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Open Asset Import Library (assimp)
========
Open Asset Import Library is a Open Source library designed to load various __3d file formats and convert them into a single, in-memory format__. It supports more than 30 file formats. It also supports exporting files to a few selected file formats.
Open Asset Import Library is a Open Source library designed to load various __3d file formats and convert them into a single, in-memory format__. It supports more than 30 file formats. It also supports exporting files to a growing selection of file formats.
Its abbreviated name under which it is commonly known is __assimp__.
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- 3DS
- BLEND (Blender 3D)
- DAE (Collada)
- DAE/Collada
- FBX
- IFC-STEP
- ASE
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#### 1.2 Repository structure ####
#### Repository structure ####
Open Asset Import Library is implemented in C++ (but provides both a C and a
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/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include Public header C and C++ header files.
/lib Static library location for Windows.
/obj Object file location for Windows.
/include Public header C and C++ header files
/lib Static library location for Windows
/obj Object file location for Windows
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models.
/tools Tools (viewer, command line `assimp`).
/test Unit- and regression tests, test suite of models
/tools Tools (viewer, command line `assimp`)
/samples A small number of samples to illustrate possible
use cases for Assimp.
use cases for Assimp
/workspaces Build enviroments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options!)
### 2. Build the library ###
### Building ###
Take a look into the `INSTALL` file. Or fire up CMake with the usual steps.
### 3. Where to get help ###
### Where to get help ###
For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
If the documentation doesn't solve your problems, try our forums at SF.net
If the documentation doesn't solve your problems,
[try our forums at SF.net](http://sourceforge.net/p/assimp/discussion/817654) or ask on
[StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- [Open Discussion](http://sourceforge.net/projects/assimp/forums/forum/817653)
- [General Help](http://sourceforge.net/projects/assimp/forums/forum/817654)
For development stuff, there is also a mailing list, _assimp-discussions_
For development discussions, there is also a mailing list, _assimp-discussions_
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.
### 4. License ###
### License ###
The license of the Asset Import Library is based on the modified, __3-clause BSD__-License, which is a very liberal license. An _informal_ summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work.
Our license is based on the modified, __3-clause BSD__-License, which is very liberal.
Note that, unlike LGPLed code, you may link statically to Assimp.
For the formal details, see the `LICENSE` file.
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the `LICENSE` file.