Fix memory leaks
parent
f4d3b6e862
commit
57a55aa4d4
|
@ -115,7 +115,9 @@ void HMPImporter::InternReadFile(const std::string &pFile,
|
||||||
throw DeadlyImportError("HMP File is too small.");
|
throw DeadlyImportError("HMP File is too small.");
|
||||||
|
|
||||||
// Allocate storage and copy the contents of the file to a memory buffer
|
// Allocate storage and copy the contents of the file to a memory buffer
|
||||||
mBuffer = new uint8_t[fileSize];
|
auto deleter=[this](uint8_t* ptr){ delete[] ptr; mBuffer = nullptr; };
|
||||||
|
std::unique_ptr<uint8_t[], decltype(deleter)> buffer(new uint8_t[fileSize], deleter);
|
||||||
|
mBuffer = buffer.get();
|
||||||
file->Read((void *)mBuffer, 1, fileSize);
|
file->Read((void *)mBuffer, 1, fileSize);
|
||||||
iFileSize = (unsigned int)fileSize;
|
iFileSize = (unsigned int)fileSize;
|
||||||
|
|
||||||
|
@ -143,9 +145,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
|
||||||
// Print the magic word to the logger
|
// Print the magic word to the logger
|
||||||
std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
|
std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
|
||||||
|
|
||||||
delete[] mBuffer;
|
|
||||||
mBuffer = nullptr;
|
|
||||||
|
|
||||||
// We're definitely unable to load this file
|
// We're definitely unable to load this file
|
||||||
throw DeadlyImportError("Unknown HMP subformat ", pFile,
|
throw DeadlyImportError("Unknown HMP subformat ", pFile,
|
||||||
". Magic word (", szBuffer, ") is not known");
|
". Magic word (", szBuffer, ") is not known");
|
||||||
|
@ -153,9 +152,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
|
||||||
|
|
||||||
// Set the AI_SCENE_FLAGS_TERRAIN bit
|
// Set the AI_SCENE_FLAGS_TERRAIN bit
|
||||||
pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
|
pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
|
||||||
|
|
||||||
delete[] mBuffer;
|
|
||||||
mBuffer = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -445,11 +441,11 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
|
||||||
szCursor += sizeof(uint32_t);
|
szCursor += sizeof(uint32_t);
|
||||||
|
|
||||||
// allocate an output material
|
// allocate an output material
|
||||||
aiMaterial *pcMat = new aiMaterial();
|
std::unique_ptr<aiMaterial> pcMat(new aiMaterial());
|
||||||
|
|
||||||
// read the skin, this works exactly as for MDL7
|
// read the skin, this works exactly as for MDL7
|
||||||
ParseSkinLump_3DGS_MDL7(szCursor, &szCursor,
|
ParseSkinLump_3DGS_MDL7(szCursor, &szCursor,
|
||||||
pcMat, iType, iWidth, iHeight);
|
pcMat.get(), iType, iWidth, iHeight);
|
||||||
|
|
||||||
// now we need to skip any other skins ...
|
// now we need to skip any other skins ...
|
||||||
for (unsigned int i = 1; i < iNumSkins; ++i) {
|
for (unsigned int i = 1; i < iNumSkins; ++i) {
|
||||||
|
@ -468,7 +464,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
|
||||||
// setup the material ...
|
// setup the material ...
|
||||||
pScene->mNumMaterials = 1;
|
pScene->mNumMaterials = 1;
|
||||||
pScene->mMaterials = new aiMaterial *[1];
|
pScene->mMaterials = new aiMaterial *[1];
|
||||||
pScene->mMaterials[0] = pcMat;
|
pScene->mMaterials[0] = pcMat.release();
|
||||||
|
|
||||||
*szCursorOut = szCursor;
|
*szCursorOut = szCursor;
|
||||||
}
|
}
|
||||||
|
|
|
@ -473,7 +473,7 @@ aiReturn aiMaterial::AddBinaryProperty(const void *pInput,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Allocate a new material property
|
// Allocate a new material property
|
||||||
aiMaterialProperty *pcNew = new aiMaterialProperty();
|
std::unique_ptr<aiMaterialProperty> pcNew(new aiMaterialProperty());
|
||||||
|
|
||||||
// .. and fill it
|
// .. and fill it
|
||||||
pcNew->mType = pType;
|
pcNew->mType = pType;
|
||||||
|
@ -489,7 +489,7 @@ aiReturn aiMaterial::AddBinaryProperty(const void *pInput,
|
||||||
strcpy(pcNew->mKey.data, pKey);
|
strcpy(pcNew->mKey.data, pKey);
|
||||||
|
|
||||||
if (UINT_MAX != iOutIndex) {
|
if (UINT_MAX != iOutIndex) {
|
||||||
mProperties[iOutIndex] = pcNew;
|
mProperties[iOutIndex] = pcNew.release();
|
||||||
return AI_SUCCESS;
|
return AI_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -502,7 +502,6 @@ aiReturn aiMaterial::AddBinaryProperty(const void *pInput,
|
||||||
try {
|
try {
|
||||||
ppTemp = new aiMaterialProperty *[mNumAllocated];
|
ppTemp = new aiMaterialProperty *[mNumAllocated];
|
||||||
} catch (std::bad_alloc &) {
|
} catch (std::bad_alloc &) {
|
||||||
delete pcNew;
|
|
||||||
return AI_OUTOFMEMORY;
|
return AI_OUTOFMEMORY;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -513,7 +512,7 @@ aiReturn aiMaterial::AddBinaryProperty(const void *pInput,
|
||||||
mProperties = ppTemp;
|
mProperties = ppTemp;
|
||||||
}
|
}
|
||||||
// push back ...
|
// push back ...
|
||||||
mProperties[mNumProperties++] = pcNew;
|
mProperties[mNumProperties++] = pcNew.release();
|
||||||
|
|
||||||
return AI_SUCCESS;
|
return AI_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue