fix some compile warnings:
- passing NULL to non-pointer - unused vars - unused function - order of init - parenthesespull/332/head
parent
aafc8d5f3f
commit
56ddb4f4af
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@ -147,7 +147,7 @@ namespace {
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void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
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{
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boost::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
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if(outfile == NULL) {
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if(!outfile) {
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throw DeadlyExportError("Could not open output .3ds file: " + std::string(pFile));
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}
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@ -728,7 +728,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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// is compressed using standard DEFLATE from zlib.
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if (compressed)
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{
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AssbinChunkWriter uncompressedStream( NULL, NULL );
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AssbinChunkWriter uncompressedStream( NULL, 0 );
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WriteBinaryScene( &uncompressedStream, pScene );
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uLongf uncompressedSize = uncompressedStream.Tell();
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@ -195,7 +195,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* p, unsigned int n )
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODE);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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*node = new aiNode();
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@ -226,7 +226,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIBONE );
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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b->mName = Read<aiString>(stream);
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b->mNumWeights = Read<unsigned int>(stream);
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@ -249,7 +249,7 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMESH);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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mesh->mPrimitiveTypes = Read<unsigned int>(stream);
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mesh->mNumVertices = Read<unsigned int>(stream);
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@ -373,7 +373,7 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIALPROPERTY);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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prop->mKey = Read<aiString>(stream);
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prop->mSemantic = Read<unsigned int>(stream);
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@ -389,7 +389,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
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void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIAL);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
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if (mat->mNumProperties)
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@ -410,7 +410,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODEANIM);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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nd->mNodeName = Read<aiString>(stream);
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nd->mNumPositionKeys = Read<unsigned int>(stream);
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@ -458,7 +458,7 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIANIMATION);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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anim->mName = Read<aiString> (stream);
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anim->mDuration = Read<double> (stream);
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@ -478,7 +478,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AITEXTURE);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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tex->mWidth = Read<unsigned int>(stream);
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tex->mHeight = Read<unsigned int>(stream);
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@ -501,7 +501,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AILIGHT);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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l->mName = Read<aiString>(stream);
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l->mType = (aiLightSourceType)Read<unsigned int>(stream);
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@ -527,7 +527,7 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AICAMERA);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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cam->mName = Read<aiString>(stream);
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cam->mPosition = Read<aiVector3D>(stream);
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@ -542,7 +542,7 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AISCENE);
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uint32_t size = Read<uint32_t>(stream);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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scene->mFlags = Read<unsigned int>(stream);
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scene->mNumMeshes = Read<unsigned int>(stream);
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@ -626,10 +626,10 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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stream->Seek( 44, aiOrigin_CUR ); // signature
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unsigned int versionMajor = Read<unsigned int>(stream);
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unsigned int versionMinor = Read<unsigned int>(stream);
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unsigned int versionRevision = Read<unsigned int>(stream);
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unsigned int compileFlags = Read<unsigned int>(stream);
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/*unsigned int versionMajor =*/ Read<unsigned int>(stream);
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/*unsigned int versionMinor =*/ Read<unsigned int>(stream);
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/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
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/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
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shortened = Read<uint16_t>(stream) > 0;
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compressed = Read<uint16_t>(stream) > 0;
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@ -120,7 +120,7 @@ Exporter::ExportFormatEntry gExporters[] =
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, NULL),
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Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0),
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#endif
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};
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@ -93,7 +93,7 @@ namespace {
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}
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// ------------------------------------------------------------------------------------------------
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void ParseWarning(const std::string& message, const Element* element = NULL)
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/* void ParseWarning(const std::string& message, const Element* element = NULL)
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{
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if(element) {
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ParseWarning(message,element->KeyToken());
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@ -103,7 +103,7 @@ namespace {
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DefaultLogger::get()->warn("FBX-Parser: " + message);
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}
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}
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*/
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// ------------------------------------------------------------------------------------------------
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void ParseError(const std::string& message, TokenPtr token)
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{
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@ -404,9 +404,9 @@ size_t IndexData::FaceSize() const
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// Mesh
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Mesh::Mesh() :
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sharedVertexData(0),
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skeleton(0),
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hasSkeletalAnimations(false)
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hasSkeletalAnimations(false),
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skeleton(NULL),
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sharedVertexData(NULL)
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{
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}
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@ -712,8 +712,8 @@ aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent)
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// MeshXml
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MeshXml::MeshXml() :
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sharedVertexData(0),
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skeleton(0)
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skeleton(0),
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sharedVertexData(0)
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{
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}
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@ -797,8 +797,8 @@ void MeshXml::ConvertToAssimpScene(aiScene* dest)
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// SubMeshXml
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SubMeshXml::SubMeshXml() :
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vertexData(0),
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indexData(new IndexDataXml())
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indexData(new IndexDataXml()),
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vertexData(0)
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{
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}
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@ -912,8 +912,8 @@ aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent)
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// Animation
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Animation::Animation(Skeleton *parent) :
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parentMesh(NULL),
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parentSkeleton(parent),
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parentMesh(0),
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length(0.0f),
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baseTime(-1.0f)
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{
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@ -1124,8 +1124,8 @@ aiBone *Bone::ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWe
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// VertexAnimationTrack
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VertexAnimationTrack::VertexAnimationTrack() :
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target(0),
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type(VAT_NONE)
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type(VAT_NONE),
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target(0)
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{
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}
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@ -73,11 +73,13 @@ static const aiImporterDesc desc = {
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namespace Assimp {
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/*
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static void getSupportedExtensions(std::vector<std::string> &supportedExtensions) {
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supportedExtensions.push_back( ".jpg" );
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supportedExtensions.push_back( ".png" );
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supportedExtensions.push_back( ".tga" );
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}
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*/
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using namespace Q3BSP;
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@ -2124,11 +2124,13 @@ void Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
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{
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//check for 'rounding' artefacts ...
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if (outRec->sides == esNeither && pt.Y == op->pt.Y)
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{
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if (ToFront)
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{
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if (pt.X == op->pt.X +1) return; //ie wrong side of bottomPt
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}
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else if (pt.X == op->pt.X -1) return; //ie wrong side of bottomPt
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}
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outRec->sides = (EdgeSide)(outRec->sides | e->side);
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if (outRec->sides == esBoth)
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