git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1096 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/3/head^2
parent
052ad0e3de
commit
5957e9996b
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@ -243,14 +243,13 @@ void AnimResolver::ExtractBindPose(aiMatrix4x4& out)
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if (scale_z) scaling.z = scale_z->keys[0].value;
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// build the final matrix
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aiMatrix4x4 s,r,t;
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r.FromEulerAnglesXYZ(angles);
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//aiMatrix4x4::RotationY(angles.y,r);
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// fixme: make FromEulerAngles static, too
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aiMatrix4x4 s,rx,ry,rz,t;
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aiMatrix4x4::RotationZ(angles.z, rz);
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aiMatrix4x4::RotationX(angles.y, rx);
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aiMatrix4x4::RotationY(angles.x, ry);
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aiMatrix4x4::Translation(translation,t);
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aiMatrix4x4::Scaling(scaling,s);
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out = s*r*t;
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out = t*ry*rx*rz*s;
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}
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// ------------------------------------------------------------------------------------------------
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@ -567,10 +566,15 @@ void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0
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anim->mRotationKeys = new aiQuatKey[ anim->mNumRotationKeys = keys.size() ];
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// convert heading, pitch, bank to quaternion
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// mValue.x=Heading=Rot(Y), mValue.y=Pitch=Rot(X), mValue.z=Bank=Rot(Z)
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// Lightwave's rotation order is ZXY
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aiVector3D X(1.0,0.0,0.0);
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aiVector3D Y(0.0,1.0,0.0);
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aiVector3D Z(0.0,0.0,1.0);
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for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) {
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aiQuatKey& qk = anim->mRotationKeys[i];
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qk.mTime = keys[i].mTime;
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qk.mValue = aiQuaternion( -keys[i].mValue.x ,-keys[i].mValue.z ,-keys[i].mValue.y );
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qk.mValue = aiQuaternion(Y,keys[i].mValue.x)*aiQuaternion(X,keys[i].mValue.y)*aiQuaternion(Z,keys[i].mValue.z);
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}
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}
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@ -142,6 +142,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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mLayers->push_back(Layer());
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mCurLayer = &mLayers->back();
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mCurLayer->mName = "<LWODefault>";
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mCurLayer->mIndex = -1;
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// old lightwave file format (prior to v6)
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if (AI_LWO_FOURCC_LWOB == fileType) {
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@ -180,8 +181,14 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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// The newer lightwave format allows the user to configure the
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// loader that just one layer is used. If this is the case
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// we need to check now whether the requested layer has been found.
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if (UINT_MAX != configLayerIndex && configLayerIndex > mLayers->size())
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throw DeadlyImportError("LWO2: The requested layer was not found");
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if (UINT_MAX != configLayerIndex) {
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unsigned int layerCount = 0;
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for(std::list<LWO::Layer>::iterator itLayers=mLayers->begin(); itLayers!=mLayers->end(); itLayers++)
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if (!itLayers->skip)
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layerCount++;
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if (layerCount!=2)
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throw DeadlyImportError("LWO2: The requested layer was not found");
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}
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if (configLayerName.length() && !hasNamedLayer) {
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throw DeadlyImportError("LWO2: Unable to find the requested layer: "
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@ -195,8 +202,8 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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// now process all layers and build meshes and nodes
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std::vector<aiMesh*> apcMeshes;
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std::vector<aiNode*> apcNodes;
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apcNodes. reserve(mLayers->size());
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std::map<uint16_t, aiNode*> apcNodes;
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apcMeshes.reserve(mLayers->size()*std::min(((unsigned int)mSurfaces->size()/2u), 1u));
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unsigned int iDefaultSurface = UINT_MAX; // index of the default surface
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@ -384,7 +391,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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unsigned int num = apcMeshes.size() - meshStart;
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if (layer.mName != "<LWODefault>" || num > 0) {
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aiNode* pcNode = new aiNode();
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apcNodes.push_back(pcNode);
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apcNodes[layer.mIndex] = pcNode;
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pcNode->mName.Set(layer.mName);
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pcNode->mParent = (aiNode*)&layer;
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pcNode->mNumMeshes = num;
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@ -523,78 +530,69 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::AddChildren(aiNode* node, uint16_t parent, std::vector<aiNode*>& apcNodes)
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{
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for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
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if (*it) {
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LWO::Layer* layer = (LWO::Layer*)(*it)->mParent;
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if (layer->mParent == parent && layer->mIndex != parent)
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++node->mNumChildren;
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}
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}
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if (node->mNumChildren) {
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unsigned int p = 0;
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node->mChildren = new aiNode* [ node->mNumChildren ];
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for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
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if (*it) {
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LWO::Layer* layer = (LWO::Layer*)(*it)->mParent;
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if (layer->mParent == parent && layer->mIndex != parent) {
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aiNode* nd = node->mChildren[p++] = *it;
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nd->mParent = node;
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// fixme: ignore pivot points for the moment
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//nd->mTransformation.a4 = layer->mPivot.x;
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//nd->mTransformation.b4 = layer->mPivot.y;
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//nd->mTransformation.c4 = layer->mPivot.z;
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// recursively add more children
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(*it) = NULL;
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AddChildren(nd,layer->mIndex,apcNodes);
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}
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
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void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
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{
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// now generate the final nodegraph - generate a root node and attach children
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aiNode* root = pScene->mRootNode = new aiNode();
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root->mName.Set("<LWORoot>");
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AddChildren(root,0,apcNodes);
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// check whether we added all layers with meshes assigned to the output graph.
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// if not, add them to the root node
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unsigned int extra = 0;
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for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
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if ((*it) && (*it)->mNumMeshes)
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++extra;
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//Set parent of all children, inserting pivots
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std::cout << "Set parent of all children" << std::endl;
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std::map<uint16_t, aiNode*> mapPivot;
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for (std::map<uint16_t,aiNode*>::iterator itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
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//Get the parent index
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LWO::Layer* nodeLayer = (LWO::Layer*)(itapcNodes->second->mParent);
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uint16_t parentIndex = nodeLayer->mParent;
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//Create pivot node, store it into the pivot map, and set the parent as the pivot
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aiNode* pivotNode = new aiNode();
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pivotNode->mName.Set("Pivot-"+std::string(itapcNodes->second->mName.data));
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mapPivot[-(itapcNodes->first+2)] = pivotNode;
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itapcNodes->second->mParent = pivotNode;
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//Look for the parent node to attach the pivot to
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if (apcNodes.find(parentIndex) != apcNodes.end()) {
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pivotNode->mParent = apcNodes[parentIndex];
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} else {
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//If not, attach to the root node
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pivotNode->mParent = root;
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}
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//Set the node and the pivot node transformation
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itapcNodes->second->mTransformation.a4 = -nodeLayer->mPivot.x;
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itapcNodes->second->mTransformation.b4 = -nodeLayer->mPivot.y;
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itapcNodes->second->mTransformation.c4 = -nodeLayer->mPivot.z;
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pivotNode->mTransformation.a4 = nodeLayer->mPivot.x;
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pivotNode->mTransformation.b4 = nodeLayer->mPivot.y;
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pivotNode->mTransformation.c4 = nodeLayer->mPivot.z;
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}
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if (extra) {
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const unsigned int newSize = extra + pScene->mRootNode->mNumChildren;
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aiNode** const apcNewNodes = new aiNode*[newSize];
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if((extra = root->mNumChildren))
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::memcpy(apcNewNodes,root->mChildren,extra*sizeof(void*));
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//Merge pivot map into node map
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std::cout << "Merge pivot map into node map" << std::endl;
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for (std::map<uint16_t, aiNode*>::iterator itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
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apcNodes[itMapPivot->first] = itMapPivot->second;
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}
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aiNode** cc = apcNewNodes+extra;
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for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
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if ((*it) && (*it)->mNumMeshes) {
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aiNode* nd = *cc++ = *it;
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nd->mParent = pScene->mRootNode;
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// recursively add more children
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(*it) = NULL;
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AddChildren(nd,((LWO::Layer*)nd->mParent)->mIndex,apcNodes);
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//Set children of all parents
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apcNodes[-1] = root;
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for (std::map<uint16_t,aiNode*>::iterator itMapParentNodes = apcNodes.begin(); itMapParentNodes != apcNodes.end(); ++itMapParentNodes) {
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for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
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if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
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++(itMapParentNodes->second->mNumChildren);
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}
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}
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if (itMapParentNodes->second->mNumChildren) {
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itMapParentNodes->second->mChildren = new aiNode* [ itMapParentNodes->second->mNumChildren ];
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uint16_t p = 0;
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for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
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if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
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itMapParentNodes->second->mChildren[p++] = itMapChildNodes->second;
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}
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}
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}
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delete[] root->mChildren;
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root->mChildren = apcNewNodes;
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root->mNumChildren = newSize;
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}
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if (!pScene->mRootNode->mNumChildren)
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throw DeadlyImportError("LWO: Unable to build a valid node graph");
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@ -1285,17 +1283,15 @@ void LWOImporter::LoadLWO2File()
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LAYR,16);
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// layer index.
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layer.mIndex = GetU2();
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// Continue loading this layer or ignore it? Check the layer index property
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// NOTE: The first layer is the default layer, so the layer index is one-based now
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if (UINT_MAX != configLayerIndex && configLayerIndex != mLayers->size()-1) {
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if (UINT_MAX != configLayerIndex && (configLayerIndex-1) != layer.mIndex) {
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skip = true;
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}
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else skip = false;
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// layer index. that's just for internal parenting, from the scope of a LWS file
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// all layers are numbered in the oder in which they appear in the file
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layer.mIndex = GetU2();
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// pivot point
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mFileBuffer += 2; /* unknown */
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mCurLayer->mPivot.x = GetF4();
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@ -1319,6 +1315,7 @@ void LWOImporter::LoadLWO2File()
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// optional: parent of this layer
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if (mFileBuffer + 2 <= next)
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layer.mParent = GetU2();
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else layer.mParent = -1;
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// Set layer skip parameter
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layer.skip = skip;
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@ -303,7 +303,7 @@ private:
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* Unused nodes are deleted.
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* @param apcNodes Flat list of nodes
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*/
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void GenerateNodeGraph(std::vector<aiNode*>& apcNodes);
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void GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes);
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// -------------------------------------------------------------------
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/** Add children to a node
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@ -295,8 +295,9 @@ void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src)
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if (s == std::string::npos)
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s = 0;
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else ++s;
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nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.path.substr(s).c_str(),combined);
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std::string::size_type t = src.path.substr(s).find_last_of(".");
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nd->mName.length = ::sprintf(nd->mName.data,"%s_(%08X)",src.path.substr(s).substr(0,t).c_str(),combined);
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return;
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}
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}
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@ -313,18 +314,62 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
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{
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// Setup a very cryptic name for the node, we want the user to be happy
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SetupNodeName(nd,src);
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aiNode* ndAnim = nd;
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// If this is an object from an external file - get the scene and setup proper attachment tags
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aiScene* obj = NULL;
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if (src.type == LWS::NodeDesc::OBJECT && src.path.length() ) {
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obj = batch.GetImport(src.id);
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if (!obj) {
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DefaultLogger::get()->error("LWS: Failed to read external file " + src.path);
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}
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else {
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attach.push_back(AttachmentInfo(obj,nd));
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}
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}
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// If the node is an object
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if (src.type == LWS::NodeDesc::OBJECT) {
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// If the object is from an external file, get it
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aiScene* obj = NULL;
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if (src.path.length() ) {
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obj = batch.GetImport(src.id);
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if (!obj) {
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DefaultLogger::get()->error("LWS: Failed to read external file " + src.path);
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}
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else {
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if (obj->mRootNode->mNumChildren == 1) {
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//If the pivot is not set for this layer, get it from the external object
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if (!src.isPivotSet) {
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src.pivotPos.x = +obj->mRootNode->mTransformation.a4;
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src.pivotPos.y = +obj->mRootNode->mTransformation.b4;
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src.pivotPos.z = -obj->mRootNode->mTransformation.c4; //The sign is the RH to LH back conversion
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}
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//Remove first node from obj (the old pivot), reset transform of second node (the mesh node)
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aiNode* newRootNode = obj->mRootNode->mChildren[0];
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free(obj->mRootNode->mChildren);
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free(obj->mRootNode);
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obj->mRootNode = newRootNode;
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obj->mRootNode->mTransformation.a4 = 0.0;
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obj->mRootNode->mTransformation.b4 = 0.0;
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obj->mRootNode->mTransformation.c4 = 0.0;
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}
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}
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}
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//Setup the pivot node (also the animation node), the one we received
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nd->mName = std::string("Pivot:") + nd->mName.data;
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ndAnim = nd;
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//Add the attachment node to it
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nd->mNumChildren = 1;
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nd->mChildren = new aiNode*[1];
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nd->mChildren[0] = new aiNode();
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nd->mChildren[0]->mParent = nd;
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nd->mChildren[0]->mTransformation.a4 = -src.pivotPos.x;
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nd->mChildren[0]->mTransformation.b4 = -src.pivotPos.y;
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nd->mChildren[0]->mTransformation.c4 = -src.pivotPos.z;
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SetupNodeName(nd->mChildren[0], src);
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//Update the attachment node
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nd = nd->mChildren[0];
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//Push attachment, if the object came from an external file
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if (obj) {
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attach.push_back(AttachmentInfo(obj,nd));
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}
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}
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// If object is a light source - setup a corresponding ai structure
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else if (src.type == LWS::NodeDesc::LIGHT) {
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@ -368,7 +413,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
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// Get the node transformation from the LWO key
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LWO::AnimResolver resolver(src.channels,fps);
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resolver.ExtractBindPose(nd->mTransformation);
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resolver.ExtractBindPose(ndAnim->mTransformation);
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// .. and construct animation channels
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aiNodeAnim* anim = NULL;
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@ -377,44 +422,11 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
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resolver.SetAnimationRange(first,last);
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resolver.ExtractAnimChannel(&anim,AI_LWO_ANIM_FLAG_SAMPLE_ANIMS|AI_LWO_ANIM_FLAG_START_AT_ZERO);
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if (anim) {
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anim->mNodeName = nd->mName;
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anim->mNodeName = ndAnim->mName;
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animOut.push_back(anim);
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}
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}
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// process pivot point, if any
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if (src.pivotPos != aiVector3D()) {
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aiMatrix4x4 tmp;
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aiMatrix4x4::Translation(-src.pivotPos,tmp);
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if (anim) {
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// We have an animation channel for this node. Problem: to combine the pivot
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// point with the node anims, we'd need to interpolate *all* keys, get
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// transformation matrices from them, apply the translation and decompose
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// the resulting matrices again in order to reconstruct the keys. This
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// solution here is *much* easier ... we're just inserting an extra node
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// in the hierarchy.
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// Maybe the final optimization here will be done during postprocessing.
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aiNode* pivot = new aiNode();
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pivot->mName.length = sprintf( pivot->mName.data, "$Pivot_%s",nd->mName.data);
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pivot->mTransformation = tmp;
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pivot->mChildren = new aiNode*[pivot->mNumChildren = 1];
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pivot->mChildren[0] = nd;
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pivot->mParent = nd->mParent;
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nd->mParent = pivot;
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// swap children and hope the parents wont see a huge difference
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pivot->mParent->mChildren[pivot->mParent->mNumChildren-1] = pivot;
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}
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else {
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nd->mTransformation = tmp*nd->mTransformation;
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}
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}
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// Add children
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if (src.children.size()) {
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nd->mChildren = new aiNode*[src.children.size()];
|
||||
|
@ -585,11 +597,12 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
// add node to list
|
||||
LWS::NodeDesc d;
|
||||
d.type = LWS::NodeDesc::OBJECT;
|
||||
d.name = c;
|
||||
if (version >= 4) { // handle LWSC 4 explicit ID
|
||||
d.number = strtoul16(c,&c) & AI_LWS_MASK;
|
||||
SkipSpaces(&c);
|
||||
}
|
||||
else d.number = cur_object++;
|
||||
d.name = c;
|
||||
nodes.push_back(d);
|
||||
|
||||
num_object++;
|
||||
|
@ -780,6 +793,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
c = fast_atof_move(c, (float&) nodes.back().pivotPos.y );
|
||||
SkipSpaces(&c);
|
||||
c = fast_atof_move(c, (float&) nodes.back().pivotPos.z );
|
||||
// Mark pivotPos as set
|
||||
nodes.back().isPivotSet = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -866,7 +881,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
|
||||
// .. ccw
|
||||
FlipWindingOrderProcess flipper;
|
||||
flipper.Execute(pScene);
|
||||
flipper.Execute(master);
|
||||
|
||||
// OK ... finally build the output graph
|
||||
SceneCombiner::MergeScenes(&pScene,master,attach,
|
||||
|
|
|
@ -81,6 +81,7 @@ struct NodeDesc
|
|||
: number (0)
|
||||
, parent (0)
|
||||
, name ("")
|
||||
, isPivotSet (false)
|
||||
, lightColor (1.f,1.f,1.f)
|
||||
, lightIntensity (1.f)
|
||||
, lightType (0)
|
||||
|
@ -115,6 +116,7 @@ struct NodeDesc
|
|||
|
||||
// position of pivot point
|
||||
aiVector3D pivotPos;
|
||||
bool isPivotSet;
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue