fix trivial warnings

mainly unused parameter and unused function
some parameters are indeed used in a debug built, I used the
(void)(param) trick
warnings reported by clang 4
pull/1529/head
Thomas Lemaire 2017-11-02 11:13:52 +01:00
parent 92046319be
commit 5b76a31485
44 changed files with 96 additions and 76 deletions

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@ -151,7 +151,7 @@ namespace {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb")); std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
if(!outfile) { if(!outfile) {

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@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp namespace Assimp
{ {
aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const
{ {
aiColor4D tcol; aiColor4D tcol;

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@ -810,7 +810,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
} }
}; };
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
AssbinExport exporter; AssbinExport exporter;
exporter.WriteBinaryDump( pFile, pIOSystem, pScene ); exporter.WriteBinaryDump( pFile, pIOSystem, pScene );

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@ -200,6 +200,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) { void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODE); ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -274,6 +275,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE); ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -298,6 +300,7 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH); ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -423,6 +426,7 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY); ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -440,6 +444,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL); ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -462,6 +467,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM); ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -511,6 +517,7 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION); ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -532,6 +539,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE); ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -556,6 +564,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT); ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -583,6 +592,7 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA); ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -599,6 +609,7 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE); ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);

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@ -631,7 +631,7 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
} // end of namespace AssxmlExport } // end of namespace AssxmlExport
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
IOStream * out = pIOSystem->Open( pFile, "wt" ); IOStream * out = pIOSystem->Open( pFile, "wt" );
if (!out) return; if (!out) return;

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@ -110,7 +110,7 @@ namespace Blender {
void operator= (const TempArray&) { void operator= (const TempArray&) {
} }
TempArray(const TempArray& arr) { TempArray(const TempArray& /*arr*/) {
} }
private: private:

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@ -68,7 +68,7 @@ namespace Assimp
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
std::string path = DefaultIOSystem::absolutePath(std::string(pFile)); std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile)); std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));

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@ -2469,8 +2469,7 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets; size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
// don't overrun the boundaries of the index list // don't overrun the boundaries of the index list
size_t maxIndexRequested = baseOffset + numOffsets - 1; ai_assert((baseOffset + numOffsets - 1) < indices.size());
ai_assert(maxIndexRequested < indices.size());
// extract per-vertex channels using the global per-vertex offset // extract per-vertex channels using the global per-vertex offset
for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it) for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)

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@ -344,7 +344,7 @@ bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
return false; return false;
} }
void D3MFImporter::SetupProperties(const Importer *pImp) void D3MFImporter::SetupProperties(const Importer */*pImp*/)
{ {
} }

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@ -379,6 +379,7 @@ IOStream *D3MFZipArchive::Open(const char* pFile, const char* /*pMode*/) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Close a filestream. // Close a filestream.
void D3MFZipArchive::Close(IOStream *pFile) { void D3MFZipArchive::Close(IOStream *pFile) {
(void)(pFile);
ai_assert(pFile != NULL); ai_assert(pFile != NULL);
// We don't do anything in case the file would be opened again in the future // We don't do anything in case the file would be opened again in the future

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@ -241,7 +241,7 @@ bool Exporter::IsDefaultIOHandler() const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId, const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
unsigned int, const ExportProperties* pProperties ) { unsigned int, const ExportProperties* /*pProperties*/ ) {
if (pimpl->blob) { if (pimpl->blob) {
delete pimpl->blob; delete pimpl->blob;
pimpl->blob = NULL; pimpl->blob = NULL;

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@ -2429,6 +2429,7 @@ void Converter::ConvertAnimationStack( const AnimationStack& st )
anim->mTicksPerSecond = anim_fps; anim->mTicksPerSecond = anim_fps;
} }
#ifdef ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// sanity check whether the input is ok // sanity check whether the input is ok
static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>& curves, static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>& curves,
@ -2446,6 +2447,7 @@ static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>
} }
} }
} }
#endif // ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims, void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,

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@ -103,6 +103,7 @@ namespace {
T SafeParse(const char* data, const char* end) { T SafeParse(const char* data, const char* end) {
// Actual size validation happens during Tokenization so // Actual size validation happens during Tokenization so
// this is valid as an assertion. // this is valid as an assertion.
(void)(end);
ai_assert(static_cast<size_t>(end - data) >= sizeof(T)); ai_assert(static_cast<size_t>(end - data) >= sizeof(T));
T result = static_cast<T>(0); T result = static_cast<T>(0);
::memcpy(&result, data, sizeof(T)); ::memcpy(&result, data, sizeof(T));

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@ -1776,17 +1776,17 @@ public:
return reader->getParserFormat(); return reader->getParserFormat();
} }
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const /*override*/ { virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int /*idx*/) const /*override*/ {
return nullptr; return nullptr;
} }
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* name) const /*override*/ { virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* /*name*/) const /*override*/ {
return nullptr; return nullptr;
} }
virtual void registerDecoder(const std::string &algorithmUri, std::unique_ptr<FIDecoder> decoder) /*override*/ {} virtual void registerDecoder(const std::string &/*algorithmUri*/, std::unique_ptr<FIDecoder> /*decoder*/) /*override*/ {}
virtual void registerVocabulary(const std::string &vocabularyUri, const FIVocabulary *vocabulary) /*override*/ {} virtual void registerVocabulary(const std::string &/*vocabularyUri*/, const FIVocabulary */*vocabulary*/) /*override*/ {}
private: private:

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@ -169,8 +169,8 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename T> template <typename T>
inline const char* ValidateArrayContents(const T* arr, unsigned int size, inline const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
{ {
return NULL; return NULL;
} }

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@ -564,6 +564,7 @@ IfcFloat Curve :: GetParametricRangeDelta() const
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
size_t Curve :: EstimateSampleCount(IfcFloat a, IfcFloat b) const size_t Curve :: EstimateSampleCount(IfcFloat a, IfcFloat b) const
{ {
(void)(a); (void)(b);
ai_assert(InRange(a) && InRange(b)); ai_assert(InRange(a) && InRange(b));
// arbitrary default value, deriving classes should supply better suited values // arbitrary default value, deriving classes should supply better suited values

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@ -1045,7 +1045,7 @@ void IFC::GetSchema(EXPRESS::ConversionSchema& out)
namespace STEP { namespace STEP {
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in) template <> size_t GenericFill<NotImplemented>(const STEP::DB& /*db*/, const LIST& /*params*/, NotImplemented* /*in*/)
{ {
return 0; return 0;
} }
@ -1253,7 +1253,7 @@ template <> size_t GenericFill<IfcPerformanceHistory>(const DB& db, const LIST&
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcRepresentationItem>(const DB& db, const LIST& params, IfcRepresentationItem* in) template <> size_t GenericFill<IfcRepresentationItem>(const DB& /*db*/, const LIST& /*params*/, IfcRepresentationItem* /*in*/)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -1715,7 +1715,7 @@ template <> size_t GenericFill<IfcPlateType>(const DB& db, const LIST& params, I
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcObjectPlacement>(const DB& db, const LIST& params, IfcObjectPlacement* in) template <> size_t GenericFill<IfcObjectPlacement>(const DB& /*db*/, const LIST& /*params*/, IfcObjectPlacement* /*in*/)
{ {
size_t base = 0; size_t base = 0;
return base; return base;

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@ -394,7 +394,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
angles[1] %= 360; angles[1] %= 360;
angles[2] %= 360; angles[2] %= 360;
if ((angles[0]*angles[1]) && (angles[1]*angles[2])) if ( bool(angles[0]*angles[1]) && bool(angles[1]*angles[2]) )
{ {
FindSuitableMultiple(angles[0]); FindSuitableMultiple(angles[0]);
FindSuitableMultiple(angles[1]); FindSuitableMultiple(angles[1]);

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@ -107,7 +107,7 @@ const aiImporterDesc *MMDImporter::GetInfo() const { return &desc; }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// MMD import implementation // MMD import implementation
void MMDImporter::InternReadFile(const std::string &file, aiScene *pScene, void MMDImporter::InternReadFile(const std::string &file, aiScene *pScene,
IOSystem *pIOHandler) { IOSystem */*pIOHandler*/) {
// Read file by istream // Read file by istream
std::filebuf fb; std::filebuf fb;
if (!fb.open(file, std::ios::in | std::ios::binary)) { if (!fb.open(file, std::ios::in | std::ios::binary)) {

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@ -471,7 +471,7 @@ namespace pmx
stream->read((char*) &this->is_near, sizeof(uint8_t)); stream->read((char*) &this->is_near, sizeof(uint8_t));
} }
void PmxSoftBody::Read(std::istream *stream, PmxSetting *setting) void PmxSoftBody::Read(std::istream */*stream*/, PmxSetting */*setting*/)
{ {
// 未実装 // 未実装
std::cerr << "Not Implemented Exception" << std::endl; std::cerr << "Not Implemented Exception" << std::endl;

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@ -302,7 +302,7 @@ namespace vmd
return result; return result;
} }
bool SaveToFile(const std::u16string& filename) bool SaveToFile(const std::u16string& /*filename*/)
{ {
// TODO: How to adapt u16string to string? // TODO: How to adapt u16string to string?
/* /*

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@ -58,7 +58,7 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp
void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) { void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
// invoke the exporter // invoke the exporter
ObjExporter exporter(pFile, pScene); ObjExporter exporter(pFile, pScene);
@ -94,7 +94,7 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene)
, vp() , vp()
, vn() , vn()
, vt() , vt()
, vc() , vc()
, mVpMap() , mVpMap()
, mVnMap() , mVnMap()
, mVtMap() , mVtMap()
@ -193,7 +193,7 @@ void ObjExporter::WriteMaterialFile()
if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_TRANSPARENT,c)) { if(AI_SUCCESS == mat->Get(AI_MATKEY_COLOR_TRANSPARENT,c)) {
mOutputMat << "Tf " << c.r << " " << c.g << " " << c.b << endl; mOutputMat << "Tf " << c.r << " " << c.g << " " << c.b << endl;
} }
ai_real o; ai_real o;
if(AI_SUCCESS == mat->Get(AI_MATKEY_OPACITY,o)) { if(AI_SUCCESS == mat->Get(AI_MATKEY_OPACITY,o)) {
mOutputMat << "d " << o << endl; mOutputMat << "d " << o << endl;
@ -341,7 +341,7 @@ int ObjExporter::colIndexMap::getIndex( const aiColor4D& col ) {
colMap[ col ] = mNextIndex; colMap[ col ] = mNextIndex;
int ret = mNextIndex; int ret = mNextIndex;
mNextIndex++; mNextIndex++;
return ret; return ret;
} }

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@ -51,7 +51,7 @@ OpenGEXExporter::OpenGEXExporter() {
OpenGEXExporter::~OpenGEXExporter() { OpenGEXExporter::~OpenGEXExporter() {
} }
bool OpenGEXExporter::exportScene( const char *filename, const aiScene* pScene ) { bool OpenGEXExporter::exportScene( const char */*filename*/, const aiScene* /*pScene*/ ) {
return true; return true;
} }

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@ -431,7 +431,7 @@ void OpenGEXImporter::handleNodes( DDLNode *node, aiScene *pScene ) {
} }
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == node || nullptr == m_ctx ) { if( nullptr == node || nullptr == m_ctx ) {
return; return;
} }
@ -467,7 +467,7 @@ void OpenGEXImporter::handleMetricNode( DDLNode *node, aiScene *pScene ) {
} }
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleNameNode( DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == m_currentNode ) { if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No current node for name." ); throw DeadlyImportError( "No current node for name." );
return; return;
@ -512,7 +512,7 @@ static void getRefNames( DDLNode *node, std::vector<std::string> &names ) {
} }
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == m_currentNode ) { if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." ); throw DeadlyImportError( "No parent node for name." );
return; return;
@ -536,7 +536,7 @@ void OpenGEXImporter::handleObjectRefNode( DDLNode *node, aiScene *pScene ) {
} }
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleMaterialRefNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == m_currentNode ) { if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." ); throw DeadlyImportError( "No parent node for name." );
return; return;
@ -674,7 +674,7 @@ static void setMatrix( aiNode *node, DataArrayList *transformData ) {
} }
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleTransformNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == m_currentNode ) { if( nullptr == m_currentNode ) {
throw DeadlyImportError( "No parent node for name." ); throw DeadlyImportError( "No parent node for name." );
return; return;
@ -819,7 +819,7 @@ static void copyColor4DArray( size_t numItems, DataArrayList *vaList, aiColor4D
} }
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == node ) { if( nullptr == node ) {
throw DeadlyImportError( "No parent node for name." ); throw DeadlyImportError( "No parent node for name." );
return; return;
@ -862,7 +862,7 @@ void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene
} }
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == node ) { if( nullptr == node ) {
throw DeadlyImportError( "No parent node for name." ); throw DeadlyImportError( "No parent node for name." );
return; return;
@ -1001,7 +1001,7 @@ void OpenGEXImporter::handleMaterialNode( ODDLParser::DDLNode *node, aiScene *pS
} }
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == node ) { if( nullptr == node ) {
return; return;
} }
@ -1040,7 +1040,7 @@ void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScen
} }
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if( nullptr == node ) { if( nullptr == node ) {
return; return;
} }
@ -1074,7 +1074,7 @@ void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pSc
} }
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if ( nullptr == node ) { if ( nullptr == node ) {
return; return;
} }
@ -1103,7 +1103,7 @@ void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene *pScen
} }
//------------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------------
void OpenGEXImporter::handleAttenNode( ODDLParser::DDLNode *node, aiScene *pScene ) { void OpenGEXImporter::handleAttenNode( ODDLParser::DDLNode *node, aiScene */*pScene*/ ) {
if ( nullptr == node ) { if ( nullptr == node ) {
return; return;
} }

View File

@ -65,7 +65,7 @@ template<> const char* type_of(double&) { return "double"; }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
// invoke the exporter // invoke the exporter
PlyExporter exporter(pFile, pScene); PlyExporter exporter(pFile, pScene);
@ -83,7 +83,7 @@ void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
} }
void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportScenePlyBinary(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
// invoke the exporter // invoke the exporter
PlyExporter exporter(pFile, pScene, true); PlyExporter exporter(pFile, pScene, true);

View File

@ -255,6 +255,7 @@ IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Close a filestream. // Close a filestream.
void Q3BSPZipArchive::Close(IOStream *pFile) { void Q3BSPZipArchive::Close(IOStream *pFile) {
(void)(pFile);
ai_assert(pFile != NULL); ai_assert(pFile != NULL);
// We don't do anything in case the file would be opened again in the future // We don't do anything in case the file would be opened again in the future

View File

@ -163,7 +163,7 @@ static aiColor3D ReadColor(StreamReaderLE* stream)
return aiColor3D(r, g, b); return aiColor3D(r, g, b);
} }
static void UnknownChunk(StreamReaderLE* stream, const SIBChunk& chunk) static void UnknownChunk(StreamReaderLE* /*stream*/, const SIBChunk& chunk)
{ {
char temp[5] = { char temp[5] = {
static_cast<char>(( chunk.Tag>>24 ) & 0xff), static_cast<char>(( chunk.Tag>>24 ) & 0xff),

View File

@ -57,7 +57,7 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to Stereolithograpy. Prototyped and registered in Exporter.cpp
void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
// invoke the exporter // invoke the exporter
STLExporter exporter(pFile, pScene); STLExporter exporter(pFile, pScene);
@ -74,7 +74,7 @@ void ExportSceneSTL(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
} }
void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportSceneSTLBinary(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
// invoke the exporter // invoke the exporter
STLExporter exporter(pFile, pScene, true); STLExporter exporter(pFile, pScene, true);

View File

@ -692,7 +692,7 @@ bool found = false;
return true; return true;
} }
X3DExporter::X3DExporter(const char* pFileName, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) X3DExporter::X3DExporter(const char* pFileName, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
: mScene(pScene) : mScene(pScene)
{ {
list<SAttribute> attr_list; list<SAttribute> attr_list;

View File

@ -105,7 +105,7 @@ bool X3DImporter::ParseHelper_CheckRead_X3DMetadataObject()
return true; return true;
} }
void X3DImporter::ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& pNodeName) void X3DImporter::ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& /*pNodeName*/)
{ {
ParseHelper_Node_Enter(pParentElement); ParseHelper_Node_Enter(pParentElement);
MACRO_NODECHECK_METADATA(mReader->getNodeName()); MACRO_NODECHECK_METADATA(mReader->getNodeName());

View File

@ -403,7 +403,7 @@ namespace glTF2
virtual ~Object() {} virtual ~Object() {}
//! Maps special IDs to another ID, where needed. Subclasses may override it (statically) //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
static const char* TranslateId(Asset& r, const char* id) static const char* TranslateId(Asset& /*r*/, const char* id)
{ return id; } { return id; }
}; };

View File

@ -288,7 +288,7 @@ inline Buffer::~Buffer()
for(SEncodedRegion* reg : EncodedRegion_List) delete reg; for(SEncodedRegion* reg : EncodedRegion_List) delete reg;
} }
inline const char* Buffer::TranslateId(Asset& r, const char* id) inline const char* Buffer::TranslateId(Asset& /*r*/, const char* id)
{ {
return id; return id;
} }
@ -623,7 +623,7 @@ inline Image::Image()
} }
inline void Image::Read(Value& obj, Asset& r) inline void Image::Read(Value& obj, Asset& /*r*/)
{ {
if (!mDataLength) { if (!mDataLength) {
if (Value* uri = FindString(obj, "uri")) { if (Value* uri = FindString(obj, "uri")) {
@ -668,7 +668,7 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
} }
} }
inline void Sampler::Read(Value& obj, Asset& r) inline void Sampler::Read(Value& obj, Asset& /*r*/)
{ {
SetDefaults(); SetDefaults();
@ -886,7 +886,7 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
} }
} }
inline void Camera::Read(Value& obj, Asset& r) inline void Camera::Read(Value& obj, Asset& /*r*/)
{ {
type = MemberOrDefault(obj, "type", Camera::Perspective); type = MemberOrDefault(obj, "type", Camera::Perspective);
@ -1087,7 +1087,7 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
#undef CHECK_EXT #undef CHECK_EXT
} }
inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool absolute) inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool /*absolute*/)
{ {
#ifdef ASSIMP_API #ifdef ASSIMP_API
return mIOSystem->Open(path, mode); return mIOSystem->Open(path, mode);

View File

@ -72,7 +72,7 @@ namespace glTF2 {
return val; return val;
} }
inline Value& MakeValue(Value& val, float r, MemoryPoolAllocator<>& al) { inline Value& MakeValue(Value& val, float r, MemoryPoolAllocator<>& /*al*/) {
val.SetDouble(r); val.SetDouble(r);
return val; return val;
@ -171,7 +171,7 @@ namespace glTF2 {
obj.AddMember("target", int(bv.target), w.mAl); obj.AddMember("target", int(bv.target), w.mAl);
} }
inline void Write(Value& obj, Camera& c, AssetWriter& w) inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
{ {
} }
@ -432,7 +432,7 @@ namespace glTF2 {
} }
} }
inline void Write(Value& obj, Program& b, AssetWriter& w) inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
{ {
} }
@ -465,7 +465,7 @@ namespace glTF2 {
AddRefsVector(scene, "nodes", s.nodes, w.mAl); AddRefsVector(scene, "nodes", s.nodes, w.mAl);
} }
inline void Write(Value& obj, Shader& b, AssetWriter& w) inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
{ {
} }

View File

@ -80,7 +80,7 @@ namespace Assimp {
} // end of namespace Assimp } // end of namespace Assimp
glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene, glTF2Exporter::glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
const ExportProperties* pProperties, bool isBinary) const ExportProperties* pProperties, bool /*isBinary*/)
: mFilename(filename) : mFilename(filename)
, mIOSystem(pIOSystem) , mIOSystem(pIOSystem)
, mProperties(pProperties) , mProperties(pProperties)

View File

@ -159,21 +159,21 @@ static void CopyValue(const glTF2::mat4& v, aiMatrix4x4& o)
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15]; o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
} }
inline void SetMaterialColorProperty(Asset& r, vec4& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx) inline void SetMaterialColorProperty(Asset& /*r*/, vec4& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
{ {
aiColor4D col; aiColor4D col;
CopyValue(prop, col); CopyValue(prop, col);
mat->AddProperty(&col, 1, pKey, type, idx); mat->AddProperty(&col, 1, pKey, type, idx);
} }
inline void SetMaterialColorProperty(Asset& r, vec3& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx) inline void SetMaterialColorProperty(Asset& /*r*/, vec3& prop, aiMaterial* mat, const char* pKey, unsigned int type, unsigned int idx)
{ {
aiColor4D col; aiColor4D col;
CopyValue(prop, col); CopyValue(prop, col);
mat->AddProperty(&col, 1, pKey, type, idx); mat->AddProperty(&col, 1, pKey, type, idx);
} }
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::TextureInfo prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0) inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF2::TextureInfo prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
{ {
if (prop.texture && prop.texture->source) { if (prop.texture && prop.texture->source) {
aiString uri(prop.texture->source->uri); aiString uri(prop.texture->source->uri);
@ -296,6 +296,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c)
face.mIndices[2] = c; face.mIndices[2] = c;
} }
#ifdef ASSIMP_BUILD_DEBUG
static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts) static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
{ {
for (unsigned i = 0; i < nFaces; ++i) { for (unsigned i = 0; i < nFaces; ++i) {
@ -307,6 +308,7 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign
} }
return true; return true;
} }
#endif // ASSIMP_BUILD_DEBUG
void glTF2Importer::ImportMeshes(glTF2::Asset& r) void glTF2Importer::ImportMeshes(glTF2::Asset& r)
{ {

View File

@ -393,7 +393,7 @@ namespace glTF
virtual ~Object() {} virtual ~Object() {}
//! Maps special IDs to another ID, where needed. Subclasses may override it (statically) //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
static const char* TranslateId(Asset& r, const char* id) static const char* TranslateId(Asset& /*r*/, const char* id)
{ return id; } { return id; }
}; };

View File

@ -675,7 +675,7 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
} }
} }
inline void Sampler::Read(Value& obj, Asset& r) inline void Sampler::Read(Value& obj, Asset& /*r*/)
{ {
SetDefaults(); SetDefaults();
@ -1093,7 +1093,7 @@ Ref<Buffer> buf = pAsset_Root.buffers.Get(pCompression_Open3DGC.Buffer);
} }
#endif #endif
inline void Camera::Read(Value& obj, Asset& r) inline void Camera::Read(Value& obj, Asset& /*r*/)
{ {
type = MemberOrDefault(obj, "type", Camera::Perspective); type = MemberOrDefault(obj, "type", Camera::Perspective);
@ -1116,7 +1116,7 @@ inline void Camera::Read(Value& obj, Asset& r)
} }
} }
inline void Light::Read(Value& obj, Asset& r) inline void Light::Read(Value& obj, Asset& /*r*/)
{ {
SetDefaults(); SetDefaults();
@ -1414,7 +1414,7 @@ inline void Asset::ReadExtensionsUsed(Document& doc)
#undef CHECK_EXT #undef CHECK_EXT
} }
inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool absolute) inline IOStream* Asset::OpenFile(std::string path, const char* mode, bool /*absolute*/)
{ {
#ifdef ASSIMP_API #ifdef ASSIMP_API
return mIOSystem->Open(path, mode); return mIOSystem->Open(path, mode);

View File

@ -187,7 +187,7 @@ namespace glTF {
obj.AddMember("target", int(bv.target), w.mAl); obj.AddMember("target", int(bv.target), w.mAl);
} }
inline void Write(Value& obj, Camera& c, AssetWriter& w) inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
{ {
} }
@ -398,7 +398,7 @@ namespace glTF {
} }
} }
inline void Write(Value& obj, Program& b, AssetWriter& w) inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
{ {
} }
@ -424,7 +424,7 @@ namespace glTF {
AddRefsVector(scene, "nodes", s.nodes, w.mAl); AddRefsVector(scene, "nodes", s.nodes, w.mAl);
} }
inline void Write(Value& obj, Shader& b, AssetWriter& w) inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
{ {
} }
@ -452,7 +452,7 @@ namespace glTF {
} }
inline void Write(Value& obj, Technique& b, AssetWriter& w) inline void Write(Value& /*obj*/, Technique& /*b*/, AssetWriter& /*w*/)
{ {
} }
@ -467,7 +467,7 @@ namespace glTF {
} }
} }
inline void Write(Value& obj, Light& b, AssetWriter& w) inline void Write(Value& /*obj*/, Light& /*b*/, AssetWriter& /*w*/)
{ {
} }

View File

@ -154,7 +154,7 @@ static void CopyValue(const glTF::mat4& v, aiMatrix4x4& o)
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15]; o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
} }
inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF::TexProperty prop, aiMaterial* mat, inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF::TexProperty prop, aiMaterial* mat,
aiTextureType texType, const char* pKey, unsigned int type, unsigned int idx) aiTextureType texType, const char* pKey, unsigned int type, unsigned int idx)
{ {
if (prop.texture) { if (prop.texture) {
@ -234,6 +234,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c)
face.mIndices[2] = c; face.mIndices[2] = c;
} }
#ifdef ASSIMP_BUILD_DEBUG
static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts) static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts)
{ {
for (unsigned i = 0; i < nFaces; ++i) { for (unsigned i = 0; i < nFaces; ++i) {
@ -245,6 +246,7 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign
} }
return true; return true;
} }
#endif // ASSIMP_BUILD_DEBUG
void glTFImporter::ImportMeshes(glTF::Asset& r) void glTFImporter::ImportMeshes(glTF::Asset& r)
{ {

View File

@ -125,7 +125,7 @@ namespace o3dgc
} }
return true; return true;
} }
inline bool IsCase6(long degree, long numIndices, const long * const ops, const long * const indices) inline bool IsCase6(long degree, long numIndices, const long * const ops, const long * const /*indices*/)
{ {
// ops: 0000000 indices: // ops: 0000000 indices:
if (numIndices!= 0) if (numIndices!= 0)

View File

@ -191,7 +191,7 @@ Reference *DDLNode::getReferences() const {
return m_references; return m_references;
} }
void DDLNode::dump(IOStreamBase &stream) { void DDLNode::dump(IOStreamBase &/*stream*/) {
// Todo! // Todo!
} }

View File

@ -294,7 +294,7 @@ Reference *Value::getRef() const {
return (Reference*) m_data; return (Reference*) m_data;
} }
void Value::dump( IOStreamBase &stream ) { void Value::dump( IOStreamBase &/*stream*/ ) {
switch( m_type ) { switch( m_type ) {
case ddl_none: case ddl_none:
std::cout << "None" << std::endl; std::cout << "None" << std::endl;

View File

@ -41,7 +41,7 @@ struct Property;
template<class T> template<class T>
inline inline
bool isEmbeddedCommentOpenTag( T *in, T *end ) { bool isEmbeddedCommentOpenTag( T *in, T */*end*/ ) {
if ( in == '/' && in+1 == '*' ) { if ( in == '/' && in+1 == '*' ) {
return true; return true;
} }

View File

@ -171,7 +171,7 @@ public:
* Any IO handlers set via #SetIOHandler are ignored here. * Any IO handlers set via #SetIOHandler are ignored here.
* @note Use aiCopyScene() to get a modifiable copy of a previously * @note Use aiCopyScene() to get a modifiable copy of a previously
* imported scene. */ * imported scene. */
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL); const aiExportDataBlob* ExportToBlob(const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* = NULL);
const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL); const aiExportDataBlob* ExportToBlob( const aiScene* pScene, const std::string& pFormatId, unsigned int pPreprocessing = 0u, const ExportProperties* pProperties = NULL);
// ------------------------------------------------------------------- // -------------------------------------------------------------------