fix SceneCombiner copy of aiNode not setting mParent field
parent
fe60654c1a
commit
5a8c15d826
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@ -1211,6 +1211,11 @@ void SceneCombiner::Copy (aiNode** _dest, const aiNode* src)
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// and reallocate all arrays
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// and reallocate all arrays
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GetArrayCopy( dest->mMeshes, dest->mNumMeshes );
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GetArrayCopy( dest->mMeshes, dest->mNumMeshes );
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CopyPtrArray( dest->mChildren, src->mChildren,dest->mNumChildren);
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CopyPtrArray( dest->mChildren, src->mChildren,dest->mNumChildren);
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// need to set the mParent fields to the created aiNode.
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for( unsigned int i = 0; i < dest->mNumChildren; i ++ ) {
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dest->mChildren[i]->mParent = dest;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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