Fix AssimpView build
- Use std::min/max instead of min/max macro in windef.h - Use mmsytem.h instead of timeapi.h with MinGWpull/1949/head
parent
cce5647338
commit
5a5db25df6
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@ -2251,7 +2251,7 @@ int CDisplay::RenderTextureView()
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const float ny = (float)sRect.bottom;
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const float x = (float)sDesc.Width;
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const float y = (float)sDesc.Height;
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float f = min((nx-30) / x,(ny-30) / y) * (m_fTextureZoom/1000.0f);
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float f = std::min((nx-30) / x,(ny-30) / y) * (m_fTextureZoom/1000.0f);
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float fHalfX = (nx - (f * x)) / 2.0f;
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float fHalfY = (ny - (f * y)) / 2.0f;
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@ -275,7 +275,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
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for (unsigned int i = 0; i < iSizeFound;++i)
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info.cFileName[i] = (CHAR)tolower(info.cFileName[i]);
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if (0 == memcmp(info.cFileName,szFile2, min(iSizeFound,iSize)))
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if (0 == memcmp(info.cFileName,szFile2, std::min(iSizeFound,iSize)))
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{
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// we have it. Build the full path ...
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char* sz = strrchr(szTempB,'*');
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@ -45,7 +45,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <windowsx.h>
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#include <commdlg.h>
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#ifdef __MINGW32__
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#include <mmsystem.h>
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#else
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#include <timeapi.h>
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#endif
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namespace AssimpView {
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@ -1050,9 +1055,9 @@ void DoExport(size_t formatId)
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ai_assert(strlen(szFileName) <= MAX_PATH);
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// invent a nice default file name
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char* sz = max(strrchr(szFileName,'\\'),strrchr(szFileName,'/'));
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char* sz = std::max(strrchr(szFileName,'\\'),strrchr(szFileName,'/'));
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if (sz) {
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strncpy(sz,max(strrchr(g_szFileName,'\\'),strrchr(g_szFileName,'/')),MAX_PATH);
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strncpy(sz,std::max(strrchr(g_szFileName,'\\'),strrchr(g_szFileName,'/')),MAX_PATH);
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}
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}
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else {
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@ -43,10 +43,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "assimp_view.h"
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#include <timeapi.h>
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#include <assimp/StringUtils.h>
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#include <map>
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#ifdef __MINGW32__
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#include <mmsystem.h>
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#else
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#include <timeapi.h>
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#endif
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using namespace std;
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namespace AssimpView {
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@ -46,6 +46,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_SHADER_COMPILE_FLAGS D3DXSHADER_USE_LEGACY_D3DX9_31_DLL
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// Because Dx headers include windef.h with min/max redefinition
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#define NOMINMAX
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// include resource definitions
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#include "resource.h"
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@ -177,7 +180,7 @@ type clamp(intype in)
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{
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// for unsigned types only ...
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intype mask = (0x1u << (sizeof(type)*8))-1;
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return (type)max((intype)0,min(in,mask));
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return (type)std::max((intype)0,std::min(in,mask));
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}
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