Fix memory leaks

pull/5120/head
Alex 2023-06-02 14:36:19 +00:00
parent f4d3b6e862
commit 57a55aa4d4
2 changed files with 9 additions and 14 deletions

View File

@ -115,7 +115,9 @@ void HMPImporter::InternReadFile(const std::string &pFile,
throw DeadlyImportError("HMP File is too small.");
// Allocate storage and copy the contents of the file to a memory buffer
mBuffer = new uint8_t[fileSize];
auto deleter=[this](uint8_t* ptr){ delete[] ptr; mBuffer = nullptr; };
std::unique_ptr<uint8_t[], decltype(deleter)> buffer(new uint8_t[fileSize], deleter);
mBuffer = buffer.get();
file->Read((void *)mBuffer, 1, fileSize);
iFileSize = (unsigned int)fileSize;
@ -143,9 +145,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
// Print the magic word to the logger
std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
delete[] mBuffer;
mBuffer = nullptr;
// We're definitely unable to load this file
throw DeadlyImportError("Unknown HMP subformat ", pFile,
". Magic word (", szBuffer, ") is not known");
@ -153,9 +152,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
// Set the AI_SCENE_FLAGS_TERRAIN bit
pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
delete[] mBuffer;
mBuffer = nullptr;
}
// ------------------------------------------------------------------------------------------------
@ -445,11 +441,11 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
szCursor += sizeof(uint32_t);
// allocate an output material
aiMaterial *pcMat = new aiMaterial();
std::unique_ptr<aiMaterial> pcMat(new aiMaterial());
// read the skin, this works exactly as for MDL7
ParseSkinLump_3DGS_MDL7(szCursor, &szCursor,
pcMat, iType, iWidth, iHeight);
pcMat.get(), iType, iWidth, iHeight);
// now we need to skip any other skins ...
for (unsigned int i = 1; i < iNumSkins; ++i) {
@ -468,7 +464,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
// setup the material ...
pScene->mNumMaterials = 1;
pScene->mMaterials = new aiMaterial *[1];
pScene->mMaterials[0] = pcMat;
pScene->mMaterials[0] = pcMat.release();
*szCursorOut = szCursor;
}

View File

@ -473,7 +473,7 @@ aiReturn aiMaterial::AddBinaryProperty(const void *pInput,
}
// Allocate a new material property
aiMaterialProperty *pcNew = new aiMaterialProperty();
std::unique_ptr<aiMaterialProperty> pcNew(new aiMaterialProperty());
// .. and fill it
pcNew->mType = pType;
@ -489,7 +489,7 @@ aiReturn aiMaterial::AddBinaryProperty(const void *pInput,
strcpy(pcNew->mKey.data, pKey);
if (UINT_MAX != iOutIndex) {
mProperties[iOutIndex] = pcNew;
mProperties[iOutIndex] = pcNew.release();
return AI_SUCCESS;
}
@ -502,7 +502,6 @@ aiReturn aiMaterial::AddBinaryProperty(const void *pInput,
try {
ppTemp = new aiMaterialProperty *[mNumAllocated];
} catch (std::bad_alloc &) {
delete pcNew;
return AI_OUTOFMEMORY;
}
@ -513,7 +512,7 @@ aiReturn aiMaterial::AddBinaryProperty(const void *pInput,
mProperties = ppTemp;
}
// push back ...
mProperties[mNumProperties++] = pcNew;
mProperties[mNumProperties++] = pcNew.release();
return AI_SUCCESS;
}