Merge branch 'master' into kimkulling/add_zlib_to_dockerfile_issue-5403

kimkulling/add_zlib_to_dockerfile_issue-5403
Kim Kulling 2024-01-08 09:37:17 +01:00 committed by GitHub
commit 5859967ff9
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GPG Key ID: 4AEE18F83AFDEB23
63 changed files with 129 additions and 114 deletions

View File

@ -2725,6 +2725,10 @@ template <> size_t GenericFill<IfcSpatialStructureElement>(const DB& db, const L
do { // convert the 'CompositionType' argument do { // convert the 'CompositionType' argument
std::shared_ptr<const DataType> arg = params[base++]; std::shared_ptr<const DataType> arg = params[base++];
if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::Schema_2x3::IfcSpatialStructureElement,2>::aux_is_derived[1]=true; break; } if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::Schema_2x3::IfcSpatialStructureElement,2>::aux_is_derived[1]=true; break; }
if (dynamic_cast<const UNSET *>(&*arg)) {
// Consider assigning the default value as in->CompositionType = "ELEMENT".
break;
}
try { GenericConvert( in->CompositionType, arg, db ); break; } try { GenericConvert( in->CompositionType, arg, db ); break; }
catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 8 to IfcSpatialStructureElement to be a `IfcElementCompositionEnum`")); } catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 8 to IfcSpatialStructureElement to be a `IfcElementCompositionEnum`")); }
} while (false); } while (false);

View File

@ -32,7 +32,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" /> <texture name="Texture1" value="assets/default_texture.png" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -89,7 +89,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skybox2.jpg" /> <texture name="Texture1" value="assets/skybox/default_skybox2.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -128,7 +128,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skybox1.jpg" /> <texture name="Texture1" value="assets/skybox/default_skybox1.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -167,7 +167,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skybox0.jpg" /> <texture name="Texture1" value="assets/skybox/default_skybox0.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -206,7 +206,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skybox3.jpg" /> <texture name="Texture1" value="assets/skybox/default_skybox3.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -245,7 +245,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skyboxup.jpg" /> <texture name="Texture1" value="assets/skybox/default_skyboxup.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -284,7 +284,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="skybox/default_skyboxdn.jpg" /> <texture name="Texture1" value="assets/skybox/default_skyboxdn.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -329,7 +329,7 @@
<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" /> <int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" /> <bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" /> <string name="Mesh" value="assets/dwarf.x" />
<bool name="Looping" value="true" /> <bool name="Looping" value="true" />
<bool name="ReadOnlyMaterials" value="false" /> <bool name="ReadOnlyMaterials" value="false" />
<float name="FramesPerSecond" value="0.250000" /> <float name="FramesPerSecond" value="0.250000" />
@ -345,7 +345,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" /> <texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -384,7 +384,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" /> <texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -468,7 +468,7 @@
<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" /> <int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" /> <bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" /> <string name="Mesh" value="assets/dwarf.x" />
<bool name="Looping" value="true" /> <bool name="Looping" value="true" />
<bool name="ReadOnlyMaterials" value="false" /> <bool name="ReadOnlyMaterials" value="false" />
<float name="FramesPerSecond" value="0.250000" /> <float name="FramesPerSecond" value="0.250000" />
@ -484,7 +484,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" /> <texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -523,7 +523,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" /> <texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -620,7 +620,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" /> <texture name="Texture1" value="assets/default_texture.png" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -678,7 +678,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" /> <texture name="Texture1" value="assets/default_texture.png" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -723,7 +723,7 @@
<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" /> <int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" /> <bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" /> <string name="Mesh" value="assets/dwarf.x" />
<bool name="Looping" value="true" /> <bool name="Looping" value="true" />
<bool name="ReadOnlyMaterials" value="false" /> <bool name="ReadOnlyMaterials" value="false" />
<float name="FramesPerSecond" value="0.250000" /> <float name="FramesPerSecond" value="0.250000" />
@ -739,7 +739,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" /> <texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -778,7 +778,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" /> <texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -875,7 +875,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="textures/editor_defaults/default_texture.png" /> <texture name="Texture1" value="assets/default_texture.png" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -920,7 +920,7 @@
<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" /> <int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" /> <bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" /> <string name="Mesh" value="assets/dwarf.x" />
<bool name="Looping" value="true" /> <bool name="Looping" value="true" />
<bool name="ReadOnlyMaterials" value="false" /> <bool name="ReadOnlyMaterials" value="false" />
<float name="FramesPerSecond" value="0.250000" /> <float name="FramesPerSecond" value="0.250000" />
@ -936,7 +936,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" /> <texture name="Texture1" value="assets/axe.jpg" />
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<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
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@ -975,7 +975,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
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View File

@ -33,8 +33,8 @@
<float name="Shininess" value="0.750000" /> <float name="Shininess" value="0.750000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="brownground_1-1.jpg" /> <texture name="Texture1" value="assets/brownground_1-1.jpg" />
<texture name="Texture2" value="1.png" /> <texture name="Texture2" value="assets/1.png" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
<bool name="Wireframe" value="false" /> <bool name="Wireframe" value="false" />
@ -72,8 +72,8 @@
<float name="Shininess" value="0.750000" /> <float name="Shininess" value="0.750000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="crackedground_1-6.jpg" /> <texture name="Texture1" value="assets/crackedground_1-6.jpg" />
<texture name="Texture2" value="1.png" /> <texture name="Texture2" value="assets/1.png" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
<bool name="Wireframe" value="false" /> <bool name="Wireframe" value="false" />
@ -117,7 +117,7 @@
<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" /> <int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" /> <bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" /> <string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" /> <bool name="ReadOnlyMaterials" value="false" />
</attributes> </attributes>
@ -131,7 +131,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
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<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -170,7 +170,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
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<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -254,7 +254,7 @@
<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" /> <int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" /> <bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" /> <string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" /> <bool name="ReadOnlyMaterials" value="false" />
</attributes> </attributes>
@ -268,7 +268,7 @@
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<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
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<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -307,7 +307,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
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<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -391,7 +391,7 @@
<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" /> <int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" /> <bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" /> <string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" /> <bool name="ReadOnlyMaterials" value="false" />
</attributes> </attributes>
@ -405,7 +405,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="axe.jpg" /> <texture name="Texture1" value="assets/axe.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -444,7 +444,7 @@
<float name="Shininess" value="0.000000" /> <float name="Shininess" value="0.000000" />
<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" /> <float name="Param2" value="0.000000" />
<texture name="Texture1" value="dwarf.jpg" /> <texture name="Texture1" value="assets/dwarf.jpg" />
<texture name="Texture2" value="" /> <texture name="Texture2" value="" />
<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -528,7 +528,7 @@
<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" /> <int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" /> <bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" /> <string name="Mesh" value="assets/dwarf.x" />
<bool name="ReadOnlyMaterials" value="false" /> <bool name="ReadOnlyMaterials" value="false" />
</attributes> </attributes>
@ -542,7 +542,7 @@
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<float name="Param1" value="0.000000" /> <float name="Param1" value="0.000000" />
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<texture name="Texture1" value="axe.jpg" /> <texture name="Texture1" value="assets/axe.jpg" />
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<texture name="Texture3" value="" /> <texture name="Texture3" value="" />
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<texture name="Texture4" value="" /> <texture name="Texture4" value="" />
@ -665,7 +665,7 @@
<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" /> <int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" /> <bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" /> <string name="Mesh" value="assets/dwarf.x" />
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<int name="DebugDataVisible" value="0" /> <int name="DebugDataVisible" value="0" />
<bool name="IsDebugObject" value="false" /> <bool name="IsDebugObject" value="false" />
<string name="Mesh" value="dwarf.x" /> <string name="Mesh" value="assets/dwarf.x" />
<bool name="Looping" value="true" /> <bool name="Looping" value="true" />
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<float name="FramesPerSecond" value="0.025000" /> <float name="FramesPerSecond" value="0.025000" />
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This skybox is basing on a skydome texture from
http://mikepan.homeip.net/earth
Downloaded November 22th, 08
Distribution note:
"These royalty-free skydome textures work best when applied to a sphere or hemisphere"
Thanks for your great work!

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<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
<int name="DebugDataVisible" value="0" /> <int name="DebugDataVisible" value="0" />
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<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
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<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
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<enum name="AutomaticCulling" value="box" /> <enum name="AutomaticCulling" value="box" />
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