In Assimp: fixed a bug in Pretransform Vertices post process step where newly created meshes of different instances of the same original meshes where not referenced appropriately by their parent node
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ca2314baa8
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586f1646c5
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@ -391,6 +391,8 @@ void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in
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ntz->mBones = reinterpret_cast<aiBone**> (&node->mTransformation);
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out.push_back(ntz);
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node->mMeshes[i] = numIn + out.size() - 1;
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}
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}
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}
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