -481,6 +482,12 @@ template <> void Structure :: Convert<Mesh> (
ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol,"*mcol",db);
ReadFieldPtr<ErrorPolicy_Fail>(dest.mat,"**mat",db);
ReadField<ErrorPolicy_Igno>(dest.vdata, "vdata", db);
ReadField<ErrorPolicy_Igno>(dest.edata, "edata", db);
ReadField<ErrorPolicy_Igno>(dest.fdata, "fdata", db);
ReadField<ErrorPolicy_Igno>(dest.pdata, "pdata", db);
ReadField<ErrorPolicy_Warn>(dest.ldata, "ldata", db);
db.reader->IncPtr(size);
}
@ -786,6 +793,41 @@ template <> void Structure :: Convert<Image> (
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure::Convert<CustomData>(
CustomData& dest,
const FileDatabase& db
) const
{
ReadFieldArray<ErrorPolicy_Warn>(dest.typemap, "typemap", db);
ReadField<ErrorPolicy_Warn>(dest.totlayer, "totlayer", db);
ReadField<ErrorPolicy_Warn>(dest.maxlayer, "maxlayer", db);
ReadField<ErrorPolicy_Warn>(dest.totsize, "totsize", db);
ReadFieldPtrVector<ErrorPolicy_Warn>(dest.layers, "*layers", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
template <> void Structure::Convert<CustomDataLayer>(
CustomDataLayer& dest,
const FileDatabase& db
) const
{
ReadField<ErrorPolicy_Fail>(dest.type, "type", db);
ReadField<ErrorPolicy_Fail>(dest.offset, "offset", db);
ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
db.reader->IncPtr(size);
}
//--------------------------------------------------------------------------------
void DNA::RegisterConverters() {
@ -822,6 +864,8 @@ void DNA::RegisterConverters() {
converters["Camera"] = DNA::FactoryPair( &Structure::Allocate<Camera>, &Structure::Convert<Camera> );
converters["MirrorModifierData"] = DNA::FactoryPair( &Structure::Allocate<MirrorModifierData>, &Structure::Convert<MirrorModifierData> );
converters["Image"] = DNA::FactoryPair( &Structure::Allocate<Image>, &Structure::Convert<Image> );
converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -156,10 +157,16 @@ struct World : ElemBase {
// -------------------------------------------------------------------------------
struct MVert : ElemBase {
float co[3] FAIL;
float no[3] FAIL;
float no[3] FAIL; // readed as short and divided through / 32767.f
char flag;
int mat_nr WARN;
int bweight;
MVert() : ElemBase()
, flag(0)
, mat_nr(0)
, bweight(0)
{}
};
// -------------------------------------------------------------------------------
@ -368,6 +375,72 @@ struct Material : ElemBase {
std::shared_ptr<MTex> mtex[18];
};
/*
CustomDataLayer 104
int type 0 4
int offset 4 4
int flag 8 4
int active 12 4
int active_rnd 16 4
int active_clone 20 4
int active_mask 24 4
int uid 28 4
char name 32 64
void *data 96 8
*/
struct CustomDataLayer : ElemBase {
int type;
int offset;
int flag;
int active;
int active_rnd;
int active_clone;
int active_mask;
int uid;
char name[64];
std::shared_ptr<ElemBase> data; // must be converted to real type according type member
CustomDataLayer()
: ElemBase()
, type(0)
, offset(0)
, flag(0)
, active(0)
, active_rnd(0)
, active_clone(0)
, active_mask(0)
, uid(0)
, data(nullptr)
{
memset(name, 0, sizeof name);
}
};
/*
CustomData 208
CustomDataLayer *layers 0 8
int typemap 8 168
int pad_i1 176 4
int totlayer 180 4
int maxlayer 184 4
int totsize 188 4
BLI_mempool *pool 192 8
CustomDataExternal *external 200 8
*/
struct CustomData : ElemBase {
vector<std::shared_ptr<struct CustomDataLayer> > layers;
int typemap[42]; // CD_NUMTYPES
int totlayer;
int maxlayer;
int totsize;
/*
std::shared_ptr<BLI_mempool> pool;
std::shared_ptr<CustomDataExternal> external;
*/
};
// -------------------------------------------------------------------------------
struct Mesh : ElemBase {
ID id FAIL;
@ -397,6 +470,12 @@ struct Mesh : ElemBase {
vector<MCol> mcol;
vector< std::shared_ptr<Material> > mat FAIL;
struct CustomData vdata;
struct CustomData edata;
struct CustomData fdata;
struct CustomData pdata;
struct CustomData ldata;
};
// -------------------------------------------------------------------------------

View File

@ -248,6 +248,17 @@ template <> void Structure :: Convert<Image> (
) const
;
template <> void Structure::Convert<CustomData>(
CustomData& dest,
const FileDatabase& db
) const
;
template <> void Structure::Convert<CustomDataLayer>(
CustomDataLayer& dest,
const FileDatabase& db
) const
;
}
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -46,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BLEND_TESSELLATOR_H
// Use these to toggle between GLU Tessellate or poly2tri
// Note (acg) keep GLU Tesselate disabled by default - if it is turned on,
// Note (acg) keep GLU Tessellate disabled by default - if it is turned on,
// assimp needs to be linked against GLU, which is currently not yet
// made configurable in CMake and potentially not wanted by most users
// as it requires a Gl environment.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -1,7 +1,8 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
#
# Copyright (c) 2006-2017, assimp team
# Copyright (c) 2006-2018, assimp team
# All rights reserved.
#
@ -71,6 +72,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/matrix4x4.h
${HEADER_PATH}/matrix4x4.inl
${HEADER_PATH}/mesh.h
${HEADER_PATH}/pbrmaterial.h
${HEADER_PATH}/postprocess.h
${HEADER_PATH}/quaternion.h
${HEADER_PATH}/quaternion.inl
@ -175,8 +177,6 @@ SET( Common_SRCS
SkeletonMeshBuilder.cpp
SplitByBoneCountProcess.cpp
SplitByBoneCountProcess.h
ScaleProcess.cpp
ScaleProcess.h
StandardShapes.cpp
TargetAnimation.cpp
TargetAnimation.h
@ -186,6 +186,8 @@ SET( Common_SRCS
Bitmap.cpp
Version.cpp
CreateAnimMesh.cpp
simd.h
simd.cpp
)
SOURCE_GROUP(Common FILES ${Common_SRCS})
@ -206,8 +208,15 @@ OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_IMPORTER name)
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" ${ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT})
IF(ASSIMP_BUILD_${name}_IMPORTER)
IF (ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT)
set(ASSIMP_IMPORTER_ENABLED TRUE)
IF (DEFINED ASSIMP_BUILD_${name}_IMPORTER AND NOT ASSIMP_BUILD_${name}_IMPORTER)
set(ASSIMP_IMPORTER_ENABLED FALSE)
ENDIF ()
ELSE ()
set(ASSIMP_IMPORTER_ENABLED ${ASSIMP_BUILD_${name}_IMPORTER})
ENDIF ()
IF (ASSIMP_IMPORTER_ENABLED)
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
SET(${name}_SRCS ${ARGN})
@ -460,6 +469,8 @@ ADD_ASSIMP_IMPORTER( BLEND
BlenderBMesh.cpp
BlenderTessellator.h
BlenderTessellator.cpp
BlenderCustomData.h
BlenderCustomData.cpp
)
ADD_ASSIMP_IMPORTER( IFC
@ -483,9 +494,9 @@ ADD_ASSIMP_IMPORTER( IFC
)
if (ASSIMP_BUILD_IFC_IMPORTER)
if (MSVC)
set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
elseif(CMAKE_COMPILER_IS_MINGW)
set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
endif()
endif (ASSIMP_BUILD_IFC_IMPORTER)
@ -521,6 +532,13 @@ ADD_ASSIMP_IMPORTER( FBX
FBXDeformer.cpp
FBXBinaryTokenizer.cpp
FBXDocumentUtil.cpp
FBXExporter.h
FBXExporter.cpp
FBXExportNode.h
FBXExportNode.cpp
FBXExportProperty.h
FBXExportProperty.cpp
FBXCommon.h
)
SET( PostProcessing_SRCS
@ -577,6 +595,8 @@ SET( PostProcessing_SRCS
PolyTools.h
MakeVerboseFormat.cpp
MakeVerboseFormat.h
ScaleProcess.cpp
ScaleProcess.h
)
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
@ -640,7 +660,7 @@ ADD_ASSIMP_IMPORTER( X
XFileExporter.cpp
)
ADD_ASSIMP_IMPORTER(X3D
ADD_ASSIMP_IMPORTER( X3D
X3DExporter.cpp
X3DExporter.hpp
X3DImporter.cpp

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -46,11 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
#include "COBLoader.h"
#include "COBScene.h"
#include "ConvertToLHProcess.h"
#include <assimp/StreamReader.h>
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/LineSplitter.h>
#include <assimp/TinyFormatter.h>
#include <memory>
@ -104,7 +104,7 @@ COBImporter::~COBImporter()
bool COBImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
const std::string& extension = GetExtension(pFile);
if (extension == "cob" || extension == "scn") {
if (extension == "cob" || extension == "scn" || extension == "COB" || extension == "SCN") {
return true;
}
@ -150,7 +150,7 @@ void COBImporter::InternReadFile( const std::string& pFile,
ThrowException("Could not found magic id: `Caligari`");
}
DefaultLogger::get()->info("File format tag: "+std::string(head+9,6));
ASSIMP_LOG_INFO_F("File format tag: ",std::string(head+9,6));
if (head[16]!='L') {
ThrowException("File is big-endian, which is not supported");
}
@ -224,6 +224,9 @@ void COBImporter::InternReadFile( const std::string& pFile,
}
pScene->mRootNode = BuildNodes(*root.get(),scene,pScene);
//flip normals after import
FlipWindingOrderProcess flip;
flip.Execute( pScene );
}
// ------------------------------------------------------------------------------------------------
@ -300,7 +303,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
}
std::unique_ptr<const Material> defmat;
if(!min) {
DefaultLogger::get()->debug(format()<<"Could not resolve material index "
ASSIMP_LOG_DEBUG(format()<<"Could not resolve material index "
<<reflist.first<<" - creating default material for this slot");
defmat.reset(min=new Material());
@ -472,7 +475,7 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
// we can recover if the chunk size was specified.
if(nfo.size != static_cast<unsigned int>(-1)) {
DefaultLogger::get()->error(error);
ASSIMP_LOG_ERROR(error);
// (HACK) - our current position in the stream is the beginning of the
// head line of the next chunk. That's fine, but the caller is going
@ -484,46 +487,6 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
else ThrowException(error);
}
// ------------------------------------------------------------------------------------------------
void COBImporter::LogWarn_Ascii(const LineSplitter& splitter, const format& message) {
LogWarn_Ascii(message << " [at line "<< splitter.get_index()<<"]");
}
// ------------------------------------------------------------------------------------------------
void COBImporter::LogError_Ascii(const LineSplitter& splitter, const format& message) {
LogError_Ascii(message << " [at line "<< splitter.get_index()<<"]");
}
// ------------------------------------------------------------------------------------------------
void COBImporter::LogInfo_Ascii(const LineSplitter& splitter, const format& message) {
LogInfo_Ascii(message << " [at line "<< splitter.get_index()<<"]");
}
// ------------------------------------------------------------------------------------------------
void COBImporter::LogDebug_Ascii(const LineSplitter& splitter, const format& message) {
LogDebug_Ascii(message << " [at line "<< splitter.get_index()<<"]");
}
// ------------------------------------------------------------------------------------------------
void COBImporter::LogWarn_Ascii(const Formatter::format& message) {
DefaultLogger::get()->warn(std::string("COB: ")+=message);
}
// ------------------------------------------------------------------------------------------------
void COBImporter::LogError_Ascii(const Formatter::format& message) {
DefaultLogger::get()->error(std::string("COB: ")+=message);
}
// ------------------------------------------------------------------------------------------------
void COBImporter::LogInfo_Ascii(const Formatter::format& message) {
DefaultLogger::get()->info(std::string("COB: ")+=message);
}
// ------------------------------------------------------------------------------------------------
void COBImporter::LogDebug_Ascii(const Formatter::format& message) {
DefaultLogger::get()->debug(std::string("COB: ")+=message);
}
// ------------------------------------------------------------------------------------------------
void COBImporter::ReadBasicNodeInfo_Ascii(Node& msh, LineSplitter& splitter, const ChunkInfo& /*nfo*/)
{
@ -573,8 +536,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
++splitter;
if (!splitter.match_start("mat# ")) {
LogWarn_Ascii(splitter,format()<<
"Expected `mat#` line in `Mat1` chunk "<<nfo.id);
ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id );
return;
}
@ -586,8 +548,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
++splitter;
if (!splitter.match_start("shader: ")) {
LogWarn_Ascii(splitter,format()<<
"Expected `mat#` line in `Mat1` chunk "<<nfo.id);
ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id);
return;
}
std::string shader = std::string(splitter[1]);
@ -600,14 +561,12 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
mat.shader = Material::PHONG;
}
else if (shader != "flat") {
LogWarn_Ascii(splitter,format()<<
"Unknown value for `shader` in `Mat1` chunk "<<nfo.id);
ASSIMP_LOG_WARN_F( "Unknown value for `shader` in `Mat1` chunk ", nfo.id );
}
++splitter;
if (!splitter.match_start("rgb ")) {
LogWarn_Ascii(splitter,format()<<
"Expected `rgb` line in `Mat1` chunk "<<nfo.id);
ASSIMP_LOG_WARN_F( "Expected `rgb` line in `Mat1` chunk ", nfo.id);
}
const char* rgb = splitter[1];
@ -615,8 +574,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
++splitter;
if (!splitter.match_start("alpha ")) {
LogWarn_Ascii(splitter,format()<<
"Expected `alpha` line in `Mat1` chunk "<<nfo.id);
ASSIMP_LOG_WARN_F( "Expected `alpha` line in `Mat1` chunk ", nfo.id);
}
const char* tokens[10];
@ -637,8 +595,7 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
}
++splitter;
if (!splitter.match_start("Units ")) {
LogWarn_Ascii(splitter,format()<<
"Expected `Units` line in `Unit` chunk "<<nfo.id);
ASSIMP_LOG_WARN_F( "Expected `Units` line in `Unit` chunk ", nfo.id);
return;
}
@ -649,13 +606,12 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
const unsigned int t=strtoul10(splitter[1]);
nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
LogWarn_Ascii(splitter,format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
,1.f):units[t];
return;
}
}
LogWarn_Ascii(splitter,format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
<<nfo.parent_id<<" which does not exist");
ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
}
// ------------------------------------------------------------------------------------------------
@ -689,15 +645,13 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
msh.ltype = Light::SPOT;
}
else {
LogWarn_Ascii(splitter,format()<<
"Unknown kind of light source in `Lght` chunk "<<nfo.id<<" : "<<*splitter);
ASSIMP_LOG_WARN_F( "Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter );
msh.ltype = Light::SPOT;
}
++splitter;
if (!splitter.match_start("color ")) {
LogWarn_Ascii(splitter,format()<<
"Expected `color` line in `Lght` chunk "<<nfo.id);
ASSIMP_LOG_WARN_F( "Expected `color` line in `Lght` chunk ", nfo.id );
}
const char* rgb = splitter[1];
@ -705,16 +659,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
SkipSpaces(&rgb);
if (strncmp(rgb,"cone angle",10)) {
LogWarn_Ascii(splitter,format()<<
"Expected `cone angle` entity in `color` line in `Lght` chunk "<<nfo.id);
ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
}
SkipSpaces(rgb+10,&rgb);
msh.angle = fast_atof(&rgb);
SkipSpaces(&rgb);
if (strncmp(rgb,"inner angle",11)) {
LogWarn_Ascii(splitter,format()<<
"Expected `inner angle` entity in `color` line in `Lght` chunk "<<nfo.id);
ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
}
SkipSpaces(rgb+11,&rgb);
msh.inner_angle = fast_atof(&rgb);
@ -825,7 +777,7 @@ void COBImporter::ReadPolH_Ascii(Scene& out, LineSplitter& splitter, const Chunk
for(unsigned int cur = 0; cur < cnt && ++splitter ;++cur) {
if (splitter.match_start("Hole")) {
LogWarn_Ascii(splitter,"Skipping unsupported `Hole` line");
ASSIMP_LOG_WARN( "Skipping unsupported `Hole` line" );
continue;
}
@ -885,7 +837,7 @@ void COBImporter::ReadBitM_Ascii(Scene& /*out*/, LineSplitter& splitter, const C
const unsigned int head = strtoul10((++splitter)[1]);
if (head != sizeof(Bitmap::BitmapHeader)) {
LogWarn_Ascii(splitter,"Unexpected ThumbNailHdrSize, skipping this chunk");
ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
return;
}
@ -932,7 +884,7 @@ void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkIn
// we can recover if the chunk size was specified.
if(nfo.size != static_cast<unsigned int>(-1)) {
DefaultLogger::get()->error(error);
ASSIMP_LOG_ERROR(error);
reader.IncPtr(nfo.size);
}
else ThrowException(error);
@ -1139,7 +1091,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
mat.type = Material::METAL;
break;
default:
LogError_Ascii(format("Unrecognized shader type in `Mat1` chunk with id ")<<nfo.id);
ASSIMP_LOG_ERROR_F( "Unrecognized shader type in `Mat1` chunk with id ", nfo.id );
mat.type = Material::FLAT;
}
@ -1154,7 +1106,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
mat.autofacet = Material::SMOOTH;
break;
default:
LogError_Ascii(format("Unrecognized faceting mode in `Mat1` chunk with id ")<<nfo.id);
ASSIMP_LOG_ERROR_F( "Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id );
mat.autofacet = Material::FACETED;
}
mat.autofacet_angle = static_cast<float>(reader.GetI1());
@ -1286,15 +1238,13 @@ void COBImporter::ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const
if (nd->id == nfo.parent_id) {
const unsigned int t=reader.GetI2();
nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
LogWarn_Ascii(format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
ASSIMP_LOG_WARN_F(t," is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
,1.f):units[t];
return;
}
}
LogWarn_Ascii(format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
<<nfo.parent_id<<" which does not exist");
ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
}
#endif
#endif // ASSIMP_BUILD_NO_COB_IMPORTER

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -77,9 +78,6 @@ public:
COBImporter();
~COBImporter();
public:
// --------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
@ -114,15 +112,11 @@ private:
* @param stream Stream to read from. */
void ReadBinaryFile(COB::Scene& out, StreamReaderLE* stream);
private:
// Conversion to Assimp output format
aiNode* BuildNodes(const COB::Node& root,const COB::Scene& scin,aiScene* fill);
private:
// ASCII file support
void UnsupportedChunk_Ascii(LineSplitter& splitter, const COB::ChunkInfo& nfo, const char* name);
@ -141,19 +135,6 @@ private:
void ReadChan_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
// ASCII file logging stuff to add proper line numbers to messages
static void LogWarn_Ascii (const LineSplitter& splitter, const Formatter::format& message);
static void LogError_Ascii(const LineSplitter& splitter, const Formatter::format& message);
static void LogInfo_Ascii (const LineSplitter& splitter, const Formatter::format& message);
static void LogDebug_Ascii(const LineSplitter& splitter, const Formatter::format& message);
static void LogWarn_Ascii (const Formatter::format& message);
static void LogError_Ascii (const Formatter::format& message);
static void LogInfo_Ascii (const Formatter::format& message);
static void LogDebug_Ascii (const Formatter::format& message);
// Binary file support
void UnsupportedChunk_Binary(StreamReaderLE& reader, const COB::ChunkInfo& nfo, const char* name);

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -135,7 +136,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
TextFileToBuffer(file.get(),mBuffer2);
const char* buffer = &mBuffer2[0];
aiAnimation* anim = new aiAnimation();
std::unique_ptr<aiAnimation> anim(new aiAnimation());
int first = 0, last = 0x00ffffff;
// now process the file and look out for '$' sections
@ -232,7 +233,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
if (TokenMatchI(buffer, "DROPOUT", 7)) {
// seems this is invalid marker data; at least the doc says it's possible
DefaultLogger::get()->warn("CSM: Encountered invalid marker data (DROPOUT)");
ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
}
else {
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
@ -293,8 +294,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
// Store the one and only animation in the scene
pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations=1];
pScene->mAnimations[0] = anim;
anim->mName.Set("$CSM_MasterAnim");
pScene->mAnimations[0] = anim.release();
// mark the scene as incomplete and run SkeletonMeshBuilder on it
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -94,7 +95,7 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
{
ai_assert( NULL != pScene );
DefaultLogger::get()->debug("CalcTangentsProcess begin");
ASSIMP_LOG_DEBUG("CalcTangentsProcess begin");
bool bHas = false;
for ( unsigned int a = 0; a < pScene->mNumMeshes; a++ ) {
@ -102,9 +103,9 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
}
if ( bHas ) {
DefaultLogger::get()->info("CalcTangentsProcess finished. Tangents have been calculated");
ASSIMP_LOG_INFO("CalcTangentsProcess finished. Tangents have been calculated");
} else {
DefaultLogger::get()->debug("CalcTangentsProcess finished");
ASSIMP_LOG_DEBUG("CalcTangentsProcess finished");
}
}
@ -125,19 +126,19 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
// are undefined.
if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
{
DefaultLogger::get()->info("Tangents are undefined for line and point meshes");
ASSIMP_LOG_INFO("Tangents are undefined for line and point meshes");
return false;
}
// what we can check, though, is if the mesh has normals and texture coordinates. That's a requirement
if( pMesh->mNormals == NULL)
{
DefaultLogger::get()->error("Failed to compute tangents; need normals");
ASSIMP_LOG_ERROR("Failed to compute tangents; need normals");
return false;
}
if( configSourceUV >= AI_MAX_NUMBER_OF_TEXTURECOORDS || !pMesh->mTextureCoords[configSourceUV] )
{
DefaultLogger::get()->error((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
ASSIMP_LOG_ERROR((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
return false;
}
@ -189,7 +190,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
float tx = meshTex[p2].x - meshTex[p0].x, ty = meshTex[p2].y - meshTex[p0].y;
float dirCorrection = (tx * sy - ty * sx) < 0.0f ? -1.0f : 1.0f;
// when t1, t2, t3 in same position in UV space, just use default UV direction.
if ( 0 == sx && 0 ==sy && 0 == tx && 0 == ty ) {
if ( sx * ty == sy * tx ) {
sx = 0.0; sy = 1.0;
tx = 1.0; ty = 0.0;
}

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -1269,6 +1270,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag();
std::string node_idstr;
for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a];
@ -1276,7 +1278,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
{
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-input");
node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string( "_matrix-input" );
std::vector<ai_real> frames;
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
@ -1288,12 +1292,14 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
}
{
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-output");
node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string("_matrix-output");
std::vector<ai_real> keyframes;
keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
aiMatrix4x4 ScalingM; // identity
ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
@ -1360,7 +1366,6 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
PopTag();
mOutput << startstr << "</source>" << endstr;
}
}
for (size_t a = 0; a < anim->mNumChannels; ++a) {

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -188,7 +189,7 @@ protected:
{}
};
// summarize a material in an convinient way.
// summarize a material in an convenient way.
struct Material
{
std::string name;

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -271,12 +272,13 @@ struct Node
/** Node instances at this node */
std::vector<NodeInstance> mNodeInstances;
/** Rootnodes: Name of primary camera, if any */
/** Root-nodes: Name of primary camera, if any */
std::string mPrimaryCamera;
//! Constructor. Begin with a zero parent
Node() {
mParent = NULL;
Node()
: mParent( nullptr ){
// empty
}
//! Destructor: delete all children subsequently

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -46,13 +47,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
#include "ColladaLoader.h"
#include "ColladaParser.h"
#include <assimp/anim.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
#include <assimp/Defines.h>
#include "ColladaParser.h"
#include <assimp/fast_atof.h>
#include <assimp/ParsingUtils.h>
#include <assimp/SkeletonMeshBuilder.h>
@ -62,7 +65,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "math.h"
#include <algorithm>
#include <numeric>
#include <assimp/Defines.h>
using namespace Assimp;
using namespace Assimp::Formatter;
@ -130,6 +132,7 @@ void ColladaLoader::SetupProperties(const Importer* pImp)
{
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES,0) != 0;
}
// ------------------------------------------------------------------------------------------------
@ -178,26 +181,27 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
// ... then fill the materials with the now adjusted settings
FillMaterials(parser, pScene);
// Apply unitsize scale calculation
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0,
0, 0, 0, 1);
if( !ignoreUpDirection ) {
// Convert to Y_UP, if different orientation
if( parser.mUpDirection == ColladaParser::UP_X)
pScene->mRootNode->mTransformation *= aiMatrix4x4(
0, -1, 0, 0,
1, 0, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
else if( parser.mUpDirection == ColladaParser::UP_Z)
pScene->mRootNode->mTransformation *= aiMatrix4x4(
1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1);
}
// Apply unitsize scale calculation
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0,
0, 0, 0, 1);
if( !ignoreUpDirection ) {
// Convert to Y_UP, if different orientation
if( parser.mUpDirection == ColladaParser::UP_X)
pScene->mRootNode->mTransformation *= aiMatrix4x4(
0, -1, 0, 0,
1, 0, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
else if( parser.mUpDirection == ColladaParser::UP_Z)
pScene->mRootNode->mTransformation *= aiMatrix4x4(
1, 0, 0, 0,
0, 0, 1, 0,
0, -1, 0, 0,
0, 0, 0, 1);
}
// store all meshes
StoreSceneMeshes( pScene);
@ -291,7 +295,7 @@ void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Co
nd = FindNode(pParser.mRootNode, nodeInst.mNode);
}
if (!nd)
DefaultLogger::get()->error("Collada: Unable to resolve reference to instanced node " + nodeInst.mNode);
ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
else {
// attach this node to the list of children
@ -308,7 +312,7 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler
std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
if (it != table.mMap.end()) {
if (it->second.mType != Collada::IT_Texcoord)
DefaultLogger::get()->error("Collada: Unexpected effect input mapping");
ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
sampler.mUVId = it->second.mSet;
}
@ -324,7 +328,7 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find( lid.mLight);
if( srcLightIt == pParser.mLightLibrary.end())
{
DefaultLogger::get()->warn("Collada: Unable to find light for ID \"" + lid.mLight + "\". Skipping.");
ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"" , lid.mLight , "\". Skipping.");
continue;
}
const Collada::Light* srcLight = &srcLightIt->second;
@ -392,14 +396,14 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find( cid.mCamera);
if( srcCameraIt == pParser.mCameraLibrary.end())
{
DefaultLogger::get()->warn("Collada: Unable to find camera for ID \"" + cid.mCamera + "\". Skipping.");
ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"" , cid.mCamera , "\". Skipping.");
continue;
}
const Collada::Camera* srcCamera = &srcCameraIt->second;
// orthographic cameras not yet supported in Assimp
if (srcCamera->mOrtho) {
DefaultLogger::get()->warn("Collada: Orthographic cameras are not supported.");
ASSIMP_LOG_WARN("Collada: Orthographic cameras are not supported.");
}
// now fill our ai data structure
@ -469,7 +473,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
if( !srcMesh)
{
DefaultLogger::get()->warn( format() << "Collada: Unable to find geometry for ID \"" << mid.mMeshOrController << "\". Skipping." );
ASSIMP_LOG_WARN_F( "Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping." );
continue;
}
} else
@ -498,7 +502,8 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
}
else
{
DefaultLogger::get()->warn( format() << "Collada: No material specified for subgroup <" << submesh.mMaterial << "> in geometry <" << mid.mMeshOrController << ">." );
ASSIMP_LOG_WARN_F( "Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
mid.mMeshOrController, ">." );
if( !mid.mMaterials.empty() )
meshMaterial = mid.mMaterials.begin()->second.mMatName;
}
@ -736,10 +741,6 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
// create bones if given
if( pSrcController && pSrcController->mType == Collada::Skin)
{
// refuse if the vertex count does not match
// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
// throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
// resolve references - joint names
const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
const Collada::Data& jointNames = pParser.ResolveLibraryReference( pParser.mDataLibrary, jointNamesAcc.mSource);
@ -871,7 +872,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
if( bnode)
bone->mName.Set( FindNameForNode( bnode));
else
DefaultLogger::get()->warn( format() << "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"" << bone->mName.data << "\"." );
ASSIMP_LOG_WARN_F( "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\"." );
// and insert bone
dstMesh->mBones[boneCount++] = bone;
@ -952,7 +953,7 @@ void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
// Stores all animations
void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser)
{
// recursivly collect all animations from the collada scene
// recursively collect all animations from the collada scene
StoreAnimations( pScene, pParser, &pParser.mAnims, "");
// catch special case: many animations with the same length, each affecting only a single node.
@ -967,7 +968,8 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
for( size_t b = a+1; b < mAnims.size(); ++b)
{
aiAnimation* other = mAnims[b];
if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration && other->mTicksPerSecond == templateAnim->mTicksPerSecond )
if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration &&
other->mTicksPerSecond == templateAnim->mTicksPerSecond )
collectedAnimIndices.push_back( b);
}
@ -1119,6 +1121,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
continue;
// now check all channels if they affect the current node
std::string targetID, subElement;
for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
cit != pSrcAnim->mChannels.end(); ++cit)
{
@ -1145,7 +1148,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
}
if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
continue;
std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
targetID.clear();
targetID = srcChannel.mTarget.substr( 0, slashPos);
if( targetID != srcNode->mID)
continue;
@ -1158,7 +1163,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
std::string subElement = srcChannel.mTarget.substr( dotPos+1);
subElement.clear();
subElement = srcChannel.mTarget.substr( dotPos+1);
if( subElement == "ANGLE")
entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
else if( subElement == "X")
@ -1168,9 +1174,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
else if( subElement == "Z")
entry.mSubElement = 2;
else
DefaultLogger::get()->warn( format() << "Unknown anim subelement <" << subElement << ">. Ignoring" );
} else
{
ASSIMP_LOG_WARN_F( "Unknown anim subelement <", subElement, ">. Ignoring" );
} else {
// no subelement following, transformId is remaining string
entry.mTransformId = srcChannel.mTarget.substr( slashPos+1);
}
@ -1179,7 +1184,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
if (bracketPos != std::string::npos)
{
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
std::string subElement = srcChannel.mTarget.substr(bracketPos);
subElement.clear();
subElement = srcChannel.mTarget.substr(bracketPos);
if (subElement == "(0)(0)")
entry.mSubElement = 0;
@ -1213,7 +1219,6 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
entry.mSubElement = 14;
else if (subElement == "(3)(3)")
entry.mSubElement = 15;
}
// determine which transform step is affected by this channel
@ -1399,7 +1404,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
anims.push_back( dstAnim);
} else
{
DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
ASSIMP_LOG_WARN( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
}
if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
@ -1554,7 +1559,7 @@ void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
}
}
if (-1 == map) {
DefaultLogger::get()->warn("Collada: unable to determine UV channel for texture");
ASSIMP_LOG_WARN("Collada: unable to determine UV channel for texture");
map = 0;
}
}
@ -1591,7 +1596,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
break;
default:
DefaultLogger::get()->warn("Collada: Unrecognized shading mode, using gouraud shading");
ASSIMP_LOG_WARN("Collada: Unrecognized shading mode, using gouraud shading");
shadeMode = aiShadingMode_Gouraud;
break;
}
@ -1650,9 +1655,10 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
}
// add textures, if given
if( !effect.mTexAmbient.mName.empty())
/* It is merely a lightmap */
AddTexture( mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
if (!effect.mTexAmbient.mName.empty()) {
// It is merely a light-map
AddTexture(mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
}
if( !effect.mTexEmissive.mName.empty())
AddTexture( mat, pParser, effect, effect.mTexEmissive, aiTextureType_EMISSIVE);
@ -1680,8 +1686,8 @@ void ColladaLoader::BuildMaterials( ColladaParser& pParser, aiScene* /*pScene*/)
{
newMats.reserve(pParser.mMaterialLibrary.size());
for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin(); matIt != pParser.mMaterialLibrary.end(); ++matIt)
{
for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin();
matIt != pParser.mMaterialLibrary.end(); ++matIt) {
const Collada::Material& material = matIt->second;
// a material is only a reference to an effect
ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find( material.mEffect);
@ -1745,11 +1751,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
if( imIt == pParser.mImageLibrary.end())
{
//missing texture should not stop the conversion
//throw DeadlyImportError( format() <<
// "Collada: Unable to resolve effect texture entry \"" << pName << "\", ended up at ID \"" << name << "\"." );
DefaultLogger::get()->warn("Collada: Unable to resolve effect texture entry \"" + pName + "\", ended up at ID \"" + name + "\".");
ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
//set default texture file name
result.Set(name + ".jpg");
@ -1768,7 +1770,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
// setup format hint
if (imIt->second.mEmbeddedFormat.length() > 3) {
DefaultLogger::get()->warn("Collada: texture format hint is too long, truncating to 3 characters");
ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
}
strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
@ -1780,7 +1782,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
// In FBX files textures are now stored internally by Assimp with their filename included
// Now Assimp can lookup thru the loaded textures after all data is processed
// Now Assimp can lookup through the loaded textures after all data is processed
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
// setup texture reference string
@ -1804,7 +1806,7 @@ void ColladaLoader::ConvertPath (aiString& ss)
{
// TODO: collada spec, p 22. Handle URI correctly.
// For the moment we're just stripping the file:// away to make it work.
// Windoes doesn't seem to be able to find stuff like
// Windows doesn't seem to be able to find stuff like
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
if (0 == strncmp(ss.data,"file://",7))
{
@ -1815,10 +1817,13 @@ void ColladaLoader::ConvertPath (aiString& ss)
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
// I need to filter it without destroying linux paths starting with "/somewhere"
if( ss.data[0] == '/' && isalpha( ss.data[1]) && ss.data[2] == ':' )
{
ss.length--;
memmove( ss.data, ss.data+1, ss.length);
#if defined( _MSC_VER )
if( ss.data[0] == '/' && isalpha( (unsigned char) ss.data[1]) && ss.data[2] == ':' ) {
#else
if (ss.data[ 0 ] == '/' && isalpha( ss.data[ 1 ] ) && ss.data[ 2 ] == ':') {
#endif
--ss.length;
::memmove( ss.data, ss.data+1, ss.length);
ss.data[ss.length] = 0;
}
@ -1868,9 +1873,9 @@ const std::string& ColladaLoader::ReadString( const Collada::Accessor& pAccessor
void ColladaLoader::CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const
{
poNodes.push_back( pNode);
for( size_t a = 0; a < pNode->mNumChildren; ++a)
CollectNodes( pNode->mChildren[a], poNodes);
for (size_t a = 0; a < pNode->mNumChildren; ++a) {
CollectNodes(pNode->mChildren[a], poNodes);
}
}
// ------------------------------------------------------------------------------------------------
@ -1912,6 +1917,11 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
// The name must be unique for proper node-bone association.
std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
{
// If explicitly requested, just use the collada name.
if (useColladaName) {
return pNode->mName;
}
// Now setup the name of the assimp node. The collada name might not be
// unique, so we use the collada ID.
if (!pNode->mID.empty())

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -247,6 +248,7 @@ protected:
bool noSkeletonMesh;
bool ignoreUpDirection;
bool useColladaName;
/** Used by FindNameForNode() to generate unique node names */
unsigned int mNodeNameCounter;

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -67,7 +68,7 @@ using namespace Assimp::Formatter;
// Constructor to be privately used by Importer
ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
: mFileName( pFile )
, mReader( NULL )
, mReader( nullptr )
, mDataLibrary()
, mAccessorLibrary()
, mMeshLibrary()
@ -78,20 +79,20 @@ ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
, mLightLibrary()
, mCameraLibrary()
, mControllerLibrary()
, mRootNode( NULL )
, mRootNode( nullptr )
, mAnims()
, mUnitSize( 1.0f )
, mUpDirection( UP_Y )
, mFormat(FV_1_5_n ) // We assume the newest file format by default
{
// validate io-handler instance
if ( NULL == pIOHandler ) {
if (nullptr == pIOHandler ) {
throw DeadlyImportError("IOSystem is NULL." );
}
// open the file
std::unique_ptr<IOStream> file( pIOHandler->Open(pFile ) );
if (file.get() == NULL) {
if (file.get() == nullptr) {
throw DeadlyImportError( "Failed to open file " + pFile + "." );
}
@ -151,22 +152,22 @@ void ColladaParser::ReadContents()
if (!::strncmp(version,"1.5",3)) {
mFormat = FV_1_5_n;
DefaultLogger::get()->debug("Collada schema version is 1.5.n");
ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
}
else if (!::strncmp(version,"1.4",3)) {
mFormat = FV_1_4_n;
DefaultLogger::get()->debug("Collada schema version is 1.4.n");
ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n");
}
else if (!::strncmp(version,"1.3",3)) {
mFormat = FV_1_3_n;
DefaultLogger::get()->debug("Collada schema version is 1.3.n");
ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
}
}
ReadStructure();
} else
{
DefaultLogger::get()->debug( format() << "Ignoring global element <" << mReader->getNodeName() << ">." );
ASSIMP_LOG_DEBUG_F( "Ignoring global element <", mReader->getNodeName(), ">." );
SkipElement();
}
} else
@ -221,6 +222,7 @@ void ColladaParser::ReadStructure()
}
PostProcessRootAnimations();
PostProcessControllers();
}
// ------------------------------------------------------------------------------------------------
@ -359,6 +361,21 @@ void ColladaParser::ReadAnimationClipLibrary()
}
}
void ColladaParser::PostProcessControllers()
{
std::string meshId;
for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
meshId = it->second.mMeshId;
ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
while(findItr != mControllerLibrary.end()) {
meshId = findItr->second.mMeshId;
findItr = mControllerLibrary.find(meshId);
}
it->second.mMeshId = meshId;
}
}
// ------------------------------------------------------------------------------------------------
// Re-build animations from animation clip library, if present, otherwise combine single-channel animations
void ColladaParser::PostProcessRootAnimations()
@ -967,13 +984,13 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
// they're not skipped.
int attrib = TestAttribute("array_index");
if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
DefaultLogger::get()->warn("Collada: Ignoring texture array index");
ASSIMP_LOG_WARN("Collada: Ignoring texture array index");
continue;
}
attrib = TestAttribute("mip_index");
if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
ASSIMP_LOG_WARN("Collada: Ignoring MIP map layer");
continue;
}
@ -994,7 +1011,7 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
// embedded image. get format
const int attrib = TestAttribute("format");
if (-1 == attrib)
DefaultLogger::get()->warn("Collada: Unknown image file format");
ASSIMP_LOG_WARN("Collada: Unknown image file format");
else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
const char* data = GetTextContent();
@ -1573,7 +1590,7 @@ void ColladaParser::ReadSamplerProperties( Sampler& out )
out.mOp = aiTextureOp_Multiply;
else {
DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode");
}
TestClosing( "blend_mode");
}
@ -2524,7 +2541,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
if( pInput.mIndex == 0)
pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2]));
else
DefaultLogger::get()->error("Collada: just one vertex position stream supported");
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
break;
case IT_Normal:
// pad to current vertex count if necessary
@ -2535,7 +2552,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
if( pInput.mIndex == 0)
pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
else
DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
break;
case IT_Tangent:
// pad to current vertex count if necessary
@ -2546,7 +2563,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
if( pInput.mIndex == 0)
pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
else
DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
break;
case IT_Bitangent:
// pad to current vertex count if necessary
@ -2557,7 +2574,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
if( pInput.mIndex == 0)
pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
else
DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
break;
case IT_Texcoord:
// up to 4 texture coord sets are fine, ignore the others
@ -2573,7 +2590,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
pMesh->mNumUVComponents[pInput.mIndex]=3;
} else
{
DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
}
break;
case IT_Color:
@ -2593,7 +2610,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
pMesh->mColors[pInput.mIndex].push_back(result);
} else
{
DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
}
break;
@ -2722,7 +2739,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
{
const char* s = mReader->getAttributeValue(attrId);
if (s[0] != '#')
DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera");
else
pNode->mPrimaryCamera = s+1;
}
@ -2735,7 +2752,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
{
const char* s = mReader->getAttributeValue(attrID);
if (s[0] != '#')
DefaultLogger::get()->error("Collada: Unresolved reference format of node");
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
else
{
pNode->mNodeInstances.push_back(NodeInstance());
@ -2753,7 +2770,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
// Reference to a light, name given in 'url' attribute
int attrID = TestAttribute("url");
if (-1 == attrID)
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_light> element");
else
{
const char* url = mReader->getAttributeValue( attrID);
@ -2769,7 +2786,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
// Reference to a camera, name given in 'url' attribute
int attrID = TestAttribute("url");
if (-1 == attrID)
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_camera> element");
else
{
const char* url = mReader->getAttributeValue( attrID);
@ -2856,7 +2873,7 @@ void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTabl
tbl.mMap[s] = vn;
}
else if( IsElement( "bind")) {
DefaultLogger::get()->warn("Collada: Found unsupported <bind> element");
ASSIMP_LOG_WARN("Collada: Found unsupported <bind> element");
}
}
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
@ -2975,10 +2992,9 @@ void ColladaParser::ReportWarning(const char* msg,...)
ai_assert(iLen > 0);
va_end(args);
DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen));
ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer,iLen));
}
// ------------------------------------------------------------------------------------------------
// Skips all data until the end node of the current element
void ColladaParser::SkipElement()
@ -3089,7 +3105,7 @@ const char* ColladaParser::TestTextContent()
// read contents of the element
if( !mReader->read() )
return NULL;
if( mReader->getNodeType() != irr::io::EXN_TEXT)
if( mReader->getNodeType() != irr::io::EXN_TEXT && mReader->getNodeType() != irr::io::EXN_CDATA)
return NULL;
// skip leading whitespace
@ -3173,7 +3189,7 @@ aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform
Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semantic)
{
if ( semantic.empty() ) {
DefaultLogger::get()->warn( format() << "Vertex input type is empty." );
ASSIMP_LOG_WARN("Vertex input type is empty." );
return IT_Invalid;
}
@ -3192,7 +3208,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semanti
else if( semantic == "TANGENT" || semantic == "TEXTANGENT")
return IT_Tangent;
DefaultLogger::get()->warn( format() << "Unknown vertex input type \"" << semantic << "\". Ignoring." );
ASSIMP_LOG_WARN_F( "Unknown vertex input type \"", semantic, "\". Ignoring." );
return IT_Invalid;
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -86,6 +87,9 @@ namespace Assimp
/** Reads the animation clip library */
void ReadAnimationClipLibrary();
/** Unwrap controllers dependency hierarchy */
void PostProcessControllers();
/** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
void PostProcessRootAnimations();

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -98,7 +99,7 @@ inline unsigned int FindEmptyUVChannel (aiMesh* mesh)
for (unsigned int m = 0; m < AI_MAX_NUMBER_OF_TEXTURECOORDS;++m)
if (!mesh->mTextureCoords[m])return m;
DefaultLogger::get()->error("Unable to compute UV coordinates, no free UV slot found");
ASSIMP_LOG_ERROR("Unable to compute UV coordinates, no free UV slot found");
return UINT_MAX;
}
@ -383,13 +384,13 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D&
// ------------------------------------------------------------------------------------------------
void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* )
{
DefaultLogger::get()->error("Mapping type currently not implemented");
ASSIMP_LOG_ERROR("Mapping type currently not implemented");
}
// ------------------------------------------------------------------------------------------------
void ComputeUVMappingProcess::Execute( aiScene* pScene)
{
DefaultLogger::get()->debug("GenUVCoordsProcess begin");
ASSIMP_LOG_DEBUG("GenUVCoordsProcess begin");
char buffer[1024];
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
@ -417,7 +418,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
MappingTypeToString(mapping));
DefaultLogger::get()->info(buffer);
ASSIMP_LOG_INFO(buffer);
}
if (aiTextureMapping_OTHER == mapping)
@ -484,7 +485,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
}
if (m && idx != outIdx)
{
DefaultLogger::get()->warn("UV index mismatch. Not all meshes assigned to "
ASSIMP_LOG_WARN("UV index mismatch. Not all meshes assigned to "
"this material have equal numbers of UV channels. The UV index stored in "
"the material structure does therefore not apply for all meshes. ");
}
@ -501,5 +502,5 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
}
}
}
DefaultLogger::get()->debug("GenUVCoordsProcess finished");
ASSIMP_LOG_DEBUG("GenUVCoordsProcess finished");
}

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -84,18 +85,20 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
{
// Check for an existent root node to proceed
ai_assert(pScene->mRootNode != NULL);
DefaultLogger::get()->debug("MakeLeftHandedProcess begin");
ASSIMP_LOG_DEBUG("MakeLeftHandedProcess begin");
// recursively convert all the nodes
ProcessNode( pScene->mRootNode, aiMatrix4x4());
// process the meshes accordingly
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
ProcessMesh( pScene->mMeshes[a]);
for ( unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
ProcessMesh( pScene->mMeshes[ a ] );
}
// process the materials accordingly
for( unsigned int a = 0; a < pScene->mNumMaterials; ++a)
ProcessMaterial( pScene->mMaterials[a]);
for ( unsigned int a = 0; a < pScene->mNumMaterials; ++a ) {
ProcessMaterial( pScene->mMaterials[ a ] );
}
// transform all animation channels as well
for( unsigned int a = 0; a < pScene->mNumAnimations; a++)
@ -107,7 +110,7 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
ProcessAnimation( nodeAnim);
}
}
DefaultLogger::get()->debug("MakeLeftHandedProcess finished");
ASSIMP_LOG_DEBUG("MakeLeftHandedProcess finished");
}
// ------------------------------------------------------------------------------------------------
@ -135,8 +138,11 @@ void MakeLeftHandedProcess::ProcessNode( aiNode* pNode, const aiMatrix4x4& pPare
// ------------------------------------------------------------------------------------------------
// Converts a single mesh to left handed coordinates.
void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh)
{
void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
if ( nullptr == pMesh ) {
ASSIMP_LOG_ERROR( "Nullptr to mesh found." );
return;
}
// mirror positions, normals and stuff along the Z axis
for( size_t a = 0; a < pMesh->mNumVertices; ++a)
{
@ -172,8 +178,12 @@ void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh)
// ------------------------------------------------------------------------------------------------
// Converts a single material to left handed coordinates.
void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat)
{
void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat) {
if ( nullptr == _mat ) {
ASSIMP_LOG_ERROR( "Nullptr to aiMaterial found." );
return;
}
aiMaterial* mat = (aiMaterial*)_mat;
for (unsigned int a = 0; a < mat->mNumProperties;++a) {
aiMaterialProperty* prop = mat->mProperties[a];
@ -182,7 +192,6 @@ void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat)
if (!::strcmp( prop->mKey.data, "$tex.mapaxis")) {
ai_assert( prop->mDataLength >= sizeof(aiVector3D)); /* something is wrong with the validation if we end up here */
aiVector3D* pff = (aiVector3D*)prop->mData;
pff->z *= -1.f;
}
}
@ -236,13 +245,13 @@ bool FlipUVsProcess::IsActive( unsigned int pFlags) const
// Executes the post processing step on the given imported data.
void FlipUVsProcess::Execute( aiScene* pScene)
{
DefaultLogger::get()->debug("FlipUVsProcess begin");
ASSIMP_LOG_DEBUG("FlipUVsProcess begin");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
ProcessMesh(pScene->mMeshes[i]);
for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
ProcessMaterial(pScene->mMaterials[i]);
DefaultLogger::get()->debug("FlipUVsProcess finished");
ASSIMP_LOG_DEBUG("FlipUVsProcess finished");
}
// ------------------------------------------------------------------------------------------------
@ -253,7 +262,7 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
for (unsigned int a = 0; a < mat->mNumProperties;++a) {
aiMaterialProperty* prop = mat->mProperties[a];
if( !prop ) {
DefaultLogger::get()->debug( "Property is null" );
ASSIMP_LOG_DEBUG( "Property is null" );
continue;
}
@ -310,10 +319,10 @@ bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const
// Executes the post processing step on the given imported data.
void FlipWindingOrderProcess::Execute( aiScene* pScene)
{
DefaultLogger::get()->debug("FlipWindingOrderProcess begin");
ASSIMP_LOG_DEBUG("FlipWindingOrderProcess begin");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
ProcessMesh(pScene->mMeshes[i]);
DefaultLogger::get()->debug("FlipWindingOrderProcess finished");
ASSIMP_LOG_DEBUG("FlipWindingOrderProcess finished");
}
// ------------------------------------------------------------------------------------------------

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -48,8 +49,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOStream.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/StringUtils.h>
#include <assimp/Exceptional.h>
#include "3MFXmlTags.h"
#include "D3MFOpcPackage.h"
@ -115,6 +117,7 @@ bool D3MFExporter::exportArchive( const char *file ) {
if ( nullptr == m_zipArchive ) {
return false;
}
ok |= exportContentTypes();
ok |= export3DModel();
ok |= exportRelations();
@ -125,7 +128,6 @@ bool D3MFExporter::exportArchive( const char *file ) {
return ok;
}
bool D3MFExporter::exportContentTypes() {
mContentOutput.clear();
@ -152,7 +154,11 @@ bool D3MFExporter::exportRelations() {
mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">";
for ( size_t i = 0; i < mRelations.size(); ++i ) {
mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
if ( mRelations[ i ]->target[ 0 ] == '/' ) {
mRelOutput << "<Relationship Target=\"" << mRelations[ i ]->target << "\" ";
} else {
mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
}
mRelOutput << "Id=\"" << mRelations[i]->id << "\" ";
mRelOutput << "Type=\"" << mRelations[ i ]->type << "\" />";
mRelOutput << std::endl;
@ -176,6 +182,10 @@ bool D3MFExporter::export3DModel() {
mModelOutput << "<" << XmlTag::resources << ">";
mModelOutput << std::endl;
writeMetaData();
writeBaseMaterials();
writeObjects();
@ -202,6 +212,63 @@ void D3MFExporter::writeHeader() {
mModelOutput << std::endl;
}
void D3MFExporter::writeMetaData() {
if ( nullptr == mScene->mMetaData ) {
return;
}
const unsigned int numMetaEntries( mScene->mMetaData->mNumProperties );
if ( 0 == numMetaEntries ) {
return;
}
const aiString *key = nullptr;
const aiMetadataEntry *entry(nullptr);
for ( size_t i = 0; i < numMetaEntries; ++i ) {
mScene->mMetaData->Get( i, key, entry );
std::string k( key->C_Str() );
aiString value;
mScene->mMetaData->Get( k, value );
mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">";
mModelOutput << value.C_Str();
mModelOutput << "</" << XmlTag::meta << ">" << std::endl;
}
}
void D3MFExporter::writeBaseMaterials() {
mModelOutput << "<basematerials id=\"1\">\n";
std::string strName, hexDiffuseColor , tmp;
for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
aiMaterial *mat = mScene->mMaterials[ i ];
aiString name;
if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
strName = "basemat_" + to_string( i );
} else {
strName = name.C_Str();
}
aiColor4D color;
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
hexDiffuseColor.clear();
tmp.clear();
hexDiffuseColor = "#";
tmp = DecimalToHexa( color.r );
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.g );
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.b );
hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.a );
hexDiffuseColor += tmp;
} else {
hexDiffuseColor = "#FFFFFFFF";
}
mModelOutput << "<base name=\""+strName+"\" "+" displaycolor=\""+hexDiffuseColor+"\" />\n";
}
mModelOutput << "</basematerials>\n";
}
void D3MFExporter::writeObjects() {
if ( nullptr == mScene->mRootNode ) {
return;
@ -241,7 +308,9 @@ void D3MFExporter::writeMesh( aiMesh *mesh ) {
}
mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
writeFaces( mesh );
const unsigned int matIdx( mesh->mMaterialIndex );
writeFaces( mesh, matIdx );
mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
}
@ -251,7 +320,7 @@ void D3MFExporter::writeVertex( const aiVector3D &pos ) {
mModelOutput << std::endl;
}
void D3MFExporter::writeFaces( aiMesh *mesh ) {
void D3MFExporter::writeFaces( aiMesh *mesh, unsigned int matIdx ) {
if ( nullptr == mesh ) {
return;
}
@ -263,7 +332,8 @@ void D3MFExporter::writeFaces( aiMesh *mesh ) {
for ( unsigned int i = 0; i < mesh->mNumFaces; ++i ) {
aiFace &currentFace = mesh->mFaces[ i ];
mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\""
<< currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] << "\"/>";
<< currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ]
<< "\" pid=\"1\" p1=\""+to_string(matIdx)+"\" />";
mModelOutput << std::endl;
}
mModelOutput << "</" << XmlTag::triangles << ">";

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -75,10 +76,12 @@ public:
protected:
void writeHeader();
void writeMetaData();
void writeBaseMaterials();
void writeObjects();
void writeMesh( aiMesh *mesh );
void writeVertex( const aiVector3D &pos );
void writeFaces( aiMesh *mesh );
void writeFaces( aiMesh *mesh, unsigned int matIdx );
void writeBuild();
void exportContentTyp( const std::string &filename );
void writeModelToArchive( const std::string &folder, const std::string &modelName );

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -57,17 +58,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "D3MFOpcPackage.h"
#include <contrib/unzip/unzip.h>
#include <unzip.h>
#include <assimp/irrXMLWrapper.h>
#include "3MFXmlTags.h"
#include <assimp/fast_atof.h>
#include <iomanip>
namespace Assimp {
namespace D3MF {
class XmlSerializer {
public:
using MatArray = std::vector<aiMaterial*>;
using MatId2MatArray = std::map<unsigned int, std::vector<unsigned int>>;
XmlSerializer(XmlReader* xmlReader)
: xmlReader(xmlReader) {
: mMeshes()
, mMatArray()
, mActiveMatGroup( 99999999 )
, mMatId2MatArray()
, xmlReader(xmlReader){
// empty
}
@ -76,14 +87,24 @@ public:
}
void ImportXml(aiScene* scene) {
if ( nullptr == scene ) {
return;
}
scene->mRootNode = new aiNode();
std::vector<aiNode*> children;
std::string nodeName;
while(ReadToEndElement(D3MF::XmlTag::model)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
nodeName = xmlReader->getNodeName();
if( nodeName == D3MF::XmlTag::object) {
children.push_back(ReadObject(scene));
} else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
} else if( nodeName == D3MF::XmlTag::build) {
//
} else if ( nodeName == D3MF::XmlTag::basematerials ) {
ReadBaseMaterials();
} else if ( nodeName == D3MF::XmlTag::meta ) {
ReadMetadata();
}
}
@ -91,31 +112,47 @@ public:
scene->mRootNode->mName.Set( "3MF" );
}
scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
// import the metadata
if ( !mMetaData.empty() ) {
const size_t numMeta( mMetaData.size() );
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>( numMeta ) );
for ( size_t i = 0; i < numMeta; ++i ) {
aiString val( mMetaData[ i ].value );
scene->mMetaData->Set(static_cast<unsigned int>( i ), mMetaData[ i ].name, val );
}
}
// import the meshes
scene->mNumMeshes = static_cast<unsigned int>( mMeshes.size());
scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes);
std::copy(meshes.begin(), meshes.end(), scene->mMeshes);
// import the materials
scene->mNumMaterials = static_cast<unsigned int>( mMatArray.size() );
if ( 0 != scene->mNumMaterials ) {
scene->mMaterials = new aiMaterial*[ scene->mNumMaterials ];
std::copy( mMatArray.begin(), mMatArray.end(), scene->mMaterials );
}
// create the scenegraph
scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
}
private:
aiNode* ReadObject(aiScene* scene)
{
aiNode* ReadObject(aiScene* scene) {
std::unique_ptr<aiNode> node(new aiNode());
std::vector<unsigned long> meshIds;
const char *attrib( nullptr );
std::string name, type;
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::name.c_str() );
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::id.c_str() );
if ( nullptr != attrib ) {
name = attrib;
}
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::name.c_str() );
attrib = xmlReader->getAttributeValue( D3MF::XmlTag::type.c_str() );
if ( nullptr != attrib ) {
type = attrib;
}
@ -123,19 +160,16 @@ private:
node->mParent = scene->mRootNode;
node->mName.Set(name);
size_t meshIdx = meshes.size();
size_t meshIdx = mMeshes.size();
while(ReadToEndElement(D3MF::XmlTag::object))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::mesh)
{
while(ReadToEndElement(D3MF::XmlTag::object)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::mesh) {
auto mesh = ReadMesh();
mesh->mName.Set(name);
meshes.push_back(mesh);
mMeshes.push_back(mesh);
meshIds.push_back(static_cast<unsigned long>(meshIdx));
meshIdx++;
++meshIdx;
}
}
@ -146,19 +180,14 @@ private:
std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
return node.release();
}
aiMesh* ReadMesh() {
aiMesh *ReadMesh() {
aiMesh* mesh = new aiMesh();
while(ReadToEndElement(D3MF::XmlTag::mesh))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices)
{
while(ReadToEndElement(D3MF::XmlTag::mesh)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices) {
ImportVertices(mesh);
}
else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles)
{
} else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles) {
ImportTriangles(mesh);
}
}
@ -166,14 +195,25 @@ private:
return mesh;
}
void ImportVertices(aiMesh* mesh)
{
std::vector<aiVector3D> vertices;
void ReadMetadata() {
const std::string name = xmlReader->getAttributeValue( D3MF::XmlTag::meta_name.c_str() );
xmlReader->read();
const std::string value = xmlReader->getNodeData();
while(ReadToEndElement(D3MF::XmlTag::vertices))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::vertex)
{
if ( name.empty() ) {
return;
}
MetaEntry entry;
entry.name = name;
entry.value = value;
mMetaData.push_back( entry );
}
void ImportVertices(aiMesh* mesh) {
std::vector<aiVector3D> vertices;
while(ReadToEndElement(D3MF::XmlTag::vertices)) {
if(xmlReader->getNodeName() == D3MF::XmlTag::vertex) {
vertices.push_back(ReadVertex());
}
}
@ -181,11 +221,9 @@ private:
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
}
aiVector3D ReadVertex()
{
aiVector3D ReadVertex() {
aiVector3D vertex;
vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr);
@ -195,16 +233,18 @@ private:
return vertex;
}
void ImportTriangles(aiMesh* mesh)
{
void ImportTriangles(aiMesh* mesh) {
std::vector<aiFace> faces;
while(ReadToEndElement(D3MF::XmlTag::triangles))
{
if(xmlReader->getNodeName() == D3MF::XmlTag::triangle)
{
while(ReadToEndElement(D3MF::XmlTag::triangles)) {
const std::string nodeName( xmlReader->getNodeName() );
if(xmlReader->getNodeName() == D3MF::XmlTag::triangle) {
faces.push_back(ReadTriangle());
const char *pidToken( xmlReader->getAttributeValue( D3MF::XmlTag::p1.c_str() ) );
if ( nullptr != pidToken ) {
int matIdx( std::atoi( pidToken ) );
mesh->mMaterialIndex = matIdx;
}
}
}
@ -215,8 +255,7 @@ private:
std::copy(faces.begin(), faces.end(), mesh->mFaces);
}
aiFace ReadTriangle()
{
aiFace ReadTriangle() {
aiFace face;
face.mNumIndices = 3;
@ -228,45 +267,150 @@ private:
return face;
}
private:
bool ReadToStartElement(const std::string& startTag)
{
while(xmlReader->read())
{
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && xmlReader->getNodeName() == startTag)
{
return true;
void ReadBaseMaterials() {
std::vector<unsigned int> MatIdArray;
const char *baseMaterialId( xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_id.c_str() ) );
if ( nullptr != baseMaterialId ) {
unsigned int id = std::atoi( baseMaterialId );
const size_t newMatIdx( mMatArray.size() );
if ( id != mActiveMatGroup ) {
mActiveMatGroup = id;
MatId2MatArray::const_iterator it( mMatId2MatArray.find( id ) );
if ( mMatId2MatArray.end() == it ) {
MatIdArray.clear();
mMatId2MatArray[ id ] = MatIdArray;
} else {
MatIdArray = it->second;
}
}
else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END &&
xmlReader->getNodeName() == startTag)
{
MatIdArray.push_back( static_cast<unsigned int>( newMatIdx ) );
mMatId2MatArray[ mActiveMatGroup ] = MatIdArray;
}
while ( ReadToEndElement( D3MF::XmlTag::basematerials ) ) {
mMatArray.push_back( readMaterialDef() );
}
}
bool parseColor( const char *color, aiColor4D &diffuse ) {
if ( nullptr == color ) {
return false;
}
const size_t len( strlen( color ) );
if ( 9 != len ) {
return false;
}
const char *buf( color );
if ( '#' != *buf ) {
return false;
}
++buf;
char comp[ 3 ] = { 0,0,'\0' };
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) );
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
comp[ 0 ] = *buf;
++buf;
comp[ 1 ] = *buf;
++buf;
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
return true;
}
void assignDiffuseColor( aiMaterial *mat ) {
const char *color = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_displaycolor.c_str() );
aiColor4D diffuse;
if ( parseColor( color, diffuse ) ) {
mat->AddProperty<aiColor4D>( &diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
}
}
aiMaterial *readMaterialDef() {
aiMaterial *mat( nullptr );
const char *name( nullptr );
const std::string nodeName( xmlReader->getNodeName() );
if ( nodeName == D3MF::XmlTag::basematerials_base ) {
name = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_name.c_str() );
std::string stdMatName;
aiString matName;
std::string strId( to_string( mActiveMatGroup ) );
stdMatName += "id";
stdMatName += strId;
stdMatName += "_";
if ( nullptr != name ) {
stdMatName += std::string( name );
} else {
stdMatName += "basemat";
}
matName.Set( stdMatName );
mat = new aiMaterial;
mat->AddProperty( &matName, AI_MATKEY_NAME );
assignDiffuseColor( mat );
}
return mat;
}
private:
bool ReadToStartElement(const std::string& startTag) {
while(xmlReader->read()) {
const std::string &nodeName( xmlReader->getNodeName() );
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && nodeName == startTag) {
return true;
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == startTag) {
return false;
}
}
//DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
return false;
}
bool ReadToEndElement(const std::string& closeTag)
{
while(xmlReader->read())
{
bool ReadToEndElement(const std::string& closeTag) {
while(xmlReader->read()) {
const std::string &nodeName( xmlReader->getNodeName() );
if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT) {
return true;
}
else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END
&& xmlReader->getNodeName() == closeTag)
{
} else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == closeTag) {
return false;
}
}
DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
ASSIMP_LOG_ERROR("unexpected EOF, expected closing <" + closeTag + "> tag");
return false;
}
private:
std::vector<aiMesh*> meshes;
struct MetaEntry {
std::string name;
std::string value;
};
std::vector<MetaEntry> mMetaData;
std::vector<aiMesh*> mMeshes;
MatArray mMatArray;
unsigned int mActiveMatGroup;
MatId2MatArray mMatId2MatArray;
XmlReader* xmlReader;
};
@ -287,7 +431,6 @@ static const aiImporterDesc desc = {
Extension.c_str()
};
D3MFImporter::D3MFImporter()
: BaseImporter() {
// empty
@ -297,14 +440,19 @@ D3MFImporter::~D3MFImporter() {
// empty
}
bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile);
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension( GetExtension( filename ) );
if(extension == Extension ) {
return true;
} else if ( !extension.length() || checkSig ) {
if (nullptr == pIOHandler ) {
return true;
if ( nullptr == pIOHandler ) {
return false;
}
if ( !D3MF::D3MFOpcPackage::isZipArchive( pIOHandler, filename ) ) {
return false;
}
D3MF::D3MFOpcPackage opcPackage( pIOHandler, filename );
return opcPackage.validate();
}
return false;
@ -318,8 +466,8 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
return &desc;
}
void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
D3MF::D3MFOpcPackage opcPackage(pIOHandler, pFile);
void D3MFImporter::InternReadFile( const std::string &filename, aiScene *pScene, IOSystem *pIOHandler ) {
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));
std::unique_ptr<D3MF::XmlReader> xmlReader(irr::io::createIrrXMLReader(xmlStream.get()));

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -55,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
#include <algorithm>
#include <cassert>
#include <contrib/unzip/unzip.h>
#include <unzip.h>
#include "3MFXmlTags.h"
namespace Assimp {
@ -246,13 +247,13 @@ private:
// ------------------------------------------------------------------------------------------------
// Constructor.
D3MFZipArchive::D3MFZipArchive(IOSystem* pIOHandler, const std::string& rFile)
: m_ZipFileHandle(NULL)
: m_ZipFileHandle( nullptr )
, m_ArchiveMap() {
if (! rFile.empty()) {
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
if(m_ZipFileHandle != NULL) {
if(m_ZipFileHandle != nullptr ) {
mapArchive();
}
}
@ -266,32 +267,32 @@ D3MFZipArchive::~D3MFZipArchive() {
}
m_ArchiveMap.clear();
if(m_ZipFileHandle != NULL) {
if(m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = NULL;
m_ZipFileHandle = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the archive is already open.
bool D3MFZipArchive::isOpen() const {
return (m_ZipFileHandle != NULL);
return (m_ZipFileHandle != nullptr );
}
// ------------------------------------------------------------------------------------------------
// Returns true, if the filename is part of the archive.
bool D3MFZipArchive::Exists(const char* pFile) const {
ai_assert(pFile != NULL);
ai_assert(pFile != nullptr );
bool exist = false;
if ( pFile == nullptr ) {
return false;
}
if (pFile != NULL) {
std::string rFile(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
if(it != m_ArchiveMap.end()) {
exist = true;
}
std::string filename(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(filename);
bool exist( false );
if(it != m_ArchiveMap.end()) {
exist = true;
}
return exist;
@ -433,8 +434,8 @@ public:
std::vector<OpcPackageRelationshipPtr> m_relationShips;
};
// ------------------------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------------
D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
: mRootStream(nullptr)
, mZipArchive() {
@ -459,28 +460,19 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
if ( rootFile.size() > 0 && rootFile[ 0 ] == '/' ) {
rootFile = rootFile.substr( 1 );
if ( rootFile[ 0 ] == '/' ) {
// deal with zipbug
// deal with zip-bug
rootFile = rootFile.substr( 1 );
}
}
DefaultLogger::get()->debug(rootFile);
ASSIMP_LOG_DEBUG(rootFile);
mRootStream = mZipArchive->Open(rootFile.c_str());
ai_assert( mRootStream != nullptr );
if ( nullptr == mRootStream ) {
throw DeadlyExportError( "Cannot open rootfile in archive : " + rootFile );
throw DeadlyExportError( "Cannot open root-file in archive : " + rootFile );
}
// const size_t size = zipArchive->FileSize();
// m_Data.resize( size );
// const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
// if ( readSize != size )
// {
// m_Data.clear();
// return false;
// }
mZipArchive->Close( fileStream );
} else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
@ -497,6 +489,25 @@ IOStream* D3MFOpcPackage::RootStream() const {
return mRootStream;
}
static const std::string ModelRef = "3D/3dmodel.model";
bool D3MFOpcPackage::validate() {
if ( nullptr == mRootStream || nullptr == mZipArchive ) {
return false;
}
return mZipArchive->Exists( ModelRef.c_str() );
}
bool D3MFOpcPackage::isZipArchive( IOSystem* pIOHandler, const std::string& rFile ) {
D3MF::D3MFZipArchive ar( pIOHandler, rFile );
if ( !ar.isOpen() ) {
return false;
}
return true;
}
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) {
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream));
std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get()));
@ -507,14 +518,14 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) {
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
});
if(itr == reader.m_relationShips.end())
throw DeadlyImportError("Cannot find " + XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
if ( itr == reader.m_relationShips.end() ) {
throw DeadlyImportError( "Cannot find " + XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE );
}
return (*itr)->target;
}
} // Namespace D3MF
} // Namespace Assimp
#endif //ASSIMP_BUILD_NO_3MF_IMPORTER

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -50,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace D3MF {
typedef irr::io::IrrXMLReader XmlReader;
typedef std::shared_ptr<XmlReader> XmlReaderPtr;
using XmlReader = irr::io::IrrXMLReader ;
using XmlReaderPtr = std::shared_ptr<XmlReader> ;
struct OpcPackageRelationship {
std::string id;
@ -63,9 +64,11 @@ class D3MFZipArchive;
class D3MFOpcPackage {
public:
D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile);
D3MFOpcPackage( IOSystem* pIOHandler, const std::string& rFile );
~D3MFOpcPackage();
IOStream* RootStream() const;
bool validate();
static bool isZipArchive( IOSystem* pIOHandler, const std::string& rFile );
protected:
std::string ReadPackageRootRelationship(IOStream* stream);
@ -75,7 +78,7 @@ private:
std::unique_ptr<D3MFZipArchive> mZipArchive;
};
}
}
} // Namespace D3MF
} // Namespace Assimp
#endif // D3MFOPCPACKAGE_H

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -145,7 +146,7 @@ public:
for(;splitter->length() && splitter->at(0) != '}'; splitter++, cnt++);
splitter++;
DefaultLogger::get()->debug((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
ASSIMP_LOG_DEBUG((Formatter::format("DXF: skipped over control group ("),cnt," lines)"));
}
} catch(std::logic_error&) {
ai_assert(!splitter);
@ -168,7 +169,6 @@ public:
}
private:
LineSplitter splitter;
int groupcode;
std::string value;

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -118,9 +119,18 @@ DXFImporter::~DXFImporter()
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool DXFImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
{
return SimpleExtensionCheck(pFile,"dxf");
bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const {
const std::string& extension = GetExtension( pFile );
if ( extension == "dxf" ) {
return true;
}
if ( extension.empty() || checkSig ) {
static const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 4, 32 );
}
return false;
}
// ------------------------------------------------------------------------------------------------
@ -190,7 +200,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
// comments
else if (reader.Is(999)) {
DefaultLogger::get()->info("DXF Comment: " + reader.Value());
ASSIMP_LOG_INFO_F("DXF Comment: ", reader.Value());
}
// don't read past the official EOF sign
@ -202,7 +212,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
++reader;
}
if (!eof) {
DefaultLogger::get()->warn("DXF: EOF reached, but did not encounter DXF EOF marker");
ASSIMP_LOG_WARN("DXF: EOF reached, but did not encounter DXF EOF marker");
}
ConvertMeshes(pScene,output);
@ -219,7 +229,7 @@ void DXFImporter::InternReadFile( const std::string& pFile,
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
{
// the process of resolving all the INSERT statements can grow the
// polycount excessively, so log the original number.
// poly-count excessively, so log the original number.
// XXX Option to import blocks as separate nodes?
if (!DefaultLogger::isNullLogger()) {
@ -231,16 +241,14 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
}
}
DefaultLogger::get()->debug((Formatter::format("DXF: Unexpanded polycount is "),
icount,", vertex count is ",vcount
));
ASSIMP_LOG_DEBUG_F("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
}
if (! output.blocks.size() ) {
throw DeadlyImportError("DXF: no data blocks loaded");
}
DXF::Block* entities = 0;
DXF::Block* entities( nullptr );
// index blocks by name
DXF::BlockMap blocks_by_name;
@ -365,9 +373,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
// first check if the referenced blocks exists ...
const DXF::BlockMap::const_iterator it = blocks_by_name.find(insert.name);
if (it == blocks_by_name.end()) {
DefaultLogger::get()->error((Formatter::format("DXF: Failed to resolve block reference: "),
insert.name,"; skipping"
));
ASSIMP_LOG_ERROR_F("DXF: Failed to resolve block reference: ", insert.name,"; skipping" );
continue;
}
@ -387,7 +393,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
// XXX rotation currently ignored - I didn't find an appropriate sample model.
if (insert.angle != 0.f) {
DefaultLogger::get()->warn("DXF: BLOCK rotation not currently implemented");
ASSIMP_LOG_WARN("DXF: BLOCK rotation not currently implemented");
}
for (aiVector3D& v : pl_out->positions) {
@ -400,7 +406,6 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
}
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
{
@ -427,7 +432,6 @@ void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
pScene->mMaterials[0] = pcMat;
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
{
@ -438,9 +442,7 @@ void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
if (1 == pScene->mNumMeshes) {
pScene->mRootNode->mMeshes = new unsigned int[ pScene->mRootNode->mNumMeshes = 1 ];
pScene->mRootNode->mMeshes[0] = 0;
}
else
{
} else {
pScene->mRootNode->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren = pScene->mNumMeshes ];
for (unsigned int m = 0; m < pScene->mRootNode->mNumChildren;++m) {
aiNode* p = pScene->mRootNode->mChildren[m] = new aiNode();
@ -455,22 +457,17 @@ void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
// ------------------------------------------------------------------------------------------------
void DXFImporter::SkipSection(DXF::LineReader& reader)
{
void DXFImporter::SkipSection(DXF::LineReader& reader) {
for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& /*output*/)
{
void DXFImporter::ParseHeader(DXF::LineReader& reader, DXF::FileData& ) {
for( ;!reader.End() && !reader.Is(0,"ENDSEC"); reader++);
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output)
{
void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
while( !reader.End() && !reader.Is(0,"ENDSEC")) {
if (reader.Is(0,"BLOCK")) {
ParseBlock(++reader,output);
@ -479,15 +476,11 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output)
++reader;
}
DefaultLogger::get()->debug((Formatter::format("DXF: got "),
output.blocks.size()," entries in BLOCKS"
));
ASSIMP_LOG_DEBUG_F("DXF: got ", output.blocks.size()," entries in BLOCKS" );
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
{
void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
// push a new block onto the stack.
output.blocks.push_back( DXF::Block() );
DXF::Block& block = output.blocks.back();
@ -517,7 +510,7 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
// XXX is this a valid case?
if (reader.Is(0,"INSERT")) {
DefaultLogger::get()->warn("DXF: INSERT within a BLOCK not currently supported; skipping");
ASSIMP_LOG_WARN("DXF: INSERT within a BLOCK not currently supported; skipping");
for( ;!reader.End() && !reader.Is(0,"ENDBLK"); ++reader);
break;
}
@ -531,7 +524,6 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output)
}
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
{
@ -561,19 +553,16 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
++reader;
}
DefaultLogger::get()->debug((Formatter::format("DXF: got "),
block.lines.size()," polylines and ", block.insertions.size() ," inserted blocks in ENTITIES"
));
ASSIMP_LOG_DEBUG_F( "DXF: got ", block.lines.size()," polylines and ", block.insertions.size(),
" inserted blocks in ENTITIES" );
}
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
{
output.blocks.back().insertions.push_back( DXF::InsertBlock() );
DXF::InsertBlock& bl = output.blocks.back().insertions.back();
while( !reader.End() && !reader.Is(0)) {
switch(reader.GroupCode())
{
// name of referenced block
@ -618,8 +607,7 @@ void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
{
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() ) );
DXF::PolyLine& line = *output.blocks.back().lines.back();
@ -672,16 +660,15 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
//}
if (vguess && line.positions.size() != vguess) {
DefaultLogger::get()->warn((Formatter::format("DXF: unexpected vertex count in polymesh: "),
line.positions.size(),", expected ", vguess
));
ASSIMP_LOG_WARN_F("DXF: unexpected vertex count in polymesh: ",
line.positions.size(),", expected ", vguess );
}
if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH ) {
if (line.positions.size() < 3 || line.indices.size() < 3) {
DefaultLogger::get()->warn("DXF: not enough vertices for polymesh; ignoring");
output.blocks.back().lines.pop_back();
return;
ASSIMP_LOG_WARN("DXF: not enough vertices for polymesh; ignoring");
output.blocks.back().lines.pop_back();
return;
}
// if these numbers are wrong, parsing might have gone wild.
@ -689,13 +676,11 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
// to set the 71 and 72 fields, respectively, to valid values.
// So just fire a warning.
if (iguess && line.counts.size() != iguess) {
DefaultLogger::get()->warn((Formatter::format("DXF: unexpected face count in polymesh: "),
line.counts.size(),", expected ", iguess
));
ASSIMP_LOG_WARN_F( "DXF: unexpected face count in polymesh: ", line.counts.size(),", expected ", iguess );
}
}
else if (!line.indices.size() && !line.counts.size()) {
// a polyline - so there are no indices yet.
// a poly-line - so there are no indices yet.
size_t guess = line.positions.size() + (line.flags & DXF_POLYLINE_FLAG_CLOSED ? 1 : 0);
line.indices.reserve(guess);
@ -737,10 +722,10 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
{
case 8:
// layer to which the vertex belongs to - assume that
// this is always the layer the top-level polyline
// this is always the layer the top-level poly-line
// entity resides on as well.
if(reader.Value() != line.layer) {
DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
ASSIMP_LOG_WARN("DXF: expected vertex to be part of a poly-face but the 0x128 flag isn't set");
}
break;
@ -759,7 +744,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
case 73:
case 74:
if (cnti == 4) {
DefaultLogger::get()->warn("DXF: more than 4 indices per face not supported; ignoring");
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
break;
}
indices[cnti++] = reader.ValueAsUnsignedInt();
@ -775,7 +760,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
}
if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) {
DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
ASSIMP_LOG_WARN("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
}
if (cnti) {
@ -783,14 +768,13 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
for (unsigned int i = 0; i < cnti; ++i) {
// IMPORTANT NOTE: POLYMESH indices are ONE-BASED
if (indices[i] == 0) {
DefaultLogger::get()->warn("DXF: invalid vertex index, indices are one-based.");
ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
--line.counts.back();
continue;
}
line.indices.push_back(indices[i]-1);
}
}
else {
} else {
line.positions.push_back(out);
line.colors.push_back(clr);
}
@ -900,7 +884,7 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
// sanity checks to see if we got something meaningful
if ((b[1] && !b[0]) || !b[2] || !b[3]) {
DefaultLogger::get()->warn("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
ASSIMP_LOG_WARN("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
output.blocks.back().lines.pop_back();
return;
}
@ -916,4 +900,3 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
}
#endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -90,7 +91,7 @@ void DeboneProcess::SetupProperties(const Importer* pImp)
// Executes the post processing step on the given imported data.
void DeboneProcess::Execute( aiScene* pScene)
{
DefaultLogger::get()->debug("DeboneProcess begin");
ASSIMP_LOG_DEBUG("DeboneProcess begin");
if(!pScene->mNumMeshes) {
return;
@ -147,9 +148,7 @@ void DeboneProcess::Execute( aiScene* pScene)
}
if(!DefaultLogger::isNullLogger()) {
char buffer[1024];
::ai_snprintf(buffer,1024,"Removed %u bones. Input bones: %u. Output bones: %u",in-out,in,out);
DefaultLogger::get()->info(buffer);
ASSIMP_LOG_INFO_F("Removed %u bones. Input bones:", in - out, ". Output bones: ", out);
}
// and destroy the source mesh. It should be completely contained inside the new submeshes
@ -172,7 +171,7 @@ void DeboneProcess::Execute( aiScene* pScene)
UpdateNode( pScene->mRootNode);
}
DefaultLogger::get()->debug("DeboneProcess end");
ASSIMP_LOG_DEBUG("DeboneProcess end");
}
// ------------------------------------------------------------------------------------------------
@ -208,7 +207,7 @@ bool DeboneProcess::ConsiderMesh(const aiMesh* pMesh)
if(vertexBones[vid]!=cUnowned) {
if(vertexBones[vid]==i) //double entry
{
DefaultLogger::get()->warn("Encountered double entry in bone weights");
ASSIMP_LOG_WARN("Encountered double entry in bone weights");
}
else //TODO: track attraction in order to break tie
{
@ -280,7 +279,7 @@ void DeboneProcess::SplitMesh( const aiMesh* pMesh, std::vector< std::pair< aiMe
if(vertexBones[vid]!=cUnowned) {
if(vertexBones[vid]==i) //double entry
{
//DefaultLogger::get()->warn("Encountered double entry in bone weights");
ASSIMP_LOG_WARN("Encountered double entry in bone weights");
}
else //TODO: track attraction in order to break tie
{

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -75,11 +76,11 @@ bool DefaultIOSystem::Exists( const char* pFile) const
#ifdef _WIN32
wchar_t fileName16[PATHLIMIT];
bool isUnicode = IsTextUnicode(pFile, strlen(pFile), NULL);
bool isUnicode = IsTextUnicode(pFile, static_cast<int>(strlen(pFile)), NULL) != 0;
if (isUnicode) {
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
struct _stat64 filestat;
struct __stat64 filestat;
if (0 != _wstat64(fileName16, &filestat)) {
return false;
}
@ -109,7 +110,7 @@ IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
FILE* file;
#ifdef _WIN32
wchar_t fileName16[PATHLIMIT];
bool isUnicode = IsTextUnicode(strFile, strlen(strFile), NULL );
bool isUnicode = IsTextUnicode(strFile, static_cast<int>(strlen(strFile)), NULL) != 0;
if (isUnicode) {
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
std::string mode8(strMode);
@ -157,7 +158,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
{
ai_assert(in && _out);
#if defined( _MSC_VER ) || defined( __MINGW32__ )
bool isUnicode = IsTextUnicode(in, strlen(in), NULL);
bool isUnicode = IsTextUnicode(in, static_cast<int>(strlen(in)), NULL) != 0;
if (isUnicode) {
wchar_t out16[PATHLIMIT];
wchar_t in16[PATHLIMIT];
@ -169,7 +170,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
if (!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
DefaultLogger::get()->warn("Invalid path: " + std::string(in));
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
strcpy(_out, in);
}
@ -178,7 +179,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
if (!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
DefaultLogger::get()->warn("Invalid path: " + std::string(in));
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
strcpy(_out, in);
}
}
@ -188,7 +189,7 @@ inline static void MakeAbsolutePath (const char* in, char* _out)
if(!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
DefaultLogger::get()->warn("Invalid path: "+std::string(in));
ASSIMP_LOG_WARN_F("Invalid path: ", std::string(in));
strcpy(_out,in);
}
#endif

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -44,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of DefaultLogger (and Logger)
*/
// Default log streams
#include "Win32DebugLogStream.h"
#include "StdOStreamLogStream.h"
@ -61,8 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_SINGLETHREADED
# include <thread>
# include <mutex>
std::mutex loggerMutex;
std::mutex loggerMutex;
#endif
namespace Assimp {
@ -75,22 +74,19 @@ static const unsigned int SeverityAll = Logger::Info | Logger::Err | Logger::War
// ----------------------------------------------------------------------------------
// Represents a log-stream + its error severity
struct LogStreamInfo
{
unsigned int m_uiErrorSeverity;
LogStream *m_pStream;
struct LogStreamInfo {
unsigned int m_uiErrorSeverity;
LogStream *m_pStream;
// Constructor
LogStreamInfo( unsigned int uiErrorSev, LogStream *pStream ) :
m_uiErrorSeverity( uiErrorSev ),
m_pStream( pStream )
{
m_pStream( pStream ) {
// empty
}
// Destructor
~LogStreamInfo()
{
~LogStreamInfo() {
delete m_pStream;
}
};
@ -108,7 +104,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
#ifdef WIN32
return new Win32DebugLogStream();
#else
return NULL;
return nullptr;
#endif
// Platform-independent default streams
@ -117,7 +113,7 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
case aiDefaultLogStream_STDOUT:
return new StdOStreamLogStream(std::cout);
case aiDefaultLogStream_FILE:
return (name && *name ? new FileLogStream(name,io) : NULL);
return (name && *name ? new FileLogStream(name,io) : nullptr );
default:
// We don't know this default log stream, so raise an assertion
ai_assert(false);
@ -133,34 +129,38 @@ LogStream* LogStream::createDefaultStream(aiDefaultLogStream streams,
Logger *DefaultLogger::create(const char* name /*= "AssimpLog.txt"*/,
LogSeverity severity /*= NORMAL*/,
unsigned int defStreams /*= aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE*/,
IOSystem* io /*= NULL*/)
{
IOSystem* io /*= NULL*/) {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
#endif
if (m_pLogger && !isNullLogger() )
if ( m_pLogger && !isNullLogger() ) {
delete m_pLogger;
}
m_pLogger = new DefaultLogger( severity );
// Attach default log streams
// Stream the log to the MSVC debugger?
if (defStreams & aiDefaultLogStream_DEBUGGER)
m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_DEBUGGER));
if ( defStreams & aiDefaultLogStream_DEBUGGER ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_DEBUGGER ) );
}
// Stream the log to COUT?
if (defStreams & aiDefaultLogStream_STDOUT)
m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_STDOUT));
if ( defStreams & aiDefaultLogStream_STDOUT ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDOUT ) );
}
// Stream the log to CERR?
if (defStreams & aiDefaultLogStream_STDERR)
m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_STDERR));
if ( defStreams & aiDefaultLogStream_STDERR ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_STDERR ) );
}
// Stream the log to a file
if (defStreams & aiDefaultLogStream_FILE && name && *name)
m_pLogger->attachStream( LogStream::createDefaultStream(aiDefaultLogStream_FILE,name,io));
if ( defStreams & aiDefaultLogStream_FILE && name && *name ) {
m_pLogger->attachStream( LogStream::createDefaultStream( aiDefaultLogStream_FILE, name, io ) );
}
return m_pLogger;
}
@ -199,7 +199,6 @@ void Logger::warn(const char* message) {
// ----------------------------------------------------------------------------------
void Logger::error(const char* message) {
// SECURITY FIX: see above
if (strlen(message)>MAX_LOG_MESSAGE_LENGTH) {
return;
@ -208,23 +207,24 @@ void Logger::error(const char* message) {
}
// ----------------------------------------------------------------------------------
void DefaultLogger::set( Logger *logger )
{
void DefaultLogger::set( Logger *logger ) {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
#endif
if (!logger)logger = &s_pNullLogger;
if (m_pLogger && !isNullLogger() )
if ( nullptr == logger ) {
logger = &s_pNullLogger;
}
if ( nullptr != m_pLogger && !isNullLogger() ) {
delete m_pLogger;
}
DefaultLogger::m_pLogger = logger;
}
// ----------------------------------------------------------------------------------
bool DefaultLogger::isNullLogger()
{
bool DefaultLogger::isNullLogger() {
return m_pLogger == &s_pNullLogger;
}
@ -235,8 +235,7 @@ Logger *DefaultLogger::get() {
// ----------------------------------------------------------------------------------
// Kills the only instance
void DefaultLogger::kill()
{
void DefaultLogger::kill() {
// enter the mutex here to avoid concurrency problems
#ifndef ASSIMP_BUILD_SINGLETHREADED
std::lock_guard<std::mutex> lock(loggerMutex);
@ -251,10 +250,10 @@ void DefaultLogger::kill()
// ----------------------------------------------------------------------------------
// Debug message
void DefaultLogger::OnDebug( const char* message )
{
if ( m_Severity == Logger::NORMAL )
return;
void DefaultLogger::OnDebug( const char* message ) {
if ( m_Severity == Logger::NORMAL ) {
return;
}
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
@ -265,8 +264,7 @@ void DefaultLogger::OnDebug( const char* message )
// ----------------------------------------------------------------------------------
// Logs an info
void DefaultLogger::OnInfo( const char* message )
{
void DefaultLogger::OnInfo( const char* message ){
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Info, T%u: %s", GetThreadID(), message );
@ -276,8 +274,7 @@ void DefaultLogger::OnInfo( const char* message )
// ----------------------------------------------------------------------------------
// Logs a warning
void DefaultLogger::OnWarn( const char* message )
{
void DefaultLogger::OnWarn( const char* message ) {
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[Size];
ai_snprintf(msg, Size, "Warn, T%u: %s", GetThreadID(), message );
@ -287,8 +284,7 @@ void DefaultLogger::OnWarn( const char* message )
// ----------------------------------------------------------------------------------
// Logs an error
void DefaultLogger::OnError( const char* message )
{
void DefaultLogger::OnError( const char* message ) {
static const size_t Size = MAX_LOG_MESSAGE_LENGTH + 16;
char msg[ Size ];
ai_snprintf(msg, Size, "Error, T%u: %s", GetThreadID(), message );
@ -298,10 +294,10 @@ void DefaultLogger::OnError( const char* message )
// ----------------------------------------------------------------------------------
// Will attach a new stream
bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
{
if (!pStream)
bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity ) {
if ( nullptr == pStream ) {
return false;
}
if (0 == severity) {
severity = Logger::Info | Logger::Err | Logger::Warn | Logger::Debugging;
@ -311,8 +307,7 @@ bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
it != m_StreamArray.end();
++it )
{
if ( (*it)->m_pStream == pStream )
{
if ( (*it)->m_pStream == pStream ) {
(*it)->m_uiErrorSeverity |= severity;
return true;
}
@ -325,34 +320,31 @@ bool DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
// ----------------------------------------------------------------------------------
// Detach a stream
bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
{
if (!pStream)
bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity ) {
if ( nullptr == pStream ) {
return false;
}
if (0 == severity) {
severity = SeverityAll;
}
for ( StreamIt it = m_StreamArray.begin();
it != m_StreamArray.end();
++it )
{
if ( (*it)->m_pStream == pStream )
{
bool res( false );
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
if ( (*it)->m_pStream == pStream ) {
(*it)->m_uiErrorSeverity &= ~severity;
if ( (*it)->m_uiErrorSeverity == 0 )
{
if ( (*it)->m_uiErrorSeverity == 0 ) {
// don't delete the underlying stream 'cause the caller gains ownership again
(**it).m_pStream = NULL;
(**it).m_pStream = nullptr;
delete *it;
m_StreamArray.erase( it );
res = true;
break;
}
return true;
}
}
return false;
return res;
}
// ----------------------------------------------------------------------------------
@ -360,15 +352,13 @@ bool DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
DefaultLogger::DefaultLogger(LogSeverity severity)
: Logger ( severity )
, noRepeatMsg (false)
, lastLen( 0 )
{
, lastLen( 0 ) {
lastMsg[0] = '\0';
}
// ----------------------------------------------------------------------------------
// Destructor
DefaultLogger::~DefaultLogger()
{
DefaultLogger::~DefaultLogger() {
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it ) {
// also frees the underlying stream, we are its owner.
delete *it;
@ -377,9 +367,8 @@ DefaultLogger::~DefaultLogger()
// ----------------------------------------------------------------------------------
// Writes message to stream
void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev )
{
ai_assert(NULL != message);
void DefaultLogger::WriteToStreams(const char *message, ErrorSeverity ErrorSev ) {
ai_assert(nullptr != message);
// Check whether this is a repeated message
if (! ::strncmp( message,lastMsg, lastLen-1))

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -92,29 +93,27 @@ void EmbedTexturesProcess::Execute(aiScene* pScene) {
}
}
char stringBuffer[128];
::ai_snprintf(stringBuffer, 128, "EmbedTexturesProcess finished. Embedded %u textures.", embeddedTexturesCount);
DefaultLogger::get()->info(stringBuffer);
ASSIMP_LOG_INFO_F("EmbedTexturesProcess finished. Embedded ", embeddedTexturesCount, " textures." );
}
bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
uint32_t imageSize = 0;
std::string imagePath = path;
std::streampos imageSize = 0;
std::string imagePath = path;
// Test path directly
std::ifstream file(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
DefaultLogger::get()->warn("EmbedTexturesProcess: Cannot find image: " + imagePath + ". Will try to find it in root folder.");
if ((imageSize = file.tellg()) == std::streampos(-1)) {
ASSIMP_LOG_WARN_F("EmbedTexturesProcess: Cannot find image: ", imagePath, ". Will try to find it in root folder.");
// Test path in root path
imagePath = mRootPath + path;
file.open(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
if ((imageSize = file.tellg()) == std::streampos(-1)) {
// Test path basename in root path
imagePath = mRootPath + path.substr(path.find_last_of("\\/") + 1u);
file.open(imagePath, std::ios::binary | std::ios::ate);
if ((imageSize = file.tellg()) == -1u) {
DefaultLogger::get()->error("EmbedTexturesProcess: Unable to embed texture: " + path + ".");
if ((imageSize = file.tellg()) == std::streampos(-1)) {
ASSIMP_LOG_ERROR_F("EmbedTexturesProcess: Unable to embed texture: ", path, ".");
return false;
}
}
@ -133,7 +132,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
// Add the new texture
auto pTexture = new aiTexture();
pTexture->mHeight = 0; // Means that this is still compressed
pTexture->mWidth = imageSize;
pTexture->mWidth = static_cast<uint32_t>(imageSize);
pTexture->pcData = imageContent;
auto extension = path.substr(path.find_last_of('.') + 1u);

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.
@ -61,6 +62,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
#include "JoinVerticesProcess.h"
#include "MakeVerboseFormat.h"
#include "ConvertToLHProcess.h"
#include "PretransformVertices.h"
#include <assimp/Exceptional.h>
#include "ScenePrivate.h"
#include <memory>
@ -96,6 +98,8 @@ void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportPropert
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
// ------------------------------------------------------------------------------------------------
@ -146,14 +150,14 @@ Exporter::ExportFormatEntry gExporters[] =
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf2", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb2", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
@ -168,6 +172,11 @@ Exporter::ExportFormatEntry gExporters[] =
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
Exporter::ExportFormatEntry( "fbx", "Autodesk FBX (binary)", "fbx", &ExportSceneFBX, 0 ),
Exporter::ExportFormatEntry( "fbxa", "Autodesk FBX (ascii)", "fbx", &ExportSceneFBXA, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 )
#endif
@ -300,7 +309,8 @@ bool IsVerboseFormat(const aiScene* pScene) {
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing, const ExportProperties* pProperties) {
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
unsigned int pPreprocessing, const ExportProperties* pProperties) {
ASSIMP_BEGIN_EXCEPTION_REGION();
// when they create scenes from scratch, users will likely create them not in verbose
@ -354,7 +364,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
}
if (verbosify || (exp.mEnforcePP & aiProcess_JoinIdenticalVertices)) {
DefaultLogger::get()->debug("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
ASSIMP_LOG_DEBUG("export: Scene data not in verbose format, applying MakeVerboseFormat step first");
MakeVerboseFormatProcess proc;
proc.Execute(scenecopy.get());
@ -388,6 +398,11 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
}
}
bool exportPointCloud(false);
if (nullptr != pProperties) {
exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
}
// dispatch other processes
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
@ -396,7 +411,9 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
&& !dynamic_cast<FlipUVsProcess*>(p)
&& !dynamic_cast<FlipWindingOrderProcess*>(p)
&& !dynamic_cast<MakeLeftHandedProcess*>(p)) {
if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) {
continue;
}
p->Execute(scenecopy.get());
}
}
@ -432,7 +449,6 @@ const char* Exporter::GetErrorString() const {
return pimpl->mError.c_str();
}
// ------------------------------------------------------------------------------------------------
void Exporter::FreeBlob() {
delete pimpl->blob;
@ -461,7 +477,7 @@ size_t Exporter::GetExportFormatCount() const {
// ------------------------------------------------------------------------------------------------
const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
if (index >= GetExportFormatCount()) {
return NULL;
return nullptr;
}
// Return from static storage if the requested index is built-in.
@ -486,7 +502,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
// ------------------------------------------------------------------------------------------------
void Exporter::UnregisterExporter(const char* id) {
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) {
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
it != pimpl->mExporters.end(); ++it) {
if (!strcmp((*it).mDescription.id,id)) {
pimpl->mExporters.erase(it);
break;
@ -522,8 +539,7 @@ bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
// ------------------------------------------------------------------------------------------------
// Set a configuration property
bool ExportProperties :: SetPropertyString(const char* szName, const std::string& value)
{
bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) {
return SetGenericProperty<std::string>(mStringProperties, szName,value);
}

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
Copyright (c) 2006-2018, assimp team
All rights reserved.

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