Major API cleanup. Unified formatting & doxygen tags in the public API.
Added factory provider for default log streams. Added default log streams to std::out and std::cerr. Updated VC8 project config, boost workarounds is now working for the viewer. Updated unit test suite. Fixed some minor issues in the postprocessing-framework. BROKEN: DebugDLL build. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@292 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
bba8dee77d
commit
58eb786d62
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@ -2,5 +2,5 @@ cd code
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mingw32-make -f makefile.mingw clean
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cd ..
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del /Q /S obj bin
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del /Q /S obj bin lib
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@ -264,7 +264,7 @@ void Discreet3DSImporter::ParseEditorChunk()
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{
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// print the version number
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char buff[10];
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itoa10(buff,stream->GetI2());
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ASSIMP_itoa10(buff,stream->GetI2());
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DefaultLogger::get()->info(std::string("3DS file format version: ") + buff);
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}
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break;
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@ -734,7 +734,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
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// print the file format version to the console
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unsigned int version = HexDigitToDecimal( buffer[4] );
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char msg[3];
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itoa10(msg,3,version);
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ASSIMP_itoa10(msg,3,version);
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DefaultLogger::get()->info(std::string("AC3D file format version: ") + msg);
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std::vector<Material> materials;
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@ -50,7 +50,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "GenericProperty.h"
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#if (defined AI_C_THREADSAFE)
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# include <boost/thread/thread.hpp>
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# include <boost/thread/mutex.hpp>
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@ -100,7 +99,6 @@ public:
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return mFile->ReadProc(mFile,(char*)pvBuffer,pSize,pCount);
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}
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// -------------------------------------------------------------------
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size_t Write(const void* pvBuffer,
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size_t pSize,
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@ -110,7 +108,6 @@ public:
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return mFile->WriteProc(mFile,(const char*)pvBuffer,pSize,pCount);
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}
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// -------------------------------------------------------------------
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aiReturn Seek(size_t pOffset,
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aiOrigin pOrigin)
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@ -118,20 +115,24 @@ public:
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return mFile->SeekProc(mFile,pOffset,pOrigin);
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}
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// -------------------------------------------------------------------
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size_t Tell(void) const
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{
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return mFile->TellProc(mFile);
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}
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// -------------------------------------------------------------------
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size_t FileSize() const
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{
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return mFile->FileSizeProc(mFile);
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}
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// -------------------------------------------------------------------
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void Flush ()
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{
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return mFile->FlushProc(mFile);
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}
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private:
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aiFile* mFile;
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};
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@ -152,13 +153,17 @@ public:
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{
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CIOSystemWrapper* pip = const_cast<CIOSystemWrapper*>(this);
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IOStream* p = pip->Open(pFile);
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if (p){pip->Close(p);return true;}
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if (p){
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pip->Close(p);
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return true;
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}
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return false;
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}
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// -------------------------------------------------------------------
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std::string getOsSeparator() const
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{
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// FIXME
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return "/";
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}
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@ -179,6 +184,7 @@ public:
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delete pFile;
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}
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private:
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aiFileIO* mFileSystem;
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@ -44,17 +44,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define ASSIMP_INTERNAL_BUILD
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// *******************************************************************
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// If we have at least VC8 some C string manipulation functions
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// are mapped to their safe _s counterparts (e.g. _itoa_s).
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// *******************************************************************
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#if _MSC_VER >= 1400 && !(defined _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES)
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# define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1
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#endif
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// Compile config
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#include "../include/aiDefines.h"
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// *******************************************************************
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// STL headers - we need quite a lot of them
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// *******************************************************************
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// ===================================================================
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// Runtime/STL headers
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// ===================================================================
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#include <vector>
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#include <list>
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#include <map>
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@ -67,10 +62,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <iostream>
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#include <algorithm>
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#include <numeric>
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#include <new>
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// *******************************************************************
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// public ASSIMP headers
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// *******************************************************************
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// ===================================================================
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// Public ASSIMP headers
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// ===================================================================
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#include "../include/DefaultLogger.h"
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#include "../include/IOStream.h"
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#include "../include/IOSystem.h"
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@ -78,18 +74,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "../include/aiPostProcess.h"
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#include "../include/assimp.hpp"
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// *******************************************************************
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// internal headers that are nearly always required
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// *******************************************************************
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// ===================================================================
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// Internal utility headers
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// ===================================================================
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#include "BaseImporter.h"
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#include "MaterialSystem.h"
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#include "StringComparison.h"
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#include "StreamReader.h"
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#include "qnan.h"
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// *******************************************************************
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// ===================================================================
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// boost headers - take them from the workaround dir if possible
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// *******************************************************************
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// ===================================================================
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#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
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# include "../include/BoostWorkaround/boost/scoped_ptr.hpp"
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@ -104,8 +100,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# include <boost/format.hpp>
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# include <boost/foreach.hpp>
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#endif
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#endif // ! ASSIMP_BUILD_BOOST_WORKAROUND
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#endif // !! ASSIMP_PCH_INCLUDED
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@ -169,7 +169,7 @@ struct LoadRequest
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// ------------------------------------------------------------------------------------------------
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// BatchLoader::pimpl data structure
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struct BatchData
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struct Assimp::BatchData
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{
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// IO system to be used for all imports
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IOSystem* pIOSystem;
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@ -189,8 +189,7 @@ BatchLoader::BatchLoader(IOSystem* pIO)
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{
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ai_assert(NULL != pIO);
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pimpl = new BatchData();
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BatchData* data = ( BatchData* )pimpl;
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data = new BatchData();
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data->pIOSystem = pIO;
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data->pImporter = new Importer();
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}
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@ -199,7 +198,6 @@ BatchLoader::BatchLoader(IOSystem* pIO)
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BatchLoader::~BatchLoader()
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{
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// delete all scenes wthat have not been polled by the user
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BatchData* data = ( BatchData* )pimpl;
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for (std::list<LoadRequest>::iterator it = data->requests.begin();
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it != data->requests.end(); ++it)
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{
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@ -212,7 +210,6 @@ BatchLoader::~BatchLoader()
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// ------------------------------------------------------------------------------------------------
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void BatchLoader::SetBasePath (const std::string& pBase)
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{
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BatchData* data = ( BatchData* )pimpl;
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data->pathBase = pBase;
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// file name? we just need the directory
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@ -241,8 +238,6 @@ void BatchLoader::AddLoadRequest (const std::string& file,
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ai_assert(!file.empty());
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// no threaded implementation for the moment
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BatchData* data = ( BatchData* )pimpl;
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std::string real;
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// build a full path if this is a relative path and
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@ -273,7 +268,6 @@ void BatchLoader::AddLoadRequest (const std::string& file,
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aiScene* BatchLoader::GetImport (const std::string& file)
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{
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// no threaded implementation for the moment
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BatchData* data = ( BatchData* )pimpl;
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std::string real;
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// build a full path if this is a relative path and
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@ -302,8 +296,6 @@ aiScene* BatchLoader::GetImport (const std::string& file)
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// ------------------------------------------------------------------------------------------------
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void BatchLoader::LoadAll()
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{
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BatchData* data = ( BatchData* )pimpl;
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// no threaded implementation for the moment
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for (std::list<LoadRequest>::iterator it = data->requests.begin();
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it != data->requests.end(); ++it)
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@ -39,8 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/** @file Definition of the base class for all importer worker classes. */
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#ifndef AI_BASEIMPORTER_H_INC
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#define AI_BASEIMPORTER_H_INC
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#ifndef INCLUDED_AI_BASEIMPORTER_H
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#define INCLUDED_AI_BASEIMPORTER_H
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#include <string>
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#include "./../include/aiTypes.h"
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@ -203,7 +203,7 @@ protected:
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*
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* The function searches the header of a file for a specific token
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* and returns true if this token is found. This works for text
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* files only. There is a rudimentary handling if UNICODE files.
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* files only. There is a rudimentary handling of UNICODE files.
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* The comparison is case independent.
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*
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* @param pIOSystem IO System to work with
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@ -239,6 +239,8 @@ protected:
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std::string mErrorText;
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};
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struct BatchData;
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// ---------------------------------------------------------------------------
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/** A helper class that can be used by importers which need to load many
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* extern meshes recursively.
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private:
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// No need to have that in the public API ...
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void* pimpl;
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BatchData* data;
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};
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@ -39,8 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/** @file Base class of all import post processing steps */
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#ifndef AI_BASEPROCESS_H_INC
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#define AI_BASEPROCESS_H_INC
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#ifndef INCLUDED_AI_BASEPROCESS_H
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#define INCLUDED_AI_BASEPROCESS_H
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#include <map>
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return true;
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}
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inline void RemoveProperty( const char* name)
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{
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inline void RemoveProperty( const char* name) {
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SetGenericPropertyPtr<Base>(pmap,name,NULL);
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}
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private:
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inline void AddProperty( const char* name, Base* data)
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{
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inline void AddProperty( const char* name, Base* data) {
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SetGenericPropertyPtr<Base>(pmap,name,data);
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}
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inline void GetProperty( const char* name, Base*& data) const
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{
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inline void GetProperty( const char* name, Base*& data) const {
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data = GetGenericProperty<Base*>(pmap,name,NULL);
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}
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* allows multiple postprocess steps to share data.
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* @param sh May be NULL
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*/
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inline void SetSharedData(SharedPostProcessInfo* sh)
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{
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inline void SetSharedData(SharedPostProcessInfo* sh) {
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shared = sh;
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}
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// -------------------------------------------------------------------
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/** Get the shared data that is assigned to the step.
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*/
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inline SharedPostProcessInfo* GetSharedData()
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{
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inline SharedPostProcessInfo* GetSharedData() {
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return shared;
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}
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@ -43,70 +43,71 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "AssimpPCH.h"
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#include "DefaultIOStream.h"
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#include "../include/aiAssert.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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using namespace Assimp;
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// ---------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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DefaultIOStream::~DefaultIOStream()
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{
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if (this->mFile)
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{
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::fclose(this->mFile);
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}
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if (mFile)
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::fclose(mFile);
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}
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// ---------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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size_t DefaultIOStream::Read(void* pvBuffer,
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size_t pSize,
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size_t pCount)
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{
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ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
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if (!this->mFile)
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return 0;
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return ::fread(pvBuffer, pSize, pCount, this->mFile);
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return (mFile ? ::fread(pvBuffer, pSize, pCount, mFile) : 0);
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}
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// ---------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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size_t DefaultIOStream::Write(const void* pvBuffer,
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size_t pSize,
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size_t pCount)
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{
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ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
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if (!this->mFile)return 0;
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::fseek(mFile, 0, SEEK_SET);
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return ::fwrite(pvBuffer, pSize, pCount, this->mFile);
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return (mFile ? ::fwrite(pvBuffer, pSize, pCount, mFile) : 0);
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}
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// ---------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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aiReturn DefaultIOStream::Seek(size_t pOffset,
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aiOrigin pOrigin)
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{
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if (!this->mFile)return AI_FAILURE;
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if (!mFile)return AI_FAILURE;
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return (0 == ::fseek(this->mFile, (long)pOffset,
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(aiOrigin_CUR == pOrigin ? SEEK_CUR :
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(aiOrigin_END == pOrigin ? SEEK_END : SEEK_SET)))
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? AI_SUCCESS : AI_FAILURE);
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// Just to check whether our enum maps one to one with the CRT constants
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ai_assert(aiOrigin_CUR == SEEK_CUR && aiOrigin_END == SEEK_END
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&& aiOrigin_SET == SEEK_SET);
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// do the seek
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return (0 == ::fseek(mFile, (long)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE);
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}
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// ---------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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size_t DefaultIOStream::Tell() const
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{
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if (!this->mFile)return 0;
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return ::ftell(this->mFile);
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if (!mFile)return 0;
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return ::ftell(mFile);
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||||
}
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// ---------------------------------------------------------------------------
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||||
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||||
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// ----------------------------------------------------------------------------------
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size_t DefaultIOStream::FileSize() const
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{
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ai_assert (!mFilename.empty());
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|
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if (NULL == mFile)
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if (! mFile)
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return 0;
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// TODO: Is that really faster if we have already opened the file?
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#if defined _WIN32 && !defined __GNUC__
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struct __stat64 fileStat;
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int err = _stat64( mFilename.c_str(), &fileStat );
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|
@ -121,4 +122,12 @@ size_t DefaultIOStream::FileSize() const
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return (size_t) (fileStat.st_size);
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#endif
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||||
}
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||||
// ---------------------------------------------------------------------------
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||||
|
||||
// ----------------------------------------------------------------------------------
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void DefaultIOStream::Flush()
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{
|
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if (mFile)
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||||
::fflush(mFile);
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}
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|
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// ----------------------------------------------------------------------------------
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|
|
|
@ -42,17 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_DEFAULTIOSTREAM_H_INC
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#define AI_DEFAULTIOSTREAM_H_INC
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#include <string>
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#include <stdio.h>
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#include "../include/IOStream.h"
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namespace Assimp
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{
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namespace Assimp {
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// ---------------------------------------------------------------------------
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||||
//! \class DefaultIOStream
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//! \brief Default IO implementation, use standard IO operations
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||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
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//! @class DefaultIOStream
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//! @brief Default IO implementation, use standard IO operations
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||||
class DefaultIOStream : public IOStream
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||||
{
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friend class DefaultIOSystem;
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|
@ -66,39 +63,39 @@ public:
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|||
~DefaultIOStream ();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------
|
||||
size_t Read(void* pvBuffer,
|
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size_t pSize,
|
||||
size_t pCount);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------
|
||||
size_t Write(const void* pvBuffer,
|
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size_t pSize,
|
||||
size_t pCount);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------
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||||
aiReturn Seek(size_t pOffset,
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aiOrigin pOrigin);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------
|
||||
size_t Tell() const;
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||||
|
||||
//! Returns filesize
|
||||
// -------------------------------------------------------------------
|
||||
size_t FileSize() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void Flush();
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||||
|
||||
private:
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//! File datastructure, using clib
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||||
FILE* mFile;
|
||||
//! Filename
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||||
std::string mFilename;
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||||
};
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------
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||||
inline DefaultIOStream::DefaultIOStream () :
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||||
mFile(NULL),
|
||||
mFilename("")
|
||||
|
@ -106,7 +103,8 @@ inline DefaultIOStream::DefaultIOStream () :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline DefaultIOStream::DefaultIOStream (FILE* pFile,
|
||||
const std::string &strFilename) :
|
||||
mFile(pFile),
|
||||
|
@ -114,8 +112,7 @@ inline DefaultIOStream::DefaultIOStream (FILE* pFile,
|
|||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
} // ns assimp
|
||||
|
||||
|
|
|
@ -40,18 +40,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AssimpPCH.h"
|
||||
|
||||
#include "DefaultIOSystem.h"
|
||||
|
||||
// Default log streams
|
||||
#include "Win32DebugLogStream.h"
|
||||
#include "StdOStreamLogStream.h"
|
||||
#include "FileLogStream.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
// ---------------------------------------------------------------------------
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
NullLogger DefaultLogger::s_pNullLogger;
|
||||
Logger *DefaultLogger::m_pLogger = &DefaultLogger::s_pNullLogger;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
//
|
||||
struct LogStreamInfo
|
||||
{
|
||||
|
@ -72,17 +74,73 @@ struct LogStreamInfo
|
|||
// empty
|
||||
}
|
||||
};
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Construct a default log stream
|
||||
LogStream* LogStream::createDefaultStream(DefaultLogStreams streams,
|
||||
const std::string& name /*= "AssimpLog.txt"*/,
|
||||
IOSystem* io /*= NULL*/)
|
||||
{
|
||||
switch (streams)
|
||||
{
|
||||
// This is a platform-specific feature
|
||||
case DLS_DEBUGGER:
|
||||
#ifdef WIN32
|
||||
return new Win32DebugLogStream();
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
|
||||
// Platform-independent default streams
|
||||
case DLS_CERR:
|
||||
return new StdOStreamLogStream(std::cerr);
|
||||
case DLS_COUT:
|
||||
return new StdOStreamLogStream(std::cout);
|
||||
case DLS_FILE:
|
||||
return (name.size() ? new FileLogStream(name,io) : NULL);
|
||||
default:
|
||||
// We don't know this default log stream, so raise an assertion
|
||||
ai_assert(false);
|
||||
|
||||
};
|
||||
|
||||
// For compilers without dead code path detection
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Creates the only singleton instance
|
||||
Logger *DefaultLogger::create(const std::string &name, LogSeverity severity)
|
||||
Logger *DefaultLogger::create(const std::string &name /*= "AssimpLog.txt"*/,
|
||||
LogSeverity severity /*= NORMAL*/,
|
||||
unsigned int defStreams /*= DLS_DEBUGGER | DLS_FILE*/,
|
||||
IOSystem* io /*= NULL*/)
|
||||
{
|
||||
if (m_pLogger && !isNullLogger() )
|
||||
delete m_pLogger;
|
||||
m_pLogger = new DefaultLogger( name, severity );
|
||||
|
||||
m_pLogger = new DefaultLogger( severity );
|
||||
|
||||
// Attach default log streams
|
||||
// Stream the log to the MSVC debugger?
|
||||
if (defStreams & DLS_DEBUGGER)
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream(DLS_DEBUGGER));
|
||||
|
||||
// Stream the log to COUT?
|
||||
if (defStreams & DLS_COUT)
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream(DLS_COUT));
|
||||
|
||||
// Stream the log to CERR?
|
||||
if (defStreams & DLS_CERR)
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream(DLS_CERR));
|
||||
|
||||
// Stream the log to a file
|
||||
if (defStreams & DLS_FILE && !name.empty())
|
||||
m_pLogger->attachStream( LogStream::createDefaultStream(DLS_FILE,name,io));
|
||||
|
||||
return m_pLogger;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
void DefaultLogger::set( Logger *logger )
|
||||
{
|
||||
if (!logger)logger = &s_pNullLogger;
|
||||
|
@ -91,19 +149,21 @@ void DefaultLogger::set( Logger *logger )
|
|||
|
||||
DefaultLogger::m_pLogger = logger;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
bool DefaultLogger::isNullLogger()
|
||||
{
|
||||
return m_pLogger == &s_pNullLogger;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Singleton getter
|
||||
Logger *DefaultLogger::get()
|
||||
{
|
||||
return m_pLogger;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Kills the only instance
|
||||
void DefaultLogger::kill()
|
||||
{
|
||||
|
@ -112,7 +172,7 @@ void DefaultLogger::kill()
|
|||
m_pLogger = &s_pNullLogger;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Debug message
|
||||
void DefaultLogger::debug( const std::string &message )
|
||||
{
|
||||
|
@ -123,7 +183,7 @@ void DefaultLogger::debug( const std::string &message )
|
|||
writeToStreams( msg, Logger::DEBUGGING );
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Logs an info
|
||||
void DefaultLogger::info( const std::string &message )
|
||||
{
|
||||
|
@ -131,7 +191,7 @@ void DefaultLogger::info( const std::string &message )
|
|||
writeToStreams( msg , Logger::INFO );
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Logs a warning
|
||||
void DefaultLogger::warn( const std::string &message )
|
||||
{
|
||||
|
@ -139,7 +199,7 @@ void DefaultLogger::warn( const std::string &message )
|
|||
writeToStreams( msg, Logger::WARN );
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Logs an error
|
||||
void DefaultLogger::error( const std::string &message )
|
||||
{
|
||||
|
@ -147,18 +207,19 @@ void DefaultLogger::error( const std::string &message )
|
|||
writeToStreams( msg, Logger::ERR );
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Severity setter
|
||||
void DefaultLogger::setLogSeverity( LogSeverity log_severity )
|
||||
{
|
||||
m_Severity = log_severity;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Attachs a new stream
|
||||
void DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
|
||||
{
|
||||
ai_assert ( NULL != pStream );
|
||||
if (!pStream)
|
||||
return;
|
||||
|
||||
// fix (Aramis)
|
||||
if (0 == severity)
|
||||
|
@ -181,11 +242,12 @@ void DefaultLogger::attachStream( LogStream *pStream, unsigned int severity )
|
|||
m_StreamArray.push_back( pInfo );
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Detatch a stream
|
||||
void DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
|
||||
{
|
||||
ai_assert ( NULL != pStream );
|
||||
if (!pStream)
|
||||
return;
|
||||
|
||||
// fix (Aramis)
|
||||
if (0 == severity)
|
||||
|
@ -199,65 +261,33 @@ void DefaultLogger::detatchStream( LogStream *pStream, unsigned int severity )
|
|||
{
|
||||
if ( (*it)->m_pStream == pStream )
|
||||
{
|
||||
unsigned int uiSev = (*it)->m_uiErrorSeverity;
|
||||
if ( severity & Logger::INFO )
|
||||
uiSev &= ( ~Logger::INFO );
|
||||
if ( severity & Logger::WARN )
|
||||
uiSev &= ( ~Logger::WARN );
|
||||
if ( severity & Logger::ERR )
|
||||
uiSev &= ( ~Logger::ERR );
|
||||
// fix (Aramis)
|
||||
if ( severity & Logger::DEBUGGING )
|
||||
uiSev &= ( ~Logger::DEBUGGING );
|
||||
|
||||
(*it)->m_uiErrorSeverity = uiSev;
|
||||
|
||||
(*it)->m_uiErrorSeverity &= ~severity;
|
||||
if ( (*it)->m_uiErrorSeverity == 0 )
|
||||
{
|
||||
it = m_StreamArray.erase( it );
|
||||
m_StreamArray.erase( it );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Constructor
|
||||
DefaultLogger::DefaultLogger( const std::string &name, LogSeverity severity ) :
|
||||
m_Severity( severity )
|
||||
{
|
||||
#ifdef WIN32
|
||||
m_Streams.push_back( new Win32DebugLogStream() );
|
||||
#endif
|
||||
DefaultLogger::DefaultLogger(LogSeverity severity)
|
||||
|
||||
if (name.empty())
|
||||
return;
|
||||
m_Streams.push_back( new FileLogStream( name ) );
|
||||
: m_Severity ( severity )
|
||||
, noRepeatMsg (false)
|
||||
{}
|
||||
|
||||
noRepeatMsg = false;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
DefaultLogger::~DefaultLogger()
|
||||
{
|
||||
for ( StreamIt it = m_StreamArray.begin();
|
||||
it != m_StreamArray.end();
|
||||
++it )
|
||||
{
|
||||
for ( StreamIt it = m_StreamArray.begin(); it != m_StreamArray.end(); ++it )
|
||||
delete *it;
|
||||
}
|
||||
|
||||
for (std::vector<LogStream*>::iterator it = m_Streams.begin();
|
||||
it != m_Streams.end();
|
||||
++it)
|
||||
{
|
||||
delete *it;
|
||||
}
|
||||
m_Streams.clear();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Writes message to stream
|
||||
void DefaultLogger::writeToStreams(const std::string &message,
|
||||
ErrorSeverity ErrorSev )
|
||||
|
@ -266,12 +296,14 @@ void DefaultLogger::writeToStreams(const std::string &message,
|
|||
return;
|
||||
|
||||
std::string s;
|
||||
|
||||
// Check whether this is a repeated message
|
||||
if (message == lastMsg)
|
||||
{
|
||||
if (!noRepeatMsg)
|
||||
{
|
||||
noRepeatMsg = true;
|
||||
s = "Skipping one or more lines with the same contents";
|
||||
s = "Skipping one or more lines with the same contents\n";
|
||||
}
|
||||
else return;
|
||||
}
|
||||
|
@ -279,32 +311,25 @@ void DefaultLogger::writeToStreams(const std::string &message,
|
|||
{
|
||||
lastMsg = s = message;
|
||||
noRepeatMsg = false;
|
||||
}
|
||||
|
||||
s.append("\n");
|
||||
}
|
||||
for ( ConstStreamIt it = m_StreamArray.begin();
|
||||
it != m_StreamArray.end();
|
||||
++it)
|
||||
{
|
||||
if ( ErrorSev & (*it)->m_uiErrorSeverity )
|
||||
{
|
||||
(*it)->m_pStream->write( s);
|
||||
}
|
||||
}
|
||||
for (std::vector<LogStream*>::iterator it = m_Streams.begin();
|
||||
it != m_Streams.end();
|
||||
++it)
|
||||
{
|
||||
(*it)->write( s + std::string("\n"));
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Returns thread id, if not supported only a zero will be returned.
|
||||
std::string DefaultLogger::getThreadID()
|
||||
{
|
||||
std::string thread_id( "0" );
|
||||
#ifdef WIN32
|
||||
HANDLE hThread = GetCurrentThread();
|
||||
HANDLE hThread = ::GetCurrentThread();
|
||||
if ( hThread )
|
||||
{
|
||||
std::stringstream thread_msg;
|
||||
|
@ -318,6 +343,6 @@ std::string DefaultLogger::getThreadID()
|
|||
#endif
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
} // !namespace Assimp
|
||||
|
|
|
@ -4,10 +4,10 @@
|
|||
#include "../include/LogStream.h"
|
||||
#include "../include/IOStream.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @class FileLogStream
|
||||
* @brief Logstream to write into a file.
|
||||
*/
|
||||
|
@ -15,52 +15,57 @@ class FileLogStream :
|
|||
public LogStream
|
||||
{
|
||||
public:
|
||||
FileLogStream( const std::string &strFileName );
|
||||
FileLogStream( const std::string &strFileName, IOSystem* io = NULL );
|
||||
~FileLogStream();
|
||||
void write( const std::string &message );
|
||||
|
||||
private:
|
||||
IOStream *m_pStream;
|
||||
};
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Constructor
|
||||
inline FileLogStream::FileLogStream( const std::string &strFileName ) :
|
||||
inline FileLogStream::FileLogStream( const std::string &strFileName, IOSystem* io ) :
|
||||
m_pStream(NULL)
|
||||
{
|
||||
if ( strFileName.empty() )
|
||||
return;
|
||||
|
||||
const static std::string mode = "wt";
|
||||
|
||||
// If no IOSystem is specified: take a default one
|
||||
if (!io)
|
||||
{
|
||||
DefaultIOSystem FileSystem;
|
||||
const std::string mode = "w";
|
||||
m_pStream = FileSystem.Open( strFileName, mode );
|
||||
}
|
||||
else m_pStream = io->Open( strFileName, mode );
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
inline FileLogStream::~FileLogStream()
|
||||
{
|
||||
if (NULL != m_pStream)
|
||||
{
|
||||
DefaultIOSystem FileSystem;
|
||||
FileSystem.Close( m_pStream );
|
||||
}
|
||||
// The virtual d'tor should destroy the underlying file
|
||||
delete m_pStream;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Write method
|
||||
inline void FileLogStream::write( const std::string &message )
|
||||
{
|
||||
if (m_pStream != NULL)
|
||||
{
|
||||
m_pStream->Write(message.c_str(), sizeof(char),
|
||||
message.size());
|
||||
/*int i=0;
|
||||
i++;*/
|
||||
m_pStream->Write(message.c_str(), sizeof(char), message.size());
|
||||
m_pStream->Flush();
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
#endif
|
||||
} // !Namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_FILELOGSTREAM_H_INC
|
||||
|
|
|
@ -145,7 +145,7 @@ void FindDegeneratesProcess::Execute( aiScene* pScene)
|
|||
if (deg && !DefaultLogger::isNullLogger())
|
||||
{
|
||||
char s[64];
|
||||
itoa10(s,deg);
|
||||
ASSIMP_itoa10(s,deg);
|
||||
DefaultLogger::get()->warn(std::string("Found ") + s + " degenerated primitives");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -171,9 +171,11 @@ inline const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsi
|
|||
const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero )
|
||||
{
|
||||
bool b = false;
|
||||
unsigned int cnt = 0;
|
||||
for (unsigned int i = 0; i < size;++i)
|
||||
{
|
||||
if (dirtyMask.size() && dirtyMask[i])continue;
|
||||
++cnt;
|
||||
|
||||
const aiVector3D& v = arr[i];
|
||||
if (is_special_float(v.x) || is_special_float(v.y) || is_special_float(v.z))
|
||||
|
@ -186,7 +188,7 @@ inline const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsi
|
|||
}
|
||||
if (i && v != arr[i-1])b = true;
|
||||
}
|
||||
if (!b && !mayBeIdentical)
|
||||
if (cnt > 1 && !b && !mayBeIdentical)
|
||||
return "All vectors are identical";
|
||||
return NULL;
|
||||
}
|
||||
|
@ -284,7 +286,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
|
|||
int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
|
||||
{
|
||||
bool ret = false;
|
||||
std::vector<bool> dirtyMask(pMesh->mNumVertices,true);
|
||||
std::vector<bool> dirtyMask(pMesh->mNumVertices,(pMesh->mNumFaces ? true : false));
|
||||
|
||||
// Ignore elements that are not referenced by vertices.
|
||||
// (they are, for example, caused by the FindDegenerates step)
|
||||
|
@ -295,7 +297,7 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
|
|||
dirtyMask[f.mIndices[i]] = false;
|
||||
}
|
||||
|
||||
// process vertex positions
|
||||
// Process vertex positions
|
||||
if(pMesh->mVertices && ProcessArray(pMesh->mVertices,pMesh->mNumVertices,"positions",dirtyMask))
|
||||
{
|
||||
DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions");
|
||||
|
@ -333,11 +335,13 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
|
|||
for (unsigned int m = 0; m < pMesh->mNumFaces;++m)
|
||||
{
|
||||
const aiFace& f = pMesh->mFaces[m];
|
||||
if (2 == f.mNumIndices)
|
||||
|
||||
if (f.mNumIndices < 3)
|
||||
{
|
||||
dirtyMask[f.mIndices[0]] = dirtyMask[f.mIndices[1]] = true;
|
||||
dirtyMask[f.mIndices[0]] = true;
|
||||
if (f.mNumIndices == 2)
|
||||
dirtyMask[f.mIndices[1]] = true;
|
||||
}
|
||||
else if (1 == f.mNumIndices)dirtyMask[f.mIndices[0]] = true;
|
||||
}
|
||||
}
|
||||
// Normals, tangents and bitangents are undefined for
|
||||
|
@ -354,7 +358,7 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
|
|||
if (pMesh->mTangents && ProcessArray(pMesh->mTangents,pMesh->mNumVertices,
|
||||
"tangents",dirtyMask))
|
||||
{
|
||||
delete[] pMesh->mTangents; pMesh->mTangents = NULL;
|
||||
delete[] pMesh->mBitangents; pMesh->mBitangents = NULL;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
|
@ -362,7 +366,7 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
|
|||
if (pMesh->mBitangents && ProcessArray(pMesh->mBitangents,pMesh->mNumVertices,
|
||||
"bitangents",dirtyMask))
|
||||
{
|
||||
delete[] pMesh->mBitangents; pMesh->mBitangents = NULL;
|
||||
delete[] pMesh->mTangents; pMesh->mTangents = NULL;
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -123,11 +123,11 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
|
|||
return false;
|
||||
}
|
||||
|
||||
// allocate an array to hold the output normals
|
||||
// Allocate the array to hold the output normals
|
||||
const float qnan = std::numeric_limits<float>::quiet_NaN();
|
||||
pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
|
||||
|
||||
// compute per-face normals but store them per-vertex
|
||||
// Compute per-face normals but store them per-vertex
|
||||
for( unsigned int a = 0; a < pMesh->mNumFaces; a++)
|
||||
{
|
||||
const aiFace& face = pMesh->mFaces[a];
|
||||
|
@ -148,7 +148,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
|
|||
pMesh->mNormals[face.mIndices[i]] = vNor;
|
||||
}
|
||||
|
||||
// set up a SpatialSort to quickly find all vertices close to a given position
|
||||
// Set up a SpatialSort to quickly find all vertices close to a given position
|
||||
// check whether we can reuse the SpatialSort of a previous step.
|
||||
SpatialSort* vertexFinder = NULL;
|
||||
SpatialSort _vertexFinder;
|
||||
|
@ -176,16 +176,15 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
|
|||
|
||||
if (configMaxAngle >= AI_DEG_TO_RAD( 175.f ))
|
||||
{
|
||||
// there is no angle limit. Thus all vertices with positions close
|
||||
// There is no angle limit. Thus all vertices with positions close
|
||||
// to each other will receive the same vertex normal. This allows us
|
||||
// to optimize the whole algorithm a little bit ...
|
||||
std::vector<bool> abHad(pMesh->mNumVertices,false);
|
||||
|
||||
for (unsigned int i = 0; i < pMesh->mNumVertices;++i)
|
||||
{
|
||||
if (abHad[i])continue;
|
||||
|
||||
// get all vertices that share this one ...
|
||||
// Get all vertices that share this one ...
|
||||
vertexFinder->FindPositions( pMesh->mVertices[i], posEpsilon, verticesFound);
|
||||
|
||||
aiVector3D pcNor;
|
||||
|
@ -194,10 +193,9 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
|
|||
const aiVector3D& v = pMesh->mNormals[verticesFound[a]];
|
||||
if (is_not_qnan(v.x))pcNor += v;
|
||||
}
|
||||
|
||||
pcNor.Normalize();
|
||||
|
||||
// write the smoothed normal back to all affected normals
|
||||
// Write the smoothed normal back to all affected normals
|
||||
for (unsigned int a = 0; a < verticesFound.size(); ++a)
|
||||
{
|
||||
register unsigned int vidx = verticesFound[a];
|
||||
|
@ -211,7 +209,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
|
|||
const float fLimit = ::cos(configMaxAngle);
|
||||
for (unsigned int i = 0; i < pMesh->mNumVertices;++i)
|
||||
{
|
||||
// get all vertices that share this one ...
|
||||
// Get all vertices that share this one ...
|
||||
vertexFinder->FindPositions( pMesh->mVertices[i] , posEpsilon, verticesFound);
|
||||
|
||||
aiVector3D pcNor;
|
||||
|
@ -222,7 +220,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh, unsigned int
|
|||
// check whether the angle between the two normals is not too large
|
||||
// HACK: if v.x is qnan the dot product will become qnan, too
|
||||
// therefore the comparison against fLimit should be false
|
||||
// in every case. Contact me if you disagree with this assumption
|
||||
// in every case.
|
||||
if (v * pMesh->mNormals[i] < fLimit)
|
||||
continue;
|
||||
|
||||
|
|
|
@ -43,8 +43,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "AssimpPCH.h"
|
||||
|
||||
|
||||
// internal headers
|
||||
// =======================================================================================
|
||||
// Internal headers
|
||||
// =======================================================================================
|
||||
#include "BaseImporter.h"
|
||||
#include "BaseProcess.h"
|
||||
#include "DefaultIOStream.h"
|
||||
|
@ -53,7 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "ProcessHelper.h"
|
||||
#include "ScenePreprocessor.h"
|
||||
|
||||
// =======================================================================================
|
||||
// Importers
|
||||
// =======================================================================================
|
||||
#ifndef AI_BUILD_NO_X_IMPORTER
|
||||
# include "XFileImporter.h"
|
||||
#endif
|
||||
|
@ -133,7 +136,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# include "TerragenLoader.h"
|
||||
#endif
|
||||
|
||||
// =======================================================================================
|
||||
// PostProcess-Steps
|
||||
// =======================================================================================
|
||||
#ifndef AI_BUILD_NO_CALCTANGENTS_PROCESS
|
||||
# include "CalcTangentsProcess.h"
|
||||
#endif
|
||||
|
@ -196,22 +201,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Intern;
|
||||
|
||||
// =======================================================================================
|
||||
// Intern::AllocateFromAssimpHeap serves as abstract base class. It overrides
|
||||
// new and delete (and their array counterparts) of public API classes (e.g. Logger) to
|
||||
// utilize our DLL heap
|
||||
// =======================================================================================
|
||||
void* AllocateFromAssimpHeap::operator new ( size_t num_bytes)
|
||||
{
|
||||
return ::operator new(num_bytes);
|
||||
}
|
||||
|
||||
void AllocateFromAssimpHeap::operator delete ( void* data)
|
||||
{
|
||||
return ::operator delete(data);
|
||||
}
|
||||
|
||||
void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes)
|
||||
{
|
||||
return ::operator new[](num_bytes);
|
||||
}
|
||||
|
||||
void AllocateFromAssimpHeap::operator delete[] ( void* data)
|
||||
{
|
||||
return ::operator delete[](data);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
Importer::Importer() :
|
||||
mIOHandler(NULL),
|
||||
mScene(NULL),
|
||||
mErrorString("")
|
||||
// Importer Constructor.
|
||||
Importer::Importer()
|
||||
: mIOHandler (NULL)
|
||||
, mScene (NULL)
|
||||
, mErrorString ("")
|
||||
{
|
||||
// Allocate a default IO handler
|
||||
mIOHandler = new DefaultIOSystem;
|
||||
mIsDefaultHandler = true;
|
||||
bExtraVerbose = false; // disable extra verbose mode by default
|
||||
|
||||
// ======================================================================
|
||||
// Add an instance of each worker class here
|
||||
// the order doesn't really care, however file formats that are
|
||||
// The order doesn't really care, however file formats that are
|
||||
// used more frequently than others should be at the beginning.
|
||||
// ======================================================================
|
||||
mImporter.reserve(25);
|
||||
|
||||
#if (!defined AI_BUILD_NO_X_IMPORTER)
|
||||
|
@ -293,9 +326,11 @@ Importer::Importer() :
|
|||
mImporter.push_back( new TerragenImporter());
|
||||
#endif
|
||||
|
||||
// ======================================================================
|
||||
// Add an instance of each post processing step here in the order
|
||||
// of sequence it is executed. steps that are added here are not validated -
|
||||
// as RegisterPPStep() does - all dependencies must be there.
|
||||
// of sequence it is executed. Steps that are added here are not
|
||||
// validated - as RegisterPPStep() does - all dependencies must be there.
|
||||
// ======================================================================
|
||||
mPostProcessingSteps.reserve(25);
|
||||
|
||||
#if (!defined AI_BUILD_NO_VALIDATEDS_PROCESS)
|
||||
|
@ -386,9 +421,7 @@ Importer::Importer() :
|
|||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
// allocate a SharedPostProcessInfo object and store pointers to it
|
||||
// Allocate a SharedPostProcessInfo object and store pointers to it
|
||||
// in all post-process steps in the list.
|
||||
mPPShared = new SharedPostProcessInfo();
|
||||
for (std::vector<BaseProcess*>::iterator it = mPostProcessingSteps.begin(),
|
||||
|
@ -402,37 +435,47 @@ Importer::Importer() :
|
|||
// Destructor.
|
||||
Importer::~Importer()
|
||||
{
|
||||
// Delete all import plugins
|
||||
for( unsigned int a = 0; a < mImporter.size(); a++)
|
||||
delete mImporter[a];
|
||||
|
||||
// Delete all post-processing plug-ins
|
||||
for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++)
|
||||
delete mPostProcessingSteps[a];
|
||||
|
||||
// delete the assigned IO handler
|
||||
// Delete the assigned IO handler
|
||||
delete mIOHandler;
|
||||
|
||||
// kill imported scene. Destructors should do that recursivly
|
||||
// Kill imported scene. Destructors should do that recursivly
|
||||
delete mScene;
|
||||
|
||||
// delete shared post-processing data
|
||||
// Delete shared post-processing data
|
||||
delete mPPShared;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Empty and private copy constructor
|
||||
// Copy constructor - copies the config of another Importer, not the scene
|
||||
Importer::Importer(const Importer &other)
|
||||
{
|
||||
// empty
|
||||
// Call the default constructor
|
||||
new(this) Importer();
|
||||
|
||||
// Copy the property table
|
||||
mIntProperties = other.mIntProperties;
|
||||
mFloatProperties = other.mFloatProperties;
|
||||
mStringProperties = other.mStringProperties;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Register a custom loader plugin
|
||||
aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp);
|
||||
|
||||
// Check whether we would have two loaders for the same file extension now
|
||||
// ======================================================================
|
||||
// Check whether we would have two loaders for the same file extension
|
||||
// This is absolutely OK, but we should warn the developer of the new
|
||||
// loader that his code will propably never be called.
|
||||
|
||||
// ======================================================================
|
||||
std::string st;
|
||||
pImp->GetExtensionList(st);
|
||||
|
||||
|
@ -441,9 +484,8 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
|||
while (sz)
|
||||
{
|
||||
if (IsExtensionSupported(std::string(sz)))
|
||||
{
|
||||
DefaultLogger::get()->warn(std::string( "The file extension " ) + sz + " is already in use");
|
||||
}
|
||||
|
||||
sz = ::strtok(NULL,";");
|
||||
}
|
||||
#endif
|
||||
|
@ -455,10 +497,10 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unregister a custom loader
|
||||
aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp);
|
||||
|
||||
for (std::vector<BaseImporter*>::iterator
|
||||
it = mImporter.begin(),end = mImporter.end();
|
||||
it != end;++it)
|
||||
|
@ -481,12 +523,14 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
|
|||
// Supplies a custom IO handler to the importer to open and access files.
|
||||
void Importer::SetIOHandler( IOSystem* pIOHandler)
|
||||
{
|
||||
// If the new handler is zero, allocate a default IO implementation.
|
||||
if (!pIOHandler)
|
||||
{
|
||||
delete mIOHandler;
|
||||
mIOHandler = new DefaultIOSystem();
|
||||
mIsDefaultHandler = true;
|
||||
}
|
||||
// Otherwise register the custom handler
|
||||
else if (mIOHandler != pIOHandler)
|
||||
{
|
||||
delete mIOHandler;
|
||||
|
@ -533,28 +577,37 @@ bool ValidateFlags(unsigned int pFlags)
|
|||
}
|
||||
#endif // ! DEBUG
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Free the current scene
|
||||
void Importer::FreeScene( )
|
||||
{
|
||||
delete mScene;
|
||||
mScene = NULL;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the given file and returns its contents if successful.
|
||||
const aiScene* Importer::ReadFile( const std::string& pFile, unsigned int pFlags)
|
||||
{
|
||||
// validate the flags
|
||||
// Validate the flags
|
||||
ai_assert(ValidateFlags(pFlags));
|
||||
|
||||
// put a large try block around everything to catch all std::exception's
|
||||
// ======================================================================
|
||||
// Put a large try block around everything to catch all std::exception's
|
||||
// that might be thrown by STL containers or by new().
|
||||
// ImportErrorException's are throw by ourselves and caught elsewhere.
|
||||
// ======================================================================
|
||||
try
|
||||
{
|
||||
// check whether this Importer instance has already loaded
|
||||
// Check whether this Importer instance has already loaded
|
||||
// a scene. In this case we need to delete the old one
|
||||
if (this->mScene)
|
||||
if (mScene)
|
||||
{
|
||||
DefaultLogger::get()->debug("The previous scene has been deleted");
|
||||
delete mScene;
|
||||
this->mScene = NULL;
|
||||
DefaultLogger::get()->debug("Deleting previous scene");
|
||||
FreeScene();
|
||||
}
|
||||
|
||||
// first check if the file is accessable at all
|
||||
// First check if the file is accessable at all
|
||||
if( !mIOHandler->Exists( pFile))
|
||||
{
|
||||
mErrorString = "Unable to open file \"" + pFile + "\".";
|
||||
|
@ -562,7 +615,7 @@ const aiScene* Importer::ReadFile( const std::string& pFile, unsigned int pFlags
|
|||
return NULL;
|
||||
}
|
||||
|
||||
// find an worker class which can handle the file
|
||||
// Find an worker class which can handle the file
|
||||
BaseImporter* imp = NULL;
|
||||
for( unsigned int a = 0; a < mImporter.size(); a++)
|
||||
{
|
||||
|
@ -573,7 +626,7 @@ const aiScene* Importer::ReadFile( const std::string& pFile, unsigned int pFlags
|
|||
}
|
||||
}
|
||||
|
||||
// put a proper error message if no suitable importer was found
|
||||
// Put a proper error message if no suitable importer was found
|
||||
if( !imp)
|
||||
{
|
||||
mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
|
||||
|
@ -581,17 +634,17 @@ const aiScene* Importer::ReadFile( const std::string& pFile, unsigned int pFlags
|
|||
return NULL;
|
||||
}
|
||||
|
||||
// dispatch the reading to the worker class for this format
|
||||
// Dispatch the reading to the worker class for this format
|
||||
DefaultLogger::get()->info("Found a matching importer for this file format");
|
||||
imp->SetupProperties( this );
|
||||
mScene = imp->ReadFile( pFile, mIOHandler);
|
||||
|
||||
// if successful, apply all active post processing steps to the imported data
|
||||
// If successful, apply all active post processing steps to the imported data
|
||||
if( mScene)
|
||||
{
|
||||
// FIRST of all - preprocess the scene
|
||||
ScenePreprocessor pre;
|
||||
pre.ProcessScene(mScene);
|
||||
ScenePreprocessor pre(mScene);
|
||||
pre.ProcessScene();
|
||||
|
||||
DefaultLogger::get()->info("Import successful, entering postprocessing-steps");
|
||||
#ifdef _DEBUG
|
||||
|
@ -648,7 +701,6 @@ const aiScene* Importer::ReadFile( const std::string& pFile, unsigned int pFlags
|
|||
catch (std::exception &e)
|
||||
{
|
||||
#if (defined _MSC_VER) && (defined _CPPRTTI)
|
||||
|
||||
// if we have RTTI get the full name of the exception that occured
|
||||
mErrorString = std::string(typeid( e ).name()) + ": " + e.what();
|
||||
#else
|
||||
|
@ -710,6 +762,7 @@ void Importer::SetPropertyInteger(const char* szName, int iValue,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
void Importer::SetPropertyFloat(const char* szName, float iValue,
|
||||
bool* bWasExisting /*= NULL*/)
|
||||
{
|
||||
|
@ -717,6 +770,7 @@ void Importer::SetPropertyFloat(const char* szName, float iValue,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
void Importer::SetPropertyString(const char* szName, const std::string& value,
|
||||
bool* bWasExisting /*= NULL*/)
|
||||
{
|
||||
|
@ -732,6 +786,7 @@ int Importer::GetPropertyInteger(const char* szName,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
float Importer::GetPropertyFloat(const char* szName,
|
||||
float iErrorReturn /*= 10e10*/) const
|
||||
{
|
||||
|
@ -739,6 +794,7 @@ float Importer::GetPropertyFloat(const char* szName,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const std::string& Importer::GetPropertyString(const char* szName,
|
||||
const std::string& iErrorReturn /*= ""*/) const
|
||||
{
|
||||
|
@ -746,6 +802,7 @@ const std::string& Importer::GetPropertyString(const char* szName,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the memory requirements of a single node
|
||||
inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
|
||||
{
|
||||
iScene += sizeof(aiNode);
|
||||
|
@ -760,8 +817,9 @@ inline void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode)
|
|||
void Importer::GetMemoryRequirements(aiMemoryInfo& in) const
|
||||
{
|
||||
in = aiMemoryInfo();
|
||||
if (!this->mScene)return;
|
||||
|
||||
// return if we have no scene loaded
|
||||
if (!this->mScene)return;
|
||||
in.total = sizeof(aiScene);
|
||||
|
||||
// add all meshes
|
||||
|
|
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a specific property from a material
|
||||
aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -70,6 +71,7 @@ aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get an array of floating-point values from the material.
|
||||
aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -124,6 +126,7 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get an array if integers from the material
|
||||
aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -177,6 +180,7 @@ aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a color (3 or 4 floats) from the material
|
||||
aiReturn aiGetMaterialColor(const aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -192,6 +196,7 @@ aiReturn aiGetMaterialColor(const aiMaterial* pMat,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a string from the material
|
||||
aiReturn aiGetMaterialString(const aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
|
@ -223,6 +228,7 @@ aiReturn aiGetMaterialString(const aiMaterial* pMat,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Construction. Actually the one and only way to get an aiMaterial instance
|
||||
MaterialHelper::MaterialHelper()
|
||||
{
|
||||
// Allocate 5 entries by default
|
||||
|
@ -234,7 +240,30 @@ MaterialHelper::MaterialHelper()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
MaterialHelper::~MaterialHelper()
|
||||
{
|
||||
_InternDestruct();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMaterial::~aiMaterial()
|
||||
{
|
||||
// This is safe: aiMaterial has a private constructor,
|
||||
// so instances must be created indirectly via MaterialHelper.
|
||||
((MaterialHelper*)this)->_InternDestruct();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Manual destructor
|
||||
void MaterialHelper::_InternDestruct()
|
||||
{
|
||||
// First clean up all properties
|
||||
Clear();
|
||||
|
||||
// Then delete the array that stored them
|
||||
delete[] mProperties;
|
||||
AI_DEBUG_INVALIDATE_PTR(mProperties);
|
||||
|
||||
// Update members
|
||||
mNumAllocated = 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -244,36 +273,38 @@ void MaterialHelper::Clear()
|
|||
{
|
||||
// delete this entry
|
||||
delete mProperties[i];
|
||||
AI_DEBUG_INVALIDATE_PTR(mProperties[i]);
|
||||
}
|
||||
mNumProperties = 0;
|
||||
|
||||
// The array remains
|
||||
// The array remains allocated, we just invalidated its contents
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
uint32_t MaterialHelper::ComputeHash()
|
||||
uint32_t MaterialHelper::ComputeHash(bool includeMatName /*= false*/)
|
||||
{
|
||||
uint32_t hash = 1503; // magic start value, choosen to be my birthday :-)
|
||||
for (unsigned int i = 0; i < this->mNumProperties;++i)
|
||||
{
|
||||
aiMaterialProperty* prop;
|
||||
|
||||
// NOTE: We need to exclude the material name from the hash
|
||||
if ((prop = this->mProperties[i]) && ::strcmp(prop->mKey.data,"$mat.name"))
|
||||
// If specified, exclude the material name from the hash
|
||||
if ((prop = mProperties[i]) && (includeMatName || ::strcmp(prop->mKey.data,"$mat.name")))
|
||||
{
|
||||
hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash);
|
||||
hash = SuperFastHash(prop->mData,prop->mDataLength,hash);
|
||||
|
||||
// Combine the semantic and the index with the hash
|
||||
// We print them to a string to make sure the quality
|
||||
// of the hash isn't decreased.
|
||||
// of the hashing state isn't affected (our hashing
|
||||
// procedure was originally intended for plaintest).
|
||||
char buff[32];
|
||||
unsigned int len;
|
||||
|
||||
len = itoa10(buff,prop->mSemantic);
|
||||
len = ASSIMP_itoa10(buff,prop->mSemantic);
|
||||
hash = SuperFastHash(buff,len-1,hash);
|
||||
|
||||
len = itoa10(buff,prop->mIndex);
|
||||
len = ASSIMP_itoa10(buff,prop->mIndex);
|
||||
hash = SuperFastHash(buff,len-1,hash);
|
||||
}
|
||||
}
|
||||
|
@ -359,11 +390,11 @@ aiReturn MaterialHelper::AddBinaryProperty (const void* pInput,
|
|||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
// resize the array ... allocate storage for 5 other properties
|
||||
// resize the array ... double the storage
|
||||
if (mNumProperties == mNumAllocated)
|
||||
{
|
||||
unsigned int iOld = mNumAllocated;
|
||||
mNumAllocated += 5;
|
||||
mNumAllocated *= 2;
|
||||
|
||||
aiMaterialProperty** ppTemp = new aiMaterialProperty*[mNumAllocated];
|
||||
if (NULL == ppTemp)return AI_OUTOFMEMORY;
|
||||
|
|
|
@ -43,13 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_MATERIALSYSTEM_H_INC
|
||||
|
||||
#include "../include/aiMaterial.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Internal material helper class. Can be used to fill an aiMaterial
|
||||
// ----------------------------------------------------------------------------------------
|
||||
/** Internal material helper class. Intended to be used to fill an aiMaterial
|
||||
structure easily. */
|
||||
class ASSIMP_API MaterialHelper : public ::aiMaterial
|
||||
{
|
||||
|
@ -58,95 +56,102 @@ public:
|
|||
MaterialHelper();
|
||||
~MaterialHelper();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a property with a given key and type info to the material
|
||||
// ------------------------------------------------------------------------------
|
||||
/** @brief Add a property with a given key and type info to the material
|
||||
* structure
|
||||
*
|
||||
* \param pInput Pointer to input data
|
||||
* \param pSizeInBytes Size of input data
|
||||
* \param pKey Key/Usage of the property (AI_MATKEY_XXX)
|
||||
* \param type Set by the AI_MATKEY_XXX macro
|
||||
* \param index Set by the AI_MATKEY_XXX macro
|
||||
* \param pType Type information hint
|
||||
* @param pInput Pointer to input data
|
||||
* @param pSizeInBytes Size of input data
|
||||
* @param pKey Key/Usage of the property (AI_MATKEY_XXX)
|
||||
* @param type Set by the AI_MATKEY_XXX macro
|
||||
* @param index Set by the AI_MATKEY_XXX macro
|
||||
* @param pType Type information hint
|
||||
*/
|
||||
aiReturn AddBinaryProperty (const void* pInput,
|
||||
unsigned int pSizeInBytes,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index,
|
||||
unsigned int type ,
|
||||
unsigned int index ,
|
||||
aiPropertyTypeInfo pType);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a string property with a given key and type info to the
|
||||
// ------------------------------------------------------------------------------
|
||||
/** @brief Add a string property with a given key and type info to the
|
||||
* material structure
|
||||
*
|
||||
* \param pInput Input string
|
||||
* \param pKey Key/Usage of the property (AI_MATKEY_XXX)
|
||||
* \param type Set by the AI_MATKEY_XXX macro
|
||||
* \param index Set by the AI_MATKEY_XXX macro
|
||||
* @param pInput Input string
|
||||
* @param pKey Key/Usage of the property (AI_MATKEY_XXX)
|
||||
* @param type Set by the AI_MATKEY_XXX macro
|
||||
* @param index Set by the AI_MATKEY_XXX macro
|
||||
*/
|
||||
aiReturn AddProperty (const aiString* pInput,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index);
|
||||
unsigned int type = 0,
|
||||
unsigned int index = 0);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a property with a given key to the material structure
|
||||
* \param pInput Pointer to the input data
|
||||
* \param pNumValues Number of values in the array
|
||||
* \param pKey Key/Usage of the property (AI_MATKEY_XXX)
|
||||
* \param type Set by the AI_MATKEY_XXX macro
|
||||
* \param index Set by the AI_MATKEY_XXX macro
|
||||
// ------------------------------------------------------------------------------
|
||||
/** @brief Add a property with a given key to the material structure
|
||||
* @param pInput Pointer to the input data
|
||||
* @param pNumValues Number of values in the array
|
||||
* @param pKey Key/Usage of the property (AI_MATKEY_XXX)
|
||||
* @param type Set by the AI_MATKEY_XXX macro
|
||||
* @param index Set by the AI_MATKEY_XXX macro
|
||||
*/
|
||||
template<class TYPE>
|
||||
aiReturn AddProperty (const TYPE* pInput,
|
||||
unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index);
|
||||
unsigned int type = 0,
|
||||
unsigned int index = 0);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Remove a given key from the list
|
||||
* The function fails if the key isn't found
|
||||
// ------------------------------------------------------------------------------
|
||||
/** @brief Remove a given key from the list.
|
||||
*
|
||||
* \param pKey Key to be deleted
|
||||
* The function fails if the key isn't found
|
||||
* @param pKey Key to be deleted
|
||||
*/
|
||||
aiReturn RemoveProperty (const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index);
|
||||
unsigned int type = 0,
|
||||
unsigned int index = 0);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Removes all properties from the material
|
||||
// ------------------------------------------------------------------------------
|
||||
/** @brief Removes all properties from the material.
|
||||
*
|
||||
* The array remains allocated, so adding new properties is quite fast.
|
||||
*/
|
||||
void Clear();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// ------------------------------------------------------------------------------
|
||||
/** Computes a hash (hopefully unique) from all material properties
|
||||
* The hash value must be updated after material properties have
|
||||
* been changed.
|
||||
* The hash value reflects the current property state, so if you add any
|
||||
* proprty and call this method again, the resulting hash value will be
|
||||
* different.
|
||||
*
|
||||
* \return Unique hash
|
||||
* @param includeMatName Set to 'true' to take the #AI_MATKEY_NAME property
|
||||
* into account. The default value is false.
|
||||
* @return Unique hash
|
||||
*/
|
||||
uint32_t ComputeHash();
|
||||
uint32_t ComputeHash(bool includeMatName = false);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// ------------------------------------------------------------------------------
|
||||
/** Copy the property list of a material
|
||||
* \param pcDest Destination material
|
||||
* \param pcSrc Source material
|
||||
*/
|
||||
static void CopyPropertyList(MaterialHelper* pcDest,
|
||||
const MaterialHelper* pcSrc);
|
||||
|
||||
// For internal use
|
||||
void _InternDestruct();
|
||||
};
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template<class TYPE>
|
||||
aiReturn MaterialHelper::AddProperty (const TYPE* pInput,
|
||||
const unsigned int pNumValues,
|
||||
|
@ -154,14 +159,12 @@ aiReturn MaterialHelper::AddProperty (const TYPE* pInput,
|
|||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return this->AddBinaryProperty((const void*)pInput,
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(TYPE),
|
||||
pKey,type,index,aiPTI_Buffer);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn MaterialHelper::AddProperty<float> (const float* pInput,
|
||||
const unsigned int pNumValues,
|
||||
|
@ -169,14 +172,12 @@ inline aiReturn MaterialHelper::AddProperty<float> (const float* pInput,
|
|||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return this->AddBinaryProperty((const void*)pInput,
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(float),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn MaterialHelper::AddProperty<aiColor4D> (const aiColor4D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
|
@ -184,14 +185,12 @@ inline aiReturn MaterialHelper::AddProperty<aiColor4D> (const aiColor4D* pInput,
|
|||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return this->AddBinaryProperty((const void*)pInput,
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiColor4D),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn MaterialHelper::AddProperty<aiColor3D> (const aiColor3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
|
@ -199,14 +198,12 @@ inline aiReturn MaterialHelper::AddProperty<aiColor3D> (const aiColor3D* pInput,
|
|||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return this->AddBinaryProperty((const void*)pInput,
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiColor3D),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn MaterialHelper::AddProperty<int> (const int* pInput,
|
||||
const unsigned int pNumValues,
|
||||
|
@ -214,11 +211,10 @@ inline aiReturn MaterialHelper::AddProperty<int> (const int* pInput,
|
|||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
return this->AddBinaryProperty((const void*)pInput,
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(int),
|
||||
pKey,type,index,aiPTI_Integer);
|
||||
}
|
||||
}
|
||||
|
||||
} // ! namespace Assimp
|
||||
|
||||
#endif //!! AI_MATERIALSYSTEM_H_INC
|
||||
|
|
|
@ -612,7 +612,7 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
if (objectName.length())
|
||||
{
|
||||
::strcpy(mesh->name,objectName.c_str());
|
||||
itoa10(&mesh->name[objectName.length()],30,subMeshIdx++);
|
||||
ASSIMP_itoa10(&mesh->name[objectName.length()],30,subMeshIdx++);
|
||||
}
|
||||
|
||||
// copy the shader to the mesh.
|
||||
|
|
|
@ -45,25 +45,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
inline bool IsSpace( const char_t in)
|
||||
AI_FORCE_INLINE bool IsSpace( const char_t in)
|
||||
{
|
||||
return (in == (char_t)' ' || in == (char_t)'\t');
|
||||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
inline bool IsLineEnd( const char_t in)
|
||||
AI_FORCE_INLINE bool IsLineEnd( const char_t in)
|
||||
{
|
||||
return (in == (char_t)'\r' || in == (char_t)'\n' || in == (char_t)'\0');
|
||||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
inline bool IsSpaceOrNewLine( const char_t in)
|
||||
AI_FORCE_INLINE bool IsSpaceOrNewLine( const char_t in)
|
||||
{
|
||||
return IsSpace<char_t>(in) || IsLineEnd<char_t>(in);
|
||||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
inline bool SkipSpaces( const char_t* in, const char_t** out)
|
||||
AI_FORCE_INLINE bool SkipSpaces( const char_t* in, const char_t** out)
|
||||
{
|
||||
while (*in == (char_t)' ' || *in == (char_t)'\t')in++;
|
||||
*out = in;
|
||||
|
@ -71,7 +71,7 @@ inline bool SkipSpaces( const char_t* in, const char_t** out)
|
|||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
inline bool SkipSpaces( const char_t** inout)
|
||||
AI_FORCE_INLINE bool SkipSpaces( const char_t** inout)
|
||||
{
|
||||
return SkipSpaces<char_t>(*inout,inout);
|
||||
}
|
||||
|
@ -109,7 +109,7 @@ inline bool SkipSpacesAndLineEnd( const char_t** inout)
|
|||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
bool GetNextLine(const char_t*& buffer, char_t out[4096])
|
||||
inline bool GetNextLine(const char_t*& buffer, char_t out[4096])
|
||||
{
|
||||
if ((char_t)'\0' == *buffer)return false;
|
||||
|
||||
|
@ -124,7 +124,7 @@ bool GetNextLine(const char_t*& buffer, char_t out[4096])
|
|||
}
|
||||
// ---------------------------------------------------------------------------------
|
||||
template <class char_t>
|
||||
inline bool IsNumeric( char_t in)
|
||||
AI_FORCE_INLINE bool IsNumeric( char_t in)
|
||||
{
|
||||
return in >= '0' && in <= '9' || '-' == in || '+' == in;
|
||||
}
|
||||
|
|
|
@ -164,7 +164,6 @@ class ComputeSpatialSortProcess : public BaseProcess
|
|||
aiMesh* mesh = pScene->mMeshes[i];
|
||||
_Type& blubb = *it;
|
||||
blubb.first.Fill(mesh->mVertices,mesh->mNumVertices,sizeof(aiVector3D));
|
||||
|
||||
blubb.second = ComputePositionEpsilon(mesh);
|
||||
}
|
||||
|
||||
|
|
|
@ -458,7 +458,7 @@ outer:
|
|||
if (srcMat.texIdx < pScene->mNumTextures || real < pScene->mNumTextures)
|
||||
{
|
||||
srcMat.name.data[0] = '*';
|
||||
srcMat.name.length = itoa10(&srcMat.name.data[1],1000,
|
||||
srcMat.name.length = ASSIMP_itoa10(&srcMat.name.data[1],1000,
|
||||
(srcMat.texIdx < pScene->mNumTextures ? srcMat.texIdx : real));
|
||||
mat->AddProperty(&srcMat.name,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
|
|
|
@ -81,60 +81,62 @@ inline void ArrayDelete(T**& in, unsigned int& num)
|
|||
num = 0;
|
||||
}
|
||||
|
||||
//// ------------------------------------------------------------------------------------------------
|
||||
//// Updates the node graph - removes all nodes which have the "remove" flag set and the
|
||||
//// "don't remove" flag not set. Nodes with meshes are never deleted.
|
||||
//bool UpdateNodeGraph(aiNode* node,std::list<aiNode*>& childsOfParent,bool root)
|
||||
//{
|
||||
// register bool b = false;
|
||||
//
|
||||
// std::list<aiNode*> mine;
|
||||
// for (unsigned int i = 0; i < node->mNumChildren;++i)
|
||||
// {
|
||||
// if(UpdateNodeGraph(node->mChildren[i],mine,false))
|
||||
// b = true;
|
||||
// }
|
||||
//
|
||||
// // somewhat tricky ... mNumMeshes must be originally 0 and MSB2 may not be set,
|
||||
// // so we can do a simple comparison against MSB here
|
||||
// if (!root && AI_RC_UINT_MSB == node->mNumMeshes )
|
||||
// {
|
||||
// // this node needs to be removed
|
||||
// if(node->mNumChildren)
|
||||
// {
|
||||
// childsOfParent.insert(childsOfParent.end(),mine.begin(),mine.end());
|
||||
//
|
||||
// // set all children to NULL to make sure they are not deleted when we delete ourself
|
||||
// for (unsigned int i = 0; i < node->mNumChildren;++i)
|
||||
// node->mChildren[i] = NULL;
|
||||
// }
|
||||
// b = true;
|
||||
// delete node;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// AI_RC_UNMASK(node->mNumMeshes);
|
||||
// childsOfParent.push_back(node);
|
||||
//
|
||||
// if (b)
|
||||
// {
|
||||
// // reallocate the array of our children here
|
||||
// node->mNumChildren = (unsigned int)mine.size();
|
||||
// aiNode** const children = new aiNode*[mine.size()];
|
||||
// aiNode** ptr = children;
|
||||
//
|
||||
// for (std::list<aiNode*>::iterator it = mine.begin(), end = mine.end();
|
||||
// it != end; ++it)
|
||||
// {
|
||||
// *ptr++ = *it;
|
||||
// }
|
||||
// delete[] node->mChildren;
|
||||
// node->mChildren = children;
|
||||
// return false;
|
||||
// }
|
||||
// }
|
||||
// return b;
|
||||
//}
|
||||
#if 0
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Updates the node graph - removes all nodes which have the "remove" flag set and the
|
||||
// "don't remove" flag not set. Nodes with meshes are never deleted.
|
||||
bool UpdateNodeGraph(aiNode* node,std::list<aiNode*>& childsOfParent,bool root)
|
||||
{
|
||||
register bool b = false;
|
||||
|
||||
std::list<aiNode*> mine;
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i)
|
||||
{
|
||||
if(UpdateNodeGraph(node->mChildren[i],mine,false))
|
||||
b = true;
|
||||
}
|
||||
|
||||
// somewhat tricky ... mNumMeshes must be originally 0 and MSB2 may not be set,
|
||||
// so we can do a simple comparison against MSB here
|
||||
if (!root && AI_RC_UINT_MSB == node->mNumMeshes )
|
||||
{
|
||||
// this node needs to be removed
|
||||
if(node->mNumChildren)
|
||||
{
|
||||
childsOfParent.insert(childsOfParent.end(),mine.begin(),mine.end());
|
||||
|
||||
// set all children to NULL to make sure they are not deleted when we delete ourself
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i)
|
||||
node->mChildren[i] = NULL;
|
||||
}
|
||||
b = true;
|
||||
delete node;
|
||||
}
|
||||
else
|
||||
{
|
||||
AI_RC_UNMASK(node->mNumMeshes);
|
||||
childsOfParent.push_back(node);
|
||||
|
||||
if (b)
|
||||
{
|
||||
// reallocate the array of our children here
|
||||
node->mNumChildren = (unsigned int)mine.size();
|
||||
aiNode** const children = new aiNode*[mine.size()];
|
||||
aiNode** ptr = children;
|
||||
|
||||
for (std::list<aiNode*>::iterator it = mine.begin(), end = mine.end();
|
||||
it != end; ++it)
|
||||
{
|
||||
*ptr++ = *it;
|
||||
}
|
||||
delete[] node->mChildren;
|
||||
node->mChildren = children;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return b;
|
||||
}
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
|
@ -167,7 +169,9 @@ void RemoveVCProcess::Execute( aiScene* pScene)
|
|||
for (unsigned int i = 1;i < pScene->mNumMaterials;++i)
|
||||
delete pScene->mMaterials[i];
|
||||
|
||||
pScene->mNumMaterials = 1;
|
||||
MaterialHelper* helper = (MaterialHelper*) pScene->mMaterials[0];
|
||||
ai_assert(NULL != helper);
|
||||
helper->Clear();
|
||||
|
||||
// gray
|
||||
|
@ -218,6 +222,10 @@ void RemoveVCProcess::Execute( aiScene* pScene)
|
|||
{
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
DefaultLogger::get()->debug("Setting AI_SCENE_FLAGS_INCOMPLETE flag");
|
||||
|
||||
// If we have no meshes anymore we should also clear another flag ...
|
||||
if (!pScene->mNumMeshes)
|
||||
pScene->mFlags &= ~AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
}
|
||||
|
||||
if (bHas)DefaultLogger::get()->info("RemoveVCProcess finished. Data structure cleanup has been done.");
|
||||
|
@ -267,10 +275,10 @@ bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh)
|
|||
|
||||
// handle texture coordinates
|
||||
register bool b = (0 != (configDeleteFlags & aiComponent_TEXCOORDS));
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
|
||||
for (unsigned int i = 0, real = 0; real < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++real)
|
||||
{
|
||||
if (!pMesh->mTextureCoords[i])break;
|
||||
if (configDeleteFlags & aiComponent_TEXCOORDSn(i) || b)
|
||||
if (configDeleteFlags & aiComponent_TEXCOORDSn(real) || b)
|
||||
{
|
||||
delete pMesh->mTextureCoords[i];
|
||||
pMesh->mTextureCoords[i] = NULL;
|
||||
|
@ -279,19 +287,19 @@ bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh)
|
|||
if (!b)
|
||||
{
|
||||
// collapse the rest of the array
|
||||
unsigned int a;
|
||||
for (a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
|
||||
{
|
||||
for (unsigned int a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a)
|
||||
pMesh->mTextureCoords[a-1] = pMesh->mTextureCoords[a];
|
||||
}
|
||||
|
||||
pMesh->mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS-1] = NULL;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
// handle vertex colors
|
||||
b = (0 != (configDeleteFlags & aiComponent_COLORS));
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i)
|
||||
for (unsigned int i = 0, real = 0; real < AI_MAX_NUMBER_OF_COLOR_SETS; ++real)
|
||||
{
|
||||
if (!pMesh->mColors[i])break;
|
||||
if (configDeleteFlags & aiComponent_COLORSn(i) || b)
|
||||
|
@ -303,14 +311,14 @@ bool RemoveVCProcess::ProcessMesh(aiMesh* pMesh)
|
|||
if (!b)
|
||||
{
|
||||
// collapse the rest of the array
|
||||
unsigned int a;
|
||||
for (a = i+1; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a)
|
||||
{
|
||||
for (unsigned int a = i+1; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a)
|
||||
pMesh->mColors[a-1] = pMesh->mColors[a];
|
||||
}
|
||||
|
||||
pMesh->mColors[AI_MAX_NUMBER_OF_COLOR_SETS-1] = NULL;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
// handle bones
|
||||
|
|
|
@ -38,19 +38,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to kill all loaded normals */
|
||||
#ifndef AI_KILLNORMALPROCESS_H_INC
|
||||
#define AI_KILLNORMALPROCESS_H_INC
|
||||
/** @file Defines a post processing step to remove specific parts of the scene */
|
||||
#ifndef AI_REMOVEVCPROCESS_H_INCLUDED
|
||||
#define AI_REMOVEVCPROCESS_H_INCLUDED
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "../include/aiMesh.h"
|
||||
|
||||
class RemoveVCProcessTest;
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** RemoveVCProcess: Class to kill all normals loaded
|
||||
/** RemoveVCProcess: Class to exclude specific parts of the data structure
|
||||
* from further processing by removing them,
|
||||
*/
|
||||
class ASSIMP_API RemoveVCProcess : public BaseProcess
|
||||
{
|
||||
|
@ -80,7 +80,6 @@ public:
|
|||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
|
@ -88,20 +87,37 @@ public:
|
|||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Manually setup the configuration flags for the step
|
||||
*
|
||||
* @param Bitwise combintion of the #aiComponent enumerated values.
|
||||
*/
|
||||
void SetDeleteFlags(unsigned int f)
|
||||
{
|
||||
configDeleteFlags = f;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Query the current configuration.
|
||||
*/
|
||||
unsigned int GetDeleteFlags() const
|
||||
{
|
||||
return configDeleteFlags;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
bool ProcessMesh (aiMesh* pcMesh);
|
||||
|
||||
/** Configuration
|
||||
/** Configuration flag
|
||||
*/
|
||||
unsigned int configDeleteFlags;
|
||||
|
||||
/** The scene the instance is currently operating on
|
||||
/** The scene we're working with
|
||||
*/
|
||||
aiScene* mScene;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !!AI_KILLNORMALPROCESS_H_INC
|
||||
#endif // !!AI_REMOVEVCPROCESS_H_INCLUDED
|
||||
|
|
|
@ -397,7 +397,7 @@ void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
|
|||
{
|
||||
// Offset the index and write it back ..
|
||||
const unsigned int idx = strtol10(&s.data[1]) + offset[n];
|
||||
itoa10(&s.data[1],sizeof(s.data)-1,idx);
|
||||
ASSIMP_itoa10(&s.data[1],sizeof(s.data)-1,idx);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -43,10 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
void ScenePreprocessor::ProcessScene (aiScene* _scene)
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
void ScenePreprocessor::ProcessScene ()
|
||||
{
|
||||
scene = _scene;
|
||||
ai_assert(scene != NULL);
|
||||
|
||||
// Process all meshes
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i)
|
||||
|
@ -87,7 +87,7 @@ void ScenePreprocessor::ProcessScene (aiScene* _scene)
|
|||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
|
||||
{
|
||||
// If aiMesh::mNumUVComponents is *not* set assign the default value of 2
|
||||
|
@ -129,7 +129,7 @@ void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
|
|||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
void ScenePreprocessor::ProcessAnimation (aiAnimation* anim)
|
||||
{
|
||||
double first = 10e10, last = -10e10;
|
||||
|
|
|
@ -43,27 +43,65 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_SCENE_PREPROCESSOR_H_INC
|
||||
#define AI_SCENE_PREPROCESSOR_H_INC
|
||||
|
||||
|
||||
class ScenePreprocessorTest;
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** ScenePreprocessor: Preprocess a scene before any post-processing
|
||||
* steps are executed.
|
||||
*
|
||||
* The step computes data that needn't necessarily be provided by the
|
||||
* importer, such as aiMesh::mPrimitiveTypes.
|
||||
*/
|
||||
// ----------------------------------------------------------------------------------
|
||||
class ASSIMP_API ScenePreprocessor
|
||||
{
|
||||
// Make ourselves a friend of the corresponding test unit.
|
||||
friend class ::ScenePreprocessorTest;
|
||||
public:
|
||||
|
||||
/** Preprocess a given scene.
|
||||
*
|
||||
* @param _scene Scene to be preprocessed
|
||||
// ----------------------------------------------------------------
|
||||
/** Default c'tpr. Use SetScene() to assign a scene to the object.
|
||||
*/
|
||||
void ProcessScene (aiScene* _scene);
|
||||
ScenePreprocessor()
|
||||
: scene (NULL)
|
||||
{}
|
||||
|
||||
/** Constructs the object and assigns a specific scene to it
|
||||
*/
|
||||
ScenePreprocessor(aiScene* _scene)
|
||||
: scene (_scene)
|
||||
{}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** Assign a (new) scene to the object.
|
||||
*
|
||||
* One 'SceneProcessor' can be used for multiple scenes.
|
||||
* Call ProcessScene to have the scene preprocessed.
|
||||
* @param sc Scene to be processed.
|
||||
*/
|
||||
void SetScene (aiScene* sc) {
|
||||
scene = sc;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** Preprocess the current scene
|
||||
*/
|
||||
void ProcessScene ();
|
||||
|
||||
protected:
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** Preprocess an animation in the scene
|
||||
* @param anim Anim to be preprocessed.
|
||||
*/
|
||||
void ProcessAnimation (aiAnimation* anim);
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
/** Preprocess a mesh in the scene
|
||||
* @param mesh Mesh to be preprocessed.
|
||||
*/
|
||||
void ProcessMesh (aiMesh* mesh);
|
||||
|
||||
protected:
|
||||
|
|
|
@ -70,9 +70,8 @@ void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh)
|
|||
aiVector3D pDelta2 = *pV3 - *pV1;
|
||||
aiVector3D vNor = pDelta1 ^ pDelta2;
|
||||
|
||||
sMesh.mNormals[face.mIndices[0]] = vNor;
|
||||
sMesh.mNormals[face.mIndices[1]] = vNor;
|
||||
sMesh.mNormals[face.mIndices[2]] = vNor;
|
||||
for (unsigned int c = 0; c < 3;++c)
|
||||
sMesh.mNormals[face.mIndices[c]] = vNor;
|
||||
}
|
||||
|
||||
// calculate the position bounds so we have a reliable epsilon to check position differences against
|
||||
|
@ -95,9 +94,8 @@ void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh)
|
|||
for( typename std::vector<T>::iterator i = sMesh.mFaces.begin();
|
||||
i != sMesh.mFaces.end();++i)
|
||||
{
|
||||
sSort.Add(sMesh.mPositions[(*i).mIndices[0]],(*i).mIndices[0],(*i).iSmoothGroup);
|
||||
sSort.Add(sMesh.mPositions[(*i).mIndices[1]],(*i).mIndices[1],(*i).iSmoothGroup);
|
||||
sSort.Add(sMesh.mPositions[(*i).mIndices[2]],(*i).mIndices[2],(*i).iSmoothGroup);
|
||||
for (unsigned int c = 0; c < 3;++c)
|
||||
sSort.Add(sMesh.mPositions[(*i).mIndices[c]],(*i).mIndices[c],(*i).iSmoothGroup);
|
||||
}
|
||||
sSort.Prepare();
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ using namespace Assimp;
|
|||
// Constructor to be privately used by Importer
|
||||
SortByPTypeProcess::SortByPTypeProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
configRemoveMeshes = 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -0,0 +1,52 @@
|
|||
#ifndef AI_STROSTREAMLOGSTREAM_H_INC
|
||||
#define AI_STROSTREAMLOGSTREAM_H_INC
|
||||
|
||||
#include "../include/LogStream.h"
|
||||
#include <ostream>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @class StdOStreamLogStream
|
||||
* @brief Logs into a std::ostream
|
||||
*/
|
||||
class StdOStreamLogStream : public LogStream
|
||||
{
|
||||
public:
|
||||
/** @brief Construction from an existing std::ostream
|
||||
* @param _ostream Output stream to be used
|
||||
*/
|
||||
StdOStreamLogStream(std::ostream& _ostream);
|
||||
|
||||
/** @brief Destructor */
|
||||
~StdOStreamLogStream();
|
||||
|
||||
/** @brief Writer */
|
||||
void write(const std::string &messgae);
|
||||
private:
|
||||
std::ostream& ostream;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
inline StdOStreamLogStream::StdOStreamLogStream(std::ostream& _ostream)
|
||||
: ostream (_ostream)
|
||||
{}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
inline StdOStreamLogStream::~StdOStreamLogStream()
|
||||
{}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Write method
|
||||
inline void StdOStreamLogStream::write(const std::string &message)
|
||||
{
|
||||
ostream << message.c_str();
|
||||
ostream.flush();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // guard
|
|
@ -68,7 +68,7 @@ public:
|
|||
* The stream will be deleted afterwards.
|
||||
* @param stream Input stream
|
||||
*/
|
||||
inline StreamReader(IOStream* stream)
|
||||
StreamReader(IOStream* stream)
|
||||
{
|
||||
ai_assert(NULL != stream);
|
||||
this->stream = stream;
|
||||
|
@ -81,7 +81,7 @@ public:
|
|||
end = limit = &buffer[s];
|
||||
}
|
||||
|
||||
inline ~StreamReader()
|
||||
~StreamReader()
|
||||
{
|
||||
delete[] buffer;
|
||||
delete stream;
|
||||
|
@ -90,28 +90,28 @@ public:
|
|||
|
||||
/** Read a float from the stream
|
||||
*/
|
||||
inline float GetF4()
|
||||
float GetF4()
|
||||
{
|
||||
return Get<float>();
|
||||
}
|
||||
|
||||
/** Read a double from the stream
|
||||
*/
|
||||
inline double GetF8()
|
||||
double GetF8()
|
||||
{
|
||||
return Get<double>();
|
||||
}
|
||||
|
||||
/** Read a short from the stream
|
||||
*/
|
||||
inline int16_t GetI2()
|
||||
int16_t GetI2()
|
||||
{
|
||||
return Get<int16_t>();
|
||||
}
|
||||
|
||||
/** Read a char from the stream
|
||||
*/
|
||||
inline int8_t GetI1()
|
||||
int8_t GetI1()
|
||||
{
|
||||
if (current >= end)
|
||||
throw new ImportErrorException("End of file was reached");
|
||||
|
@ -121,21 +121,21 @@ public:
|
|||
|
||||
/** Read an int from the stream
|
||||
*/
|
||||
inline int32_t GetI4()
|
||||
int32_t GetI4()
|
||||
{
|
||||
return Get<int32_t>();
|
||||
}
|
||||
|
||||
/** Read a long from the stream
|
||||
*/
|
||||
inline int64_t GetI8()
|
||||
int64_t GetI8()
|
||||
{
|
||||
return Get<int64_t>();
|
||||
}
|
||||
|
||||
/** Get the remaining stream size (to the end of the srream)
|
||||
*/
|
||||
inline unsigned int GetRemainingSize()
|
||||
unsigned int GetRemainingSize()
|
||||
{
|
||||
return (unsigned int)(end - current);
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ public:
|
|||
|
||||
/** Get the remaining stream size (to the current read limit)
|
||||
*/
|
||||
inline unsigned int GetRemainingSizeToLimit()
|
||||
unsigned int GetRemainingSizeToLimit()
|
||||
{
|
||||
return (unsigned int)(limit - current);
|
||||
}
|
||||
|
@ -151,7 +151,7 @@ public:
|
|||
|
||||
/** Increase the file pointer
|
||||
*/
|
||||
inline void IncPtr(unsigned int plus)
|
||||
void IncPtr(unsigned int plus)
|
||||
{
|
||||
current += plus;
|
||||
if (current > end)
|
||||
|
@ -162,14 +162,14 @@ public:
|
|||
|
||||
/** Get the current file pointer
|
||||
*/
|
||||
inline int8_t* GetPtr() const
|
||||
int8_t* GetPtr() const
|
||||
{
|
||||
return current;
|
||||
}
|
||||
|
||||
/** Set current file pointer
|
||||
*/
|
||||
inline void SetPtr(int8_t* p)
|
||||
void SetPtr(int8_t* p)
|
||||
{
|
||||
current = p;
|
||||
if (current > end || current < buffer)
|
||||
|
@ -180,7 +180,7 @@ public:
|
|||
|
||||
/** Get the current offset from the beginning of the file
|
||||
*/
|
||||
inline int GetCurrentPos() const
|
||||
int GetCurrentPos() const
|
||||
{
|
||||
return (unsigned int)(current - buffer);
|
||||
}
|
||||
|
@ -191,7 +191,7 @@ public:
|
|||
* the beginning of the file. Passing 0xffffffff
|
||||
* resets the limit.
|
||||
*/
|
||||
inline void SetReadLimit(unsigned int _limit)
|
||||
void SetReadLimit(unsigned int _limit)
|
||||
{
|
||||
if (0xffffffff == _limit)
|
||||
{
|
||||
|
@ -205,35 +205,35 @@ public:
|
|||
|
||||
/** Get the current read limit
|
||||
*/
|
||||
inline int GetReadLimit() const
|
||||
int GetReadLimit() const
|
||||
{
|
||||
return (unsigned int)(limit - buffer);
|
||||
}
|
||||
|
||||
/** Skip to the read limit
|
||||
*/
|
||||
inline void SkipToReadLimit()
|
||||
void SkipToReadLimit()
|
||||
{
|
||||
current = limit;
|
||||
}
|
||||
|
||||
// overload operator>> for those who prefer this way ...
|
||||
inline void operator >> (float& f)
|
||||
void operator >> (float& f)
|
||||
{f = GetF4();}
|
||||
|
||||
inline void operator >> (double& f)
|
||||
void operator >> (double& f)
|
||||
{f = GetF8();}
|
||||
|
||||
inline void operator >> (int16_t& f)
|
||||
void operator >> (int16_t& f)
|
||||
{f = GetI2();}
|
||||
|
||||
inline void operator >> (int32_t& f)
|
||||
void operator >> (int32_t& f)
|
||||
{f = GetI4();}
|
||||
|
||||
inline void operator >> (int64_t& f)
|
||||
void operator >> (int64_t& f)
|
||||
{f = GetI8();}
|
||||
|
||||
inline void operator >> (int8_t& f)
|
||||
void operator >> (int8_t& f)
|
||||
{f = GetI1();}
|
||||
|
||||
private:
|
||||
|
@ -241,7 +241,7 @@ private:
|
|||
/** Generic read method. ByteSwap::Swap(T*) must exist.
|
||||
*/
|
||||
template <typename T>
|
||||
inline T Get()
|
||||
T Get()
|
||||
{
|
||||
if (current + sizeof(T) > limit)
|
||||
throw new ImportErrorException("End of file or stream limit was reached");
|
||||
|
|
|
@ -38,23 +38,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Definition of platform independent string comparison functions */
|
||||
#ifndef AI_STRINGCOMPARISON_H_INC
|
||||
#define AI_STRINGCOMPARISON_H_INC
|
||||
/** @file Definition of platform independent string workers:
|
||||
|
||||
ASSIMP_itoa10
|
||||
ASSIMP_stricmp
|
||||
ASSIMP_strincmp
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
These functions are not consistently available on all platforms,
|
||||
or the provided implementations behave too differently.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_STRING_WORKERS_H
|
||||
#define INCLUDED_AI_STRING_WORKERS_H
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// itoa is not consistently available on all platforms so it is quite useful
|
||||
// to have a small replacement function here. No need to use a full sprintf()
|
||||
// if we just want to print a number ...
|
||||
// @param out Output buffer
|
||||
// @param max Maximum number of characters to be written, including '\0'
|
||||
// @param number Number to be written
|
||||
// @return Number of bytes written. Including '\0'.
|
||||
inline unsigned int itoa10( char* out, unsigned int max, int32_t number)
|
||||
namespace Assimp {
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief itoa with a fixed base 10
|
||||
* 'itoa' is not consistently available on all platforms so it is quite useful
|
||||
* to have a small replacement function here. No need to use a full sprintf()
|
||||
* if we just want to print a number ...
|
||||
* @param out Output buffer
|
||||
* @param max Maximum number of characters to be written, including '\0'
|
||||
* @param number Number to be written
|
||||
* @return Number of bytes written. Including the terminal zero.
|
||||
*/
|
||||
inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
|
||||
{
|
||||
ai_assert(NULL != out);
|
||||
|
||||
|
@ -91,28 +99,32 @@ inline unsigned int itoa10( char* out, unsigned int max, int32_t number)
|
|||
return written;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Secure template overload
|
||||
// The compiler should choose this function if he is able to determine the
|
||||
// size of the array automatically.
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief itoa with a fixed base 10 (Secure template overload)
|
||||
* The compiler should choose this function if he is able to determine the
|
||||
* size of the array automatically.
|
||||
*/
|
||||
template <unsigned int length>
|
||||
inline unsigned int itoa10( char(& out)[length], int32_t number)
|
||||
inline unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number)
|
||||
{
|
||||
return itoa10(out,length,number);
|
||||
return ASSIMP_itoa10(out,length,number);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Helper function to do platform independent string comparison.
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Helper function to do platform independent string comparison.
|
||||
*
|
||||
* This is required since stricmp() is not consistently available on
|
||||
* all platforms. Some platforms use the '_' prefix, others don't even
|
||||
* have such a function.
|
||||
*
|
||||
* \param s1 First input string
|
||||
* \param s2 Second input string
|
||||
* @param s1 First input string
|
||||
* @param s2 Second input string
|
||||
* @return 0 if the given strings are identical
|
||||
*/
|
||||
inline int ASSIMP_stricmp(const char *s1, const char *s2)
|
||||
{
|
||||
ai_assert(NULL != s1 && NULL != s2);
|
||||
|
||||
#if (defined _MSC_VER)
|
||||
|
||||
return ::_stricmp(s1,s2);
|
||||
|
@ -134,8 +146,12 @@ inline int ASSIMP_stricmp(const char *s1, const char *s2)
|
|||
#endif
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Case independent comparison of two std::strings
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Case independent comparison of two std::strings
|
||||
*
|
||||
* @param a First string
|
||||
* @param b Second string
|
||||
* @return 0 if a == b
|
||||
*/
|
||||
inline int ASSIMP_stricmp(const std::string& a, const std::string& b)
|
||||
{
|
||||
|
@ -143,19 +159,23 @@ inline int ASSIMP_stricmp(const std::string& a, const std::string& b)
|
|||
return (i ? i : ASSIMP_stricmp(a.c_str(),b.c_str()));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Helper function to do platform independent string comparison.
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Helper function to do platform independent string comparison.
|
||||
*
|
||||
* This is required since strincmp() is not consistently available on
|
||||
* all platforms. Some platforms use the '_' prefix, others don't even
|
||||
* have such a function.
|
||||
*
|
||||
* \param s1 First input string
|
||||
* \param s2 Second input string
|
||||
* \param n Macimum number of characters to compare
|
||||
* @param s1 First input string
|
||||
* @param s2 Second input string
|
||||
* @param n Macimum number of characters to compare
|
||||
* @return 0 if the given strings are identical
|
||||
*/
|
||||
inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
|
||||
{
|
||||
ai_assert(NULL != s1 && NULL != s2);
|
||||
if (!n)return 0;
|
||||
|
||||
#if (defined _MSC_VER)
|
||||
|
||||
return ::_strnicmp(s1,s2,n);
|
||||
|
@ -180,8 +200,11 @@ inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
|
|||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Evaluates an integer power.
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Evaluates an integer power
|
||||
*
|
||||
* todo: move somewhere where it fits better in than here
|
||||
*/
|
||||
inline unsigned int integer_pow (unsigned int base, unsigned int power)
|
||||
{
|
||||
unsigned int res = 1;
|
||||
|
|
|
@ -227,14 +227,18 @@ void TargetAnimationHelper::Process(std::vector<aiVectorKey>* distanceTrack)
|
|||
float f = diff.Length();
|
||||
|
||||
// output distance vector
|
||||
if (fill)
|
||||
if (f)
|
||||
{
|
||||
fill->push_back(aiVectorKey());
|
||||
aiVectorKey& v = fill->back();
|
||||
v.mTime = iter.GetCurTime();
|
||||
v.mValue = aiVector3D (0.f,0.f,f);
|
||||
}
|
||||
v.mValue = diff;
|
||||
|
||||
diff /= f;
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
// diff is now the vector in which our camera is pointing
|
||||
}
|
||||
|
|
|
@ -47,12 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "../include/aiAssert.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The VertexTriangleAdjacency class computes a vertex-triangle
|
||||
/** @brief The VertexTriangleAdjacency class computes a vertex-triangle
|
||||
* adjacency map from a given index buffer.
|
||||
*
|
||||
* @note The input data is expected to be triangulated.
|
||||
|
@ -62,7 +60,7 @@ class ASSIMP_API VertexTriangleAdjacency
|
|||
public:
|
||||
|
||||
|
||||
/** Construction from an existing index buffer
|
||||
/** @brief Construction from an existing index buffer
|
||||
* @param pcFaces Index buffer
|
||||
* @param iNumFaces Number of faces in the buffer
|
||||
* @param iNumVertices Number of referenced vertices. This value
|
||||
|
@ -76,16 +74,16 @@ public:
|
|||
bool bComputeNumTriangles = true);
|
||||
|
||||
|
||||
/** Destructor
|
||||
/** @brief Destructor
|
||||
*/
|
||||
~VertexTriangleAdjacency();
|
||||
|
||||
|
||||
/** Get all triangles adjacent to a vertex
|
||||
/** @brief Get all triangles adjacent to a vertex
|
||||
* @param iVertIndex Index of the vertex
|
||||
* @return A pointer to the adjacency list
|
||||
*/
|
||||
inline unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const
|
||||
unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const
|
||||
{
|
||||
ai_assert(iVertIndex < iNumVertices);
|
||||
|
||||
|
@ -94,12 +92,12 @@ public:
|
|||
}
|
||||
|
||||
|
||||
/** Get the number of triangles that are referenced by
|
||||
/** @brief Get the number of triangles that are referenced by
|
||||
* a vertex. This function returns a reference that can be modified
|
||||
* @param iVertIndex Index of the vertex
|
||||
* @return Number of referenced triangles
|
||||
*/
|
||||
inline unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex)
|
||||
unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex)
|
||||
{
|
||||
ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles);
|
||||
return mLiveTriangles[iVertIndex];
|
||||
|
|
|
@ -1,17 +1,12 @@
|
|||
#ifndef AI_WIN32DEBUGLOGSTREAM_H_INC
|
||||
#define AI_WIN32DEBUGLOGSTREAM_H_INC
|
||||
|
||||
#ifdef WIN32
|
||||
|
||||
#include "../include/LogStream.h"
|
||||
|
||||
//#ifdef _MSC_VER
|
||||
#ifdef WIN32
|
||||
#include "Windows.h"
|
||||
#endif
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
//#ifdef _MSC_VER
|
||||
#ifdef WIN32
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @class Win32DebugLogStream
|
||||
|
@ -34,16 +29,12 @@ public:
|
|||
// ---------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
inline Win32DebugLogStream::Win32DebugLogStream()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
{}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
inline Win32DebugLogStream::~Win32DebugLogStream()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
{}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Write method
|
||||
|
@ -53,9 +44,7 @@ inline void Win32DebugLogStream::write(const std::string &message)
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
#endif
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif // ! WIN32
|
||||
#endif // guard
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
// A very small replacement for boost::tuple
|
||||
// (c) Alexander Gessler, 2008
|
||||
// (c) Alexander Gessler, 2008 [alexander.gessler@gmx.net]
|
||||
|
||||
#ifndef BOOST_TUPLE_INCLUDED
|
||||
#define BOOST_TUPLE_INCLUDED
|
||||
|
@ -24,9 +24,22 @@ namespace boost {
|
|||
typedef const T t;
|
||||
};
|
||||
|
||||
template <typename, unsigned, typename, bool, unsigned>
|
||||
struct value_getter;
|
||||
// Predeclare some stuff
|
||||
template <typename, unsigned, typename, bool, unsigned> struct value_getter;
|
||||
|
||||
// Helper to obtain the type of a tuple element
|
||||
template <typename T, unsigned NIDX, typename TNEXT, unsigned N /*= 0*/>
|
||||
struct type_getter {
|
||||
typedef type_getter<typename TNEXT::type,NIDX+1,typename TNEXT::next_type,N> next_elem_getter;
|
||||
typedef typename next_elem_getter::type type;
|
||||
};
|
||||
|
||||
template <typename T, unsigned NIDX, typename TNEXT >
|
||||
struct type_getter <T,NIDX,TNEXT,NIDX> {
|
||||
typedef T type;
|
||||
};
|
||||
|
||||
// Base class for all explicit specializations of list_elem
|
||||
template <typename T, unsigned NIDX, typename TNEXT >
|
||||
struct list_elem_base {
|
||||
|
||||
|
@ -47,27 +60,28 @@ namespace boost {
|
|||
|
||||
// Get the value of a specific tuple element
|
||||
template <unsigned N>
|
||||
T& get () {
|
||||
typename type_getter<T,NIDX,TNEXT,N>::type& get () {
|
||||
value_getter <T,NIDX,TNEXT,false,N> s;
|
||||
return s(*this);
|
||||
}
|
||||
|
||||
// Get the value of a specific tuple element
|
||||
template <unsigned N>
|
||||
const T& get () const {
|
||||
const typename type_getter<T,NIDX,TNEXT,N>::type& get () const {
|
||||
value_getter <T,NIDX,TNEXT,true,N> s;
|
||||
return s(*this);
|
||||
}
|
||||
|
||||
// Assign a value to the tuple element
|
||||
template <typename T2, typename TNEXT2> /* requires convertible(T2,T) */
|
||||
list_elem& operator = (const list_elem<T2,NIDX,TNEXT2>& other) {
|
||||
me = (T)other.me;
|
||||
next = other.next;
|
||||
return *this;
|
||||
// Explicit cast
|
||||
template <typename T2, typename TNEXT2 >
|
||||
operator list_elem<T2,NIDX,TNEXT2> () const {
|
||||
list_elem<T2,NIDX,TNEXT2> ret;
|
||||
ret.me = (T2)me;
|
||||
ret.next = next;
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Recursively compare two elements
|
||||
// Recursively compare two elements (last element returns always true)
|
||||
bool operator == (const list_elem& s) const {
|
||||
return (me == s.me && next == s.next);
|
||||
}
|
||||
|
@ -100,8 +114,8 @@ namespace boost {
|
|||
typedef list_elem<nulltype,0,int> list_end;
|
||||
|
||||
// Helper obtain to query the value of a tuple element
|
||||
// NOTE: Could be a nested class, but afaik it's non-standard and at least
|
||||
// MSVC isn't able to evaluate the partial specialization correctly.
|
||||
// NOTE: This can't be a nested class as the compiler won't accept a full or
|
||||
// partial specialization of a nested class of a non-specialized template
|
||||
template <typename T, unsigned NIDX, typename TNEXT, bool IS_CONST, unsigned N>
|
||||
struct value_getter {
|
||||
|
||||
|
@ -112,7 +126,9 @@ namespace boost {
|
|||
typedef value_getter<typename TNEXT::type,NIDX+1,typename TNEXT::next_type,
|
||||
IS_CONST, N> next_value_getter;
|
||||
|
||||
typename ConstIf<IS_CONST,T>::t& operator () (typename ConstIf<IS_CONST,outer_elem >::t& me) {
|
||||
typename ConstIf<IS_CONST,typename type_getter<T,NIDX,TNEXT,N>::type>::t&
|
||||
operator () (typename ConstIf<IS_CONST,outer_elem >::t& me) {
|
||||
|
||||
next_value_getter s;
|
||||
return s(me.next);
|
||||
}
|
||||
|
@ -126,18 +142,6 @@ namespace boost {
|
|||
return me.me;
|
||||
}
|
||||
};
|
||||
|
||||
// Helper to obtain the type of a tuple element
|
||||
template <typename T, unsigned NIDX, typename TNEXT, unsigned N /*= 0*/>
|
||||
struct type_getter {
|
||||
typedef type_getter<typename TNEXT::type,NIDX+1,typename TNEXT::next_type,N> next_elem_getter;
|
||||
typedef typename next_elem_getter::type type;
|
||||
};
|
||||
|
||||
template <typename T, unsigned NIDX, typename TNEXT >
|
||||
struct type_getter <T,NIDX,TNEXT,NIDX> {
|
||||
typedef T type;
|
||||
};
|
||||
};
|
||||
|
||||
// A very minimal implementation for up to 5 elements
|
||||
|
@ -175,11 +179,6 @@ namespace boost {
|
|||
return m.get<N>();
|
||||
}
|
||||
|
||||
// assignment operator
|
||||
tuple& operator= (const tuple& other) {
|
||||
m = other.m;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// comparison operators
|
||||
bool operator== (const tuple& other) const {
|
||||
|
@ -195,9 +194,9 @@ namespace boost {
|
|||
template < typename T0, typename T1,typename T2,
|
||||
typename T3, typename T4>
|
||||
|
||||
operator tuple <T0,T1,T2,T3,T4> () {
|
||||
operator tuple <T0,T1,T2,T3,T4> () const {
|
||||
tuple <T0,T1,T2,T3,T4> s;
|
||||
s.m = m;
|
||||
s.m = (tuple <T0,T1,T2,T3,T4>::very_long)m;
|
||||
return s;
|
||||
}
|
||||
};
|
||||
|
@ -278,4 +277,4 @@ namespace boost {
|
|||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // !! BOOST_TUPLE_INCLUDED
|
|
@ -38,21 +38,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#if (!defined AI_DEFAULTLOGGER_H_INCLUDED)
|
||||
#define AI_DEFAULTLOGGER_H_INCLUDED
|
||||
#ifndef INCLUDED_AI_DEFAULTLOGGER
|
||||
#define INCLUDED_AI_DEFAULTLOGGER
|
||||
|
||||
#include "Logger.h"
|
||||
#include "LogStream.h"
|
||||
#include "NullLogger.h"
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
// ---------------------------------------------------------------------------
|
||||
namespace Assimp {
|
||||
// ------------------------------------------------------------------------------------
|
||||
class IOStream;
|
||||
struct LogStreamInfo;
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** @class DefaultLogger
|
||||
* @brief Default logging implementation. The logger writes into a file.
|
||||
* The name can be set by creating the logger. If no filename was specified
|
||||
|
@ -62,13 +61,24 @@ class ASSIMP_API DefaultLogger :
|
|||
public Logger
|
||||
{
|
||||
public:
|
||||
/** @brief Creates a custom logging instance (DefaultLogger)
|
||||
* @param name Name for logfile
|
||||
|
||||
/** @brief Creates a default logging instance (DefaultLogger)
|
||||
* @param name Name for logfile. Only valid in combination
|
||||
* with the DLS_FILE flag.
|
||||
* @param severity Log severity, VERBOSE will activate debug messages
|
||||
* @param defStreams Default log streams to be attached. Bitwise
|
||||
* combination of the DefaultLogStreams enumerated
|
||||
* values. If DLS_FILE is specified, but an empty
|
||||
* string is passed for 'name' no logfile is created.
|
||||
* @param io IOSystem to be used to open external files (such as the
|
||||
* logfile). Pass NULL for the default implementation.
|
||||
*
|
||||
* This replaces the default NullLogger with a DefaultLogger instance.
|
||||
*/
|
||||
static Logger *create(const std::string &name, LogSeverity severity);
|
||||
static Logger *create(const std::string &name = "AssimpLog.txt",
|
||||
LogSeverity severity = NORMAL,
|
||||
unsigned int defStreams = DLS_DEBUGGER | DLS_FILE,
|
||||
IOSystem* io = NULL);
|
||||
|
||||
/** @brief Setup a custom implementation of the Logger interface as
|
||||
* default logger.
|
||||
|
@ -88,7 +98,7 @@ public:
|
|||
static Logger *get();
|
||||
|
||||
/** @brief Return whether a default NullLogger is currently active
|
||||
* @return true if the current logger id a NullLogger.
|
||||
* @return true if the current logger is a NullLogger.
|
||||
* Use create() or set() to setup a custom logger.
|
||||
*/
|
||||
static bool isNullLogger();
|
||||
|
@ -97,6 +107,9 @@ public:
|
|||
logger */
|
||||
static void kill();
|
||||
|
||||
|
||||
|
||||
|
||||
/** @brief Logs debug infos, only been written when severity level VERBOSE is set */
|
||||
void debug(const std::string &message);
|
||||
|
||||
|
@ -112,23 +125,23 @@ public:
|
|||
/** @drief Severity setter */
|
||||
void setLogSeverity(LogSeverity log_severity);
|
||||
|
||||
/** @brief Detach a still attached stream from logger */
|
||||
/** @brief Attach a stream to the logger. */
|
||||
void attachStream(LogStream *pStream, unsigned int severity);
|
||||
|
||||
/** @brief Detach a still attached stream from logger */
|
||||
void detatchStream(LogStream *pStream, unsigned int severity);
|
||||
|
||||
private:
|
||||
/** @brief Constructor
|
||||
* @param name Name for logfile, keep this empty to use std::cout and std::cerr
|
||||
* @param severity Severity of logger
|
||||
|
||||
/** @brief Private construction for internal use by create().
|
||||
* @param severity Logging granularity
|
||||
*/
|
||||
DefaultLogger(const std::string &name, LogSeverity severity);
|
||||
DefaultLogger(LogSeverity severity);
|
||||
|
||||
/** @brief Destructor */
|
||||
~DefaultLogger();
|
||||
|
||||
/** @brief Writes message into a file */
|
||||
/** @brief Writes a message to all streams */
|
||||
void writeToStreams(const std::string &message, ErrorSeverity ErrorSev );
|
||||
|
||||
/** @brief Returns the thread id.
|
||||
|
@ -150,14 +163,12 @@ private:
|
|||
LogSeverity m_Severity;
|
||||
//! Attached streams
|
||||
StreamArray m_StreamArray;
|
||||
//! Array with default streams
|
||||
std::vector<LogStream*> m_Streams;
|
||||
|
||||
bool noRepeatMsg;
|
||||
std::string lastMsg;
|
||||
};
|
||||
// ---------------------------------------------------------------------------
|
||||
// ------------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // !! AI_DEFAULTLOGGER_H_INCLUDED
|
||||
#endif // !! INCLUDED_AI_DEFAULTLOGGER
|
||||
|
|
|
@ -1,32 +1,66 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
/** @file File I/O wrappers for C++. Use interfaces instead of function
|
||||
* pointers to be sure even the silliest men on earth can work with this
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
/** @file File I/O wrappers for C++.
|
||||
*/
|
||||
|
||||
#ifndef AI_IOSTREAM_H_INC
|
||||
#define AI_IOSTREAM_H_INC
|
||||
|
||||
#include <string>
|
||||
#include <stddef.h>
|
||||
|
||||
#include "aiTypes.h"
|
||||
#include "aiFileIO.h"
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error This header requires C++ to be used.
|
||||
# error This header requires C++ to be used. aiFileIO.h is the \
|
||||
corresponding C interface.
|
||||
#endif
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Class to handle file I/O for C++
|
||||
*
|
||||
* Derive an own implementation from this interface to provide custom IO handling
|
||||
* to the Importer. If you implement this interface, be sure to also provide an
|
||||
* implementation for IOSystem that creates instances of your custom IO class.
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @class IOStream
|
||||
* @brief Class to handle file I/O for C++
|
||||
*
|
||||
* Derive an own implementation from this interface to provide custom IO handling
|
||||
* to the Importer. If you implement this interface, be sure to also provide an
|
||||
* implementation for IOSystem that creates instances of your custom IO class.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
class ASSIMP_API IOStream
|
||||
{
|
||||
protected:
|
||||
|
@ -35,78 +69,73 @@ protected:
|
|||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Destructor. Deleting the object closes the underlying file,
|
||||
/** @brief Destructor. Deleting the object closes the underlying file,
|
||||
* alternatively you may use IOSystem::Close() to release the file.
|
||||
*/
|
||||
virtual ~IOStream(void);
|
||||
virtual ~IOStream();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read from the file
|
||||
/** @brief Read from the file
|
||||
*
|
||||
* See fread() for more details
|
||||
* This fails for write-only files
|
||||
*/
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Read(
|
||||
void* pvBuffer,
|
||||
virtual size_t Read(void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount) = 0;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Write to the file
|
||||
/** @brief Write to the file
|
||||
*
|
||||
* See fwrite() for more details
|
||||
* This fails for read-only files
|
||||
*/
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Write(
|
||||
const void* pvBuffer,
|
||||
virtual size_t Write(const void* pvBuffer,
|
||||
size_t pSize,
|
||||
size_t pCount) = 0;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Set the read/write cursor of the file
|
||||
/** @brief Set the read/write cursor of the file
|
||||
*
|
||||
* See fseek() for more details
|
||||
*/
|
||||
// -------------------------------------------------------------------
|
||||
virtual aiReturn Seek(
|
||||
size_t pOffset,
|
||||
virtual aiReturn Seek(size_t pOffset,
|
||||
aiOrigin pOrigin) = 0;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get the current position of the read/write cursor
|
||||
/** @brief Get the current position of the read/write cursor
|
||||
*
|
||||
* See ftell() for more details
|
||||
*/
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Tell(void) const = 0;
|
||||
|
||||
virtual size_t Tell() const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns filesize
|
||||
/** @brief Returns filesize
|
||||
*
|
||||
* Returns the filesize
|
||||
* Returns the filesize.
|
||||
*/
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t FileSize() const = 0;
|
||||
};
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Flush the contents of the file buffer (for writers)
|
||||
*
|
||||
* See fflush() for more details.
|
||||
*/
|
||||
virtual void Flush() = 0;
|
||||
}; //! class IOStream
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline IOStream::IOStream()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline IOStream::~IOStream()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
} //!ns Assimp
|
||||
// ----------------------------------------------------------------------------------
|
||||
} //!namespace Assimp
|
||||
|
||||
#endif //!!AI_IOSTREAM_H_INC
|
||||
|
|
|
@ -1,25 +1,65 @@
|
|||
/** @file Filesystem wrapper for C++. Inherit this class to supply custom file handling
|
||||
* logic to the Import library.
|
||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (ASSIMP)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Filesystem wrapper for C++. Inherit this class to supply
|
||||
* custom file handling logic to the Import library.
|
||||
*/
|
||||
|
||||
#ifndef AI_IOSYSTEM_H_INC
|
||||
#define AI_IOSYSTEM_H_INC
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error This header requires C++ to be used.
|
||||
# error This header requires C++ to be used. aiFileIO.h is the \
|
||||
corresponding C interface.
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "aiDefines.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
#include "aiTypes.h"
|
||||
namespace Assimp {
|
||||
|
||||
class IOStream;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Interface to the file system.
|
||||
/** @class IOSystem
|
||||
* @brief Interface to the file system.
|
||||
*
|
||||
* Derive an own implementation from this interface to supply custom file handling
|
||||
* to the importer library. If you implement this interface, you also want to
|
||||
|
@ -28,8 +68,8 @@ class IOStream;
|
|||
class ASSIMP_API IOSystem
|
||||
{
|
||||
public:
|
||||
/** Constructor. Create an instance of your derived class and assign it to
|
||||
* the #Importer instance by calling Importer::SetIOHandler().
|
||||
/** @brief Constructor. Create an instance of your derived class and
|
||||
* assign it to a #Importer instance by calling Importer::SetIOHandler().
|
||||
*/
|
||||
IOSystem();
|
||||
|
||||
|
@ -37,7 +77,7 @@ public:
|
|||
virtual ~IOSystem();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Tests for the existence of a file at the given path.
|
||||
/** @brief Tests for the existence of a file at the given path.
|
||||
*
|
||||
* @param pFile Path to the file
|
||||
* @return true if there is a file with this path, else false.
|
||||
|
@ -45,14 +85,16 @@ public:
|
|||
virtual bool Exists( const std::string& pFile) const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the system specific directory separator
|
||||
/** @brief Returns the system specific directory separator
|
||||
* @return System specific directory separator
|
||||
*/
|
||||
virtual std::string getOsSeparator() const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Open a new file with a given path. When the access to the file
|
||||
* is finished, call Close() to release all associated resources.
|
||||
/** @brief Open a new file with a given path.
|
||||
*
|
||||
* When the access to the file is finished, call Close() to release
|
||||
* all associated resources.
|
||||
*
|
||||
* @param pFile Path to the file
|
||||
* @param pMode Desired file I/O mode. Required are: "wb", "w", "wt",
|
||||
|
@ -68,17 +110,20 @@ public:
|
|||
const std::string& pMode = std::string("rb")) = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Closes the given file and releases all resources associated with it.
|
||||
/** @brief Closes the given file and releases all resources associated with it.
|
||||
* @param pFile The file instance previously created by Open().
|
||||
*/
|
||||
virtual void Close( IOStream* pFile) = 0;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Compares two paths and check whether the point to identical files.
|
||||
/** @brief Compares two paths and check whether the point to
|
||||
* identical files.
|
||||
*
|
||||
* The dummy implementation of this virtual performs a
|
||||
* case-insensitive comparison of the absolute path strings.
|
||||
* case-insensitive comparison of the given strings. The default IO
|
||||
* system implementation uses OS mechanisms to convert relative into
|
||||
* absolute paths, so the result can be trusted.
|
||||
* @param one First file
|
||||
* @param second Second file
|
||||
* @return true if the paths point to the same file. The file needn't
|
||||
|
|
|
@ -1,15 +1,83 @@
|
|||
#ifndef AI_LOGSTREAM_H_INC
|
||||
#define AI_LOGSTREAM_H_INC
|
||||
/*
|
||||
Open Asset Import Library (ASSIMP)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
#include <string>
|
||||
Copyright (c) 2006-2008, ASSIMP Development Team
|
||||
All rights reserved.
|
||||
|
||||
namespace Assimp
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the ASSIMP team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the ASSIMP Development Team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Abstract base class 'LogStream', representing an output log stream.
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_AI_LOGSTREAM_H
|
||||
#define INCLUDED_AI_LOGSTREAM_H
|
||||
|
||||
#include "aiTypes.h"
|
||||
|
||||
namespace Assimp {
|
||||
class IOSystem;
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** @enum DefaultLogStreams
|
||||
* @brief Enumerates default log streams supported by DefaultLogger
|
||||
*
|
||||
* These streams can be allocated using LogStream::createDefaultStream.
|
||||
*/
|
||||
enum DefaultLogStreams
|
||||
{
|
||||
// ---------------------------------------------------------------------------
|
||||
// Stream the log to a file
|
||||
DLS_FILE = 0x1,
|
||||
|
||||
// Stream the log to std::cout
|
||||
DLS_COUT = 0x2,
|
||||
|
||||
// Stream the log to std::cerr
|
||||
DLS_CERR = 0x4,
|
||||
|
||||
// MSVC only: Stream the log the the debugger
|
||||
DLS_DEBUGGER = 0x8
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** @class LogStream
|
||||
* @brief Abstract interface for log stream implementations.
|
||||
*
|
||||
* Several default implementations are provided, see DefaultLogStreams for more
|
||||
* details. In most cases it shouldn't be necessary to write a custom log stream.
|
||||
*/
|
||||
class ASSIMP_API LogStream
|
||||
class ASSIMP_API LogStream : public Intern::AllocateFromAssimpHeap
|
||||
{
|
||||
protected:
|
||||
/** @brief Default constructor */
|
||||
|
@ -19,26 +87,38 @@ public:
|
|||
/** @brief Virtual destructor */
|
||||
virtual ~LogStream();
|
||||
|
||||
/** @brief Overwrite this for your own output methods */
|
||||
/** @brief Overwrite this for your own output methods
|
||||
* @param message Message to be written
|
||||
*/
|
||||
virtual void write(const std::string &message) = 0;
|
||||
|
||||
/** @brief Creates a default log stream
|
||||
* @param streams Type of the default stream
|
||||
* @param name For DLS_FILE: name of the output file
|
||||
* @param io For DLS_FILE: IOSystem to be used to open the output file.
|
||||
* Pass NULL for the default implementation.
|
||||
* @return New LogStream instance - you're resposible for it's destruction!
|
||||
*/
|
||||
static LogStream* createDefaultStream(DefaultLogStreams streams,
|
||||
const std::string& name = "AssimpLog.txt",
|
||||
IOSystem* io = NULL);
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
inline LogStream::LogStream()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ------------------------------------------------------------------------------------
|
||||
// Virtual destructor
|
||||
inline LogStream::~LogStream()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif
|
||||
|
|
|
@ -38,35 +38,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef AI_LOGGER_H_INC
|
||||
#define AI_LOGGER_H_INC
|
||||
/** @file Abstract base class 'Logger', base of the logging system.
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include "aiDefines.h"
|
||||
#ifndef INCLUDED_AI_LOGGER_H
|
||||
#define INCLUDED_AI_LOGGER_H
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
#include "aiTypes.h"
|
||||
namespace Assimp {
|
||||
|
||||
class LogStream;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @class Logger
|
||||
* @brief Abstract interface for logger implementations.
|
||||
* Assimp provides a default implementation ('DefaultLogger').
|
||||
*/
|
||||
class ASSIMP_API Logger
|
||||
class ASSIMP_API Logger : public Intern::AllocateFromAssimpHeap
|
||||
{
|
||||
public:
|
||||
/** @enum LogSeverity
|
||||
* @brief Log severity to descripe granuality of logging.
|
||||
* @brief Log severity to descripe the granularity of logging.
|
||||
*
|
||||
* This is a general property of a Logger instance, NORMAL means
|
||||
* that debug messages are rejected immediately.
|
||||
*/
|
||||
enum LogSeverity
|
||||
{
|
||||
NORMAL, //!< Normal granlality of logging
|
||||
NORMAL, //!< Normal granularity of logging
|
||||
VERBOSE //!< Debug infos will be logged, too
|
||||
};
|
||||
|
||||
/** @enum ErrorSeverity
|
||||
* @brief Description for severity of a log message
|
||||
* @brief Description for severity of a log message.
|
||||
*
|
||||
* Every LogStream has a bitwide combination of these flags.
|
||||
* A LogStream doesn't receive any messages of a specific type
|
||||
* if it doesn't specify the corresponding ErrorSeverity flag.
|
||||
*/
|
||||
enum ErrorSeverity
|
||||
{
|
||||
|
@ -106,34 +114,50 @@ public:
|
|||
virtual void setLogSeverity(LogSeverity log_severity) = 0;
|
||||
|
||||
/** @brief Attach a new logstream
|
||||
*
|
||||
* The logger takes ownership of the stream and is resposible
|
||||
* for its destruction (which is done when the logger itself
|
||||
* is destroyed). Call detachStream to detach a stream and to
|
||||
* gain ownership of it again.
|
||||
* @param pStream Logstream to attach
|
||||
* @param severity Message filter, specified which types of log
|
||||
* messages are dispatched to the stream. Provide a bitwise
|
||||
* combination of the ErrorSeverity flags.
|
||||
*/
|
||||
virtual void attachStream(LogStream *pStream, unsigned int severity) = 0;
|
||||
virtual void attachStream(LogStream *pStream,
|
||||
unsigned int severity = DEBUGGING | ERR | WARN | INFO) = 0;
|
||||
|
||||
/** @brief Detach a still attached stream from logger
|
||||
/** @brief Detach a still attached stream from the logger (or
|
||||
* modifiy the filter flags bits)
|
||||
* @param pStream Logstream instance for detatching
|
||||
* @param severity Provide a bitwise combination of the ErrorSeverity
|
||||
* flags. This value is &~ed with the current flags of the stream,
|
||||
* if the result is 0 the stream is detached from the Logger and
|
||||
* the caller retakes the possession of the stream.
|
||||
*/
|
||||
virtual void detatchStream(LogStream *pStream, unsigned int severity) = 0;
|
||||
virtual void detatchStream(LogStream *pStream,
|
||||
unsigned int severity = DEBUGGING | ERR | WARN | INFO) = 0;
|
||||
|
||||
protected:
|
||||
/** @brief Default constructor */
|
||||
Logger();
|
||||
};
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
inline Logger::Logger()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
// Virtual destructor
|
||||
inline Logger::~Logger()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif // !! INCLUDED_AI_LOGGER_H
|
||||
|
|
|
@ -124,7 +124,7 @@ enum aiAnimBehaviour
|
|||
*/
|
||||
aiAnimBehaviour_DEFAULT = 0x0,
|
||||
|
||||
/** The nearest key is used
|
||||
/** The nearest key value is used without interpolation
|
||||
*/
|
||||
aiAnimBehaviour_CONSTANT = 0x1,
|
||||
|
||||
|
@ -208,17 +208,17 @@ struct aiNodeAnim
|
|||
* key is encountered.
|
||||
*
|
||||
* The default value is aiAnimBehaviour_DEFAULT (the original
|
||||
* transformation matrix of the affacted node is taken).
|
||||
* transformation matrix of the affected node is used).
|
||||
*/
|
||||
aiAnimBehaviour mPreState;
|
||||
C_ENUM aiAnimBehaviour mPreState;
|
||||
|
||||
/** Defines how the animation behaves after the last
|
||||
* kway was encountered.
|
||||
* kway was processed.
|
||||
*
|
||||
* The default value is aiAnimBehaviour_DEFAULT (the original
|
||||
* transformation matrix of the affacted node is taken).
|
||||
* transformation matrix of the affected node is taken).
|
||||
*/
|
||||
aiAnimBehaviour mPostState;
|
||||
C_ENUM aiAnimBehaviour mPostState;
|
||||
|
||||
#ifdef __cplusplus
|
||||
aiNodeAnim()
|
||||
|
|
|
@ -71,14 +71,14 @@ struct aiCamera
|
|||
* This node specifies the position of the camera in the scene
|
||||
* hierarchy and can be animated.
|
||||
*/
|
||||
aiString mName;
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** Position of the camera relative to the coordinate space
|
||||
* defined by the corresponding node.
|
||||
*
|
||||
* The default value is 0|0|0.
|
||||
*/
|
||||
aiVector3D mPosition;
|
||||
C_STRUCT aiVector3D mPosition;
|
||||
|
||||
|
||||
/** 'Up' - vector of the camera coordinate system relative to
|
||||
|
@ -89,7 +89,7 @@ struct aiCamera
|
|||
* The default value is 0|1|0. The vector
|
||||
* may be normalized, but it needn't.
|
||||
*/
|
||||
aiVector3D mUp;
|
||||
C_STRUCT aiVector3D mUp;
|
||||
|
||||
|
||||
/** 'LookAt' - vector of the camera coordinate system relative to
|
||||
|
@ -99,7 +99,7 @@ struct aiCamera
|
|||
* The default value is 0|0|1. The vector
|
||||
* may be normalized, but it needn't.
|
||||
*/
|
||||
aiVector3D mLookAt;
|
||||
C_STRUCT aiVector3D mLookAt;
|
||||
|
||||
|
||||
/** Half horizontal field of view angle, in radians.
|
||||
|
@ -146,8 +146,7 @@ struct aiCamera
|
|||
, mClipPlaneNear (0.1f)
|
||||
, mClipPlaneFar (1000.f)
|
||||
, mAspect (0.f)
|
||||
{
|
||||
}
|
||||
{}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
|
|
@ -39,28 +39,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** Assimo build configuration setup. See the notes in the comment
|
||||
* blocks to find out how you can customize the Assimp build
|
||||
/** Assimp build configuration setup. See the notes in the comment
|
||||
* blocks to find out how you can customize your Assimp build.
|
||||
*/
|
||||
|
||||
#ifndef AI_DEFINES_H_INC
|
||||
#define AI_DEFINES_H_INC
|
||||
#ifndef INCLUDED_AI_DEFINES_H
|
||||
#define INCLUDED_AI_DEFINES_H
|
||||
|
||||
|
||||
// ************************************************************
|
||||
// ================================================================
|
||||
// Define ASSIMP_BUILD_NO_XX_IMPORTER to disable a specific
|
||||
// file format loader. The loader is be excluded from the
|
||||
// build in this case. 'XX' stands for the most common file
|
||||
// extension of the file format. E.g.:
|
||||
// ASSIMP_BUILD_NO_X_IMPORTER disables the X loader.
|
||||
// ************************************************************
|
||||
// ================================================================
|
||||
|
||||
// ************************************************************
|
||||
// ================================================================
|
||||
// Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific
|
||||
// post-processing step. The spe will be excluded from the
|
||||
// build in this case. 'XX' stands for the name of the loader.
|
||||
// Name list:
|
||||
//
|
||||
// List of defines:
|
||||
// CALCTANGENTS
|
||||
// JOINVERTICES
|
||||
// CONVERTTOLH
|
||||
|
@ -80,59 +78,59 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// FINDINVALIDDATA
|
||||
// TRANSFORMTEXCOORDS
|
||||
// GENUVCOORDS
|
||||
// ************************************************************
|
||||
// ================================================================
|
||||
|
||||
|
||||
// ************************************************************
|
||||
// Define AI_C_THREADSAFE if you want a thread-safe C-API
|
||||
// This feature requires boost.
|
||||
// ************************************************************
|
||||
|
||||
|
||||
// compiler specific includes and definitions
|
||||
// Compiler specific includes and definitions
|
||||
#if (defined _MSC_VER)
|
||||
|
||||
# undef ASSIMP_API
|
||||
|
||||
// Include our workaround stdint.h - VC doesn't have one
|
||||
# include "./../include/Compiler/pstdint.h"
|
||||
|
||||
// ************************************************************
|
||||
// If we have at least VC8 some C string manipulation functions
|
||||
// are mapped to their safe _s counterparts (e.g. _itoa_s).
|
||||
#if _MSC_VER >= 1400 && !(defined _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES) \
|
||||
&& (defined ASSIMP_INTERNAL_BUILD)
|
||||
|
||||
# define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1
|
||||
#endif
|
||||
|
||||
// ================================================================
|
||||
// Define ASSIMP_BUILD_DLL_EXPORT to build a DLL of the library
|
||||
// ************************************************************
|
||||
// ================================================================
|
||||
# if (defined ASSIMP_BUILD_DLL_EXPORT)
|
||||
|
||||
# if (defined ASSIMP_API)
|
||||
# error ASSIMP_API is defined, although it shouldn't
|
||||
# endif
|
||||
|
||||
# define ASSIMP_API __declspec(dllexport)
|
||||
# pragma warning (disable : 4251)
|
||||
|
||||
// ************************************************************
|
||||
// ================================================================
|
||||
// Define ASSIMP_DLL before including Assimp to use ASSIMP in
|
||||
// an external DLL (otherwise a static library is used)
|
||||
// ************************************************************
|
||||
// ================================================================
|
||||
# elif (defined ASSIMP_DLL)
|
||||
# define ASSIMP_API __declspec(dllimport)
|
||||
# else
|
||||
# define ASSIMP_API
|
||||
# endif
|
||||
|
||||
// Force the compiler to inline a function, if supported
|
||||
# define AI_FORCE_INLINE __forceinline
|
||||
|
||||
|
||||
#else
|
||||
# define ASSIMP_API
|
||||
# define AI_FORCE_INLINE inline
|
||||
#endif // (defined _MSC_VER)
|
||||
|
||||
#ifdef __cplusplus
|
||||
// No explicit 'struct' and 'enum' tags for C++, we don't want to
|
||||
// confuse the AI of our IDE.
|
||||
# define C_STRUCT
|
||||
# define C_ENUM
|
||||
#else
|
||||
// ************************************************************
|
||||
// ================================================================
|
||||
// To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
|
||||
// is defined by Doxygen's preprocessor. The corresponding
|
||||
// entries in the DoxyFile look like this:
|
||||
// ************************************************************
|
||||
// ================================================================
|
||||
#if 0
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = YES
|
||||
|
@ -141,51 +139,78 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED = ASSIMP_DOXYGEN_BUILD=1
|
||||
EXPAND_AS_DEFINED = C_STRUCT
|
||||
EXPAND_AS_DEFINED = C_STRUCT C_ENUM
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#endif
|
||||
// ************************************************************
|
||||
// ================================================================
|
||||
// Doxygen gets confused if we use c-struct typedefs to avoid
|
||||
// the explicit 'struct' notation. This trick here has the same
|
||||
// effect as the TYPEDEF_HIDES_STRUCT option, but we don't need
|
||||
// to typedef all structs/enums.
|
||||
// ================================================================
|
||||
# if (defined ASSIMP_DOXYGEN_BUILD)
|
||||
# define C_STRUCT
|
||||
# define C_ENUM
|
||||
# else
|
||||
# define C_STRUCT struct
|
||||
# define C_ENUM enum
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
|
||||
|
||||
// "W8059 Packgröße der Struktur geändert"
|
||||
// TODO: find a way to deactivate this warning automatically
|
||||
// maybe there is a pragma to do exactly this?
|
||||
|
||||
#endif
|
||||
|
||||
// include our workaround stdint.h from the C98 standard to make
|
||||
// sure the types it declares are consistently available
|
||||
#include "./../include/Compiler/pstdint.h"
|
||||
|
||||
// ************************************************************
|
||||
// ================================================================
|
||||
// Define ASSIMP_BUILD_BOOST_WORKAROUND to compile assimp
|
||||
// without boost. This is done by using a few workaround
|
||||
// classes. However, some assimp features are not available
|
||||
// in this case.
|
||||
// ************************************************************
|
||||
// in this case. This implies the ASSIMP_BUILD_SINGLETHREADED option.
|
||||
// ================================================================
|
||||
#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
|
||||
|
||||
// threading support in the C-API requires boost
|
||||
# ifdef AI_C_THREADSAFE
|
||||
# error Unable to activate C-API threading support. Boost is required for this.
|
||||
# endif
|
||||
// threading support requires boost
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
# define ASSIMP_BUILD_SINGLETHREADED
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
// helper macro that sets a pointer to NULL in debug builds
|
||||
#if (!defined AI_DEBUG_INVALIDATE_PTR)
|
||||
# if (defined _DEBUG)
|
||||
// ================================================================
|
||||
// Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
|
||||
// without threading support. The library doesn't utilize
|
||||
// threads then, and is itself not threadsafe.
|
||||
// If this flag is specified, boost::threads is *not* required.
|
||||
// ================================================================
|
||||
|
||||
// TODO
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
# define ASSIMP_BUILD_SINGLETHREADED
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
# define AI_C_THREADSAFE
|
||||
#endif // !! ASSIMP_BUILD_SINGLETHREADED
|
||||
|
||||
// Make sure NULL is defined
|
||||
#ifndef NULL
|
||||
# define NULL 0
|
||||
#endif
|
||||
|
||||
// Undefine the min/max macros defined by some platform headers
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
// Concatenate two tokens after evaluating them
|
||||
#define AI_CONCAT(a,b) a ## b
|
||||
|
||||
// Helper macro that sets a pointer to NULL in debug builds
|
||||
#if (defined _DEBUG)
|
||||
# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
|
||||
# else
|
||||
#else
|
||||
# define AI_DEBUG_INVALIDATE_PTR(x)
|
||||
# endif
|
||||
#endif
|
||||
|
||||
// Use our own definition of PI here
|
||||
|
@ -193,7 +218,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
|
||||
#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
|
||||
|
||||
// macrod to convert from radians to degrees and the reverse
|
||||
// Tiny macro to convert from radians to degrees and the reverse
|
||||
#define AI_DEG_TO_RAD(x) (x*0.0174532925f)
|
||||
#define AI_RAD_TO_DEG(x) (x*57.2957795f)
|
||||
|
||||
|
|
|
@ -51,35 +51,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
struct aiFileIO;
|
||||
struct aiFile;
|
||||
|
||||
typedef aiFile* (*aiFileOpenProc)(C_STRUCT aiFileIO*, const char*, const char*);
|
||||
typedef void (*aiFileCloseProc)(C_STRUCT aiFileIO*, C_STRUCT aiFile*);
|
||||
typedef size_t (*aiFileWriteProc)(C_STRUCT aiFile*, const char*, size_t, size_t);
|
||||
typedef size_t (*aiFileReadProc)(C_STRUCT aiFile*, char*, size_t,size_t);
|
||||
typedef size_t (*aiFileTellProc)(C_STRUCT aiFile*);
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Define seek origins in fseek()-style.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
enum aiOrigin
|
||||
{
|
||||
aiOrigin_SET = 0x0, //!< Set position
|
||||
aiOrigin_CUR = 0x1, //!< Current position
|
||||
aiOrigin_END = 0x2 //!< End of file
|
||||
};
|
||||
|
||||
// aiFile callbacks
|
||||
typedef size_t (*aiFileWriteProc) (C_STRUCT aiFile*, const char*, size_t, size_t);
|
||||
typedef size_t (*aiFileReadProc) (C_STRUCT aiFile*, char*, size_t,size_t);
|
||||
typedef size_t (*aiFileTellProc) (C_STRUCT aiFile*);
|
||||
typedef void (*aiFileFlushProc) (C_STRUCT aiFile*);
|
||||
typedef aiReturn (*aiFileSeek)(aiFile*, size_t, aiOrigin);
|
||||
|
||||
// aiFileIO callbackss
|
||||
typedef aiFile* (*aiFileOpenProc) (C_STRUCT aiFileIO*, const char*, const char*);
|
||||
typedef void (*aiFileCloseProc) (C_STRUCT aiFileIO*, C_STRUCT aiFile*);
|
||||
|
||||
// represents user-defined data
|
||||
typedef char* aiUserData;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Defines how C-Assimp accesses files. Provided are functions to open
|
||||
* and close files.
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @class aiFileIO
|
||||
* @brief Defines Assimp's way of accessing files.
|
||||
*
|
||||
* Provided are functions to open and close files. Supply a custom structure to
|
||||
* the import function. If you don't, a default implementation is used. Use this
|
||||
* to enable reading from other sources, such as ZIPs or memory locations.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
struct aiFileIO
|
||||
{
|
||||
//! Function used to open a new file
|
||||
|
@ -92,13 +88,18 @@ struct aiFileIO
|
|||
aiUserData UserData;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Data structure to wrap a set of fXXXX (e.g fopen) replacement functions
|
||||
*
|
||||
* The functions behave the same way as their appropriate fXXXX
|
||||
* counterparts in the CRT.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @class aiFile
|
||||
* @brief Represents a read/write file
|
||||
*
|
||||
* Actually, it is a data structure to wrap a set of fXXXX (e.g fopen)
|
||||
* replacement functions
|
||||
*
|
||||
* The default implementation of the functions utilizes the fXXX functions from
|
||||
* the CRT. However, you can supply a custom implementation to Assimp by
|
||||
* also supplying a custom aiFileIO. Use this to enable reading from other sources,
|
||||
* such as ZIPs or memory locations.
|
||||
*/
|
||||
struct aiFile
|
||||
{
|
||||
//! Function used to read from a file
|
||||
|
@ -118,6 +119,9 @@ struct aiFile
|
|||
//! of the file cursor (fseek())
|
||||
aiFileSeek SeekProc;
|
||||
|
||||
//! Function used to flush the file contents
|
||||
aiFileFlushProc FlushProc;
|
||||
|
||||
//! User-defined data
|
||||
aiUserData UserData;
|
||||
};
|
||||
|
|
|
@ -102,20 +102,20 @@ struct aiLight
|
|||
* This node specifies the position of the light in the scene
|
||||
* hierarchy and can be animated.
|
||||
*/
|
||||
aiString mName;
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** The type of the light source.
|
||||
*
|
||||
* aiLightSource_UNDEFINED is nto a valid value for this member.
|
||||
*/
|
||||
aiLightSourceType mType;
|
||||
C_ENUM aiLightSourceType mType;
|
||||
|
||||
/** Position of the light source in space. Relative to the
|
||||
* transformation of the node corresponding to the light.
|
||||
*
|
||||
* The position is undefined for directional lights.
|
||||
*/
|
||||
aiVector3D mPosition;
|
||||
C_STRUCT aiVector3D mPosition;
|
||||
|
||||
/** Direction of the light source in space. Relative to the
|
||||
* transformation of the node corresponding to the light.
|
||||
|
@ -123,7 +123,7 @@ struct aiLight
|
|||
* The direction is undefined for point lights. The vector
|
||||
* may be normalized, but it needn't.
|
||||
*/
|
||||
aiVector3D mDirection;
|
||||
C_STRUCT aiVector3D mDirection;
|
||||
|
||||
/** Constant light attenuation factor.
|
||||
*
|
||||
|
@ -164,7 +164,7 @@ struct aiLight
|
|||
* material color to obtain the final color that contributes
|
||||
* to the diffuse shading term.
|
||||
*/
|
||||
aiColor3D mColorDiffuse;
|
||||
C_STRUCT aiColor3D mColorDiffuse;
|
||||
|
||||
/** Specular color of the light source
|
||||
*
|
||||
|
@ -172,7 +172,7 @@ struct aiLight
|
|||
* material color to obtain the final color that contributes
|
||||
* to the specular shading term.
|
||||
*/
|
||||
aiColor3D mColorSpecular;
|
||||
C_STRUCT aiColor3D mColorSpecular;
|
||||
|
||||
/** Ambient color of the light source
|
||||
*
|
||||
|
@ -182,7 +182,7 @@ struct aiLight
|
|||
* this value it, is just a remaining of the fixed-function pipeline
|
||||
* that is still supported by quite many file formats.
|
||||
*/
|
||||
aiColor3D mColorAmbient;
|
||||
C_STRUCT aiColor3D mColorAmbient;
|
||||
|
||||
/** Inner angle of a spot light's light cone.
|
||||
*
|
||||
|
|
|
@ -52,28 +52,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Default material name
|
||||
// Name for the default material
|
||||
#define AI_DEFAULT_MATERIAL_NAME "aiDefaultMat"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Defines type identifiers for use within the material system.
|
||||
*
|
||||
*/
|
||||
/** @brief A very primitive RTTI system to store the data type of a
|
||||
* material property.
|
||||
*/
|
||||
enum aiPropertyTypeInfo
|
||||
{
|
||||
/** Array of single-precision floats
|
||||
/** Array of single-precision (32 Bit) floats
|
||||
*
|
||||
* It is possibe to use aiGetMaterialInteger[Array]() (or the C++-API
|
||||
* aiMaterial::Get()) to query properties stored in floating-point format.
|
||||
* The material system performs the type conversion automatically.
|
||||
*/
|
||||
aiPTI_Float = 0x1,
|
||||
|
||||
/** aiString data structure
|
||||
/** The material property is an aiString.
|
||||
*
|
||||
* Arrays of strings aren't possible, aiGetMaterialString() (or the
|
||||
* C++-API aiMaterial::Get()) *must* be used to query a string property.
|
||||
*/
|
||||
aiPTI_String = 0x3,
|
||||
|
||||
/** Array of Integers
|
||||
/** Array of (32 Bit) integers
|
||||
*
|
||||
* It is possibe to use aiGetMaterialFloat[Array]() (or the C++-API
|
||||
* aiMaterial::Get()) to query properties stored in integer format.
|
||||
* The material system performs the type conversion automatically.
|
||||
*/
|
||||
aiPTI_Integer = 0x4,
|
||||
|
||||
/** Simple binary buffer
|
||||
|
||||
/** Simple binary buffer, content undefined. Not convertible to anything.
|
||||
*/
|
||||
aiPTI_Buffer = 0x5,
|
||||
|
||||
|
@ -82,12 +94,26 @@ enum aiPropertyTypeInfo
|
|||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
_aiPTI_Force32Bit = 0x9fffffff
|
||||
};
|
||||
}; //! enum aiPropertyTypeInfo
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Defines how the Nth texture is combined with all previous textures.
|
||||
*
|
||||
*/
|
||||
/** @brief Defines how the Nth texture is combined with the N-1th texture.
|
||||
*
|
||||
* Example (left: key, right: value): <br>
|
||||
* @code
|
||||
* DiffColor0 - gray
|
||||
* DiffTextureOp0 - aiTextureOpMultiply
|
||||
* DiffTexture0 - tex1.png
|
||||
* DiffTextureOp0 - aiTextureOpAdd
|
||||
* DiffTexture1 - tex2.png
|
||||
* @endcode
|
||||
* Written as equation, the final diffuse term for a specific pixel would be:
|
||||
* @code
|
||||
* diffFinal = DiffColor0 * sampleTex(DiffTexture0,UV0) +
|
||||
* sampleTex(DiffTexture1,UV0) * diffContrib;
|
||||
* @endcode
|
||||
* where 'diffContrib' is the intensity of the incoming light for that pixel.
|
||||
*/
|
||||
enum aiTextureOp
|
||||
{
|
||||
/** T = T1 * T2
|
||||
|
@ -119,11 +145,12 @@ enum aiTextureOp
|
|||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
_aiTextureOp_Force32Bit = 0x9fffffff
|
||||
};
|
||||
}; //! enum aiTextureOp
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Defines how UV coordinates beyond the valid range are handled.
|
||||
*/
|
||||
/** @brief Defines how UV coordinates outside the [0...1] range are handled.
|
||||
*
|
||||
*/
|
||||
enum aiTextureMapMode
|
||||
{
|
||||
/** A texture coordinate u|v is translated to u%1|v%1
|
||||
|
@ -146,17 +173,21 @@ enum aiTextureMapMode
|
|||
aiTextureMapMode_Mirror = 0x2,
|
||||
|
||||
|
||||
/** This value is not used. It is just there to force the
|
||||
/** This value is not used. It is just here to force the
|
||||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
_aiTextureMapMode_Force32Bit = 0x9fffffff
|
||||
};
|
||||
}; //! enum aiTextureMapMode
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Defines how the mapping coords for a texture are generated.
|
||||
*
|
||||
* See the AI_MATKEY_MAPPING property for more details
|
||||
*/
|
||||
/** @brief Defines how the mapping coords for a texture are generated.
|
||||
*
|
||||
* Realtime applications typically require full UV coordinates, so the use of
|
||||
* the aiProcess_GenUVCoords step is highly recommended. It generates proper
|
||||
* UV channels for non-UV mapped objects, as long as an accurate description
|
||||
* how the mapping should look like (e.g spherical) is given.
|
||||
* See the AI_MATKEY_MAPPING property for more details.
|
||||
*/
|
||||
enum aiTextureMapping
|
||||
{
|
||||
/** The mapping coordinates are taken from an UV channel.
|
||||
|
@ -187,14 +218,14 @@ enum aiTextureMapping
|
|||
aiTextureMapping_OTHER = 0x5,
|
||||
|
||||
|
||||
/** This value is not used. It is just there to force the
|
||||
/** This value is not used. It is just here to force the
|
||||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
_aiTextureMapping_Force32Bit = 0x9fffffff
|
||||
};
|
||||
}; //! enum aiTextureMapping
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Defines which mesh axes are used to construct the projection shape
|
||||
/** @brief Defines which mesh axes are used to construct the projection shape
|
||||
* for non-UV mappings around the model.
|
||||
*
|
||||
* This corresponds to the AI_MATKEY_TEXMAP_AXIS property.
|
||||
|
@ -206,11 +237,11 @@ enum aiAxis
|
|||
aiAxis_Z = 0x2,
|
||||
|
||||
|
||||
/** This value is not used. It is just there to force the
|
||||
/** This value is not used. It is just here to force the
|
||||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
_aiAxis_Force32Bit = 0x9fffffff
|
||||
};
|
||||
}; //! enum aiAxis
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Defines the purpose of a texture
|
||||
|
@ -267,21 +298,21 @@ enum aiTextureType
|
|||
aiTextureType_OPACITY = 0x7,
|
||||
|
||||
|
||||
/** This value is not used. It is just there to force the
|
||||
/** This value is not used. It is just here to force the
|
||||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
_aiTextureType_Force32Bit = 0x9fffffff
|
||||
};
|
||||
}; //! enum aiTextureType
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Defines all shading models supported by the library
|
||||
*
|
||||
* @note The list of shading modes has been taken from Blender3D.
|
||||
* See Blender3D documentation for more information. The API does
|
||||
* not distinguish between "specular" and "diffuse" shaders (thus the
|
||||
* specular term for diffuse shading models like Oren-Nayar remains
|
||||
* undefined)
|
||||
*/
|
||||
/** @brief Defines all shading models supported by the library
|
||||
*
|
||||
* @note The list of shading modes has been taken from Blender3D.
|
||||
* See Blender3D documentation for more information. The API does
|
||||
* not distinguish between "specular" and "diffuse" shaders (thus the
|
||||
* specular term for diffuse shading models like Oren-Nayar remains
|
||||
* undefined)
|
||||
*/
|
||||
enum aiShadingMode
|
||||
{
|
||||
/** Flat shading. Shading is done on per-face base,
|
||||
|
@ -347,25 +378,29 @@ enum aiShadingMode
|
|||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
_aiShadingMode_Force32Bit = 0x9fffffff
|
||||
};
|
||||
}; //! enum aiShadingMode
|
||||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Defines how an UV channel is transformed.
|
||||
*
|
||||
* This is just a helper structure for the AI_MATKEY_UVTRANSFORM key.
|
||||
* See its documentation for more details.
|
||||
*/
|
||||
/** @brief Defines how an UV channel is transformed.
|
||||
*
|
||||
* This is just a helper structure for the AI_MATKEY_UVTRANSFORM key.
|
||||
* See its documentation for more details.
|
||||
*
|
||||
* Typically you'll want to build a matrix of this information. However,
|
||||
* we keep separate scaling/translation/rotation values to make it
|
||||
* easier to process and optimize UV transformations internally.
|
||||
*/
|
||||
struct aiUVTransform
|
||||
{
|
||||
/** Translation on the u and v axes.
|
||||
*/
|
||||
aiVector2D mTranslation;
|
||||
C_STRUCT aiVector2D mTranslation;
|
||||
|
||||
/** Scaling on the u and v axes.
|
||||
*/
|
||||
aiVector2D mScaling;
|
||||
C_STRUCT aiVector2D mScaling;
|
||||
|
||||
/** Rotation - in counter-clockwise direction.
|
||||
*
|
||||
|
@ -376,25 +411,22 @@ struct aiUVTransform
|
|||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiUVTransform()
|
||||
: mScaling (1.f,1.f)
|
||||
, mRotation (0.f)
|
||||
{
|
||||
// nothing to be done here ...
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
} PACK_STRUCT;
|
||||
} PACK_STRUCT; //! struct aiUVTransform
|
||||
|
||||
#include "./Compiler/poppack1.h"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Data structure for a single property inside a material
|
||||
*
|
||||
* @see aiMaterial
|
||||
*/
|
||||
/** @brief Data structure for a single material property
|
||||
* @see aiMaterial
|
||||
*/
|
||||
struct aiMaterialProperty
|
||||
{
|
||||
/** Specifies the name of the property (key)
|
||||
|
@ -424,7 +456,7 @@ struct aiMaterialProperty
|
|||
* data buffer. This is used by the library
|
||||
* internally to perform debug checks.
|
||||
*/
|
||||
aiPropertyTypeInfo mType;
|
||||
C_ENUM aiPropertyTypeInfo mType;
|
||||
|
||||
/** Binary buffer to hold the property's value
|
||||
*
|
||||
|
@ -449,32 +481,35 @@ struct aiMaterialProperty
|
|||
}
|
||||
|
||||
#endif
|
||||
};
|
||||
}; //! struct aiMaterialProperty
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // need to end extern C block to allow template member functions
|
||||
} // We need to leave the "C" block here to allow template member functions
|
||||
#endif
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Data structure for a material
|
||||
/** @brief Data structure for a material
|
||||
*
|
||||
* Material data is stored using a key-value structure, called property
|
||||
* (to guarant that the system is maximally flexible).
|
||||
* The library defines a set of standard keys (AI_MATKEY) which should be
|
||||
* enough for nearly all purposes.
|
||||
* Material data is stored using a key-value structure. A single key-value
|
||||
* pair is called a 'material property'. C++ users should use the provided
|
||||
* member functions of aiMaterial to process material properties, C users
|
||||
* have to stick with the aiMaterialGetXXX family of unbound functions.
|
||||
* The library defines a set of standard keys (AI_MATKEY_XXX).
|
||||
*/
|
||||
struct ASSIMP_API aiMaterial
|
||||
{
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
protected:
|
||||
// NOTE: no initialization, instance Assimp::MaterialHelper instead
|
||||
aiMaterial() {}
|
||||
|
||||
public:
|
||||
|
||||
~aiMaterial();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Retrieve an array of Type values with a specific key
|
||||
/** @brief Retrieve an array of Type values with a specific key
|
||||
* from the material
|
||||
*
|
||||
* @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
|
||||
|
@ -484,68 +519,69 @@ public:
|
|||
* NULL is a valid value for this parameter.
|
||||
*/
|
||||
template <typename Type>
|
||||
inline aiReturn Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx, Type* pOut, unsigned int* pMax);
|
||||
aiReturn Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx, Type* pOut, unsigned int* pMax) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Retrieve a Type value with a specific key
|
||||
/** @brief Retrieve a Type value with a specific key
|
||||
* from the material
|
||||
*
|
||||
* @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
|
||||
* @param pOut Reference to receive the output value
|
||||
*/
|
||||
template <typename Type>
|
||||
inline aiReturn Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,Type& pOut);
|
||||
aiReturn Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,Type& pOut) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Helper function to get a texture from a material structure.
|
||||
/** @brief Helper function to get a texture from a material.
|
||||
*
|
||||
* This function is provided just for convinience.
|
||||
* @param mat Pointer to the input material. May not be NULL
|
||||
* @param index Index of the texture to retrieve. If the index is too
|
||||
* large the function fails.
|
||||
* @param type Specifies the type of the texture to retrieve (e.g. diffuse,
|
||||
* specular, height map ...)
|
||||
* @param path Receives the output path
|
||||
* NULL is no allowed as value
|
||||
* This function is provided just for convinience, you could also
|
||||
* read the single material properties manually.
|
||||
* @param type Specifies the type of the texture to be retrieved (
|
||||
* e.g. diffuse, specular, height map ...)
|
||||
* @param index Index of the texture to be retrieved. The function fails
|
||||
* if there is no texture of that type with this index.
|
||||
* @param path Receives the path to the texture.
|
||||
* NULL is a valid value.
|
||||
* @param uvindex Receives the UV index of the texture.
|
||||
* NULL is allowed as value. The return value is
|
||||
* NULL is a valid value.
|
||||
* @param blend Receives the blend factor for the texture
|
||||
* NULL is allowed as value.
|
||||
* @param op Receives the texture operation to perform between
|
||||
* NULL is a valid value.
|
||||
* @param op Receives the texture operation to be performed between
|
||||
* this texture and the previous texture. NULL is allowed as value.
|
||||
* @param mapmode Receives the mapping modes to be used for the texture.
|
||||
* The parameter may be NULL but if it is a valid pointer it MUST
|
||||
* point to an array of 3 aiTextureMapMode variables (one for each
|
||||
* point to an array of 3 aiTextureMapMode's (one for each
|
||||
* axis: UVW order (=XYZ)).
|
||||
*/
|
||||
// -------------------------------------------------------------------
|
||||
inline aiReturn GetTexture(aiTextureType type,
|
||||
aiReturn GetTexture(aiTextureType type,
|
||||
unsigned int index,
|
||||
C_STRUCT aiString* path,
|
||||
aiTextureMapping* mapping = NULL,
|
||||
unsigned int* uvindex = NULL,
|
||||
float* blend = NULL,
|
||||
aiTextureOp* op = NULL,
|
||||
aiTextureMapMode* mapmode = NULL);
|
||||
aiTextureMapMode* mapmode = NULL) const;
|
||||
|
||||
#endif
|
||||
|
||||
/** List of all material properties loaded.
|
||||
*/
|
||||
/** List of all material properties loaded. */
|
||||
C_STRUCT aiMaterialProperty** mProperties;
|
||||
|
||||
/** Number of properties loaded
|
||||
*/
|
||||
/** Number of properties in the data base */
|
||||
unsigned int mNumProperties;
|
||||
unsigned int mNumAllocated;
|
||||
};
|
||||
|
||||
/** Storage allocated */
|
||||
unsigned int mNumAllocated;
|
||||
}; //! struct aiMaterial
|
||||
|
||||
// Go back to extern "C" again
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @def AI_MATKEY_NAME
|
||||
* Defines the name of the material
|
||||
|
@ -1041,7 +1077,7 @@ extern "C" {
|
|||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Retrieve a material property with a specific key from the material
|
||||
/** @brief Retrieve a material property with a specific key from the material
|
||||
*
|
||||
* @param pMat Pointer to the input material. May not be NULL
|
||||
* @param pKey Key to search for. One of the AI_MATKEY_XXX constants.
|
||||
|
@ -1049,15 +1085,16 @@ extern "C" {
|
|||
* structure or NULL if the key has not been found.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
ASSIMP_API aiReturn aiGetMaterialProperty(const C_STRUCT aiMaterial* pMat,
|
||||
ASSIMP_API C_ENUM aiReturn aiGetMaterialProperty(
|
||||
const C_STRUCT aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
aiTextureType type,
|
||||
C_ENUM aiTextureType type,
|
||||
unsigned int index,
|
||||
const C_STRUCT aiMaterialProperty** pPropOut);
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Retrieve an array of float values with a specific key
|
||||
/** @brief Retrieve an array of float values with a specific key
|
||||
* from the material
|
||||
*
|
||||
* Pass one of the AI_MATKEY_XXX constants for the last three parameters (the
|
||||
|
@ -1084,7 +1121,8 @@ ASSIMP_API aiReturn aiGetMaterialProperty(const C_STRUCT aiMaterial* pMat,
|
|||
* arrays remains unmodified and pMax is set to 0.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
ASSIMP_API aiReturn aiGetMaterialFloatArray(const C_STRUCT aiMaterial* pMat,
|
||||
ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray(
|
||||
const C_STRUCT aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index,
|
||||
|
@ -1096,7 +1134,7 @@ ASSIMP_API aiReturn aiGetMaterialFloatArray(const C_STRUCT aiMaterial* pMat,
|
|||
#ifdef __cplusplus
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Retrieve a single float property with a specific key from the material.
|
||||
/** @brief Retrieve a single float property with a specific key from the material.
|
||||
*
|
||||
* Pass one of the AI_MATKEY_XXX constants for the last three parameters (the
|
||||
* example reads the AI_MATKEY_SPECULAR_STRENGTH property of the first diffuse texture)
|
||||
|
@ -1116,7 +1154,7 @@ ASSIMP_API aiReturn aiGetMaterialFloatArray(const C_STRUCT aiMaterial* pMat,
|
|||
* float remains unmodified.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiGetMaterialFloat(const C_STRUCT aiMaterial* pMat,
|
||||
inline aiReturn aiGetMaterialFloat(const aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index,
|
||||
|
@ -1135,13 +1173,13 @@ inline aiReturn aiGetMaterialFloat(const C_STRUCT aiMaterial* pMat,
|
|||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Retrieve an array of integer values with a specific key
|
||||
/** @brief Retrieve an array of integer values with a specific key
|
||||
* from a material
|
||||
*
|
||||
* See the sample for aiGetMaterialFloatArray for more information.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
ASSIMP_API aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial* pMat,
|
||||
ASSIMP_API C_ENUM aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index,
|
||||
|
@ -1152,7 +1190,7 @@ ASSIMP_API aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial* pMat,
|
|||
#ifdef __cplusplus
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Retrieve an integer property with a specific key from a material
|
||||
/** @brief Retrieve an integer property with a specific key from a material
|
||||
*
|
||||
* See the sample for aiGetMaterialFloat for more information.
|
||||
*/
|
||||
|
@ -1177,33 +1215,33 @@ inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial* pMat,
|
|||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Retrieve a color value from the material property table
|
||||
/** @brief Retrieve a color value from the material property table
|
||||
*
|
||||
* See the sample for aiGetMaterialFloat for more information.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
ASSIMP_API aiReturn aiGetMaterialColor(const C_STRUCT aiMaterial* pMat,
|
||||
ASSIMP_API C_ENUM aiReturn aiGetMaterialColor(const C_STRUCT aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index,
|
||||
aiColor4D* pOut);
|
||||
C_STRUCT aiColor4D* pOut);
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Retrieve a string from the material property table
|
||||
/** @brief Retrieve a string from the material property table
|
||||
*
|
||||
* See the sample for aiGetMaterialFloat for more information.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
ASSIMP_API aiReturn aiGetMaterialString(const C_STRUCT aiMaterial* pMat,
|
||||
ASSIMP_API C_ENUM aiReturn aiGetMaterialString(const C_STRUCT aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index,
|
||||
aiString* pOut);
|
||||
C_STRUCT aiString* pOut);
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper function to get a texture from a material structure.
|
||||
/** @brief Helper function to get a texture from a material structure.
|
||||
*
|
||||
* This function is provided just for convinience.
|
||||
* @param mat Pointer to the input material. May not be NULL
|
||||
|
@ -1229,22 +1267,22 @@ ASSIMP_API aiReturn aiGetMaterialString(const C_STRUCT aiMaterial* pMat,
|
|||
ASSIMP_API aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
|
||||
aiTextureType type,
|
||||
unsigned int index,
|
||||
C_STRUCT aiString* path,
|
||||
aiString* path,
|
||||
aiTextureMapping* mapping = NULL,
|
||||
unsigned int* uvindex = NULL,
|
||||
float* blend = NULL,
|
||||
aiTextureOp* op = NULL,
|
||||
aiTextureMapMode* mapmode = NULL);
|
||||
#else
|
||||
aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
|
||||
aiTextureType type,
|
||||
C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
|
||||
C_ENUM aiTextureType type,
|
||||
unsigned int index,
|
||||
C_STRUCT aiString* path,
|
||||
aiTextureMapping* mapping /*= NULL*/,
|
||||
C_ENUM aiTextureMapping* mapping /*= NULL*/,
|
||||
unsigned int* uvindex /*= NULL*/,
|
||||
float* blend /*= NULL*/,
|
||||
aiTextureOp* op /*= NULL*/,
|
||||
aiTextureMapMode* mapmode /*= NULL*/);
|
||||
C_ENUM aiTextureOp* op /*= NULL*/,
|
||||
C_ENUM aiTextureMapMode* mapmode /*= NULL*/);
|
||||
#endif // !#ifdef __cplusplus
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -54,16 +54,16 @@ inline aiReturn aiMaterial::GetTexture( aiTextureType type,
|
|||
unsigned int* uvindex /*= NULL*/,
|
||||
float* blend /*= NULL*/,
|
||||
aiTextureOp* op /*= NULL*/,
|
||||
aiTextureMapMode* mapmode /*= NULL*/)
|
||||
aiTextureMapMode* mapmode /*= NULL*/) const
|
||||
{
|
||||
return aiGetMaterialTexture(this,type,idx,path,mapping,uvindex,blend,op,mapmode);
|
||||
return ::aiGetMaterialTexture(this,type,idx,path,mapping,uvindex,blend,op,mapmode);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx, Type* pOut,
|
||||
unsigned int* pMax)
|
||||
unsigned int* pMax) const
|
||||
{
|
||||
unsigned int iNum = pMax ? *pMax : 1;
|
||||
|
||||
|
@ -71,8 +71,11 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
aiReturn ret = aiGetMaterialProperty(this,pKey,type,idx,&prop);
|
||||
if ( AI_SUCCESS == ret )
|
||||
{
|
||||
if (prop->mDataLength < sizeof(Type)*iNum)return AI_FAILURE;
|
||||
if (strcmp(prop->mData,(char*)aiPTI_Buffer)!=0)return AI_FAILURE;
|
||||
if (prop->mDataLength < sizeof(Type)*iNum)
|
||||
return AI_FAILURE;
|
||||
|
||||
if (::strcmp(prop->mData,(char*)aiPTI_Buffer)!=0)
|
||||
return AI_FAILURE;
|
||||
|
||||
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
|
||||
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
||||
|
@ -84,14 +87,17 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
// ---------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,Type& pOut)
|
||||
unsigned int idx,Type& pOut) const
|
||||
{
|
||||
aiMaterialProperty* prop;
|
||||
aiReturn ret = aiGetMaterialProperty(this,pKey,type,idx,&prop);
|
||||
if ( AI_SUCCESS == ret )
|
||||
{
|
||||
if (prop->mDataLength < sizeof(Type))return AI_FAILURE;
|
||||
if (strcmp(prop->mData,(char*)aiPTI_Buffer)!=0)return AI_FAILURE;
|
||||
if (prop->mDataLength < sizeof(Type))
|
||||
return AI_FAILURE;
|
||||
|
||||
if (::strcmp(prop->mData,(char*)aiPTI_Buffer)!=0)
|
||||
return AI_FAILURE;
|
||||
|
||||
::memcpy(&pOut,prop->mData,sizeof(Type));
|
||||
}
|
||||
|
@ -102,43 +108,43 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
template <>
|
||||
inline aiReturn aiMaterial::Get<float>(const char* pKey,unsigned int type,
|
||||
unsigned int idx,float* pOut,
|
||||
unsigned int* pMax)
|
||||
unsigned int* pMax) const
|
||||
{
|
||||
return aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
|
||||
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
template <>
|
||||
inline aiReturn aiMaterial::Get<int>(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int* pOut,
|
||||
unsigned int* pMax)
|
||||
unsigned int* pMax) const
|
||||
{
|
||||
return aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
|
||||
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
template <>
|
||||
inline aiReturn aiMaterial::Get<float>(const char* pKey,unsigned int type,
|
||||
unsigned int idx,float& pOut)
|
||||
unsigned int idx,float& pOut) const
|
||||
{
|
||||
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
template <>
|
||||
inline aiReturn aiMaterial::Get<int>(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int& pOut)
|
||||
unsigned int idx,int& pOut) const
|
||||
{
|
||||
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
template <>
|
||||
inline aiReturn aiMaterial::Get<aiColor4D>(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiColor4D& pOut)
|
||||
unsigned int idx,aiColor4D& pOut) const
|
||||
{
|
||||
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
template <>
|
||||
inline aiReturn aiMaterial::Get<aiString>(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiString& pOut)
|
||||
unsigned int idx,aiString& pOut) const
|
||||
{
|
||||
return aiGetMaterialString(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
|
|
158
include/aiMesh.h
158
include/aiMesh.h
|
@ -41,8 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Declares the data structures in which the imported geometry is
|
||||
returned by ASSIMP: aiMesh, aiFace and aiBone data structures. */
|
||||
#ifndef __AI_MESH_H_INC__
|
||||
#define __AI_MESH_H_INC__
|
||||
#ifndef INCLUDED_AI_MESH_H
|
||||
#define INCLUDED_AI_MESH_H
|
||||
|
||||
#include "aiTypes.h"
|
||||
|
||||
|
@ -51,13 +51,23 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** A single face in a mesh, referring to multiple vertices.
|
||||
*
|
||||
* If mNumIndices is 3, the face is a triangle,
|
||||
* for mNumIndices > 3 it's a polygon.
|
||||
* Point and line primitives are rarely used and are NOT supported. However,
|
||||
* a load could pass them as degenerated triangles.
|
||||
*/
|
||||
/** @brief A single face in a mesh, referring to multiple vertices.
|
||||
*
|
||||
* If mNumIndices is 3, the face is called 'triangle', for mNumIndices > 3
|
||||
* it's called 'polygon' (hey, that's just a definition!).
|
||||
* <br>
|
||||
* aiMesh::mPrimitiveTypes can be queried to quickly examine which types of
|
||||
* primitive are present in a mesh. The aiProcess_SortByPType flag executes
|
||||
* a special post-processing step which splits meshes with *different*
|
||||
* primitive types mixed up (e.g. lines and triangles) in several, 'clean'
|
||||
* submeshes. Furthermore there is a configuration option,
|
||||
* AI_CONFIG_PP_SBP_REMOVE, to force SortByPType to remove specific primitive
|
||||
* types from the scene - completely. In most cases you'll propably want to
|
||||
* set this config to
|
||||
* @code
|
||||
* aiPrimitiveType_LINE|aiPrimitiveType_POINT
|
||||
* @endcode
|
||||
*/
|
||||
struct aiFace
|
||||
{
|
||||
//! Number of indices defining this face. 3 for a triangle, >3 for polygon
|
||||
|
@ -93,10 +103,10 @@ struct aiFace
|
|||
if (&o == this)
|
||||
return *this;
|
||||
|
||||
delete mIndices;
|
||||
delete[] mIndices;
|
||||
mNumIndices = o.mNumIndices;
|
||||
mIndices = new unsigned int[mNumIndices];
|
||||
memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int));
|
||||
::memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int));
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
@ -104,11 +114,11 @@ struct aiFace
|
|||
//! of two faces is identical
|
||||
bool operator== (const aiFace& o) const
|
||||
{
|
||||
if (this->mIndices == o.mIndices)return true;
|
||||
else if (this->mIndices && this->mNumIndices == o.mNumIndices)
|
||||
if (mIndices == o.mIndices)return true;
|
||||
else if (mIndices && mNumIndices == o.mNumIndices)
|
||||
{
|
||||
for (unsigned int i = 0;i < this->mNumIndices;++i)
|
||||
if (this->mIndices[i] != o.mIndices[i])return false;
|
||||
if (mIndices[i] != o.mIndices[i])return false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -120,13 +130,12 @@ struct aiFace
|
|||
{
|
||||
return !(*this == o);
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
};
|
||||
}; //! struct aiFace
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** A single influence of a bone on a vertex.
|
||||
/** @brief A single influence of a bone on a vertex.
|
||||
*/
|
||||
struct aiVertexWeight
|
||||
{
|
||||
|
@ -150,14 +159,16 @@ struct aiVertexWeight
|
|||
{ /* nothing to do here */ }
|
||||
|
||||
#endif // __cplusplus
|
||||
};
|
||||
}; //! struct aiVertexWeight
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** A single bone of a mesh. A bone has a name by which it can be found
|
||||
* in the frame hierarchy and by which it can be addressed by animations.
|
||||
* In addition it has a number of influences on vertices.
|
||||
*/
|
||||
/** @brief A single bone of a mesh.
|
||||
*
|
||||
* A bone has a name by which it can be found in the frame hierarchy and by
|
||||
* which it can be addressed by animations. In addition it has a number of
|
||||
* influences on vertices.
|
||||
*/
|
||||
struct aiBone
|
||||
{
|
||||
//! The name of the bone.
|
||||
|
@ -200,52 +211,47 @@ struct aiBone
|
|||
delete [] mWeights;
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
#if (!defined AI_MAX_NUMBER_OF_COLOR_SETS)
|
||||
|
||||
}; //! struct aiBone
|
||||
|
||||
#ifndef AI_MAX_NUMBER_OF_COLOR_SETS
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Maximum number of vertex color sets per mesh.
|
||||
*
|
||||
* Normally: Diffuse, specular, ambient and emissive
|
||||
* However one could use the vertex color sets for any other purpose, too.
|
||||
*
|
||||
* \note Some internal structures expect (and assert) this value
|
||||
* to be at 4
|
||||
*/
|
||||
/** @def AI_MAX_NUMBER_OF_COLOR_SETS
|
||||
* Maximum number of vertex color sets per mesh.
|
||||
*
|
||||
* Normally: Diffuse, specular, ambient and emissive
|
||||
* However one could use the vertex color sets for any other purpose, too.
|
||||
*
|
||||
* @note Some internal structures expect (and assert) this value
|
||||
* to be at least 4. For the moment it is absolutely safe to assume that
|
||||
* this will never change.
|
||||
*/
|
||||
# define AI_MAX_NUMBER_OF_COLOR_SETS 0x4
|
||||
|
||||
#endif // !! AI_MAX_NUMBER_OF_COLOR_SETS
|
||||
#if (!defined AI_MAX_NUMBER_OF_TEXTURECOORDS)
|
||||
|
||||
|
||||
#ifndef AI_MAX_NUMBER_OF_TEXTURECOORDS
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Maximum number of texture coord sets (UV(W) channels) per mesh
|
||||
*
|
||||
* The material system uses the AI_MATKEY_UVWSRC_XXX keys to specify
|
||||
* which UVW channel serves as data source for a texture,
|
||||
*
|
||||
* \note Some internal structures expect (and assert) this value
|
||||
* to be 4
|
||||
/** @def AI_MAX_NUMBER_OF_TEXTURECOORDS
|
||||
* Maximum number of texture coord sets (UV(W) channels) per mesh
|
||||
*
|
||||
* The material system uses the AI_MATKEY_UVWSRC_XXX keys to specify
|
||||
* which UVW channel serves as data source for a texture.
|
||||
*
|
||||
* @note Some internal structures expect (and assert) this value
|
||||
* to be at least 4. For the moment it is absolutely safe to assume that
|
||||
* this will never change.
|
||||
*/
|
||||
# define AI_MAX_NUMBER_OF_TEXTURECOORDS 0x4
|
||||
|
||||
// NOTE (Aramis): If you change these values, make sure that you also
|
||||
// change the corresponding values in all Assimp ports.
|
||||
|
||||
// **********************************************************
|
||||
// Java: Mesh.java,
|
||||
// Mesh.MAX_NUMBER_OF_TEXTURECOORDS
|
||||
// Mesh.MAX_NUMBER_OF_COLOR_SETS
|
||||
// **********************************************************
|
||||
|
||||
#endif // !! AI_MAX_NUMBER_OF_TEXTURECOORDS
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Enumerates the types of geometric primitives supported by Assimp.
|
||||
*/
|
||||
/** @brief Enumerates the types of geometric primitives supported by Assimp.
|
||||
*
|
||||
* @see aiFace Face data structure
|
||||
* @see aiProcess_SortByPType Per-primitive sorting of meshes
|
||||
* @see aiProcess_Triangulate Automatic triangulation
|
||||
* @see AI_CONFIG_PP_SBP_REMOVE Removal of specific primitive types.
|
||||
*/
|
||||
enum aiPrimitiveType
|
||||
{
|
||||
/** A point primitive.
|
||||
|
@ -278,15 +284,18 @@ enum aiPrimitiveType
|
|||
aiPrimitiveType_POLYGON = 0x8,
|
||||
|
||||
|
||||
/** This value is not used. It is just there to force the
|
||||
/** This value is not used. It is just here to force the
|
||||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
_aiPrimitiveType_Force32Bit = 0x9fffffff
|
||||
};
|
||||
}; //! enum aiPrimitiveType
|
||||
|
||||
// Get the #aiPrimitiveType flag for a specific number of face indices
|
||||
#define AI_PRIMITIVE_TYPE_FOR_N_INDICES(n) \
|
||||
((n) > 3 ? aiPrimitiveType_POLYGON : (aiPrimitiveType)(1u << (n)-1))
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** A mesh represents a geometry or model with a single material.
|
||||
/** @brief A mesh represents a geometry or model with a single material.
|
||||
*
|
||||
* It usually consists of a number of vertices and a series of primitives/faces
|
||||
* referencing the vertices. In addition there might be a series of bones, each
|
||||
|
@ -298,9 +307,11 @@ enum aiPrimitiveType
|
|||
* test for the presence of various data streams.
|
||||
*
|
||||
* A Mesh uses only a single material which is referenced by a material ID.
|
||||
* \note The mPositions member is not optional, although a Has()-Method is
|
||||
* provided for it. However, positions *could* be missing if the
|
||||
* AI_SCENE_FLAGS_INCOMPLETE flag is set in aiScene::mFlags.
|
||||
* @note The mPositions member is usually not optional. However, vertex positions
|
||||
* *could* be missing if the AI_SCENE_FLAGS_INCOMPLETE flag is set in
|
||||
* @code
|
||||
* aiScene::mFlags
|
||||
* @endcode
|
||||
*/
|
||||
struct aiMesh
|
||||
{
|
||||
|
@ -463,30 +474,30 @@ struct aiMesh
|
|||
}
|
||||
|
||||
//! Check whether the mesh contains positions. If no special scene flags
|
||||
//! (such as AI_SCENE_FLAGS_ANIM_SKELETON_ONLY) are set this MUST
|
||||
//! (such as AI_SCENE_FLAGS_ANIM_SKELETON_ONLY) are set this will
|
||||
//! always return true
|
||||
inline bool HasPositions() const
|
||||
bool HasPositions() const
|
||||
{ return mVertices != NULL && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains faces. If no special scene flags
|
||||
//! are set this should always return true
|
||||
inline bool HasFaces() const
|
||||
bool HasFaces() const
|
||||
{ return mFaces != NULL && mNumFaces > 0; }
|
||||
|
||||
//! Check whether the mesh contains normal vectors
|
||||
inline bool HasNormals() const
|
||||
bool HasNormals() const
|
||||
{ return mNormals != NULL && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains tangent and bitangent vectors
|
||||
//! It is not possible that it contains tangents and no bitangents
|
||||
//! (or the other way round). The existence of one of them
|
||||
//! implies that the second is there, too.
|
||||
inline bool HasTangentsAndBitangents() const
|
||||
bool HasTangentsAndBitangents() const
|
||||
{ return mTangents != NULL && mBitangents != NULL && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains a vertex color set
|
||||
//! \param pIndex Index of the vertex color set
|
||||
inline bool HasVertexColors( unsigned int pIndex) const
|
||||
bool HasVertexColors( unsigned int pIndex) const
|
||||
{
|
||||
if( pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS)
|
||||
return false;
|
||||
|
@ -496,7 +507,7 @@ struct aiMesh
|
|||
|
||||
//! Check whether the mesh contains a texture coordinate set
|
||||
//! \param pIndex Index of the texture coordinates set
|
||||
inline bool HasTextureCoords( unsigned int pIndex) const
|
||||
bool HasTextureCoords( unsigned int pIndex) const
|
||||
{
|
||||
if( pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS)
|
||||
return false;
|
||||
|
@ -505,7 +516,7 @@ struct aiMesh
|
|||
}
|
||||
|
||||
//! Get the number of UV channels the mesh contains
|
||||
inline unsigned int GetNumUVChannels() const
|
||||
unsigned int GetNumUVChannels() const
|
||||
{
|
||||
unsigned int n = 0;
|
||||
while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n])++n;
|
||||
|
@ -513,7 +524,7 @@ struct aiMesh
|
|||
}
|
||||
|
||||
//! Get the number of vertex color channels the mesh contains
|
||||
inline unsigned int GetNumColorChannels() const
|
||||
unsigned int GetNumColorChannels() const
|
||||
{
|
||||
unsigned int n = 0;
|
||||
while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n])++n;
|
||||
|
@ -525,11 +536,10 @@ struct aiMesh
|
|||
{ return mBones != NULL && mNumBones > 0; }
|
||||
|
||||
#endif // __cplusplus
|
||||
};
|
||||
}; //! struct aiMesh
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif //! extern "C"
|
||||
#endif // __AI_MESH_H_INC
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ struct aiNode
|
|||
C_STRUCT aiString mName;
|
||||
|
||||
/** The transformation relative to the node's parent. */
|
||||
aiMatrix4x4 mTransformation;
|
||||
C_STRUCT aiMatrix4x4 mTransformation;
|
||||
|
||||
/** Parent node. NULL if this node is the root node. */
|
||||
C_STRUCT aiNode* mParent;
|
||||
|
@ -392,7 +392,7 @@ struct aiScene
|
|||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
} //! namespace Assimp
|
||||
#endif
|
||||
|
||||
#endif // __AI_SCENE_H_INC__
|
||||
|
|
|
@ -57,14 +57,13 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \def AI_MAKE_EMBEDDED_TEXNAME
|
||||
// --------------------------------------------------------------------------------
|
||||
/** @def AI_MAKE_EMBEDDED_TEXNAME
|
||||
* Used to build the reserved path name used by the material system to
|
||||
* reference textures that are embedded into their corresponding
|
||||
* model files. The parameter specifies the index of the texture
|
||||
* (zero-based, in the aiScene::mTextures array)
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
|
||||
# define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_
|
||||
#endif
|
||||
|
@ -72,12 +71,11 @@ extern "C" {
|
|||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent a texel in ARGB8888 format
|
||||
// --------------------------------------------------------------------------------
|
||||
/** @brief Helper structure to represent a texel in a ARGB8888 format
|
||||
*
|
||||
* Used by aiTexture
|
||||
* Used by aiTexture.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
struct aiTexel
|
||||
{
|
||||
unsigned char b,g,r,a;
|
||||
|
@ -90,25 +88,34 @@ struct aiTexel
|
|||
g == other.g && a == other.a;
|
||||
}
|
||||
|
||||
//! Negative comparison operator
|
||||
//! Inverse comparison operator
|
||||
bool operator!= (const aiTexel& other) const
|
||||
{
|
||||
return b != other.b || r != other.r ||
|
||||
g != other.g || a != other.a;
|
||||
}
|
||||
|
||||
//! Conversion to a floating-point 4d color
|
||||
operator aiColor4D() const
|
||||
{
|
||||
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
|
||||
}
|
||||
#endif // __cplusplus
|
||||
|
||||
} PACK_STRUCT;
|
||||
} PACK_STRUCT; //! struct aiTexel
|
||||
|
||||
#include "./Compiler/poppack1.h"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Helper structure to describe an embedded texture
|
||||
*
|
||||
* Normally textures are contained in external files but some file formats
|
||||
* do embedd them. Embedded
|
||||
* embed them directly in the model file. There are two types of embedded
|
||||
* textures: 1. Uncompressed textures. The color data is directly given.
|
||||
* 2. Compressed textures stored in a file format like png or jpg. The raw
|
||||
* file is given, the application must utilize an image decoder (e.g. DevIL)
|
||||
* to get access to the color data.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
struct aiTexture
|
||||
{
|
||||
/** Width of the texture, in pixels
|
||||
|
@ -122,7 +129,7 @@ struct aiTexture
|
|||
/** Height of the texture, in pixels
|
||||
*
|
||||
* If this value is zero, pcData points to an compressed texture
|
||||
* in an unknown format (e.g. JPEG).
|
||||
* in any format (e.g. JPEG).
|
||||
*/
|
||||
unsigned int mHeight;
|
||||
|
||||
|
@ -130,10 +137,12 @@ struct aiTexture
|
|||
* to determine the type of embedded compressed textures.
|
||||
*
|
||||
* If mHeight != 0 this member is undefined. Otherwise it
|
||||
* will be set to '\0\0\0\0' if the loader has no additional
|
||||
* is set set to '\0\0\0\0' if the loader has no additional
|
||||
* information about the texture file format used OR the
|
||||
* file extension of the format without a leading dot.
|
||||
* E.g. 'dds\0', 'pcx\0'. All characters are lower-case.
|
||||
* file extension of the format without a trailing dot. If there
|
||||
* are multiple file extensions for a format, the shortest
|
||||
* extension is choosen (JPEG maps to 'jpg', not to 'jpeg').
|
||||
* E.g. 'dds\0', 'pcx\0', 'jpg'. All characters are lower-case.
|
||||
*/
|
||||
char achFormatHint[4];
|
||||
|
||||
|
@ -146,20 +155,29 @@ struct aiTexture
|
|||
* buffer of size mWidth containing the compressed texture
|
||||
* data. Good luck, have fun!
|
||||
*/
|
||||
aiTexel* pcData;
|
||||
C_STRUCT aiTexel* pcData;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//! For compressed textures (mHeight == 0): compare the
|
||||
//! format hint against a given string.
|
||||
//! @param s Input string. 4 characters are maximally processed.
|
||||
//! Example values: "jpg", "png"
|
||||
//! @return true if the given string matches the fomat hint
|
||||
bool CheckFormat(const char* s) const
|
||||
{
|
||||
ai_assert(s && !mHeight);
|
||||
return (0 == ::strncmp(achFormatHint,s,4));
|
||||
}
|
||||
|
||||
// Construction
|
||||
aiTexture ()
|
||||
: mWidth (0)
|
||||
, mHeight (0)
|
||||
, pcData (NULL)
|
||||
{
|
||||
achFormatHint[0] = 0;
|
||||
achFormatHint[1] = 0;
|
||||
achFormatHint[2] = 0;
|
||||
achFormatHint[3] = 0;
|
||||
achFormatHint[0] = achFormatHint[1] = 0;
|
||||
achFormatHint[2] = achFormatHint[3] = 0;
|
||||
}
|
||||
|
||||
// Destruction
|
||||
|
@ -168,7 +186,7 @@ struct aiTexture
|
|||
delete[] pcData;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
}; //! struct aiTexture
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -42,23 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_TYPES_H_INC
|
||||
#define AI_TYPES_H_INC
|
||||
|
||||
// Some CRT headers
|
||||
#include <sys/types.h>
|
||||
#include <memory.h>
|
||||
#include <math.h>
|
||||
#include <stddef.h>
|
||||
|
||||
// Our compile configuration
|
||||
#include "aiDefines.h"
|
||||
|
||||
// include math helper classes
|
||||
// Some types moved to separate header due to size of operators
|
||||
#include "aiVector3D.h"
|
||||
#include "aiVector2D.h"
|
||||
#include "aiMatrix3x3.h"
|
||||
#include "aiMatrix4x4.h"
|
||||
#include "aiQuaternion.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
# include <string>
|
||||
# include <string> // for aiString::Set(const std::string&)
|
||||
|
||||
namespace Assimp {
|
||||
namespace Intern {
|
||||
|
||||
// Internal helper class to utilize our internal new/delete routines
|
||||
// for allocating object of this class. By doing this you can safely
|
||||
// share class objects between Assimp and the application - it works
|
||||
// even over DLL boundaries.
|
||||
struct ASSIMP_API AllocateFromAssimpHeap {
|
||||
|
||||
// new/delete overload
|
||||
void *operator new ( size_t num_bytes);
|
||||
void operator delete ( void* data);
|
||||
|
||||
// array new/delete overload
|
||||
void *operator new[] ( size_t num_bytes);
|
||||
void operator delete[] ( void* data);
|
||||
|
||||
}; //! struct AllocateFromAssimpHeap
|
||||
}; //! namespace Intern
|
||||
}; //! namespace Assimp
|
||||
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/** Maximum dimension for strings, ASSIMP strings are zero terminated */
|
||||
/** Maximum dimension for strings, ASSIMP strings are zero terminated. */
|
||||
#ifdef __cplusplus
|
||||
const size_t MAXLEN = 1024;
|
||||
#else
|
||||
|
@ -67,8 +94,7 @@ const size_t MAXLEN = 1024;
|
|||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a plane in a three-dimensional, euclidean space
|
||||
*/
|
||||
struct aiPlane
|
||||
|
@ -84,10 +110,10 @@ struct aiPlane
|
|||
|
||||
//! Plane equation
|
||||
float a,b,c,d;
|
||||
} PACK_STRUCT;
|
||||
} PACK_STRUCT; // !struct aiPlane
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a ray
|
||||
*/
|
||||
struct aiRay
|
||||
|
@ -102,14 +128,12 @@ struct aiRay
|
|||
#endif // !__cplusplus
|
||||
|
||||
//! Position and direction of the ray
|
||||
aiVector3D pos, dir;
|
||||
} PACK_STRUCT;
|
||||
C_STRUCT aiVector3D pos, dir;
|
||||
} PACK_STRUCT; // !struct aiRay
|
||||
|
||||
// aiVector3D type moved to separate header due to size of operators
|
||||
// aiQuaternion type moved to separate header due to size of operators
|
||||
// aiMatrix4x4 type moved to separate header due to size of operators
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a color in Red-Green-Blue space.
|
||||
*/
|
||||
struct aiColor3D
|
||||
|
@ -119,26 +143,43 @@ struct aiColor3D
|
|||
aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {}
|
||||
aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
|
||||
|
||||
// Component-wise comparison
|
||||
// TODO: add epsilon?
|
||||
bool operator == (const aiColor3D& other) const
|
||||
{return r == other.r && g == other.g && b == other.b;}
|
||||
|
||||
// Component-wise inverse comparison
|
||||
// TODO: add epsilon?
|
||||
bool operator != (const aiColor3D& other) const
|
||||
{return r != other.r || g != other.g || b != other.b;}
|
||||
|
||||
aiColor3D operator+(const aiColor3D& c) const
|
||||
{return aiColor3D(r+c.r,g+c.g,b+c.b);}
|
||||
aiColor3D operator-(const aiColor3D& c) const
|
||||
{return aiColor3D(r+c.r,g+c.g,b+c.b);}
|
||||
aiColor3D operator*(const aiColor3D& c) const
|
||||
{return aiColor3D(r*c.r,g*c.g,b*c.b);}
|
||||
// Component-wise addition
|
||||
aiColor3D operator+(const aiColor3D& c) const {
|
||||
return aiColor3D(r+c.r,g+c.g,b+c.b);
|
||||
}
|
||||
|
||||
aiColor3D operator*(float f) const
|
||||
{return aiColor3D(r*f,g*f,b*f);}
|
||||
// Component-wise subtraction
|
||||
aiColor3D operator-(const aiColor3D& c) const {
|
||||
return aiColor3D(r+c.r,g+c.g,b+c.b);
|
||||
}
|
||||
|
||||
inline float operator[](unsigned int i) const {return *(&r + i);}
|
||||
inline float& operator[](unsigned int i) {return *(&r + i);}
|
||||
// Component-wise multiplication
|
||||
aiColor3D operator*(const aiColor3D& c) const {
|
||||
return aiColor3D(r*c.r,g*c.g,b*c.b);
|
||||
}
|
||||
|
||||
inline bool IsBlack() const
|
||||
// Multiply with a scalar
|
||||
aiColor3D operator*(float f) const {
|
||||
return aiColor3D(r*f,g*f,b*f);
|
||||
}
|
||||
|
||||
// Access a specific color component
|
||||
float operator[](unsigned int i) const {return *(&r + i);}
|
||||
float& operator[](unsigned int i) {return *(&r + i);}
|
||||
|
||||
// Check whether a color is black
|
||||
// TODO: add epsilon?
|
||||
bool IsBlack() const
|
||||
{
|
||||
return !r && !g && !b;
|
||||
}
|
||||
|
@ -147,10 +188,10 @@ struct aiColor3D
|
|||
|
||||
//! Red, green and blue color values
|
||||
float r, g, b;
|
||||
} PACK_STRUCT;
|
||||
} PACK_STRUCT; // !struct aiColor3D
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a color in Red-Green-Blue space including an
|
||||
* alpha component.
|
||||
*/
|
||||
|
@ -163,15 +204,24 @@ struct aiColor4D
|
|||
aiColor4D (const aiColor4D& o)
|
||||
: r(o.r), g(o.g), b(o.b), a(o.a) {}
|
||||
|
||||
bool operator == (const aiColor4D& other) const
|
||||
{return r == other.r && g == other.g && b == other.b && a == other.a;}
|
||||
// Component-wise comparison
|
||||
// TODO: add epsilon?
|
||||
bool operator == (const aiColor4D& other) const {
|
||||
return r == other.r && g == other.g && b == other.b && a == other.a;
|
||||
}
|
||||
|
||||
bool operator != (const aiColor4D& other) const
|
||||
{return r != other.r || g != other.g || b != other.b || a != other.a;}
|
||||
// Component-wise inverse comparison
|
||||
// TODO: add epsilon?
|
||||
bool operator != (const aiColor4D& other) const {
|
||||
return r != other.r || g != other.g || b != other.b || a != other.a;
|
||||
}
|
||||
|
||||
// Access a specific color component
|
||||
inline float operator[](unsigned int i) const {return *(&r + i);}
|
||||
inline float& operator[](unsigned int i) {return *(&r + i);}
|
||||
|
||||
// Check whether a color is black
|
||||
// TODO: add epsilon?
|
||||
inline bool IsBlack() const
|
||||
{
|
||||
// The alpha component doesn't care here. black is black.
|
||||
|
@ -182,25 +232,35 @@ struct aiColor4D
|
|||
|
||||
//! Red, green, blue and alpha color values
|
||||
float r, g, b, a;
|
||||
} PACK_STRUCT;
|
||||
} PACK_STRUCT; // !struct aiColor4D
|
||||
|
||||
#include "./Compiler/poppack1.h"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Represents a string, zero byte terminated
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a string, zero byte terminated.
|
||||
*
|
||||
* We use this representation to be C-compatible. The length of such a string is
|
||||
* limited to MAXLEN characters (excluding the terminal zero).
|
||||
*/
|
||||
struct aiString
|
||||
{
|
||||
#ifdef __cplusplus
|
||||
inline aiString() :
|
||||
|
||||
//! Default constructor, the string is set to have zero length
|
||||
aiString() :
|
||||
length(0)
|
||||
{
|
||||
data[0] = '\0';
|
||||
|
||||
#ifdef _DEBUG
|
||||
// Debug build: overwrite the string on its full length with ESC (27)
|
||||
::memset(data+1,27,MAXLEN-1);
|
||||
#endif
|
||||
}
|
||||
|
||||
//! Copy constructor
|
||||
inline aiString(const aiString& rOther) :
|
||||
aiString(const aiString& rOther) :
|
||||
length(rOther.length)
|
||||
{
|
||||
::memcpy( data, rOther.data, rOther.length);
|
||||
|
@ -208,14 +268,14 @@ struct aiString
|
|||
}
|
||||
|
||||
//! Constructor from std::string
|
||||
inline aiString(const std::string& pString) :
|
||||
aiString(const std::string& pString) :
|
||||
length(pString.length())
|
||||
{
|
||||
memcpy( data, pString.c_str(), length);
|
||||
data[length] = '\0';
|
||||
}
|
||||
|
||||
//! copy a std::string to the aiString
|
||||
//! Copy a std::string to the aiString
|
||||
void Set( const std::string& pString)
|
||||
{
|
||||
if( pString.length() > MAXLEN - 1)
|
||||
|
@ -225,22 +285,45 @@ struct aiString
|
|||
data[length] = 0;
|
||||
}
|
||||
|
||||
//! comparison operator
|
||||
bool operator==(const aiString& other) const
|
||||
//! Copy a const char* to the aiString
|
||||
void Set( const char* sz)
|
||||
{
|
||||
return (length == other.length &&
|
||||
0 == strcmp(this->data,other.data));
|
||||
const size_t len = ::strlen(sz);
|
||||
if( len > MAXLEN - 1)
|
||||
return;
|
||||
length = len;
|
||||
::memcpy( data, sz, len);
|
||||
data[len] = 0;
|
||||
}
|
||||
|
||||
//! inverse comparison operator
|
||||
// Assign a const char* to the string
|
||||
aiString& operator = (const char* sz)
|
||||
{
|
||||
Set(sz);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Assign a cstd::string to the string
|
||||
aiString& operator = ( const std::string& pString)
|
||||
{
|
||||
Set(pString);
|
||||
return *this;
|
||||
}
|
||||
|
||||
//! Comparison operator
|
||||
bool operator==(const aiString& other) const
|
||||
{
|
||||
return (length == other.length && 0 == strcmp(this->data,other.data));
|
||||
}
|
||||
|
||||
//! Inverse comparison operator
|
||||
bool operator!=(const aiString& other) const
|
||||
{
|
||||
return (length != other.length ||
|
||||
0 != ::strcmp(this->data,other.data));
|
||||
return (length != other.length || 0 != ::strcmp(this->data,other.data));
|
||||
}
|
||||
|
||||
//! Append a string to the string
|
||||
inline void Append (const char* app)
|
||||
void Append (const char* app)
|
||||
{
|
||||
const size_t len = ::strlen(app);
|
||||
if (!len)return;
|
||||
|
@ -252,11 +335,16 @@ struct aiString
|
|||
length += len;
|
||||
}
|
||||
|
||||
//! Clear the string
|
||||
inline void Clear ()
|
||||
//! Clear the string - reset its length to zero
|
||||
void Clear ()
|
||||
{
|
||||
length = 0;
|
||||
data[0] = '\0';
|
||||
|
||||
#ifdef _DEBUG
|
||||
// Debug build: overwrite the string on its full length with ESC (27)
|
||||
::memset(data+1,27,MAXLEN-1);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // !__cplusplus
|
||||
|
@ -266,10 +354,10 @@ struct aiString
|
|||
|
||||
//! String buffer. Size limit is MAXLEN
|
||||
char data[MAXLEN];
|
||||
} ;
|
||||
} ; // !struct aiString
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Standard return type for all library functions.
|
||||
*
|
||||
* To check whether or not a function failed check against
|
||||
|
@ -293,11 +381,33 @@ enum aiReturn
|
|||
//! Indicates that an illegal argument has been
|
||||
//! passed to a function. This is rarely used,
|
||||
//! most functions assert in this case.
|
||||
AI_INVALIDARG = -0x4
|
||||
};
|
||||
AI_INVALIDARG = -0x4,
|
||||
|
||||
//! Force 32-bit size enum
|
||||
_AI_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||
}; // !enum aiReturn
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Seek origins (for the virtual file system API)
|
||||
*/
|
||||
enum aiOrigin
|
||||
{
|
||||
//! Beginning of the file
|
||||
aiOrigin_SET = 0x0,
|
||||
|
||||
//! Current position of the file pointer
|
||||
aiOrigin_CUR = 0x1,
|
||||
|
||||
//! End of the file, offsets must be negative
|
||||
aiOrigin_END = 0x2,
|
||||
|
||||
//! Force 32-bit size enum
|
||||
_AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||
}; // !enum aiOrigin
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Stores the memory requirements for different parts (e.g. meshes, materials,
|
||||
* animations) of an import.
|
||||
* @see Importer::GetMemoryRequirements()
|
||||
|
@ -307,7 +417,7 @@ struct aiMemoryInfo
|
|||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor
|
||||
inline aiMemoryInfo()
|
||||
aiMemoryInfo()
|
||||
: textures (0)
|
||||
, materials (0)
|
||||
, meshes (0)
|
||||
|
@ -341,9 +451,9 @@ struct aiMemoryInfo
|
|||
//! Storage allocated for light data, in bytes
|
||||
unsigned int lights;
|
||||
|
||||
//! Storage allocated for the import, in bytes
|
||||
//! Storage allocated for the full import, in bytes
|
||||
unsigned int total;
|
||||
};
|
||||
}; // !struct aiMemoryInfo
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -50,8 +50,9 @@ extern "C" {
|
|||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Represents a two-dimensional vector. */
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a two-dimensional vector.
|
||||
*/
|
||||
struct aiVector2D
|
||||
{
|
||||
#ifdef __cplusplus
|
||||
|
@ -60,29 +61,58 @@ struct aiVector2D
|
|||
aiVector2D (float _xyz) : x(_xyz), y(_xyz) {}
|
||||
aiVector2D (const aiVector2D& o) : x(o.x), y(o.y) {}
|
||||
|
||||
void Set( float pX, float pY) { x = pX; y = pY;}
|
||||
float SquareLength() const { return x*x + y*y; }
|
||||
float Length() const { return sqrt( SquareLength()); }
|
||||
aiVector2D& Normalize() { *this /= Length(); return *this; }
|
||||
const aiVector2D& operator += (const aiVector2D& o) { x += o.x; y += o.y; return *this; }
|
||||
const aiVector2D& operator -= (const aiVector2D& o) { x -= o.x; y -= o.y; return *this; }
|
||||
const aiVector2D& operator *= (float f) { x *= f; y *= f; return *this; }
|
||||
const aiVector2D& operator /= (float f) { x /= f; y /= f; return *this; }
|
||||
void Set( float pX, float pY) {
|
||||
x = pX; y = pY;
|
||||
}
|
||||
|
||||
inline float operator[](unsigned int i) const {return *(&x + i);}
|
||||
inline float& operator[](unsigned int i) {return *(&x + i);}
|
||||
float SquareLength() const {
|
||||
return x*x + y*y;
|
||||
}
|
||||
|
||||
inline bool operator== (const aiVector2D& other) const
|
||||
{return x == other.x && y == other.y;}
|
||||
float Length() const {
|
||||
return ::sqrt( SquareLength());
|
||||
}
|
||||
|
||||
inline bool operator!= (const aiVector2D& other) const
|
||||
{return x != other.x || y != other.y;}
|
||||
aiVector2D& Normalize() {
|
||||
*this /= Length(); return *this;
|
||||
}
|
||||
|
||||
inline aiVector2D& operator= (float f)
|
||||
{x = y = f;return *this;}
|
||||
const aiVector2D& operator += (const aiVector2D& o) {
|
||||
x += o.x; y += o.y; return *this;
|
||||
}
|
||||
const aiVector2D& operator -= (const aiVector2D& o) {
|
||||
x -= o.x; y -= o.y; return *this;
|
||||
}
|
||||
const aiVector2D& operator *= (float f) {
|
||||
x *= f; y *= f; return *this;
|
||||
}
|
||||
const aiVector2D& operator /= (float f) {
|
||||
x /= f; y /= f; return *this;
|
||||
}
|
||||
|
||||
const aiVector2D SymMul(const aiVector2D& o)
|
||||
{return aiVector2D(x*o.x,y*o.y);}
|
||||
float operator[](unsigned int i) const {
|
||||
return *(&x + i);
|
||||
}
|
||||
|
||||
float& operator[](unsigned int i) {
|
||||
return *(&x + i);
|
||||
}
|
||||
|
||||
bool operator== (const aiVector2D& other) const {
|
||||
return x == other.x && y == other.y;
|
||||
}
|
||||
|
||||
bool operator!= (const aiVector2D& other) const {
|
||||
return x != other.x || y != other.y;
|
||||
}
|
||||
|
||||
aiVector2D& operator= (float f) {
|
||||
x = y = f;return *this;
|
||||
}
|
||||
|
||||
const aiVector2D SymMul(const aiVector2D& o) {
|
||||
return aiVector2D(x*o.x,y*o.y);
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
|
@ -94,36 +124,42 @@ struct aiVector2D
|
|||
#ifdef __cplusplus
|
||||
} // end extern "C"
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// symmetric addition
|
||||
inline aiVector2D operator + (const aiVector2D& v1, const aiVector2D& v2)
|
||||
{
|
||||
return aiVector2D( v1.x + v2.x, v1.y + v2.y);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// symmetric subtraction
|
||||
inline aiVector2D operator - (const aiVector2D& v1, const aiVector2D& v2)
|
||||
{
|
||||
return aiVector2D( v1.x - v2.x, v1.y - v2.y);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// scalar product
|
||||
inline float operator * (const aiVector2D& v1, const aiVector2D& v2)
|
||||
{
|
||||
return v1.x*v2.x + v1.y*v2.y;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// scalar multiplication
|
||||
inline aiVector2D operator * ( float f, const aiVector2D& v)
|
||||
{
|
||||
return aiVector2D( f*v.x, f*v.y);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// and the other way around
|
||||
inline aiVector2D operator * ( const aiVector2D& v, float f)
|
||||
{
|
||||
return aiVector2D( f*v.x, f*v.y);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// scalar division
|
||||
inline aiVector2D operator / ( const aiVector2D& v, float f)
|
||||
{
|
||||
|
@ -131,12 +167,14 @@ inline aiVector2D operator / ( const aiVector2D& v, float f)
|
|||
return v * (1/f);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// vector division
|
||||
inline aiVector2D operator / ( const aiVector2D& v, const aiVector2D& v2)
|
||||
{
|
||||
return aiVector2D(v.x / v2.x,v.y / v2.y);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
// vector inversion
|
||||
inline aiVector2D operator - ( const aiVector2D& v)
|
||||
{
|
||||
|
@ -144,5 +182,4 @@ inline aiVector2D operator - ( const aiVector2D& v)
|
|||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
|
||||
#endif // AI_VECTOR2D_H_INC
|
||||
|
|
|
@ -40,8 +40,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
/** @file Defines the C++-API to the Open Asset Import Library. */
|
||||
#ifndef __AI_ASSIMP_HPP_INC__
|
||||
#define __AI_ASSIMP_HPP_INC__
|
||||
#ifndef INCLUDED_AI_ASSIMP_HPP
|
||||
#define INCLUDED_AI_ASSIMP_HPP
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This header requires C++ to be used. Use Assimp's C-API (assimp.h) \
|
||||
|
@ -51,24 +51,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
// Public ASSIMP headers
|
||||
// Public ASSIMP data structure headers
|
||||
#include "aiTypes.h"
|
||||
#include "aiConfig.h"
|
||||
#include "aiAssert.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
// Public interface
|
||||
namespace Assimp {
|
||||
|
||||
// =======================================================================
|
||||
// Public interface to Assimp
|
||||
// =======================================================================
|
||||
class Importer;
|
||||
class IOStream;
|
||||
class IOSystem;
|
||||
|
||||
// =======================================================================
|
||||
// Plugin development
|
||||
// Include the following headers for the definitions:
|
||||
// =======================================================================
|
||||
// BaseImporter.h
|
||||
// BaseProcess.h
|
||||
class BaseImporter;
|
||||
class BaseProcess;
|
||||
class SharedPostProcessInfo;
|
||||
class BatchLoader;
|
||||
}
|
||||
} //! namespace Assimp
|
||||
|
||||
#define AI_PROPERTY_WAS_NOT_EXISTING 0xffffffff
|
||||
|
||||
|
@ -76,20 +83,22 @@ struct aiScene;
|
|||
struct aiFileIO;
|
||||
extern "C" ASSIMP_API const aiScene* aiImportFileEx( const char*, unsigned int, aiFileIO*);
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** The Importer class forms an C++ interface to the functionality of the
|
||||
* Asset Import library.
|
||||
* Open Asset Import Library.
|
||||
*
|
||||
* Create an object of this class and call ReadFile() to import a file.
|
||||
* If the import succeeds, the function returns a pointer to the imported data.
|
||||
* The data remains property of the object, it is intended to be accessed
|
||||
* read-only. The imported data will be destroyed along with the Importer
|
||||
* object. If the import failes, ReadFile() returns a NULL pointer. In this
|
||||
* object. If the import fails, ReadFile() returns a NULL pointer. In this
|
||||
* case you can retrieve a human-readable error description be calling
|
||||
* GetErrorString().
|
||||
* GetErrorString(). You can call ReadFile() multiple times with a single Importer
|
||||
* instance. Actually, constructing Importer objects involves quite many
|
||||
* allocations and may take some time, so it's better to reuse them as often as
|
||||
* possible.
|
||||
*
|
||||
* If you need the Importer to do custom file handling to access the files,
|
||||
* implement IOSystem and IOStream and supply an instance of your custom
|
||||
|
@ -98,7 +107,7 @@ namespace Assimp
|
|||
* standard C++ IO logic will be used.
|
||||
*
|
||||
* @note One Importer instance is not thread-safe. If you use multiple
|
||||
* threads for loading each thread should manage its own Importer instance.
|
||||
* threads for loading each thread should maintain its own Importer instance.
|
||||
*/
|
||||
class ASSIMP_API Importer
|
||||
{
|
||||
|
@ -123,6 +132,17 @@ public:
|
|||
*/
|
||||
Importer();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Copy constructor.
|
||||
*
|
||||
* This copies the configuration properties of another Importer.
|
||||
* If this Importer owns a scene it won't be copied.
|
||||
* Call ReadFile() to start the import process.
|
||||
*/
|
||||
Importer(const Importer& other);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Destructor. The object kept ownership of the imported data,
|
||||
* which now will be destroyed along with the object.
|
||||
|
@ -298,6 +318,16 @@ public:
|
|||
const aiScene* ReadFile( const std::string& pFile, unsigned int pFlags);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Frees the current scene.
|
||||
*
|
||||
* The function does nothing if no scene has previously been
|
||||
* read via ReadFile(). FreeScene() is called automatically by the
|
||||
* destructor and ReadFile() itself.
|
||||
*/
|
||||
void FreeScene( );
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns an error description of an error that occured in ReadFile().
|
||||
*
|
||||
|
@ -305,7 +335,7 @@ public:
|
|||
* @return A description of the last error, an empty string if no
|
||||
* error occured.
|
||||
*/
|
||||
inline const std::string& GetErrorString() const;
|
||||
const std::string& GetErrorString() const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -324,7 +354,8 @@ public:
|
|||
*
|
||||
* If a file extension is contained in the list this does, of course, not
|
||||
* mean that ASSIMP is able to load all files with this extension.
|
||||
* @param szOut String to receive the extension list.
|
||||
* @param szOut String to receive the extension list. It just means there
|
||||
* is a loader which handles such files.
|
||||
* Format of the list: "*.3ds;*.obj;*.dae".
|
||||
*/
|
||||
void GetExtensionList(std::string& szOut);
|
||||
|
@ -347,7 +378,7 @@ public:
|
|||
*
|
||||
* @return Current scene or NULL if there is currently no scene loaded
|
||||
*/
|
||||
inline const aiScene* GetScene();
|
||||
const aiScene* GetScene() const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -359,7 +390,7 @@ public:
|
|||
*
|
||||
* @return Current scene or NULL if there is currently no scene loaded
|
||||
*/
|
||||
inline const aiScene* GetOrphanedScene();
|
||||
aiScene* GetOrphanedScene();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -376,12 +407,7 @@ public:
|
|||
* all steps behave consequently in the same manner when modifying
|
||||
* data structures.
|
||||
*/
|
||||
inline void SetExtraVerbose(bool bDo);
|
||||
|
||||
private:
|
||||
|
||||
/** Empty copy constructor. */
|
||||
Importer(const Importer &other);
|
||||
void SetExtraVerbose(bool bDo);
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -419,33 +445,30 @@ protected:
|
|||
|
||||
/** Used by post-process steps to share data */
|
||||
SharedPostProcessInfo* mPPShared;
|
||||
};
|
||||
}; //! class Importer
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// inline methods for Importer
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline const std::string& Importer::GetErrorString() const
|
||||
{
|
||||
return mErrorString;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline void Importer::SetExtraVerbose(bool bDo)
|
||||
{
|
||||
bExtraVerbose = bDo;
|
||||
}
|
||||
|
||||
inline const aiScene* Importer::GetOrphanedScene()
|
||||
{
|
||||
aiScene* scene = mScene;
|
||||
mScene = NULL;
|
||||
return scene;
|
||||
}
|
||||
|
||||
inline const aiScene* Importer::GetScene()
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline const aiScene* Importer::GetScene() const
|
||||
{
|
||||
return mScene;
|
||||
}
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline aiScene* Importer::GetOrphanedScene()
|
||||
{
|
||||
aiScene* s = mScene;
|
||||
mScene = NULL;
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
} // End of namespace Assimp
|
||||
|
||||
#endif // __AI_ASSIMP_HPP_INC
|
||||
} // !namespace Assimp
|
||||
#endif // INCLUDED_AI_ASSIMP_HPP
|
||||
|
|
|
@ -1,24 +1,35 @@
|
|||
rem Alexander Gessler, 12:30:08
|
||||
|
||||
rem ------------------------------------------------------------------------------
|
||||
rem Tiny script to execute a single unit test suite.
|
||||
rem
|
||||
rem Usage:
|
||||
rem SET OUTDIR=<directory_for_test_results>
|
||||
rem SET BINDIR=<directory_where_binaries_are_stored>
|
||||
rem
|
||||
rem CALL RunSingleUnitTestSuite <name_of_test> <output_file>
|
||||
rem
|
||||
rem Post:
|
||||
rem FIRSTUTNA - if the test wasn't found, receives the test name
|
||||
rem FIRSTUTFAILUR - if the test failed, receives the test name
|
||||
rem
|
||||
rem ------------------------------------------------------------------------------
|
||||
|
||||
if exist %BINDIR%\%1\UnitTest.exe goto test1
|
||||
rem Check whether the
|
||||
IF NOT EXIST %BINDIR%\%1\unit.exe (
|
||||
|
||||
echo NOT AVAILABLE. Please rebuild this configuration
|
||||
echo Unable to find %BINDIR%\%1\UnitTest.exe > %OUTDIR%%2
|
||||
SET FIRSTUTNA=%2
|
||||
goto end:
|
||||
echo NOT AVAILABLE. Please rebuild this configuration
|
||||
echo Unable to find %BINDIR%\%1\unit.exe > %OUTDIR%%2
|
||||
SET FIRSTUTNA=%2
|
||||
) ELSE (
|
||||
|
||||
:test1
|
||||
%BINDIR%\%1\UnitTest.exe > %OUTDIR%%2
|
||||
if errorlevel == 0 goto succ
|
||||
%BINDIR%\%1\unit.exe > %OUTDIR%%2
|
||||
IF errorlevel == 0 (
|
||||
echo SUCCESS
|
||||
) ELSE (
|
||||
echo FAILURE, check output file: %2
|
||||
SET FIRSTUTFAILURE=%2
|
||||
)
|
||||
)
|
||||
|
||||
echo FAILURE, check output file: %2
|
||||
SET FIRSTUTFAILURE=%2
|
||||
goto end
|
||||
|
||||
:succ
|
||||
echo SUCCESS
|
||||
|
||||
:end
|
||||
echo.
|
||||
echo.
|
|
@ -1,16 +1,23 @@
|
|||
rem Alexander Gessler, 12:30:08
|
||||
rem ------------------------------------------------------------------------------
|
||||
rem Tiny script to execute Assimp's fully unit test suite for all configurations
|
||||
rem
|
||||
rem Usage: call RunUnitTestSuite
|
||||
rem ------------------------------------------------------------------------------
|
||||
|
||||
rem Setup the console environment
|
||||
set errorlevel=0
|
||||
color 4e
|
||||
cls
|
||||
|
||||
@echo off
|
||||
|
||||
rem
|
||||
rem Setup target architecture
|
||||
SET ARCHEXT=x64
|
||||
IF %PROCESSOR_ARCHITECTURE% == x86 SET ARCHEXT=win32
|
||||
|
||||
IF %PROCESSOR_ARCHITECTURE% == x86 (
|
||||
SET ARCHEXT=win32
|
||||
)
|
||||
|
||||
rem Setup standard paths from here
|
||||
SET OUTDIR=results\
|
||||
SET BINDIR=..\bin\
|
||||
SET FIRSTUTFAILURE=none
|
||||
|
@ -39,50 +46,50 @@ echo.
|
|||
echo ======================================================================
|
||||
echo Config: Release (Multi-threaded, using boost)
|
||||
echo ======================================================================
|
||||
call RunSingleUnitTestSuite unittest_release_%ARCHEXT% release.txt
|
||||
call RunSingleUnitTestSuite unit_release_%ARCHEXT% release.txt
|
||||
|
||||
|
||||
echo ======================================================================
|
||||
echo Config: Release -st (Single-threaded, using boost)
|
||||
echo ======================================================================
|
||||
call RunSingleUnitTestSuite unittest_release-st_%ARCHEXT% release-st.txt
|
||||
call RunSingleUnitTestSuite unit_release-st_%ARCHEXT% release-st.txt
|
||||
|
||||
|
||||
echo ======================================================================
|
||||
echo Config: Release -noboost (NoBoost workaround, implicit -st)
|
||||
echo ======================================================================
|
||||
call RunSingleUnitTestSuite unittest_release-noboost_%ARCHEXT% release-st-noboost.txt
|
||||
call RunSingleUnitTestSuite unit_release-noboost-st_%ARCHEXT% release-st-noboost.txt
|
||||
|
||||
|
||||
echo ======================================================================
|
||||
echo Config: Release -DLL (Multi-threaded DLL, using boost)
|
||||
echo ======================================================================
|
||||
call RunSingleUnitTestSuite unittest_release-dll_%ARCHEXT% release-dll.txt
|
||||
call RunSingleUnitTestSuite unit_release-dll_%ARCHEXT% release-dll.txt
|
||||
|
||||
|
||||
echo ======================================================================
|
||||
echo Config: Debug (Multi-threaded, using boost)
|
||||
echo ======================================================================
|
||||
call RunSingleUnitTestSuite unittest_debug_%ARCHEXT% debug.txt
|
||||
call RunSingleUnitTestSuite unit_debug_%ARCHEXT% debug.txt
|
||||
|
||||
|
||||
|
||||
echo ======================================================================
|
||||
echo Config: Debug -st (Single-threaded, using boost)
|
||||
echo ======================================================================
|
||||
call RunSingleUnitTestSuite unittest_debug_st_%ARCHEXT% debug-st.txt
|
||||
call RunSingleUnitTestSuite unit_debug-st_%ARCHEXT% debug-st.txt
|
||||
|
||||
|
||||
echo ======================================================================
|
||||
echo Config: Debug -noboost (NoBoost workaround, implicit -st)
|
||||
echo ======================================================================
|
||||
call RunSingleUnitTestSuite unittest_debug-noboost_%ARCHEXT% debug-st-noboost.txt
|
||||
call RunSingleUnitTestSuite unit_debug-noboost-st_%ARCHEXT% debug-st-noboost.txt
|
||||
|
||||
|
||||
echo ======================================================================
|
||||
echo Config: Debug -DLL (Multi-threaded, using boost)
|
||||
echo ======================================================================
|
||||
call RunSingleUnitTestSuite unittest_debug-dll_%ARCHEXT% debug-dll.txt
|
||||
call RunSingleUnitTestSuite unit_debug-dll_%ARCHEXT% debug-dll.txt
|
||||
|
||||
|
||||
|
||||
|
@ -90,15 +97,15 @@ call RunSingleUnitTestSuite unittest_debug-dll_%ARCHEXT% debug-dll.txt
|
|||
echo.
|
||||
echo ----------------------------------------------------------------------
|
||||
|
||||
IF FIRSTUTNA==none goto end2
|
||||
echo One or more test configs are not available.
|
||||
IF NOT FIRSTUTNA==none (
|
||||
echo One or more test configs are not available.
|
||||
)
|
||||
|
||||
:end2
|
||||
IF FIRSTUTFAILURE==none goto end
|
||||
echo One or more tests failed.
|
||||
IF NOT FIRSTUTFAILURE==none (
|
||||
echo One or more tests failed.
|
||||
)
|
||||
|
||||
echo ----------------------------------------------------------------------
|
||||
echo.
|
||||
|
||||
:end
|
||||
pause
|
|
@ -0,0 +1,35 @@
|
|||
|
||||
|
||||
#include "../../../include/BoostWorkaround/boost/tuple/tuple.hpp"
|
||||
|
||||
struct another
|
||||
{int dummy;};
|
||||
|
||||
boost::tuple<unsigned,unsigned,unsigned> first;
|
||||
boost::tuple<int,float,double,bool,another> second;
|
||||
boost::tuple<> third;
|
||||
boost::tuple<float,float,float> last;
|
||||
|
||||
void test () {
|
||||
|
||||
// Implicit conversion
|
||||
first = boost::make_tuple(4,4,4);
|
||||
|
||||
// FIXME: Explicit conversion not really required yet
|
||||
last = (boost::tuple<float,float,float>)boost::make_tuple(4.,4.,4.);
|
||||
|
||||
// Non-const access
|
||||
first.get<0>() = 1;
|
||||
first.get<1>() = 2;
|
||||
first.get<2>() = 3;
|
||||
|
||||
float f = last.get<2>();
|
||||
bool b = second.get<3>();
|
||||
|
||||
// Const cases
|
||||
const boost::tuple<unsigned,unsigned,unsigned> constant = boost::make_tuple(4,4,4);
|
||||
first.get<0>() = constant.get<0>();
|
||||
|
||||
// Direct assignment w. explicit conversion
|
||||
last = first;
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
|
||||
// This is just a small test to check whether Assimp's API compiles from C
|
||||
|
||||
#include <aiTypes.h>
|
||||
#include <aiPostProcess.h>
|
||||
#include <aiScene.h>
|
||||
#include <assimp.h>
|
|
@ -1,28 +0,0 @@
|
|||
|
||||
|
||||
|
||||
cd ..
|
||||
cd ..
|
||||
cd bin
|
||||
cd unittest_release_win32
|
||||
|
||||
color 4e
|
||||
cls
|
||||
|
||||
@echo off
|
||||
|
||||
|
||||
echo ----------------------------------------------------------------------
|
||||
echo _
|
||||
echo Open Asset Import Library - Unittests
|
||||
echo _
|
||||
echo ----------------------------------------------------------------------
|
||||
echo _
|
||||
echo _
|
||||
|
||||
UnitTest.exe
|
||||
|
||||
echo _
|
||||
echo ----------------------------------------------------------------------
|
||||
|
||||
pause
|
|
@ -1,28 +0,0 @@
|
|||
|
||||
|
||||
|
||||
cd ..
|
||||
cd ..
|
||||
cd bin
|
||||
cd unittest_release_x64
|
||||
|
||||
color 4e
|
||||
cls
|
||||
|
||||
@echo off
|
||||
|
||||
|
||||
echo ----------------------------------------------------------------------
|
||||
echo _
|
||||
echo Open Asset Import Library - Unittests
|
||||
echo _
|
||||
echo ----------------------------------------------------------------------
|
||||
echo _
|
||||
echo _
|
||||
|
||||
UnitTest.exe
|
||||
|
||||
echo _
|
||||
echo ----------------------------------------------------------------------
|
||||
|
||||
pause
|
|
@ -1,5 +1,7 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
//#include <cppunit/XMLOutputter.h>
|
||||
#include <cppunit/CompilerOutputter.h>
|
||||
#include <cppunit/extensions/TestFactoryRegistry.h>
|
||||
#include <cppunit/TestResult.h>
|
||||
|
@ -16,6 +18,10 @@ int main (int argc, char* argv[])
|
|||
time_t t;time(&t);
|
||||
srand((unsigned int)t);
|
||||
|
||||
// create a logger
|
||||
Assimp::DefaultLogger::create("AssimpLog.txt",Assimp::Logger::VERBOSE,
|
||||
Assimp::DLS_DEBUGGER | Assimp::DLS_FILE);
|
||||
|
||||
// Informiert Test-Listener ueber Testresultate
|
||||
CPPUNIT_NS :: TestResult testresult;
|
||||
|
||||
|
@ -36,6 +42,16 @@ int main (int argc, char* argv[])
|
|||
CPPUNIT_NS :: CompilerOutputter compileroutputter (&collectedresults, std::cerr);
|
||||
compileroutputter.write ();
|
||||
|
||||
#if 0
|
||||
// Resultate im XML-Format ausgeben
|
||||
std::ofstream of("output.xml");
|
||||
CPPUNIT_NS :: XmlOutputter xml (&collectedresults, of);
|
||||
xml.write ();
|
||||
#endif
|
||||
|
||||
// kill the logger again
|
||||
Assimp::DefaultLogger::kill();
|
||||
|
||||
// Rueckmeldung, ob Tests erfolgreich waren
|
||||
return collectedresults.wasSuccessful () ? 0 : 1;
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
|
||||
// Unit used to build the precompiled header
|
||||
#include "UnitTestPCH.h"
|
|
@ -0,0 +1,21 @@
|
|||
|
||||
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
# include <boost/thread.hpp>
|
||||
#endif
|
||||
|
||||
// Assimp public API
|
||||
#include <aiPostProcess.h>
|
||||
#include <aiScene.h>
|
||||
#include <assimp.hpp>
|
||||
#include <DefaultLogger.h>
|
||||
|
||||
|
||||
// CPPUNIT
|
||||
#include <cppunit/TestFixture.h>
|
||||
#include <cppunit/extensions/HelperMacros.h>
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#undef min
|
||||
#undef max
|
|
@ -1,10 +1,11 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utFindInvalidData.h"
|
||||
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (FindInvalidDataProcessTest);
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void FindInvalidDataProcessTest :: setUp (void)
|
||||
{
|
||||
CPPUNIT_ASSERT( AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
|
||||
|
@ -19,7 +20,7 @@ void FindInvalidDataProcessTest :: setUp (void)
|
|||
|
||||
pcMesh->mNormals = new aiVector3D[1000];
|
||||
for (unsigned int i = 0; i < 1000;++i)
|
||||
pcMesh->mNormals[i] = aiVector3D((float)i);
|
||||
pcMesh->mNormals[i] = aiVector3D((float)i+1);
|
||||
|
||||
pcMesh->mTangents = new aiVector3D[1000];
|
||||
for (unsigned int i = 0; i < 1000;++i)
|
||||
|
@ -37,12 +38,14 @@ void FindInvalidDataProcessTest :: setUp (void)
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void FindInvalidDataProcessTest :: tearDown (void)
|
||||
{
|
||||
delete piProcess;
|
||||
delete pcMesh;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void FindInvalidDataProcessTest :: testStepNegativeResult (void)
|
||||
{
|
||||
::memset(pcMesh->mNormals,0,pcMesh->mNumVertices*sizeof(aiVector3D));
|
||||
|
@ -53,22 +56,19 @@ void FindInvalidDataProcessTest :: testStepNegativeResult (void)
|
|||
piProcess->ProcessMesh(pcMesh);
|
||||
|
||||
CPPUNIT_ASSERT(NULL != pcMesh->mVertices);
|
||||
|
||||
CPPUNIT_ASSERT(NULL == pcMesh->mNormals);
|
||||
CPPUNIT_ASSERT(NULL == pcMesh->mTangents);
|
||||
CPPUNIT_ASSERT(NULL == pcMesh->mBitangents);
|
||||
|
||||
|
||||
for (unsigned int i = 0; i < 2;++i)
|
||||
{
|
||||
CPPUNIT_ASSERT(NULL != pcMesh->mTextureCoords[i]);
|
||||
}
|
||||
|
||||
for (unsigned int i = 2; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
|
||||
{
|
||||
CPPUNIT_ASSERT(NULL == pcMesh->mTextureCoords[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void FindInvalidDataProcessTest :: testStepPositiveResult (void)
|
||||
{
|
||||
piProcess->ProcessMesh(pcMesh);
|
||||
|
@ -80,7 +80,5 @@ void FindInvalidDataProcessTest :: testStepPositiveResult (void)
|
|||
CPPUNIT_ASSERT(NULL != pcMesh->mBitangents);
|
||||
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
|
||||
{
|
||||
CPPUNIT_ASSERT(NULL != pcMesh->mTextureCoords[i]);
|
||||
}
|
||||
}
|
|
@ -1,14 +1,9 @@
|
|||
#ifndef TESTNORMALS_H
|
||||
#define TESTNORMALS_H
|
||||
|
||||
#include <cppunit/TestFixture.h>
|
||||
#include <cppunit/extensions/HelperMacros.h>
|
||||
|
||||
#include <aiTypes.h>
|
||||
#include <aiScene.h>
|
||||
#include <FindInvalidDataProcess.h>
|
||||
|
||||
|
||||
using namespace std;
|
||||
using namespace Assimp;
|
||||
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
|
@ -1,4 +1,5 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utGenNormals.h"
|
||||
|
||||
|
||||
|
@ -6,8 +7,9 @@ CPPUNIT_TEST_SUITE_REGISTRATION (GenNormalsTest);
|
|||
|
||||
void GenNormalsTest :: setUp (void)
|
||||
{
|
||||
this->piProcess = new GenVertexNormalsProcess();
|
||||
this->pcMesh = new aiMesh();
|
||||
piProcess = new GenVertexNormalsProcess();
|
||||
pcMesh = new aiMesh();
|
||||
pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
pcMesh->mNumFaces = 1;
|
||||
pcMesh->mFaces = new aiFace[1];
|
||||
pcMesh->mFaces[0].mIndices = new unsigned int[pcMesh->mFaces[0].mNumIndices = 3];
|
||||
|
@ -29,6 +31,6 @@ void GenNormalsTest :: tearDown (void)
|
|||
|
||||
void GenNormalsTest :: testSimpleTriangle (void)
|
||||
{
|
||||
this->piProcess->GenMeshVertexNormals(pcMesh,0);
|
||||
piProcess->GenMeshVertexNormals(pcMesh,0);
|
||||
CPPUNIT_ASSERT(0 != pcMesh->mNormals);
|
||||
}
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utImporter.h"
|
||||
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <cppunit/extensions/HelperMacros.h>
|
||||
|
||||
#include <assimp.hpp>
|
||||
|
||||
#include <BaseImporter.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace Assimp;
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
|
@ -1,17 +1,19 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utJoinVertices.h"
|
||||
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (JoinVerticesTest);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void JoinVerticesTest :: setUp (void)
|
||||
{
|
||||
// construct the process
|
||||
this->piProcess = new JoinVerticesProcess();
|
||||
piProcess = new JoinVerticesProcess();
|
||||
|
||||
// create a quite small mesh for testing purposes -
|
||||
// the mesh itself is *something* but it has redundant vertices
|
||||
this->pcMesh = new aiMesh();
|
||||
pcMesh = new aiMesh();
|
||||
|
||||
pcMesh->mNumVertices = 900;
|
||||
aiVector3D*& pv = pcMesh->mVertices = new aiVector3D[900];
|
||||
|
@ -49,16 +51,18 @@ void JoinVerticesTest :: setUp (void)
|
|||
for (unsigned int i = 0; i < 900;++i)pcMesh->mBitangents[i] = 0.f;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void JoinVerticesTest :: tearDown (void)
|
||||
{
|
||||
delete this->pcMesh;
|
||||
delete this->piProcess;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void JoinVerticesTest :: testProcess(void)
|
||||
{
|
||||
// execute the step on the given data
|
||||
this->piProcess->ProcessMesh(this->pcMesh,0);
|
||||
piProcess->ProcessMesh(pcMesh,0);
|
||||
|
||||
// the number of faces shouldn't change
|
||||
CPPUNIT_ASSERT(pcMesh->mNumFaces == 300);
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utLimitBoneWeights.h"
|
||||
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (LimitBoneWeightsTest);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LimitBoneWeightsTest :: setUp (void)
|
||||
{
|
||||
// construct the process
|
||||
|
@ -32,12 +34,14 @@ void LimitBoneWeightsTest :: setUp (void)
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LimitBoneWeightsTest :: tearDown (void)
|
||||
{
|
||||
delete this->pcMesh;
|
||||
delete this->piProcess;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LimitBoneWeightsTest :: testProcess(void)
|
||||
{
|
||||
// execute the step on the given data
|
||||
|
|
|
@ -1,30 +1,34 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utMaterialSystem.h"
|
||||
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (MaterialSystemTest);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MaterialSystemTest :: setUp (void)
|
||||
{
|
||||
this->pcMat = new MaterialHelper();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MaterialSystemTest :: tearDown (void)
|
||||
{
|
||||
delete this->pcMat;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MaterialSystemTest :: testFloatProperty (void)
|
||||
{
|
||||
float pf = 150392.63f;
|
||||
this->pcMat->AddProperty(&pf,1,"testKey1");
|
||||
pf = 0.0f;
|
||||
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey1",pf));
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey1",0,0,pf));
|
||||
CPPUNIT_ASSERT(pf == 150392.63f);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MaterialSystemTest :: testFloatArrayProperty (void)
|
||||
{
|
||||
float pf[] = {0.0f,1.0f,2.0f,3.0f};
|
||||
|
@ -32,21 +36,23 @@ void MaterialSystemTest :: testFloatArrayProperty (void)
|
|||
this->pcMat->AddProperty(&pf,pMax,"testKey2");
|
||||
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
|
||||
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey2",pf,&pMax));
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey2",0,0,pf,&pMax));
|
||||
CPPUNIT_ASSERT(pMax == sizeof(pf) / sizeof(float));
|
||||
CPPUNIT_ASSERT(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MaterialSystemTest :: testIntProperty (void)
|
||||
{
|
||||
int pf = 15039263;
|
||||
this->pcMat->AddProperty(&pf,1,"testKey3");
|
||||
pf = 12;
|
||||
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey3",pf));
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey3",0,0,pf));
|
||||
CPPUNIT_ASSERT(pf == 15039263);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MaterialSystemTest :: testIntArrayProperty (void)
|
||||
{
|
||||
int pf[] = {0,1,2,3};
|
||||
|
@ -54,11 +60,12 @@ void MaterialSystemTest :: testIntArrayProperty (void)
|
|||
this->pcMat->AddProperty(&pf,pMax,"testKey4");
|
||||
pf[0] = pf[1] = pf[2] = pf[3] = 12;
|
||||
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey4",pf,&pMax));
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey4",0,0,pf,&pMax));
|
||||
CPPUNIT_ASSERT(pMax == sizeof(pf) / sizeof(int));
|
||||
CPPUNIT_ASSERT(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MaterialSystemTest :: testColorProperty (void)
|
||||
{
|
||||
aiColor4D clr;
|
||||
|
@ -67,16 +74,17 @@ void MaterialSystemTest :: testColorProperty (void)
|
|||
clr.b = 1.0f;
|
||||
clr.a = clr.g = clr.r = 0.0f;
|
||||
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey5",clr));
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey5",0,0,clr));
|
||||
CPPUNIT_ASSERT(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void MaterialSystemTest :: testStringProperty (void)
|
||||
{
|
||||
aiString s;
|
||||
s.Set("Hello, this is a small test");
|
||||
this->pcMat->AddProperty(&s,"testKey6");
|
||||
s.Set("358358");
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey6",s));
|
||||
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey6",0,0,s));
|
||||
CPPUNIT_ASSERT(!::strcmp(s.data,"Hello, this is a small test"));
|
||||
}
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
|
@ -0,0 +1,2 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
|
@ -1,20 +1,23 @@
|
|||
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utRemoveComments.h"
|
||||
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (RemoveCommentsTest);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void RemoveCommentsTest :: setUp (void)
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void RemoveCommentsTest :: tearDown (void)
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void RemoveCommentsTest :: testSingleLineComments (void)
|
||||
{
|
||||
const char* szTest = "int i = 0; \n"
|
||||
|
@ -37,6 +40,7 @@ void RemoveCommentsTest :: testSingleLineComments (void)
|
|||
delete[] szTest2;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void RemoveCommentsTest :: testMultiLineComments (void)
|
||||
{
|
||||
char* szTest =
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utRemoveComponent.h"
|
||||
|
||||
|
||||
|
@ -8,6 +10,46 @@ void RemoveVCProcessTest :: setUp (void)
|
|||
// construct the process
|
||||
piProcess = new RemoveVCProcess();
|
||||
pScene = new aiScene();
|
||||
|
||||
// fill the scene ..
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 2];
|
||||
pScene->mMeshes[0] = new aiMesh();
|
||||
pScene->mMeshes[1] = new aiMesh();
|
||||
|
||||
pScene->mMeshes[0]->mNumVertices = 120;
|
||||
pScene->mMeshes[0]->mVertices = new aiVector3D[120];
|
||||
pScene->mMeshes[0]->mNormals = new aiVector3D[120];
|
||||
pScene->mMeshes[0]->mTextureCoords[0] = new aiVector3D[120];
|
||||
pScene->mMeshes[0]->mTextureCoords[1] = new aiVector3D[120];
|
||||
pScene->mMeshes[0]->mTextureCoords[2] = new aiVector3D[120];
|
||||
pScene->mMeshes[0]->mTextureCoords[3] = new aiVector3D[120];
|
||||
|
||||
pScene->mMeshes[1]->mNumVertices = 120;
|
||||
pScene->mMeshes[1]->mVertices = new aiVector3D[120];
|
||||
|
||||
pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 2];
|
||||
pScene->mAnimations[0] = new aiAnimation();
|
||||
pScene->mAnimations[1] = new aiAnimation();
|
||||
|
||||
pScene->mTextures = new aiTexture*[pScene->mNumTextures = 2];
|
||||
pScene->mTextures[0] = new aiTexture();
|
||||
pScene->mTextures[1] = new aiTexture();
|
||||
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 2];
|
||||
pScene->mMaterials[0] = new MaterialHelper();
|
||||
pScene->mMaterials[1] = new MaterialHelper();
|
||||
|
||||
pScene->mLights = new aiLight*[pScene->mNumLights = 2];
|
||||
pScene->mLights[0] = new aiLight();
|
||||
pScene->mLights[1] = new aiLight();
|
||||
|
||||
pScene->mCameras = new aiCamera*[pScene->mNumCameras = 2];
|
||||
pScene->mCameras[0] = new aiCamera();
|
||||
pScene->mCameras[1] = new aiCamera();
|
||||
|
||||
// COMPILE TEST: MaterialHelper may no add any extra members,
|
||||
// so we don't need a virtual destructor
|
||||
char check[sizeof(MaterialHelper) == sizeof(aiMaterial) ? 10 : -1];
|
||||
}
|
||||
|
||||
void RemoveVCProcessTest :: tearDown (void)
|
||||
|
@ -18,36 +60,89 @@ void RemoveVCProcessTest :: tearDown (void)
|
|||
|
||||
void RemoveVCProcessTest::testMeshRemove (void)
|
||||
{
|
||||
piProcess->SetDeleteFlags(aiComponent_MESHES);
|
||||
piProcess->Execute(pScene);
|
||||
|
||||
CPPUNIT_ASSERT(NULL == pScene->mMeshes && 0 == pScene->mNumMeshes);
|
||||
CPPUNIT_ASSERT(pScene->mFlags == AI_SCENE_FLAGS_INCOMPLETE);
|
||||
}
|
||||
|
||||
void RemoveVCProcessTest::testAnimRemove (void)
|
||||
{
|
||||
piProcess->SetDeleteFlags(aiComponent_ANIMATIONS);
|
||||
piProcess->Execute(pScene);
|
||||
|
||||
CPPUNIT_ASSERT(NULL == pScene->mAnimations && 0 == pScene->mNumAnimations);
|
||||
CPPUNIT_ASSERT(pScene->mFlags == 0);
|
||||
}
|
||||
|
||||
void RemoveVCProcessTest::testMaterialRemove (void)
|
||||
{
|
||||
piProcess->SetDeleteFlags(aiComponent_MATERIALS);
|
||||
piProcess->Execute(pScene);
|
||||
|
||||
// there should be one default material now ...
|
||||
CPPUNIT_ASSERT(1 == pScene->mNumMaterials &&
|
||||
pScene->mMeshes[0]->mMaterialIndex == 0 &&
|
||||
pScene->mMeshes[1]->mMaterialIndex == 0);
|
||||
CPPUNIT_ASSERT(pScene->mFlags == 0);
|
||||
}
|
||||
|
||||
void RemoveVCProcessTest::testTextureRemove (void)
|
||||
{
|
||||
piProcess->SetDeleteFlags(aiComponent_TEXTURES);
|
||||
piProcess->Execute(pScene);
|
||||
|
||||
CPPUNIT_ASSERT(NULL == pScene->mTextures && 0 == pScene->mNumTextures);
|
||||
CPPUNIT_ASSERT(pScene->mFlags == 0);
|
||||
}
|
||||
|
||||
void RemoveVCProcessTest::testCameraRemove (void)
|
||||
{
|
||||
piProcess->SetDeleteFlags(aiComponent_CAMERAS);
|
||||
piProcess->Execute(pScene);
|
||||
|
||||
CPPUNIT_ASSERT(NULL == pScene->mCameras && 0 == pScene->mNumCameras);
|
||||
CPPUNIT_ASSERT(pScene->mFlags == 0);
|
||||
}
|
||||
|
||||
void RemoveVCProcessTest::testLightRemove (void)
|
||||
{
|
||||
piProcess->SetDeleteFlags(aiComponent_LIGHTS);
|
||||
piProcess->Execute(pScene);
|
||||
|
||||
CPPUNIT_ASSERT(NULL == pScene->mLights && 0 == pScene->mNumLights);
|
||||
CPPUNIT_ASSERT(pScene->mFlags == 0);
|
||||
}
|
||||
|
||||
void RemoveVCProcessTest::testMeshComponentsRemoveA (void)
|
||||
{
|
||||
piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_TEXCOORDSn(2) | aiComponent_TEXCOORDSn(3));
|
||||
piProcess->Execute(pScene);
|
||||
|
||||
CPPUNIT_ASSERT(pScene->mMeshes[0]->mTextureCoords[0] &&
|
||||
!pScene->mMeshes[0]->mTextureCoords[1] &&
|
||||
!pScene->mMeshes[0]->mTextureCoords[2] &&
|
||||
!pScene->mMeshes[0]->mTextureCoords[3]);
|
||||
CPPUNIT_ASSERT(pScene->mFlags == 0);
|
||||
}
|
||||
|
||||
void RemoveVCProcessTest::testMeshComponentsRemoveB (void)
|
||||
{
|
||||
piProcess->SetDeleteFlags(aiComponent_TEXCOORDSn(1) | aiComponent_NORMALS);
|
||||
piProcess->Execute(pScene);
|
||||
|
||||
CPPUNIT_ASSERT(pScene->mMeshes[0]->mTextureCoords[0] &&
|
||||
pScene->mMeshes[0]->mTextureCoords[1] &&
|
||||
pScene->mMeshes[0]->mTextureCoords[2] && // shift forward ...
|
||||
!pScene->mMeshes[0]->mTextureCoords[3] &&
|
||||
!pScene->mMeshes[0]->mNormals);
|
||||
CPPUNIT_ASSERT(pScene->mFlags == 0);
|
||||
}
|
||||
|
||||
void RemoveVCProcessTest::testRemoveEverything (void)
|
||||
{
|
||||
piProcess->SetDeleteFlags(aiComponent_LIGHTS | aiComponent_ANIMATIONS |
|
||||
aiComponent_MATERIALS | aiComponent_MESHES | aiComponent_CAMERAS | aiComponent_TEXTURES);
|
||||
piProcess->Execute(pScene);
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include <aiScene.h>
|
||||
#include <RemoveVCProcess.h>
|
||||
|
||||
#include <MaterialSystem.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace Assimp;
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utRemoveRedundantMaterials.h"
|
||||
#include "aiPostProcess.h"
|
||||
#include <math.h>
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (RemoveRedundantMatsTest);
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMaterial* getUniqueMaterial1()
|
||||
{
|
||||
// setup an unique name for each material - this shouldn't care
|
||||
|
@ -20,6 +20,7 @@ aiMaterial* getUniqueMaterial1()
|
|||
return pcMat;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMaterial* getUniqueMaterial2()
|
||||
{
|
||||
// setup an unique name for each material - this shouldn't care
|
||||
|
@ -34,6 +35,7 @@ aiMaterial* getUniqueMaterial2()
|
|||
return pcMat;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMaterial* getUniqueMaterial3()
|
||||
{
|
||||
// setup an unique name for each material - this shouldn't care
|
||||
|
@ -45,6 +47,7 @@ aiMaterial* getUniqueMaterial3()
|
|||
return pcMat;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void RemoveRedundantMatsTest :: setUp (void)
|
||||
{
|
||||
// construct the process
|
||||
|
@ -86,12 +89,14 @@ void RemoveRedundantMatsTest :: setUp (void)
|
|||
mTemp.data[0]++;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void RemoveRedundantMatsTest :: tearDown (void)
|
||||
{
|
||||
delete this->piProcess;
|
||||
delete this->pcScene1;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void RemoveRedundantMatsTest :: testRedundantMaterials (void)
|
||||
{
|
||||
this->piProcess->Execute(this->pcScene1);
|
||||
|
|
|
@ -0,0 +1,137 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utScenePreprocessor.h"
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (ScenePreprocessorTest);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ScenePreprocessorTest::setUp (void)
|
||||
{
|
||||
// setup a dummy scene with a single node
|
||||
scene = new aiScene();
|
||||
scene->mRootNode = new aiNode();
|
||||
scene->mRootNode->mName.Set("<test>");
|
||||
|
||||
// add some translation
|
||||
scene->mRootNode->mTransformation.a4 = 1.f;
|
||||
scene->mRootNode->mTransformation.b4 = 2.f;
|
||||
scene->mRootNode->mTransformation.c4 = 3.f;
|
||||
|
||||
// and allocate a ScenePreprocessor to operate on the scene
|
||||
pp = new ScenePreprocessor(scene);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ScenePreprocessorTest::tearDown (void)
|
||||
{
|
||||
delete pp;
|
||||
delete scene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether ProcessMesh() returns flag for a mesh that consist of primitives with num indices
|
||||
void ScenePreprocessorTest::CheckIfOnly(aiMesh* p,unsigned int num, unsigned int flag)
|
||||
{
|
||||
// Triangles only
|
||||
for (unsigned i = 0; i < p->mNumFaces;++i) {
|
||||
p->mFaces[i].mNumIndices = num;
|
||||
}
|
||||
pp->ProcessMesh(p);
|
||||
CPPUNIT_ASSERT(p->mPrimitiveTypes == flag);
|
||||
p->mPrimitiveTypes = 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a mesh is preprocessed correctly. Case 1: The mesh needs preprocessing
|
||||
void ScenePreprocessorTest::testMeshPreprocessingPos (void)
|
||||
{
|
||||
aiMesh* p = new aiMesh();
|
||||
p->mNumFaces = 100;
|
||||
p->mFaces = new aiFace[p->mNumFaces];
|
||||
|
||||
p->mTextureCoords[0] = new aiVector3D[10];
|
||||
p->mNumUVComponents[0] = 0;
|
||||
p->mNumUVComponents[1] = 0;
|
||||
|
||||
CheckIfOnly(p,1,aiPrimitiveType_POINT);
|
||||
CheckIfOnly(p,2,aiPrimitiveType_LINE);
|
||||
CheckIfOnly(p,3,aiPrimitiveType_TRIANGLE);
|
||||
CheckIfOnly(p,4,aiPrimitiveType_POLYGON);
|
||||
CheckIfOnly(p,1249,aiPrimitiveType_POLYGON);
|
||||
|
||||
// Polygons and triangles mixed
|
||||
unsigned i;
|
||||
for (i = 0; i < p->mNumFaces/2;++i) {
|
||||
p->mFaces[i].mNumIndices = 3;
|
||||
}
|
||||
for (; i < p->mNumFaces-p->mNumFaces/4;++i) {
|
||||
p->mFaces[i].mNumIndices = 4;
|
||||
}
|
||||
for (; i < p->mNumFaces;++i) {
|
||||
p->mFaces[i].mNumIndices = 10;
|
||||
}
|
||||
pp->ProcessMesh(p);
|
||||
CPPUNIT_ASSERT(p->mPrimitiveTypes == (aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON));
|
||||
CPPUNIT_ASSERT(p->mNumUVComponents[0] == 2);
|
||||
CPPUNIT_ASSERT(p->mNumUVComponents[1] == 0);
|
||||
delete p;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a mesh is preprocessed correctly. Case 1: The mesh doesn't need preprocessing
|
||||
void ScenePreprocessorTest::testMeshPreprocessingNeg (void)
|
||||
{
|
||||
aiMesh* p = new aiMesh();
|
||||
p->mPrimitiveTypes = aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON;
|
||||
pp->ProcessMesh(p);
|
||||
|
||||
// should be unmodified
|
||||
CPPUNIT_ASSERT(p->mPrimitiveTypes == (aiPrimitiveType_TRIANGLE|aiPrimitiveType_POLYGON));
|
||||
|
||||
delete p;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Make a dummy animation with a single channel, '<test>'
|
||||
aiAnimation* MakeDummyAnimation()
|
||||
{
|
||||
aiAnimation* p = new aiAnimation();
|
||||
p->mNumChannels = 1;
|
||||
p->mChannels = new aiNodeAnim*[1];
|
||||
aiNodeAnim* anim = p->mChannels[0] = new aiNodeAnim();
|
||||
anim->mNodeName.Set("<test>");
|
||||
return p;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether an anim is preprocessed correctly. Case 1: The anim needs preprocessing
|
||||
void ScenePreprocessorTest::testAnimationPreprocessingPos (void)
|
||||
{
|
||||
aiAnimation* p = MakeDummyAnimation();
|
||||
aiNodeAnim* anim = p->mChannels[0];
|
||||
|
||||
// we don't set the animation duration, but generate scaling channels
|
||||
anim->mNumScalingKeys = 10;
|
||||
anim->mScalingKeys = new aiVectorKey[10];
|
||||
|
||||
for (unsigned int i = 0; i < 10;++i) {
|
||||
anim->mScalingKeys[i].mTime = i;
|
||||
anim->mScalingKeys[i].mValue = aiVector3D((float)i);
|
||||
}
|
||||
pp->ProcessAnimation(p);
|
||||
|
||||
// we should now have a proper duration
|
||||
CPPUNIT_ASSERT_DOUBLES_EQUAL(p->mDuration,9.,0.005);
|
||||
|
||||
// ... one scaling key
|
||||
CPPUNIT_ASSERT(anim->mNumPositionKeys == 1 &&
|
||||
anim->mPositionKeys &&
|
||||
anim->mPositionKeys[0].mTime == 0.0 &&
|
||||
anim->mPositionKeys[0].mValue == aiVector3D(1.f,2.f,3.f));
|
||||
|
||||
// ... and one rotation key
|
||||
CPPUNIT_ASSERT(anim->mNumRotationKeys == 1 && anim->mRotationKeys &&
|
||||
anim->mRotationKeys[0].mTime == 0.0);
|
||||
|
||||
delete p;
|
||||
}
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
|
||||
|
||||
|
||||
#ifndef TESTSCENEPREPROCESSOR_H
|
||||
#define TESTSCENEPREPROCESSOR_H
|
||||
|
||||
#include <cppunit/TestFixture.h>
|
||||
#include <cppunit/extensions/HelperMacros.h>
|
||||
|
||||
#include <aiMesh.h>
|
||||
#include <aiScene.h>
|
||||
#include <assimp.hpp>
|
||||
#include <ScenePreprocessor.h>
|
||||
|
||||
using namespace std;
|
||||
using namespace Assimp;
|
||||
|
||||
class ScenePreprocessorTest : public CPPUNIT_NS :: TestFixture
|
||||
{
|
||||
CPPUNIT_TEST_SUITE (ScenePreprocessorTest);
|
||||
CPPUNIT_TEST (testMeshPreprocessingPos);
|
||||
CPPUNIT_TEST (testMeshPreprocessingNeg);
|
||||
CPPUNIT_TEST (testAnimationPreprocessingPos);
|
||||
CPPUNIT_TEST_SUITE_END ();
|
||||
|
||||
public:
|
||||
void setUp (void);
|
||||
void tearDown (void);
|
||||
|
||||
protected:
|
||||
|
||||
void testMeshPreprocessingPos (void);
|
||||
void testMeshPreprocessingNeg (void);
|
||||
void testAnimationPreprocessingPos (void);
|
||||
|
||||
private:
|
||||
|
||||
void CheckIfOnly(aiMesh* p,unsigned int num, unsigned flag);
|
||||
|
||||
ScenePreprocessor* pp;
|
||||
aiScene* scene;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,4 +1,5 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utSharedPPData.h"
|
||||
|
||||
|
||||
|
@ -14,17 +15,21 @@ struct TestType
|
|||
}
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SharedPPDataTest :: setUp (void)
|
||||
{
|
||||
shared = new SharedPostProcessInfo();
|
||||
destructed = false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SharedPPDataTest :: tearDown (void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SharedPPDataTest :: testPODProperty (void)
|
||||
{
|
||||
int i = 5;
|
||||
|
@ -38,6 +43,7 @@ void SharedPPDataTest :: testPODProperty (void)
|
|||
CPPUNIT_ASSERT(shared->GetProperty("test",m) && 12.f == m);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SharedPPDataTest :: testPropertyPointer (void)
|
||||
{
|
||||
int *i = new int[35];
|
||||
|
@ -48,6 +54,7 @@ void SharedPPDataTest :: testPropertyPointer (void)
|
|||
CPPUNIT_ASSERT(!shared->GetProperty("test16",o));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SharedPPDataTest :: testPropertyDeallocation (void)
|
||||
{
|
||||
TestType *out, * pip = new TestType();
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utSortByPType.h"
|
||||
|
||||
#include "utScenePreprocessor.h"
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (SortByPTypeProcessTest);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static unsigned int num[10][4] =
|
||||
{
|
||||
{0,0,0,1000},
|
||||
|
@ -18,6 +21,7 @@ static unsigned int num[10][4] =
|
|||
{0,100,0,900},
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static unsigned int result[10] =
|
||||
{
|
||||
aiPrimitiveType_POLYGON,
|
||||
|
@ -32,10 +36,10 @@ static unsigned int result[10] =
|
|||
aiPrimitiveType_LINE | aiPrimitiveType_POLYGON,
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SortByPTypeProcessTest :: setUp (void)
|
||||
{
|
||||
process0 = new DeterminePTypeHelperProcess();
|
||||
// process0 = new DeterminePTypeHelperProcess();
|
||||
process1 = new SortByPTypeProcess();
|
||||
scene = new aiScene();
|
||||
|
||||
|
@ -108,27 +112,37 @@ void SortByPTypeProcessTest :: setUp (void)
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SortByPTypeProcessTest :: tearDown (void)
|
||||
{
|
||||
delete process0;
|
||||
//delete process0;
|
||||
delete process1;
|
||||
delete scene;
|
||||
}
|
||||
|
||||
void SortByPTypeProcessTest :: testDeterminePTypeStep (void)
|
||||
{
|
||||
process0->Execute(scene);
|
||||
|
||||
for (unsigned int i = 0; i < 10; ++i)
|
||||
{
|
||||
aiMesh* mesh = scene->mMeshes[i];
|
||||
CPPUNIT_ASSERT(mesh->mPrimitiveTypes == result[i]);
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
//void SortByPTypeProcessTest :: testDeterminePTypeStep (void)
|
||||
//{
|
||||
// process0->Execute(scene);
|
||||
//
|
||||
// for (unsigned int i = 0; i < 10; ++i)
|
||||
// {
|
||||
// aiMesh* mesh = scene->mMeshes[i];
|
||||
// CPPUNIT_ASSERT(mesh->mPrimitiveTypes == result[i]);
|
||||
// }
|
||||
//}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SortByPTypeProcessTest :: testSortByPTypeStep (void)
|
||||
{
|
||||
process0->Execute(scene);
|
||||
// process0->Execute(scene);
|
||||
|
||||
// and another small test for ScenePreprocessor
|
||||
ScenePreprocessor s(scene);
|
||||
s.ProcessScene();
|
||||
for (unsigned int m = 0; m< 10;++m)
|
||||
CPPUNIT_ASSERT(scene->mMeshes[m]->mPrimitiveTypes == result[m]);
|
||||
|
||||
process1->Execute(scene);
|
||||
|
||||
unsigned int idx = 0;
|
||||
|
@ -143,7 +157,7 @@ void SortByPTypeProcessTest :: testSortByPTypeStep (void)
|
|||
aiMesh* mesh = scene->mMeshes[real];
|
||||
|
||||
CPPUNIT_ASSERT(NULL != mesh);
|
||||
CPPUNIT_ASSERT(mesh->mPrimitiveTypes == 1u<<n);
|
||||
CPPUNIT_ASSERT(mesh->mPrimitiveTypes == AI_PRIMITIVE_TYPE_FOR_N_INDICES(n+1));
|
||||
CPPUNIT_ASSERT(NULL != mesh->mVertices);
|
||||
CPPUNIT_ASSERT(NULL != mesh->mNormals);
|
||||
CPPUNIT_ASSERT(NULL != mesh->mTangents);
|
||||
|
|
|
@ -15,7 +15,6 @@ using namespace Assimp;
|
|||
class SortByPTypeProcessTest : public CPPUNIT_NS :: TestFixture
|
||||
{
|
||||
CPPUNIT_TEST_SUITE (SortByPTypeProcessTest);
|
||||
CPPUNIT_TEST (testDeterminePTypeStep);
|
||||
CPPUNIT_TEST (testSortByPTypeStep);
|
||||
CPPUNIT_TEST_SUITE_END ();
|
||||
|
||||
|
@ -30,7 +29,6 @@ class SortByPTypeProcessTest : public CPPUNIT_NS :: TestFixture
|
|||
|
||||
private:
|
||||
|
||||
DeterminePTypeHelperProcess* process0;
|
||||
SortByPTypeProcess* process1;
|
||||
aiScene* scene;
|
||||
};
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utSplitLargeMeshes.h"
|
||||
#include "aiPostProcess.h"
|
||||
#include <math.h>
|
||||
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (SplitLargeMeshesTest);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SplitLargeMeshesTest :: setUp (void)
|
||||
{
|
||||
// construct the processes
|
||||
|
@ -53,12 +55,14 @@ void SplitLargeMeshesTest :: setUp (void)
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SplitLargeMeshesTest :: tearDown (void)
|
||||
{
|
||||
delete this->piProcessTriangle;
|
||||
delete this->piProcessVertex;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SplitLargeMeshesTest :: testVertexSplit()
|
||||
{
|
||||
std::vector< std::pair<aiMesh*, unsigned int> > avOut;
|
||||
|
@ -80,6 +84,7 @@ void SplitLargeMeshesTest :: testVertexSplit()
|
|||
CPPUNIT_ASSERT(0 == iOldFaceNum);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SplitLargeMeshesTest :: testTriangleSplit()
|
||||
{
|
||||
std::vector< std::pair<aiMesh*, unsigned int> > avOut;
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
// TODO
|
|
@ -0,0 +1,2 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
|
@ -1,4 +1,5 @@
|
|||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utTriangulate.h"
|
||||
|
||||
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
|
||||
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "utVertexTriangleAdjacency.h"
|
||||
|
||||
|
||||
CPPUNIT_TEST_SUITE_REGISTRATION (VTAdjacency);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void VTAdjacency :: setUp (void)
|
||||
{
|
||||
// build a test mesh with randomized input data
|
||||
|
@ -90,6 +90,7 @@ void VTAdjacency :: setUp (void)
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void VTAdjacency :: tearDown (void)
|
||||
{
|
||||
delete pMesh;
|
||||
|
@ -102,21 +103,25 @@ void VTAdjacency :: tearDown (void)
|
|||
pMesh3 = 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void VTAdjacency :: largeRandomDataSet (void)
|
||||
{
|
||||
checkMesh(pMesh);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void VTAdjacency :: smallDataSet (void)
|
||||
{
|
||||
checkMesh(pMesh2);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void VTAdjacency :: unreferencedVerticesSet (void)
|
||||
{
|
||||
checkMesh(pMesh3);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void VTAdjacency :: checkMesh (aiMesh* pMesh)
|
||||
{
|
||||
pAdj = new VertexTriangleAdjacency(pMesh->mFaces,pMesh->mNumFaces,pMesh->mNumVertices,true);
|
||||
|
|
|
@ -43,7 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AV_ANIMEVALUATOR_H_INCLUDED
|
||||
#define AV_ANIMEVALUATOR_H_INCLUDED
|
||||
|
||||
#include <boost/tuple/tuple.hpp>
|
||||
#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
|
||||
# include "BoostWorkaround/boost/tuple/tuple.hpp"
|
||||
#else
|
||||
# include <boost/tuple/tuple.hpp>
|
||||
#endif
|
||||
|
||||
namespace AssimpView
|
||||
{
|
||||
|
|
|
@ -2072,6 +2072,9 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
HWND hDlg = CreateDialog(hInstance,MAKEINTRESOURCE(IDD_DIALOGMAIN),
|
||||
NULL,&MessageProc);
|
||||
|
||||
// ensure we get high priority
|
||||
::SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS);
|
||||
|
||||
// initialise the default logger if neccessary
|
||||
Assimp::DefaultLogger::create("",Assimp::Logger::VERBOSE);
|
||||
Assimp::DefaultLogger::get()->attachStream((Assimp::LogStream*)&CLogWindow::Instance().pcStream,
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -33,92 +33,136 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jAssimp_NOT_WORKING", "jAss
|
|||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug -noBoost|Win32 = Debug -noBoost|Win32
|
||||
Debug -noBoost|x64 = Debug -noBoost|x64
|
||||
Debug_DLL|Win32 = Debug_DLL|Win32
|
||||
Debug_DLL|x64 = Debug_DLL|x64
|
||||
Debug|Win32 = Debug|Win32
|
||||
Debug|x64 = Debug|x64
|
||||
Release -noBoost|Win32 = Release -noBoost|Win32
|
||||
Release -noBoost|x64 = Release -noBoost|x64
|
||||
Release_DLL|Win32 = Release_DLL|Win32
|
||||
Release_DLL|x64 = Release_DLL|x64
|
||||
Release|Win32 = Release|Win32
|
||||
Release|x64 = Release|x64
|
||||
debug|Win32 = debug|Win32
|
||||
debug|x64 = debug|x64
|
||||
debug-dll|Win32 = debug-dll|Win32
|
||||
debug-dll|x64 = debug-dll|x64
|
||||
debug-noboost-st|Win32 = debug-noboost-st|Win32
|
||||
debug-noboost-st|x64 = debug-noboost-st|x64
|
||||
debug-st|Win32 = debug-st|Win32
|
||||
debug-st|x64 = debug-st|x64
|
||||
release|Win32 = release|Win32
|
||||
release|x64 = release|x64
|
||||
release-dll|Win32 = release-dll|Win32
|
||||
release-dll|x64 = release-dll|x64
|
||||
release-noboost|Win32 = release-noboost|Win32
|
||||
release-noboost|x64 = release-noboost|x64
|
||||
release-st|Win32 = release-st|Win32
|
||||
release-st|x64 = release-st|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.Debug -noBoost|Win32.ActiveCfg = Debug -noBoost|Win32
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.Debug -noBoost|Win32.Build.0 = Debug -noBoost|Win32
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.Debug -noBoost|x64.ActiveCfg = Debug -noBoost|x64
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.Debug -noBoost|x64.Build.0 = Debug -noBoost|x64
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.Debug_DLL|Win32.ActiveCfg = Debug_DLL|Win32
|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.Debug_DLL|Win32.Build.0 = Debug_DLL|Win32
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}.release-noboost|Win32.Build.0 = release-noboost-st|Win32
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.debug-noboost-st|Win32.Build.0 = debug-noboost-st|Win32
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-dll|Win32.ActiveCfg = release-dll|Win32
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-noboost|Win32.Build.0 = release-noboost-st|Win32
|
||||
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|
||||
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|
||||
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|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-st|Win32.Build.0 = release-st|Win32
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-st|x64.ActiveCfg = release-st|x64
|
||||
{5691E159-2D9B-407F-971F-EA5C592DC524}.release-st|x64.Build.0 = release-st|x64
|
||||
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|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug|Win32.Build.0 = debug|Win32
|
||||
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|
||||
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|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-dll|Win32.ActiveCfg = debug-dll|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-dll|Win32.Build.0 = debug-dll|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-dll|x64.ActiveCfg = debug-dll|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-dll|x64.Build.0 = debug-dll|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-noboost-st|Win32.ActiveCfg = debug-noboost-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-noboost-st|Win32.Build.0 = debug-noboost-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-noboost-st|x64.ActiveCfg = debug-noboost-st|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-noboost-st|x64.Build.0 = debug-noboost-st|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-st|Win32.ActiveCfg = debug-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-st|Win32.Build.0 = debug-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.debug-st|x64.ActiveCfg = debug-st|x64
|
||||
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|
||||
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|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release|Win32.Build.0 = release|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release|x64.ActiveCfg = release|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release|x64.Build.0 = release|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-dll|Win32.ActiveCfg = release-dll|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-dll|Win32.Build.0 = release-dll|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-dll|x64.ActiveCfg = release-dll|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-dll|x64.Build.0 = release-dll|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost|Win32.ActiveCfg = release-noboost-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost|Win32.Build.0 = release-noboost-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost|x64.ActiveCfg = release-noboost-st|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-noboost|x64.Build.0 = release-noboost-st|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|Win32.ActiveCfg = release-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|Win32.Build.0 = release-st|Win32
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|x64.ActiveCfg = release-st|x64
|
||||
{9B9D1C90-8A03-409A-B547-AE7B48B90F1A}.release-st|x64.Build.0 = release-st|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug|Win32.ActiveCfg = debug|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug|x64.ActiveCfg = debug|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-dll|Win32.ActiveCfg = debug|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-dll|x64.ActiveCfg = debug|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-noboost-st|Win32.ActiveCfg = debug -noboost|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-noboost-st|x64.ActiveCfg = debug -noboost|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-st|Win32.ActiveCfg = debug-st|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.debug-st|x64.ActiveCfg = debug-st|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release|Win32.ActiveCfg = release|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release|x64.ActiveCfg = release|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-dll|Win32.ActiveCfg = release|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-dll|x64.ActiveCfg = release|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-noboost|Win32.ActiveCfg = release -noboost|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-noboost|x64.ActiveCfg = release -noboost|x64
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-st|Win32.ActiveCfg = release-st|Win32
|
||||
{FE78BFBA-4BA5-457D-8602-B800D498102D}.release-st|x64.ActiveCfg = release-st|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="Assimp"
|
||||
Name="assimp"
|
||||
ProjectGUID="{5691E159-2D9B-407F-971F-EA5C592DC524}"
|
||||
RootNamespace="assimp"
|
||||
>
|
||||
|
@ -18,10 +18,9 @@
|
|||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="./../../lib/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
Name="debug|Win32"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets=".\shared\LibShared.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
|
@ -82,9 +81,9 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
OutputDirectory="./../../lib/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
Name="debug|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="4"
|
||||
>
|
||||
<Tool
|
||||
|
@ -144,10 +143,9 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="./../../lib/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
Name="release|Win32"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets=".\shared\LibShared.vsprops"
|
||||
WholeProgramOptimization="0"
|
||||
>
|
||||
<Tool
|
||||
|
@ -170,6 +168,7 @@
|
|||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
WholeProgramOptimization="false"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32"
|
||||
StringPooling="true"
|
||||
|
@ -209,10 +208,9 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
OutputDirectory="./../../lib/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
Name="release|x64"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets=".\shared\LibShared.vsprops"
|
||||
WholeProgramOptimization="0"
|
||||
>
|
||||
<Tool
|
||||
|
@ -275,10 +273,9 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release_DLL|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
Name="release-dll|Win32"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets=".\shared\DllShared.vsprops"
|
||||
WholeProgramOptimization="0"
|
||||
>
|
||||
<Tool
|
||||
|
@ -304,7 +301,7 @@
|
|||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="2"
|
||||
UsePrecompiledHeader="2"
|
||||
|
@ -349,14 +346,13 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unittest_$(ConfigurationName)_$(PlatformName)\""
|
||||
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
"
|
||||
/>
|
||||
</Configuration>
|
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<Configuration
|
||||
Name="Release_DLL|x64"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
Name="release-dll|x64"
|
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ConfigurationType="2"
|
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InheritedPropertySheets=".\shared\DllShared.vsprops"
|
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WholeProgramOptimization="0"
|
||||
>
|
||||
<Tool
|
||||
|
@ -426,14 +422,13 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unittest_$(ConfigurationName)_$(PlatformName)""
|
||||
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
"
|
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/>
|
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</Configuration>
|
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<Configuration
|
||||
Name="Debug_DLL|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
Name="debug-dll|Win32"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets=".\shared\DllShared.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
|
@ -502,14 +497,13 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unittest_$(ConfigurationName)_$(PlatformName)""
|
||||
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
"
|
||||
/>
|
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</Configuration>
|
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<Configuration
|
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Name="Debug_DLL|x64"
|
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OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
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IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
Name="debug-dll|x64"
|
||||
ConfigurationType="2"
|
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InheritedPropertySheets=".\shared\DllShared.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
|
@ -577,14 +571,13 @@
|
|||
/>
|
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<Tool
|
||||
Name="VCPostBuildEventTool"
|
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CommandLine="copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unittest_$(ConfigurationName)_$(PlatformName)""
|
||||
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)
mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)

copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\"
copy "$(OutDir)\$(TargetFileName)" "$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\"
"
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/>
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</Configuration>
|
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<Configuration
|
||||
Name="Release -noBoost|Win32"
|
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OutputDirectory="./../../lib/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
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Name="release-noboost-st|Win32"
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ConfigurationType="4"
|
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InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops"
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WholeProgramOptimization="0"
|
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>
|
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<Tool
|
||||
|
@ -646,10 +639,9 @@
|
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/>
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</Configuration>
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<Configuration
|
||||
Name="Release -noBoost|x64"
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OutputDirectory="./../../lib/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
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IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
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Name="release-noboost-st|x64"
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ConfigurationType="4"
|
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InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops"
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WholeProgramOptimization="0"
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>
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<Tool
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|
@ -712,10 +704,9 @@
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/>
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</Configuration>
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<Configuration
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Name="Debug -noBoost|Win32"
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OutputDirectory="./../../lib/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
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Name="debug-noboost-st|Win32"
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ConfigurationType="4"
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InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops"
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>
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<Tool
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Name="VCPreBuildEventTool"
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|
@ -776,10 +767,9 @@
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/>
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</Configuration>
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<Configuration
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Name="Debug -noBoost|x64"
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OutputDirectory="./../../lib/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
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IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
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Name="debug-noboost-st|x64"
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ConfigurationType="4"
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InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops"
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>
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<Tool
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Name="VCPreBuildEventTool"
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|
@ -837,6 +827,259 @@
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Name="VCPostBuildEventTool"
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/>
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Name="debug-st|Win32"
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ConfigurationType="4"
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InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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<Tool
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Name="VCMIDLTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32"
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BasicRuntimeChecks="3"
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SmallerTypeCheck="true"
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RuntimeLibrary="1"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="AssimpPCH.h"
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WarningLevel="3"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="4"
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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Name="VCPreLinkEventTool"
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<Tool
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<Tool
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<Tool
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Name="VCPostBuildEventTool"
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Name="debug-st|x64"
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ConfigurationType="4"
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InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops"
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<Tool
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Name="VCCustomBuildTool"
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<Tool
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Name="VCXMLDataGeneratorTool"
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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<Tool
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TargetEnvironment="3"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="DEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
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BasicRuntimeChecks="3"
|
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SmallerTypeCheck="true"
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RuntimeLibrary="1"
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EnableFunctionLevelLinking="true"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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<Configuration
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<Tool
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<Tool
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32"
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StringPooling="true"
|
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BufferSecurityCheck="false"
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EnableEnhancedInstructionSet="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="AssimpPCH.h"
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WarningLevel="3"
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<Tool
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<Tool
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<Tool
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<Tool
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|
||||
<Tool
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/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
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/>
|
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<Tool
|
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||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
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/>
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<Tool
|
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|
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>
|
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<Tool
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Name="VCPreBuildEventTool"
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|
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<Tool
|
||||
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||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions="NDEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="0"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderThrough="AssimpPCH.h"
|
||||
WarningLevel="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
|
@ -1019,6 +1262,14 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="tuple"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\include\BoostWorkaround\boost\tuple\tuple.hpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
|
@ -1048,46 +1299,6 @@
|
|||
RelativePath="..\..\code\BaseProcess.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\ByteSwap.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\DefaultIOStream.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\DefaultIOStream.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\DefaultIOSystem.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\DefaultIOSystem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\DefaultLogger.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\fast_atof.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\FileLogStream.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\GenericProperty.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\Hash.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\IFF.h"
|
||||
>
|
||||
|
@ -1104,14 +1315,6 @@
|
|||
RelativePath="..\..\code\MaterialSystem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\ParsingUtils.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\qnan.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\RemoveComments.cpp"
|
||||
>
|
||||
|
@ -1176,14 +1379,6 @@
|
|||
RelativePath="..\..\code\StandardShapes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\StreamReader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\StringComparison.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\TargetAnimation.cpp"
|
||||
>
|
||||
|
@ -1200,10 +1395,6 @@
|
|||
RelativePath="..\..\code\VertexTriangleAdjacency.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\Win32DebugLogStream.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="extra"
|
||||
>
|
||||
|
@ -1211,7 +1402,7 @@
|
|||
RelativePath="..\..\code\extra\MakeVerboseFormat.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1219,7 +1410,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
Name="release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1227,7 +1418,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1235,7 +1426,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release_DLL|Win32"
|
||||
Name="release-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1243,7 +1434,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug_DLL|Win32"
|
||||
Name="debug-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1251,7 +1442,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release -noBoost|Win32"
|
||||
Name="release-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1259,7 +1450,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release -noBoost|x64"
|
||||
Name="release-noboost-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1267,7 +1458,31 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug -noBoost|Win32"
|
||||
Name="debug-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1634,7 +1849,7 @@
|
|||
RelativePath="..\..\code\ACLoader.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1642,7 +1857,15 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug -noBoost|Win32"
|
||||
Name="debug-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
GeneratePreprocessedFile="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1771,6 +1994,10 @@
|
|||
<Filter
|
||||
Name="PostProcess"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\code\AssimpPCH.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\CalcTangentsProcess.cpp"
|
||||
>
|
||||
|
@ -1947,7 +2174,7 @@
|
|||
RelativePath="..\..\code\AssimpPCH.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1956,7 +2183,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
Name="release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1965,7 +2192,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1973,7 +2200,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release_DLL|Win32"
|
||||
Name="release-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1982,7 +2209,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug_DLL|Win32"
|
||||
Name="debug-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1991,7 +2218,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release -noBoost|Win32"
|
||||
Name="release-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2000,7 +2227,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release -noBoost|x64"
|
||||
Name="release-noboost-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2008,7 +2235,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug -noBoost|Win32"
|
||||
Name="debug-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2016,10 +2243,32 @@
|
|||
PrecompiledHeaderThrough="AssimpPCH.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\AssimpPCH.h"
|
||||
<FileConfiguration
|
||||
Name="debug-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="1"
|
||||
PrecompiledHeaderThrough="AssimpPCH.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="1"
|
||||
PrecompiledHeaderThrough="AssimpPCH.h"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
|
@ -2049,7 +2298,7 @@
|
|||
RelativePath="..\..\code\irrXML\irrXML.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2059,7 +2308,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
Name="debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2067,7 +2316,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
Name="release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2077,7 +2326,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2085,7 +2334,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release_DLL|Win32"
|
||||
Name="release-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2095,7 +2344,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release_DLL|x64"
|
||||
Name="release-dll|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2103,7 +2352,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug_DLL|Win32"
|
||||
Name="debug-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2113,7 +2362,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug_DLL|x64"
|
||||
Name="debug-dll|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2121,7 +2370,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release -noBoost|Win32"
|
||||
Name="release-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2131,7 +2380,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release -noBoost|x64"
|
||||
Name="release-noboost-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2139,7 +2388,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug -noBoost|Win32"
|
||||
Name="debug-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2149,7 +2398,43 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug -noBoost|x64"
|
||||
Name="debug-noboost-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
BasicRuntimeChecks="0"
|
||||
SmallerTypeCheck="true"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
BasicRuntimeChecks="0"
|
||||
SmallerTypeCheck="false"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -2166,6 +2451,82 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Logging"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\code\DefaultLogger.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\FileLogStream.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\StdOStreamLogStream.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\Win32DebugLogStream.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="FileSystem"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\code\DefaultIOStream.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\DefaultIOStream.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\DefaultIOSystem.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\DefaultIOSystem.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\StreamReader.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Util"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\code\ByteSwap.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\fast_atof.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\GenericProperty.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\Hash.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\ParsingUtils.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\qnan.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\code\StringComparison.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="doc"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="AssimpView"
|
||||
Name="assimpview"
|
||||
ProjectGUID="{B17B959B-BB8A-4596-AF0F-A8C8DBBC3C5E}"
|
||||
RootNamespace="assimp_view"
|
||||
Keyword="Win32Proj"
|
||||
|
@ -19,9 +19,9 @@
|
|||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)\obj"
|
||||
Name="debug|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
>
|
||||
|
@ -67,7 +67,7 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview32d.exe"
|
||||
OutputFile="$(OutDir)\assimp_view_debug.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)";"$(DXSDK_DIR)lib\x86""
|
||||
GenerateDebugInformation="true"
|
||||
|
@ -100,7 +100,7 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|x64"
|
||||
Name="debug|x64"
|
||||
OutputDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)\obj"
|
||||
ConfigurationType="1"
|
||||
|
@ -149,7 +149,7 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview64d.exe"
|
||||
OutputFile="$(OutDir)\assimp_view_debug.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_$(ConfigurationName)_$(PlatformName);"$(DXSDK_DIR)lib\x64""
|
||||
GenerateDebugInformation="true"
|
||||
|
@ -182,9 +182,9 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)\obj"
|
||||
Name="release|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
|
@ -226,7 +226,7 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview32.exe"
|
||||
OutputFile="$(OutDir)\assimp_view.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)";"$(DXSDK_DIR)lib\x86""
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
|
@ -263,7 +263,7 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|x64"
|
||||
Name="release|x64"
|
||||
OutputDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)\obj"
|
||||
ConfigurationType="1"
|
||||
|
@ -308,7 +308,7 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview64.exe"
|
||||
OutputFile="$(OutDir)\assimp_view.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_$(ConfigurationName)_$(PlatformName);"$(DXSDK_DIR)lib\x64""
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
|
@ -345,9 +345,9 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release_DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
Name="release-dll|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
|
@ -389,9 +389,9 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview32.exe"
|
||||
OutputFile="$(OutDir)\assimp_view.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_$(ConfigurationName)_$(PlatformName);"$(DXSDK_DIR)lib\x86""
|
||||
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)";"$(DXSDK_DIR)lib\x86""
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
GenerateDebugInformation="true"
|
||||
|
@ -426,7 +426,7 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release_DLL|x64"
|
||||
Name="release-dll|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
|
@ -471,7 +471,7 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview64.exe"
|
||||
OutputFile="$(OutDir)\assimp_view.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_$(ConfigurationName)_$(PlatformName);"$(DXSDK_DIR)lib\x64""
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
|
@ -508,9 +508,9 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug_DLL|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
Name="debug-dll|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
>
|
||||
|
@ -556,9 +556,9 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview32d.exe"
|
||||
OutputFile="$(OutDir)\assimp_view_debug.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_$(ConfigurationName)_$(PlatformName);"$(DXSDK_DIR)lib\x86""
|
||||
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)";"$(DXSDK_DIR)lib\x86""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
|
@ -589,7 +589,7 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug_DLL|x64"
|
||||
Name="debug-dll|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
|
@ -638,7 +638,7 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview64d.exe"
|
||||
OutputFile="$(OutDir)\assimp_view_debug.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_debug_dll_x64;"$(DXSDK_DIR)lib\x64""
|
||||
GenerateDebugInformation="true"
|
||||
|
@ -671,10 +671,11 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release -noBoost|Win32"
|
||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
Name="release-noboost-st|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets=".\shared\NoBoostShared.vsprops"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
|
@ -715,7 +716,7 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview32.exe"
|
||||
OutputFile="$(OutDir)\assimp_view.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)";"$(DXSDK_DIR)lib\x86""
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
|
@ -752,10 +753,11 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release -noBoost|x64"
|
||||
Name="release-noboost-st|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets=".\shared\NoBoostShared.vsprops"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
|
@ -797,7 +799,7 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview64.exe"
|
||||
OutputFile="$(OutDir)\assimp_view.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_$(ConfigurationName)_$(PlatformName);"$(DXSDK_DIR)lib\x64""
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
|
@ -834,9 +836,174 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug -noBoost|Win32"
|
||||
OutputDirectory="$(SolutionDir)..\..\tools\build\$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
Name="debug-noboost-st|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets=".\shared\NoBoostShared.vsprops"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(DXSDK_DIR)include";..\..\include;..\..\code"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
SmallerTypeCheck="true"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="2"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimp_view_debug.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)";"$(DXSDK_DIR)lib\x86""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="debug-noboost-st|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets=".\shared\NoBoostShared.vsprops"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(DXSDK_DIR)include";..\..\include;..\..\code"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
SmallerTypeCheck="true"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="2"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="false"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimp_view_debug.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_$(ConfigurationName)_$(PlatformName);"$(DXSDK_DIR)lib\x64""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="debug-st|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
>
|
||||
|
@ -882,7 +1049,7 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview32d.exe"
|
||||
OutputFile="$(OutDir)\assimp_view_debug.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)";"$(DXSDK_DIR)lib\x86""
|
||||
GenerateDebugInformation="true"
|
||||
|
@ -915,7 +1082,7 @@
|
|||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug -noBoost|x64"
|
||||
Name="debug-st|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
|
@ -964,7 +1131,7 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimpview64d.exe"
|
||||
OutputFile="$(OutDir)\assimp_view_debug.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_$(ConfigurationName)_$(PlatformName);"$(DXSDK_DIR)lib\x64""
|
||||
GenerateDebugInformation="true"
|
||||
|
@ -996,6 +1163,169 @@
|
|||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="release-st|Win32"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""$(DXSDK_DIR)include";..\..\include;..\..\code"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="2"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimp_view.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)";"$(DXSDK_DIR)lib\x86""
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="release-st|x64"
|
||||
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
|
||||
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TargetEnvironment="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""$(DXSDK_DIR)include";..\..\include;..\..\code"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="2"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="d3d9.lib d3dx9.lib comdlg32.lib assimp.lib winmm.lib comctl32.lib user32.lib advapi32.lib shell32.lib Gdi32.lib"
|
||||
OutputFile="$(OutDir)\assimp_view.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\lib\assimp_$(ConfigurationName)_$(PlatformName);"$(DXSDK_DIR)lib\x64""
|
||||
IgnoreAllDefaultLibraries="false"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
|
@ -1121,7 +1451,7 @@
|
|||
RelativePath="..\..\tools\assimp_view\stdafx.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
Name="debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1129,7 +1459,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|x64"
|
||||
Name="debug|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1137,7 +1467,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
Name="release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1145,7 +1475,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|x64"
|
||||
Name="release|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1153,7 +1483,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release_DLL|Win32"
|
||||
Name="release-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1161,7 +1491,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release_DLL|x64"
|
||||
Name="release-dll|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1169,7 +1499,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug_DLL|Win32"
|
||||
Name="debug-dll|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1177,7 +1507,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug_DLL|x64"
|
||||
Name="debug-dll|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1185,7 +1515,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release -noBoost|Win32"
|
||||
Name="release-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1193,7 +1523,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release -noBoost|x64"
|
||||
Name="release-noboost-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1201,7 +1531,7 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug -noBoost|Win32"
|
||||
Name="debug-noboost-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
@ -1209,7 +1539,39 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug -noBoost|x64"
|
||||
Name="debug-noboost-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="debug-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="1"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="release-st|x64"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,17 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioPropertySheet
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="DllShared"
|
||||
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="ASSIMP_BUILD_DLL_EXPORT"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine=""
|
||||
/>
|
||||
</VisualStudioPropertySheet>
|
|
@ -0,0 +1,9 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioPropertySheet
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="LibShared"
|
||||
OutputDirectory="./../../lib/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
||||
>
|
||||
</VisualStudioPropertySheet>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioPropertySheet
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="NoBoostShared"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="ASSIMP_BUILD_BOOST_WORKAROUND;ASSIMP_BUILD_SINGLETHREADED"
|
||||
/>
|
||||
</VisualStudioPropertySheet>
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue