Merge pull request #1447 from Matter-and-Form/gltf1-color-import-fix
[gltf1] Don’t ignore rgba(1,1,1,1) color propertiespull/1461/head
commit
5c44776532
|
@ -174,9 +174,7 @@ inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& r
|
||||||
else {
|
else {
|
||||||
aiColor4D col;
|
aiColor4D col;
|
||||||
CopyValue(prop.color, col);
|
CopyValue(prop.color, col);
|
||||||
if (col.r != 1.f || col.g != 1.f || col.b != 1.f || col.a != 1.f) {
|
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -672,7 +670,7 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS
|
||||||
//pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
//pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||||
MakeVerboseFormatProcess process;
|
MakeVerboseFormatProcess process;
|
||||||
process.Execute(pScene);
|
process.Execute(pScene);
|
||||||
|
|
||||||
|
|
||||||
if (pScene->mNumMeshes == 0) {
|
if (pScene->mNumMeshes == 0) {
|
||||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||||
|
|
Loading…
Reference in New Issue