Merge branch 'master' into issue-1923
commit
5c5226a98c
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@ -62,6 +62,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
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#include "JoinVerticesProcess.h"
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#include "JoinVerticesProcess.h"
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#include "MakeVerboseFormat.h"
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#include "MakeVerboseFormat.h"
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#include "ConvertToLHProcess.h"
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#include "ConvertToLHProcess.h"
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#include "PretransformVertices.h"
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#include <assimp/Exceptional.h>
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#include <assimp/Exceptional.h>
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#include "ScenePrivate.h"
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#include "ScenePrivate.h"
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#include <memory>
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#include <memory>
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@ -397,6 +398,11 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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}
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}
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}
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}
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bool exportPointCloud(false);
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if (nullptr != pProperties) {
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exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
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}
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// dispatch other processes
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// dispatch other processes
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for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
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for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
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BaseProcess* const p = pimpl->mPostProcessingSteps[a];
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BaseProcess* const p = pimpl->mPostProcessingSteps[a];
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@ -405,7 +411,9 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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&& !dynamic_cast<FlipUVsProcess*>(p)
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&& !dynamic_cast<FlipUVsProcess*>(p)
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&& !dynamic_cast<FlipWindingOrderProcess*>(p)
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&& !dynamic_cast<FlipWindingOrderProcess*>(p)
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&& !dynamic_cast<MakeLeftHandedProcess*>(p)) {
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&& !dynamic_cast<MakeLeftHandedProcess*>(p)) {
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if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) {
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continue;
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}
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p->Execute(scenecopy.get());
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p->Execute(scenecopy.get());
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}
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}
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}
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}
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@ -441,7 +449,6 @@ const char* Exporter::GetErrorString() const {
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return pimpl->mError.c_str();
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return pimpl->mError.c_str();
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void Exporter::FreeBlob() {
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void Exporter::FreeBlob() {
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delete pimpl->blob;
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delete pimpl->blob;
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@ -470,7 +477,7 @@ size_t Exporter::GetExportFormatCount() const {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
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const aiExportFormatDesc* Exporter::GetExportFormatDescription( size_t index ) const {
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if (index >= GetExportFormatCount()) {
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if (index >= GetExportFormatCount()) {
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return NULL;
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return nullptr;
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}
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}
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// Return from static storage if the requested index is built-in.
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// Return from static storage if the requested index is built-in.
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@ -495,7 +502,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void Exporter::UnregisterExporter(const char* id) {
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void Exporter::UnregisterExporter(const char* id) {
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for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) {
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for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
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it != pimpl->mExporters.end(); ++it) {
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if (!strcmp((*it).mDescription.id,id)) {
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if (!strcmp((*it).mDescription.id,id)) {
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pimpl->mExporters.erase(it);
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pimpl->mExporters.erase(it);
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break;
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break;
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@ -531,8 +539,7 @@ bool ExportProperties::SetPropertyFloat(const char* szName, ai_real iValue) {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Set a configuration property
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// Set a configuration property
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bool ExportProperties :: SetPropertyString(const char* szName, const std::string& value)
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bool ExportProperties::SetPropertyString(const char* szName, const std::string& value) {
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{
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return SetGenericProperty<std::string>(mStringProperties, szName,value);
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return SetGenericProperty<std::string>(mStringProperties, szName,value);
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}
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}
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@ -60,14 +60,17 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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// Constructor to be privately used by Importer
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PretransformVertices::PretransformVertices()
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PretransformVertices::PretransformVertices()
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: configKeepHierarchy (false), configNormalize(false), configTransform(false), configTransformation()
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: configKeepHierarchy (false)
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{
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, configNormalize(false)
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, configTransform(false)
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, configTransformation()
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, mConfigPointCloud( false ) {
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// empty
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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// Destructor, private as well
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PretransformVertices::~PretransformVertices()
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PretransformVertices::~PretransformVertices() {
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{
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// nothing to do here
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// nothing to do here
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}
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}
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@ -89,6 +92,8 @@ void PretransformVertices::SetupProperties(const Importer* pImp)
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configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION,0));
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configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION,0));
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configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4());
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configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4());
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mConfigPointCloud = pImp->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -502,9 +507,7 @@ void PretransformVertices::Execute( aiScene* pScene)
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pScene->mMeshes[i]->mBones = NULL;
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pScene->mMeshes[i]->mBones = NULL;
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pScene->mMeshes[i]->mNumBones = 0;
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pScene->mMeshes[i]->mNumBones = 0;
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}
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}
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}
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} else {
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else {
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apcOutMeshes.reserve(pScene->mNumMaterials<<1u);
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apcOutMeshes.reserve(pScene->mNumMaterials<<1u);
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std::list<unsigned int> aiVFormats;
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std::list<unsigned int> aiVFormats;
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@ -556,7 +559,8 @@ void PretransformVertices::Execute( aiScene* pScene)
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}
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}
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// If no meshes are referenced in the node graph it is possible that we get no output meshes.
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// If no meshes are referenced in the node graph it is possible that we get no output meshes.
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if (apcOutMeshes.empty()) {
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if (apcOutMeshes.empty()) {
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throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by any nodes");
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throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by any nodes");
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}
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}
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else
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else
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@ -61,15 +61,11 @@ namespace Assimp {
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* and removes the whole graph. The output is a list of meshes, one for
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* and removes the whole graph. The output is a list of meshes, one for
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* each material.
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* each material.
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*/
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*/
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class ASSIMP_API PretransformVertices : public BaseProcess
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class ASSIMP_API PretransformVertices : public BaseProcess {
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{
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public:
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public:
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PretransformVertices ();
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PretransformVertices ();
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~PretransformVertices ();
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~PretransformVertices ();
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public:
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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// Check whether step is active
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// Check whether step is active
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bool IsActive( unsigned int pFlags) const;
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bool IsActive( unsigned int pFlags) const;
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@ -82,7 +78,6 @@ public:
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// Setup import settings
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// Setup import settings
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void SetupProperties(const Importer* pImp);
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void SetupProperties(const Importer* pImp);
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** @brief Toggle the 'keep hierarchy' option
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/** @brief Toggle the 'keep hierarchy' option
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* @param d hm ... difficult to guess what this means, hu!?
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* @param d hm ... difficult to guess what this means, hu!?
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@ -100,7 +95,6 @@ public:
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}
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}
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private:
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private:
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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// Count the number of nodes
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// Count the number of nodes
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unsigned int CountNodes( aiNode* pcNode );
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unsigned int CountNodes( aiNode* pcNode );
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@ -161,6 +155,7 @@ private:
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bool configNormalize;
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bool configNormalize;
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bool configTransform;
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bool configTransform;
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aiMatrix4x4 configTransformation;
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aiMatrix4x4 configTransformation;
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bool mConfigPointCloud;
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};
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};
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} // end of namespace Assimp
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} // end of namespace Assimp
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@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/mesh.h>
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#include <assimp/mesh.h>
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class RemoveRedundantMatsTest;
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class RemoveRedundantMatsTest;
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namespace Assimp {
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namespace Assimp {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@ -54,14 +54,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/ByteSwapper.h>
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#include <assimp/ByteSwapper.h>
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using namespace Assimp;
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using namespace Assimp;
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namespace Assimp {
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namespace Assimp {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
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// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
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void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
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void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties )
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{
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{
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bool exportPointClouds = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
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// invoke the exporter
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// invoke the exporter
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STLExporter exporter(pFile, pScene);
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STLExporter exporter(pFile, pScene, exportPointClouds );
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if (exporter.mOutput.fail()) {
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if (exporter.mOutput.fail()) {
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throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
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throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
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@ -75,10 +78,12 @@ void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
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outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
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outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
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}
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}
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void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
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void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties )
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{
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{
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bool exportPointClouds = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
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// invoke the exporter
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// invoke the exporter
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STLExporter exporter(pFile, pScene, true);
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STLExporter exporter(pFile, pScene, exportPointClouds, true);
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if (exporter.mOutput.fail()) {
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if (exporter.mOutput.fail()) {
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throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
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throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
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@ -95,9 +100,11 @@ void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene*
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} // end of namespace Assimp
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} // end of namespace Assimp
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static const char *SolidToken = "solid";
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static const char *EndSolidToken = "endsolid";
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool binary)
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STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool exportPointClouds, bool binary)
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: filename(_filename)
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: filename(_filename)
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, endl("\n")
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, endl("\n")
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{
|
{
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|
@ -118,22 +125,55 @@ STLExporter :: STLExporter(const char* _filename, const aiScene* pScene, bool bi
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}
|
}
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AI_SWAP4(meshnum);
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AI_SWAP4(meshnum);
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mOutput.write((char *)&meshnum, 4);
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mOutput.write((char *)&meshnum, 4);
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|
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|
if (exportPointClouds) {
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|
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|
}
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for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
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WriteMeshBinary(pScene->mMeshes[i]);
|
WriteMeshBinary(pScene->mMeshes[i]);
|
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}
|
}
|
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} else {
|
} else {
|
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const std::string& name = "AssimpScene";
|
|
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|
|
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mOutput << "solid " << name << endl;
|
// Exporting only point clouds
|
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for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
if (exportPointClouds) {
|
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WriteMesh(pScene->mMeshes[i]);
|
WritePointCloud("Assimp_Pointcloud", pScene );
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|
return;
|
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}
|
}
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mOutput << "endsolid " << name << endl;
|
|
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|
// Export the assimp mesh
|
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const std::string name = "AssimpScene";
|
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|
mOutput << SolidToken << " " << name << endl;
|
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|
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
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|
WriteMesh(pScene->mMeshes[ i ]);
|
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|
}
|
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|
mOutput << EndSolidToken << name << endl;
|
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}
|
}
|
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}
|
}
|
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|
|
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// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
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void STLExporter :: WriteMesh(const aiMesh* m)
|
void STLExporter::WritePointCloud(const std::string &name, const aiScene* pScene) {
|
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|
mOutput << " " << SolidToken << " " << name << endl;
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|
aiVector3D nor;
|
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|
mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
|
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|
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
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|
aiMesh *mesh = pScene->mMeshes[i];
|
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|
if (nullptr == mesh) {
|
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|
continue;
|
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|
}
|
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|
|
||||||
|
for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
|
||||||
|
const aiVector3D& v = mesh->mVertices[a];
|
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|
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
|
||||||
|
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
|
||||||
|
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
|
||||||
|
}
|
||||||
|
}
|
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|
mOutput << EndSolidToken << " " << name << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
void STLExporter::WriteMesh(const aiMesh* m)
|
||||||
{
|
{
|
||||||
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
|
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
|
||||||
const aiFace& f = m->mFaces[i];
|
const aiFace& f = m->mFaces[i];
|
||||||
|
@ -145,7 +185,7 @@ void STLExporter :: WriteMesh(const aiMesh* m)
|
||||||
for(unsigned int a = 0; a < f.mNumIndices; ++a) {
|
for(unsigned int a = 0; a < f.mNumIndices; ++a) {
|
||||||
nor += m->mNormals[f.mIndices[a]];
|
nor += m->mNormals[f.mIndices[a]];
|
||||||
}
|
}
|
||||||
nor.Normalize();
|
nor.NormalizeSafe();
|
||||||
}
|
}
|
||||||
mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
|
mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
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||||||
mOutput << " outer loop" << endl;
|
mOutput << " outer loop" << endl;
|
||||||
|
@ -159,7 +199,7 @@ void STLExporter :: WriteMesh(const aiMesh* m)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void STLExporter :: WriteMeshBinary(const aiMesh* m)
|
void STLExporter::WriteMeshBinary(const aiMesh* m)
|
||||||
{
|
{
|
||||||
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
|
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
|
||||||
const aiFace& f = m->mFaces[i];
|
const aiFace& f = m->mFaces[i];
|
||||||
|
|
|
@ -52,8 +52,7 @@ struct aiScene;
|
||||||
struct aiNode;
|
struct aiNode;
|
||||||
struct aiMesh;
|
struct aiMesh;
|
||||||
|
|
||||||
namespace Assimp
|
namespace Assimp {
|
||||||
{
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
/** Helper class to export a given scene to a STL file. */
|
/** Helper class to export a given scene to a STL file. */
|
||||||
|
@ -62,15 +61,13 @@ class STLExporter
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/// Constructor for a specific scene to export
|
/// Constructor for a specific scene to export
|
||||||
STLExporter(const char* filename, const aiScene* pScene, bool binary = false);
|
STLExporter(const char* filename, const aiScene* pScene, bool exportPOintClouds, bool binary = false);
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
/// public stringstreams to write all output into
|
/// public stringstreams to write all output into
|
||||||
std::ostringstream mOutput;
|
std::ostringstream mOutput;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void WritePointCloud(const std::string &name, const aiScene* pScene);
|
||||||
void WriteMesh(const aiMesh* m);
|
void WriteMesh(const aiMesh* m);
|
||||||
void WriteMeshBinary(const aiMesh* m);
|
void WriteMeshBinary(const aiMesh* m);
|
||||||
|
|
||||||
|
|
|
@ -75,4 +75,5 @@ bool CPUSupportsSSE2() {
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
} // Namespace Assimp
|
} // Namespace Assimp
|
||||||
|
|
|
@ -115,12 +115,16 @@ public:
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
public:
|
* @brief The class constructor.
|
||||||
|
*/
|
||||||
Exporter();
|
Exporter();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief The class destructor.
|
||||||
|
*/
|
||||||
~Exporter();
|
~Exporter();
|
||||||
|
|
||||||
public:
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Supplies a custom IO handler to the exporter to use to open and
|
/** Supplies a custom IO handler to the exporter to use to open and
|
||||||
* access files.
|
* access files.
|
||||||
|
@ -172,8 +176,10 @@ public:
|
||||||
* Any IO handlers set via #SetIOHandler are ignored here.
|
* Any IO handlers set via #SetIOHandler are ignored here.
|
||||||
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
||||||
* imported scene. */
|
* imported scene. */
|
||||||
const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* = NULL);
|
const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId,
|
||||||
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
unsigned int pPreprocessing = 0u, const ExportProperties* = nullptr);
|
||||||
|
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId,
|
||||||
|
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Convenience function to export directly to a file. Use
|
/** Convenience function to export directly to a file. Use
|
||||||
|
@ -208,8 +214,10 @@ public:
|
||||||
* @return AI_SUCCESS if everything was fine.
|
* @return AI_SUCCESS if everything was fine.
|
||||||
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
* @note Use aiCopyScene() to get a modifiable copy of a previously
|
||||||
* imported scene.*/
|
* imported scene.*/
|
||||||
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
aiReturn Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
|
||||||
aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
|
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
|
||||||
|
aiReturn Export( const aiScene* pScene, const std::string& pFormatId, const std::string& pPath,
|
||||||
|
unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = nullptr);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Returns an error description of an error that occurred in #Export
|
/** Returns an error description of an error that occurred in #Export
|
||||||
|
|
|
@ -46,15 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
#include <assimp/Importer.hpp>
|
#include <assimp/Importer.hpp>
|
||||||
#include <assimp/ai_assert.h>
|
#include <assimp/ai_assert.h>
|
||||||
#include "Hash.h"
|
#include "Hash.h"
|
||||||
#include <map>
|
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <class T>
|
template <class T>
|
||||||
inline bool SetGenericProperty(std::map< unsigned int, T >& list,
|
inline
|
||||||
const char* szName, const T& value)
|
bool SetGenericProperty(std::map< unsigned int, T >& list,
|
||||||
{
|
const char* szName, const T& value) {
|
||||||
ai_assert(NULL != szName);
|
ai_assert(nullptr != szName);
|
||||||
const uint32_t hash = SuperFastHash(szName);
|
const uint32_t hash = SuperFastHash(szName);
|
||||||
|
|
||||||
typename std::map<unsigned int, T>::iterator it = list.find(hash);
|
typename std::map<unsigned int, T>::iterator it = list.find(hash);
|
||||||
|
@ -63,20 +63,22 @@ inline bool SetGenericProperty(std::map< unsigned int, T >& list,
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
(*it).second = value;
|
(*it).second = value;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <class T>
|
template <class T>
|
||||||
inline const T& GetGenericProperty(const std::map< unsigned int, T >& list,
|
inline
|
||||||
const char* szName, const T& errorReturn)
|
const T& GetGenericProperty(const std::map< unsigned int, T >& list,
|
||||||
{
|
const char* szName, const T& errorReturn) {
|
||||||
ai_assert(NULL != szName);
|
ai_assert(nullptr != szName);
|
||||||
const uint32_t hash = SuperFastHash(szName);
|
const uint32_t hash = SuperFastHash(szName);
|
||||||
|
|
||||||
typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
|
typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
|
||||||
if (it == list.end())
|
if (it == list.end()) {
|
||||||
return errorReturn;
|
return errorReturn;
|
||||||
|
}
|
||||||
|
|
||||||
return (*it).second;
|
return (*it).second;
|
||||||
}
|
}
|
||||||
|
@ -85,16 +87,17 @@ inline const T& GetGenericProperty(const std::map< unsigned int, T >& list,
|
||||||
// Special version for pointer types - they will be deleted when replaced with another value
|
// Special version for pointer types - they will be deleted when replaced with another value
|
||||||
// passing NULL removes the whole property
|
// passing NULL removes the whole property
|
||||||
template <class T>
|
template <class T>
|
||||||
inline void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
|
inline
|
||||||
const char* szName, T* value, bool* bWasExisting = NULL)
|
void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
|
||||||
{
|
const char* szName, T* value, bool* bWasExisting = nullptr ) {
|
||||||
ai_assert(NULL != szName);
|
ai_assert(nullptr != szName);
|
||||||
const uint32_t hash = SuperFastHash(szName);
|
const uint32_t hash = SuperFastHash(szName);
|
||||||
|
|
||||||
typename std::map<unsigned int, T*>::iterator it = list.find(hash);
|
typename std::map<unsigned int, T*>::iterator it = list.find(hash);
|
||||||
if (it == list.end()) {
|
if (it == list.end()) {
|
||||||
if (bWasExisting)
|
if (bWasExisting) {
|
||||||
*bWasExisting = false;
|
*bWasExisting = false;
|
||||||
|
}
|
||||||
|
|
||||||
list.insert(std::pair<unsigned int,T*>( hash, value ));
|
list.insert(std::pair<unsigned int,T*>( hash, value ));
|
||||||
return;
|
return;
|
||||||
|
@ -106,20 +109,23 @@ inline void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
|
||||||
if (!value) {
|
if (!value) {
|
||||||
list.erase(it);
|
list.erase(it);
|
||||||
}
|
}
|
||||||
if (bWasExisting)
|
if (bWasExisting) {
|
||||||
*bWasExisting = true;
|
*bWasExisting = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <class T>
|
template <class T>
|
||||||
inline bool HasGenericProperty(const std::map< unsigned int, T >& list,
|
inline
|
||||||
const char* szName)
|
bool HasGenericProperty(const std::map< unsigned int, T >& list,
|
||||||
{
|
const char* szName) {
|
||||||
ai_assert(NULL != szName);
|
ai_assert(nullptr != szName);
|
||||||
const uint32_t hash = SuperFastHash(szName);
|
const uint32_t hash = SuperFastHash(szName);
|
||||||
|
|
||||||
typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
|
typename std::map<unsigned int, T>::const_iterator it = list.find(hash);
|
||||||
if (it == list.end()) return false;
|
if (it == list.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -85,7 +85,6 @@ struct aiExportFormatDesc
|
||||||
*/
|
*/
|
||||||
ASSIMP_API size_t aiGetExportFormatCount(void);
|
ASSIMP_API size_t aiGetExportFormatCount(void);
|
||||||
|
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Returns a description of the nth export file format. Use #aiGetExportFormatCount()
|
/** Returns a description of the nth export file format. Use #aiGetExportFormatCount()
|
||||||
* to learn how many export formats are supported. The description must be released by
|
* to learn how many export formats are supported. The description must be released by
|
||||||
|
@ -186,7 +185,6 @@ ASSIMP_API aiReturn aiExportSceneEx( const C_STRUCT aiScene* pScene,
|
||||||
C_STRUCT aiFileIO* pIO,
|
C_STRUCT aiFileIO* pIO,
|
||||||
unsigned int pPreprocessing );
|
unsigned int pPreprocessing );
|
||||||
|
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an
|
/** Describes a blob of exported scene data. Use #aiExportSceneToBlob() to create a blob containing an
|
||||||
* exported scene. The memory referred by this structure is owned by Assimp.
|
* exported scene. The memory referred by this structure is owned by Assimp.
|
||||||
|
@ -245,8 +243,8 @@ private:
|
||||||
* @param pPreprocessing Please see the documentation for #aiExportScene
|
* @param pPreprocessing Please see the documentation for #aiExportScene
|
||||||
* @return the exported data or NULL in case of error
|
* @return the exported data or NULL in case of error
|
||||||
*/
|
*/
|
||||||
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing );
|
ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT aiScene* pScene, const char* pFormatId,
|
||||||
|
unsigned int pPreprocessing );
|
||||||
|
|
||||||
// --------------------------------------------------------------------------------
|
// --------------------------------------------------------------------------------
|
||||||
/** Releases the memory associated with the given exported data. Use this function to free a data blob
|
/** Releases the memory associated with the given exported data. Use this function to free a data blob
|
||||||
|
|
|
@ -953,6 +953,11 @@ enum aiComponent
|
||||||
|
|
||||||
#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT"
|
#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT"
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief Specifies a gobal key factor for scale, float value
|
* @brief Specifies a gobal key factor for scale, float value
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -138,18 +138,19 @@ TEST_F( utPLYImportExport, vertexColorTest ) {
|
||||||
EXPECT_EQ(2u, first_face.mIndices[2]);
|
EXPECT_EQ(2u, first_face.mIndices[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Test issue #623, PLY importer should not automatically create faces
|
// Test issue #623, PLY importer should not automatically create faces
|
||||||
TEST_F(utPLYImportExport, pointcloudTest) {
|
TEST_F(utPLYImportExport, pointcloudTest) {
|
||||||
Assimp::Importer importer;
|
Assimp::Importer importer;
|
||||||
//Could not use aiProcess_ValidateDataStructure since it's missing faces.
|
|
||||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/issue623.ply", 0);
|
|
||||||
EXPECT_NE(nullptr, scene);
|
|
||||||
|
|
||||||
EXPECT_EQ(1u, scene->mNumMeshes);
|
//Could not use aiProcess_ValidateDataStructure since it's missing faces.
|
||||||
EXPECT_NE(nullptr, scene->mMeshes[0]);
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/issue623.ply", 0);
|
||||||
EXPECT_EQ(24u, scene->mMeshes[0]->mNumVertices);
|
EXPECT_NE(nullptr, scene);
|
||||||
EXPECT_EQ(aiPrimitiveType::aiPrimitiveType_POINT, scene->mMeshes[0]->mPrimitiveTypes);
|
|
||||||
EXPECT_EQ(0u, scene->mMeshes[0]->mNumFaces);
|
EXPECT_EQ(1u, scene->mNumMeshes);
|
||||||
|
EXPECT_NE(nullptr, scene->mMeshes[0]);
|
||||||
|
EXPECT_EQ(24u, scene->mMeshes[0]->mNumVertices);
|
||||||
|
EXPECT_EQ(aiPrimitiveType::aiPrimitiveType_POINT, scene->mMeshes[0]->mPrimitiveTypes);
|
||||||
|
EXPECT_EQ(0u, scene->mMeshes[0]->mNumFaces);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char *test_file =
|
static const char *test_file =
|
||||||
|
|
|
@ -47,6 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
#include <assimp/Importer.hpp>
|
#include <assimp/Importer.hpp>
|
||||||
#include <assimp/postprocess.h>
|
#include <assimp/postprocess.h>
|
||||||
|
#include <assimp/Exporter.hpp>
|
||||||
|
#include <assimp/scene.h>
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
using namespace Assimp;
|
using namespace Assimp;
|
||||||
|
|
||||||
|
@ -68,3 +72,73 @@ TEST_F( utSTLImporterExporter, test_with_two_solids ) {
|
||||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure );
|
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/STL/triangle_with_two_solids.stl", aiProcess_ValidateDataStructure );
|
||||||
EXPECT_NE( nullptr, scene );
|
EXPECT_NE( nullptr, scene );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||||
|
|
||||||
|
TEST_F(utSTLImporterExporter, exporterTest) {
|
||||||
|
Assimp::Importer importer;
|
||||||
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/STL/Spider_ascii.stl", aiProcess_ValidateDataStructure);
|
||||||
|
|
||||||
|
Assimp::Exporter mAiExporter;
|
||||||
|
mAiExporter.Export( scene, "stl", "spiderExport.stl" );
|
||||||
|
|
||||||
|
const aiScene *scene2 = importer.ReadFile("spiderExport.stl", aiProcess_ValidateDataStructure);
|
||||||
|
EXPECT_NE(nullptr, scene2);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(utSTLImporterExporter, test_export_pointclouds) {
|
||||||
|
struct XYZ {
|
||||||
|
float x, y, z;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<XYZ> points;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < 10; ++i) {
|
||||||
|
XYZ current;
|
||||||
|
current.x = static_cast<float>(i);
|
||||||
|
current.y = static_cast<float>(i);
|
||||||
|
current.z = static_cast<float>(i);
|
||||||
|
points.push_back(current);
|
||||||
|
}
|
||||||
|
aiScene scene;
|
||||||
|
scene.mRootNode = new aiNode();
|
||||||
|
|
||||||
|
scene.mMeshes = new aiMesh*[1];
|
||||||
|
scene.mMeshes[0] = nullptr;
|
||||||
|
scene.mNumMeshes = 1;
|
||||||
|
|
||||||
|
scene.mMaterials = new aiMaterial*[1];
|
||||||
|
scene.mMaterials[0] = nullptr;
|
||||||
|
scene.mNumMaterials = 1;
|
||||||
|
|
||||||
|
scene.mMaterials[0] = new aiMaterial();
|
||||||
|
|
||||||
|
scene.mMeshes[0] = new aiMesh();
|
||||||
|
scene.mMeshes[0]->mMaterialIndex = 0;
|
||||||
|
|
||||||
|
scene.mRootNode->mMeshes = new unsigned int[1];
|
||||||
|
scene.mRootNode->mMeshes[0] = 0;
|
||||||
|
scene.mRootNode->mNumMeshes = 1;
|
||||||
|
|
||||||
|
auto pMesh = scene.mMeshes[0];
|
||||||
|
|
||||||
|
long numValidPoints = points.size();
|
||||||
|
|
||||||
|
pMesh->mVertices = new aiVector3D[numValidPoints];
|
||||||
|
pMesh->mNumVertices = numValidPoints;
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
for (XYZ &p : points) {
|
||||||
|
pMesh->mVertices[i] = aiVector3D(p.x, p.y, p.z);
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
|
||||||
|
Assimp::Exporter mAiExporter;
|
||||||
|
ExportProperties *properties = new ExportProperties;
|
||||||
|
properties->SetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS, true);
|
||||||
|
mAiExporter.Export(&scene, "stl", "testExport.stl", 0, properties );
|
||||||
|
|
||||||
|
delete properties;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue