Add model name param for logging
parent
a844fd8610
commit
5c25947792
|
@ -115,19 +115,19 @@ void USDImporterImplTinyusdz::InternReadFile(
|
|||
for (size_t meshIdx = 0; meshIdx < pScene->mNumMeshes; meshIdx++) {
|
||||
pScene->mMeshes[meshIdx] = new aiMesh();
|
||||
pScene->mMeshes[meshIdx]->mName.Set(render_scene.meshes[meshIdx].element_name);
|
||||
verticesForMesh(render_scene, pScene, meshIdx, nameWExt));
|
||||
facesForMesh(render_scene, pScene, meshIdx, nameWExt));
|
||||
normalsForMesh(render_scene, pScene, meshIdx);
|
||||
materialsForMesh(render_scene, pScene, meshIdx);
|
||||
uvsForMesh(render_scene, pScene, meshIdx);
|
||||
verticesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
facesForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
normalsForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
materialsForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
uvsForMesh(render_scene, pScene, meshIdx, nameWExt);
|
||||
pScene->mRootNode->mMeshes[meshIdx] = static_cast<unsigned int>(meshIdx);
|
||||
}
|
||||
nodes(render_scene, pScene);
|
||||
materials(render_scene, pScene);
|
||||
textures(render_scene, pScene);
|
||||
textureImages(render_scene, pScene);
|
||||
buffers(render_scene, pScene);
|
||||
animations(render_scene, pScene);
|
||||
nodes(render_scene, pScene, nameWExt);
|
||||
materials(render_scene, pScene, nameWExt);
|
||||
textures(render_scene, pScene, nameWExt);
|
||||
textureImages(render_scene, pScene, nameWExt);
|
||||
buffers(render_scene, pScene, nameWExt);
|
||||
animations(render_scene, pScene, nameWExt);
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::verticesForMesh(
|
||||
|
@ -166,7 +166,8 @@ void USDImporterImplTinyusdz::facesForMesh(
|
|||
void USDImporterImplTinyusdz::normalsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx) {
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
pScene->mMeshes[meshIdx]->mNormals = new aiVector3D[pScene->mMeshes[meshIdx]->mNumVertices];
|
||||
size_t faceVertIdxOffset = 0;
|
||||
for (size_t faceIdx = 0; faceIdx < pScene->mMeshes[meshIdx]->mNumFaces; ++faceIdx) {
|
||||
|
@ -184,13 +185,15 @@ void USDImporterImplTinyusdz::normalsForMesh(
|
|||
void USDImporterImplTinyusdz::materialsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx) {
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::uvsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx) {
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt) {
|
||||
const size_t uvSlotsCount = render_scene.meshes[meshIdx].facevaryingTexcoords.size();
|
||||
if (uvSlotsCount < 1) {
|
||||
return;
|
||||
|
@ -214,42 +217,48 @@ void USDImporterImplTinyusdz::uvsForMesh(
|
|||
|
||||
void USDImporterImplTinyusdz::nodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene) {
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numNodes{render_scene.nodes.size()};
|
||||
(void) numNodes; // Ignore unused variable when -Werror enabled
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::materials(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene) {
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numMaterials{render_scene.materials.size()};
|
||||
(void) numMaterials; // Ignore unused variable when -Werror enabled
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::textures(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene) {
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numTextures{render_scene.textures.size()};
|
||||
(void) numTextures; // Ignore unused variable when -Werror enabled
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::textureImages(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene) {
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numTextureImages{render_scene.images.size()};
|
||||
(void) numTextureImages; // Ignore unused variable when -Werror enabled
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::buffers(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene) {
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numBuffers{render_scene.buffers.size()};
|
||||
(void) numBuffers; // Ignore unused variable when -Werror enabled
|
||||
}
|
||||
|
||||
void USDImporterImplTinyusdz::animations(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene) {
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt) {
|
||||
const size_t numAnimations{render_scene.animations.size()};
|
||||
(void) numAnimations; // Ignore unused variable when -Werror enabled
|
||||
}
|
||||
|
|
|
@ -83,36 +83,44 @@ public:
|
|||
void materialsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx);
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void uvsForMesh(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene,
|
||||
size_t meshIdx);
|
||||
size_t meshIdx,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void nodes(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene);
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void materials(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene);
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void textures(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene);
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void textureImages(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene);
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void buffers(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene);
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
|
||||
void animations(
|
||||
const tinyusdz::tydra::RenderScene &render_scene,
|
||||
aiScene *pScene);
|
||||
aiScene *pScene,
|
||||
const std::string &nameWExt);
|
||||
};
|
||||
} // namespace Assimp
|
||||
#endif // AI_USDLOADER_IMPL_TINYUSDZ_H_INCLUDED
|
||||
|
|
Loading…
Reference in New Issue