Merge pull request #2711 from RichardTea/collada_zae_textures_2710

Collada ZAE texture loading
pull/2717/head^2
Kim Kulling 2019-10-28 07:50:41 +01:00 committed by GitHub
commit 562ad9dc99
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 123 additions and 69 deletions

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@ -253,7 +253,7 @@ ELSEIF(MSVC)
IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2 /DEBUG:FULL /Zi")
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2 /Zi")
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
IF(NOT HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")

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@ -583,7 +583,7 @@ struct Image
/** Embedded image data */
std::vector<uint8_t> mImageData;
/** File format hint ofembedded image data */
/** File format hint of embedded image data */
std::string mEmbeddedFormat;
};

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@ -1735,6 +1735,7 @@ void ColladaLoader::BuildMaterials(ColladaParser& pParser, aiScene* /*pScene*/)
// ------------------------------------------------------------------------------------------------
// Resolves the texture name for the given effect texture entry
// and loads the texture data
aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParser,
const Collada::Effect& pEffect, const std::string& pName)
{
@ -1762,7 +1763,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParse
//set default texture file name
result.Set(name + ".jpg");
ConvertPath(result);
ColladaParser::UriDecodePath(result);
return result;
}
@ -1781,7 +1782,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParse
// setup format hint
if (imIt->second.mEmbeddedFormat.length() > 3) {
if (imIt->second.mEmbeddedFormat.length() >= HINTMAXTEXTURELEN) {
ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
}
strncpy(tex->achFormatHint, imIt->second.mEmbeddedFormat.c_str(), 3);
@ -1802,61 +1803,10 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser& pParse
}
result.Set(imIt->second.mFileName);
ConvertPath(result);
}
return result;
}
// ------------------------------------------------------------------------------------------------
// Convert a path read from a collada file to the usual representation
void ColladaLoader::ConvertPath(aiString& ss)
{
// TODO: collada spec, p 22. Handle URI correctly.
// For the moment we're just stripping the file:// away to make it work.
// Windows doesn't seem to be able to find stuff like
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
if (0 == strncmp(ss.data, "file://", 7))
{
ss.length -= 7;
memmove(ss.data, ss.data + 7, ss.length);
ss.data[ss.length] = '\0';
}
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
// I need to filter it without destroying linux paths starting with "/somewhere"
#if defined( _MSC_VER )
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#else
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
#endif
--ss.length;
::memmove(ss.data, ss.data + 1, ss.length);
ss.data[ss.length] = 0;
}
// find and convert all %xy special chars
char* out = ss.data;
for (const char* it = ss.data; it != ss.data + ss.length; /**/)
{
if (*it == '%' && (it + 3) < ss.data + ss.length)
{
// separate the number to avoid dragging in chars from behind into the parsing
char mychar[3] = { it[1], it[2], 0 };
size_t nbr = strtoul16(mychar);
it += 3;
*out++ = (char)(nbr & 0xFF);
}
else
{
*out++ = *it++;
}
}
// adjust length and terminator of the shortened string
*out = 0;
ss.length = (ptrdiff_t)(out - ss.data);
}
// ------------------------------------------------------------------------------------------------
// Reads a float value from an accessor and its data array.
ai_real ColladaLoader::ReadFloat(const Collada::Accessor& pAccessor, const Collada::Data& pData, size_t pIndex, size_t pOffset) const

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@ -94,7 +94,7 @@ public:
public:
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
protected:
/** Return importer meta information.
@ -184,9 +184,6 @@ protected:
aiString FindFilenameForEffectTexture( const ColladaParser& pParser,
const Collada::Effect& pEffect, const std::string& pName);
/** Converts a path read from a collada file to the usual representation */
void ConvertPath( aiString& ss);
/** Reads a float value from an accessor and its data array.
* @param pAccessor The accessor to use for reading
* @param pData The data array to read from

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@ -183,13 +183,67 @@ std::string ColladaParser::ReadZaeManifest(ZipArchiveIOSystem &zip_archive) {
if (filepath == nullptr)
return std::string();
return std::string(filepath);
aiString ai_str(filepath);
UriDecodePath(ai_str);
return std::string(ai_str.C_Str());
}
}
}
return std::string();
}
// ------------------------------------------------------------------------------------------------
// Convert a path read from a collada file to the usual representation
void ColladaParser::UriDecodePath(aiString& ss)
{
// TODO: collada spec, p 22. Handle URI correctly.
// For the moment we're just stripping the file:// away to make it work.
// Windows doesn't seem to be able to find stuff like
// 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
if (0 == strncmp(ss.data, "file://", 7))
{
ss.length -= 7;
memmove(ss.data, ss.data + 7, ss.length);
ss.data[ss.length] = '\0';
}
// Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
// I need to filter it without destroying linux paths starting with "/somewhere"
#if defined( _MSC_VER )
if (ss.data[0] == '/' && isalpha((unsigned char)ss.data[1]) && ss.data[2] == ':') {
#else
if (ss.data[0] == '/' && isalpha(ss.data[1]) && ss.data[2] == ':') {
#endif
--ss.length;
::memmove(ss.data, ss.data + 1, ss.length);
ss.data[ss.length] = 0;
}
// find and convert all %xy special chars
char* out = ss.data;
for (const char* it = ss.data; it != ss.data + ss.length; /**/)
{
if (*it == '%' && (it + 3) < ss.data + ss.length)
{
// separate the number to avoid dragging in chars from behind into the parsing
char mychar[3] = { it[1], it[2], 0 };
size_t nbr = strtoul16(mychar);
it += 3;
*out++ = (char)(nbr & 0xFF);
}
else
{
*out++ = *it++;
}
}
// adjust length and terminator of the shortened string
*out = 0;
ai_assert(out > ss.data);
ss.length = static_cast<ai_uint32>(out - ss.data);
}
// ------------------------------------------------------------------------------------------------
// Read bool from text contents of current element
bool ColladaParser::ReadBoolFromTextContent()
@ -1120,7 +1174,12 @@ void ColladaParser::ReadImage(Collada::Image& pImage)
if (!mReader->isEmptyElement()) {
// element content is filename - hopefully
const char* sz = TestTextContent();
if (sz)pImage.mFileName = sz;
if (sz)
{
aiString filepath(sz);
UriDecodePath(filepath);
pImage.mFileName = filepath.C_Str();
}
TestClosing("init_from");
}
if (!pImage.mFileName.length()) {
@ -1153,7 +1212,12 @@ void ColladaParser::ReadImage(Collada::Image& pImage)
{
// element content is filename - hopefully
const char* sz = TestTextContent();
if (sz)pImage.mFileName = sz;
if (sz)
{
aiString filepath(sz);
UriDecodePath(filepath);
pImage.mFileName = filepath.C_Str();
}
TestClosing("ref");
}
else if (IsElement("hex") && !pImage.mFileName.length())
@ -3056,7 +3120,7 @@ void ColladaParser::ReadMaterialVertexInputBinding(Collada::SemanticMappingTable
}
}
void Assimp::ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem& zip_archive)
void ColladaParser::ReadEmbeddedTextures(ZipArchiveIOSystem& zip_archive)
{
// Attempt to load any undefined Collada::Image in ImageLibrary
for (ImageLibrary::iterator it = mImageLibrary.begin(); it != mImageLibrary.end(); ++it) {

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@ -66,12 +66,15 @@ namespace Assimp
{
friend class ColladaLoader;
/** Converts a path read from a collada file to the usual representation */
static void UriDecodePath(aiString& ss);
protected:
/** Map for generic metadata as aiString */
typedef std::map<std::string, aiString> StringMetaData;
/** Constructor from XML file */
ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
ColladaParser(IOSystem* pIOHandler, const std::string& pFile);
/** Destructor */
~ColladaParser();

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@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
using namespace Assimp;
@ -52,8 +53,19 @@ class utColladaImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure );
return nullptr != scene;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.dae", aiProcess_ValidateDataStructure);
if (scene == nullptr)
return false;
// Expected number of items
EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mNumMaterials, 1u);
EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 0u);
EXPECT_EQ(scene->mNumLights, 1u);
EXPECT_EQ(scene->mNumCameras, 1u);
return true;
}
};
@ -64,9 +76,37 @@ TEST_F(utColladaImportExport, importBlenFromFileTest) {
class utColladaZaeImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure);
return nullptr != scene;
{
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck.zae", aiProcess_ValidateDataStructure);
if (scene == nullptr)
return false;
// Expected number of items
EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mNumMaterials, 1u);
EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 1u);
EXPECT_EQ(scene->mNumLights, 1u);
EXPECT_EQ(scene->mNumCameras, 1u);
}
{
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Collada/duck_nomanifest.zae", aiProcess_ValidateDataStructure);
if (scene == nullptr)
return false;
// Expected number of items
EXPECT_EQ(scene->mNumMeshes, 1u);
EXPECT_EQ(scene->mNumMaterials, 1u);
EXPECT_EQ(scene->mNumAnimations, 0u);
EXPECT_EQ(scene->mNumTextures, 1u);
EXPECT_EQ(scene->mNumLights, 1u);
EXPECT_EQ(scene->mNumCameras, 1u);
}
return true;
}
};