Merge branch 'master' into jdumas/ziplib
commit
57d22e4dbf
|
@ -1 +1,2 @@
|
|||
open_collective: assimp
|
||||
patreon: assimp
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
title: 'Bug:'
|
||||
labels: 'Bug'
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
@ -23,16 +23,10 @@ A clear and concise description of what you expected to happen.
|
|||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
**Platform (please complete the following information):**
|
||||
- OS: [e.g. iOS]
|
||||
- Browser [e.g. chrome, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Smartphone (please complete the following information):**
|
||||
- Device: [e.g. iPhone6]
|
||||
- OS: [e.g. iOS8.1]
|
||||
- Browser [e.g. stock browser, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: ''
|
||||
labels: 'Feature-Request'
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
---
|
||||
name: Technical debt
|
||||
about: Create a report to help us to fix and detect tech debts
|
||||
title: ''
|
||||
labels: 'Techdebt'
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the technical debt**
|
||||
A clear and concise description of what the tech debt is about.
|
||||
|
||||
**Better solution**
|
||||
A clear and concise description of what you would expect.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
- OS: [e.g. iOS]
|
||||
- Browser [e.g. chrome, safari]
|
||||
- Version [e.g. 22]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
|
@ -25,7 +25,7 @@ CMakeSettings.json
|
|||
# Output
|
||||
bin/
|
||||
lib/
|
||||
|
||||
x64/
|
||||
# QtCreator
|
||||
CMakeLists.txt.user
|
||||
|
||||
|
@ -94,6 +94,7 @@ test/gtest/src/gtest-stamp/gtest-gitinfo.txt
|
|||
test/gtest/src/gtest-stamp/gtest-gitclone-lastrun.txt
|
||||
Assimp.opensdf
|
||||
contrib/zlib/CTestTestfile.cmake
|
||||
contrib/zlib/Debug/zlibstaticd.pdb
|
||||
ipch/assimp_viewer-44bbbcd1/assimp_viewerd-ccc45335.ipch
|
||||
bin64/assimp-vc140-mt.dll
|
||||
bin64/assimp-vc140-mtd.dll
|
||||
|
|
|
@ -44,16 +44,16 @@ CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
|
|||
option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
||||
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
include("cmake/HunterGate.cmake")
|
||||
include("cmake-modules/HunterGate.cmake")
|
||||
HunterGate(
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.23.293.tar.gz"
|
||||
SHA1 "e8e5470652db77149d9b38656db2a6c0b7642693"
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.23.311.tar.gz"
|
||||
SHA1 "1a82b9b73055879181cb1466b2ab5d48ee8ae410"
|
||||
)
|
||||
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
ENDIF()
|
||||
|
||||
PROJECT( Assimp VERSION 5.0.1 )
|
||||
PROJECT(Assimp VERSION 5.1.0)
|
||||
|
||||
# All supported options ###############################################
|
||||
|
||||
|
@ -135,11 +135,11 @@ IF ( WIN32 )
|
|||
# Use subset of Windows.h
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
|
||||
IF(MSVC)
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW
|
||||
"If the Assimp view tool is built. (requires DirectX)"
|
||||
OFF )
|
||||
|
||||
IF(MSVC)
|
||||
OPTION( ASSIMP_INSTALL_PDB
|
||||
"Install MSVC debug files."
|
||||
ON )
|
||||
|
@ -267,7 +267,10 @@ ELSEIF(MSVC)
|
|||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
ADD_COMPILE_OPTIONS(/wd4244) #supress warning for double to float conversion if Double precission is activated
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 11)
|
||||
|
@ -334,9 +337,9 @@ INCLUDE (FindPkgMacros)
|
|||
INCLUDE (PrecompiledHeader)
|
||||
|
||||
# Set Assimp project output directory variables.
|
||||
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
|
||||
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
|
||||
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib")
|
||||
SET(ASSIMP_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for runtime output files")
|
||||
SET(ASSIMP_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" CACHE STRING "Path for library output files")
|
||||
SET(ASSIMP_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib" CACHE STRING "Path for archive output files")
|
||||
|
||||
# Macro used to set the output directories of a target to the
|
||||
# respective Assimp output directories.
|
||||
|
@ -395,14 +398,14 @@ set(GENERATED_DIR "${CMAKE_CURRENT_BINARY_DIR}/generated")
|
|||
|
||||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
|
||||
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake/assimp-hunter-config.cmake.in")
|
||||
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-hunter-config.cmake.in")
|
||||
set(NAMESPACE "${PROJECT_NAME}::")
|
||||
set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
|
||||
set(VERSION_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}ConfigVersion.cmake")
|
||||
set(PROJECT_CONFIG "${GENERATED_DIR}/${PROJECT_NAME}Config.cmake")
|
||||
ELSE()
|
||||
set(CONFIG_INSTALL_DIR "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
|
||||
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake/assimp-plain-config.cmake.in")
|
||||
set(CMAKE_CONFIG_TEMPLATE_FILE "cmake-modules/assimp-plain-config.cmake.in")
|
||||
string(TOLOWER ${PROJECT_NAME} PROJECT_NAME_LOWERCASE)
|
||||
set(NAMESPACE "${PROJECT_NAME_LOWERCASE}::")
|
||||
set(TARGETS_EXPORT_NAME "${PROJECT_NAME_LOWERCASE}Targets")
|
||||
|
|
|
@ -42,7 +42,9 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
|
|||
* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
|
||||
* [Pascal](port/AssimpPascal/Readme.md)
|
||||
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
|
||||
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
|
||||
* [Javascript/Node.js Interface](https://github.com/kovacsv/assimpjs)
|
||||
* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
|
||||
* [Unreal Engine Plugin](https://github.com/irajsb/UE4_Assimp/)
|
||||
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
|
||||
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
|
||||
* [Rust](https://github.com/jkvargas/russimp)
|
||||
|
|
|
@ -1,17 +0,0 @@
|
|||
# Find IrrXMl from irrlicht project
|
||||
#
|
||||
# Find LibIrrXML headers and library
|
||||
#
|
||||
# IRRXML_FOUND - IrrXML found
|
||||
# IRRXML_INCLUDE_DIR - Headers location
|
||||
# IRRXML_LIBRARY - IrrXML main library
|
||||
|
||||
find_path(IRRXML_INCLUDE_DIR irrXML.h
|
||||
PATH_SUFFIXES include/irrlicht include/irrxml)
|
||||
find_library(IRRXML_LIBRARY IrrXML)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(IrrXML REQUIRED_VARS IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
|
||||
|
||||
|
||||
mark_as_advanced(IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
|
|
@ -0,0 +1,19 @@
|
|||
@PACKAGE_INIT@
|
||||
|
||||
find_package(RapidJSON CONFIG REQUIRED)
|
||||
find_package(ZLIB CONFIG REQUIRED)
|
||||
find_package(utf8cpp CONFIG REQUIRED)
|
||||
find_package(minizip CONFIG REQUIRED)
|
||||
find_package(openddlparser CONFIG REQUIRED)
|
||||
find_package(poly2tri CONFIG REQUIRED)
|
||||
find_package(polyclipping CONFIG REQUIRED)
|
||||
find_package(zip CONFIG REQUIRED)
|
||||
find_package(pugixml CONFIG REQUIRED)
|
||||
find_package(stb CONFIG REQUIRED)
|
||||
|
||||
if(@ASSIMP_BUILD_DRACO@)
|
||||
find_package(draco CONFIG REQUIRED)
|
||||
endif()
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
|
||||
check_required_components("@PROJECT_NAME@")
|
|
@ -1,18 +0,0 @@
|
|||
@PACKAGE_INIT@
|
||||
|
||||
find_package(RapidJSON CONFIG REQUIRED)
|
||||
find_package(ZLIB CONFIG REQUIRED)
|
||||
find_package(utf8cpp CONFIG REQUIRED)
|
||||
find_package(minizip CONFIG REQUIRED)
|
||||
find_package(openddlparser CONFIG REQUIRED)
|
||||
find_package(poly2tri CONFIG REQUIRED)
|
||||
find_package(polyclipping CONFIG REQUIRED)
|
||||
find_package(zip CONFIG REQUIRED)
|
||||
find_package(pugixml CONFIG REQUIRED)
|
||||
|
||||
if(@ASSIMP_BUILD_DRACO@)
|
||||
find_package(draco CONFIG REQUIRED)
|
||||
endif()
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
|
||||
check_required_components("@PROJECT_NAME@")
|
|
@ -68,8 +68,8 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
|||
unsigned int idx(NotSet);
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
for (std::string::iterator it = s.begin(); it != s.end(); ++it) {
|
||||
*it = static_cast<char>(::tolower(static_cast<unsigned char>(*it)));
|
||||
for (char & it : s) {
|
||||
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
|
||||
}
|
||||
|
||||
if (std::string::npos == s.find("default")) continue;
|
||||
|
@ -79,12 +79,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
|||
mScene->mMaterials[i].mDiffuse.r !=
|
||||
mScene->mMaterials[i].mDiffuse.b) continue;
|
||||
|
||||
if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexBump.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexOpacity.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexEmissive.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexShininess.mMapName.length() != 0) {
|
||||
if (ContainsTextures(i)) {
|
||||
continue;
|
||||
}
|
||||
idx = i;
|
||||
|
|
|
@ -56,8 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
namespace {
|
||||
|
@ -330,6 +330,7 @@ void Discreet3DSExporter::WriteMaterials() {
|
|||
case aiShadingMode_Blinn:
|
||||
case aiShadingMode_CookTorrance:
|
||||
case aiShadingMode_Fresnel:
|
||||
case aiShadingMode_PBR_BRDF: // Possibly should be Discreet3DS::Metal in some cases but this is undocumented
|
||||
shading_mode_out = Discreet3DS::Phong;
|
||||
break;
|
||||
|
||||
|
@ -356,7 +357,10 @@ void Discreet3DSExporter::WriteMaterials() {
|
|||
writer.PutI2(1);
|
||||
}
|
||||
|
||||
WriteTexture(mat, aiTextureType_DIFFUSE, Discreet3DS::CHUNK_MAT_TEXTURE);
|
||||
// Fallback to BASE_COLOR if no DIFFUSE
|
||||
if (!WriteTexture(mat, aiTextureType_DIFFUSE, Discreet3DS::CHUNK_MAT_TEXTURE))
|
||||
WriteTexture(mat, aiTextureType_BASE_COLOR, Discreet3DS::CHUNK_MAT_TEXTURE);
|
||||
|
||||
WriteTexture(mat, aiTextureType_HEIGHT, Discreet3DS::CHUNK_MAT_BUMPMAP);
|
||||
WriteTexture(mat, aiTextureType_OPACITY, Discreet3DS::CHUNK_MAT_OPACMAP);
|
||||
WriteTexture(mat, aiTextureType_SHININESS, Discreet3DS::CHUNK_MAT_MAT_SHINMAP);
|
||||
|
@ -367,20 +371,21 @@ void Discreet3DSExporter::WriteMaterials() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type, uint16_t chunk_flags) {
|
||||
// returns true if the texture existed
|
||||
bool Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type, uint16_t chunk_flags) {
|
||||
aiString path;
|
||||
aiTextureMapMode map_mode[2] = {
|
||||
aiTextureMapMode_Wrap, aiTextureMapMode_Wrap
|
||||
};
|
||||
ai_real blend = 1.0;
|
||||
if (mat.GetTexture(type, 0, &path, nullptr, nullptr, &blend, nullptr, map_mode) != AI_SUCCESS || !path.length) {
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: handle embedded textures properly
|
||||
if (path.data[0] == '*') {
|
||||
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: ", path.C_Str());
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
ChunkWriter chunk(writer, chunk_flags);
|
||||
|
@ -402,6 +407,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial &mat, aiTextureType type
|
|||
writer.PutU2(val);
|
||||
}
|
||||
// TODO: export texture transformation (i.e. UV offset, scale, rotation)
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -73,7 +73,7 @@ public:
|
|||
private:
|
||||
void WriteMeshes();
|
||||
void WriteMaterials();
|
||||
void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
|
||||
bool WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
|
||||
void WriteFaceMaterialChunk(const aiMesh& mesh);
|
||||
int WriteHierarchy(const aiNode& node, int level, int sibling_level);
|
||||
void WriteString(const std::string& s);
|
||||
|
|
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/light.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/qnan.h>
|
||||
#include <stdio.h> //sprintf
|
||||
#include <cstdio> //sprintf
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3DS {
|
||||
|
@ -259,7 +259,7 @@ namespace Discreet3DS {
|
|||
// Specifies the file name of a texture
|
||||
CHUNK_MAPFILE = 0xA300,
|
||||
|
||||
// Specifies whether a materail requires two-sided rendering
|
||||
// Specifies whether a material requires two-sided rendering
|
||||
CHUNK_MAT_TWO_SIDE = 0xA081,
|
||||
// ********************************************************************
|
||||
|
||||
|
@ -348,16 +348,16 @@ struct Texture {
|
|||
// empty
|
||||
}
|
||||
|
||||
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(std::move(other.mTextureBlend)),
|
||||
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(other.mTextureBlend),
|
||||
mMapName(std::move(other.mMapName)),
|
||||
mOffsetU(std::move(other.mOffsetU)),
|
||||
mOffsetV(std::move(other.mOffsetV)),
|
||||
mScaleU(std::move(other.mScaleU)),
|
||||
mScaleV(std::move(other.mScaleV)),
|
||||
mRotation(std::move(other.mRotation)),
|
||||
mMapMode(std::move(other.mMapMode)),
|
||||
bPrivate(std::move(other.bPrivate)),
|
||||
iUVSrc(std::move(other.iUVSrc)) {
|
||||
mOffsetU(other.mOffsetU),
|
||||
mOffsetV(other.mOffsetV),
|
||||
mScaleU(other.mScaleU),
|
||||
mScaleV(other.mScaleV),
|
||||
mRotation(other.mRotation),
|
||||
mMapMode(other.mMapMode),
|
||||
bPrivate(other.bPrivate),
|
||||
iUVSrc(other.iUVSrc) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -366,16 +366,16 @@ struct Texture {
|
|||
return *this;
|
||||
}
|
||||
|
||||
mTextureBlend = std::move(other.mTextureBlend);
|
||||
mTextureBlend = other.mTextureBlend;
|
||||
mMapName = std::move(other.mMapName);
|
||||
mOffsetU = std::move(other.mOffsetU);
|
||||
mOffsetV = std::move(other.mOffsetV);
|
||||
mScaleU = std::move(other.mScaleU);
|
||||
mScaleV = std::move(other.mScaleV);
|
||||
mRotation = std::move(other.mRotation);
|
||||
mMapMode = std::move(other.mMapMode);
|
||||
bPrivate = std::move(other.bPrivate);
|
||||
iUVSrc = std::move(other.iUVSrc);
|
||||
mOffsetU = other.mOffsetU;
|
||||
mOffsetV = other.mOffsetV;
|
||||
mScaleU = other.mScaleU;
|
||||
mScaleV = other.mScaleV;
|
||||
mRotation = other.mRotation;
|
||||
mMapMode = other.mMapMode;
|
||||
bPrivate = other.bPrivate;
|
||||
iUVSrc = other.iUVSrc;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -461,13 +461,13 @@ struct Material {
|
|||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
|
||||
mDiffuse(std::move(other.mDiffuse)),
|
||||
mSpecularExponent(std::move(other.mSpecularExponent)),
|
||||
mShininessStrength(std::move(other.mShininessStrength)),
|
||||
mSpecular(std::move(other.mSpecular)),
|
||||
mAmbient(std::move(other.mAmbient)),
|
||||
mShading(std::move(other.mShading)),
|
||||
mTransparency(std::move(other.mTransparency)),
|
||||
mDiffuse(other.mDiffuse),
|
||||
mSpecularExponent(other.mSpecularExponent),
|
||||
mShininessStrength(other.mShininessStrength),
|
||||
mSpecular(other.mSpecular),
|
||||
mAmbient(other.mAmbient),
|
||||
mShading(other.mShading),
|
||||
mTransparency(other.mTransparency),
|
||||
sTexDiffuse(std::move(other.sTexDiffuse)),
|
||||
sTexOpacity(std::move(other.sTexOpacity)),
|
||||
sTexSpecular(std::move(other.sTexSpecular)),
|
||||
|
@ -475,10 +475,10 @@ struct Material {
|
|||
sTexBump(std::move(other.sTexBump)),
|
||||
sTexEmissive(std::move(other.sTexEmissive)),
|
||||
sTexShininess(std::move(other.sTexShininess)),
|
||||
mBumpHeight(std::move(other.mBumpHeight)),
|
||||
mEmissive(std::move(other.mEmissive)),
|
||||
mBumpHeight(other.mBumpHeight),
|
||||
mEmissive(other.mEmissive),
|
||||
sTexAmbient(std::move(other.sTexAmbient)),
|
||||
mTwoSided(std::move(other.mTwoSided)) {
|
||||
mTwoSided(other.mTwoSided) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -488,13 +488,13 @@ struct Material {
|
|||
}
|
||||
|
||||
mName = std::move(other.mName);
|
||||
mDiffuse = std::move(other.mDiffuse);
|
||||
mSpecularExponent = std::move(other.mSpecularExponent);
|
||||
mShininessStrength = std::move(other.mShininessStrength),
|
||||
mSpecular = std::move(other.mSpecular);
|
||||
mAmbient = std::move(other.mAmbient);
|
||||
mShading = std::move(other.mShading);
|
||||
mTransparency = std::move(other.mTransparency);
|
||||
mDiffuse = other.mDiffuse;
|
||||
mSpecularExponent = other.mSpecularExponent;
|
||||
mShininessStrength = other.mShininessStrength,
|
||||
mSpecular = other.mSpecular;
|
||||
mAmbient = other.mAmbient;
|
||||
mShading = other.mShading;
|
||||
mTransparency = other.mTransparency;
|
||||
sTexDiffuse = std::move(other.sTexDiffuse);
|
||||
sTexOpacity = std::move(other.sTexOpacity);
|
||||
sTexSpecular = std::move(other.sTexSpecular);
|
||||
|
@ -502,10 +502,10 @@ struct Material {
|
|||
sTexBump = std::move(other.sTexBump);
|
||||
sTexEmissive = std::move(other.sTexEmissive);
|
||||
sTexShininess = std::move(other.sTexShininess);
|
||||
mBumpHeight = std::move(other.mBumpHeight);
|
||||
mEmissive = std::move(other.mEmissive);
|
||||
mBumpHeight = other.mBumpHeight;
|
||||
mEmissive = other.mEmissive;
|
||||
sTexAmbient = std::move(other.sTexAmbient);
|
||||
mTwoSided = std::move(other.mTwoSided);
|
||||
mTwoSided = other.mTwoSided;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
|
|
@ -449,7 +449,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
|||
// Read the lense angle
|
||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(stream->GetF4());
|
||||
if (camera->mHorizontalFOV < 0.001f) {
|
||||
camera->mHorizontalFOV = AI_DEG_TO_RAD(45.f);
|
||||
camera->mHorizontalFOV = float(AI_DEG_TO_RAD(45.f));
|
||||
}
|
||||
|
||||
// Now check for further subchunks
|
||||
|
|
|
@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#ifndef AI_3DSIMPORTER_H_INC
|
||||
#define AI_3DSIMPORTER_H_INC
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#include "3DSHelper.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
|
@ -75,14 +75,14 @@ public:
|
|||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -90,14 +90,14 @@ protected:
|
|||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts a temporary material to the outer representation
|
||||
|
@ -208,6 +208,15 @@ protected:
|
|||
*/
|
||||
void ReplaceDefaultMaterial();
|
||||
|
||||
bool ContainsTextures(unsigned int i) const {
|
||||
return !mScene->mMaterials[i].sTexDiffuse.mMapName.empty() ||
|
||||
!mScene->mMaterials[i].sTexBump.mMapName.empty() ||
|
||||
!mScene->mMaterials[i].sTexOpacity.mMapName.empty() ||
|
||||
!mScene->mMaterials[i].sTexEmissive.mMapName.empty() ||
|
||||
!mScene->mMaterials[i].sTexSpecular.mMapName.empty() ||
|
||||
!mScene->mMaterials[i].sTexShininess.mMapName.empty() ;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert the whole scene
|
||||
*/
|
||||
|
|
|
@ -0,0 +1,165 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
#include <assimp/matrix4x4.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
enum class ResourceType {
|
||||
RT_Object,
|
||||
RT_BaseMaterials,
|
||||
RT_EmbeddedTexture2D,
|
||||
RT_Texture2DGroup,
|
||||
RT_Unknown
|
||||
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
|
||||
|
||||
class Resource {
|
||||
public:
|
||||
int mId;
|
||||
|
||||
Resource(int id) :
|
||||
mId(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ~Resource() {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ResourceType getType() const {
|
||||
return ResourceType::RT_Unknown;
|
||||
}
|
||||
};
|
||||
|
||||
class EmbeddedTexture : public Resource {
|
||||
public:
|
||||
std::string mPath;
|
||||
std::string mContentType;
|
||||
std::string mTilestyleU;
|
||||
std::string mTilestyleV;
|
||||
std::vector<char> mBuffer;
|
||||
|
||||
EmbeddedTexture(int id) :
|
||||
Resource(id),
|
||||
mPath(),
|
||||
mContentType(),
|
||||
mTilestyleU(),
|
||||
mTilestyleV() {
|
||||
// empty
|
||||
}
|
||||
|
||||
~EmbeddedTexture() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_EmbeddedTexture2D;
|
||||
}
|
||||
};
|
||||
|
||||
class Texture2DGroup : public Resource {
|
||||
public:
|
||||
std::vector<aiVector2D> mTex2dCoords;
|
||||
int mTexId;
|
||||
Texture2DGroup(int id) :
|
||||
Resource(id),
|
||||
mTexId(-1) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~Texture2DGroup() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Texture2DGroup;
|
||||
}
|
||||
};
|
||||
|
||||
class BaseMaterials : public Resource {
|
||||
public:
|
||||
std::vector<unsigned int> mMaterialIndex;
|
||||
|
||||
BaseMaterials(int id) :
|
||||
Resource(id),
|
||||
mMaterialIndex() {
|
||||
// empty
|
||||
}
|
||||
|
||||
~BaseMaterials() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_BaseMaterials;
|
||||
}
|
||||
};
|
||||
|
||||
struct Component {
|
||||
int mObjectId;
|
||||
aiMatrix4x4 mTransformation;
|
||||
};
|
||||
|
||||
class Object : public Resource {
|
||||
public:
|
||||
std::vector<aiMesh *> mMeshes;
|
||||
std::vector<unsigned int> mMeshIndex;
|
||||
std::vector<Component> mComponents;
|
||||
std::string mName;
|
||||
|
||||
Object(int id) :
|
||||
Resource(id),
|
||||
mName(std::string("Object_") + ai_to_string(id)) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~Object() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Object;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
|
@ -80,13 +80,21 @@ namespace XmlTag {
|
|||
const char* const item = "item";
|
||||
const char* const objectid = "objectid";
|
||||
const char* const transform = "transform";
|
||||
const char *const path = "path";
|
||||
|
||||
// Material definitions
|
||||
const char* const basematerials = "basematerials";
|
||||
const char* const basematerials_id = "id";
|
||||
const char* const basematerials_base = "base";
|
||||
const char* const basematerials_name = "name";
|
||||
const char* const basematerials_displaycolor = "displaycolor";
|
||||
const char* const texture_2d = "m:texture2d";
|
||||
const char *const texture_group = "m:texture2dgroup";
|
||||
const char *const texture_content_type = "contenttype";
|
||||
const char *const texture_tilestyleu = "tilestyleu";
|
||||
const char *const texture_tilestylev = "tilestylev";
|
||||
const char *const texture_2d_coord = "m:tex2coord";
|
||||
const char *const texture_cuurd_u = "u";
|
||||
const char *const texture_cuurd_v = "v";
|
||||
|
||||
// Meta info tags
|
||||
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||
|
|
|
@ -40,6 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#pragma once
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
@ -58,8 +61,6 @@ class IOStream;
|
|||
|
||||
namespace D3MF {
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
|
||||
struct OpcPackageRelationship;
|
||||
|
||||
|
@ -100,9 +101,11 @@ private:
|
|||
std::vector<OpcPackageRelationship*> mRelations;
|
||||
};
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "D3MFImporter.h"
|
||||
#include "3MFXmlTags.h"
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include "XmlSerializer.h"
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
|
@ -61,513 +62,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <string>
|
||||
#include <vector>
|
||||
#include <iomanip>
|
||||
#include <string.h>
|
||||
#include <cstring>
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
enum class ResourceType {
|
||||
RT_Object,
|
||||
RT_BaseMaterials,
|
||||
RT_Unknown
|
||||
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
|
||||
|
||||
class Resource {
|
||||
public:
|
||||
int mId;
|
||||
|
||||
Resource(int id) :
|
||||
mId(id) {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ~Resource() {
|
||||
// empty
|
||||
}
|
||||
|
||||
virtual ResourceType getType() const {
|
||||
return ResourceType::RT_Unknown;
|
||||
}
|
||||
};
|
||||
|
||||
class BaseMaterials : public Resource {
|
||||
public:
|
||||
std::vector<aiMaterial *> mMaterials;
|
||||
std::vector<unsigned int> mMaterialIndex;
|
||||
|
||||
BaseMaterials(int id) :
|
||||
Resource(id),
|
||||
mMaterials(),
|
||||
mMaterialIndex() {
|
||||
// empty
|
||||
}
|
||||
|
||||
~BaseMaterials() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_BaseMaterials;
|
||||
}
|
||||
};
|
||||
|
||||
struct Component {
|
||||
int mObjectId;
|
||||
aiMatrix4x4 mTransformation;
|
||||
};
|
||||
|
||||
class Object : public Resource {
|
||||
public:
|
||||
std::vector<aiMesh *> mMeshes;
|
||||
std::vector<unsigned int> mMeshIndex;
|
||||
std::vector<Component> mComponents;
|
||||
std::string mName;
|
||||
|
||||
Object(int id) :
|
||||
Resource(id),
|
||||
mName(std::string("Object_") + ai_to_string(id)) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~Object() = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Object;
|
||||
}
|
||||
};
|
||||
|
||||
class XmlSerializer {
|
||||
public:
|
||||
XmlSerializer(XmlParser *xmlParser) :
|
||||
mResourcesDictionnary(),
|
||||
mMaterialCount(0),
|
||||
mMeshCount(0),
|
||||
mXmlParser(xmlParser) {
|
||||
// empty
|
||||
}
|
||||
|
||||
~XmlSerializer() {
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it ) {
|
||||
delete it->second;
|
||||
}
|
||||
}
|
||||
|
||||
void ImportXml(aiScene *scene) {
|
||||
if (nullptr == scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||
|
||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
XmlNode resNode = node.child(XmlTag::resources);
|
||||
for (auto ¤tNode : resNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::object) {
|
||||
ReadObject(currentNode);
|
||||
} else if (currentNodeName == XmlTag::basematerials) {
|
||||
ReadBaseMaterials(currentNode);
|
||||
} else if (currentNodeName == XmlTag::meta) {
|
||||
ReadMetadata(currentNode);
|
||||
}
|
||||
}
|
||||
|
||||
XmlNode buildNode = node.child(XmlTag::build);
|
||||
for (auto ¤tNode : buildNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::item) {
|
||||
int objectId = -1;
|
||||
std::string transformationMatrixStr;
|
||||
aiMatrix4x4 transformationMatrix;
|
||||
getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
|
||||
bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
|
||||
|
||||
auto it = mResourcesDictionnary.find(objectId);
|
||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||
Object *obj = static_cast<Object *>(it->second);
|
||||
if (hasTransform) {
|
||||
transformationMatrix = parseTransformMatrix(transformationMatrixStr);
|
||||
}
|
||||
|
||||
addObjectToNode(scene->mRootNode, obj, transformationMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// import the metadata
|
||||
if (!mMetaData.empty()) {
|
||||
const size_t numMeta = mMetaData.size();
|
||||
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
||||
for (size_t i = 0; i < numMeta; ++i) {
|
||||
aiString val(mMetaData[i].value);
|
||||
scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
|
||||
}
|
||||
}
|
||||
|
||||
// import the meshes
|
||||
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
|
||||
if (scene->mNumMeshes != 0) {
|
||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
|
||||
if (it->second->getType() == ResourceType::RT_Object) {
|
||||
Object *obj = static_cast<Object *>(it->second);
|
||||
ai_assert(nullptr != obj);
|
||||
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
|
||||
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// import the materials
|
||||
scene->mNumMaterials = mMaterialCount;
|
||||
if (scene->mNumMaterials != 0) {
|
||||
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
||||
for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
for (unsigned int i = 0; i < baseMaterials->mMaterials.size(); ++i) {
|
||||
scene->mMaterials[baseMaterials->mMaterialIndex[i]] = baseMaterials->mMaterials[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
|
||||
ai_assert(nullptr != obj);
|
||||
|
||||
aiNode *sceneNode = new aiNode(obj->mName);
|
||||
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
|
||||
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
|
||||
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
|
||||
|
||||
sceneNode->mTransformation = nodeTransform;
|
||||
if (nullptr != parent) {
|
||||
parent->addChildren(1, &sceneNode);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < obj->mComponents.size(); ++i) {
|
||||
Component c = obj->mComponents[i];
|
||||
auto it = mResourcesDictionnary.find(c.mObjectId);
|
||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||
addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
|
||||
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
|
||||
if (!objectAttribute.empty()) {
|
||||
value = objectAttribute.as_string();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
|
||||
std::string strValue;
|
||||
bool ret = getNodeAttribute(node, attribute, strValue);
|
||||
if (ret) {
|
||||
value = std::atoi(strValue.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
||||
// split the string
|
||||
std::vector<float> numbers;
|
||||
std::string currentNumber;
|
||||
for (size_t i = 0; i < matrixStr.size(); ++i) {
|
||||
const char c = matrixStr[i];
|
||||
if (c == ' ') {
|
||||
if (currentNumber.size() > 0) {
|
||||
float f = std::stof(currentNumber);
|
||||
numbers.push_back(f);
|
||||
currentNumber.clear();
|
||||
}
|
||||
} else {
|
||||
currentNumber.push_back(c);
|
||||
}
|
||||
}
|
||||
if (currentNumber.size() > 0) {
|
||||
const float f = std::stof(currentNumber);
|
||||
numbers.push_back(f);
|
||||
}
|
||||
|
||||
aiMatrix4x4 transformMatrix;
|
||||
transformMatrix.a1 = numbers[0];
|
||||
transformMatrix.b1 = numbers[1];
|
||||
transformMatrix.c1 = numbers[2];
|
||||
transformMatrix.d1 = 0;
|
||||
|
||||
transformMatrix.a2 = numbers[3];
|
||||
transformMatrix.b2 = numbers[4];
|
||||
transformMatrix.c2 = numbers[5];
|
||||
transformMatrix.d2 = 0;
|
||||
|
||||
transformMatrix.a3 = numbers[6];
|
||||
transformMatrix.b3 = numbers[7];
|
||||
transformMatrix.c3 = numbers[8];
|
||||
transformMatrix.d3 = 0;
|
||||
|
||||
transformMatrix.a4 = numbers[9];
|
||||
transformMatrix.b4 = numbers[10];
|
||||
transformMatrix.c4 = numbers[11];
|
||||
transformMatrix.d4 = 1;
|
||||
|
||||
return transformMatrix;
|
||||
}
|
||||
|
||||
void ReadObject(XmlNode &node) {
|
||||
int id = -1, pid = -1, pindex = -1;
|
||||
bool hasId = getNodeAttribute(node, XmlTag::id, id);
|
||||
bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
|
||||
bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
|
||||
if (!hasId) {
|
||||
return;
|
||||
}
|
||||
|
||||
Object *obj = new Object(id);
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == D3MF::XmlTag::mesh) {
|
||||
auto mesh = ReadMesh(currentNode);
|
||||
mesh->mName.Set(ai_to_string(id));
|
||||
|
||||
if (hasPid) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
||||
}
|
||||
}
|
||||
|
||||
obj->mMeshes.push_back(mesh);
|
||||
obj->mMeshIndex.push_back(mMeshCount);
|
||||
mMeshCount++;
|
||||
} else if (currentName == D3MF::XmlTag::components) {
|
||||
for (XmlNode ¤tSubNode : currentNode.children()) {
|
||||
const std::string subNodeName = currentSubNode.name();
|
||||
if (subNodeName == D3MF::XmlTag::component) {
|
||||
int objectId = -1;
|
||||
std::string componentTransformStr;
|
||||
aiMatrix4x4 componentTransform;
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
|
||||
componentTransform = parseTransformMatrix(componentTransformStr);
|
||||
}
|
||||
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
|
||||
obj->mComponents.push_back({ objectId, componentTransform });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mResourcesDictionnary.insert(std::make_pair(id, obj));
|
||||
}
|
||||
|
||||
aiMesh *ReadMesh(XmlNode &node) {
|
||||
aiMesh *mesh = new aiMesh();
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertices) {
|
||||
ImportVertices(currentNode, mesh);
|
||||
} else if (currentName == XmlTag::triangles) {
|
||||
ImportTriangles(currentNode, mesh);
|
||||
}
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void ReadMetadata(XmlNode &node) {
|
||||
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
|
||||
const std::string name = attribute.as_string();
|
||||
const std::string value = node.value();
|
||||
if (name.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
MetaEntry entry;
|
||||
entry.name = name;
|
||||
entry.value = value;
|
||||
mMetaData.push_back(entry);
|
||||
}
|
||||
|
||||
void ImportVertices(XmlNode &node, aiMesh *mesh) {
|
||||
std::vector<aiVector3D> vertices;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertex) {
|
||||
vertices.push_back(ReadVertex(currentNode));
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
|
||||
}
|
||||
|
||||
aiVector3D ReadVertex(XmlNode &node) {
|
||||
aiVector3D vertex;
|
||||
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
|
||||
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
|
||||
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
|
||||
|
||||
return vertex;
|
||||
}
|
||||
|
||||
void ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||
std::vector<aiFace> faces;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::triangle) {
|
||||
aiFace face = ReadTriangle(currentNode);
|
||||
faces.push_back(face);
|
||||
|
||||
int pid = 0, p1 = 0;
|
||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||
|
||||
if (hasPid && hasP1) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (it != mResourcesDictionnary.end()) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
||||
}
|
||||
// TODO: manage the separation into several meshes if the triangles of the mesh do not all refer to the same material
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumFaces = static_cast<unsigned int>(faces.size());
|
||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
std::copy(faces.begin(), faces.end(), mesh->mFaces);
|
||||
}
|
||||
|
||||
aiFace ReadTriangle(XmlNode &node) {
|
||||
aiFace face;
|
||||
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
|
||||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
||||
|
||||
return face;
|
||||
}
|
||||
|
||||
void ReadBaseMaterials(XmlNode &node) {
|
||||
int id = -1;
|
||||
if (getNodeAttribute(node, D3MF::XmlTag::basematerials_id, id)) {
|
||||
BaseMaterials *baseMaterials = new BaseMaterials(id);
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::basematerials_base) {
|
||||
baseMaterials->mMaterialIndex.push_back(mMaterialCount);
|
||||
baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
|
||||
++mMaterialCount;
|
||||
}
|
||||
}
|
||||
|
||||
mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
|
||||
}
|
||||
}
|
||||
|
||||
bool parseColor(const char *color, aiColor4D &diffuse) {
|
||||
if (nullptr == color) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
const size_t len = strlen(color);
|
||||
if (9 != len && 7 != len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *buf(color);
|
||||
if ('#' != buf[0]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char r[3] = { buf[1], buf[2], '\0' };
|
||||
diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
char g[3] = { buf[3], buf[4], '\0' };
|
||||
diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
char b[3] = { buf[5], buf[6], '\0' };
|
||||
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
if (7 == len)
|
||||
return true;
|
||||
|
||||
char a[3] = { buf[7], buf[8], '\0' };
|
||||
diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
|
||||
const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
|
||||
aiColor4D diffuse;
|
||||
if (parseColor(color, diffuse)) {
|
||||
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
}
|
||||
|
||||
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
|
||||
aiMaterial *material = new aiMaterial();
|
||||
material->mNumProperties = 0;
|
||||
std::string name;
|
||||
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
|
||||
|
||||
std::string stdMaterialName;
|
||||
const std::string strId(ai_to_string(basematerialsId));
|
||||
stdMaterialName += "id";
|
||||
stdMaterialName += strId;
|
||||
stdMaterialName += "_";
|
||||
if (hasName) {
|
||||
stdMaterialName += std::string(name);
|
||||
} else {
|
||||
stdMaterialName += "basemat_";
|
||||
stdMaterialName += ai_to_string(mMaterialCount - basematerialsId);
|
||||
}
|
||||
|
||||
aiString assimpMaterialName(stdMaterialName);
|
||||
material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
|
||||
|
||||
assignDiffuseColor(node, material);
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
private:
|
||||
struct MetaEntry {
|
||||
std::string name;
|
||||
std::string value;
|
||||
};
|
||||
std::vector<MetaEntry> mMetaData;
|
||||
std::map<unsigned int, Resource *> mResourcesDictionnary;
|
||||
unsigned int mMaterialCount, mMeshCount;
|
||||
XmlParser *mXmlParser;
|
||||
};
|
||||
|
||||
} //namespace D3MF
|
||||
|
||||
using namespace D3MF;
|
||||
|
||||
|
@ -597,7 +94,9 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
|
|||
const std::string extension(GetExtension(filename));
|
||||
if (extension == desc.mFileExtensions) {
|
||||
return true;
|
||||
} else if (!extension.length() || checkSig) {
|
||||
}
|
||||
|
||||
if (!extension.length() || checkSig) {
|
||||
if (nullptr == pIOHandler) {
|
||||
return false;
|
||||
}
|
||||
|
@ -611,7 +110,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
|
|||
return false;
|
||||
}
|
||||
|
||||
void D3MFImporter::SetupProperties(const Importer * /*pImp*/) {
|
||||
void D3MFImporter::SetupProperties(const Importer*) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -626,6 +125,15 @@ void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene,
|
|||
if (xmlParser.parse(opcPackage.RootStream())) {
|
||||
XmlSerializer xmlSerializer(&xmlParser);
|
||||
xmlSerializer.ImportXml(pScene);
|
||||
|
||||
const std::vector<aiTexture*> &tex = opcPackage.GetEmbeddedTextures();
|
||||
if (!tex.empty()) {
|
||||
pScene->mNumTextures = static_cast<unsigned int>(tex.size());
|
||||
pScene->mTextures = new aiTexture *[pScene->mNumTextures];
|
||||
for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
|
||||
pScene->mTextures[i] = tex[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,23 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_D3MFLOADER_H_INCLUDED
|
||||
#define AI_D3MFLOADER_H_INCLUDED
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/// @brief The 3MF-importer class.
|
||||
///
|
||||
/// Implements the basic topology import and embedded textures.
|
||||
// ---------------------------------------------------------------------------
|
||||
class D3MFImporter : public BaseImporter {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
D3MFImporter();
|
||||
~D3MFImporter();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
|
||||
void SetupProperties(const Importer *pImp);
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
|
||||
/// @brief The class destructor.
|
||||
~D3MFImporter() override;
|
||||
|
||||
/// @brief Performs the data format detection.
|
||||
/// @param pFile The filename to check.
|
||||
/// @param pIOHandler The used IO-System.
|
||||
/// @param checkSig true for signature checking.
|
||||
/// @return true for can be loaded, false for not.
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
/// @brief Not used
|
||||
/// @param pImp Not used
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
/// @brief The importer description getter.
|
||||
/// @return The info
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
protected:
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
/// @brief Internal read function, performs the file parsing.
|
||||
/// @param pFile The filename
|
||||
/// @param pScene The scene to load in.
|
||||
/// @param pIOHandler The io-system
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
|
||||
|
||||
#endif // AI_D3MFLOADER_H_INCLUDED
|
||||
|
|
|
@ -43,20 +43,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include <assimp/XmlParser.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
#include <assimp/texture.h>
|
||||
#include "3MFXmlTags.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -64,11 +63,12 @@ namespace Assimp {
|
|||
namespace D3MF {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
|
||||
using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
|
||||
|
||||
class OpcPackageRelationshipReader {
|
||||
public:
|
||||
OpcPackageRelationshipReader(XmlParser &parser) {
|
||||
OpcPackageRelationshipReader(XmlParser &parser) :
|
||||
m_relationShips() {
|
||||
XmlNode root = parser.getRootNode();
|
||||
ParseRootNode(root);
|
||||
}
|
||||
|
@ -91,6 +91,7 @@ public:
|
|||
if (relPtr->id.empty() || relPtr->type.empty() || relPtr->target.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -100,7 +101,7 @@ public:
|
|||
}
|
||||
|
||||
for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
|
||||
std::string name = currentNode.name();
|
||||
const std::string name = currentNode.name();
|
||||
if (name == "Relationship") {
|
||||
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
|
||||
relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID).as_string();
|
||||
|
@ -116,11 +117,23 @@ public:
|
|||
std::vector<OpcPackageRelationshipPtr> m_relationShips;
|
||||
};
|
||||
|
||||
static bool IsEmbeddedTexture( const std::string &filename ) {
|
||||
const std::string extension = BaseImporter::GetExtension(filename);
|
||||
if (extension == "jpg" || extension == "png") {
|
||||
std::string::size_type pos = filename.find("thumbnail");
|
||||
if (pos == std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
||||
mRootStream(nullptr),
|
||||
mZipArchive() {
|
||||
mZipArchive.reset(new ZipArchiveIOSystem(pIOHandler, rFile));
|
||||
mZipArchive = new ZipArchiveIOSystem(pIOHandler, rFile);
|
||||
if (!mZipArchive->isOpen()) {
|
||||
throw DeadlyImportError("Failed to open file ", rFile, ".");
|
||||
}
|
||||
|
@ -136,12 +149,12 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
|||
|
||||
IOStream *fileStream = mZipArchive->Open(file.c_str());
|
||||
if (nullptr == fileStream) {
|
||||
ai_assert(fileStream != nullptr);
|
||||
ASSIMP_LOG_ERROR("Filestream is nullptr.");
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string rootFile = ReadPackageRootRelationship(fileStream);
|
||||
if (rootFile.size() > 0 && rootFile[0] == '/') {
|
||||
if (!rootFile.empty() && rootFile[0] == '/') {
|
||||
rootFile = rootFile.substr(1);
|
||||
if (rootFile[0] == '/') {
|
||||
// deal with zip-bug
|
||||
|
@ -158,9 +171,12 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
|||
if (nullptr == mRootStream) {
|
||||
throw DeadlyImportError("Cannot open root-file in archive : " + rootFile);
|
||||
}
|
||||
|
||||
} else if (file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
|
||||
ASSIMP_LOG_WARN("Ignored file of unsupported type CONTENT_TYPES_ARCHIVES", file);
|
||||
} else if (IsEmbeddedTexture(file)) {
|
||||
IOStream *fileStream = mZipArchive->Open(file.c_str());
|
||||
LoadEmbeddedTextures(fileStream, file);
|
||||
mZipArchive->Close(fileStream);
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("Ignored file of unknown type: ", file);
|
||||
}
|
||||
|
@ -169,20 +185,25 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
|||
|
||||
D3MFOpcPackage::~D3MFOpcPackage() {
|
||||
mZipArchive->Close(mRootStream);
|
||||
delete mZipArchive;
|
||||
}
|
||||
|
||||
IOStream *D3MFOpcPackage::RootStream() const {
|
||||
return mRootStream;
|
||||
}
|
||||
|
||||
static const std::string ModelRef = "3D/3dmodel.model";
|
||||
const std::vector<aiTexture *> &D3MFOpcPackage::GetEmbeddedTextures() const {
|
||||
return mEmbeddedTextures;
|
||||
}
|
||||
|
||||
static const char *const ModelRef = "3D/3dmodel.model";
|
||||
|
||||
bool D3MFOpcPackage::validate() {
|
||||
if (nullptr == mRootStream || nullptr == mZipArchive) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return mZipArchive->Exists(ModelRef.c_str());
|
||||
return mZipArchive->Exists(ModelRef);
|
||||
}
|
||||
|
||||
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
||||
|
@ -204,6 +225,31 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
|||
return (*itr)->target;
|
||||
}
|
||||
|
||||
void D3MFOpcPackage::LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename) {
|
||||
if (nullptr == fileStream) {
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t size = fileStream->FileSize();
|
||||
if (0 == size) {
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned char *data = new unsigned char[size];
|
||||
fileStream->Read(data, 1, size);
|
||||
aiTexture *texture = new aiTexture;
|
||||
std::string embName = "*" + filename;
|
||||
texture->mFilename.Set(embName.c_str());
|
||||
texture->mWidth = static_cast<unsigned int>(size);
|
||||
texture->mHeight = 0;
|
||||
texture->achFormatHint[0] = 'p';
|
||||
texture->achFormatHint[1] = 'n';
|
||||
texture->achFormatHint[2] = 'g';
|
||||
texture->achFormatHint[3] = '\0';
|
||||
texture->pcData = (aiTexel*) data;
|
||||
mEmbeddedTextures.emplace_back(texture);
|
||||
}
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
|
||||
|
|
|
@ -42,11 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef D3MFOPCPACKAGE_H
|
||||
#define D3MFOPCPACKAGE_H
|
||||
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class ZipArchiveIOSystem;
|
||||
|
||||
namespace D3MF {
|
||||
|
@ -63,16 +66,19 @@ public:
|
|||
~D3MFOpcPackage();
|
||||
IOStream* RootStream() const;
|
||||
bool validate();
|
||||
const std::vector<aiTexture*> &GetEmbeddedTextures() const;
|
||||
|
||||
protected:
|
||||
std::string ReadPackageRootRelationship(IOStream* stream);
|
||||
void LoadEmbeddedTextures(IOStream *fileStream, const std::string &filename);
|
||||
|
||||
private:
|
||||
IOStream* mRootStream;
|
||||
std::unique_ptr<ZipArchiveIOSystem> mZipArchive;
|
||||
ZipArchiveIOSystem *mZipArchive;
|
||||
std::vector<aiTexture *> mEmbeddedTextures;
|
||||
};
|
||||
|
||||
} // Namespace D3MF
|
||||
} // Namespace Assimp
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // D3MFOPCPACKAGE_H
|
||||
|
|
|
@ -0,0 +1,593 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#include "XmlSerializer.h"
|
||||
#include "D3MFOpcPackage.h"
|
||||
#include "3MFXmlTags.h"
|
||||
#include "3MFTypes.h"
|
||||
#include <assimp/scene.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
static const int IdNotSet = -1;
|
||||
|
||||
namespace {
|
||||
|
||||
static const size_t ColRGBA_Len = 9;
|
||||
static const size_t ColRGB_Len = 7;
|
||||
|
||||
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
bool validateColorString(const char *color) {
|
||||
const size_t len = strlen(color);
|
||||
if (ColRGBA_Len != len && ColRGB_Len != len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
aiFace ReadTriangle(XmlNode &node) {
|
||||
aiFace face;
|
||||
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v1).as_string()));
|
||||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
||||
|
||||
return face;
|
||||
}
|
||||
|
||||
aiVector3D ReadVertex(XmlNode &node) {
|
||||
aiVector3D vertex;
|
||||
vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
|
||||
vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
|
||||
vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
|
||||
|
||||
return vertex;
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, std::string &value) {
|
||||
pugi::xml_attribute objectAttribute = node.attribute(attribute.c_str());
|
||||
if (!objectAttribute.empty()) {
|
||||
value = objectAttribute.as_string();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &value) {
|
||||
std::string strValue;
|
||||
const bool ret = getNodeAttribute(node, attribute, strValue);
|
||||
if (ret) {
|
||||
value = std::atoi(strValue.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
||||
// split the string
|
||||
std::vector<float> numbers;
|
||||
std::string currentNumber;
|
||||
for (char c : matrixStr) {
|
||||
if (c == ' ') {
|
||||
if (!currentNumber.empty()) {
|
||||
float f = std::stof(currentNumber);
|
||||
numbers.push_back(f);
|
||||
currentNumber.clear();
|
||||
}
|
||||
} else {
|
||||
currentNumber.push_back(c);
|
||||
}
|
||||
}
|
||||
if (!currentNumber.empty()) {
|
||||
const float f = std::stof(currentNumber);
|
||||
numbers.push_back(f);
|
||||
}
|
||||
|
||||
aiMatrix4x4 transformMatrix;
|
||||
transformMatrix.a1 = numbers[0];
|
||||
transformMatrix.b1 = numbers[1];
|
||||
transformMatrix.c1 = numbers[2];
|
||||
transformMatrix.d1 = 0;
|
||||
|
||||
transformMatrix.a2 = numbers[3];
|
||||
transformMatrix.b2 = numbers[4];
|
||||
transformMatrix.c2 = numbers[5];
|
||||
transformMatrix.d2 = 0;
|
||||
|
||||
transformMatrix.a3 = numbers[6];
|
||||
transformMatrix.b3 = numbers[7];
|
||||
transformMatrix.c3 = numbers[8];
|
||||
transformMatrix.d3 = 0;
|
||||
|
||||
transformMatrix.a4 = numbers[9];
|
||||
transformMatrix.b4 = numbers[10];
|
||||
transformMatrix.c4 = numbers[11];
|
||||
transformMatrix.d4 = 1;
|
||||
|
||||
return transformMatrix;
|
||||
}
|
||||
|
||||
bool parseColor(const char *color, aiColor4D &diffuse) {
|
||||
if (nullptr == color) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!validateColorString(color)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ('#' != color[0]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char r[3] = { color[1], color[2], '\0' };
|
||||
diffuse.r = static_cast<ai_real>(strtol(r, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
char g[3] = { color[3], color[4], '\0' };
|
||||
diffuse.g = static_cast<ai_real>(strtol(g, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
char b[3] = { color[5], color[6], '\0' };
|
||||
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
||||
const size_t len = strlen(color);
|
||||
if (ColRGB_Len == len) {
|
||||
return true;
|
||||
}
|
||||
|
||||
char a[3] = { color[7], color[8], '\0' };
|
||||
diffuse.a = static_cast<ai_real>(strtol(a, nullptr, 16)) / ai_real(255.0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
|
||||
const char *color = node.attribute(XmlTag::basematerials_displaycolor).as_string();
|
||||
aiColor4D diffuse;
|
||||
if (parseColor(color, diffuse)) {
|
||||
mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
XmlSerializer::XmlSerializer(XmlParser *xmlParser) :
|
||||
mResourcesDictionnary(),
|
||||
mMeshCount(0),
|
||||
mXmlParser(xmlParser) {
|
||||
ai_assert(nullptr != xmlParser);
|
||||
}
|
||||
|
||||
XmlSerializer::~XmlSerializer() {
|
||||
for (auto &it : mResourcesDictionnary) {
|
||||
delete it.second;
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ImportXml(aiScene *scene) {
|
||||
if (nullptr == scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
XmlNode resNode = node.child(XmlTag::resources);
|
||||
for (auto ¤tNode : resNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::texture_2d) {
|
||||
ReadEmbeddecTexture(currentNode);
|
||||
} else if (currentNodeName == XmlTag::texture_group) {
|
||||
ReadTextureGroup(currentNode);
|
||||
} else if (currentNodeName == XmlTag::object) {
|
||||
ReadObject(currentNode);
|
||||
} else if (currentNodeName == XmlTag::basematerials) {
|
||||
ReadBaseMaterials(currentNode);
|
||||
} else if (currentNodeName == XmlTag::meta) {
|
||||
ReadMetadata(currentNode);
|
||||
}
|
||||
}
|
||||
StoreMaterialsInScene(scene);
|
||||
XmlNode buildNode = node.child(XmlTag::build);
|
||||
if (buildNode.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto ¤tNode : buildNode.children()) {
|
||||
const std::string currentNodeName = currentNode.name();
|
||||
if (currentNodeName == XmlTag::item) {
|
||||
int objectId = IdNotSet;
|
||||
std::string transformationMatrixStr;
|
||||
aiMatrix4x4 transformationMatrix;
|
||||
getNodeAttribute(currentNode, D3MF::XmlTag::objectid, objectId);
|
||||
bool hasTransform = getNodeAttribute(currentNode, D3MF::XmlTag::transform, transformationMatrixStr);
|
||||
|
||||
auto it = mResourcesDictionnary.find(objectId);
|
||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||
Object *obj = static_cast<Object *>(it->second);
|
||||
if (hasTransform) {
|
||||
transformationMatrix = parseTransformMatrix(transformationMatrixStr);
|
||||
}
|
||||
|
||||
addObjectToNode(scene->mRootNode, obj, transformationMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// import the metadata
|
||||
if (!mMetaData.empty()) {
|
||||
const size_t numMeta = mMetaData.size();
|
||||
scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
||||
for (size_t i = 0; i < numMeta; ++i) {
|
||||
aiString val(mMetaData[i].value);
|
||||
scene->mMetaData->Set(static_cast<unsigned int>(i), mMetaData[i].name, val);
|
||||
}
|
||||
}
|
||||
|
||||
// import the meshes, materials are already stored
|
||||
scene->mNumMeshes = static_cast<unsigned int>(mMeshCount);
|
||||
if (scene->mNumMeshes != 0) {
|
||||
scene->mMeshes = new aiMesh *[scene->mNumMeshes]();
|
||||
for (auto &it : mResourcesDictionnary) {
|
||||
if (it.second->getType() == ResourceType::RT_Object) {
|
||||
Object *obj = static_cast<Object *>(it.second);
|
||||
ai_assert(nullptr != obj);
|
||||
for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
|
||||
scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform) {
|
||||
ai_assert(nullptr != obj);
|
||||
|
||||
aiNode *sceneNode = new aiNode(obj->mName);
|
||||
sceneNode->mNumMeshes = static_cast<unsigned int>(obj->mMeshes.size());
|
||||
sceneNode->mMeshes = new unsigned int[sceneNode->mNumMeshes];
|
||||
std::copy(obj->mMeshIndex.begin(), obj->mMeshIndex.end(), sceneNode->mMeshes);
|
||||
|
||||
sceneNode->mTransformation = nodeTransform;
|
||||
if (nullptr != parent) {
|
||||
parent->addChildren(1, &sceneNode);
|
||||
}
|
||||
|
||||
for (Assimp::D3MF::Component c : obj->mComponents) {
|
||||
auto it = mResourcesDictionnary.find(c.mObjectId);
|
||||
if (it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_Object) {
|
||||
addObjectToNode(sceneNode, static_cast<Object *>(it->second), c.mTransformation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadObject(XmlNode &node) {
|
||||
int id = IdNotSet, pid = IdNotSet, pindex = IdNotSet;
|
||||
bool hasId = getNodeAttribute(node, XmlTag::id, id);
|
||||
if (!hasId) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool hasPid = getNodeAttribute(node, XmlTag::pid, pid);
|
||||
bool hasPindex = getNodeAttribute(node, XmlTag::pindex, pindex);
|
||||
|
||||
Object *obj = new Object(id);
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == D3MF::XmlTag::mesh) {
|
||||
auto mesh = ReadMesh(currentNode);
|
||||
mesh->mName.Set(ai_to_string(id));
|
||||
|
||||
if (hasPid) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
||||
}
|
||||
}
|
||||
|
||||
obj->mMeshes.push_back(mesh);
|
||||
obj->mMeshIndex.push_back(mMeshCount);
|
||||
mMeshCount++;
|
||||
} else if (currentName == D3MF::XmlTag::components) {
|
||||
for (XmlNode ¤tSubNode : currentNode.children()) {
|
||||
const std::string subNodeName = currentSubNode.name();
|
||||
if (subNodeName == D3MF::XmlTag::component) {
|
||||
int objectId = IdNotSet;
|
||||
std::string componentTransformStr;
|
||||
aiMatrix4x4 componentTransform;
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::transform, componentTransformStr)) {
|
||||
componentTransform = parseTransformMatrix(componentTransformStr);
|
||||
}
|
||||
|
||||
if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
|
||||
obj->mComponents.push_back({ objectId, componentTransform });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mResourcesDictionnary.insert(std::make_pair(id, obj));
|
||||
}
|
||||
|
||||
aiMesh *XmlSerializer::ReadMesh(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiMesh *mesh = new aiMesh();
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertices) {
|
||||
ImportVertices(currentNode, mesh);
|
||||
} else if (currentName == XmlTag::triangles) {
|
||||
ImportTriangles(currentNode, mesh);
|
||||
}
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadMetadata(XmlNode &node) {
|
||||
pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name);
|
||||
const std::string name = attribute.as_string();
|
||||
const std::string value = node.value();
|
||||
if (name.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
MetaEntry entry;
|
||||
entry.name = name;
|
||||
entry.value = value;
|
||||
mMetaData.push_back(entry);
|
||||
}
|
||||
|
||||
void XmlSerializer::ImportVertices(XmlNode &node, aiMesh *mesh) {
|
||||
ai_assert(nullptr != mesh);
|
||||
|
||||
std::vector<aiVector3D> vertices;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::vertex) {
|
||||
vertices.push_back(ReadVertex(currentNode));
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
|
||||
}
|
||||
|
||||
void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
||||
std::vector<aiFace> faces;
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::triangle) {
|
||||
int pid = IdNotSet, p1 = IdNotSet;
|
||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||
|
||||
if (hasPid && hasP1) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (it != mResourcesDictionnary.end()) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
||||
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||
if (mesh->mTextureCoords[0] == nullptr) {
|
||||
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
|
||||
const std::string name = ai_to_string(group->mTexId);
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||
mesh->mMaterialIndex = static_cast<unsigned int>(i);
|
||||
}
|
||||
}
|
||||
mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()];
|
||||
for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) {
|
||||
mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aiFace face = ReadTriangle(currentNode);
|
||||
faces.push_back(face);
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumFaces = static_cast<unsigned int>(faces.size());
|
||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
std::copy(faces.begin(), faces.end(), mesh->mFaces);
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadBaseMaterials(XmlNode &node) {
|
||||
int id = IdNotSet;
|
||||
if (getNodeAttribute(node, D3MF::XmlTag::id, id)) {
|
||||
BaseMaterials *baseMaterials = new BaseMaterials(id);
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::basematerials_base) {
|
||||
baseMaterials->mMaterialIndex.push_back(static_cast<unsigned int>(mMaterials.size()));
|
||||
mMaterials.push_back(readMaterialDef(currentNode, id));
|
||||
}
|
||||
}
|
||||
|
||||
mResourcesDictionnary.insert(std::make_pair(id, baseMaterials));
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadEmbeddecTexture(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string value;
|
||||
EmbeddedTexture *tex2D = nullptr;
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::id, value)) {
|
||||
tex2D = new EmbeddedTexture(atoi(value.c_str()));
|
||||
}
|
||||
if (nullptr == tex2D) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::path, value)) {
|
||||
tex2D->mPath = value;
|
||||
}
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_content_type, value)) {
|
||||
tex2D->mContentType = value;
|
||||
}
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestyleu, value)) {
|
||||
tex2D->mTilestyleU = value;
|
||||
}
|
||||
if (XmlParser::getStdStrAttribute(node, XmlTag::texture_tilestylev, value)) {
|
||||
tex2D->mTilestyleV = value;
|
||||
}
|
||||
mEmbeddedTextures.emplace_back(tex2D);
|
||||
StoreEmbeddedTexture(tex2D);
|
||||
}
|
||||
|
||||
void XmlSerializer::StoreEmbeddedTexture(EmbeddedTexture *tex) {
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
aiString s;
|
||||
s.Set(ai_to_string(tex->mId).c_str());
|
||||
mat->AddProperty(&s, AI_MATKEY_NAME);
|
||||
const std::string name = "*" + tex->mPath;
|
||||
s.Set(name);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
|
||||
aiColor3D col;
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
mat->AddProperty<aiColor3D>(&col, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
mMaterials.emplace_back(mat);
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup) {
|
||||
if (node.empty() || nullptr == tex2DGroup) {
|
||||
return;
|
||||
}
|
||||
|
||||
int id = IdNotSet;
|
||||
if (XmlParser::getIntAttribute(node, "texid", id)) {
|
||||
tex2DGroup->mTexId = id;
|
||||
}
|
||||
|
||||
double value = 0.0;
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
aiVector2D texCoord;
|
||||
if (currentName == XmlTag::texture_2d_coord) {
|
||||
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_u, value);
|
||||
texCoord.x = (ai_real)value;
|
||||
XmlParser::getDoubleAttribute(currentNode, XmlTag::texture_cuurd_v, value);
|
||||
texCoord.y = (ai_real)value;
|
||||
tex2DGroup->mTex2dCoords.push_back(texCoord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadTextureGroup(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int id = IdNotSet;
|
||||
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
Texture2DGroup *group = new Texture2DGroup(id);
|
||||
ReadTextureCoords2D(node, group);
|
||||
mResourcesDictionnary.insert(std::make_pair(id, group));
|
||||
}
|
||||
|
||||
aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basematerialsId) {
|
||||
aiMaterial *material = new aiMaterial();
|
||||
material->mNumProperties = 0;
|
||||
std::string name;
|
||||
bool hasName = getNodeAttribute(node, D3MF::XmlTag::basematerials_name, name);
|
||||
|
||||
std::string stdMaterialName;
|
||||
const std::string strId(ai_to_string(basematerialsId));
|
||||
stdMaterialName += "id";
|
||||
stdMaterialName += strId;
|
||||
stdMaterialName += "_";
|
||||
if (hasName) {
|
||||
stdMaterialName += std::string(name);
|
||||
} else {
|
||||
stdMaterialName += "basemat_";
|
||||
stdMaterialName += ai_to_string(mMaterials.size());
|
||||
}
|
||||
|
||||
aiString assimpMaterialName(stdMaterialName);
|
||||
material->AddProperty(&assimpMaterialName, AI_MATKEY_NAME);
|
||||
|
||||
assignDiffuseColor(node, material);
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
|
||||
if (nullptr == scene || mMaterials.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size());
|
||||
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
scene->mMaterials[i] = mMaterials[i];
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
|
@ -3,6 +3,7 @@ Open Asset Import Library (assimp)
|
|||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -37,22 +38,59 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_DEFINES_H_INC
|
||||
#define AI_DEFINES_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
#include <assimp/XmlParser.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
// We need those constants, workaround for any platforms where nobody defined them yet
|
||||
#if (!defined SIZE_MAX)
|
||||
# define SIZE_MAX (~((size_t)0))
|
||||
#endif
|
||||
struct aiNode;
|
||||
struct aiMesh;
|
||||
struct aiMaterial;
|
||||
|
||||
#if (!defined UINT_MAX)
|
||||
# define UINT_MAX (~((unsigned int)0))
|
||||
#endif
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
#endif // AI_DEINES_H_INC
|
||||
class Resource;
|
||||
class D3MFOpcPackage;
|
||||
class Object;
|
||||
class Texture2DGroup;
|
||||
class EmbeddedTexture;
|
||||
|
||||
class XmlSerializer {
|
||||
public:
|
||||
XmlSerializer(XmlParser *xmlParser);
|
||||
~XmlSerializer();
|
||||
void ImportXml(aiScene *scene);
|
||||
|
||||
private:
|
||||
void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform);
|
||||
void ReadObject(XmlNode &node);
|
||||
aiMesh *ReadMesh(XmlNode &node);
|
||||
void ReadMetadata(XmlNode &node);
|
||||
void ImportVertices(XmlNode &node, aiMesh *mesh);
|
||||
void ImportTriangles(XmlNode &node, aiMesh *mesh);
|
||||
void ReadBaseMaterials(XmlNode &node);
|
||||
void ReadEmbeddecTexture(XmlNode &node);
|
||||
void StoreEmbeddedTexture(EmbeddedTexture *tex);
|
||||
void ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup);
|
||||
void ReadTextureGroup(XmlNode &node);
|
||||
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
|
||||
void StoreMaterialsInScene(aiScene *scene);
|
||||
|
||||
private:
|
||||
struct MetaEntry {
|
||||
std::string name;
|
||||
std::string value;
|
||||
};
|
||||
std::vector<MetaEntry> mMetaData;
|
||||
std::vector<EmbeddedTexture *> mEmbeddedTextures;
|
||||
std::vector<aiMaterial *> mMaterials;
|
||||
std::map<unsigned int, Resource *> mResourcesDictionnary;
|
||||
unsigned int mMeshCount;
|
||||
XmlParser *mXmlParser;
|
||||
};
|
||||
|
||||
} // namespace D3MF
|
||||
} // namespace Assimp
|
|
@ -63,7 +63,7 @@ namespace Assimp {
|
|||
class AC3DImporter : public BaseImporter {
|
||||
public:
|
||||
AC3DImporter();
|
||||
~AC3DImporter();
|
||||
~AC3DImporter() override;
|
||||
|
||||
// Represents an AC3D material
|
||||
struct Material {
|
||||
|
@ -185,25 +185,25 @@ public:
|
|||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details */
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.*/
|
||||
void SetupProperties(const Importer *pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -511,7 +511,7 @@ bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool p
|
|||
}
|
||||
|
||||
if (extension.empty() || pCheckSig) {
|
||||
const char *tokens[] = { "<amf" };
|
||||
static const char * const tokens[] = { "<amf" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -267,7 +267,7 @@ public:
|
|||
AMFImporter() AI_NO_EXCEPT;
|
||||
|
||||
/// Default destructor.
|
||||
~AMFImporter();
|
||||
~AMFImporter() override;
|
||||
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
|
@ -276,9 +276,9 @@ public:
|
|||
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
||||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
|
|
|
@ -48,15 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_AMF_IMPORTER_NODE_H
|
||||
#define INCLUDED_AI_AMF_IMPORTER_NODE_H
|
||||
|
||||
// Header files, stdlib.
|
||||
// Header files, Assimp.
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
// Header files, Assimp.
|
||||
#include "assimp/scene.h"
|
||||
#include "assimp/types.h"
|
||||
|
||||
/// \class CAMFImporter_NodeElement
|
||||
/// Base class for elements of nodes.
|
||||
class AMFNodeElementBase {
|
||||
|
|
|
@ -690,7 +690,7 @@ void AMFImporter::Postprocess_BuildConstellation(AMFConstellation &pConstellatio
|
|||
if (ne->Type == AMFNodeElementBase::ENET_Metadata) continue;
|
||||
if (ne->Type != AMFNodeElementBase::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
|
||||
|
||||
// create alias for conveniance
|
||||
// create alias for convenience
|
||||
AMFInstance &als = *((AMFInstance *)ne);
|
||||
// find referenced object
|
||||
if (!Find_ConvertedNode(als.ObjectID, nodeArray, &found_node)) Throw_ID_NotFound(als.ObjectID);
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -106,7 +104,7 @@ bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
}
|
||||
|
||||
if ((!extension.length() || cs) && pIOHandler) {
|
||||
const char *tokens[] = { "*3dsmax_asciiexport" };
|
||||
static const char * const tokens[] = { "*3dsmax_asciiexport" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
|
@ -683,7 +681,7 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
|
|||
}
|
||||
}
|
||||
|
||||
// Are there ane orphaned nodes?
|
||||
// Are there any orphaned nodes?
|
||||
if (!aiList.empty()) {
|
||||
std::vector<aiNode *> apcNodes;
|
||||
apcNodes.reserve(aiList.size() + pcScene->mRootNode->mNumChildren);
|
||||
|
|
|
@ -62,42 +62,37 @@ namespace Assimp {
|
|||
class ASEImporter : public BaseImporter {
|
||||
public:
|
||||
ASEImporter();
|
||||
~ASEImporter();
|
||||
~ASEImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
IOSystem* pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate normal vectors basing on smoothing groups
|
||||
* (in some cases the normal are already contained in the file)
|
||||
|
@ -106,7 +101,6 @@ private:
|
|||
*/
|
||||
bool GenerateNormals(ASE::Mesh& mesh);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Create valid vertex/normal/UV/color/face lists.
|
||||
* All elements are unique, faces have only one set of indices
|
||||
|
@ -115,51 +109,43 @@ private:
|
|||
*/
|
||||
void BuildUniqueRepresentation(ASE::Mesh& mesh);
|
||||
|
||||
|
||||
/** Create one-material-per-mesh meshes ;-)
|
||||
* \param mesh Mesh to work with
|
||||
* \param Receives the list of all created meshes
|
||||
*/
|
||||
void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert a material to a aiMaterial object
|
||||
* \param mat Input material
|
||||
*/
|
||||
void ConvertMaterial(ASE::Material& mat);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Setup the final material indices for each mesh
|
||||
*/
|
||||
void BuildMaterialIndices();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build the node graph
|
||||
*/
|
||||
void BuildNodes(std::vector<ASE::BaseNode*>& nodes);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output cameras
|
||||
*/
|
||||
void BuildCameras();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output lights
|
||||
*/
|
||||
void BuildLights();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Build output animations
|
||||
*/
|
||||
void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add sub nodes to a node
|
||||
* \param pcParent parent node to be filled
|
||||
|
@ -183,7 +169,6 @@ private:
|
|||
void GenerateDefaultMaterial();
|
||||
|
||||
protected:
|
||||
|
||||
/** Parser instance */
|
||||
ASE::Parser* mParser;
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -95,8 +95,8 @@ struct Material : public D3DS::Material {
|
|||
Material(Material &&other) AI_NO_EXCEPT
|
||||
: D3DS::Material(std::move(other)),
|
||||
avSubMaterials(std::move(other.avSubMaterials)),
|
||||
pcInstance(std::move(other.pcInstance)),
|
||||
bNeed(std::move(other.bNeed)) {
|
||||
pcInstance(other.pcInstance),
|
||||
bNeed(other.bNeed) {
|
||||
other.pcInstance = nullptr;
|
||||
}
|
||||
|
||||
|
@ -108,8 +108,8 @@ struct Material : public D3DS::Material {
|
|||
//D3DS::Material::operator=(std::move(other));
|
||||
|
||||
avSubMaterials = std::move(other.avSubMaterials);
|
||||
pcInstance = std::move(other.pcInstance);
|
||||
bNeed = std::move(other.bNeed);
|
||||
pcInstance = other.pcInstance;
|
||||
bNeed = other.bNeed;
|
||||
|
||||
other.pcInstance = nullptr;
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,16 +42,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file AssbinExporter.h
|
||||
* ASSBIN Exporter Main Header
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_ASSBINEXPORTER_H_INC
|
||||
#define AI_ASSBINEXPORTER_H_INC
|
||||
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
// nothing really needed here - reserved for future use like properties
|
||||
namespace Assimp {
|
||||
|
||||
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // AI_ASSBINEXPORTER_H_INC
|
||||
|
|
|
@ -43,13 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#include "AssbinFileWriter.h"
|
||||
|
||||
#include "Common/assbin_chunks.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
|
@ -58,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
|
||||
#include <time.h>
|
||||
#include <ctime>
|
||||
|
||||
#if _MSC_VER
|
||||
#pragma warning(push)
|
||||
|
@ -172,7 +170,7 @@ inline size_t Write<aiQuaternion>(IOStream *stream, const aiQuaternion &v) {
|
|||
t += Write<float>(stream, v.z);
|
||||
ai_assert(t == 16);
|
||||
|
||||
return 16;
|
||||
return t;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
|
@ -277,7 +275,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
virtual ~AssbinChunkWriter() {
|
||||
~AssbinChunkWriter() override {
|
||||
if (container) {
|
||||
container->Write(&magic, sizeof(uint32_t), 1);
|
||||
container->Write(&cursor, sizeof(uint32_t), 1);
|
||||
|
@ -288,26 +286,27 @@ public:
|
|||
|
||||
void *GetBufferPointer() { return buffer; }
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
|
||||
size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override {
|
||||
return 0;
|
||||
}
|
||||
virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
|
||||
|
||||
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) override {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
virtual size_t Tell() const {
|
||||
|
||||
size_t Tell() const override {
|
||||
return cursor;
|
||||
}
|
||||
virtual void Flush() {
|
||||
|
||||
void Flush() override {
|
||||
// not implemented
|
||||
}
|
||||
|
||||
virtual size_t FileSize() const {
|
||||
size_t FileSize() const override {
|
||||
return cursor;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
virtual size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) {
|
||||
size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) override {
|
||||
pSize *= pCount;
|
||||
if (cursor + pSize > cur_size) {
|
||||
Grow(cursor + pSize);
|
||||
|
|
|
@ -406,7 +406,7 @@ void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
|
|||
f.mIndices = new unsigned int[f.mNumIndices];
|
||||
|
||||
for (unsigned int a = 0; a < f.mNumIndices; ++a) {
|
||||
// Check if unsigned short ( 16 bit ) are big enought for the indices
|
||||
// Check if unsigned short ( 16 bit ) are big enough for the indices
|
||||
if (fitsIntoUI16(mesh->mNumVertices)) {
|
||||
f.mIndices[a] = Read<uint16_t>(stream);
|
||||
} else {
|
||||
|
|
|
@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -74,17 +73,11 @@ private:
|
|||
bool compressed;
|
||||
|
||||
public:
|
||||
virtual bool CanRead(
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile(
|
||||
const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
bool CanRead(const std::string& pFile,
|
||||
IOSystem* pIOHandler, bool checkSig) const override;
|
||||
const aiImporterDesc* GetInfo() const override;
|
||||
void InternReadFile(
|
||||
const std::string& pFile,aiScene* pScene,IOSystem* pIOHandler) override;
|
||||
void ReadHeader();
|
||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
||||
|
|
|
@ -41,12 +41,17 @@ public:
|
|||
enum {
|
||||
Flag_DoNotIndent = 0x1,
|
||||
Flag_WriteSpecialFloats = 0x2,
|
||||
Flag_SkipWhitespaces = 0x4
|
||||
};
|
||||
|
||||
JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
|
||||
out(out), first(), flags(flags) {
|
||||
out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
buff.imbue(std::locale("C"));
|
||||
if (flags & Flag_SkipWhitespaces) {
|
||||
newline = "";
|
||||
space = "";
|
||||
}
|
||||
}
|
||||
|
||||
~JSONWriter() {
|
||||
|
@ -70,7 +75,7 @@ public:
|
|||
void Key(const std::string &name) {
|
||||
AddIndentation();
|
||||
Delimit();
|
||||
buff << '\"' + name + "\": ";
|
||||
buff << '\"' + name + "\":" << space;
|
||||
}
|
||||
|
||||
template <typename Literal>
|
||||
|
@ -78,12 +83,12 @@ public:
|
|||
AddIndentation();
|
||||
Delimit();
|
||||
|
||||
LiteralToString(buff, name) << '\n';
|
||||
LiteralToString(buff, name) << newline;
|
||||
}
|
||||
|
||||
template <typename Literal>
|
||||
void SimpleValue(const Literal &s) {
|
||||
LiteralToString(buff, s) << '\n';
|
||||
LiteralToString(buff, s) << newline;
|
||||
}
|
||||
|
||||
void SimpleValue(const void *buffer, size_t len) {
|
||||
|
@ -102,7 +107,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
buff << '\"' << cur_out << "\"\n";
|
||||
buff << '\"' << cur_out << "\"" << newline;
|
||||
delete[] cur_out;
|
||||
}
|
||||
|
||||
|
@ -115,7 +120,7 @@ public:
|
|||
}
|
||||
}
|
||||
first = true;
|
||||
buff << "{\n";
|
||||
buff << "{" << newline;
|
||||
PushIndent();
|
||||
}
|
||||
|
||||
|
@ -123,7 +128,7 @@ public:
|
|||
PopIndent();
|
||||
AddIndentation();
|
||||
first = false;
|
||||
buff << "}\n";
|
||||
buff << "}" << newline;
|
||||
}
|
||||
|
||||
void StartArray(bool is_element = false) {
|
||||
|
@ -135,19 +140,19 @@ public:
|
|||
}
|
||||
}
|
||||
first = true;
|
||||
buff << "[\n";
|
||||
buff << "[" << newline;
|
||||
PushIndent();
|
||||
}
|
||||
|
||||
void EndArray() {
|
||||
PopIndent();
|
||||
AddIndentation();
|
||||
buff << "]\n";
|
||||
buff << "]" << newline;
|
||||
first = false;
|
||||
}
|
||||
|
||||
void AddIndentation() {
|
||||
if (!(flags & Flag_DoNotIndent)) {
|
||||
if (!(flags & Flag_DoNotIndent) && !(flags & Flag_SkipWhitespaces)) {
|
||||
buff << indent;
|
||||
}
|
||||
}
|
||||
|
@ -156,7 +161,7 @@ public:
|
|||
if (!first) {
|
||||
buff << ',';
|
||||
} else {
|
||||
buff << ' ';
|
||||
buff << space;
|
||||
first = false;
|
||||
}
|
||||
}
|
||||
|
@ -227,7 +232,9 @@ private:
|
|||
|
||||
private:
|
||||
Assimp::IOStream &out;
|
||||
std::string indent, newline;
|
||||
std::string indent;
|
||||
std::string newline;
|
||||
std::string space;
|
||||
std::stringstream buff;
|
||||
bool first;
|
||||
|
||||
|
@ -765,7 +772,7 @@ void Write(JSONWriter &out, const aiScene &ai) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *) {
|
||||
void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *scene, const Assimp::ExportProperties *pProperties) {
|
||||
std::unique_ptr<Assimp::IOStream> str(io->Open(file, "wt"));
|
||||
if (!str) {
|
||||
throw DeadlyExportError("could not open output file");
|
||||
|
@ -782,7 +789,12 @@ void ExportAssimp2Json(const char *file, Assimp::IOSystem *io, const aiScene *sc
|
|||
splitter.Execute(scenecopy_tmp);
|
||||
|
||||
// XXX Flag_WriteSpecialFloats is turned on by default, right now we don't have a configuration interface for exporters
|
||||
JSONWriter s(*str, JSONWriter::Flag_WriteSpecialFloats);
|
||||
|
||||
unsigned int flags = JSONWriter::Flag_WriteSpecialFloats;
|
||||
if (pProperties->GetPropertyBool("JSON_SKIP_WHITESPACES", false)) {
|
||||
flags |= JSONWriter::Flag_SkipWhitespaces;
|
||||
}
|
||||
JSONWriter s(*str, flags);
|
||||
Write(s, *scenecopy_tmp);
|
||||
|
||||
} catch (...) {
|
||||
|
|
|
@ -69,13 +69,12 @@ void MeshSplitter::UpdateNode(aiNode* pcNode, const std::vector<std::pair<aiMesh
|
|||
for (unsigned int i = 0, end = pcNode->mNumChildren; i < end;++i) {
|
||||
UpdateNode ( pcNode->mChildren[i], source_mesh_map );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
#define WAS_NOT_COPIED 0xffffffff
|
||||
static const unsigned int WAS_NOT_COPIED = 0xffffffff;
|
||||
|
||||
typedef std::pair <unsigned int,float> PerVertexWeight;
|
||||
typedef std::vector <PerVertexWeight> VertexWeightTable;
|
||||
using PerVertexWeight = std::pair <unsigned int,float>;
|
||||
using VertexWeightTable = std::vector <PerVertexWeight>;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) {
|
||||
|
@ -89,7 +88,7 @@ VertexWeightTable* ComputeVertexBoneWeightTable(const aiMesh* pMesh) {
|
|||
aiBone* bone = pMesh->mBones[i];
|
||||
for (unsigned int a = 0; a < bone->mNumWeights;++a) {
|
||||
const aiVertexWeight& weight = bone->mWeights[a];
|
||||
avPerVertexWeights[weight.mVertexId].push_back( std::make_pair(i,weight.mWeight) );
|
||||
avPerVertexWeights[weight.mVertexId].emplace_back(i,weight.mWeight);
|
||||
}
|
||||
}
|
||||
return avPerVertexWeights;
|
||||
|
@ -100,7 +99,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
|||
// TODO: should better use std::(multi)set for source_mesh_map.
|
||||
|
||||
if (in_mesh->mNumVertices <= LIMIT) {
|
||||
source_mesh_map.push_back(std::make_pair(in_mesh,a));
|
||||
source_mesh_map.emplace_back(in_mesh,a);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -187,7 +186,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
|||
break;
|
||||
}
|
||||
|
||||
vFaces.push_back(aiFace());
|
||||
vFaces.emplace_back();
|
||||
aiFace& rFace = vFaces.back();
|
||||
|
||||
// setup face type and number of indices
|
||||
|
|
|
@ -24,10 +24,9 @@ struct aiNode;
|
|||
/** Splits meshes of unique vertices into meshes with no more vertices than
|
||||
* a given, configurable threshold value.
|
||||
*/
|
||||
class MeshSplitter
|
||||
{
|
||||
|
||||
class MeshSplitter {
|
||||
public:
|
||||
unsigned int LIMIT;
|
||||
|
||||
void SetLimit(unsigned int l) {
|
||||
LIMIT = l;
|
||||
|
@ -37,8 +36,6 @@ public:
|
|||
return LIMIT;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
|
@ -46,16 +43,10 @@ public:
|
|||
*/
|
||||
void Execute(aiScene *pScene);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
void UpdateNode(aiNode *pcNode, const std::vector<std::pair<aiMesh *, unsigned int>> &source_mesh_map);
|
||||
void SplitMesh(unsigned int index, aiMesh *mesh, std::vector<std::pair<aiMesh *, unsigned int>> &source_mesh_map);
|
||||
|
||||
public:
|
||||
|
||||
unsigned int LIMIT;
|
||||
};
|
||||
|
||||
#endif // INCLUDED_MESH_SPLITTER
|
||||
|
||||
|
|
|
@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file AssxmlExporter.h
|
||||
* ASSXML Exporter Main Header
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_ASSXMLEXPORTER_H_INC
|
||||
#define AI_ASSXMLEXPORTER_H_INC
|
||||
|
||||
|
|
|
@ -168,7 +168,7 @@ static void WriteNode(const aiNode *node, IOStream *io, unsigned int depth) {
|
|||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
// Some chuncks of text will need to be encoded for XML
|
||||
// Some chunks of text will need to be encoded for XML
|
||||
// http://stackoverflow.com/questions/5665231/most-efficient-way-to-escape-xml-html-in-c-string#5665377
|
||||
static std::string encodeXML(const std::string &data) {
|
||||
std::string buffer;
|
||||
|
@ -601,7 +601,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
|||
ioprintf(io, "\t\t<TextureCoords num=\"%u\" set=\"%u\" name=\"%s\" num_components=\"%u\"> \n",
|
||||
mesh->mNumVertices,
|
||||
a,
|
||||
mesh->mTextureCoordsNames[a].C_Str(),
|
||||
(mesh->HasTextureCoordsName(a) ? mesh->GetTextureCoordsName(a)->C_Str() : ""),
|
||||
mesh->mNumUVComponents[a]);
|
||||
|
||||
if (!shortened) {
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file AssxmlFileWriter.h
|
||||
* @brief Declaration of Assxml file writer.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_ASSXMLFILEWRITER_H_INC
|
||||
#define AI_ASSXMLFILEWRITER_H_INC
|
||||
|
||||
|
|
|
@ -143,7 +143,7 @@ AI_WONT_RETURN void B3DImporter::Oops() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void B3DImporter::Fail(string str) {
|
||||
AI_WONT_RETURN void B3DImporter::Fail(const string &str) {
|
||||
#ifdef DEBUG_B3D
|
||||
ASSIMP_LOG_ERROR("Error in B3D file data: ", str);
|
||||
#endif
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,8 +39,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Definition of the .b3d importer class. */
|
||||
|
||||
/**
|
||||
* @file Definition of the .b3d importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_B3DIMPORTER_H_INC
|
||||
#define AI_B3DIMPORTER_H_INC
|
||||
|
||||
|
@ -62,14 +63,12 @@ namespace Assimp{
|
|||
class B3DImporter : public BaseImporter{
|
||||
public:
|
||||
B3DImporter() = default;
|
||||
virtual ~B3DImporter();
|
||||
|
||||
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
~B3DImporter() override;
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
virtual const aiImporterDesc* GetInfo () const;
|
||||
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -96,7 +95,7 @@ private:
|
|||
};
|
||||
|
||||
AI_WONT_RETURN void Oops() AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Fail( std::string str ) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Fail(const std::string &str) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
void ReadTEXS();
|
||||
void ReadBRUS();
|
||||
|
@ -113,7 +112,6 @@ private:
|
|||
void ReadBB3D( aiScene *scene );
|
||||
|
||||
size_t _pos;
|
||||
// unsigned _size;
|
||||
std::vector<unsigned char> _buf;
|
||||
std::vector<size_t> _stack;
|
||||
|
||||
|
|
|
@ -100,7 +100,7 @@ bool BVHLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool cs)
|
|||
return true;
|
||||
|
||||
if ((!extension.length() || cs) && pIOHandler) {
|
||||
const char *tokens[] = { "HIERARCHY" };
|
||||
static const char * const tokens[] = { "HIERARCHY" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
|
@ -178,7 +178,7 @@ void BVHLoader::ReadHierarchy(aiScene *pScene) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a node and recursively its childs and returns the created node;
|
||||
// Reads a node and recursively its children and returns the created node;
|
||||
aiNode *BVHLoader::ReadNode() {
|
||||
// first token is name
|
||||
std::string nodeName = GetNextToken();
|
||||
|
|
|
@ -112,7 +112,7 @@ protected:
|
|||
/** Reads the hierarchy */
|
||||
void ReadHierarchy(aiScene *pScene);
|
||||
|
||||
/** Reads a node and recursively its childs and returns the created node. */
|
||||
/** Reads a node and recursively its children and returns the created node. */
|
||||
aiNode *ReadNode();
|
||||
|
||||
/** Reads an end node and returns the created node. */
|
||||
|
|
|
@ -476,7 +476,7 @@ public:
|
|||
* in BlenderScene.cpp and is machine-generated.
|
||||
* Converters are used to quickly handle objects whose
|
||||
* exact data type is a runtime-property and not yet
|
||||
* known at compile time (consier Object::data).*/
|
||||
* known at compile time (consider Object::data).*/
|
||||
void RegisterConverters();
|
||||
|
||||
// --------------------------------------------------------
|
||||
|
|
|
@ -113,8 +113,8 @@ BlenderImporter::~BlenderImporter() {
|
|||
delete modifier_cache;
|
||||
}
|
||||
|
||||
static const char *Tokens[] = { "BLENDER" };
|
||||
static const char *TokensForSearch[] = { "blender" };
|
||||
static const char * const Tokens[] = { "BLENDER" };
|
||||
static const char * const TokensForSearch[] = { "blender" };
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -679,7 +679,7 @@ void BlenderImporter::BuildMaterials(ConversionData &conv_data) {
|
|||
|
||||
BuildDefaultMaterial(conv_data);
|
||||
|
||||
for (std::shared_ptr<Material> mat : conv_data.materials_raw) {
|
||||
for (const std::shared_ptr<Material> &mat : conv_data.materials_raw) {
|
||||
|
||||
// reset per material global counters
|
||||
for (size_t i = 0; i < sizeof(conv_data.next_texture) / sizeof(conv_data.next_texture[0]); ++i) {
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file BlenderLoader.h
|
||||
* @brief Declaration of the Blender 3D (*.blend) importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_BLEND_LOADER_H
|
||||
#define INCLUDED_AI_BLEND_LOADER_H
|
||||
|
||||
|
@ -60,15 +60,19 @@ namespace Assimp {
|
|||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
}
|
||||
|
||||
} // namespace Formatter
|
||||
|
||||
// BlenderDNA.h
|
||||
namespace Blender {
|
||||
class FileDatabase;
|
||||
struct ElemBase;
|
||||
}
|
||||
} // namespace Blender
|
||||
|
||||
// BlenderScene.h
|
||||
namespace Blender {
|
||||
|
@ -80,38 +84,36 @@ namespace Assimp {
|
|||
struct MTex;
|
||||
struct Image;
|
||||
struct Material;
|
||||
}
|
||||
} // namespace Blender
|
||||
|
||||
// BlenderIntermediate.h
|
||||
namespace Blender {
|
||||
struct ConversionData;
|
||||
template <template <typename,typename> class TCLASS, typename T> struct TempArray;
|
||||
}
|
||||
template <template <typename, typename> class TCLASS, typename T>
|
||||
struct TempArray;
|
||||
} // namespace Blender
|
||||
|
||||
// BlenderModifier.h
|
||||
namespace Blender {
|
||||
class BlenderModifierShowcase;
|
||||
class BlenderModifier;
|
||||
}
|
||||
|
||||
|
||||
} // namespace Blender
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Load blenders official binary format. The actual file structure (the `DNA` how they
|
||||
* call it is outsourced to BlenderDNA.cpp/BlenderDNA.h. This class only performs the
|
||||
* conversion from intermediate format to aiScene. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter>
|
||||
{
|
||||
class BlenderImporter : public BaseImporter, public LogFunctions<BlenderImporter> {
|
||||
public:
|
||||
BlenderImporter();
|
||||
~BlenderImporter();
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
|
||||
~BlenderImporter() override;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
|
||||
void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
|
||||
void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
|
||||
|
@ -120,52 +122,46 @@ private:
|
|||
aiNode *ConvertNode(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
Blender::ConversionData &conv_info,
|
||||
const aiMatrix4x4& parentTransform
|
||||
);
|
||||
const aiMatrix4x4 &parentTransform);
|
||||
|
||||
// --------------------
|
||||
void ConvertMesh(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
const Blender::Mesh *mesh,
|
||||
Blender::ConversionData &conv_data,
|
||||
Blender::TempArray<std::vector,aiMesh>& temp
|
||||
);
|
||||
Blender::TempArray<std::vector, aiMesh> &temp);
|
||||
|
||||
// --------------------
|
||||
aiLight *ConvertLight(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
const Blender::Lamp *mesh,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
aiCamera *ConvertCamera(const Blender::Scene &in,
|
||||
const Blender::Object *obj,
|
||||
const Blender::Camera *mesh,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void BuildDefaultMaterial(
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void AddBlendParams(
|
||||
aiMaterial *result,
|
||||
const Blender::Material* source
|
||||
);
|
||||
const Blender::Material *source);
|
||||
|
||||
// --------------------
|
||||
void BuildMaterials(
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void ResolveTexture(
|
||||
aiMaterial *out,
|
||||
const Blender::Material *mat,
|
||||
const Blender::MTex *tex,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void ResolveImage(
|
||||
|
@ -173,31 +169,25 @@ private:
|
|||
const Blender::Material *mat,
|
||||
const Blender::MTex *tex,
|
||||
const Blender::Image *img,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// --------------------
|
||||
void AddSentinelTexture(
|
||||
aiMaterial *out,
|
||||
const Blender::Material *mat,
|
||||
const Blender::MTex *tex,
|
||||
Blender::ConversionData& conv_data
|
||||
);
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
private: // static stuff, mostly logging and error reporting.
|
||||
|
||||
// --------------------
|
||||
static void CheckActualType(const Blender::ElemBase *dt,
|
||||
const char* check
|
||||
);
|
||||
const char *check);
|
||||
|
||||
// --------------------
|
||||
static void NotSupportedObjectType(const Blender::Object *obj,
|
||||
const char* type
|
||||
);
|
||||
|
||||
const char *type);
|
||||
|
||||
private:
|
||||
|
||||
Blender::BlenderModifierShowcase *modifier_cache;
|
||||
|
||||
}; // !class BlenderImporter
|
||||
|
|
|
@ -146,8 +146,14 @@ void C4DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
ThrowException("failed to read document " + pFile);
|
||||
}
|
||||
|
||||
// Generate the root-node
|
||||
pScene->mRootNode = new aiNode("<C4DRoot>");
|
||||
|
||||
// convert left-handed to right-handed
|
||||
pScene->mRootNode->mTransformation.a1 = 0.01f;
|
||||
pScene->mRootNode->mTransformation.b2 = 0.01f;
|
||||
pScene->mRootNode->mTransformation.c3 = -0.01f;
|
||||
|
||||
// first convert all materials
|
||||
ReadMaterials(doc->GetFirstMaterial());
|
||||
|
||||
|
|
|
@ -110,7 +110,7 @@ bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
}
|
||||
|
||||
else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
const char *tokens[] = { "Caligary" };
|
||||
static const char * const tokens[] = { "Caligary" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
|
@ -230,7 +230,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTexture(std::shared_ptr<Texture> tex, aiMaterial *out, aiTextureType type) {
|
||||
void ConvertTexture(const std::shared_ptr<Texture> &tex, aiMaterial *out, aiTextureType type) {
|
||||
const aiString path(tex->path);
|
||||
out->AddProperty(&path, AI_MATKEY_TEXTURE(type, 0));
|
||||
out->AddProperty(&tex->transform, 1, AI_MATKEY_UVTRANSFORM(type, 0));
|
||||
|
@ -586,7 +586,7 @@ void COBImporter::ReadUnit_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
return;
|
||||
}
|
||||
|
||||
// parent chunks preceede their childs, so we should have the
|
||||
// parent chunks preceede their children, so we should have the
|
||||
// corresponding chunk already.
|
||||
for (std::shared_ptr<Node> &nd : out.nodes) {
|
||||
if (nd->id == nfo.parent_id) {
|
||||
|
@ -668,7 +668,7 @@ void COBImporter::ReadCame_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
|
||||
ReadBasicNodeInfo_Ascii(msh, ++splitter, nfo);
|
||||
|
||||
// skip the next line, we don't know this differenciation between a
|
||||
// skip the next line, we don't know this differentiation between a
|
||||
// standard camera and a panoramic camera.
|
||||
++splitter;
|
||||
}
|
||||
|
@ -1169,7 +1169,7 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
|
||||
const chunk_guard cn(nfo, reader);
|
||||
|
||||
// parent chunks preceede their childs, so we should have the
|
||||
// parent chunks preceede their children, so we should have the
|
||||
// corresponding chunk already.
|
||||
for (std::shared_ptr<Node> &nd : out.nodes) {
|
||||
if (nd->id == nfo.parent_id) {
|
||||
|
|
|
@ -56,46 +56,44 @@ namespace Assimp {
|
|||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
}
|
||||
} // namespace Formatter
|
||||
|
||||
// COBScene.h
|
||||
namespace COB {
|
||||
struct ChunkInfo;
|
||||
struct Node;
|
||||
struct Scene;
|
||||
}
|
||||
} // namespace COB
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Importer class to load TrueSpace files (cob,scn) up to v6.
|
||||
*
|
||||
* Currently relatively limited, loads only ASCII files and needs more test coverage. */
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class COBImporter : public BaseImporter
|
||||
{
|
||||
class COBImporter : public BaseImporter {
|
||||
public:
|
||||
COBImporter();
|
||||
~COBImporter();
|
||||
~COBImporter() override;
|
||||
|
||||
// --------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// --------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// --------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// --------------------
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem* pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Prepend 'COB: ' and throw msg.*/
|
||||
AI_WONT_RETURN static void ThrowException(const std::string &msg) AI_WONT_RETURN_SUFFIX;
|
||||
|
@ -113,7 +111,6 @@ private:
|
|||
void ReadBinaryFile(COB::Scene &out, StreamReaderLE *stream);
|
||||
|
||||
// Conversion to Assimp output format
|
||||
|
||||
aiNode *BuildNodes(const COB::Node &root, const COB::Scene &scin, aiScene *fill);
|
||||
|
||||
private:
|
||||
|
@ -122,7 +119,8 @@ private:
|
|||
void UnsupportedChunk_Ascii(LineSplitter &splitter, const COB::ChunkInfo &nfo, const char *name);
|
||||
void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
|
||||
void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
template <typename T> void ReadFloat3Tuple_Ascii(T& fill, const char** in);
|
||||
template <typename T>
|
||||
void ReadFloat3Tuple_Ascii(T &fill, const char **in);
|
||||
|
||||
void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
|
@ -134,7 +132,6 @@ private:
|
|||
void ReadUnit_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadChan_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
|
||||
|
||||
// Binary file support
|
||||
|
||||
void UnsupportedChunk_Binary(StreamReaderLE &reader, const COB::ChunkInfo &nfo, const char *name);
|
||||
|
@ -149,7 +146,6 @@ private:
|
|||
void ReadGrou_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
void ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const COB::ChunkInfo &nfo);
|
||||
|
||||
|
||||
}; // !class COBImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,16 +42,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file COBScene.h
|
||||
* @brief Utilities for the COB importer.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_COB_SCENE_H
|
||||
#define INCLUDED_AI_COB_SCENE_H
|
||||
|
||||
#include <memory>
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
#include <deque>
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace COB {
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
|
|||
return true;
|
||||
|
||||
if ((checkSig || !extension.length()) && pIOHandler) {
|
||||
const char* tokens[] = {"$Filename"};
|
||||
static const char * const tokens[] = {"$Filename"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -59,35 +58,32 @@ namespace Assimp {
|
|||
* Link to file format specification:
|
||||
* <max_8_dvd>\samples\Motion\Docs\CSM.rtf
|
||||
*/
|
||||
class CSMImporter : public BaseImporter
|
||||
{
|
||||
class CSMImporter : public BaseImporter {
|
||||
public:
|
||||
CSMImporter();
|
||||
~CSMImporter();
|
||||
~CSMImporter() override;
|
||||
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem* pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
bool noSkeletonMesh;
|
||||
|
||||
}; // end of class CSMImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_AC3DIMPORTER_H_INC
|
||||
|
||||
|
|
|
@ -47,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "ColladaParser.h"
|
||||
#include <assimp/ColladaMetaData.h>
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/SkeletonMeshBuilder.h>
|
||||
#include <assimp/ZipArchiveIOSystem.h>
|
||||
|
@ -135,14 +134,15 @@ bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
|
|||
|
||||
// XML - too generic, we need to open the file and search for typical keywords
|
||||
if (extension == "xml" || !extension.length() || checkSig) {
|
||||
/* If CanRead() is called in order to check whether we
|
||||
* support a specific file extension in general pIOHandler
|
||||
* might be nullptr and it's our duty to return true here.
|
||||
*/
|
||||
if (!pIOHandler) {
|
||||
// If CanRead() is called in order to check whether we
|
||||
// support a specific file extension in general pIOHandler
|
||||
// might be nullptr and it's our duty to return true here.
|
||||
if (nullptr == pIOHandler) {
|
||||
return true;
|
||||
}
|
||||
static const char *tokens[] = { "<collada" };
|
||||
static const char * const tokens[] = {
|
||||
"<collada"
|
||||
};
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
|
||||
|
@ -573,7 +573,7 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Node
|
|||
|
||||
// now place all mesh references we gathered in the target node
|
||||
pTarget->mNumMeshes = static_cast<unsigned int>(newMeshRefs.size());
|
||||
if (newMeshRefs.size()) {
|
||||
if (!newMeshRefs.empty()) {
|
||||
struct UIntTypeConverter {
|
||||
unsigned int operator()(const size_t &v) const {
|
||||
return static_cast<unsigned int>(v);
|
||||
|
@ -619,6 +619,10 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
|||
dstMesh->mName = pSrcMesh->mId;
|
||||
}
|
||||
|
||||
if (pSrcMesh->mPositions.empty()) {
|
||||
return dstMesh.release();
|
||||
}
|
||||
|
||||
// count the vertices addressed by its faces
|
||||
const size_t numVertices = std::accumulate(pSrcMesh->mFaceSize.begin() + pStartFace,
|
||||
pSrcMesh->mFaceSize.begin() + pStartFace + pSubMesh.mNumFaces, size_t(0));
|
||||
|
@ -1682,7 +1686,7 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
|
|||
|
||||
// store the material
|
||||
mMaterialIndexByName[matIt->first] = newMats.size();
|
||||
newMats.push_back(std::pair<Effect *, aiMaterial *>(&effect, mat));
|
||||
newMats.emplace_back(&effect, mat);
|
||||
}
|
||||
// ScenePreprocessor generates a default material automatically if none is there.
|
||||
// All further code here in this loader works well without a valid material so
|
||||
|
|
|
@ -231,11 +231,7 @@ void ColladaParser::UriDecodePath(aiString &ss) {
|
|||
|
||||
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
|
||||
// I need to filter it without destroying linux paths starting with "/somewhere"
|
||||
#if defined(_MSC_VER)
|
||||
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
|
||||
#else
|
||||
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
|
||||
#endif
|
||||
--ss.length;
|
||||
::memmove(ss.data, ss.data + 1, ss.length);
|
||||
ss.data[ss.length] = 0;
|
||||
|
@ -453,7 +449,7 @@ void ColladaParser::PostProcessRootAnimations() {
|
|||
|
||||
temp.mSubAnims.push_back(clip);
|
||||
|
||||
for (std::string animationID : it.second) {
|
||||
for (const std::string &animationID : it.second) {
|
||||
AnimationLibrary::iterator animation = mAnimationLibrary.find(animationID);
|
||||
|
||||
if (animation != mAnimationLibrary.end()) {
|
||||
|
@ -626,8 +622,6 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
|
|||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
|
||||
//for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "morph") {
|
||||
controller.mType = Morph;
|
||||
|
@ -920,7 +914,7 @@ void ColladaParser::ReadMaterial(XmlNode &node, Collada::Material &pMaterial) {
|
|||
if (currentName == "instance_effect") {
|
||||
std::string url;
|
||||
readUrlAttribute(currentNode, url);
|
||||
pMaterial.mEffect = url.c_str();
|
||||
pMaterial.mEffect = url;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1439,9 +1433,8 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
|||
throw DeadlyImportError("Expected more values while reading float_array contents.");
|
||||
}
|
||||
|
||||
ai_real value;
|
||||
// read a number
|
||||
//SkipSpacesAndLineEnd(&content);
|
||||
ai_real value;
|
||||
content = fast_atoreal_move<ai_real>(content, value);
|
||||
data.mValues.push_back(value);
|
||||
// skip whitespace after it
|
||||
|
@ -1489,11 +1482,10 @@ void ColladaParser::ReadAccessor(XmlNode &node, const std::string &pID) {
|
|||
std::string name;
|
||||
if (XmlParser::hasAttribute(currentNode, "name")) {
|
||||
XmlParser::getStdStrAttribute(currentNode, "name", name);
|
||||
//name = mReader->getAttributeValue(attrName);
|
||||
|
||||
// analyse for common type components and store it's sub-offset in the corresponding field
|
||||
|
||||
/* Cartesian coordinates */
|
||||
// Cartesian coordinates
|
||||
if (name == "X")
|
||||
acc.mSubOffset[0] = acc.mParams.size();
|
||||
else if (name == "Y")
|
||||
|
@ -1674,11 +1666,8 @@ void ColladaParser::ReadInputChannel(XmlNode &node, std::vector<InputChannel> &p
|
|||
|
||||
// read set if texture coordinates
|
||||
if (channel.mType == IT_Texcoord || channel.mType == IT_Color) {
|
||||
int attrSet = -1;
|
||||
if (XmlParser::hasAttribute(node, "set")) {
|
||||
XmlParser::getIntAttribute(node, "set", attrSet);
|
||||
}
|
||||
|
||||
unsigned int attrSet = 0;
|
||||
if (XmlParser::getUIntAttribute(node, "set", attrSet))
|
||||
channel.mIndex = attrSet;
|
||||
}
|
||||
|
||||
|
@ -2170,10 +2159,10 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
|
|||
|
||||
// read as many parameters and store in the transformation
|
||||
for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
|
||||
// skip whitespace before the number
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
// read a number
|
||||
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
}
|
||||
|
||||
// place the transformation at the queue of the node
|
||||
|
@ -2215,8 +2204,8 @@ void ColladaParser::ReadMaterialVertexInputBinding(XmlNode &node, Collada::Seman
|
|||
|
||||
void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive) {
|
||||
// Attempt to load any undefined Collada::Image in ImageLibrary
|
||||
for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) {
|
||||
Collada::Image &image = (*it).second;
|
||||
for (auto & it : mImageLibrary) {
|
||||
Collada::Image &image = it.second;
|
||||
|
||||
if (image.mImageData.empty()) {
|
||||
std::unique_ptr<IOStream> image_file(zip_archive.Open(image.mFileName.c_str()));
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
* @brief Defines the parser helper class for the collada loader
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_COLLADAPARSER_H_INC
|
||||
#define AI_COLLADAPARSER_H_INC
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -63,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
|
||||
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
|
||||
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
|
||||
const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
|
||||
static constexpr char AI_DXF_BINARY_IDENT[] = "AutoCAD Binary DXF\r\n\x1a";
|
||||
static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
|
||||
|
||||
// default vertex color that all uncolored vertices will receive
|
||||
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||
|
||||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
|
@ -132,8 +130,8 @@ bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bo
|
|||
}
|
||||
|
||||
if ( extension.empty() || checkSig ) {
|
||||
const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
|
||||
static const char * const pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
|
||||
return SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -156,10 +154,10 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
|
|||
}
|
||||
|
||||
// Check whether this is a binary DXF file - we can't read binary DXF files :-(
|
||||
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
|
||||
char buff[AI_DXF_BINARY_IDENT_LEN] = {0};
|
||||
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
|
||||
|
||||
if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
|
||||
if (0 == memcmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
|
||||
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file DXFLoader.h
|
||||
* @brief Declaration of the .dxf importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_DXFLOADER_H_INCLUDED
|
||||
#define AI_DXFLOADER_H_INCLUDED
|
||||
|
||||
|
@ -59,7 +59,7 @@ namespace DXF {
|
|||
struct Block;
|
||||
struct InsertBlock;
|
||||
|
||||
typedef std::map<std::string, const DXF::Block*> BlockMap;
|
||||
using BlockMap = std::map<std::string, const DXF::Block*>;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -69,29 +69,26 @@ namespace DXF {
|
|||
class DXFImporter : public BaseImporter {
|
||||
public:
|
||||
DXFImporter();
|
||||
~DXFImporter();
|
||||
~DXFImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details */
|
||||
void InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
// -----------------------------------------------------
|
||||
void SkipSection(DXF::LineReader& reader);
|
||||
|
||||
|
|
|
@ -917,8 +917,10 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
|
|||
} else if (line) {
|
||||
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
|
||||
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
|
||||
} else {
|
||||
} else if (geo) {
|
||||
FBXImporter::LogWarn("ignoring unrecognized geometry: ", geo->Name());
|
||||
} else {
|
||||
FBXImporter::LogWarn("skipping null geometry");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1126,7 +1128,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
*out_uv++ = aiVector3D(v.x, v.y, 0.0f);
|
||||
}
|
||||
|
||||
out_mesh->mTextureCoordsNames[i] = mesh.GetTextureCoordChannelName(i);
|
||||
out_mesh->SetTextureCoordsName(i, aiString(mesh.GetTextureCoordChannelName(i)));
|
||||
|
||||
out_mesh->mNumUVComponents[i] = 2;
|
||||
}
|
||||
|
@ -1593,7 +1595,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
|
|||
bone_map.insert(std::pair<const std::string, aiBone *>(deformer_name, bone));
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG("bone research: Indicies size: ", out_indices.size());
|
||||
ASSIMP_LOG_DEBUG("bone research: Indices size: ", out_indices.size());
|
||||
|
||||
// lookup must be populated in case something goes wrong
|
||||
// this also allocates bones to mesh instance outside
|
||||
|
@ -1766,6 +1768,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const TextureMap
|
|||
// XXX handle all kinds of UV transformations
|
||||
uvTrafo.mScaling = tex->UVScaling();
|
||||
uvTrafo.mTranslation = tex->UVTranslation();
|
||||
uvTrafo.mRotation = tex->UVRotation();
|
||||
out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, 0);
|
||||
|
||||
const PropertyTable &props = tex->Props();
|
||||
|
@ -1885,6 +1888,7 @@ void FBXConverter::TrySetTextureProperties(aiMaterial *out_mat, const LayeredTex
|
|||
// XXX handle all kinds of UV transformations
|
||||
uvTrafo.mScaling = tex->UVScaling();
|
||||
uvTrafo.mTranslation = tex->UVTranslation();
|
||||
uvTrafo.mRotation = tex->UVRotation();
|
||||
out_mat->AddProperty(&uvTrafo, 1, _AI_MATKEY_UVTRANSFORM_BASE, target, texIndex);
|
||||
|
||||
const PropertyTable &props = tex->Props();
|
||||
|
@ -2129,7 +2133,7 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
|
|||
if (ok) {
|
||||
out_mat->AddProperty(&Emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
} else {
|
||||
const aiColor3D &emissiveColor = GetColorPropertyFromMaterial(props, "Maya|emissive", ok);
|
||||
const aiColor3D &emissiveColor = GetColorProperty(props, "Maya|emissive", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
|
@ -2216,7 +2220,7 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
|
|||
}
|
||||
|
||||
// PBR material information
|
||||
const aiColor3D &baseColor = GetColorPropertyFromMaterial(props, "Maya|base_color", ok);
|
||||
const aiColor3D &baseColor = GetColorProperty(props, "Maya|base_color", ok);
|
||||
if (ok) {
|
||||
out_mat->AddProperty(&baseColor, 1, AI_MATKEY_BASE_COLOR);
|
||||
}
|
||||
|
@ -2324,6 +2328,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
|
|||
// XXX handle all kinds of UV transformations
|
||||
uvTrafo.mScaling = tex->UVScaling();
|
||||
uvTrafo.mTranslation = tex->UVTranslation();
|
||||
uvTrafo.mRotation = tex->UVRotation();
|
||||
out_mat->AddProperty(&uvTrafo, 1, (name + "|uvtrafo").c_str(), aiTextureType_UNKNOWN, 0);
|
||||
|
||||
int uvIndex = 0;
|
||||
|
@ -2599,7 +2604,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
|
|||
anim->mMorphMeshChannels = new aiMeshMorphAnim *[numMorphMeshChannels];
|
||||
anim->mNumMorphMeshChannels = numMorphMeshChannels;
|
||||
unsigned int i = 0;
|
||||
for (auto morphAnimIt : morphAnimDatas) {
|
||||
for (const auto &morphAnimIt : morphAnimDatas) {
|
||||
morphAnimData *animData = morphAnimIt.second;
|
||||
unsigned int numKeys = static_cast<unsigned int>(animData->size());
|
||||
aiMeshMorphAnim *meshMorphAnim = new aiMeshMorphAnim();
|
||||
|
|
|
@ -57,9 +57,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include <memory>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
@ -248,10 +249,8 @@ Object::~Object()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
FileGlobalSettings::FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props)
|
||||
: props(props)
|
||||
, doc(doc)
|
||||
{
|
||||
FileGlobalSettings::FileGlobalSettings(const Document &doc, std::shared_ptr<const PropertyTable> props) :
|
||||
props(std::move(props)), doc(doc) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -500,6 +500,10 @@ public:
|
|||
return uvScaling;
|
||||
}
|
||||
|
||||
const ai_real &UVRotation() const {
|
||||
return uvRotation;
|
||||
}
|
||||
|
||||
const PropertyTable& Props() const {
|
||||
ai_assert(props.get());
|
||||
return *props.get();
|
||||
|
@ -517,6 +521,7 @@ public:
|
|||
private:
|
||||
aiVector2D uvTrans;
|
||||
aiVector2D uvScaling;
|
||||
ai_real uvRotation;
|
||||
|
||||
std::string type;
|
||||
std::string relativeFileName;
|
||||
|
@ -688,7 +693,7 @@ private:
|
|||
typedef std::vector<int64_t> KeyTimeList;
|
||||
typedef std::vector<float> KeyValueList;
|
||||
|
||||
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */
|
||||
/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefore) */
|
||||
class AnimationCurve : public Object {
|
||||
public:
|
||||
AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc);
|
||||
|
|
|
@ -144,9 +144,8 @@ void FBX::Node::AddP70time(
|
|||
// public member functions for writing nodes to stream
|
||||
|
||||
void FBX::Node::Dump(
|
||||
std::shared_ptr<Assimp::IOStream> outfile,
|
||||
bool binary, int indent
|
||||
) {
|
||||
const std::shared_ptr<Assimp::IOStream> &outfile,
|
||||
bool binary, int indent) {
|
||||
if (binary) {
|
||||
Assimp::StreamWriterLE outstream(outfile);
|
||||
DumpBinary(outstream);
|
||||
|
|
|
@ -157,9 +157,8 @@ public: // member functions for writing data to a file or stream
|
|||
|
||||
// write the full node to the given file or stream
|
||||
void Dump(
|
||||
std::shared_ptr<Assimp::IOStream> outfile,
|
||||
bool binary, int indent
|
||||
);
|
||||
const std::shared_ptr<Assimp::IOStream> &outfile,
|
||||
bool binary, int indent);
|
||||
void Dump(Assimp::StreamWriterLE &s, bool binary, int indent);
|
||||
|
||||
// these other functions are for writing data piece by piece.
|
||||
|
|
|
@ -541,10 +541,17 @@ void FBXExporter::WriteReferences ()
|
|||
// (before any actual data is written)
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
size_t count_nodes(const aiNode* n) {
|
||||
size_t count = 1;
|
||||
size_t count_nodes(const aiNode* n, const aiNode* root) {
|
||||
size_t count;
|
||||
if (n == root) {
|
||||
count = n->mNumMeshes; // (not counting root node)
|
||||
} else if (n->mNumMeshes > 1) {
|
||||
count = n->mNumMeshes + 1;
|
||||
} else {
|
||||
count = 1;
|
||||
}
|
||||
for (size_t i = 0; i < n->mNumChildren; ++i) {
|
||||
count += count_nodes(n->mChildren[i]);
|
||||
count += count_nodes(n->mChildren[i], root);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
@ -714,7 +721,7 @@ void FBXExporter::WriteDefinitions ()
|
|||
|
||||
// Model / FbxNode
|
||||
// <~~ node hierarchy
|
||||
count = int32_t(count_nodes(mScene->mRootNode)) - 1; // (not counting root node)
|
||||
count = int32_t(count_nodes(mScene->mRootNode, mScene->mRootNode));
|
||||
if (count) {
|
||||
n = FBX::Node("ObjectType", "Model");
|
||||
n.AddChild("Count", count);
|
||||
|
@ -1681,6 +1688,10 @@ void FBXExporter::WriteObjects ()
|
|||
// link the image data to the texture
|
||||
connections.emplace_back("C", "OO", image_uid, texture_uid);
|
||||
|
||||
aiUVTransform trafo;
|
||||
unsigned int max = sizeof(aiUVTransform);
|
||||
aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, 0), (ai_real *)&trafo, &max);
|
||||
|
||||
// now write the actual texture node
|
||||
FBX::Node tnode("Texture");
|
||||
// TODO: some way to determine texture name?
|
||||
|
@ -1691,11 +1702,14 @@ void FBXExporter::WriteObjects ()
|
|||
tnode.AddChild("Version", int32_t(202));
|
||||
tnode.AddChild("TextureName", texture_name);
|
||||
FBX::Node p("Properties70");
|
||||
p.AddP70vectorA("Translation", trafo.mTranslation[0], trafo.mTranslation[1], 0.0);
|
||||
p.AddP70vectorA("Rotation", 0, 0, trafo.mRotation);
|
||||
p.AddP70vectorA("Scaling", trafo.mScaling[0], trafo.mScaling[1], 0.0);
|
||||
p.AddP70enum("CurrentTextureBlendMode", 0); // TODO: verify
|
||||
//p.AddP70string("UVSet", ""); // TODO: how should this work?
|
||||
p.AddP70bool("UseMaterial", 1);
|
||||
tnode.AddChild(p);
|
||||
// can't easily detrmine which texture path will be correct,
|
||||
// can't easily determine which texture path will be correct,
|
||||
// so just store what we have in every field.
|
||||
// these being incorrect is a common problem with FBX anyway.
|
||||
tnode.AddChild("FileName", texture_path);
|
||||
|
@ -1789,7 +1803,7 @@ void FBXExporter::WriteObjects ()
|
|||
blendchannel_uid, blendshape_name + FBX::SEPARATOR + "SubDeformer", "BlendShapeChannel"
|
||||
);
|
||||
sdnode.AddChild("Version", int32_t(100));
|
||||
sdnode.AddChild("DeformPercent", float_t(0.0));
|
||||
sdnode.AddChild("DeformPercent", float(0.0));
|
||||
FBX::Node p("Properties70");
|
||||
p.AddP70numberA("DeformPercent", 0.0);
|
||||
sdnode.AddChild(p);
|
||||
|
@ -1901,7 +1915,7 @@ void FBXExporter::WriteObjects ()
|
|||
// mark all parent nodes as skeleton as well,
|
||||
// up until we find the root node,
|
||||
// or else the node containing the mesh,
|
||||
// or else the parent of a node containig the mesh.
|
||||
// or else the parent of a node containing the mesh.
|
||||
for (
|
||||
const aiNode* parent = n->mParent;
|
||||
parent && parent != mScene->mRootNode;
|
||||
|
@ -2196,7 +2210,65 @@ void FBXExporter::WriteObjects ()
|
|||
bpnode.Dump(outstream, binary, indent);
|
||||
}*/
|
||||
|
||||
// TODO: cameras, lights
|
||||
// lights
|
||||
indent = 1;
|
||||
lights_uids.clear();
|
||||
for (size_t li = 0; li < mScene->mNumLights; ++li) {
|
||||
aiLight* l = mScene->mLights[li];
|
||||
|
||||
int64_t uid = generate_uid();
|
||||
const std::string lightNodeAttributeName = l->mName.C_Str() + FBX::SEPARATOR + "NodeAttribute";
|
||||
|
||||
FBX::Node lna("NodeAttribute");
|
||||
lna.AddProperties(uid, lightNodeAttributeName, "Light");
|
||||
FBX::Node lnap("Properties70");
|
||||
|
||||
// Light color.
|
||||
lnap.AddP70colorA("Color", l->mColorDiffuse.r, l->mColorDiffuse.g, l->mColorDiffuse.b);
|
||||
|
||||
// TODO Assimp light description is quite concise and do not handle light intensity.
|
||||
// Default value to 1000W.
|
||||
lnap.AddP70numberA("Intensity", 1000);
|
||||
|
||||
// FBXLight::EType conversion
|
||||
switch (l->mType) {
|
||||
case aiLightSource_POINT:
|
||||
lnap.AddP70enum("LightType", 0);
|
||||
break;
|
||||
case aiLightSource_DIRECTIONAL:
|
||||
lnap.AddP70enum("LightType", 1);
|
||||
break;
|
||||
case aiLightSource_SPOT:
|
||||
lnap.AddP70enum("LightType", 2);
|
||||
lnap.AddP70numberA("InnerAngle", AI_RAD_TO_DEG(l->mAngleInnerCone));
|
||||
lnap.AddP70numberA("OuterAngle", AI_RAD_TO_DEG(l->mAngleOuterCone));
|
||||
break;
|
||||
// TODO Assimp do not handle 'area' nor 'volume' lights, but FBX does.
|
||||
/*case aiLightSource_AREA:
|
||||
lnap.AddP70enum("LightType", 3);
|
||||
lnap.AddP70enum("AreaLightShape", 0); // 0=Rectangle, 1=Sphere
|
||||
break;
|
||||
case aiLightSource_VOLUME:
|
||||
lnap.AddP70enum("LightType", 4);
|
||||
break;*/
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// Did not understood how to configure the decay so disabling attenuation.
|
||||
lnap.AddP70enum("DecayType", 0);
|
||||
|
||||
// Dump to FBX stream
|
||||
lna.AddChild(lnap);
|
||||
lna.AddChild("TypeFlags", FBX::FBXExportProperty("Light"));
|
||||
lna.AddChild("GeometryVersion", FBX::FBXExportProperty(int32_t(124)));
|
||||
lna.Dump(outstream, binary, indent);
|
||||
|
||||
// Store name and uid (will be used later when parsing scene nodes)
|
||||
lights_uids[l->mName.C_Str()] = uid;
|
||||
}
|
||||
|
||||
// TODO: cameras
|
||||
|
||||
// write nodes (i.e. model hierarchy)
|
||||
// start at root node
|
||||
|
@ -2599,12 +2671,21 @@ void FBXExporter::WriteModelNodes(
|
|||
na.Dump(outstream, binary, 1);
|
||||
// and connect them
|
||||
connections.emplace_back("C", "OO", node_attribute_uid, node_uid);
|
||||
} else {
|
||||
const auto& lightIt = lights_uids.find(node->mName.C_Str());
|
||||
if(lightIt != lights_uids.end()) {
|
||||
// Node has a light connected to it.
|
||||
WriteModelNode(
|
||||
outstream, binary, node, node_uid, "Light", transform_chain
|
||||
);
|
||||
connections.emplace_back("C", "OO", lightIt->second, node_uid);
|
||||
} else {
|
||||
// generate a null node so we can add children to it
|
||||
WriteModelNode(
|
||||
outstream, binary, node, node_uid, "Null", transform_chain
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// if more than one child mesh, make nodes for each mesh
|
||||
if (node->mNumMeshes > 1 || node == mScene->mRootNode) {
|
||||
|
@ -2625,17 +2706,14 @@ void FBXExporter::WriteModelNodes(
|
|||
],
|
||||
new_node_uid
|
||||
);
|
||||
// write model node
|
||||
FBX::Node m("Model");
|
||||
|
||||
aiNode new_node;
|
||||
// take name from mesh name, if it exists
|
||||
std::string name = mScene->mMeshes[node->mMeshes[i]]->mName.C_Str();
|
||||
name += FBX::SEPARATOR + "Model";
|
||||
m.AddProperties(new_node_uid, name, "Mesh");
|
||||
m.AddChild("Version", int32_t(232));
|
||||
FBX::Node p("Properties70");
|
||||
p.AddP70enum("InheritType", 1);
|
||||
m.AddChild(p);
|
||||
m.Dump(outstream, binary, 1);
|
||||
new_node.mName = mScene->mMeshes[node->mMeshes[i]]->mName;
|
||||
// write model node
|
||||
WriteModelNode(
|
||||
outstream, binary, &new_node, new_node_uid, "Mesh", std::vector<std::pair<std::string,aiVector3D>>()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2647,16 +2725,14 @@ void FBXExporter::WriteModelNodes(
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void FBXExporter::WriteAnimationCurveNode(
|
||||
StreamWriterLE &outstream,
|
||||
int64_t uid,
|
||||
const std::string &name, // "T", "R", or "S"
|
||||
aiVector3D default_value,
|
||||
std::string property_name, // "Lcl Translation" etc
|
||||
const std::string &property_name, // "Lcl Translation" etc
|
||||
int64_t layer_uid,
|
||||
int64_t node_uid
|
||||
) {
|
||||
int64_t node_uid) {
|
||||
FBX::Node n("AnimationCurveNode");
|
||||
n.AddProperties(uid, name + FBX::SEPARATOR + "AnimCurveNode", "");
|
||||
FBX::Node p("Properties70");
|
||||
|
@ -2671,7 +2747,6 @@ void FBXExporter::WriteAnimationCurveNode(
|
|||
this->connections.emplace_back("C", "OP", uid, node_uid, property_name);
|
||||
}
|
||||
|
||||
|
||||
void FBXExporter::WriteAnimationCurve(
|
||||
StreamWriterLE& outstream,
|
||||
double default_value,
|
||||
|
|
|
@ -63,10 +63,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
//struct aiMaterial;
|
||||
struct aiLight;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
@ -95,6 +94,7 @@ namespace Assimp
|
|||
std::vector<int64_t> mesh_uids;
|
||||
std::vector<int64_t> material_uids;
|
||||
std::map<const aiNode*,int64_t> node_uids;
|
||||
std::map<std::string,int64_t> lights_uids;
|
||||
|
||||
// this crude unique-ID system is actually fine
|
||||
int64_t last_uid = 999999;
|
||||
|
@ -158,10 +158,9 @@ namespace Assimp
|
|||
int64_t uid,
|
||||
const std::string &name, // "T", "R", or "S"
|
||||
aiVector3D default_value,
|
||||
std::string property_name, // "Lcl Translation" etc
|
||||
const std::string &property_name, // "Lcl Translation" etc
|
||||
int64_t animation_layer_uid,
|
||||
int64_t node_uid
|
||||
);
|
||||
int64_t node_uid);
|
||||
void WriteAnimationCurve(
|
||||
StreamWriterLE& outstream,
|
||||
double default_value,
|
||||
|
|
|
@ -108,7 +108,7 @@ bool FBXImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
|
||||
else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
// at least ASCII-FBX files usually have a 'FBX' somewhere in their head
|
||||
const char *tokens[] = { "fbx" };
|
||||
static const char * const tokens[] = { "fbx" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -70,28 +70,29 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
|
|||
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
|
||||
public:
|
||||
FBXImporter();
|
||||
virtual ~FBXImporter();
|
||||
~FBXImporter() override;
|
||||
|
||||
// --------------------
|
||||
bool CanRead(const std::string &pFile,
|
||||
IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// --------------------
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer *pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// --------------------
|
||||
void InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
FBX::ImportSettings settings;
|
||||
}; // !class FBXImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !INCLUDED_AI_FBX_IMPORTER_H
|
||||
|
|
|
@ -210,6 +210,11 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
|
|||
uvTrans.y = trans.y;
|
||||
}
|
||||
|
||||
const aiVector3D &rotation = PropertyGet<aiVector3D>(*props, "Rotation", ok);
|
||||
if (ok) {
|
||||
uvRotation = rotation.z;
|
||||
}
|
||||
|
||||
// resolve video links
|
||||
if(doc.Settings().readTextures) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
|
|
|
@ -604,15 +604,15 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static const std::string BinormalIndexToken = "BinormalIndex";
|
||||
static const std::string BinormalsIndexToken = "BinormalsIndex";
|
||||
static const char * BinormalIndexToken = "BinormalIndex";
|
||||
static const char * BinormalsIndexToken = "BinormalsIndex";
|
||||
|
||||
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source,
|
||||
const std::string& MappingInformationType,
|
||||
const std::string& ReferenceInformationType)
|
||||
{
|
||||
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal";
|
||||
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
|
||||
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken : BinormalIndexToken;
|
||||
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
|
||||
str,
|
||||
strIdx,
|
||||
|
|
|
@ -192,6 +192,10 @@ Scope::Scope(Parser& parser,bool topLevel)
|
|||
}
|
||||
|
||||
const std::string& str = n->StringContents();
|
||||
if (str.empty()) {
|
||||
ParseError("unexpected content: empty string.");
|
||||
}
|
||||
|
||||
elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
|
||||
|
||||
// Element() should stop at the next Key token (or right after a Close token)
|
||||
|
@ -642,8 +646,7 @@ void ParseVectorDataArray(std::vector<aiVector3D>& out, const Element& el)
|
|||
|
||||
ai_assert(data == end);
|
||||
uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4);
|
||||
ai_assert(buff.size() == dataToRead);
|
||||
if (dataToRead > buff.size()) {
|
||||
if (dataToRead != buff.size()) {
|
||||
ParseError("Invalid read size (binary)",&el);
|
||||
}
|
||||
|
||||
|
@ -733,8 +736,7 @@ void ParseVectorDataArray(std::vector<aiColor4D>& out, const Element& el)
|
|||
|
||||
ai_assert(data == end);
|
||||
uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4);
|
||||
ai_assert(buff.size() == dataToRead);
|
||||
if (dataToRead > buff.size()) {
|
||||
if (dataToRead != buff.size()) {
|
||||
ParseError("Invalid read size (binary)",&el);
|
||||
}
|
||||
|
||||
|
@ -816,8 +818,7 @@ void ParseVectorDataArray(std::vector<aiVector2D>& out, const Element& el)
|
|||
|
||||
ai_assert(data == end);
|
||||
uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4);
|
||||
ai_assert(buff.size() == dataToRead);
|
||||
if (dataToRead > buff.size()) {
|
||||
if (dataToRead != buff.size()) {
|
||||
ParseError("Invalid read size (binary)",&el);
|
||||
}
|
||||
|
||||
|
@ -892,8 +893,7 @@ void ParseVectorDataArray(std::vector<int>& out, const Element& el)
|
|||
|
||||
ai_assert(data == end);
|
||||
uint64_t dataToRead = static_cast<uint64_t>(count) * 4;
|
||||
ai_assert(buff.size() == dataToRead);
|
||||
if (dataToRead > buff.size()) {
|
||||
if (dataToRead != buff.size()) {
|
||||
ParseError("Invalid read size (binary)",&el);
|
||||
}
|
||||
|
||||
|
@ -954,8 +954,7 @@ void ParseVectorDataArray(std::vector<float>& out, const Element& el)
|
|||
|
||||
ai_assert(data == end);
|
||||
uint64_t dataToRead = static_cast<uint64_t>(count) * (type == 'd' ? 8 : 4);
|
||||
ai_assert(buff.size() == dataToRead);
|
||||
if (dataToRead > buff.size()) {
|
||||
if (dataToRead != buff.size()) {
|
||||
ParseError("Invalid read size (binary)",&el);
|
||||
}
|
||||
|
||||
|
@ -1019,8 +1018,7 @@ void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el)
|
|||
|
||||
ai_assert(data == end);
|
||||
uint64_t dataToRead = static_cast<uint64_t>(count) * 4;
|
||||
ai_assert(buff.size() == dataToRead);
|
||||
if (dataToRead > buff.size()) {
|
||||
if (dataToRead != buff.size()) {
|
||||
ParseError("Invalid read size (binary)",&el);
|
||||
}
|
||||
|
||||
|
@ -1088,8 +1086,7 @@ void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& el)
|
|||
|
||||
ai_assert(data == end);
|
||||
uint64_t dataToRead = static_cast<uint64_t>(count) * 8;
|
||||
ai_assert(buff.size() == dataToRead);
|
||||
if (dataToRead > buff.size()) {
|
||||
if (dataToRead != buff.size()) {
|
||||
ParseError("Invalid read size (binary)",&el);
|
||||
}
|
||||
|
||||
|
@ -1150,8 +1147,7 @@ void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el)
|
|||
|
||||
ai_assert(data == end);
|
||||
uint64_t dataToRead = static_cast<uint64_t>(count) * 8;
|
||||
ai_assert(buff.size() == dataToRead);
|
||||
if (dataToRead > buff.size()) {
|
||||
if (dataToRead != buff.size()) {
|
||||
ParseError("Invalid read size (binary)",&el);
|
||||
}
|
||||
|
||||
|
|
|
@ -52,6 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
|
||||
#include <utility>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
|
@ -172,10 +174,8 @@ PropertyTable::PropertyTable()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps)
|
||||
: templateProps(templateProps)
|
||||
, element(&element)
|
||||
{
|
||||
PropertyTable::PropertyTable(const Element &element, std::shared_ptr<const PropertyTable> templateProps) :
|
||||
templateProps(std::move(templateProps)), element(&element) {
|
||||
const Scope& scope = GetRequiredScope(element);
|
||||
for(const ElementMap::value_type& v : scope.Elements()) {
|
||||
if(v.first != "P") {
|
||||
|
@ -199,7 +199,6 @@ PropertyTable::PropertyTable(const Element& element, std::shared_ptr<const Prope
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
PropertyTable::~PropertyTable()
|
||||
{
|
||||
|
|
|
@ -451,6 +451,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
|
|||
|
||||
// now we need to skip any other skins ...
|
||||
for (unsigned int i = 1; i < iNumSkins; ++i) {
|
||||
SizeCheck(szCursor + 3 * sizeof(uint32_t));
|
||||
iType = *((uint32_t *)szCursor);
|
||||
szCursor += sizeof(uint32_t);
|
||||
iWidth = *((uint32_t *)szCursor);
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -42,15 +41,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file HMPLoader.h
|
||||
* @brief Declaration of the HMP importer class
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_HMPLOADER_H_INCLUDED
|
||||
#define AI_HMPLOADER_H_INCLUDED
|
||||
|
||||
// internal headers
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include "AssetLib/MDL/MDLLoader.h"
|
||||
// internal headers
|
||||
#include "AssetLib/HMP/HMPFileData.h"
|
||||
#include "AssetLib/MDL/MDLLoader.h"
|
||||
|
||||
namespace Assimp {
|
||||
using namespace HMP;
|
||||
|
@ -58,39 +57,31 @@ using namespace HMP;
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Used to load 3D GameStudio HMP files (terrains)
|
||||
*/
|
||||
class HMPImporter : public MDLImporter
|
||||
{
|
||||
class HMPImporter : public MDLImporter {
|
||||
public:
|
||||
HMPImporter();
|
||||
~HMPImporter();
|
||||
|
||||
|
||||
public:
|
||||
~HMPImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
protected:
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a HMP4 file
|
||||
|
@ -142,12 +133,8 @@ protected:
|
|||
*/
|
||||
void ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szCursor,
|
||||
const unsigned char **szCursorOut);
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_HMPIMPORTER_H_INC
|
||||
|
||||
|
|
|
@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "Common/PolyTools.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
#include <iterator>
|
||||
#include <tuple>
|
||||
|
@ -513,7 +512,7 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPoly
|
|||
}
|
||||
|
||||
// we got a list of in-out-combinations of intersections. That should be an even number of intersections, or
|
||||
// we're fucked.
|
||||
// we are facing a non-recoverable error.
|
||||
if ((intersections.size() & 1) != 0) {
|
||||
IFCImporter::LogWarn("Odd number of intersections, can't work with that. Omitting half space boundary check.");
|
||||
continue;
|
||||
|
|
|
@ -740,7 +740,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
|
|||
bool fix_orientation = false;
|
||||
std::shared_ptr< TempMesh > meshtmp = std::make_shared<TempMesh>();
|
||||
if(const Schema_2x3::IfcShellBasedSurfaceModel* shellmod = geo.ToPtr<Schema_2x3::IfcShellBasedSurfaceModel>()) {
|
||||
for(std::shared_ptr<const Schema_2x3::IfcShell> shell :shellmod->SbsmBoundary) {
|
||||
for (const std::shared_ptr<const Schema_2x3::IfcShell> &shell : shellmod->SbsmBoundary) {
|
||||
try {
|
||||
const ::Assimp::STEP::EXPRESS::ENTITY& e = shell->To<::Assimp::STEP::EXPRESS::ENTITY>();
|
||||
const Schema_2x3::IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To<Schema_2x3::IfcConnectedFaceSet>();
|
||||
|
|
|
@ -137,9 +137,8 @@ bool IFCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
// note: this is the common identification for STEP-encoded files, so
|
||||
// it is only unambiguous as long as we don't support any further
|
||||
// file formats with STEP as their encoding.
|
||||
const char *tokens[] = { "ISO-10303-21" };
|
||||
const bool found(SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1));
|
||||
return found;
|
||||
static const char * const tokens[] = { "ISO-10303-21" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -53,14 +53,18 @@ namespace Assimp {
|
|||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T,typename TR, typename A> class basic_formatter;
|
||||
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
}
|
||||
|
||||
} // namespace Formatter
|
||||
|
||||
namespace STEP {
|
||||
class DB;
|
||||
}
|
||||
|
||||
class DB;
|
||||
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
/** Load the IFC format, which is an open specification to describe building and construction
|
||||
|
@ -69,52 +73,12 @@ namespace Assimp {
|
|||
See http://en.wikipedia.org/wiki/Industry_Foundation_Classes
|
||||
*/
|
||||
// -------------------------------------------------------------------------------------------
|
||||
class IFCImporter : public BaseImporter, public LogFunctions<IFCImporter>
|
||||
{
|
||||
class IFCImporter : public BaseImporter, public LogFunctions<IFCImporter> {
|
||||
public:
|
||||
IFCImporter();
|
||||
~IFCImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// --------------------
|
||||
bool CanRead( const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
|
||||
protected:
|
||||
|
||||
// --------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
// --------------------
|
||||
void InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
// loader settings, publicly accessible via their corresponding AI_CONFIG constants
|
||||
struct Settings
|
||||
{
|
||||
Settings()
|
||||
: skipSpaceRepresentations()
|
||||
, useCustomTriangulation()
|
||||
, skipAnnotations()
|
||||
, conicSamplingAngle(10.f)
|
||||
, cylindricalTessellation(32)
|
||||
{}
|
||||
|
||||
struct Settings {
|
||||
Settings() :
|
||||
skipSpaceRepresentations(), useCustomTriangulation(), skipAnnotations(), conicSamplingAngle(10.f), cylindricalTessellation(32) {}
|
||||
|
||||
bool skipSpaceRepresentations;
|
||||
bool useCustomTriangulation;
|
||||
|
@ -123,9 +87,27 @@ public:
|
|||
int cylindricalTessellation;
|
||||
};
|
||||
|
||||
IFCImporter();
|
||||
~IFCImporter() override;
|
||||
|
||||
// --------------------
|
||||
bool CanRead(const std::string &pFile,
|
||||
IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// --------------------
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// --------------------
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
// --------------------
|
||||
void InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
Settings settings;
|
||||
|
||||
}; // !class IFCImporter
|
||||
|
|
|
@ -75,7 +75,7 @@ static void FillMaterial(aiMaterial* mat,const IFC::Schema_2x3::IfcSurfaceStyle*
|
|||
mat->AddProperty(&name,AI_MATKEY_NAME);
|
||||
|
||||
// now see which kinds of surface information are present
|
||||
for(std::shared_ptr< const IFC::Schema_2x3::IfcSurfaceStyleElementSelect > sel2 : surf->Styles) {
|
||||
for (const std::shared_ptr<const IFC::Schema_2x3::IfcSurfaceStyleElementSelect> &sel2 : surf->Styles) {
|
||||
if (const IFC::Schema_2x3::IfcSurfaceStyleShading* shade = sel2->ResolveSelectPtr<IFC::Schema_2x3::IfcSurfaceStyleShading>(conv.db)) {
|
||||
aiColor4D col_base,col;
|
||||
|
||||
|
@ -134,7 +134,7 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
|
|||
for(;range.first != range.second; ++range.first) {
|
||||
if(const IFC::Schema_2x3::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::Schema_2x3::IfcStyledItem>()) {
|
||||
for(const IFC::Schema_2x3::IfcPresentationStyleAssignment& as : styled->Styles) {
|
||||
for(std::shared_ptr<const IFC::Schema_2x3::IfcPresentationStyleSelect> sel : as.Styles) {
|
||||
for (const std::shared_ptr<const IFC::Schema_2x3::IfcPresentationStyleSelect> &sel : as.Styles) {
|
||||
|
||||
if( const IFC::Schema_2x3::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr<IFC::Schema_2x3::IfcSurfaceStyle>(conv.db) ) {
|
||||
// try to satisfy from cache
|
||||
|
|
|
@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AssetLib/IFC/IFCUtil.h"
|
||||
#include "Common/PolyTools.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace IFC {
|
||||
|
|
|
@ -54,6 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -139,12 +141,8 @@ struct TempOpening
|
|||
// ------------------------------------------------------------------------------
|
||||
TempOpening(const IFC::Schema_2x3::IfcSolidModel *solid, IfcVector3 extrusionDir,
|
||||
std::shared_ptr<TempMesh> profileMesh,
|
||||
std::shared_ptr<TempMesh> profileMesh2D)
|
||||
: solid(solid)
|
||||
, extrusionDir(extrusionDir)
|
||||
, profileMesh(profileMesh)
|
||||
, profileMesh2D(profileMesh2D)
|
||||
{
|
||||
std::shared_ptr<TempMesh> profileMesh2D) :
|
||||
solid(solid), extrusionDir(extrusionDir), profileMesh(std::move(profileMesh)), profileMesh2D(std::move(profileMesh2D)) {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
|
|
|
@ -106,7 +106,7 @@ bool IRRImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c
|
|||
if (nullptr == pIOHandler) {
|
||||
return true;
|
||||
}
|
||||
const char *tokens[] = { "irr_scene" };
|
||||
static const char * const tokens[] = { "irr_scene" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
|
||||
|
@ -132,7 +132,7 @@ void IRRImporter::SetupProperties(const Importer *pImp) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a mesh tha consists of a single squad (a side of a skybox)
|
||||
// Build a mesh that consists of a single squad (a side of a skybox)
|
||||
aiMesh *IRRImporter::BuildSingleQuadMesh(const SkyboxVertex &v1,
|
||||
const SkyboxVertex &v2,
|
||||
const SkyboxVertex &v3,
|
||||
|
|
|
@ -65,22 +65,21 @@ namespace Assimp {
|
|||
class IRRImporter : public BaseImporter, public IrrlichtBase {
|
||||
public:
|
||||
IRRImporter();
|
||||
~IRRImporter();
|
||||
~IRRImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
void SetupProperties(const Importer* pImp);
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
private:
|
||||
|
||||
/** Data structure for a scene-graph node animator
|
||||
*/
|
||||
struct Animator {
|
||||
|
|
|
@ -101,7 +101,7 @@ bool IRRMeshImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bo
|
|||
* must return true here.
|
||||
*/
|
||||
if (!pIOHandler) return true;
|
||||
const char *tokens[] = { "irrmesh" };
|
||||
static const char * const tokens[] = { "irrmesh" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -63,28 +63,28 @@ namespace Assimp {
|
|||
class IRRMeshImporter : public BaseImporter, public IrrlichtBase {
|
||||
public:
|
||||
IRRMeshImporter();
|
||||
~IRRMeshImporter();
|
||||
~IRRMeshImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/XmlParser.h>
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
|
||||
struct aiMaterial;
|
||||
|
||||
|
|
|
@ -41,15 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
/** @file Declaration of the LWO importer class. */
|
||||
#pragma once
|
||||
#ifndef AI_LWOLOADER_H_INCLUDED
|
||||
#define AI_LWOLOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include "LWOFileData.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#include <map>
|
||||
|
||||
|
@ -70,41 +69,38 @@ using namespace LWO;
|
|||
* they aren't specific to one format version
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
class LWOImporter : public BaseImporter
|
||||
{
|
||||
class LWOImporter : public BaseImporter {
|
||||
public:
|
||||
LWOImporter();
|
||||
~LWOImporter();
|
||||
~LWOImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Get list of supported extensions
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem* pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Loads a LWO file in the older LWOB format (LW < 6)
|
||||
*/
|
||||
|
@ -115,7 +111,6 @@ private:
|
|||
*/
|
||||
void LoadLWO2File();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parsing functions used for all file format versions
|
||||
*/
|
||||
|
@ -125,7 +120,6 @@ private:
|
|||
inline uint16_t GetU2();
|
||||
inline uint8_t GetU1();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Loads a surface chunk from an LWOB file
|
||||
* @param size Maximum size to be read, in bytes.
|
||||
|
@ -270,7 +264,6 @@ private:
|
|||
*/
|
||||
void ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get a list of all UV/VC channels required by a specific surface.
|
||||
*
|
||||
|
@ -337,7 +330,6 @@ private:
|
|||
void ComputeNormals(aiMesh *mesh, const std::vector<unsigned int> &smoothingGroups,
|
||||
const LWO::Surface &surface);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Setup a new texture after the corresponding chunk was
|
||||
* encountered in the file.
|
||||
|
@ -349,7 +341,6 @@ private:
|
|||
unsigned int size);
|
||||
|
||||
protected:
|
||||
|
||||
/** true if the file is a LWO2 file*/
|
||||
bool mIsLWO2;
|
||||
|
||||
|
@ -400,10 +391,8 @@ protected:
|
|||
bool hasNamedLayer;
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline
|
||||
float LWOImporter::GetF4() {
|
||||
inline float LWOImporter::GetF4() {
|
||||
float f;
|
||||
::memcpy(&f, mFileBuffer, 4);
|
||||
mFileBuffer += 4;
|
||||
|
@ -412,8 +401,7 @@ float LWOImporter::GetF4() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline uint32_t LWOImporter::GetU4()
|
||||
{
|
||||
inline uint32_t LWOImporter::GetU4() {
|
||||
uint32_t f;
|
||||
::memcpy(&f, mFileBuffer, 4);
|
||||
mFileBuffer += 4;
|
||||
|
@ -422,8 +410,7 @@ inline uint32_t LWOImporter::GetU4()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline uint16_t LWOImporter::GetU2()
|
||||
{
|
||||
inline uint16_t LWOImporter::GetU2() {
|
||||
uint16_t f;
|
||||
::memcpy(&f, mFileBuffer, 2);
|
||||
mFileBuffer += 2;
|
||||
|
@ -432,43 +419,40 @@ inline uint16_t LWOImporter::GetU2()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline uint8_t LWOImporter::GetU1()
|
||||
{
|
||||
inline uint8_t LWOImporter::GetU1() {
|
||||
return *mFileBuffer++;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline int LWOImporter::ReadVSizedIntLWO2(uint8_t*& inout)
|
||||
{
|
||||
inline int LWOImporter::ReadVSizedIntLWO2(uint8_t *&inout) {
|
||||
int i;
|
||||
int c = *inout;inout++;
|
||||
if(c != 0xFF)
|
||||
{
|
||||
int c = *inout;
|
||||
inout++;
|
||||
if (c != 0xFF) {
|
||||
i = c << 8;
|
||||
c = *inout;inout++;
|
||||
c = *inout;
|
||||
inout++;
|
||||
i |= c;
|
||||
}
|
||||
else
|
||||
{
|
||||
c = *inout;inout++;
|
||||
} else {
|
||||
c = *inout;
|
||||
inout++;
|
||||
i = c << 16;
|
||||
c = *inout;inout++;
|
||||
c = *inout;
|
||||
inout++;
|
||||
i |= c << 8;
|
||||
c = *inout;inout++;
|
||||
c = *inout;
|
||||
inout++;
|
||||
i |= c;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline void LWOImporter::GetS0(std::string& out,unsigned int max)
|
||||
{
|
||||
inline void LWOImporter::GetS0(std::string &out, unsigned int max) {
|
||||
unsigned int iCursor = 0;
|
||||
const char *sz = (const char *)mFileBuffer;
|
||||
while (*mFileBuffer)
|
||||
{
|
||||
if (++iCursor > max)
|
||||
{
|
||||
while (*mFileBuffer) {
|
||||
if (++iCursor > max) {
|
||||
ASSIMP_LOG_WARN("LWO: Invalid file, string is is too long");
|
||||
break;
|
||||
}
|
||||
|
@ -479,8 +463,6 @@ inline void LWOImporter::GetS0(std::string& out,unsigned int max)
|
|||
mFileBuffer += (len & 0x1 ? 1 : 2);
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_LWOIMPORTER_H_INCLUDED
|
||||
|
|
|
@ -318,7 +318,7 @@ void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
|
|||
} else {
|
||||
++s;
|
||||
}
|
||||
std::string::size_type t = src.path.substr(s).find_last_of(".");
|
||||
std::string::size_type t = src.path.substr(s).find_last_of('.');
|
||||
|
||||
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
|
||||
return;
|
||||
|
|
|
@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file LWSLoader.h
|
||||
* @brief Declaration of the LightWave scene importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_LWSLOADER_H_INCLUDED
|
||||
#define AI_LWSLOADER_H_INCLUDED
|
||||
|
||||
|
@ -53,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
struct aiImporterDesc;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class BatchLoader;
|
||||
class Importer;
|
||||
class IOSystem;
|
||||
|
@ -172,26 +174,26 @@ struct NodeDesc {
|
|||
class LWSImporter : public BaseImporter {
|
||||
public:
|
||||
LWSImporter();
|
||||
~LWSImporter();
|
||||
~LWSImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether we can read a specific file
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
// Get list of supported extensions
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Import file into given scene data structure
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Setup import properties
|
||||
void SetupProperties(const Importer *pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
private:
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -226,9 +228,7 @@ private:
|
|||
private:
|
||||
bool configSpeedFlag;
|
||||
IOSystem *io;
|
||||
|
||||
double first, last, fps;
|
||||
|
||||
bool noSkeletonMesh;
|
||||
};
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* Currently supports static meshes, vertex colors, materials, textures
|
||||
*
|
||||
* For animation, it would require the following conversions:
|
||||
* - aiNode (bones) -> m3d_t.bone (with parent id, position vector and oriantation quaternion)
|
||||
* - aiNode (bones) -> m3d_t.bone (with parent id, position vector and orientation quaternion)
|
||||
* - aiMesh.aiBone -> m3d_t.skin (per vertex, with bone id, weight pairs)
|
||||
* - aiAnimation -> m3d_action (frame with timestamp and list of bone id, position, orientation
|
||||
* triplets, instead of per bone timestamp + lists)
|
||||
|
|
|
@ -233,12 +233,12 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
|
|||
ASSIMP_LOG_DEBUG("M3D: importMaterials ", mScene->mNumMaterials);
|
||||
|
||||
// add a default material as first
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
mat->AddProperty(&name, AI_MATKEY_NAME);
|
||||
aiMaterial *defaultMat = new aiMaterial;
|
||||
defaultMat->AddProperty(&name, AI_MATKEY_NAME);
|
||||
c.a = 1.0f;
|
||||
c.b = c.g = c.r = 0.6f;
|
||||
mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mScene->mMaterials[0] = mat;
|
||||
defaultMat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mScene->mMaterials[0] = defaultMat;
|
||||
|
||||
if (!m3d->nummaterial || !m3d->material) {
|
||||
return;
|
||||
|
@ -296,16 +296,16 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
|
|||
}
|
||||
// texture map properties
|
||||
if (m->prop[j].type >= 128 && aiTxProps[k].pKey &&
|
||||
// extra check, should never happen, do we have the refered texture?
|
||||
// extra check, should never happen, do we have the referred texture?
|
||||
m->prop[j].value.textureid < m3d->numtexture &&
|
||||
m3d->texture[m->prop[j].value.textureid].name) {
|
||||
name.Set(std::string(std::string(m3d->texture[m->prop[j].value.textureid].name) + ".png"));
|
||||
mat->AddProperty(&name, aiTxProps[k].pKey, aiTxProps[k].type, aiTxProps[k].index);
|
||||
newMat->AddProperty(&name, aiTxProps[k].pKey, aiTxProps[k].type, aiTxProps[k].index);
|
||||
n = 0;
|
||||
mat->AddProperty(&n, 1, _AI_MATKEY_UVWSRC_BASE, aiProps[k].type, aiProps[k].index);
|
||||
newMat->AddProperty(&n, 1, _AI_MATKEY_UVWSRC_BASE, aiProps[k].type, aiProps[k].index);
|
||||
}
|
||||
}
|
||||
mScene->mMaterials[i + 1] = mat;
|
||||
mScene->mMaterials[i + 1] = newMat;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -474,7 +474,7 @@ void M3DImporter::importMeshes(const M3DWrapper &m3d) {
|
|||
mScene->mMeshes = new aiMesh *[mScene->mNumMeshes];
|
||||
std::copy(meshes->begin(), meshes->end(), mScene->mMeshes);
|
||||
|
||||
// create mesh indeces in root node
|
||||
// create mesh indices in root node
|
||||
mScene->mRootNode->mNumMeshes = static_cast<unsigned int>(meshes->size());
|
||||
mScene->mRootNode->mMeshes = new unsigned int[meshes->size()];
|
||||
for (i = 0; i < meshes->size(); i++) {
|
||||
|
@ -655,7 +655,7 @@ void M3DImporter::convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned in
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// find a node by name
|
||||
aiNode *M3DImporter::findNode(aiNode *pNode, aiString name) {
|
||||
aiNode *M3DImporter::findNode(aiNode *pNode, const aiString &name) {
|
||||
ai_assert(pNode != nullptr);
|
||||
ai_assert(mScene != nullptr);
|
||||
|
||||
|
@ -688,7 +688,7 @@ void M3DImporter::calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// because M3D has a global mesh, global vertex ids and stores materialid on the face, we need
|
||||
// temporary lists to collect data for an aiMesh, which requires local arrays and local indeces
|
||||
// temporary lists to collect data for an aiMesh, which requires local arrays and local indices
|
||||
// this function fills up an aiMesh with those temporary lists
|
||||
void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *vertices,
|
||||
std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
|
||||
|
|
|
@ -65,21 +65,20 @@ class M3DImporter : public BaseImporter {
|
|||
public:
|
||||
/// \brief Default constructor
|
||||
M3DImporter();
|
||||
~M3DImporter() override {}
|
||||
|
||||
public:
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
|
||||
|
||||
private:
|
||||
aiScene *mScene = nullptr; // the scene to import to
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
//! \brief Appends the supported extension.
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
//! \brief File import implementation.
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
void importMaterials(const M3DWrapper &m3d);
|
||||
void importTextures(const M3DWrapper &m3d);
|
||||
void importMeshes(const M3DWrapper &m3d);
|
||||
|
@ -89,11 +88,14 @@ private:
|
|||
// helper functions
|
||||
aiColor4D mkColor(uint32_t c);
|
||||
void convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned int posid, unsigned int orientid);
|
||||
aiNode *findNode(aiNode *pNode, aiString name);
|
||||
aiNode *findNode(aiNode *pNode, const aiString &name);
|
||||
void calculateOffsetMatrix(aiNode *pNode, aiMatrix4x4 *m);
|
||||
void populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector<aiFace> *faces, std::vector<aiVector3D> *verteces,
|
||||
std::vector<aiVector3D> *normals, std::vector<aiVector3D> *texcoords, std::vector<aiColor4D> *colors,
|
||||
std::vector<unsigned int> *vertexids);
|
||||
|
||||
private:
|
||||
aiScene *mScene = nullptr; // the scene to import to
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
|
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#ifndef AI_M3DWRAPPER_H_INC
|
||||
#define AI_M3DWRAPPER_H_INC
|
||||
|
||||
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
|
||||
#include <memory>
|
||||
|
@ -55,44 +56,75 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// Assimp specific M3D configuration. Comment out these defines to remove functionality
|
||||
//#define ASSIMP_USE_M3D_READFILECB
|
||||
|
||||
// Share stb_image's PNG loader with other importers/exporters instead of bringing our own copy.
|
||||
#define STBI_ONLY_PNG
|
||||
#include <stb/stb_image.h>
|
||||
|
||||
#include "m3d.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
class IOSystem;
|
||||
|
||||
/// brief The M3D-Wrapper, provudes c++ access to the data.
|
||||
class M3DWrapper {
|
||||
m3d_t *m3d_ = nullptr;
|
||||
unsigned char *saved_output_ = nullptr;
|
||||
|
||||
public:
|
||||
// Construct an empty M3D model
|
||||
/// Construct an empty M3D model
|
||||
explicit M3DWrapper();
|
||||
|
||||
// Construct an M3D model from provided buffer
|
||||
// NOTE: The m3d.h SDK function does not mark the data as const. Have assumed it does not write.
|
||||
// BUG: SECURITY: The m3d.h SDK cannot be informed of the buffer size. BUFFER OVERFLOW IS CERTAIN
|
||||
/// Construct an M3D model from provided buffer
|
||||
/// @note The m3d.h SDK function does not mark the data as const. Have assumed it does not write.
|
||||
/// BUG: SECURITY: The m3d.h SDK cannot be informed of the buffer size. BUFFER OVERFLOW IS CERTAIN
|
||||
explicit M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer);
|
||||
|
||||
/// Theclasss destructor.
|
||||
~M3DWrapper();
|
||||
|
||||
/// Will reset the wrapper, all data will become nullptr.
|
||||
void reset();
|
||||
|
||||
// Name
|
||||
inline std::string Name() const {
|
||||
if (m3d_) return std::string(m3d_->name);
|
||||
// The Name access, empty string returned when no m3d instance.
|
||||
std::string Name() const;
|
||||
|
||||
/// Executes a save.
|
||||
unsigned char *Save(int quality, int flags, unsigned int &size);
|
||||
|
||||
/// Clearer
|
||||
void ClearSave();
|
||||
|
||||
/// True for m3d instance exists.
|
||||
explicit operator bool() const;
|
||||
|
||||
// Allow direct access to M3D API
|
||||
m3d_t *operator->() const;
|
||||
m3d_t *M3D() const;
|
||||
|
||||
private:
|
||||
m3d_t *m3d_ = nullptr;
|
||||
unsigned char *saved_output_ = nullptr;
|
||||
};
|
||||
|
||||
inline std::string M3DWrapper::Name() const {
|
||||
if (nullptr != m3d_) {
|
||||
if (nullptr != m3d_->name) {
|
||||
return std::string(m3d_->name);
|
||||
}
|
||||
}
|
||||
return std::string();
|
||||
}
|
||||
|
||||
// Execute a save
|
||||
unsigned char *Save(int quality, int flags, unsigned int &size);
|
||||
void ClearSave();
|
||||
inline M3DWrapper::operator bool() const {
|
||||
return m3d_ != nullptr;
|
||||
}
|
||||
|
||||
inline explicit operator bool() const { return m3d_ != nullptr; }
|
||||
inline m3d_t *M3DWrapper::operator->() const {
|
||||
return m3d_;
|
||||
}
|
||||
|
||||
inline m3d_t *M3DWrapper::M3D() const {
|
||||
return m3d_;
|
||||
}
|
||||
|
||||
// Allow direct access to M3D API
|
||||
inline m3d_t *operator->() const { return m3d_; }
|
||||
inline m3d_t *M3D() const { return m3d_; }
|
||||
};
|
||||
} // namespace Assimp
|
||||
|
||||
#endif
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2021, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,13 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file MD2Loader.h
|
||||
* @brief Declaration of the .MD2 importer class.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_MD2LOADER_H_INCLUDED
|
||||
#define AI_MD2LOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include "MD2FileData.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
@ -60,44 +60,37 @@ using namespace MD2;
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Importer class for MD2
|
||||
*/
|
||||
class MD2Importer : public BaseImporter
|
||||
{
|
||||
class MD2Importer : public BaseImporter {
|
||||
public:
|
||||
MD2Importer();
|
||||
~MD2Importer();
|
||||
|
||||
|
||||
public:
|
||||
~MD2Importer() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
bool checkSig) const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate the header of the file
|
||||
|
@ -105,7 +98,6 @@ protected:
|
|||
void ValidateHeader();
|
||||
|
||||
protected:
|
||||
|
||||
/** Configuration option: frame to be loaded */
|
||||
unsigned int configFrameID;
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue