Optimize some std::string usages.

pull/1844/head
Kim Kulling 2018-03-20 18:43:54 +01:00
parent 9febb392d8
commit 5814e6f9f0
15 changed files with 72 additions and 64 deletions

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@ -72,7 +72,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
unsigned int idx( NotSet ); unsigned int idx( NotSet );
for (unsigned int i = 0; i < mScene->mMaterials.size();++i) for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
{ {
std::string s = mScene->mMaterials[i].mName; std::string &s = mScene->mMaterials[i].mName;
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) { for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
*it = static_cast< char >( ::tolower( *it ) ); *it = static_cast< char >( ::tolower( *it ) );
} }

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@ -156,10 +156,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
TextureConverted_Index = 0; TextureConverted_Index = 0;
for(const SPP_Texture& tex_convd: mTexture_Converted) for(const SPP_Texture& tex_convd: mTexture_Converted)
{ {
if(tex_convd.ID == TextureConverted_ID) if ( tex_convd.ID == TextureConverted_ID ) {
return TextureConverted_Index; return TextureConverted_Index;
else } else {
TextureConverted_Index++; ++TextureConverted_Index;
}
} }
// //

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@ -267,7 +267,9 @@ void Parser::Parse()
// at the file extension (ASE, ASK, ASC) // at the file extension (ASE, ASK, ASC)
// ************************************************************* // *************************************************************
if (fmt)iFileFormat = fmt; if ( fmt ) {
iFileFormat = fmt;
}
continue; continue;
} }
// main scene information // main scene information
@ -427,28 +429,25 @@ void Parser::ParseLV1SoftSkinBlock()
// Reserve enough storage // Reserve enough storage
vert.mBoneWeights.reserve(numWeights); vert.mBoneWeights.reserve(numWeights);
for (unsigned int w = 0; w < numWeights;++w) std::string bone;
{ for (unsigned int w = 0; w < numWeights;++w) {
std::string bone; bone.clear();
ParseString(bone,"*MESH_SOFTSKINVERTS.Bone"); ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
// Find the bone in the mesh's list // Find the bone in the mesh's list
std::pair<int,ai_real> me; std::pair<int,ai_real> me;
me.first = -1; me.first = -1;
for (unsigned int n = 0; n < curMesh->mBones.size();++n) for (unsigned int n = 0; n < curMesh->mBones.size();++n) {
{ if (curMesh->mBones[n].mName == bone) {
if (curMesh->mBones[n].mName == bone)
{
me.first = n; me.first = n;
break; break;
} }
} }
if (-1 == me.first) if (-1 == me.first) {
{
// We don't have this bone yet, so add it to the list // We don't have this bone yet, so add it to the list
me.first = (int)curMesh->mBones.size(); me.first = static_cast<int>( curMesh->mBones.size() );
curMesh->mBones.push_back(ASE::Bone(bone)); curMesh->mBones.push_back( ASE::Bone( bone ) );
} }
ParseLV4MeshFloat( me.second ); ParseLV4MeshFloat( me.second );
@ -745,6 +744,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
// empty the texture won't be used later. // empty the texture won't be used later.
// *********************************************************** // ***********************************************************
bool parsePath = true; bool parsePath = true;
std::string temp;
while (true) while (true)
{ {
if ('*' == *filePtr) if ('*' == *filePtr)
@ -753,7 +753,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
// type of map // type of map
if (TokenMatch(filePtr,"MAP_CLASS" ,9)) if (TokenMatch(filePtr,"MAP_CLASS" ,9))
{ {
std::string temp; temp.clear();
if(!ParseString(temp,"*MAP_CLASS")) if(!ParseString(temp,"*MAP_CLASS"))
SkipToNextToken(); SkipToNextToken();
if (temp != "Bitmap" && temp != "Normal Bump") if (temp != "Bitmap" && temp != "Normal Bump")

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@ -199,6 +199,7 @@ aiNode* BVHLoader::ReadNode()
Node& internNode = mNodes.back(); Node& internNode = mNodes.back();
// now read the node's contents // now read the node's contents
std::string siteToken;
while( 1) while( 1)
{ {
std::string token = GetNextToken(); std::string token = GetNextToken();
@ -218,7 +219,8 @@ aiNode* BVHLoader::ReadNode()
else if( token == "End") else if( token == "End")
{ {
// The real symbol is "End Site". Second part comes in a separate token // The real symbol is "End Site". Second part comes in a separate token
std::string siteToken = GetNextToken(); siteToken.clear();
siteToken = GetNextToken();
if( siteToken != "Site") if( siteToken != "Site")
ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." ); ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
@ -262,21 +264,18 @@ aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
aiNode* node = new aiNode( "EndSite_" + pParentName); aiNode* node = new aiNode( "EndSite_" + pParentName);
// now read the node's contents. Only possible entry is "OFFSET" // now read the node's contents. Only possible entry is "OFFSET"
while( 1) std::string token;
{ while( 1) {
std::string token = GetNextToken(); token.clear();
token = GetNextToken();
// end node's offset // end node's offset
if( token == "OFFSET") if( token == "OFFSET") {
{
ReadNodeOffset( node); ReadNodeOffset( node);
} } else if( token == "}") {
else if( token == "}")
{
// we're done with the end node // we're done with the end node
break; break;
} else } else {
{
// everything else is a parse error // everything else is a parse error
ThrowException( format() << "Unknown keyword \"" << token << "\"." ); ThrowException( format() << "Unknown keyword \"" << token << "\"." );
} }
@ -296,8 +295,10 @@ void BVHLoader::ReadNodeOffset( aiNode* pNode)
offset.z = GetNextTokenAsFloat(); offset.z = GetNextTokenAsFloat();
// build a transformation matrix from it // build a transformation matrix from it
pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y, pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x,
0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f); 0.0f, 1.0f, 0.0f, offset.y,
0.0f, 0.0f, 1.0f, offset.z,
0.0f, 0.0f, 0.0f, 1.0f);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

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@ -251,7 +251,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile, /* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
const void* _magic, unsigned int num, unsigned int offset, unsigned int size) const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
{ {
ai_assert(size <= 16 && _magic); ai_assert( size <= 16 );
ai_assert( _magic );
if (!pIOHandler) { if (!pIOHandler) {
return false; return false;

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@ -1269,7 +1269,8 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr; mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag(); PushTag();
std::string node_idstr;
for (size_t a = 0; a < anim->mNumChannels; ++a) { for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a]; const aiNodeAnim * nodeAnim = anim->mChannels[a];
@ -1277,7 +1278,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue; if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
{ {
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-input"); node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string( "_matrix-input" );
std::vector<ai_real> frames; std::vector<ai_real> frames;
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) { for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
@ -1289,12 +1292,14 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
} }
{ {
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-output"); node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string("_matrix-output");
std::vector<ai_real> keyframes; std::vector<ai_real> keyframes;
keyframes.reserve(nodeAnim->mNumPositionKeys * 16); keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) { for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue; aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
aiMatrix4x4 ScalingM; // identity aiMatrix4x4 ScalingM; // identity
ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z; ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
@ -1361,7 +1366,6 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
PopTag(); PopTag();
mOutput << startstr << "</source>" << endstr; mOutput << startstr << "</source>" << endstr;
} }
} }
for (size_t a = 0; a < anim->mNumChannels; ++a) { for (size_t a = 0; a < anim->mNumChannels; ++a) {

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@ -1121,6 +1121,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
continue; continue;
// now check all channels if they affect the current node // now check all channels if they affect the current node
std::string targetID, subElement;
for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin(); for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
cit != pSrcAnim->mChannels.end(); ++cit) cit != pSrcAnim->mChannels.end(); ++cit)
{ {
@ -1147,7 +1148,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
} }
if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos) if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
continue; continue;
std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
targetID.clear();
targetID = srcChannel.mTarget.substr( 0, slashPos);
if( targetID != srcNode->mID) if( targetID != srcNode->mID)
continue; continue;
@ -1160,7 +1163,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1); entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
std::string subElement = srcChannel.mTarget.substr( dotPos+1); subElement.clear();
subElement = srcChannel.mTarget.substr( dotPos+1);
if( subElement == "ANGLE") if( subElement == "ANGLE")
entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
else if( subElement == "X") else if( subElement == "X")
@ -1181,7 +1185,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
if (bracketPos != std::string::npos) if (bracketPos != std::string::npos)
{ {
entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1); entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
std::string subElement = srcChannel.mTarget.substr(bracketPos); subElement.clear();
subElement = srcChannel.mTarget.substr(bracketPos);
if (subElement == "(0)(0)") if (subElement == "(0)(0)")
entry.mSubElement = 0; entry.mSubElement = 0;
@ -1215,7 +1220,6 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
entry.mSubElement = 14; entry.mSubElement = 14;
else if (subElement == "(3)(3)") else if (subElement == "(3)(3)")
entry.mSubElement = 15; entry.mSubElement = 15;
} }
// determine which transform step is affected by this channel // determine which transform step is affected by this channel

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@ -211,20 +211,20 @@ void D3MFExporter::writeHeader() {
void D3MFExporter::writeBaseMaterials() { void D3MFExporter::writeBaseMaterials() {
mModelOutput << "<basematerials id=\"1\">\n"; mModelOutput << "<basematerials id=\"1\">\n";
std::string strName, hexDiffuseColor , tmp;
for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) { for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
aiMaterial *mat = mScene->mMaterials[ i ]; aiMaterial *mat = mScene->mMaterials[ i ];
std::string strName;
aiString name; aiString name;
if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) { if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
strName = "basemat_" + to_string( i ); strName = "basemat_" + to_string( i );
} else { } else {
strName = name.C_Str(); strName = name.C_Str();
} }
std::string hexDiffuseColor;
aiColor4D color; aiColor4D color;
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) { if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
hexDiffuseColor.clear();
tmp.clear();
hexDiffuseColor = "#"; hexDiffuseColor = "#";
std::string tmp;
tmp = DecimalToHexa( color.r ); tmp = DecimalToHexa( color.r );
hexDiffuseColor += tmp; hexDiffuseColor += tmp;

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@ -94,8 +94,9 @@ public:
scene->mRootNode = new aiNode(); scene->mRootNode = new aiNode();
std::vector<aiNode*> children; std::vector<aiNode*> children;
std::string nodeName;
while(ReadToEndElement(D3MF::XmlTag::model)) { while(ReadToEndElement(D3MF::XmlTag::model)) {
const std::string nodeName( xmlReader->getNodeName() ); nodeName = xmlReader->getNodeName();
if( nodeName == D3MF::XmlTag::object) { if( nodeName == D3MF::XmlTag::object) {
children.push_back(ReadObject(scene)); children.push_back(ReadObject(scene));
} else if( nodeName == D3MF::XmlTag::build) { } else if( nodeName == D3MF::XmlTag::build) {

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@ -288,8 +288,8 @@ bool D3MFZipArchive::Exists(const char* pFile) const {
return false; return false;
} }
std::string rFile(pFile); std::string filename(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile); std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(filename);
bool exist( false ); bool exist( false );
if(it != m_ArchiveMap.end()) { if(it != m_ArchiveMap.end()) {
exist = true; exist = true;

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@ -169,7 +169,6 @@ public:
} }
private: private:
LineSplitter splitter; LineSplitter splitter;
int groupcode; int groupcode;
std::string value; std::string value;

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@ -1642,9 +1642,8 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
} }
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
const std::string& propName, const std::string& propName,
aiTextureType target, const MeshGeometry* const mesh ) aiTextureType target, const MeshGeometry* const mesh ) {
{
LayeredTextureMap::const_iterator it = layeredTextures.find( propName ); LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
if ( it == layeredTextures.end() ) { if ( it == layeredTextures.end() ) {
return; return;

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@ -622,7 +622,6 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
if (s != std::string::npos) { if (s != std::string::npos) {
DefaultLogger::get()->info("File extension not known, trying signature-based detection"); DefaultLogger::get()->info("File extension not known, trying signature-based detection");
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) { for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) { if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
imp = pimpl->mImporter[a]; imp = pimpl->mImporter[a];
break; break;
@ -947,6 +946,7 @@ BaseImporter* Importer::GetImporter (const char* szExtension) const
size_t Importer::GetImporterIndex (const char* szExtension) const size_t Importer::GetImporterIndex (const char* szExtension) const
{ {
ai_assert(szExtension); ai_assert(szExtension);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
// skip over wildcard and dot characters at string head -- // skip over wildcard and dot characters at string head --

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@ -806,8 +806,9 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) { for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
if ((*it)->mNormals) { if ((*it)->mNormals) {
::memcpy(pv2,(*it)->mNormals,(*it)->mNumVertices*sizeof(aiVector3D)); ::memcpy(pv2,(*it)->mNormals,(*it)->mNumVertices*sizeof(aiVector3D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: Normals expected but input mesh contains no normals" );
} }
else DefaultLogger::get()->warn("JoinMeshes: Normals expected but input mesh contains no normals");
pv2 += (*it)->mNumVertices; pv2 += (*it)->mNumVertices;
} }
} }
@ -817,28 +818,29 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
pv2 = out->mTangents = new aiVector3D[out->mNumVertices]; pv2 = out->mTangents = new aiVector3D[out->mNumVertices];
aiVector3D* pv2b = out->mBitangents = new aiVector3D[out->mNumVertices]; aiVector3D* pv2b = out->mBitangents = new aiVector3D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) { for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
if ((*it)->mTangents) { if ((*it)->mTangents) {
::memcpy(pv2, (*it)->mTangents, (*it)->mNumVertices*sizeof(aiVector3D)); ::memcpy(pv2, (*it)->mTangents, (*it)->mNumVertices*sizeof(aiVector3D));
::memcpy(pv2b,(*it)->mBitangents,(*it)->mNumVertices*sizeof(aiVector3D)); ::memcpy(pv2b,(*it)->mBitangents,(*it)->mNumVertices*sizeof(aiVector3D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: Tangents expected but input mesh contains no tangents" );
} }
else DefaultLogger::get()->warn("JoinMeshes: Tangents expected but input mesh contains no tangents");
pv2 += (*it)->mNumVertices; pv2 += (*it)->mNumVertices;
pv2b += (*it)->mNumVertices; pv2b += (*it)->mNumVertices;
} }
} }
// copy texture coordinates // copy texture coordinates
unsigned int n = 0; unsigned int n = 0;
while ((**begin).HasTextureCoords(n)) { while ((**begin).HasTextureCoords(n)) {
out->mNumUVComponents[n] = (*begin)->mNumUVComponents[n]; out->mNumUVComponents[n] = (*begin)->mNumUVComponents[n];
pv2 = out->mTextureCoords[n] = new aiVector3D[out->mNumVertices]; pv2 = out->mTextureCoords[n] = new aiVector3D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) { for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
if ((*it)->mTextureCoords[n]) { if ((*it)->mTextureCoords[n]) {
::memcpy(pv2,(*it)->mTextureCoords[n],(*it)->mNumVertices*sizeof(aiVector3D)); ::memcpy(pv2,(*it)->mTextureCoords[n],(*it)->mNumVertices*sizeof(aiVector3D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: UVs expected but input mesh contains no UVs" );
} }
else DefaultLogger::get()->warn("JoinMeshes: UVs expected but input mesh contains no UVs");
pv2 += (*it)->mNumVertices; pv2 += (*it)->mNumVertices;
} }
++n; ++n;
@ -848,11 +850,11 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
while ((**begin).HasVertexColors(n)) { while ((**begin).HasVertexColors(n)) {
aiColor4D* pv2 = out->mColors[n] = new aiColor4D[out->mNumVertices]; aiColor4D* pv2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) { for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
if ((*it)->mColors[n]) { if ((*it)->mColors[n]) {
::memcpy(pv2,(*it)->mColors[n],(*it)->mNumVertices*sizeof(aiColor4D)); ::memcpy(pv2,(*it)->mColors[n],(*it)->mNumVertices*sizeof(aiColor4D));
} else {
DefaultLogger::get()->warn( "JoinMeshes: VCs expected but input mesh contains no VCs" );
} }
else DefaultLogger::get()->warn("JoinMeshes: VCs expected but input mesh contains no VCs");
pv2 += (*it)->mNumVertices; pv2 += (*it)->mNumVertices;
} }
++n; ++n;

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@ -131,9 +131,7 @@ public:
bool detatchStream(LogStream *pStream, bool detatchStream(LogStream *pStream,
unsigned int severity); unsigned int severity);
private: private:
// ---------------------------------------------------------------------- // ----------------------------------------------------------------------
/** @briefPrivate construction for internal use by create(). /** @briefPrivate construction for internal use by create().
* @param severity Logging granularity */ * @param severity Logging granularity */
@ -143,8 +141,6 @@ private:
/** @briefDestructor */ /** @briefDestructor */
~DefaultLogger(); ~DefaultLogger();
private:
/** @brief Logs debug infos, only been written when severity level VERBOSE is set */ /** @brief Logs debug infos, only been written when severity level VERBOSE is set */
void OnDebug(const char* message); void OnDebug(const char* message);