keep writing dae skinning
parent
e5a3038abd
commit
5bf974ae3b
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@ -860,6 +860,15 @@ void WriteController( size_t pIndex)
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PopTag();
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PopTag();
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mOutput << startstr << "</technique_common>" << endstr;
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mOutput << startstr << "</technique_common>" << endstr;
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std::vector<ai_real> bind_poses;
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bind_poses.reserve(mesh->mNumBones * 16);
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for( size_t i = 0; i< mesh->mNumBones; ++i)
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for( size_t j = 0; j < 4; ++j)
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bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[0], mesh->mBones[i]->mOffsetMatrix[0] + 4);
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WriteFloatArray( idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real*) bind_poses.data(), bind_poses.size());
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PopTag();
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PopTag();
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mOutput << startstr << "</skin>" << endstr;
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mOutput << startstr << "</skin>" << endstr;
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@ -1031,6 +1040,8 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
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case FloatType_TexCoord2: floatsPerElement = 2; break;
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case FloatType_TexCoord2: floatsPerElement = 2; break;
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case FloatType_TexCoord3: floatsPerElement = 3; break;
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case FloatType_TexCoord3: floatsPerElement = 3; break;
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case FloatType_Color: floatsPerElement = 3; break;
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case FloatType_Color: floatsPerElement = 3; break;
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case FloatType_Mat4x4: floatsPerElement = 16; break;
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case FloatType_Weight: floatsPerElement = 1; break;
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default:
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default:
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return;
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return;
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}
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}
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@ -1099,6 +1110,14 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
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mOutput << startstr << "<param name=\"G\" type=\"float\" />" << endstr;
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mOutput << startstr << "<param name=\"G\" type=\"float\" />" << endstr;
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mOutput << startstr << "<param name=\"B\" type=\"float\" />" << endstr;
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mOutput << startstr << "<param name=\"B\" type=\"float\" />" << endstr;
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break;
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break;
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case FloatType_Mat4x4:
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mOutput << startstr << "<param name=\"TRANSFORM\" type=\"float4x4\" />" << endstr;
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break;
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case FloatType_Weight:
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mOutput << startstr << "<param name=\"WEIGHT\" type=\"float\" />" << endstr;
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break;
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}
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}
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PopTag();
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PopTag();
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@ -113,7 +113,7 @@ protected:
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/// Writes the given mesh
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/// Writes the given mesh
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void WriteGeometry( size_t pIndex);
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void WriteGeometry( size_t pIndex);
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enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color };
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enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
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/// Writes a float array of the given type
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/// Writes a float array of the given type
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void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);
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void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);
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