Ensure the usage pattern of SpatialSort.
parent
a83db61289
commit
5b13b97f27
|
@ -58,14 +58,16 @@ const aiVector3D PlaneInit(0.8523f, 0.34321f, 0.5736f);
|
|||
// define the reference plane. We choose some arbitrary vector away from all basic axes
|
||||
// in the hope that no model spreads all its vertices along this plane.
|
||||
SpatialSort::SpatialSort(const aiVector3D *pPositions, unsigned int pNumPositions, unsigned int pElementOffset) :
|
||||
mPlaneNormal(PlaneInit) {
|
||||
mPlaneNormal(PlaneInit),
|
||||
mFinalized(false) {
|
||||
mPlaneNormal.Normalize();
|
||||
Fill(pPositions, pNumPositions, pElementOffset);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SpatialSort::SpatialSort() :
|
||||
mPlaneNormal(PlaneInit) {
|
||||
mPlaneNormal(PlaneInit),
|
||||
mFinalized(false) {
|
||||
mPlaneNormal.Normalize();
|
||||
}
|
||||
|
||||
|
@ -80,21 +82,25 @@ void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
|
|||
unsigned int pElementOffset,
|
||||
bool pFinalize /*= true */) {
|
||||
mPositions.clear();
|
||||
mFinalized = false;
|
||||
Append(pPositions, pNumPositions, pElementOffset, pFinalize);
|
||||
mFinalized = pFinalize;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SpatialSort::Finalize() {
|
||||
std::sort(mPositions.begin(), mPositions.end());
|
||||
mFinalized = true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SpatialSort::Append(const aiVector3D *pPositions, unsigned int pNumPositions,
|
||||
unsigned int pElementOffset,
|
||||
bool pFinalize /*= true */) {
|
||||
ai_assert(!mFinalized && "You cannot add positions to the SpatialSort object after it has been finalized.");
|
||||
// store references to all given positions along with their distance to the reference plane
|
||||
const size_t initial = mPositions.size();
|
||||
mPositions.reserve(initial + (pFinalize ? pNumPositions : pNumPositions * 2));
|
||||
mPositions.reserve(initial + pNumPositions);
|
||||
for (unsigned int a = 0; a < pNumPositions; a++) {
|
||||
const char *tempPointer = reinterpret_cast<const char *>(pPositions);
|
||||
const aiVector3D *vec = reinterpret_cast<const aiVector3D *>(tempPointer + a * pElementOffset);
|
||||
|
@ -114,6 +120,7 @@ void SpatialSort::Append(const aiVector3D *pPositions, unsigned int pNumPosition
|
|||
// Returns an iterator for all positions close to the given position.
|
||||
void SpatialSort::FindPositions(const aiVector3D &pPosition,
|
||||
ai_real pRadius, std::vector<unsigned int> &poResults) const {
|
||||
ai_assert(mFinalized && "The SpatialSort object must be finalized before FindPositions can be called.");
|
||||
const ai_real dist = pPosition * mPlaneNormal;
|
||||
const ai_real minDist = dist - pRadius, maxDist = dist + pRadius;
|
||||
|
||||
|
@ -229,6 +236,7 @@ BinFloat ToBinary(const ai_real &pValue) {
|
|||
// Fills an array with indices of all positions identical to the given position. In opposite to
|
||||
// FindPositions(), not an epsilon is used but a (very low) tolerance of four floating-point units.
|
||||
void SpatialSort::FindIdenticalPositions(const aiVector3D &pPosition, std::vector<unsigned int> &poResults) const {
|
||||
ai_assert(mFinalized && "The SpatialSort object must be finalized before FindIdenticalPositions can be called.");
|
||||
// Epsilons have a huge disadvantage: they are of constant precision, while floating-point
|
||||
// values are of log2 precision. If you apply e=0.01 to 100, the epsilon is rather small, but
|
||||
// if you apply it to 0.001, it is enormous.
|
||||
|
@ -297,6 +305,7 @@ void SpatialSort::FindIdenticalPositions(const aiVector3D &pPosition, std::vecto
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int> &fill, ai_real pRadius) const {
|
||||
ai_assert(mFinalized && "The SpatialSort object must be finalized before GenerateMappingTable can be called.");
|
||||
fill.resize(mPositions.size(), UINT_MAX);
|
||||
ai_real dist, maxDist;
|
||||
|
||||
|
|
|
@ -168,6 +168,9 @@ protected:
|
|||
|
||||
// all positions, sorted by distance to the sorting plane
|
||||
std::vector<Entry> mPositions;
|
||||
|
||||
// False until the Finalize method is called.
|
||||
bool mFinalized;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
Loading…
Reference in New Issue