Optimize some std::string usages.
parent
9febb392d8
commit
5814e6f9f0
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@ -72,7 +72,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
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unsigned int idx( NotSet );
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for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
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{
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std::string s = mScene->mMaterials[i].mName;
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std::string &s = mScene->mMaterials[i].mName;
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for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
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*it = static_cast< char >( ::tolower( *it ) );
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}
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@ -156,10 +156,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
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TextureConverted_Index = 0;
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for(const SPP_Texture& tex_convd: mTexture_Converted)
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{
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if(tex_convd.ID == TextureConverted_ID)
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return TextureConverted_Index;
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else
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TextureConverted_Index++;
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if ( tex_convd.ID == TextureConverted_ID ) {
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return TextureConverted_Index;
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} else {
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++TextureConverted_Index;
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}
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}
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//
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@ -267,7 +267,9 @@ void Parser::Parse()
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// at the file extension (ASE, ASK, ASC)
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// *************************************************************
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if (fmt)iFileFormat = fmt;
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if ( fmt ) {
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iFileFormat = fmt;
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}
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continue;
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}
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// main scene information
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@ -427,28 +429,25 @@ void Parser::ParseLV1SoftSkinBlock()
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// Reserve enough storage
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vert.mBoneWeights.reserve(numWeights);
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for (unsigned int w = 0; w < numWeights;++w)
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{
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std::string bone;
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std::string bone;
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for (unsigned int w = 0; w < numWeights;++w) {
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bone.clear();
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ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
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// Find the bone in the mesh's list
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std::pair<int,ai_real> me;
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me.first = -1;
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for (unsigned int n = 0; n < curMesh->mBones.size();++n)
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{
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if (curMesh->mBones[n].mName == bone)
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{
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for (unsigned int n = 0; n < curMesh->mBones.size();++n) {
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if (curMesh->mBones[n].mName == bone) {
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me.first = n;
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break;
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}
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}
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if (-1 == me.first)
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{
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if (-1 == me.first) {
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// We don't have this bone yet, so add it to the list
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me.first = (int)curMesh->mBones.size();
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curMesh->mBones.push_back(ASE::Bone(bone));
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me.first = static_cast<int>( curMesh->mBones.size() );
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curMesh->mBones.push_back( ASE::Bone( bone ) );
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}
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ParseLV4MeshFloat( me.second );
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@ -745,6 +744,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
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// empty the texture won't be used later.
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// ***********************************************************
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bool parsePath = true;
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std::string temp;
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while (true)
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{
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if ('*' == *filePtr)
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@ -753,7 +753,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
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// type of map
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if (TokenMatch(filePtr,"MAP_CLASS" ,9))
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{
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std::string temp;
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temp.clear();
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if(!ParseString(temp,"*MAP_CLASS"))
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SkipToNextToken();
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if (temp != "Bitmap" && temp != "Normal Bump")
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@ -199,6 +199,7 @@ aiNode* BVHLoader::ReadNode()
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Node& internNode = mNodes.back();
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// now read the node's contents
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std::string siteToken;
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while( 1)
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{
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std::string token = GetNextToken();
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@ -218,7 +219,8 @@ aiNode* BVHLoader::ReadNode()
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else if( token == "End")
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{
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// The real symbol is "End Site". Second part comes in a separate token
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std::string siteToken = GetNextToken();
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siteToken.clear();
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siteToken = GetNextToken();
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if( siteToken != "Site")
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ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
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@ -262,21 +264,18 @@ aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
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aiNode* node = new aiNode( "EndSite_" + pParentName);
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// now read the node's contents. Only possible entry is "OFFSET"
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while( 1)
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{
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std::string token = GetNextToken();
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std::string token;
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while( 1) {
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token.clear();
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token = GetNextToken();
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// end node's offset
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if( token == "OFFSET")
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{
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if( token == "OFFSET") {
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ReadNodeOffset( node);
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}
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else if( token == "}")
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{
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} else if( token == "}") {
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// we're done with the end node
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break;
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} else
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{
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} else {
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// everything else is a parse error
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ThrowException( format() << "Unknown keyword \"" << token << "\"." );
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}
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@ -296,8 +295,10 @@ void BVHLoader::ReadNodeOffset( aiNode* pNode)
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offset.z = GetNextTokenAsFloat();
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// build a transformation matrix from it
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pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
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0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
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pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x,
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0.0f, 1.0f, 0.0f, offset.y,
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0.0f, 0.0f, 1.0f, offset.z,
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0.0f, 0.0f, 0.0f, 1.0f);
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}
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// ------------------------------------------------------------------------------------------------
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@ -251,7 +251,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
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/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
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const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
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{
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ai_assert(size <= 16 && _magic);
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ai_assert( size <= 16 );
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ai_assert( _magic );
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if (!pIOHandler) {
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return false;
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@ -1269,7 +1269,8 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
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mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
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PushTag();
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std::string node_idstr;
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for (size_t a = 0; a < anim->mNumChannels; ++a) {
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const aiNodeAnim * nodeAnim = anim->mChannels[a];
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@ -1277,7 +1278,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
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if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
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{
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const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-input");
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node_idstr.clear();
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node_idstr += nodeAnim->mNodeName.data;
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node_idstr += std::string( "_matrix-input" );
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std::vector<ai_real> frames;
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for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
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@ -1289,12 +1292,14 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
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}
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{
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const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-output");
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node_idstr.clear();
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node_idstr += nodeAnim->mNodeName.data;
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node_idstr += std::string("_matrix-output");
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std::vector<ai_real> keyframes;
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keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
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for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
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aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
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aiMatrix4x4 ScalingM; // identity
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ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
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@ -1361,7 +1366,6 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
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PopTag();
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mOutput << startstr << "</source>" << endstr;
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}
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}
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for (size_t a = 0; a < anim->mNumChannels; ++a) {
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@ -1121,6 +1121,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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continue;
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// now check all channels if they affect the current node
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std::string targetID, subElement;
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for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
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cit != pSrcAnim->mChannels.end(); ++cit)
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{
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@ -1147,7 +1148,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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}
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if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
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continue;
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std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
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targetID.clear();
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targetID = srcChannel.mTarget.substr( 0, slashPos);
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if( targetID != srcNode->mID)
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continue;
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@ -1160,7 +1163,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
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std::string subElement = srcChannel.mTarget.substr( dotPos+1);
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subElement.clear();
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subElement = srcChannel.mTarget.substr( dotPos+1);
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if( subElement == "ANGLE")
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entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
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else if( subElement == "X")
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@ -1181,7 +1185,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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if (bracketPos != std::string::npos)
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{
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entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
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std::string subElement = srcChannel.mTarget.substr(bracketPos);
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subElement.clear();
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subElement = srcChannel.mTarget.substr(bracketPos);
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if (subElement == "(0)(0)")
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entry.mSubElement = 0;
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@ -1215,7 +1220,6 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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entry.mSubElement = 14;
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else if (subElement == "(3)(3)")
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entry.mSubElement = 15;
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}
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// determine which transform step is affected by this channel
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@ -211,20 +211,20 @@ void D3MFExporter::writeHeader() {
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void D3MFExporter::writeBaseMaterials() {
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mModelOutput << "<basematerials id=\"1\">\n";
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std::string strName, hexDiffuseColor , tmp;
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for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
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aiMaterial *mat = mScene->mMaterials[ i ];
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std::string strName;
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aiString name;
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if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
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strName = "basemat_" + to_string( i );
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} else {
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strName = name.C_Str();
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}
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std::string hexDiffuseColor;
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aiColor4D color;
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if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
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hexDiffuseColor.clear();
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tmp.clear();
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hexDiffuseColor = "#";
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std::string tmp;
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tmp = DecimalToHexa( color.r );
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hexDiffuseColor += tmp;
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@ -94,8 +94,9 @@ public:
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scene->mRootNode = new aiNode();
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std::vector<aiNode*> children;
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std::string nodeName;
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while(ReadToEndElement(D3MF::XmlTag::model)) {
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const std::string nodeName( xmlReader->getNodeName() );
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nodeName = xmlReader->getNodeName();
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if( nodeName == D3MF::XmlTag::object) {
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children.push_back(ReadObject(scene));
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} else if( nodeName == D3MF::XmlTag::build) {
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@ -288,8 +288,8 @@ bool D3MFZipArchive::Exists(const char* pFile) const {
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return false;
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}
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std::string rFile(pFile);
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std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
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std::string filename(pFile);
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std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(filename);
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bool exist( false );
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if(it != m_ArchiveMap.end()) {
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exist = true;
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@ -169,7 +169,6 @@ public:
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}
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private:
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LineSplitter splitter;
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int groupcode;
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std::string value;
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@ -1642,9 +1642,8 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
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}
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void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
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const std::string& propName,
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aiTextureType target, const MeshGeometry* const mesh )
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{
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const std::string& propName,
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aiTextureType target, const MeshGeometry* const mesh ) {
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LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
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if ( it == layeredTextures.end() ) {
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return;
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@ -622,7 +622,6 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
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if (s != std::string::npos) {
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DefaultLogger::get()->info("File extension not known, trying signature-based detection");
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for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
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if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
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imp = pimpl->mImporter[a];
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break;
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@ -947,6 +946,7 @@ BaseImporter* Importer::GetImporter (const char* szExtension) const
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size_t Importer::GetImporterIndex (const char* szExtension) const
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{
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ai_assert(szExtension);
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// skip over wildcard and dot characters at string head --
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@ -806,8 +806,9 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
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for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
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if ((*it)->mNormals) {
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::memcpy(pv2,(*it)->mNormals,(*it)->mNumVertices*sizeof(aiVector3D));
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} else {
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DefaultLogger::get()->warn( "JoinMeshes: Normals expected but input mesh contains no normals" );
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}
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else DefaultLogger::get()->warn("JoinMeshes: Normals expected but input mesh contains no normals");
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pv2 += (*it)->mNumVertices;
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}
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}
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@ -817,28 +818,29 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
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pv2 = out->mTangents = new aiVector3D[out->mNumVertices];
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aiVector3D* pv2b = out->mBitangents = new aiVector3D[out->mNumVertices];
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for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
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for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
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if ((*it)->mTangents) {
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::memcpy(pv2, (*it)->mTangents, (*it)->mNumVertices*sizeof(aiVector3D));
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::memcpy(pv2b,(*it)->mBitangents,(*it)->mNumVertices*sizeof(aiVector3D));
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} else {
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DefaultLogger::get()->warn( "JoinMeshes: Tangents expected but input mesh contains no tangents" );
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}
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else DefaultLogger::get()->warn("JoinMeshes: Tangents expected but input mesh contains no tangents");
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pv2 += (*it)->mNumVertices;
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pv2b += (*it)->mNumVertices;
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}
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}
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// copy texture coordinates
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unsigned int n = 0;
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while ((**begin).HasTextureCoords(n)) {
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while ((**begin).HasTextureCoords(n)) {
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out->mNumUVComponents[n] = (*begin)->mNumUVComponents[n];
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pv2 = out->mTextureCoords[n] = new aiVector3D[out->mNumVertices];
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for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
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if ((*it)->mTextureCoords[n]) {
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::memcpy(pv2,(*it)->mTextureCoords[n],(*it)->mNumVertices*sizeof(aiVector3D));
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} else {
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DefaultLogger::get()->warn( "JoinMeshes: UVs expected but input mesh contains no UVs" );
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}
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else DefaultLogger::get()->warn("JoinMeshes: UVs expected but input mesh contains no UVs");
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pv2 += (*it)->mNumVertices;
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}
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++n;
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@ -848,11 +850,11 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
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while ((**begin).HasVertexColors(n)) {
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aiColor4D* pv2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
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for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
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if ((*it)->mColors[n]) {
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::memcpy(pv2,(*it)->mColors[n],(*it)->mNumVertices*sizeof(aiColor4D));
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} else {
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DefaultLogger::get()->warn( "JoinMeshes: VCs expected but input mesh contains no VCs" );
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}
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else DefaultLogger::get()->warn("JoinMeshes: VCs expected but input mesh contains no VCs");
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pv2 += (*it)->mNumVertices;
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}
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++n;
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@ -131,9 +131,7 @@ public:
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bool detatchStream(LogStream *pStream,
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unsigned int severity);
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private:
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// ----------------------------------------------------------------------
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/** @briefPrivate construction for internal use by create().
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* @param severity Logging granularity */
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@ -143,8 +141,6 @@ private:
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/** @briefDestructor */
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||||
~DefaultLogger();
|
||||
|
||||
private:
|
||||
|
||||
/** @brief Logs debug infos, only been written when severity level VERBOSE is set */
|
||||
void OnDebug(const char* message);
|
||||
|
||||
|
|
Loading…
Reference in New Issue