Fix xml-migration bild.
parent
6f77d2e06d
commit
582a8b1887
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@ -121,6 +121,14 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
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if (nullptr == root) {
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ThrowException("Unable to read file, malformed XML");
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}
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bool res = root->empty();
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if (!res) {
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for (XmlNode &n : root->children()) {
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const std::string nm = n.name();
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}
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XmlNode node = root->first_child();
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std::string name = node.name();
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}
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// start reading
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ReadContents(*root);
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@ -664,7 +672,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &pControll
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}
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} else if (currentName == "source") {
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ReadSource(currentNode);
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} else if (currentName == "joints" ) {
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} else if (currentName == "joints") {
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ReadControllerJoints(currentNode, pController);
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} else if (currentName == "vertex_weights") {
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ReadControllerWeights(currentNode, pController);
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@ -2244,7 +2252,7 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
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for (XmlNode ¤tNode : node.children()) {
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const std::string ¤tName = currentNode.name();
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if (currentName=="instance_material") {
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if (currentName == "instance_material") {
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// read ID of the geometry subgroup and the target material
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std::string group;
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XmlParser::getStdStrAttribute(currentNode, "symbol", group);
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@ -2256,7 +2264,6 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
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s.mMatName = urlMat;
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// store the association
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instance.mMaterials[group] = s;
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}
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@ -75,7 +75,9 @@ using namespace std;
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// ------------------------------------------------------------------------------------------------
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// Default constructor
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ObjFileImporter::ObjFileImporter() :
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m_Buffer(), m_pRootObject(nullptr), m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
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m_Buffer(),
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m_pRootObject(nullptr),
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m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
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// ------------------------------------------------------------------------------------------------
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// Destructor.
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@ -589,18 +591,18 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
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// convert illumination model
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int sm = 0;
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switch (pCurrentMaterial->illumination_model) {
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case 0:
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sm = aiShadingMode_NoShading;
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break;
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case 1:
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sm = aiShadingMode_Gouraud;
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break;
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case 2:
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sm = aiShadingMode_Phong;
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break;
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default:
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sm = aiShadingMode_Gouraud;
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ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
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case 0:
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sm = aiShadingMode_NoShading;
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break;
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case 1:
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sm = aiShadingMode_Gouraud;
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break;
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case 2:
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sm = aiShadingMode_Phong;
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break;
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default:
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sm = aiShadingMode_Gouraud;
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ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
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}
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mat->AddProperty<int>(&sm, 1, AI_MATKEY_SHADING_MODEL);
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@ -48,16 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "OgreStructs.h"
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#include <assimp/StreamReader.h>
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namespace Assimp
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{
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namespace Ogre
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{
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namespace Assimp {
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namespace Ogre {
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typedef Assimp::StreamReaderLE MemoryStreamReader;
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typedef std::shared_ptr<MemoryStreamReader> MemoryStreamReaderPtr;
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class OgreBinarySerializer
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{
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class OgreBinarySerializer {
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public:
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/// Imports mesh and returns the result.
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/** @note Fatal unrecoverable errors will throw a DeadlyImportError. */
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@ -71,17 +67,15 @@ public:
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static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh);
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private:
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enum AssetMode
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{
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enum AssetMode {
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AM_Mesh,
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AM_Skeleton
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};
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OgreBinarySerializer(MemoryStreamReader *reader, AssetMode mode) :
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m_currentLen(0),
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m_reader(reader),
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assetMode(mode)
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{
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m_currentLen(0),
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m_reader(reader),
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assetMode(mode) {
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}
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static MemoryStreamReaderPtr OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename);
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@ -136,7 +130,7 @@ private:
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// Reader utils
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bool AtEnd() const;
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template<typename T>
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template <typename T>
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inline T Read();
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void ReadBytes(char *dest, size_t numBytes);
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@ -158,155 +152,154 @@ private:
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AssetMode assetMode;
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};
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enum MeshChunkId
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{
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enum MeshChunkId {
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M_HEADER = 0x1000,
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// char* version : Version number check
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M_MESH = 0x3000,
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// bool skeletallyAnimated // important flag which affects h/w buffer policies
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// Optional M_GEOMETRY chunk
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M_SUBMESH = 0x4000,
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// char* materialName
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// bool useSharedVertices
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// unsigned int indexCount
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// bool indexes32Bit
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// unsigned int* faceVertexIndices (indexCount)
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// OR
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// unsigned short* faceVertexIndices (indexCount)
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// M_GEOMETRY chunk (Optional: present only if useSharedVertices = false)
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M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing
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// unsigned short operationType
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M_SUBMESH_BONE_ASSIGNMENT = 0x4100,
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// Optional bone weights (repeating section)
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// unsigned int vertexIndex;
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// unsigned short boneIndex;
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// float weight;
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// Optional chunk that matches a texture name to an alias
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// a texture alias is sent to the submesh material to use this texture name
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// instead of the one in the texture unit with a matching alias name
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M_SUBMESH_TEXTURE_ALIAS = 0x4200, // Repeating section
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// char* aliasName;
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// char* textureName;
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// char* version : Version number check
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M_MESH = 0x3000,
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// bool skeletallyAnimated // important flag which affects h/w buffer policies
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// Optional M_GEOMETRY chunk
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M_SUBMESH = 0x4000,
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// char* materialName
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// bool useSharedVertices
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// unsigned int indexCount
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// bool indexes32Bit
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// unsigned int* faceVertexIndices (indexCount)
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// OR
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// unsigned short* faceVertexIndices (indexCount)
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// M_GEOMETRY chunk (Optional: present only if useSharedVertices = false)
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M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing
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// unsigned short operationType
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M_SUBMESH_BONE_ASSIGNMENT = 0x4100,
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// Optional bone weights (repeating section)
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// unsigned int vertexIndex;
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// unsigned short boneIndex;
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// float weight;
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// Optional chunk that matches a texture name to an alias
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// a texture alias is sent to the submesh material to use this texture name
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// instead of the one in the texture unit with a matching alias name
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M_SUBMESH_TEXTURE_ALIAS = 0x4200, // Repeating section
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// char* aliasName;
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// char* textureName;
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M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH
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// unsigned int vertexCount
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M_GEOMETRY_VERTEX_DECLARATION = 0x5100,
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M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section
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// unsigned short source; // buffer bind source
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// unsigned short type; // VertexElementType
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// unsigned short semantic; // VertexElementSemantic
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// unsigned short offset; // start offset in buffer in bytes
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// unsigned short index; // index of the semantic (for colours and texture coords)
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M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section
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// unsigned short bindIndex; // Index to bind this buffer to
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// unsigned short vertexSize; // Per-vertex size, must agree with declaration at this index
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M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210,
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// raw buffer data
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M_MESH_SKELETON_LINK = 0x6000,
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// Optional link to skeleton
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// char* skeletonName : name of .skeleton to use
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M_MESH_BONE_ASSIGNMENT = 0x7000,
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// Optional bone weights (repeating section)
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// unsigned int vertexIndex;
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// unsigned short boneIndex;
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// float weight;
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M_MESH_LOD = 0x8000,
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// Optional LOD information
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// string strategyName;
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// unsigned short numLevels;
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// bool manual; (true for manual alternate meshes, false for generated)
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M_MESH_LOD_USAGE = 0x8100,
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// Repeating section, ordered in increasing depth
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// NB LOD 0 (full detail from 0 depth) is omitted
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// LOD value - this is a distance, a pixel count etc, based on strategy
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// float lodValue;
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M_MESH_LOD_MANUAL = 0x8110,
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// Required if M_MESH_LOD section manual = true
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// String manualMeshName;
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M_MESH_LOD_GENERATED = 0x8120,
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// Required if M_MESH_LOD section manual = false
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// Repeating section (1 per submesh)
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// unsigned int indexCount;
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// bool indexes32Bit
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// unsigned short* faceIndexes; (indexCount)
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// OR
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// unsigned int* faceIndexes; (indexCount)
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M_MESH_BOUNDS = 0x9000,
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// float minx, miny, minz
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// float maxx, maxy, maxz
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// float radius
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M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH
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// unsigned int vertexCount
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M_GEOMETRY_VERTEX_DECLARATION = 0x5100,
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M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section
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// unsigned short source; // buffer bind source
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// unsigned short type; // VertexElementType
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// unsigned short semantic; // VertexElementSemantic
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// unsigned short offset; // start offset in buffer in bytes
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// unsigned short index; // index of the semantic (for colours and texture coords)
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M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section
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// unsigned short bindIndex; // Index to bind this buffer to
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// unsigned short vertexSize; // Per-vertex size, must agree with declaration at this index
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M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210,
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// raw buffer data
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M_MESH_SKELETON_LINK = 0x6000,
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// Optional link to skeleton
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// char* skeletonName : name of .skeleton to use
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M_MESH_BONE_ASSIGNMENT = 0x7000,
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// Optional bone weights (repeating section)
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// unsigned int vertexIndex;
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// unsigned short boneIndex;
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// float weight;
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M_MESH_LOD = 0x8000,
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// Optional LOD information
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// string strategyName;
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// unsigned short numLevels;
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// bool manual; (true for manual alternate meshes, false for generated)
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M_MESH_LOD_USAGE = 0x8100,
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// Repeating section, ordered in increasing depth
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// NB LOD 0 (full detail from 0 depth) is omitted
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// LOD value - this is a distance, a pixel count etc, based on strategy
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// float lodValue;
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M_MESH_LOD_MANUAL = 0x8110,
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// Required if M_MESH_LOD section manual = true
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// String manualMeshName;
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M_MESH_LOD_GENERATED = 0x8120,
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// Required if M_MESH_LOD section manual = false
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// Repeating section (1 per submesh)
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// unsigned int indexCount;
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// bool indexes32Bit
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// unsigned short* faceIndexes; (indexCount)
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// OR
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// unsigned int* faceIndexes; (indexCount)
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M_MESH_BOUNDS = 0x9000,
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// float minx, miny, minz
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// float maxx, maxy, maxz
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// float radius
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// Added By DrEvil
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// optional chunk that contains a table of submesh indexes and the names of
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// the sub-meshes.
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M_SUBMESH_NAME_TABLE = 0xA000,
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// Subchunks of the name table. Each chunk contains an index & string
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M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100,
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// short index
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// char* name
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// Optional chunk which stores precomputed edge data
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M_EDGE_LISTS = 0xB000,
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// Each LOD has a separate edge list
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M_EDGE_LIST_LOD = 0xB100,
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// unsigned short lodIndex
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// bool isManual // If manual, no edge data here, loaded from manual mesh
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// bool isClosed
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// unsigned long numTriangles
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// unsigned long numEdgeGroups
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// Triangle* triangleList
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// unsigned long indexSet
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// unsigned long vertexSet
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// unsigned long vertIndex[3]
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// unsigned long sharedVertIndex[3]
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// float normal[4]
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// Added By DrEvil
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// optional chunk that contains a table of submesh indexes and the names of
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// the sub-meshes.
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M_SUBMESH_NAME_TABLE = 0xA000,
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// Subchunks of the name table. Each chunk contains an index & string
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M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100,
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// short index
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// char* name
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// Optional chunk which stores precomputed edge data
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M_EDGE_LISTS = 0xB000,
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// Each LOD has a separate edge list
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M_EDGE_LIST_LOD = 0xB100,
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// unsigned short lodIndex
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// bool isManual // If manual, no edge data here, loaded from manual mesh
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// bool isClosed
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// unsigned long numTriangles
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// unsigned long numEdgeGroups
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// Triangle* triangleList
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// unsigned long indexSet
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// unsigned long vertexSet
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// unsigned long vertIndex[3]
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// unsigned long sharedVertIndex[3]
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// float normal[4]
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M_EDGE_GROUP = 0xB110,
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// unsigned long vertexSet
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// unsigned long triStart
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// unsigned long triCount
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// unsigned long numEdges
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// Edge* edgeList
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// unsigned long triIndex[2]
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// unsigned long vertIndex[2]
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// unsigned long sharedVertIndex[2]
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// bool degenerate
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// Optional poses section, referred to by pose keyframes
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M_POSES = 0xC000,
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M_POSE = 0xC100,
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// char* name (may be blank)
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// unsigned short target // 0 for shared geometry,
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// 1+ for submesh index + 1
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// bool includesNormals [1.8+]
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M_POSE_VERTEX = 0xC111,
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// unsigned long vertexIndex
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// float xoffset, yoffset, zoffset
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// float xnormal, ynormal, znormal (optional, 1.8+)
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// Optional vertex animation chunk
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M_ANIMATIONS = 0xD000,
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M_ANIMATION = 0xD100,
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// char* name
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// float length
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M_ANIMATION_BASEINFO = 0xD105,
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// [Optional] base keyframe information (pose animation only)
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// char* baseAnimationName (blank for self)
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// float baseKeyFrameTime
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M_ANIMATION_TRACK = 0xD110,
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// unsigned short type // 1 == morph, 2 == pose
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// unsigned short target // 0 for shared geometry,
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// 1+ for submesh index + 1
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M_ANIMATION_MORPH_KEYFRAME = 0xD111,
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// float time
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// bool includesNormals [1.8+]
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// float x,y,z // repeat by number of vertices in original geometry
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M_ANIMATION_POSE_KEYFRAME = 0xD112,
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// float time
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M_ANIMATION_POSE_REF = 0xD113, // repeat for number of referenced poses
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// unsigned short poseIndex
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// float influence
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// Optional submesh extreme vertex list chink
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M_TABLE_EXTREMES = 0xE000
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// unsigned short submesh_index;
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// float extremes [n_extremes][3];
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M_EDGE_GROUP = 0xB110,
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// unsigned long vertexSet
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// unsigned long triStart
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// unsigned long triCount
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// unsigned long numEdges
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// Edge* edgeList
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// unsigned long triIndex[2]
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// unsigned long vertIndex[2]
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// unsigned long sharedVertIndex[2]
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// bool degenerate
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// Optional poses section, referred to by pose keyframes
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M_POSES = 0xC000,
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M_POSE = 0xC100,
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// char* name (may be blank)
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// unsigned short target // 0 for shared geometry,
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// 1+ for submesh index + 1
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// bool includesNormals [1.8+]
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M_POSE_VERTEX = 0xC111,
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// unsigned long vertexIndex
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// float xoffset, yoffset, zoffset
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// float xnormal, ynormal, znormal (optional, 1.8+)
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// Optional vertex animation chunk
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M_ANIMATIONS = 0xD000,
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M_ANIMATION = 0xD100,
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// char* name
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// float length
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M_ANIMATION_BASEINFO = 0xD105,
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// [Optional] base keyframe information (pose animation only)
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// char* baseAnimationName (blank for self)
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// float baseKeyFrameTime
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M_ANIMATION_TRACK = 0xD110,
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// unsigned short type // 1 == morph, 2 == pose
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// unsigned short target // 0 for shared geometry,
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// 1+ for submesh index + 1
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M_ANIMATION_MORPH_KEYFRAME = 0xD111,
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// float time
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// bool includesNormals [1.8+]
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// float x,y,z // repeat by number of vertices in original geometry
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M_ANIMATION_POSE_KEYFRAME = 0xD112,
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// float time
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M_ANIMATION_POSE_REF = 0xD113, // repeat for number of referenced poses
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// unsigned short poseIndex
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// float influence
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// Optional submesh extreme vertex list chink
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M_TABLE_EXTREMES = 0xE000
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// unsigned short submesh_index;
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// float extremes [n_extremes][3];
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};
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/*
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@ -353,49 +346,48 @@ static std::string MeshHeaderToString(MeshChunkId id)
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}
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*/
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enum SkeletonChunkId
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{
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SKELETON_HEADER = 0x1000,
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// char* version : Version number check
|
||||
SKELETON_BLENDMODE = 0x1010, // optional
|
||||
// unsigned short blendmode : SkeletonAnimationBlendMode
|
||||
SKELETON_BONE = 0x2000,
|
||||
enum SkeletonChunkId {
|
||||
SKELETON_HEADER = 0x1000,
|
||||
// char* version : Version number check
|
||||
SKELETON_BLENDMODE = 0x1010, // optional
|
||||
// unsigned short blendmode : SkeletonAnimationBlendMode
|
||||
SKELETON_BONE = 0x2000,
|
||||
// Repeating section defining each bone in the system.
|
||||
// Bones are assigned indexes automatically based on their order of declaration
|
||||
// starting with 0.
|
||||
// char* name : name of the bone
|
||||
// unsigned short handle : handle of the bone, should be contiguous & start at 0
|
||||
// Vector3 position : position of this bone relative to parent
|
||||
// Quaternion orientation : orientation of this bone relative to parent
|
||||
// Vector3 scale : scale of this bone relative to parent
|
||||
SKELETON_BONE_PARENT = 0x3000,
|
||||
// char* name : name of the bone
|
||||
// unsigned short handle : handle of the bone, should be contiguous & start at 0
|
||||
// Vector3 position : position of this bone relative to parent
|
||||
// Quaternion orientation : orientation of this bone relative to parent
|
||||
// Vector3 scale : scale of this bone relative to parent
|
||||
SKELETON_BONE_PARENT = 0x3000,
|
||||
// Record of the parent of a single bone, used to build the node tree
|
||||
// Repeating section, listed in Bone Index order, one per Bone
|
||||
// unsigned short handle : child bone
|
||||
// unsigned short parentHandle : parent bone
|
||||
SKELETON_ANIMATION = 0x4000,
|
||||
// unsigned short handle : child bone
|
||||
// unsigned short parentHandle : parent bone
|
||||
SKELETON_ANIMATION = 0x4000,
|
||||
// A single animation for this skeleton
|
||||
// char* name : Name of the animation
|
||||
// float length : Length of the animation in seconds
|
||||
SKELETON_ANIMATION_BASEINFO = 0x4010,
|
||||
// [Optional] base keyframe information
|
||||
// char* baseAnimationName (blank for self)
|
||||
// float baseKeyFrameTime
|
||||
SKELETON_ANIMATION_TRACK = 0x4100,
|
||||
// A single animation track (relates to a single bone)
|
||||
// Repeating section (within SKELETON_ANIMATION)
|
||||
// unsigned short boneIndex : Index of bone to apply to
|
||||
SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110,
|
||||
// A single keyframe within the track
|
||||
// Repeating section
|
||||
// float time : The time position (seconds)
|
||||
// Quaternion rotate : Rotation to apply at this keyframe
|
||||
// Vector3 translate : Translation to apply at this keyframe
|
||||
// Vector3 scale : Scale to apply at this keyframe
|
||||
SKELETON_ANIMATION_LINK = 0x5000
|
||||
// char* name : Name of the animation
|
||||
// float length : Length of the animation in seconds
|
||||
SKELETON_ANIMATION_BASEINFO = 0x4010,
|
||||
// [Optional] base keyframe information
|
||||
// char* baseAnimationName (blank for self)
|
||||
// float baseKeyFrameTime
|
||||
SKELETON_ANIMATION_TRACK = 0x4100,
|
||||
// A single animation track (relates to a single bone)
|
||||
// Repeating section (within SKELETON_ANIMATION)
|
||||
// unsigned short boneIndex : Index of bone to apply to
|
||||
SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110,
|
||||
// A single keyframe within the track
|
||||
// Repeating section
|
||||
// float time : The time position (seconds)
|
||||
// Quaternion rotate : Rotation to apply at this keyframe
|
||||
// Vector3 translate : Translation to apply at this keyframe
|
||||
// Vector3 scale : Scale to apply at this keyframe
|
||||
SKELETON_ANIMATION_LINK = 0x5000
|
||||
// Link to another skeleton, to re-use its animations
|
||||
// char* skeletonName : name of skeleton to get animations from
|
||||
// float scale : scale to apply to trans/scale keys
|
||||
// char* skeletonName : name of skeleton to get animations from
|
||||
// float scale : scale to apply to trans/scale keys
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -416,8 +408,8 @@ static std::string SkeletonHeaderToString(SkeletonChunkId id)
|
|||
return "Unknown_SkeletonChunkId";
|
||||
}
|
||||
*/
|
||||
} // Ogre
|
||||
} // Assimp
|
||||
} // namespace Ogre
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
|
||||
#endif // AI_OGREBINARYSERIALIZER_H_INC
|
||||
|
|
|
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace Ogre {
|
||||
|
||||
AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
|
||||
//AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) {
|
||||
if (!error.empty()) {
|
||||
|
@ -69,7 +69,7 @@ AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::s
|
|||
template <>
|
||||
int32_t OgreXmlSerializer::ReadAttribute<int32_t>(XmlNode &xmlNode, const char *name) const {
|
||||
if (!XmlParser::hasAttribute(xmlNode, name)) {
|
||||
ThrowAttibuteError(mParser, name);
|
||||
ThrowAttibuteError(xmlNode.name(), name, "Not found");
|
||||
}
|
||||
pugi::xml_attribute attr = xmlNode.attribute(name);
|
||||
return static_cast<int32_t>(attr.as_int());
|
||||
|
@ -78,14 +78,14 @@ int32_t OgreXmlSerializer::ReadAttribute<int32_t>(XmlNode &xmlNode, const char *
|
|||
template <>
|
||||
uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(XmlNode &xmlNode, const char *name) const {
|
||||
if (!XmlParser::hasAttribute(xmlNode, name)) {
|
||||
ThrowAttibuteError(mParser, name);
|
||||
ThrowAttibuteError(xmlNode.name(), name, "Not found");
|
||||
}
|
||||
|
||||
// @note This is hackish. But we are never expecting unsigned values that go outside the
|
||||
// int32_t range. Just monitor for negative numbers and kill the import.
|
||||
int32_t temp = ReadAttribute<int32_t>(xmlNode, name);
|
||||
if (temp < 0) {
|
||||
ThrowAttibuteError(mParser, name, "Found a negative number value where expecting a uint32_t value");
|
||||
ThrowAttibuteError(xmlNode.name(), name, "Found a negative number value where expecting a uint32_t value");
|
||||
}
|
||||
|
||||
return static_cast<uint32_t>(temp);
|
||||
|
@ -94,7 +94,7 @@ uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(XmlNode &xmlNode, const char
|
|||
template <>
|
||||
uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(XmlNode &xmlNode, const char *name) const {
|
||||
if (!XmlParser::hasAttribute(xmlNode, name)) {
|
||||
ThrowAttibuteError(mParser, name);
|
||||
ThrowAttibuteError(xmlNode.name(), name, "Not found");
|
||||
}
|
||||
|
||||
return static_cast<uint16_t>(xmlNode.attribute(name).as_int());
|
||||
|
@ -103,7 +103,7 @@ uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(XmlNode &xmlNode, const char
|
|||
template <>
|
||||
float OgreXmlSerializer::ReadAttribute<float>(XmlNode &xmlNode, const char *name) const {
|
||||
if (!XmlParser::hasAttribute(xmlNode, name)) {
|
||||
ThrowAttibuteError(mParser, name);
|
||||
ThrowAttibuteError(xmlNode.name(), name, "Not found");
|
||||
}
|
||||
|
||||
return xmlNode.attribute(name).as_float();
|
||||
|
@ -112,7 +112,7 @@ float OgreXmlSerializer::ReadAttribute<float>(XmlNode &xmlNode, const char *name
|
|||
template <>
|
||||
std::string OgreXmlSerializer::ReadAttribute<std::string>(XmlNode &xmlNode, const char *name) const {
|
||||
if (!XmlParser::hasAttribute(xmlNode, name)) {
|
||||
ThrowAttibuteError(mParser, name);
|
||||
ThrowAttibuteError(xmlNode.name(), name, "Not found");
|
||||
}
|
||||
|
||||
return xmlNode.attribute(name).as_string();
|
||||
|
@ -127,7 +127,7 @@ bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name)
|
|||
return false;
|
||||
}
|
||||
|
||||
ThrowAttibuteError(mParser, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
|
||||
ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -147,6 +147,16 @@ void X3DImporter::Clear() {
|
|||
}
|
||||
}
|
||||
|
||||
void X3DImporter::ParseFile(const std::string &file, IOSystem *pIOHandler) {
|
||||
ai_assert(nullptr != pIOHandler);
|
||||
|
||||
static const std::string mode = "rb";
|
||||
std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
|
||||
if (!fileStream.get()) {
|
||||
throw DeadlyImportError("Failed to open file " + file + ".");
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************************************************************************************/
|
||||
/************************************************************ Functions: find set ************************************************************/
|
||||
/*********************************************************************************************************************************************/
|
||||
|
@ -154,7 +164,9 @@ void X3DImporter::Clear() {
|
|||
bool X3DImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const {
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if ((extension == "x3d") || (extension == "x3db")) return true;
|
||||
if ((extension == "x3d") || (extension == "x3db")) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!extension.length() || pCheckSig) {
|
||||
const char *tokens[] = { "DOCTYPE X3D PUBLIC", "http://www.web3d.org/specifications/x3d" };
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -119,6 +118,7 @@ public:
|
|||
}
|
||||
|
||||
TNodeType *parse(IOStream *stream) {
|
||||
mRoot = nullptr;
|
||||
if (nullptr == stream) {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -126,10 +126,9 @@ public:
|
|||
mData.resize(stream->FileSize());
|
||||
stream->Read(&mData[0], mData.size(), 1);
|
||||
mDoc = new pugi::xml_document();
|
||||
pugi::xml_parse_result result = mDoc->load_string(&mData[0]);
|
||||
pugi::xml_parse_result result = mDoc->load_string(&mData[0], pugi::parse_default | pugi::parse_declaration);
|
||||
if (result.status == pugi::status_ok) {
|
||||
pugi::xml_node root = *(mDoc->children().begin());
|
||||
|
||||
pugi::xml_node root = mDoc->document_element();
|
||||
mRoot = &root;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
# ----------------------------------------------------------------------
|
||||
#
|
||||
# Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
#
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use of this software in source and binary forms,
|
||||
|
@ -88,6 +87,7 @@ SET( COMMON
|
|||
unit/Common/utLineSplitter.cpp
|
||||
unit/Common/utSpatialSort.cpp
|
||||
unit/Common/utAssertHandler.cpp
|
||||
unit/Common/utXmlParser.cpp
|
||||
)
|
||||
|
||||
SET( IMPORTERS
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
Loading…
Reference in New Issue