Merge branch 'master' into fix-simpletextureddirectx11-sample2

pull/3055/head
Kim Kulling 2020-03-08 18:48:26 +01:00 committed by GitHub
commit 5866f3f98f
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2 changed files with 6 additions and 6 deletions

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@ -93,10 +93,10 @@ public:
const TReal* operator[] (unsigned int p_iIndex) const; const TReal* operator[] (unsigned int p_iIndex) const;
// comparison operators // comparison operators
bool operator== (const aiMatrix4x4t<TReal>& m) const; bool operator== (const aiMatrix3x3t<TReal>& m) const;
bool operator!= (const aiMatrix4x4t<TReal>& m) const; bool operator!= (const aiMatrix3x3t<TReal>& m) const;
bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const; bool Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon = 1e-6) const;
template <typename TOther> template <typename TOther>
operator aiMatrix3x3t<TOther> () const; operator aiMatrix3x3t<TOther> () const;

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@ -141,7 +141,7 @@ const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE
bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const { bool aiMatrix3x3t<TReal>::operator== (const aiMatrix3x3t<TReal>& m) const {
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
c1 == m.c1 && c2 == m.c2 && c3 == m.c3; c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
@ -150,14 +150,14 @@ bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE
bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const { bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix3x3t<TReal>& m) const {
return !(*this == m); return !(*this == m);
} }
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
template<typename TReal> template<typename TReal>
AI_FORCE_INLINE AI_FORCE_INLINE
bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const { bool aiMatrix3x3t<TReal>::Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon) const {
return return
std::abs(a1 - m.a1) <= epsilon && std::abs(a1 - m.a1) <= epsilon &&
std::abs(a2 - m.a2) <= epsilon && std::abs(a2 - m.a2) <= epsilon &&