Merge branch 'master' into master

pull/2624/head
Kim Kulling 2019-09-03 11:39:17 +02:00 committed by GitHub
commit 57e712c0a8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
25 changed files with 162 additions and 197 deletions

View File

@ -83,7 +83,7 @@ void AMFImporter::Clear()
mMaterial_Converted.clear();
mTexture_Converted.clear();
// Delete all elements
if(mNodeElement_List.size())
if(!mNodeElement_List.empty())
{
for(CAMFImporter_NodeElement* ne: mNodeElement_List) { delete ne; }

View File

@ -66,7 +66,7 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
aiColor4D tcol;
// Check if stored data are supported.
if(Composition.size() != 0)
if(!Composition.empty())
{
throw DeadlyImportError("IME. GetColor for composition");
}
@ -321,7 +321,7 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
};
pOutputList_Separated.clear();
if(pInputList.size() == 0) return;
if(pInputList.empty()) return;
do
{
@ -340,13 +340,13 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
}
else
{
it++;
++it;
}
}
if(face_list_cur.size() > 0) pOutputList_Separated.push_back(face_list_cur);
if(!face_list_cur.empty()) pOutputList_Separated.push_back(face_list_cur);
} while(pInputList.size() > 0);
} while(!pInputList.empty());
}
void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& metadataList, aiNode& sceneNode) const
@ -712,7 +712,7 @@ std::list<unsigned int> mesh_idx;
}// for(const CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
// if meshes was created then assign new indices with current aiNode
if(mesh_idx.size() > 0)
if(!mesh_idx.empty())
{
std::list<unsigned int>::const_iterator mit = mesh_idx.begin();
@ -787,7 +787,7 @@ std::list<aiNode*> ch_node;
}// for(const CAMFImporter_NodeElement* ne: pConstellation.Child)
// copy found aiNode's as children
if(ch_node.size() == 0) throw DeadlyImportError("<constellation> must have at least one <instance>.");
if(ch_node.empty()) throw DeadlyImportError("<constellation> must have at least one <instance>.");
size_t ch_idx = 0;
@ -883,13 +883,13 @@ nl_clean_loop:
if(node_list.size() > 1)
{
// walk through all nodes
for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); nl_it++)
for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); ++nl_it)
{
// and try to find them in another top nodes.
std::list<aiNode*>::const_iterator next_it = nl_it;
next_it++;
for(; next_it != node_list.end(); next_it++)
++next_it;
for(; next_it != node_list.end(); ++next_it)
{
if((*next_it)->FindNode((*nl_it)->mName) != nullptr)
{
@ -907,7 +907,7 @@ nl_clean_loop:
//
//
// Nodes
if(node_list.size() > 0)
if(!node_list.empty())
{
std::list<aiNode*>::const_iterator nl_it = node_list.begin();
@ -924,7 +924,7 @@ nl_clean_loop:
//
// Meshes
if(mesh_list.size() > 0)
if(!mesh_list.empty())
{
std::list<aiMesh*>::const_iterator ml_it = mesh_list.begin();

View File

@ -588,7 +588,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser& pParser, const Colla
// ------------------------------------------------------------------------------------------------
// Find mesh from either meshes or morph target meshes
aiMesh *ColladaLoader::findMesh(std::string meshid) {
aiMesh *ColladaLoader::findMesh(const std::string& meshid) {
for (unsigned int i = 0; i < mMeshes.size(); ++i) {
if (std::string(mMeshes[i]->mName.data) == meshid) {
return mMeshes[i];
@ -688,7 +688,7 @@ aiMesh* ColladaLoader::CreateMesh(const ColladaParser& pParser, const Collada::M
Collada::MorphMethod method = Collada::Normalized;
for (std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
it != pParser.mControllerLibrary.end(); it++) {
it != pParser.mControllerLibrary.end(); ++it) {
const Collada::Controller &c = it->second;
const Collada::Mesh* baseMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, c.mMeshId);

View File

@ -120,7 +120,7 @@ protected:
void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
aiNode* pTarget);
aiMesh *findMesh(std::string meshid);
aiMesh *findMesh(const std::string& meshid);
/** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,

View File

@ -76,9 +76,25 @@ BaseImporter::~BaseImporter() {
// nothing to do here
}
void BaseImporter::UpdateImporterScale( Importer* pImp )
{
ai_assert(pImp != nullptr);
ai_assert(importerScale != 0.0);
ai_assert(fileScale != 0.0);
double activeScale = importerScale * fileScale;
// Set active scaling
pImp->SetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, activeScale);
ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: %f", activeScale );
}
// ------------------------------------------------------------------------------------------------
// Imports the given file and returns the imported data.
aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
m_progress = pImp->GetProgressHandler();
if (nullptr == m_progress) {
return nullptr;
@ -100,6 +116,11 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
{
InternReadFile( pFile, sc.get(), &filter);
// Calculate import scale hook - required because pImp not available anywhere else
// passes scale into ScaleProcess
UpdateImporterScale(pImp);
} catch( const std::exception& err ) {
// extract error description
m_ErrorText = err.what();
@ -112,7 +133,7 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::SetupProperties(const Importer* /*pImp*/)
void BaseImporter::SetupProperties(const Importer* pImp)
{
// the default implementation does nothing
}
@ -588,6 +609,8 @@ aiScene* BatchLoader::GetImport( unsigned int which )
return nullptr;
}
// ------------------------------------------------------------------------------------------------
void BatchLoader::LoadAll()
{

View File

@ -315,34 +315,6 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
return pimpl->blob;
}
// ------------------------------------------------------------------------------------------------
bool IsVerboseFormat(const aiMesh* mesh) {
// avoid slow vector<bool> specialization
std::vector<unsigned int> seen(mesh->mNumVertices,0);
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
const aiFace& f = mesh->mFaces[i];
for(unsigned int j = 0; j < f.mNumIndices; ++j) {
if(++seen[f.mIndices[j]] == 2) {
// found a duplicate index
return false;
}
}
}
return true;
}
// ------------------------------------------------------------------------------------------------
bool IsVerboseFormat(const aiScene* pScene) {
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
if(!IsVerboseFormat(pScene->mMeshes[i])) {
return false;
}
}
return true;
}
// ------------------------------------------------------------------------------------------------
aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const char* pPath,
unsigned int pPreprocessing, const ExportProperties* pProperties) {
@ -352,7 +324,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
// format. They will likely not be aware that there is a flag in the scene to indicate
// this, however. To avoid surprises and bug reports, we check for duplicates in
// meshes upfront.
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || MakeVerboseFormatProcess::IsVerboseFormat(pScene);
pimpl->mProgressHandler->UpdateFileWrite(0, 4);

View File

@ -78,7 +78,7 @@ namespace Assimp {
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit )
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones )
: defaultMaterialIndex()
, lights()
, cameras()
@ -90,8 +90,7 @@ namespace Assimp {
, mNodeNames()
, anim_fps()
, out(out)
, doc(doc)
, mCurrentUnit(FbxUnit::cm) {
, doc(doc) {
// animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed
// to determine which nodes need to be generated.
@ -119,7 +118,6 @@ namespace Assimp {
ConvertGlobalSettings();
TransferDataToScene();
ConvertToUnitScale(unit);
// if we didn't read any meshes set the AI_SCENE_FLAGS_INCOMPLETE
// to make sure the scene passes assimp's validation. FBX files
@ -3537,46 +3535,6 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
out->mMetaData->Set(14, "CustomFrameRate", doc.GlobalSettings().CustomFrameRate());
}
void FBXConverter::ConvertToUnitScale( FbxUnit unit ) {
if (mCurrentUnit == unit) {
return;
}
ai_real scale = 1.0;
if (mCurrentUnit == FbxUnit::cm) {
if (unit == FbxUnit::m) {
scale = (ai_real)0.01;
} else if (unit == FbxUnit::km) {
scale = (ai_real)0.00001;
}
} else if (mCurrentUnit == FbxUnit::m) {
if (unit == FbxUnit::cm) {
scale = (ai_real)100.0;
} else if (unit == FbxUnit::km) {
scale = (ai_real)0.001;
}
} else if (mCurrentUnit == FbxUnit::km) {
if (unit == FbxUnit::cm) {
scale = (ai_real)100000.0;
} else if (unit == FbxUnit::m) {
scale = (ai_real)1000.0;
}
}
for (auto mesh : meshes) {
if (nullptr == mesh) {
continue;
}
if (mesh->HasPositions()) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
aiVector3D &pos = mesh->mVertices[i];
pos *= scale;
}
}
}
}
void FBXConverter::TransferDataToScene()
{
ai_assert(!out->mMeshes);
@ -3630,9 +3588,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
}
// ------------------------------------------------------------------------------------------------
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit)
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones)
{
FBXConverter converter(out, doc, removeEmptyBones, unit);
FBXConverter converter(out, doc, removeEmptyBones);
}
} // !FBX

View File

@ -76,23 +76,13 @@ namespace Assimp {
namespace FBX {
class Document;
enum class FbxUnit {
cm = 0,
m,
km,
NumUnits,
Undefined
};
/**
* Convert a FBX #Document to #aiScene
* @param out Empty scene to be populated
* @param doc Parsed FBX document
* @param removeEmptyBones Will remove bones, which do not have any references to vertices.
*/
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones);
/** Dummy class to encapsulate the conversion process */
class FBXConverter {
@ -123,7 +113,7 @@ public:
};
public:
FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones, FbxUnit unit);
FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones);
~FBXConverter();
private:
@ -430,10 +420,6 @@ private:
void ConvertGlobalSettings();
// ------------------------------------------------------------------------------------------------
// Will perform the conversion from a given unit to the requested unit.
void ConvertToUnitScale(FbxUnit unit);
// ------------------------------------------------------------------------------------------------
// copy generated meshes, animations, lights, cameras and textures to the output scene
void TransferDataToScene();
@ -470,7 +456,6 @@ private:
aiScene* const out;
const FBX::Document& doc;
FbxUnit mCurrentUnit;
};
}

View File

@ -2435,7 +2435,7 @@ void FBXExporter::WriteModelNodes(
void FBXExporter::WriteAnimationCurveNode(
StreamWriterLE& outstream,
int64_t uid,
std::string name, // "T", "R", or "S"
const std::string& name, // "T", "R", or "S"
aiVector3D default_value,
std::string property_name, // "Lcl Translation" etc
int64_t layer_uid,

View File

@ -156,7 +156,7 @@ namespace Assimp
void WriteAnimationCurveNode(
StreamWriterLE& outstream,
int64_t uid,
std::string name, // "T", "R", or "S"
const std::string& name, // "T", "R", or "S"
aiVector3D default_value,
std::string property_name, // "Lcl Translation" etc
int64_t animation_layer_uid,

View File

@ -185,16 +185,15 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// take the raw parse-tree and convert it to a FBX DOM
Document doc(parser,settings);
FbxUnit unit(FbxUnit::cm);
if (settings.convertToMeters) {
unit = FbxUnit::m;
}
// convert the FBX DOM to aiScene
ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones, unit);
// units is relative to CM :) we need it in meters for assimp
SetFileScale( doc.GlobalSettings().UnitScaleFactor() * 0.01f);
ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones);
// size relative to cm
float size_relative_to_cm = doc.GlobalSettings().UnitScaleFactor();
// Set FBX file scale is relative to CM must be converted to M for
// assimp universal format (M)
SetFileScale( size_relative_to_cm * 0.01f);
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
}

View File

@ -610,8 +610,7 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
const std::string& ReferenceInformationType)
{
const size_t face_count = m_faces.size();
if(face_count == 0)
if( 0 == face_count )
{
return;
}
@ -626,16 +625,14 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
if (materials_out.empty()) {
FBXImporter::LogError(Formatter::format("expected material index, ignoring"));
return;
}
else if (materials_out.size() > 1) {
} else if (materials_out.size() > 1) {
FBXImporter::LogWarn(Formatter::format("expected only a single material index, ignoring all except the first one"));
materials_out.clear();
}
materials_out.resize(m_vertices.size());
std::fill(materials_out.begin(), materials_out.end(), materials_out.at(0));
}
else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
} else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
materials_out.resize(face_count);
if(materials_out.size() != face_count) {
@ -644,18 +641,16 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
);
return;
}
}
else {
} else {
FBXImporter::LogError(Formatter::format("ignoring material assignments, access type not implemented: ")
<< MappingInformationType << "," << ReferenceInformationType);
}
}
// ------------------------------------------------------------------------------------------------
ShapeGeometry::ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc)
: Geometry(id, element, name, doc)
{
const Scope* sc = element.Compound();
if (!sc) {
: Geometry(id, element, name, doc) {
const Scope *sc = element.Compound();
if (nullptr == sc) {
DOMError("failed to read Geometry object (class: Shape), no data scope found");
}
const Element& Indexes = GetRequiredElement(*sc, "Indexes", &element);

View File

@ -128,7 +128,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
outer_polygon_it = begin + master_bounds;
}
else {
for(iit = begin; iit != end; iit++) {
for(iit = begin; iit != end; ++iit) {
// find the polygon with the largest area and take it as the outer bound.
IfcVector3& n = normals[std::distance(begin,iit)];
const IfcFloat area = n.SquareLength();

View File

@ -244,8 +244,8 @@ void ObjFileParser::copyNextWord(char *pBuffer, size_t length) {
size_t index = 0;
m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
if ( *m_DataIt == '\\' ) {
m_DataIt++;
m_DataIt++;
++m_DataIt;
++m_DataIt;
m_DataIt = getNextWord<DataArrayIt>( m_DataIt, m_DataItEnd );
}
while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {

View File

@ -224,3 +224,32 @@ bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh* pcMesh)
}
return (pcMesh->mNumVertices != iOldNumVertices);
}
// ------------------------------------------------------------------------------------------------
bool IsMeshInVerboseFormat(const aiMesh* mesh) {
// avoid slow vector<bool> specialization
std::vector<unsigned int> seen(mesh->mNumVertices,0);
for(unsigned int i = 0; i < mesh->mNumFaces; ++i) {
const aiFace& f = mesh->mFaces[i];
for(unsigned int j = 0; j < f.mNumIndices; ++j) {
if(++seen[f.mIndices[j]] == 2) {
// found a duplicate index
return false;
}
}
}
return true;
}
// ------------------------------------------------------------------------------------------------
bool MakeVerboseFormatProcess::IsVerboseFormat(const aiScene* pScene) {
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
if(!IsMeshInVerboseFormat(pScene->mMeshes[i])) {
return false;
}
}
return true;
}

View File

@ -94,6 +94,13 @@ public:
* @param pScene The imported data to work at. */
void Execute( aiScene* pScene);
public:
// -------------------------------------------------------------------
/** Checks whether the scene is already in verbose format.
* @param pScene The data to check.
* @return true if the scene is already in verbose format. */
static bool IsVerboseFormat(const aiScene* pScene);
private:

View File

@ -68,7 +68,7 @@ aiMatrix4x4 out_matr;
}
// multiplicate all matrices in reverse order
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); rit++) out_matr = out_matr * (*rit);
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) out_matr = out_matr * (*rit);
return out_matr;
}

View File

@ -136,8 +136,8 @@ X3DImporter::~X3DImporter() {
void X3DImporter::Clear() {
NodeElement_Cur = nullptr;
// Delete all elements
if(NodeElement_List.size()) {
for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++ ) {
if(!NodeElement_List.empty()) {
for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it ) {
delete *it;
}
NodeElement_List.clear();
@ -151,7 +151,7 @@ void X3DImporter::Clear() {
bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
{
for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it)
{
if(((*it)->Type == pType) && ((*it)->ID == pID))
{
@ -182,7 +182,7 @@ bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode,
}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
// Check childs of pStartNode.
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ch_it++)
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it)
{
found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
if ( found )
@ -617,7 +617,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::ve
if(tlist.size() > 0)
{
pValue.reserve(tlist.size());
for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) pValue.push_back(*it);
}
}
@ -650,7 +650,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::ve
if(tlist.size() > 0)
{
pValue.reserve(tlist.size());
for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
{
pValue.push_back( *it );
}
@ -687,7 +687,7 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::ve
if(tlist.size() > 0)
{
pValue.reserve(tlist.size());
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
{
pValue.push_back( *it );
}
@ -722,10 +722,10 @@ void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::ve
XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
// and copy to array
if(tlist.size() > 0)
if(!tlist.empty())
{
pValue.reserve(tlist.size());
for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
{
pValue.push_back( *it );
}
@ -823,7 +823,7 @@ void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>&
std::list<aiVector3D>::const_iterator pit = pPoint.begin();
std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
pit_last--;
--pit_last;
if ( pPoint.size() < 2 )
{
@ -837,7 +837,7 @@ void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>&
{
pLine.push_back(*pit);// second point of previous line
pLine.push_back(*pit);// first point of next line
pit++;
++pit;
}
// add last point of last line
pLine.push_back(*pit);
@ -855,7 +855,7 @@ void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int
{
std::list<int32_t>::const_iterator plit_next;
plit_next = plit, plit_next++;
plit_next = plit, ++plit_next;
pLineCoordIdx.push_back(*plit);// second point of previous line.
pLineCoordIdx.push_back(-1);// delimiter
if((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break;// current polyline is finished
@ -910,7 +910,7 @@ void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t>
pFaces.reserve(f_data.size() / 3);
inds.reserve(4);
//PrintVectorSet("build. ci", pCoordIdx);
for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it)
{
// when face is got count how many indices in it.
if(*it == (-1))
@ -957,7 +957,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D
std::list<aiColor4D> tcol;
// create RGBA array from RGB.
for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
// call existing function for adding RGBA colors
MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
@ -997,7 +997,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D
pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
}
col_it++;
++col_it;
}
}// if(pColorPerVertex) else
}
@ -1008,7 +1008,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
std::list<aiColor4D> tcol;
// create RGBA array from RGB.
for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
{
tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
}
@ -1031,7 +1031,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
// copy list to array because we are need indexed access to colors.
col_arr_copy.reserve(pColors.size());
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
{
col_arr_copy.push_back( *it );
}
@ -1048,7 +1048,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
}
// create list with colors for every vertex.
col_tgt_arr.resize(pMesh.mNumVertices);
for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); colidx_it++, coordidx_it++)
for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); ++colidx_it, ++coordidx_it)
{
if ( *colidx_it == ( -1 ) )
{
@ -1121,7 +1121,7 @@ void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t
}// if(pColorPerVertex) else
// copy array to list for calling function that add colors.
for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); it++) col_tgt_list.push_back(*it);
for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it) col_tgt_list.push_back(*it);
// add prepared colors list to mesh.
MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
}
@ -1134,7 +1134,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_
// copy list to array because we are need indexed access to normals.
norm_arr_copy.reserve(pNormals.size());
for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); it++ )
for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it )
{
norm_arr_copy.push_back( *it );
}
@ -1147,7 +1147,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_
if(pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
tind.reserve(pNormalIdx.size());
for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); it++)
for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it)
{
if(*it != (-1)) tind.push_back(*it);
}
@ -1227,7 +1227,7 @@ void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector
// apply color to all vertices of face
for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
norm_it++;
++norm_it;
}
}// if(pNormalPerVertex) else
}
@ -1291,7 +1291,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVect
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
tc_arr_copy.reserve(pTexCoords.size());
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++ )
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it )
{
tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
}
@ -1699,7 +1699,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
// create nodes tree
Postprocess_BuildNode(*NodeElement_Cur, *pScene->mRootNode, mesh_list, mat_list, light_list);
// copy needed data to scene
if(mesh_list.size() > 0)
if(!mesh_list.empty())
{
std::list<aiMesh*>::const_iterator it = mesh_list.begin();
@ -1708,7 +1708,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
}
if(mat_list.size() > 0)
if(!mat_list.empty())
{
std::list<aiMaterial*>::const_iterator it = mat_list.begin();
@ -1717,7 +1717,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
}
if(light_list.size() > 0)
if(!light_list.empty())
{
std::list<aiLight*>::const_iterator it = light_list.begin();

View File

@ -356,7 +356,7 @@ void X3DImporter::ParseNode_Geometry2D_Polyline2D()
std::list<aiVector3D> tlist;
// convert vec2 to vec3
for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); it2++) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
// convert point set to line set
GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
@ -399,7 +399,7 @@ void X3DImporter::ParseNode_Geometry2D_Polypoint2D()
if(!def.empty()) ne->ID = def;
// convert vec2 to vec3
for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); it2++)
for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2)
{
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
}
@ -500,7 +500,7 @@ void X3DImporter::ParseNode_Geometry2D_TriangleSet2D()
if(!def.empty()) ne->ID = def;
// convert vec2 to vec3
for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); it2++)
for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2)
{
((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
}

View File

@ -153,11 +153,11 @@ void X3DImporter::ParseNode_Geometry3D_Cone()
{
StandardShapes::MakeCircle(bottomRadius, tess, tvec);
height = -(height / 2);
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); it++) it->y = height;// y - because circle made in oXZ.
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) it->y = height;// y - because circle made in oXZ.
}
// copy data from temp array
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); it++) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
@ -226,7 +226,7 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
// copy data from temp arrays
std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices;// just short alias.
for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); it++) vlist.push_back(*it);
for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); ++it) vlist.push_back(*it);
if(top)
{
@ -239,7 +239,7 @@ void X3DImporter::ParseNode_Geometry3D_Cylinder()
if(bottom)
{
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); it++)
for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
{
(*it).y = -height;// y - because circle made in oXZ.
vlist.push_back(*it);
@ -336,7 +336,7 @@ void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi);
grid_alias.Vertices.push_back(tvec);
he_it++;
++he_it;
}
}
}// END: create grid vertices list
@ -977,7 +977,7 @@ void X3DImporter::ParseNode_Geometry3D_Sphere()
StandardShapes::MakeSphere(tess, tlist);
// copy data from temp array and apply scale
for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++)
for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it)
{
((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it * radius);
}

View File

@ -93,7 +93,7 @@ void X3DImporter::ParseNode_Networking_Inline()
// at this place new group mode created and made current, so we can name it.
if(!def.empty()) NodeElement_Cur->ID = def;
if(load && (url.size() > 0))
if(load && !url.empty())
{
std::string full_path = mpIOHandler->CurrentDirectory() + url.front();

View File

@ -81,7 +81,7 @@ aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
}
// multiplicate all matrices in reverse order
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); rit++) out_matr = out_matr * (*rit);
for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) out_matr = out_matr * (*rit);
return out_matr;
}
@ -194,7 +194,7 @@ void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNod
aiMaterial& taimat = **pMaterial;// creating alias for convenience.
// at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
{
if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
{
@ -273,7 +273,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
std::vector<aiVector3D> tarr;
tarr.reserve(tnemesh.Vertices.size());
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
@ -544,7 +544,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); it++)
it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
{
vec_copy.push_back(*it);
}
@ -589,7 +589,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
}
// copy additional information from children
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ch_it++)
for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
{
ai_assert(*pMesh);
if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
@ -639,16 +639,16 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
}
else
{
for(size_t i = 0; i < (size_t)tne_group.Choice; i++) chit_begin++;// forward iterator to chosen node.
for(size_t i = 0; i < (size_t)tne_group.Choice; i++) ++chit_begin;// forward iterator to chosen node.
chit_end = chit_begin;
chit_end++;// point end iterator to next element after chosen node.
++chit_end;// point end iterator to next element after chosen node.
}
}// if(tne_group.UseChoice)
}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
// Reserve memory for fast access and check children.
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; ++it)
{// in this loop we do not read metadata because it's already read at begin.
if((*it)->Type == CX3DImporter_NodeElement::ENET_Group)
{
@ -677,7 +677,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
// copy data about children and meshes to aiNode.
if(SceneNode_Child.size() > 0)
if(!SceneNode_Child.empty())
{
std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();
@ -686,7 +686,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
}
if(SceneNode_Mesh.size() > 0)
if(!SceneNode_Mesh.empty())
{
std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
@ -706,7 +706,7 @@ void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& p
CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
unsigned int mat_ind = 0;
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); ++it)
{
if(PostprocessHelper_ElementIsMesh((*it)->Type))
{
@ -779,7 +779,7 @@ void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pN
// copy collected metadata to output node.
pSceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(meta_list.size()) );
meta_idx = 0;
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++, meta_idx++)
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx)
{
CX3DImporter_NodeElement_Meta* cur_meta = (CX3DImporter_NodeElement_Meta*)*it;

View File

@ -519,7 +519,7 @@ void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet()
ne_alias.CoordIndex.clear();
int counter = 0;
int32_t idx[3];
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); idx_it++)
for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
{
idx[2] = *idx_it;
if (idx[2] < 0)
@ -956,7 +956,7 @@ void X3DImporter::ParseNode_Rendering_TriangleStripSet()
ne_alias.CoordIndex.clear();
coord_num_sb = 0;
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
{
if(*vc_it < 3) throw DeadlyImportError("TriangleStripSet. stripCount shall be greater than or equal to three.");

View File

@ -89,7 +89,7 @@ void X3DImporter::ParseNode_Texturing_ImageTexture()
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
// Attribute "url" can contain list of strings. But we need only one - first.
if(url.size() > 0)
if(!url.empty())
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
else
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";

View File

@ -82,6 +82,10 @@ class IOStream;
class ASSIMP_API BaseImporter {
friend class Importer;
private:
/* Pushes state into importer for the importer scale */
virtual void UpdateImporterScale( Importer* pImp );
public:
/** Constructor to be privately used by #Importer */
@ -134,7 +138,7 @@ public:
* a suitable response to the caller.
*/
aiScene* ReadFile(
const Importer* pImp,
Importer* pImp,
const std::string& pFile,
IOSystem* pIOHandler
);
@ -209,14 +213,6 @@ public:
return applicationUnits;
}
/* Returns scale used by application called by ScaleProcess */
double GetImporterScale() const
{
ai_assert(importerScale != 0);
ai_assert(fileScale != 0);
return importerScale * fileScale;
}
// -------------------------------------------------------------------
/** Called by #Importer::GetExtensionList for each loaded importer.
* Take the extension list contained in the structure returned by
@ -230,6 +226,7 @@ protected:
double fileScale = 1.0;
// -------------------------------------------------------------------
/** Imports the given file into the given scene structure. The
* function is expected to throw an ImportErrorException if there is