Merge branch 'master' into fix-simpletextureddirectx11-sample2
commit
5866f3f98f
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@ -93,10 +93,10 @@ public:
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const TReal* operator[] (unsigned int p_iIndex) const;
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const TReal* operator[] (unsigned int p_iIndex) const;
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// comparison operators
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// comparison operators
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bool operator== (const aiMatrix4x4t<TReal>& m) const;
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bool operator== (const aiMatrix3x3t<TReal>& m) const;
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bool operator!= (const aiMatrix4x4t<TReal>& m) const;
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bool operator!= (const aiMatrix3x3t<TReal>& m) const;
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bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
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bool Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon = 1e-6) const;
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template <typename TOther>
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template <typename TOther>
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operator aiMatrix3x3t<TOther> () const;
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operator aiMatrix3x3t<TOther> () const;
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@ -141,7 +141,7 @@ const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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template <typename TReal>
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AI_FORCE_INLINE
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AI_FORCE_INLINE
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bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
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bool aiMatrix3x3t<TReal>::operator== (const aiMatrix3x3t<TReal>& m) const {
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return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
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return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
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b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
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b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
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c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
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c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
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@ -150,14 +150,14 @@ bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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template <typename TReal>
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AI_FORCE_INLINE
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AI_FORCE_INLINE
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bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const {
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bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix3x3t<TReal>& m) const {
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return !(*this == m);
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return !(*this == m);
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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template<typename TReal>
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template<typename TReal>
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AI_FORCE_INLINE
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AI_FORCE_INLINE
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bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
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bool aiMatrix3x3t<TReal>::Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon) const {
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return
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return
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std::abs(a1 - m.a1) <= epsilon &&
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std::abs(a1 - m.a1) <= epsilon &&
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std::abs(a2 - m.a2) <= epsilon &&
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std::abs(a2 - m.a2) <= epsilon &&
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